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Ms Massacre
Amarr
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Posted - 2009.04.15 21:09:00 -
[31]
Originally by: Saietor Blackgreen
Originally by: Sera Ryskin For fleets? They're crippled and now useless. As an alt to ruin 1v1s? Not at all nerfed, and in fact boosted a bit. Typically brilliant CCP balance decision, nerf the ship where it's balanced, boost it where it's overpowered.
Dont.
Base ECM strength was reduced. Effective ECM strength of Falcon, Rook and Scorpion got REDUCED. So Falcon is NOT buffed as 1v1 ruin tool.
ECM ships got a slight nerf and then realignment of roles. I think they are awesome now.
ummm.... wrong. Base ECM strength has been boosted but range is shorter.
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BABARR
PARABELUM-Project
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Posted - 2009.04.15 21:44:00 -
[32]
Edited by: BABARR on 15/04/2009 21:45:47 This "nerf" is not a nerf. I don't see anything in the patch note about a smaller strenght of ECM, i see only a bonus of 30% instead 20%. So ECM loss some range, BUT got more strenght : in a fight outnumbered you are going to be perma jammed more than before, and die whitout locking anything.
Drone bay on falcon and rook.... LOLOLOLOLOLOL Caracal -> cerberus, loss the drone bay Omen -> zealot, loss the drone bay.
And now drone bay (and DPS) on a jam ship. Gratz.
More cloak, more jam, the PVP in eve going to be more and more funny than before.
I still wait for a skill and a rig ECCM. And a probe against AFK cloaker (maybe 20 or 30min probe time) ...
"Si vis pacem, parabellum" |

Johan Sabbat
R.E.C.O.N. Dara Cothrom
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Posted - 2009.04.15 21:54:00 -
[33]
Originally by: BABARR Edited by: BABARR on 15/04/2009 21:45:47 This "nerf" is not a nerf. I don't see anything in the patch note about a smaller strenght of ECM, i see only a bonus of 30% instead 20%. So ECM loss some range, BUT got more strenght : in a fight outnumbered you are going to be perma jammed more than before, and die whitout locking anything.
Drone bay on falcon and rook.... LOLOLOLOLOLOL Caracal -> cerberus, loss the drone bay Omen -> zealot, loss the drone bay.
And now drone bay (and DPS) on a jam ship. Gratz.
More cloak, more jam, the PVP in eve going to be more and more funny than before.
I still wait for a skill and a rig ECCM. And a probe against AFK cloaker (maybe 20 or 30min probe time)
Unless you can find space for 4 jammers then you will have to downgrade to multi-specs, hence the need to increase the jam strength bonus...
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Murrior
Amarr Caldari Deep Space Ventures
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Posted - 2009.04.15 22:17:00 -
[34]
Originally by: Atsuko Ratu
Gotta admit, CCP did a great thing to the stealth bomber. Is going from totally niche to being marginally useful; raven volley damage is gonna be fun :3
Nope, the opposite. From very cool, if you know how to fly it, it becomes total crap. You probably didn't read about the 30 sec re-cloaking delay, the ban of the speed bonus when cloaked, and the fact that they will be using....torpedoes. Stealth bombers were fine as they were, they may lacked the ability of warping cloaked, but with those changes, I would prefer it if they kept them as they were.
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Atsuko Ratu
Caldari Advanced Logistics
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Posted - 2009.04.15 22:53:00 -
[35]
Originally by: Murrior
Nope, the opposite. From very cool, if you know how to fly it, it becomes total crap. You probably didn't read about the 30 sec re-cloaking delay, the ban of the speed bonus when cloaked, and the fact that they will be using....torpedoes. Stealth bombers were fine as they were, they may lacked the ability of warping cloaked, but with those changes, I would prefer it if they kept them as they were.
7000 volley damage sounds pretty sex to me. I'll just need to be aligned so I can warp out; which is pretty much what you had to do before.
Also, bombs will now be dirt cheap, and easier to fit and will go farther.
The ship was total **** before. It could instapop a non-moving frigate, and might be able to kill a t1 cruiser before it wakes up. Aside from that, their total niche role could easily be filled by any other class of ship.
How is this a nerf? Cruise SB were terribad; only used for niche LOL roles/gangs, where any other class of ship (srsly, a falcon gang would be more effective) could easily achieve the same results.
The only useful role of todays SB were the bombs; and guess what, those got buffed too.
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Omara Otawan
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Posted - 2009.04.15 22:57:00 -
[36]
So, before you could only kill t1 cruisers.
Now you would be able to kill battleships (nothing smaller ofc), if you didnt had to warp out instantly while the BS reps back the volley damage you just did.
Nice boost, I guess I'll sell the manticore I still have as long as prices are so ridiculously high.
