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Archa
Caldari Bushwhackers Rough Necks
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Posted - 2009.04.20 08:43:00 -
[1]
4 or 5 days after the patch and still my probes are messed up beyond recognition.
Filters don't work. filter on battleships and it still displays all ships results. The probe sphere looks aweful. half the time the placing arrows are gone.
What is up? is it broken or are these things features?
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.04.20 08:49:00 -
[2]
Well filters are broken completely, the other issues are as yet unacknowledged. There is also the thing with 3-probe hits throwing up both scan results in the same location, but meh.
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Arkhan Bayne
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Posted - 2009.04.20 08:54:00 -
[3]
Originally by: Turiel Demon Well filters are broken completely, the other issues are as yet unacknowledged. There is also the thing with 3-probe hits throwing up both scan results in the same location, but meh.
i noticed that, too, thought it was just me. Also noticed that, rather than increasing the signal strength, it was splitting into two signals. Eventually had to stick 6 probes onto a signal to get it to 100% rather than the usual 3-4.
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Archa
Caldari Bushwhackers Rough Necks
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Posted - 2009.04.20 08:58:00 -
[4]
Originally by: Turiel Demon Well filters are broken completely, the other issues are as yet unacknowledged. There is also the thing with 3-probe hits throwing up both scan results in the same location, but meh.
Excellent, so we now have a small list of 4 bugs that are completely crippling the current probing system, and ccp still hasn't done anything about it.
Where is the hotfix?
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Arkhan Bayne
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Posted - 2009.04.20 09:03:00 -
[5]
Originally by: Archa
Originally by: Turiel Demon Well filters are broken completely, the other issues are as yet unacknowledged. There is also the thing with 3-probe hits throwing up both scan results in the same location, but meh.
Excellent, so we now have a small list of 4 bugs that are completely crippling the current probing system, and ccp still hasn't done anything about it.
Where is the hotfix?
I think mine was just a more detailed explanation of the initial spltting bug, and I provided a helpful(? perhaps?) work around I discovered. I've not tried again since, so can't be sure about how reproducible this is, so have yet to do a full bug report.
like I said, I got it working, so it's hardly crippling, but it could use a fix, if you haven't already, bug report what you found, I'm going to keep trying and see how easy it is to reproduce the multiple signals issue, then get it reported as well. :)
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Some Advisor
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Posted - 2009.04.20 09:07:00 -
[6]
Edited by: Some Advisor on 20/04/2009 09:07:04 Current Issues regarding Probing as far i noticed
- Some WH-Systems dont spawn Sigs at all (except the WH exit) - Mirror-Dots, Spheres dont appear correctly. Only 1 Dot appears, might be the right one or the wrong one. - Filters are bugged to some extent - One System starting with "au" or something supposedly reports about 52 Orca Sigs that arent there.
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Archa
Caldari Bushwhackers Rough Necks
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Posted - 2009.04.20 09:42:00 -
[7]
don't forget to mention the eye-soring spheres...
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Nefrin Maldoes
Minmatar Outer Rim Survey and Salvage
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Posted - 2009.04.20 11:13:00 -
[8]
Regarding Filters:
From what I have noticed, the filtering system does not filter until you actually get a reading on the type of hit.
Example: Build a filter for Battleships, and commence scanning. Get a bunch of "Ship" hits that have no listed type. Shrink the probe and move in closer. Once you get a "type" those items are filtered. So basically, your filter doesn't work until you're right on top of signal you are scanning for.
Not sure if this is a bug or not, but it's a pain, and I have stopped using filters for the time being because of it.
Originally by: Horza Otho I'd like a sig of raptorjesus in a panzor tank falcon punching a mashup of Obama and Bush into a blackhole that turns out to be hillary clintons bunghole.
Serious.
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Jitarus
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Posted - 2009.04.20 11:17:00 -
[9]
The filter is bugged the only way i can get it to filter what i want it to is click save again every time i enter a new system.
So if im looking for ships and just ships i have to click save again on the filter and it will work so .its annoying and a bug i guess
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Raul Watanabe
Gallente NQX Innovations
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Posted - 2009.04.20 11:37:00 -
[10]
fix it fix it fix it fix it fix it fix it fix it
There are prime targets flying all over the shop and im just stuck there with my d*k in my hand looking awkward 
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Abrazzar
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Posted - 2009.04.20 11:55:00 -
[11]
I deleted my filter and made it again fresh and it worked out since then without breaking again. -------- Ideas for: Mining
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Archa
Caldari Bushwhackers Rough Necks
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Posted - 2009.04.20 11:58:00 -
[12]
Originally by: Abrazzar I deleted my filter and made it again fresh and it worked out since then without breaking again.
lucky dog you:)
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Zarroh
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Posted - 2009.04.20 12:03:00 -
[13]
Edited by: Zarroh on 20/04/2009 12:03:32
Originally by: Jitarus The filter is bugged the only way i can get it to filter what i want it to is click save again every time i enter a new system.
So if im looking for ships and just ships i have to click save again on the filter and it will work so .its annoying and a bug i guess
It sounds like a great workaround! Will try it tonight. And the probing seems to be definitely bugged (and terribly eye-draining). I hope they give probing a high priority in their next QA run. |

