Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
|
Posted - 2009.04.21 16:01:00 -
[31]
Originally by: Whaleroast Module existance would result in noone undocking.
That is their choice then. I doubt it would but some people don't want risk at all. Hello Kitty online awaits thee
www.eve-pirate.com original author |

Daedalus II
|
Posted - 2009.04.21 17:42:00 -
[32]
What about a tractor beam that works on ships?
As long as your ship is a lot heavier and more powerful than theirs you can literally drag them away from the station ;) * Imagening Orca slowly pulling away wildly struggling battleship out of docking range *
Could be fun in other applications too. Activating it would count as a hostile action.
|

kushkan
Amarr Imperial House Ordos
|
Posted - 2009.04.21 17:59:00 -
[33]
big big fail
wat will happen if the actully brign this in game there will be no more docking games ppl will simply stay docked when the know station is camped, giving both griefer and victem a realy dull playing time yoy.
and yes i used the word griefer as there actully the only ones that will benefit from this module the first 2 weeks.
if your borred of docking games (and free price not shooting back targets) you can actully go to 0.0 or roam in low sec and face real pvp first hand
*witch includes getting outblobed and die and good fights*
|

Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
|
Posted - 2009.04.21 20:15:00 -
[34]
Oh yes, because being involved with Bob, NC, Finite Horizon, Krom, etc I have never EVER been to low sec or 0.0.
You are a ****ing moron and should die in a couch fire. |

Teras Menac
Gallente Action Inc.
|
Posted - 2009.04.21 20:25:00 -
[35]
Yea I still think it's stupid to be able to scramble a Station or a Jump Gate just so griefers can get more satisfaction. Jumping away from a griefer is a legitimate tactic. All this does it make it so that gatecampers are supreme in the game. Extremely lame.
There is already a mechanic that handles this, if the person aggresses you then they can't dock/jump for 30 seconds.
It's just a really dumb/bad idea as though this game doesn't already favor griefers a great deal. It's just the converse of, 'Concord should pod a griefer who steals ore from my can waaaa.'
Don't get me wrong, I like to gank people as much as the next girl, but this is just silly. This is like saying you have a divine right to gank someone. |

Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
|
Posted - 2009.04.21 21:13:00 -
[36]
Try reading what I ****ing write before you spout off. As I said this will not be a legit tactic for people camping gates or stations in low sec or high sec without a war dec because it can only be put on interdictors which would get potted by sentry guns in record time. Try tanking a sentry gun with a destroyer. Doesnt happen. This is mostly a module for 0.0 and war decs so as to make war decs a bit more effective against station huggers. This way you take a risk if you take your big tank bad ass out against a force of smaller ships, trying to pop a few of them and dock. You might not be able to deagress in time with this system if you try it. I fail to see any real potential for abuse with it because it can only be fit on interdictors. Try using some common ****ing sense carebears. |

Teras Menac
Gallente Action Inc.
|
Posted - 2009.04.21 22:11:00 -
[37]
Originally by: Kumq uat Try reading what I ****ing write before you spout off. As I said this will not be a legit tactic for people camping gates or stations in low sec or high sec without a war dec because it can only be put on interdictors which would get potted by sentry guns in record time. Try tanking a sentry gun with a destroyer. Doesnt happen. This is mostly a module for 0.0 and war decs so as to make war decs a bit more effective against station huggers. This way you take a risk if you take your big tank bad ass out against a force of smaller ships, trying to pop a few of them and dock. You might not be able to deagress in time with this system if you try it. I fail to see any real potential for abuse with it because it can only be fit on interdictors. Try using some common ****ing sense carebears.
Oh no I get it it's so that the PVP corps that wardecc mining/industrial corps can make sure that you can't dock your Hulk or your Orca before they blow the crap out of it. I understand completely.
It still has the problem that it makes no sense logically. You are asking for a mod that affects how stations and gates work, not one that affects how ships work. Basically you want a magical mod that attacks stations and gates without being considered an attack on the station or gate. The fact that it could only be fit to Interdictors and not Heavy interdictors makes no sense at all.
Here's the one scenario where I can see it as being reasonable or interesting. Treat it as an attack on the station/gate, have it lower sec status even in 0.0 as you are attacking the imperial jumpgates, or affect standing with the owner of the station as you are attacking their station. Then the guns AUTOMATICALLY and IMMEDIATELY primary the ship performing the attack and institute a GCC even in null-sec that represents the gates/stations notifying each other that you want to attack stations and gates, and then not allow you to dock/jump during the period of the GCC, where they are willing to primary you even in your pod during that period of time. If it had those kinds of drawbacks then that'd be ok because it would reflect the dire consequences of attacking stations and gates.
|

Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
|
Posted - 2009.04.21 22:21:00 -
[38]
Edited by: Kumq uat on 21/04/2009 22:22:32 Ahhh the fluff nitpicking again. If a pilot cannot request docking clearance THEN THE STATION WILL NOT DOCK THEM. So I can call it then a transmission jammer that scrambles a pilots ability to interface with a gate or station. Oh look, no more problem!
And as for HIC's not using it this is like saying why can only HIC's use the warp disruption generator where as interdictors have to drop the warp disruption sphere. Can just say the system of the interdictors were specially designed for it and bam problem solved! Stop with the bull**** fluff. |

Brave SirRyan
|
Posted - 2009.04.21 22:24:00 -
[39]
the op is simply trying to fix eve's primary PVP problem, which is compared to other mmos the area in which pvp takes place is very very small and their is almost always a door to the pvp room (gate and station).
|

Teras Menac
Gallente Action Inc.
|
Posted - 2009.04.21 22:35:00 -
[40]
Originally by: Kumq uat Edited by: Kumq uat on 21/04/2009 22:22:32 Ahhh the fluff nitpicking again. If a pilot cannot request docking clearance THEN THE STATION WILL NOT DOCK THEM. So I can call it then a transmission jammer that scrambles a pilots ability to interface with a gate or station. Oh look, no more problem!
And as for HIC's not using it this is like saying why can only HIC's use the warp disruption generator where as interdictors have to drop the warp disruption sphere. Can just say the system of the interdictors were specially designed for it and bam problem solved! Stop with the bull**** fluff.
Actually HIC's can use a warp disruption generator because they have more PG and can maintain the cap required to generate it, unlike the SMALLER less robust ship. See, CCP here actually thought about the 'fluff' and made it actually make sense. The PG on a Sabre is 22 less than the PG that a Warp Disruption Field Generator I requires. That's why. All that stuff you call 'fluff' is how CCP makes its determinations when designing modules.
Some of us like for things to make sense logically, and for rules to not be arbitrary. You call that 'fluff'. No, you are asking for fluff. You are asking that it be completely and totally devoid of any logical explanation.
But since you actually decided to give the 'fluff' some thought, then the comm jamming makes sense. Then it would only make sense if it also jammed the ability to communicate with the rest of your fleet and your ability to chat in chatrooms, view the market or send e-mails.
Maybe if you'd actually be more open to addressing the 'fluff' aka the stuff that explains how it works, then we'd be more interested in your idea and you wouldn't have to be so defensive.
|
|

Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
|
Posted - 2009.04.21 22:41:00 -
[41]
I care about the actual application of the module not how it can be spun into the Eve Universe. There is always a way to spin it in.
www.eve-pirate.com original author |

Teras Menac
Gallente Action Inc.
|
Posted - 2009.04.21 22:54:00 -
[42]
Originally by: Kumq uat I care about the actual application of the module not how it can be spun into the Eve Universe. There is always a way to spin it in.
No there isn't. This kind of attitude is the reason why so many games and movies suck, because people think the story aspect is irrelevant. You can't always spin things into the universe if you could then there would be nothing cool about this universe. My wife worked on Pirates of the Carribean and someone wanted to give Jack Sparrow a laser gun. Yeah, they could've spun that in too, but it would've been ****ing stupid.
'I want something who cares if it makes any sense?', is dum dum logic. If you want people to think your idea is cool, then make some effort trying to explain it. When you gave some attention to the 'fluff' you started to convince me, or at least intrigue me, but if it just comes down to, "I lost a KM waaaaaa.", then it's boring.
|

Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
|
Posted - 2009.04.21 23:03:00 -
[43]
I'm a writer sunshine. There is a difference between giving a pirate a laser and what I am talking about in a spaceship sci fi universe. Now stop derailing my thread. |

Teras Menac
Gallente Action Inc.
|
Posted - 2009.04.22 00:55:00 -
[44]
Originally by: Kumq uat I'm a writer sunshine. There is a difference between giving a pirate a laser and what I am talking about in a spaceship sci fi universe. Now stop derailing my thread.
Obviously you're not a terribly good one, because no, there isn't a difference. And I am not derailing your thread, I am talking to you specifically about your suggestion.
Anyway, it's a crappy idea, I'm glad it got shotdown since you're too insecure to actually discuss it in the context of the game.
|

Kumq uat
Gallente Guiding Hand Social Club Privateer Alliance
|
Posted - 2009.04.22 01:18:00 -
[45]
I seem to have quite a bit of support aside from the occasional uber carebear such as you.
 www.eve-pirate.com original author
Please resize your sig to a maximum of 400 x 120 and a file size no greater than 24000 bytes - Mitnal |

thelung187
Guiding Hand Social Club Privateer Alliance
|
Posted - 2009.04.22 01:55:00 -
[46]
Originally by: Kumq uat I'm a writer sunshine. There is a difference between giving a pirate a laser and what I am talking about in a spaceship sci fi universe. Now stop derailing my thread.
Ah, my young apprentice, your literary abilities are nothing short of exemplary.
For too long, people have played games in regards to using the station as a way of negating any pvp whatsoever. This is just as harmful to one method of gameplay, as it is for said proposed module to be implemented and cause safety issues for industrialists.
Might I suggest a compromise? Consider this: a module, maybe able to fit (either via ship role bonus or like a dictor sphere launcher) that negates the effect of the "interface scrambler" (in regards to RP (since that is obviously prevalent in this thread), that scrambles ship-to-gate and ship-to-station communication)). Think of them as jump-core stabilizers, but only applicable to, say... t2 barges. Or to non-capital t1/t2 industry-related ships. I don't know, I'm biased as Eve is supposed to be cutthroat and "you lose assets for a reason and run a risk whenever you under", so I don't really support this type of "moar stabs" play. Just trying to calm the flames :P
All in all, I think, truthfully, this idea really needs some serious consideration in regard to being implemented ASAP. Docking games get dull quickly, and it doesn't matter if you're in highsec, lowsec, or nullsec, ALL stations using existing mechanics are currently subject to these silly rules. Industrialists have had so many boosts it's sickening frankly; PVP could use a bit of stimuli, and this is the perfect medium for that to take place.
|

Teras Menac
Gallente Action Inc.
|
Posted - 2009.04.22 05:26:00 -
[47]
I just fail to see how it will make PVP more fun for griefing corps to just randomly Decc industrialist carebear corps and then camp their stations and zap their hulks when they come through. Just sounds like a way to make being a carbear industrialist a nearly pointless endeavour by making it incredibly easy to gank them with no recourse. Essentially, it would make empire unsafe. It would extremely unbalance the game in favor of griefers. |

Nidhiesk
|
Posted - 2009.04.22 12:36:00 -
[48]
I still maintain my point in the first place. its a bad idea. and yes I have to admit, I am a carebear(not entirely) and I personally think this is a bad idea.
Its obvious its for the same reason. |

Brave SirRyan
|
Posted - 2009.04.22 13:31:00 -
[49]
WOW no one has come up with a good reason against this idea. it is always the same Bs.
I can promise you EVE will become stagnant if it continues on its current path, that is if the loss of assets becomes such an impossible thought in high sec (which it is).
|

