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Adria Origin
Yar Har Fiddle Di Dee
2
|
Posted - 2012.05.04 20:12:00 -
[31] - Quote
Di Mulle wrote:I'd say removal of the cost of ships and modules will reduce that "fear of PVP" way way more. SiSi is proof of this. |

Geoscape
27
|
Posted - 2012.05.04 20:16:00 -
[32] - Quote
"i can't join this op, i'm in my expensive learning clone with 10 hours left on the timer!"
Get rid of learning implants.
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MotherMoon
Native Freshfood Minmatar Republic
612
|
Posted - 2012.05.04 20:17:00 -
[33] - Quote
Quote:For me there is a big difference in attribute enhancers and hardwirings.
EXACTLY
in my opinion the noob missions should drop a bunch of hardwirings, and promote the idea that fitting implants to increase your combat skill should be as common as fitting out your ship. But due to these stupid implants it's not.
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MotherMoon
Native Freshfood Minmatar Republic
612
|
Posted - 2012.05.04 20:18:00 -
[34] - Quote
Geoscape wrote:"i can't join this op, i'm in my expensive learning clone with 10 hours left on the timer!"
Get rid of learning implants.
OR cut down on the time it takes to clone jump. like 3 hours instead of 24 |

Mr LaForge
Deep Core Mining Inc. Caldari State
275
|
Posted - 2012.05.04 20:18:00 -
[35] - Quote
I agree with this proposal but I'm on the fence atm. Stuff Goes here |

Adria Origin
Yar Har Fiddle Di Dee
2
|
Posted - 2012.05.04 20:18:00 -
[36] - Quote
Geoscape wrote:"i can't join this op, i'm in my expensive learning clone with 10 hours left on the timer!"
Get rid of learning implants.
Or the timer. I don't really think removing the timer completely is a good idea, but at a minimum CCP needs to drop it to 12 hours.
My suggestion is CCP needs to find out the amount of time the average person plays per day. I mean really plays, not sits afk in a station. I assume it's going to be around 4-6 hours. Whatever that amount of time is, that should be the length of the JC timer. But that is a thread all its own. |

Damsel in Distress
Men staring at Boobs
22
|
Posted - 2012.05.04 20:19:00 -
[37] - Quote
Ryshar wrote:they get really bored saving the damsel and killing Kruul and quit
Sorry |

Stetson Eagle
ROC Academy The ROC
22
|
Posted - 2012.05.04 20:19:00 -
[38] - Quote
Are learning implants necessary? No. Do they add to the game? The way I see it, no. I want the game to be more about the nullsec sandbox, and learning implants are (although a small and non imperative) intentive to stay in highsec.
Personally I'd like to see the learning implants go. They are an unnecessary level of complexity in a game that's main issue is it's unnecessary levels of complexity. |

MotherMoon
Native Freshfood Minmatar Republic
612
|
Posted - 2012.05.04 20:25:00 -
[39] - Quote
Destination SkillQueue wrote:So what about hardwirings? They give significant bonuses to your performace and ISK earning potential, while being just as available and potentially costing even more than attribute implants. Not using them gimps you when competing against people who do use them, meaning pretty much everyone these days. If you just remove learning implants, people are going to stick performance implants in their place at the start, be unwilling to risk them and we will be pretty much back to square one. This topic has been discussed to death though, if you want to see all the arguments and ideas, just read this thread.
But that's the point. you allways learn skills even when your in stations those learning impants are doing something. If you're willing to buy 40 million in combat implants you've obviously going to risk them. how is this any different than people using expensive fits in spaceships?
The price of combat implants are only justified if you undock. Otherwise why would you buy them in the 1st place if you weren't going to use them? Your not going to sit in your expensive clone for months waiting for a fight you want to get into.
Karn Dulake wrote:Grudging agree with the OP
When i first started this game i was fearless. I went all over nullsec in a noob ship and did not care what happened. Once i got my +5s i did not leave highsec for 6 months and now i spent most of my time in a clone with no implants.
ouch yeah I've been there
Acheron Cyc wrote:So, you want to reduce the risk involved for those that do heavy pvp and get podded often, disguised as something of benefit for new players?.
How about no?.
When I started playing, my priorities weren't implants. If you really want to benefit new players, how about making the tutorials drop the most basic learning implants for free.
these people use implants that actually increase combat stats. People would be able to use them 24/7 if there were no learning implants that could take up the same spot. how awesome is that?
Maybe that's the real issue here. learning implants take the same spot as combat implants. That doesn't make much sense if you think about it. |

