
Quartex
Octavian Vanguard RAZOR Alliance
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Posted - 2009.04.18 11:13:00 -
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Rough Principles I'd go with;
-Any changes should not create Super Mission/Rat ships and any change should be checked against this risk. -Caps and Supercaps should be PvP and not PVE, at the very least this keeps ISK moving in the right direction in the Eve economy. -Caps and Supercaps should encourage teamplay and playstyle/gameplay development Ideas and feedback on suggestions so far;
I like the emphasis on Ewar, as the main weapon of a Titan, with all ship systems being fried (heat damage) with an area effect weapon and perhaps a focussed fire weapon designed to nail Cap ship systems (heat damage), making them easier to kill by supporting ships. Also, an area effect Warp scambler module for Titan use, to pin an enemy Fleet. Definitely support the bridge radius extension. Also for future development could the Titan create a temporary wormhole to who knows where, as a last resort for it/Fleet.... giving new gameplay opportunity?
Moms should be able to repair Heat damage using perhaps a repair bubble that ships warp to in the intensity of battle, aiming to get back into the battle after completion. A second bubble could do as suggested and act like a POS bubble when on Campaign. Changes to Hangers/Vats/Maintenance bays supported.
Survival time for a Supercap needs to be engineered to be at least 30 minutes, to allow for cta to get help in and around which a big battle could rage. Not sure whether HP increases etc are the way to do this .... I would rather see the need for reliance on a support Fleet (Racial repper Ships) fitted with new Cap repair modules, or treat them like POS' with a re-inforce period to save them. If we have to increase HP's then it should be on Moms. Purpose of Titan should be offence and Moms defence. Super Cap survivability needs to improve but should be through team support not boosting.
If I was going to introduce a new Cap ship it would be an Ewar Cap. This would be paper thin and need a bay filled with repper drones and racial T2 repper ships to survive but would have the ability to take down a POS shield, with a long recharge time. This would remove the need to conduct the dull POS bashing exercises Alliance pilots "enjoy". This ships survivabilty must be extremely high if it's well supported with the right ships/drones.
We are where we are but imo any changes should take us in this direction.
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