Amber Coldheart
Caldari
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Posted - 2009.04.20 12:31:00 -
[14]
Originally by: Turiel Demon Well filters are broken completely, the other issues are as yet unacknowledged. There is also the thing with 3-probe hits throwing up both scan results in the same location, but meh.
Are you saying that salvage thieves now have a more difficult time scanning down mission runners ?
Hallelujah 
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Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.04.20 13:02:00 -
[15]
Originally by: Amber Coldheart
Originally by: Turiel Demon Well filters are broken completely, the other issues are as yet unacknowledged. There is also the thing with 3-probe hits throwing up both scan results in the same location, but meh.
Are you saying that salvage thieves now have a more difficult time scanning down mission runners ?
Hallelujah 
Pathetic. Try to contribute or go away.
Now then.
The filters definitely are borked. You have to re-save them for each session change to remove the risk of getting no results using them.
Only took me about 5 systems to figure out SOMETHING must be wrong as I was getting no hits at all.
The graphical murky soup is the biggest problem to the system that I have had to endure, although signal variance 'seems' to be a little wilder too... think that's just because my probe placement isn't so hot now I can't see what I'm doing.
I only have an issue probing ships. CS probing is just as easy as it was before.
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Ghoest
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Posted - 2009.04.20 13:05:00 -
[16]
Apocrypha made probing too easy - its fixed now I guess.
Wherever you went - Here you are.
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Qui Shon
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Posted - 2009.04.20 13:16:00 -
[17]
Probing has never been easier or quicker.  Of course, we're not probing for the same things. 
Scanned down a C6->hs route, four WH's in all, *a helluva lot* faster then ever before. Dunno exact time but it was quick.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.04.20 14:39:00 -
[18]
The filters are broken, the edit-and-save workaround sort of works but it's hard to know when it might have stopped working again, so I do a lot of swapping back and forth between unfiltered results and my filters. Painful but still gets the job done.
The murky visuals get much much better if you have a machine that lets you turn your graphics settings all the way up. Basically increase 'em as much as your hardware will allow. CCP needs to revisit this with graphics settings at minimum to understand why everyone is complaining -- it's just not functional at those settings, and many people need to use minimal settings for various reasons (old machines, multiple clients, etc.)
The "only get one of two dots" on split signal returns is worse than other folks have mentioned; it doesn't appear that both dots are in the same place; rather, only one dot is shown and you have to guess where the other one might be.
All in all the current implementation is frustrating to use but its functionality is not really all that reduced -- you can get there, you'll just have a lot less fun doing it. ------------------ Ironfleet.com |

Traidor Disloyal
Minmatar Private Nuisance
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Posted - 2009.04.20 14:55:00 -
[19]
I don't use filters anymore. I drop 4 at 8AU each in a diamond pattern and 3 at 2AU each and place those in the center of the diamond. If I get a hit that looks reasonable I select "ignore all others" and then place the 3 2AU probes over the target area. Got a few hits last night doing it that way.
I had no problems before this last patch but since things seem to be adjusted now I'll just do it without filters until things get fixed.
The graphics for the probes I could do without. It is very hard to see the arrows. And the lag when the probes warp is not good.
************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Honeyz
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Posted - 2009.04.20 15:26:00 -
[20]
Carebears rejoice!
Pirates can no longer probe you out in missions. This is the time to get out into low sec and run all those high-LP missions you've been wanting to do, but have been too afraid. Enjoy 
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.04.20 15:37:00 -
[21]
100% hits that are not warpable if hit is achieved by less then 4 probes (i.e. carrier with single probe @ 8 au gave me 100%). - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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21 Salvager
Minmatar We are Live
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Posted - 2009.04.20 17:28:00 -
[22]
Originally by: DrAtomic 100% hits that are not warpable if hit is achieved by less then 4 probes (i.e. carrier with single probe @ 8 au gave me 100%).
That part isn't broken, it is working as intended. You have to use 4 probes to quadlateralize the position, so you need 4 probes. Only a 100% hit with a green dot should be warpable. ----- I'm a collector! Want to trade? See my Collection List and contact me. |