McEivalley
Fallen Angel's Blade.
|
Posted - 2009.04.22 13:44:00 -
[50]
I almost completely disagree, and not because that I detest docking games as much as the next decent PvPer, but because You're suggesting that it should work in empire. That's the reason why it is called hi-sec... such a module should not be allowed in hi-sec, as much as cynos cannot be opened in empire.
So what is the almost for? I'm not against the idea of introducing such a module for lower secs usage, and I would go with the same mechanics as jamming systems work with atm, as basically we're talking about a jamming system between the automated docking controls in the station and the ships navigation computer. Much shorter ranges will be needed, though. Half of scram range comes to mind, say 1.5km optimal and 3.5km falloff. I don't think this has anything to do with hictors specifically. I believe it should be a high slot module. |
|

Brave SirRyan
|
Posted - 2009.04.22 13:53:00 -
[51]
Originally by: McEivalley I almost completely disagree, and not because that I detest docking games as much as the next decent PvPer, but because You're suggesting that it should work in empire. That's the reason why it is called hi-sec... such a module should not be allowed in hi-sec, as much as cynos cannot be opened in empire.
So what is the almost for? I'm not against the idea of introducing such a module for lower secs usage, and I would go with the same mechanics as jamming systems work with atm, as basically we're talking about a jamming system between the automated docking controls in the station and the ships navigation computer. Much shorter ranges will be needed, though. Half of scram range comes to mind, say 1.5km optimal and 3.5km falloff. I don't think this has anything to do with hictors specifically. I believe it should be a high slot module.
i think it should have the same app as the warp generator.
where as a hictor can bubble in 0.0 but can only use a focused script in highsec.
i think this should be the same this will alow a focused script in high sec and will also alow a bubble in low sec (in context to the docking/gate scrambler)
CCP has already set the pretense with hictors and such that your options should be very very limited when in a pvp fight and trying to run away.
this is simply the next step in PVP.
respectfully the not so brave one, |

thelung187
Guiding Hand Social Club Privateer Alliance
|
Posted - 2009.04.22 14:40:00 -
[52]
Originally by: Teras Menac I just fail to see how it will make PVP more fun for griefing corps to just randomly Decc industrialist carebear corps and then camp their stations and zap their hulks when they come through.
I specifically put in a portion in my compromise post that industrial-based ships would get a "jump-core stabilizer" module, usable ONLY on industrial ships. Did you even read what I wrote?  |

AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
|
Posted - 2009.04.22 17:29:00 -
[53]
Originally by: Kumq uat I was toying this idea around in my head the other day. Empire wars are a pain to fight because of undock tactics amirite? I would introduce a module that would only be able to fit on an interdictor that say has a % chance, I was toying with 25 but CCP can prolly make a better call on that or make it like 5% per level trained or somethin, to scramble your landing system for 30 seconds making you unable to dock at a station or jump through a gate.
I think this would be a great way to make interdictors really useful in empire by giving them a role to keep war targets from being able to land while making it a fair shot for the pilot on the receiving end. I am sure people can work out the further details but I think this could be a pretty awesome module.
I think it would be cool if it was made so HIC points could prevent you from jumping and docking. And then, he killed the dog... |

Teras Menac
Gallente Action Inc.
|
Posted - 2009.04.22 18:03:00 -
[54]
Edited by: Teras Menac on 22/04/2009 18:08:18
Originally by: thelung187
Originally by: Teras Menac I just fail to see how it will make PVP more fun for griefing corps to just randomly Decc industrialist carebear corps and then camp their stations and zap their hulks when they come through.
I specifically put in a portion in my compromise post that industrial-based ships would get a "jump-core stabilizer" module, usable ONLY on industrial ships. Did you even read what I wrote? 
That then imbalances industrials making them more powerful against other things. In short you are asking for something that destabilizes the nature of the game greatly. Even so, it makes it so that wardeccing corps have an advantage against carebear missioners. As it is it's already pretty easy to catch a carebear in a mission and scram them.
BTW, I am not a carebear, I have fought in hi-sec wars, been on no-sec POS sieges, and have a FW alt. I haven't noticed that there is a lack of PVP problem. This is basically just asking for gatecamps to be more effective. Gatecamps as it is are boring just by their nature, and I notice people getting camped all the time quite successfully. I got caught in one in my Jag the other day, the Intys got me, and then last night I found a Rifter wreck on a gate with a Gistii afterburner. So quite clearly, people do get ganked at stations and gates.
Basically, you guys are getting bored and thinking about leaving Eve, so your solution is something that makes it easier for you to gank people. But that might very well hurt the fun of others who use station games as a way to avoid getting ganked by an overwhelming force.
When I go roaming in lo and no sec I don't find a lack of people to PVP. Last night in my Wolf I came across an Ishkur, I engaged him and was doing pretty well against him until his buddy in the Drake showed up and I almost got away even when I outran the web and then the scram, the killing blow hit me right as I entered warp. It was fun.
It still seems like a solution in need of a problem.
|