Romar Agent
Science and Trade Institute Caldari State
7
|
Posted - 2012.05.04 20:26:00 -
[40] - Quote
Tyberius Franklin wrote:Indalecia wrote:Romar Agent wrote:At least with implants you can sooner or later minimize risk through Jump Clones. /thread Minimizing risk by negating the usefulness of those implants doesn't really address the issue as much as skirt around it. After all, if you're not going to use the training boost, why get it? And why should I have to choose between 24 hours at full training speed and a few hours of PvP? Agreed the Jump clones-method is more suitable if you spend prolonged periods in changing occupations. Like when you spend a couple of weeks fighting in Low or Null, then go mining (*gaah*) in High, then play on another account for a couple of weeks while the first one is holed up with maxed implants.
It's all about balancing risk/benefit.
Completely personal choice, of course. |

MotherMoon
Native Freshfood Minmatar Republic
612
|
Posted - 2012.05.04 20:26:00 -
[41] - Quote
Adria Origin wrote:Geoscape wrote:"i can't join this op, i'm in my expensive learning clone with 10 hours left on the timer!"
Get rid of learning implants.
Or the timer. I don't really think removing the timer completely is a good idea, but at a minimum CCP needs to drop it to 12 hours. My suggestion is CCP needs to find out the amount of time the average person plays per day. I mean really plays, not sits afk in a station. I assume it's going to be around 4-6 hours. Whatever that amount of time is, that should be the length of the JC timer. But that is a thread all its own.
also how would a new player even has access to jump clones? Maybe jump clones need to be a feature every player in eve can use no matter how poor or rich. old or young. That combined with a shorter timer would make a huge difference in the way newer players see and play the game. |

Adria Origin
Yar Har Fiddle Di Dee
3
|
Posted - 2012.05.04 20:38:00 -
[42] - Quote
MotherMoon wrote:also how would a new player even has access to jump clones? Maybe jump clones need to be a feature every player in eve can use no matter how poor or rich. old or young. That combined with a shorter timer would make a huge difference in the way newer players see and play the game. You clearly missed my first reply.
Adria Origin wrote:There's these things I heard about, I think they are called.... J... Ju... Jump ... Jump Clones? Yeah, that's it! Jump Clones. You can get implants in one, and have no implants or cheaper implants in another and use one to PVP and one to not PVP. Get this: I also heard you don't need standings to install them in your nullsec corps station and that there are corps in the market section that let you join, get jump clones, and leave. Free. I also heard that +3s are cheaper than +4s, and +2s are cheaper than +3s, and so on. A wise man once said: don't fly what you can't afford to lose. Implants go in your pod and you fly your pod so it applies. Oh and no one makes you have implants. |