Fennicus
Amarr United Trade Coalition
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Posted - 2009.04.21 10:39:00 -
[23]
Also, on low graphics settings, probes below the ecliptic plane are practically invisible from the top when you've got 4 or more overlapping each other. Thanks more to the weird lighting rather than the new shell graphics. Add that one to your list buddy.
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Archa
Caldari Bushwhackers Rough Necks
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Posted - 2009.04.21 13:16:00 -
[24]
updated.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.04.21 13:42:00 -
[25]
Originally by: Archa updated.
Please include: 1. 100% hits that are not warpable if hit is achieved by less then 4 probes (i.e. carrier with single probe @ 8 au gave me 100%), these should be 99,9% hits since they are unwarpable. 2. If you have a long list of signatures (i.e. 50+) scrolling up from the bottom of the list generates a huge framerate drop. - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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Bullageddon
Caldari
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Posted - 2009.04.21 14:19:00 -
[26]
Originally by: Honeyz Carebears rejoice!
Pirates can no longer probe you out in missions. This is the time to get out into low sec and run all those high-LP missions you've been wanting to do, but have been too afraid. Enjoy 
i made a bit of change last night off MRs. === This Space For Lease or Sale. |

Tippia
Raddick Explorations BlackWater.
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Posted - 2009.04.21 14:20:00 -
[27]
Originally by: DrAtomic 1. 100% hits that are not warpable if hit is achieved by less then 4 probes (i.e. carrier with single probe @ 8 au gave me 100%), these should be 99,9% hits since they are unwarpable.
There's nothing broken about that. Your probes are 100% certain about the signal and about its exact distance — it's just that the number of probes that have located it isn't enough to calculate an exact singular coordinate in 3D space. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Havegun Willtravel
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Posted - 2009.04.21 20:28:00 -
[28]
I seem to be having similar problems to some of the other posters. My problem begins with 2 results showing in the scanner but only one showing on the map. Not knowing where to re-orient the probes is proving to be quite a headache. Worse is that I seem to have sigs just disappear for no reason. Had on down to 0.5 au, ran a scan and got no result. Put the probes back up to 1 au, no result. Had to go all the way back up to 8 au to get the scanner to confirm that yes there was a sig. Proceeded to go back down to 1 au before frustration set in as it kept disappearing with no hint as to where. I got one radar quite quickly but had to abandon sigs in 4 other systems due to the above mentioned problem. I can understand bad placement at 1 au and having to go back to 2 au to get it back, but needing to go ALL the way back to 8 is nonsense. Something's really gone wrong here. Confirming the filters are borked but I'll try what the other op's suggested. ATM except for that lucky radar I can't scan with this bug. Perhaps using 6 probes to fatten the coverage will make up for not being able to see the second result but that's less of a solution and more of a lottery. CCP fix this please. |

Finarfin
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Posted - 2009.04.22 10:55:00 -
[29]
I also suffer from the non existant mirror dot UI bug which is really annoying. Guessing from the SHOWN distance of the two hits where the other hit may be is incredible frustrating and just plain dull. Pleae fix this ASAP.
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EvilSpork
Invicta. Advocated Destruction
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Posted - 2009.04.22 11:27:00 -
[30]
- when you hit scan there is a huge frame rate drop
- when you are returning probes there is a similar drop in frame rate
- in certain conditions, i believe caused by docking with the solar system map open, all objects in the solar system map except the orbit lines disappear, meaning you can no longer zoom on planets.
- the overview does not update while the solar system map is open
- you can not right click the solar system map to access bookmarks
- you can not double click in 'space' with the solar system map open to manually move your ship in a direction
- filters just plain do not work. ive given up and i now scroll through the list.
- and finally the filter option for cosmic anomalies is now missing, instead we have filter options for things like wrecks and cans which are called cosmic anomalies, but we can not actually scan out.
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