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Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2009.04.14 09:52:00 -
[31]
Originally by: Rodj Blake Introducing risk-free PvP will destroy one of Eve's fundamental elements.
How can it be risk free PVP if you have to undock your ship for it? The only thing is that you get away from all the ******s who can't resist turning 1vs1 to 1vs5. And if you can add rules and place bets around it, just great.
Now imagine two people smacking each other in local (as it normally starts). One of them say put up or shut up and they agree on a 1vs1 arena fight, each put 500m on the table and the fight can start in whatever ships they fancy flying. Whoever gets blown up or warp out will lose and the winner get all the ISK. The arena will need a few specific features to make sure the combatants only be flagged to each other and some prevention method for outsiders to provide RR assistance. Sure if they want to suicide their ships to help a friend losing an areana battle, no problem.
I have a feeling this can become quite a popular spectator sport as well with lots of people betting on their own champion(s). Just look at the alliance tourney.
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F'nog
Amarr Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.04.14 10:45:00 -
[32]
Originally by: Maria Kalista Make of it what you want....
I'll teach you to steal my meme. This means WAR!
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Tyrrax Thorrk
Amarr Guiding Hand Social Club
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Posted - 2009.04.14 17:54:00 -
[33]
>_>
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.04.14 18:25:00 -
[34]
Originally by: Tyrrax Thorrk >_>
<_<
--
Originally by: CCP Oveur Just donęt forget the reach-around.
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Korvanis
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Posted - 2009.04.14 21:19:00 -
[35]
Originally by: Xianbei Edited by: Xianbei on 13/04/2009 18:44:23 I don't understand what is so difficult about adding a right click option under "form fleet with" that says "challenge to a duel"
By that logic I should be able to write "money" on an envelope and open it up, just to find that.
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CCP t0rfifrans

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Posted - 2009.04.16 12:26:00 -
[36]
Just to make clear things up:
- Arenas were a proposed feature in Apocrypha
- Some time was spent on developing it
- The architecture of EVE does not support virtual fights or virtual items
- Given the amount of work needed to make Arenas work compared to benefit of having the feature in the game, in comparison with other features, it was dropped
- The code used on Arenas will not be re-used.
- If we were ever to re-attempt to do Arenas, it would be re-written from scratch.
And yes, the player reaction to the idea did play a part in us giving it a low priority when deciding if we should put more resources into fixing it and releasing it post-Apocrypha or move on to other more popular features.
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.04.16 12:36:00 -
[37]
Originally by: CCP t0rfifrans Just to make clear things up:
- Arenas were a proposed feature in Apocrypha
- Some time was spent on developing it
- The architecture of EVE does not support virtual fights or virtual items
- Given the amount of work needed to make Arenas work compared to benefit of having the feature in the game, in comparison with other features, it was dropped
- The code used on Arenas will not be re-used.
- If we were ever to re-attempt to do Arenas, it would be re-written from scratch.
And yes, the player reaction to the idea did play a part in us giving it a low priority when deciding if we should put more resources into fixing it and releasing it post-Apocrypha or move on to other more popular features.
Good answers, and great to hear that PVP keeps its risk 
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.04.16 12:41:00 -
[38]
Originally by: CCP t0rfifrans Just to make clear things up:
- The architecture of EVE does not support virtual fights or virtual items
Whoha whoaha whoha, so it is all real?
How do you get your signals transmitted to the EVE star cluster? ---------------- Mr. Science & Trade Institute
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CCP t0rfifrans