MotherMoon
Native Freshfood Minmatar Republic
612
|
Posted - 2012.05.04 21:04:00 -
[43] - Quote
Adria Origin wrote:MotherMoon wrote:also how would a new player even has access to jump clones? Maybe jump clones need to be a feature every player in eve can use no matter how poor or rich. old or young. That combined with a shorter timer would make a huge difference in the way newer players see and play the game. You clearly missed my first reply. Adria Origin wrote:There's these things I heard about, I think they are called.... J... Ju... Jump ... Jump Clones? Yeah, that's it! Jump Clones. You can get implants in one, and have no implants or cheaper implants in another and use one to PVP and one to not PVP. Get this: I also heard you don't need standings to install them in your nullsec corps station and that there are corps in the market section that let you join, get jump clones, and leave. Free. I also heard that +3s are cheaper than +4s, and +2s are cheaper than +3s, and so on. A wise man once said: don't fly what you can't afford to lose. Implants go in your pod and you fly your pod so it applies. Oh and no one makes you have implants.
yeah because that level of complexity is something new players will figure out.
Eve has a lot of "hidden features" and right cick menus and things that are hard to understand. A lot of these add a level of skill to playing eve. It's like learning how to use maya more than a video game.
I've been here for 7 years so I KNOW how to jump clone, but I do wish it on others. Everyone should get one free jump clone without having to go through corps or backwards system. Anything that requires you to tab out of the game to go check a forum needs to get taken out of eve.
When you start playing eve online, creating a jump clone should be part of the tutorial. |

Adria Origin
Yar Har Fiddle Di Dee
3
|
Posted - 2012.05.04 21:24:00 -
[44] - Quote
MotherMoon wrote: yeah because that level of complexity is something new players will figure out.
Eve has a lot of "hidden features" and right cick menus and things that are hard to understand. A lot of these add a level of skill to playing eve. It's like learning how to use maya more than a video game.
I've been here for 7 years so I KNOW how to jump clone, but I do wish it on others. Everyone should get one free jump clone without having to go through corps or backwards system. Anything that requires you to tab out of the game to go check a forum needs to get taken out of eve.
When you start playing eve online, creating a jump clone should be part of the tutorial.
Why are you leaving eve to go to the forum. IGB ftw.
And yeah a free JC at the start would be beneficial. Start with the skill at level 1 and 1 free JC. I'm for that definitely. Would make training alts easier too. |

ModeratedToSilence
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.04 21:31:00 -
[45] - Quote
Read OP. Speed read thread.
Death has to have meaning. Implants, especially specific sets add meaning to PVP. Losing snakes in a deadspace fit faction ship because of a tactical error makes players sweat. Realising that you are in your +5s in the middle of fight after you have just invested all your liquid isk into speculation really does add to this game.
In regards to new players I think the tutorial introduces them to implants rather succinctly. While I started playing before the introduction of the tutorial, I run a new alt through the tutorial each patch to see how it has developed. If I was a new player, the discovery of implants would not put me off but give me a glimpse of increasing depth the game has.
That segways nicely into my third point, Eve is a deep deep game. By simplifying the game to enhance the "new player experience" CCP run the risk of removing the mystery and depth the game has. The game has grown and prospered over 9 years - games that give everything up front and allow players to be an expert after 6 months are either called WOW or don't last beyond 3 years.
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Josef Djugashvilis
139
|
Posted - 2012.05.04 21:34:00 -
[46] - Quote
As much as I like using implants to speed up my training, (currently 2580 sp per hour) they do put some folk off getting more involved in pvp, so I would support their removal from the game.
Andski put the case well in his thread.
You want fries with that? |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
523
|
Posted - 2012.05.04 22:09:00 -
[47] - Quote
A way to meet in the middle with this issue, just make (learning)implants degrade after so many deaths. Still have the risk of losing them if you die a lot. but at the same time its not a single death and 500m gone in implants alone. |

Ursula Thrace
4
|
Posted - 2012.05.04 22:57:00 -
[48] - Quote
agree with OP. especially, that last paragraph. |

