
Veryez
|
Posted - 2009.04.18 05:23:00 -
[1]
1) Minmatar Battleships (and for that matter capital ships). In general they are weaker than their competition. Minmatar battleships lack a true sniper as none of them have optimal or tracking bonuses. With active tanks going the way of the dinosaur and the reduction in value of mid slot mods, the inability to fit large buffer tanks on minmatar battleships leaves them far behind the competition. Arguable the best of the lot is the phoon, mostly because it doesn't rely on projectiles.
2) Projectiles in general and Artillery in particular. AC's need a slight tracking boost after the web nerf and the hole in the damage formula that causes optimal range to effect hit quality really hurts them since they have the smallest optimals, but artillery needs a major overhaul. Much larger clip size (like 3 to 4 times larger) and much greater range. A noticible increase in DPS is also needed if people are expected to actually use it. Sure I would love to have back the huge alpha, but I understand CCP wanted to go for longer fights. Fine, but reloading every 10 shots, poor range and poor dps is a bit much to take. The system has been less than useful for quite some time now.
3) Missiles need a slight boost to explosive velosity or a reduction in explosive signature. I don't think a return to the old system is wise, but in general missiles are too easy to evade especially for ships they were designed to hit. While I understand the need for torpedoes to do reduced damage to cruiser and frigate class ships, a battleship without an AB should almost always take full damage. HAM's should hit cruisers hard, and rockets should hurt frigate class ships, they don't. The need to fit a web and a painter to do normal damage against properly sized ships is a bit harsh since there is no way to minimize their speed by flying (like you can with transversal), even a change where you could use a web or a painter would be welcome. A small adjustment or even a skill that reduces unguided missile explosive signature is needed. This problem isn't as noticible on guided missiles because of the effect of skills.
|