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Atsuko Ratu
Caldari Advanced Logistics
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Posted - 2009.04.15 23:07:00 -
[37]
Originally by: Omara Otawan So, before you could only kill t1 cruisers.
Now you would be able to kill battleships (nothing smaller ofc), if you didnt had to warp out instantly while the BS reps back the volley damage you just did.
Nice boost, I guess I'll sell the manticore I still have as long as prices are so ridiculously high.
You can't solo kill anything with either SB; aside from an afker, of course.
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2009.04.16 01:11:00 -
[38]
In short its a attempt to stop alt-tab jamming and give them have alittle more utility in combat. In my view its made the cruiser classes into a small scale wet dream. I was baffled on the orginal solo-pawn falcon idea. Kinda ticked they used hybrid bonus instead of missle because I used some of my missle/shield minny skills to cross train into.
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2009.04.16 01:15:00 -
[39]
Orginal SB was a ****ty with no role. I'd rather have 10 destroyers then 10 SBs.
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Atius Tirawa
Minmatar Destructive Influence KenZoku
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Posted - 2009.04.16 03:29:00 -
[40]
All the falcon needed was a range nurf the rook changes are indeed great
I wonder how many falcon alts are going on the market now. . . -----------
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kessah
The 14K
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Posted - 2009.04.16 07:01:00 -
[41]
Brings the Arazu back into the fold now 
3 Damps on a falcon should put it out of service.
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Omara Otawan
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Posted - 2009.04.16 07:12:00 -
[42]
Originally by: kessah Brings the Arazu back into the fold now 
3 Damps on a falcon should put it out of service.
Dont rejoice too early, 3 damps with max skills are barely enough to reduce its range to a critical degree.
If the falcon pilot is smart enough to fit a sensor booster (scanres to ensure he's getting a jam off after decloaking before he gets volleyed), its not looking too good.
My falcon will still have a sensor booster for this exact reason...
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kessah
The 14K
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Posted - 2009.04.16 14:03:00 -
[43]
Originally by: Omara Otawan Edited by: Omara Otawan on 16/04/2009 07:26:01
Originally by: kessah Brings the Arazu back into the fold now 
3 Damps on a falcon should put it out of service.
Dont rejoice too early, 3 damps with max skills are barely enough to reduce its range to a critical degree.
If the falcon pilot is smart enough to fit a sensor booster (scanres to ensure he's getting a jam off after decloaking before he gets volleyed), its not looking too good.
My falcon will still have a sensor booster for this exact reason... looking forward to see some creative anti-ewar fits on the Arazu though (ECCM + signal amps in lows + full rack of RSDs maybe, we'll see how its gonna work out).
Maybe we get some decent duels between the ewar pilots with these changes, though likely falcon as well as arazu will get instantly primaried by their respective fleets to ensure ewar superiority.
If dampeners prove to be a counter, you can bet 70% of people will be fitted with them. 1x Arazu might not be enough (although i think it will) but every battleship with a 4th and 5th mid slot will be fitting them.
I guess we will soon see.
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Dasalt Istgut
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Posted - 2009.04.16 14:42:00 -
[44]
Originally by: Lili Lu
Originally by: Ash Bringer ok with all dps approach
3x neutron blaster t2 3x magstab 2x warrior t2 (in thorax hull for calculation purposes)
294 dps
make it 3 multispec ecm / 2 lse t2 / scrambler / MWD
rigs : shield extenders... and u have your new solo miner gank mobile.. Not very good as pilgrim as she cant shutoff tanks but better dps.
Yep, the range reduction and possible necessity for multispec fits will be the only thing preventing the ecm strenght buff from making the ecm recons overpowered in a different way than they are now. ECM recon pilots will have to adjust their thinking, and frankly they will have more target selection than the Pilgrim because ecm doesn't care whether the target uses turrets or launchers.
A Scorpion will still have sufficient range, albeit in falloff, to be used in fleet fights. Ironically it might live longer as it will not be a constant irritant and thus not an automatic primary.
As a certifed "Falcon whiner" I am not satisfied with the "nerf". "Falcon nerf whiners" should take solace in that many "Falcon whiners" are not satisfied and worry that the ships are still too powerful. I think it did not address the effect of jamming in the right way. The jamming mechanic is still incredibly powerful in that it still leaves the target ship uselessly thumb sitting. Other EW afflicted ships still have options in a fight. Oh well at least ECM boats have been forced into the fray where they will die to numbers and mistakes in piloting (like every other recon has had to endure).
My Falcon/Arazu alt will still be using the Falcon over the Arazu. I will still not be flying my much weakened Rapier and Pilgrim. ECM recon pilots need to shut up and realize that they have now twice dodged bullets that connected with the ****pits of the other recons and are still lodged there.
You're bad at this game then. Give me a falcon or rook within 50 km of me and he is going to die in any gang fight. The only way to fit them now is super-tanked bait ships with one multi.
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