DarkAegix
Acetech Systems
1111
|
Posted - 2012.05.04 23:04:00 -
[49] - Quote
Ryshar wrote:PvP is an ISK sink Completely incorrect, it's actually the opposite, but I agree with your post.
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Simetraz
State War Academy Caldari State
246
|
Posted - 2012.05.04 23:16:00 -
[50] - Quote
No just don't use them if you don't want too.
I have yet to use +5 in any of my characters I use +3' cause they are cheap and easy to replace.
Saying your not going to PvP because of your implants is just an excuse.
Especially for a high-sec mission runner who will have access to jump clones. Or a 0.0 dweller who will have jump clones.
Getting rid of implants will serve no purpose cause those who don't want to PvP will just find another excuse.
Besides why would you want to reduce your choices in game ?
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Sid Hudgens
57
|
Posted - 2012.05.04 23:20:00 -
[51] - Quote
I can tell you that the learning implants can get new EVE players into a bad place in game. It happened to me and several people that I know. The cycle goes like this:
1. Start playing eve - learning, reading, tutorials, holy crap this is cool, what a deep game, etc 2. Hey I finished some skills and now I can fly a bigger, cooler ship! Sweet! 3. I wonder if I can train these skills faster so I can fly more even cooler ships? 4. Attribute implants! Perfect! ... and expesive 5. Grind ... Grind ... Grind 6. Woohoo implants! Evemon says this is gonna save so much time. 7. PVP? And loose the implants I spent all that time grinding for? No way! 8. Hmmm ... jump clones you say? Yes that's pefect then I can try pvp without loosing my implants! 8. I need to get my standings to what? 9. Grind missions 10. Grind missions 11. Grind missions 12. Grind missions 13. This game is so boring, **** this.
And that is why I quit EVE the first time I tried it. Same for some friends ... because of the damn jump clone standings grind. I came back; they haven't yet. Part of the reason I came back is because I learned about the Estel Arador corp and the shortcut to jump clones. Not sure if that service was around when I quit the first time but I know I hadn't heard of it.
I guess I would say that maybe the issue is more with jump clones than it is with learning implants.
I don't think any of it is an issue for veteran players ... but they can really get a newbie off the track of having fun at the beginning. "....as if 10,058 Goon voices cried out and were suddenly silenced."
This post has been brought to you by an NPC corp alt. |

MadMuppet
Kerguelen Station
302
|
Posted - 2012.05.04 23:29:00 -
[52] - Quote
Sid Hudgens wrote:I can tell you that the learning implants can get new EVE players into a bad place in game. It happened to me and several people that I know. The cycle goes like this:
1. Start playing eve - learning, reading, tutorials, holy crap this is cool, what a deep game, etc 2. Hey I finished some skills and now I can fly a bigger, cooler ship! Sweet! 3. I wonder if I can train these skills faster so I can fly more even cooler ships? 4. Attribute implants! Perfect! ... and expesive 5. Grind ... Grind ... Grind 6. Woohoo implants! Evemon says this is gonna save so much time. 7. PVP? And loose the implants I spent all that time grinding for? No way! 8. Hmmm ... jump clones you say? Yes that's pefect then I can try pvp without loosing my implants! 8. I need to get my standings to what? 9. Grind missions 10. Grind missions 11. Grind missions 12. Grind missions 13. This game is so boring, **** this.
And that is why I quit EVE the first time I tried it. Same for some friends ... because of the damn jump clone standings grind. I came back; they haven't yet. Part of the reason I came back is because I learned about the Estel Arador corp and the shortcut to jump clones. Not sure if that service was around when I quit the first time but I know I hadn't heard of it.
I guess I would say that maybe the issue is more with jump clones than it is with learning implants.
The problem is that something needs to change at step 9. Easiest thing to do is join a jump clone corp like Astel, but I think it was earlier in this thread where someone said you should be able to get one jump clone for free (like you can get one Research agent for free or one PI station for free, but you need Research Project Management or Interplanetary Consolidation). It should also be a tutorial mission so that people can understand the mechanic. Give them a +1 implant after they sucessfully clone jump as a reward.
(secondary part) To offset the imporvment you would offset the jump clone timer by 30-60 minutes per level of Infomorph Pyschology. Hey CCP, there is still drone poop in the loot soup! |

stoicfaux
1011
|
Posted - 2012.05.04 23:30:00 -
[53] - Quote
Replace implants and hardwires with drugs/boosters and/or temporary implants. This creates an isk sink, allows players to pay small amounts over time instead of paying one big chunk of change at once for an implant, and thus removes the disincentive of losing a lot of isk when podded. It would also make "implants" more flexible, in that drugs/boosters/temp_implants can be changed more often without having to rely on jump clones and without the disincentive of a great loss of isk.
Basically, smaller daily/weekly/monthly payments versus a big one time payment.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
769
|
Posted - 2012.05.04 23:40:00 -
[54] - Quote
Ryshar wrote:Learning implants are not evil or unfair. However, they are unnecessary and they give new pilots a bad first taste of EVE. Why bad? Well, new pilots immediately find out that getting into the ships they want to fly takes time. The learning implants reduce that time, and newbies will focus on getting those implants as soon as possible once they find out about them. However, they are relatively expensive for a new player and after they plug in the implants, they don't want to lose them.
For a beginner, those implants represent more than just the gametime they spent to get them. They mined or ran missions for days to get them, and to lose them would not only set them back tens of millions of ISK, it would gimp their character progression. After a new players gets these implants in his head, he becomes extremely risk averse. The idea of being podded is pretty scary to a newbie when he's carrying so much in his head.
After having learned this new behavior, a new pilot is much more likely to avoid going into lowsec or nullsec. This is generally bad for EVE. Aside from the obvious implications this has on new player experiences (they get really bored saving the damsel and killing Kruul and quit), this is not good for the EVE market. PvP is an ISK sink, and ships getting blown up creates demand for new ships.
I'm not saying that getting rid of learning implants is THE solution to getting more hisec bears out of their shells, but it would help new players be less risk-averse. Not everyone likes to PvP, but the way things are now, I don't think newbies are being given a fair chance to try it.
NO

Just because you get blown up with them in your non-JumpCloned Self because you are a terribad player............
I call monstrously GIGANTIC TROLL
And if not Troll.........GTFO.
Hilmar is laughing at your terrible idea.
Another brainless dweeb who thinks EVE is PvP ONLY and not a Sandbox.
Please, go play WoW. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Pres Crendraven
16
|
Posted - 2012.05.04 23:42:00 -
[55] - Quote
All for some change here, Some good ideas mentioned. Should drop this idea over in features and Ideas also.
Grinding standings is just bad for the pvp game too.
They want to keep death real painful, I think thats whats in the balance. Meta34me
Corp and Alliance details hidden to protect the innocent. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
769
|
Posted - 2012.05.04 23:44:00 -
[56] - Quote
MotherMoon wrote:
also how would a new player even has access to jump clones? Maybe jump clones need to be a feature every player in eve can use no matter how poor or rich. old or young. That combined with a shorter timer would make a huge difference in the way newer players see and play the game.
You Morons just want to hop in a Capital on Day One and BLAP around.
FU...and I mean that sincerely.
If you don't have the patience for what EVE delivers....GTFO of my Sandbox.
If this is the new mindset of the newer players, it's time for us old timers to cash in and leave methinks. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
769
|
Posted - 2012.05.04 23:45:00 -
[57] - Quote
Pres Crendraven wrote:
Grinding standings is just bad for the pvp game too.
.
See what I mean. What a self-entitled git. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
769
|
Posted - 2012.05.04 23:46:00 -
[58] - Quote
This thread makes me sad TBH.
This would have been laughed off the forum 2 years ago. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |

Nova Fox
Novafox Shipyards
3846
|
Posted - 2012.05.04 23:50:00 -
[59] - Quote
Give it to the dust bunnies to manufacture.
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Tom Gerard
Glorious Nation of Kazakhstan
93
|
Posted - 2012.05.04 23:52:00 -
[60] - Quote
Remove Learning Implants! |
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