Aarin Wrath
Caldari Perkone
|
Posted - 2009.04.22 18:16:00 -
[55]
Edited by: Aarin Wrath on 22/04/2009 18:22:54
Originally by: Brave SirRyan WOW no one has come up with a good reason against this idea. it is always the same Bs.
I can promise you EVE will become stagnant if it continues on its current path, that is if the loss of assets becomes such an impossible thought in high sec (which it is).
Actually a couple people have.
I am in the "its a dumb idea" camp. The OP is trying to put an end to docking games, which I agree are tiresome and very lame tactics wise.
1. As another poster pointed out, this will just lead to nobody ever undocking with hostiles in local.
2. It completely favors the campers by giving them a huge advantage. Its just too overpowered for the aggressor. Might as well have a button that instantly blows up a player's ship if he clicks the undock button.
Sounds way overpowered when I put it that way doesn't it?
3. If the guy is playing docking games, ever thought of why? More than likely you out gun the guy(s) and that is there only recourse. Either they play docking games to annoy you, or they log off. As another poster said, if there were windows in stations so the sitting duck could peek out before undocking, then yeah this could work. You need a something for the other side to balance this. The general eve population will not go for this idea in its current state.
All this module will due is boost piracy / mercs / empire war dec guys for about a month, then it would result in a whole bunch of nobody in space, and then alot of lost subscriptions. For this to work there has to be some sort of counter measure. Either another module to counter it, a window so you can see if your camped, or fix the bad game mechanics that make this game play viable in the first place.
Even then ... the reall issue at the bottom of this is not docking games, but the mechanics that make such gameplay a targets only recourse.
So yeah, bad idea.
Edit: fixed some stuff
|

ImCoolerThanYou
|
Posted - 2009.04.22 19:23:00 -
[56]
Originally by: Deschenus Maximus There's a simpler solution to docking games:
1- Introduce a "look outside" function when docked. 2- If you undock however, you undock 10 kms from the station.
There! No more docking ***gotery.
This is the ticket. Although if you want to play high sec kiddie games, I think the docking games belong with the turf. |

Kumq uat
Gallente Guiding Hand Social Club Dystopia Alliance
|
Posted - 2009.07.21 18:24:00 -
[57]
I have returned from my three month exile! IMPLEMENT MY IDEA!
 www.eve-pirate.com original author
Please resize your sig to a maximum of 400 x 120 and a file size no greater than 24000 bytes - Mitnal |

TheMailman
GreenSwarm Atlas Alliance
|
Posted - 2009.07.22 15:37:00 -
[58]
what kumq uat (i think it was him) said, option to look outside station, and if you do undock, take some responsibility for it(spews outta dockrange instantly, optionally reduce docking range on all stations) |

Kumq uat
Gallente Guiding Hand Social Club Dystopia Alliance
|
Posted - 2009.07.26 16:12:00 -
[59]
Well, I didn't say that but it is another potential way to solve the idea. I really wanted to give interdictors a role in an empire war hence the idea.
 www.eve-pirate.com original author
Please resize your sig to a maximum of 400 x 120 and a file size no greater than 24000 bytes - Mitnal |

Whitehound
|
Posted - 2009.07.26 17:42:00 -
[60]
No, it is creepy idea and always will be.
What you want is not fairness, but to make it unfair. It is already fair in that you can dock, too. Leave empire space if you do not like the tactics there, but people need to dock even when it is only for going to the toilet. --
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |