
killerbitsch
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Posted - 2009.05.20 12:04:00 -
[1]
approx this supported! except the one-shot dread pop...
since a couple of dreads can pop a titan quite swiftly, the titan should be able to send some of them to hell before falling, even if the dreads are sieged.
DD should be much less deadly (when used as area effect - see later), should be reusable much more frequently, and possibly should give some nice, but not at all deadly bonus (like an ECM burst), which grants tactical advantage to friendly fleet, but doesn't completely ruin the day of the opposition. DD should be scriptable, and thus focused on a single target resulting it to instapop, except if it's a supercapital one (where it would just give some conventional, but huge damage). since most of the titans' bonuses are for gang assisting, they should really participate fleet battles, pretty unlike they do now, but due to this, there shouldn't be any new type of new anti-cap guns introduced, as the high-slots should be reserved for gang assist modules.
- the conventional gun bonus of the titans should be removed for eg. DD reuse time -%/lvl. - area DD should kill off only drones/fighters, and frigs (possibly nano-fit t1 cruisers also), and give some tactically useful bonus like an ECM burst. - DD should be scriptable to focus its strength to instapop ANYthing that is non-supercap. (1 target only) - DD should be reusable like 5 minutes. half of this time the titan cannot warp. both these times can be reduced /titan level. - boost in clone vat bay and ship maintenance hanger, so they can field much a bigger fleet. (this also goes for mommies)
the upper changes (and prolly some more smaller ones) would give the titan a key role in fleet battles, not just this "came, flash, gone" strategy.
anyway. revision is highly supported from my side.
Originally by: Zostera Edited by: Zostera on 17/05/2009 13:02:27 Supported in general principle on the basis that the general direction of the changes promotes the following.
Titan becomes less of an I-WIN vs. conventional ships.
Titan becomes a platform for focused anti-capital weapons.
Mothership gains increased utility on the field.
Super-capitals are deployed as part of a coherent fleet with mixed ship types.
I would love to see Titans deployed on the field and take part in sustained capital engagements, taking heavy fire from enemy ships and being suppported by Motherships and carriers for reps. I am not a supercap pilot, but I do imagine that changes which promote sustained use over sitting in a safespot cloaked would increase the fun vs. investement payoff.
Some things I wouldn't like to see... etc.
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