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Posted - 2009.04.16 12:41:00 -
[39]
Originally by: Turiel Demon
Originally by: CCP t0rfifrans Just to make clear things up:
- Arenas were a proposed feature in Apocrypha
- Some time was spent on developing it
- The architecture of EVE does not support virtual fights or virtual items
- Given the amount of work needed to make Arenas work compared to benefit of having the feature in the game, in comparison with other features, it was dropped
- The code used on Arenas will not be re-used.
- If we were ever to re-attempt to do Arenas, it would be re-written from scratch.
And yes, the player reaction to the idea did play a part in us giving it a low priority when deciding if we should put more resources into fixing it and releasing it post-Apocrypha or move on to other more popular features.
Good answers, and great to hear that PVP keeps its risk 
Thanks, although in retrospect I don't think "make clear things up" is good English.
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Maria Kalista
Amarr Emerald Forest Securities
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Posted - 2009.04.16 12:59:00 -
[40]
Originally by: F'nog
Originally by: Maria Kalista Make of it what you want....
I'll teach you to steal my meme. This means WAR!
Oops... /runs to saver environments.....
Originally by: Jacharian This sounds like a bad idea. I'm in.
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Verone
Gallente Veto Corp
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Posted - 2009.04.16 13:13:00 -
[41]
Originally by: Maria Kalista They tried to implement it for Apo, only to find Tranquility to reject the code.
Make of it what you want....
AFAIK this was a different feature called a combat simulator where you don't lose ships, which isn't what they were talking about at fanfest.
What they were talking about at fanfest if I recall correctly was implementing the ability to create your own small pvp tournaments and have people bet on them as bloodsports, where the losers of the fight actually lose their assets as any other ship loss when they lose a match, and remain ripe for the podding.
To be honest, I think that it'd fit very well with Eve's dark setting to be able to gamble ISK, ships and modules on bloodsports in pre built arenas, so long as the potential for loss is still there and the risk is never removed. Also, it'd be best if those who can't get access to empire or the areas hosting the matches could watch remotely to make it a full on spectator support, AFAIK though this is just one of those "hey, maybe we could do this and it'd be awesome!" kind of ideas that hadn't really gotten much physical development time.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |

Cyberman Mastermind
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Posted - 2009.04.16 15:00:00 -
[42]
Originally by: CCP t0rfifrans The architecture of EVE does not support virtual fights or virtual items
Why virtual fights or items anyway? Just a way to prevent others from entering the fight would be enough for most. |

Funtclaps
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Posted - 2009.04.16 15:08:00 -
[43]
CCP, do us all a favour and bury every shred of evidence realting to "Arenas", bury it deep, and never ever mention it again. Erase all memories of this subject, forget everything you ever knew about it. Done?.......good.
Now can we move on to something that isn't complete crap?
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Solostrom
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Posted - 2009.04.16 15:11:00 -
[44]
Originally by: CCP t0rfifrans Just to make clear things up:
- Arenas were a proposed feature in Apocrypha
- Some time was spent on developing it
- The architecture of EVE does not support virtual fights or virtual items
- Given the amount of work needed to make Arenas work compared to benefit of having the feature in the game, in comparison with other features, it was dropped
- The code used on Arenas will not be re-used.
- If we were ever to re-attempt to do Arenas, it would be re-written from scratch.
And yes, the player reaction to the idea did play a part in us giving it a low priority when deciding if we should put more resources into fixing it and releasing it post-Apocrypha or move on to other more popular features.
I think at least some of the player base wouldn't mind if the arena was NOT virtual!
Arena Interface Select fight terms To death To armor To hull
For ISK? How much? ECM allowed RR allowed etc...
Like the Trade window both players would have to have same settings for a Start Fight button to appear.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.04.16 15:15:00 -
[45]
Originally by: CCP t0rfifrans And yes, the player reaction to the idea did play a part in us giving it a low priority when deciding if we should put more resources into fixing it and releasing it post-Apocrypha or move on to other more popular features.
This is a case, I fear, of giving undue weight to the vocal objections of folks whose reactions are more visceral than logical.
I myself think this sort of horrified rejection of a concept because of superficial resemblances to a bit of gameplay in TOG ("That Other Game") is arrant knee-jerkery. I think EVE could only benefit from some sort of space combat simulator that would give the newbies a taste for "the real thing". ------------------ Ironfleet.com |

DJTheBaron
Caldari FinFleet KenZoku
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Posted - 2009.04.16 15:59:00 -
[46]
In principle a battle arena would be straightforward if based on a modified pos. The difficulty comes to coding player locking ability.
Deploy said Arena much like a pos with standings and whatnot, except that whoever is given standings or passwords is allowed to enter, and their target lock is not restricted by the structure (if it is possible to code). The pos shields will keep spectators at bay.
Ok so we have a POS Battle Arena
So the players involved in arena combat are allowed to lock targets despite being inside the pos shield, this could be managed by arena standings/password (pos standings currently take time to update so an improved version may eventually be deployed). Players inside the field with arena standings/password are then able to obtain target locks.
One potential problem is that these players must not be able to lock targets outside of the pos arena, as potentially they could kill people while being invulnerable to players concord may stop this in high sec if arenas were restricted to high sec) but to allow deployment in null sec and low sec it would have to be coded so that a combatant player cannot lock people outside of the force field.
To observe the combatant hit points during a fight
Use a spectator module: Allows you to lock targets inside the arena pos field but disabled all modules and drones.
Or
Fly a spectator shuttle that no module or drone slots that allows you to lock targets inside the pos arena.
If by some chance the module/ship wasnt viable yet the arena pos that allowed combatants to lock each other inside the pos then the organiser/referee can organise text or voice commentary in game.
TLDR:
So in a quick & dirty version, deploy a pos that allows players with pos passwords to lock targets inside the arena. The organisers then relay combat information via commentary in an in game channel. Arenas are high sec only and concord stops players exploiting the lock form inside force field.
In a better version the players are restricted from shooting outside of the force field but are able to within. Players can spectate by locking the combatants by using a spectator shuttle or spectator module that disables drones and modules. __________
"The Views & Opinions Expressed In This Post Represent Your Own, So Dont Bother Arguing" |

DigitalCommunist
November Corporation
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Posted - 2009.04.16 16:03:00 -
[47]
I find it frightening and shameful that you spent any development resources on arenas. 
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rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
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Posted - 2009.04.16 16:18:00 -
[48]
Originally by: CCP t0rfifrans
Originally by: Turiel Demon
Originally by: CCP t0rfifrans Just to make clear things up:
- Arenas were a proposed feature in Apocrypha
- Some time was spent on developing it
- The architecture of EVE does not support virtual fights or virtual items
- Given the amount of work needed to make Arenas work compared to benefit of having the feature in the game, in comparison with other features, it was dropped
- The code used on Arenas will not be re-used.
- If we were ever to re-attempt to do Arenas, it would be re-written from scratch.
And yes, the player reaction to the idea did play a part in us giving it a low priority when deciding if we should put more resources into fixing it and releasing it post-Apocrypha or move on to other more popular features.
Good answers, and great to hear that PVP keeps its risk 
Thanks, although in retrospect I don't think "make clear things up" is good English.
English is over-rated |

faxtarious
Minmatar Kai-Zen inc.
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Posted - 2009.04.16 16:26:00 -
[49]
"Arena" ?
Sounds cute...almost WoW-able
sorry...EvE rejected it because it wasn't brutal enought to addapt to it's progammiung code...let alone live on TQ
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Farrellus Cameron
Sturmgrenadier Inc Skunk-Works
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Posted - 2009.04.16 17:20:00 -
[50]
I think it would be a decent idea to have some sort of Arena but with the items still being real.
Really, all it would do is give people a place where they could challenge someone to a fight and have reasonable security that they weren't going to get jumped by 12 of his buddies.
Another possibility is to create a sort of contract called a duel contract. One person could set up the contract with the wager amount, say 100 million isk, and the other person could accept it. Then, you go through an acceleration gate that can be locked, and duel it out in a private room.
Anyways, I think there could be a way to at least make 1v1, 2v2, or other small scale tournament type games viable, that still had risk because you were still risking actual items and ships at least, and could also incorporate gambling. ----------------------------------------------------
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.04.16 17:27:00 -
[51]
Originally by: CCP t0rfifrans Just to make clear things up:
- Arenas were a proposed feature in Apocrypha
- Some time was spent on developing it
- The architecture of EVE does not support virtual fights or virtual items
- Given the amount of work needed to make Arenas work compared to benefit of having the feature in the game, in comparison with other features, it was dropped
- The code used on Arenas will not be re-used.
- If we were ever to re-attempt to do Arenas, it would be re-written from scratch.
And yes, the player reaction to the idea did play a part in us giving it a low priority when deciding if we should put more resources into fixing it and releasing it post-Apocrypha or move on to other more popular features.
Lets also remember that a large part of the CSM were quite opposed to this idea as well, when presented with it when we visited CCP around the start of the year.
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DaDutchDude
Minmatar Sebiestor tribe
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Posted - 2009.04.16 18:31:00 -
[52]
Yeah, I think a 'virtual' fight where you wouldn't loose stuff would be nonsensical to the nature of EVE. However, it would be nice to have a way to arrange duels: have a mutually agreed "war dec" between players (1-on-1, potentially more?) for a specified amount of time, perhaps without the option to switch ships (dock or bail out) or other people intervening (in hi sec, with concord ramifications). Bets could be placed on top of these of course, either by the fighters themselves or others.
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Vaneshi SnowCrash
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Posted - 2009.04.18 13:45:00 -
[53]
Yes, I too am wondering what 'virtual' means in this case. I'm all for arenas but the idea of one where you loose nothing is just meh even to me.
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PoundForPound
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Posted - 2009.04.18 13:58:00 -
[54]
Originally by: Resivan The most arena-like thing I can see working in Eve is an option to exchange short term kill rights, so a pair of players or two small gangs could shoot at each other in high sec without Concord intervening. Ideally without letting their respective corpmates interfere. You can fake it as is by being in the same corp or engaging in reciprocal can theft, but an explicit method could be useful.
I don't see any reason force combat to stop at hull damage or to make any losses virtual; don't play the game in something you aren't willing to lose.
ding ding we have a winner
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Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.04.18 14:00:00 -
[55]
well what would be cool imo. Is some sort of contract .
Both pilots would agree and get aggro on each other for an agreed period of time , like a wardec between 2 players but both have to agree.
Maybe add a feature that allows betting too, you could use that with a contract of the type "runs till 1 kill is made" or something.
idea in a nutshell : 2 people could agree to get kill rights on eachother , without the stupid can-stealing mechanic. they stole my sig :'( |

Tako Yaki
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Posted - 2009.04.18 18:18:00 -
[56]
I think some kind of Quakesque rocket-area would be brilliant. No need to make the losses virtual, no need for anything except a zone where only the participants can enter/engage.
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Hariya
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Posted - 2009.04.18 18:59:00 -
[57]
The Arena exists already. It's called low sec.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.04.18 19:48:00 -
[58]
Edited by: Zeba on 18/04/2009 19:51:37
Empire Arenas
- Make all arena combat in 1.0 systems to minimise outside influance but still allow some level of interference to keep the pvp anytime anywhere undocked matra alive
- Use a hybrid of the mission and contract system to let individuals up to whatever the max limit for a fight would be to make a dueling contract that lets them all arrive at a deadspace similar to the fw plex system
- Have the leaders of both sides complete thier contract allowing for a unlimited pvp encounter with no npc intervention as long as they are not already on the npc shiate list
- Side A warps to thier gate with side B to thiers. As soon as all members listed in the contract arrive at both gates it will activate refusing any player not on the list
- Side A and side B now meet in a pretty deadspace enviroment carefully designed to make a fight fun
- Also arena combat is only enabled in that specific deadspace so if the combatants all warp to a belt instead it will be a no go
- Let the games begin!
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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Crimsonjade
Amarr Secret Service
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Posted - 2009.04.18 20:22:00 -
[59]
we have "arena's" in EVE already. just enter 0.0 O well yes someone could ruin your fun, but no place in eve should ever be completely safe.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.04.18 20:25:00 -
[60]
My idea keeps the option open of ruining someones day. 
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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