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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.04.22 07:42:00 -
[31]
Originally by: ikillu532 The tech 2 resists and bonuses would give it that extra power it needs to outlast HIC's, dictors, and inties. The sheer destruction of large guns and cruise/siege missiles would make a formidable ship that players would strive to train for.
And that's why it's not a good addition. If you want a ship that "outclasses" an existing ship type, then it's a bad idea by default and shouldn't be added to the game. We have HICs, dictors and inties. Therefore we do not need a bigger version that does the same thing, only better.
Originally by: Sonreir An anti-support BS with bonuses to medium turrets/heavy missiles might be fun to fly. […] something that outclasses BCs for killing cruisers and below.
We already have this — it's called HACs and BCs. Therefore we don't need a bigger version that does the same thing, only better.
This is the perennial problem with suggesting new ship types: finding a purpose for them. "Bigger and better" is not a purpose — just an arms race that removes existing content as a viable alternative. If you have a suggestion for a new ship type, consider the following questions:
1. What is its purpose? 2. Why does this niche need to be filled? 3. What other ships/classes do something similar? 4. What is it about the suggested class that makes it different from the existing types? 5. What is it about the existing classes that make then worth having even with the new addition? |

TimMc
Gallente Brutal Deliverance Blackguard Coalition
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Posted - 2009.04.22 08:24:00 -
[32]
Originally by: Kahega Amielden
Quote: you don't train black ops unless your training for a black ops ship specifically.
Fascinating.
Yes it is indeed interesting. I never realised you could train Marauders if you didn't want to fly one.
Also OP, I would like a t2 bs that does 600 DPS a second. That would be good. |

Tippia
Raddick Explorations BlackWater.
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Posted - 2009.04.22 08:42:00 -
[33]
Originally by: TimMc Also OP, I would like a t2 bs that does 600 DPS a second. That would be good.
It would make titans and dreads go out of fashion in a hurry, that's for sure…  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Ripley Wisdomseeker
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Posted - 2009.04.22 09:08:00 -
[34]
I could imagine a drone-marauder / mini-carrier...
Maybe Abbadon hull with bigger drone hangar and bandwidth, bonuses on rr, armor resists, drone range, damage or tank. No fighters. No turret bonuses. Pricetag above faction bs: 500m
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.22 09:18:00 -
[35]
Originally by: Waxau
Originally by: ikillu532 Does anyone have any 'serious' suggestions to a new t2 bs?
How bout we let CCP fix the ones they released over a year ago first? 
Didn't BOPs just get a rather nice buff? |

NeoTheo
Dark Materials Heretic Nation
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Posted - 2009.04.22 11:59:00 -
[36]
Originally by: Waxau
Originally by: ikillu532 Does anyone have any 'serious' suggestions to a new t2 bs?
How bout we let CCP fix the ones they released over a year ago first? 
trying to say the pimp-as-hell widow i have sux?
ohh wait...
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Ixich
Divinity Within Vort3x.
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Posted - 2009.04.22 14:06:00 -
[37]
Edited by: Ixich on 22/04/2009 14:08:11 I agree with alot of the posts, there isn't really any place for another t2 battleship.
The only thing i could think of was something in line with a command ships and the use of gang link assist.
Flagship: Battleship skill bonus: 5% to gun/missile damage and 5% to shield/armor resist. Flagship skill bonus: 5/7.5% to tracking/optimal/velocity/falloff and 10% to warfare link effectiveness.
Role: 99% CPU reduction on warfare links and 100% gun/missile damage.
The idea is they have 4 guns/missile slots, with the rest of the highs with warfare links. You'll probably need to give them weak sensor strength like marauders also.
The pros: High Damage, Resists, Gang Assist The cons: SLOWWWW, Weak to EWAR
This is just a thought, i'm sure it has many flaws :D |

Morikai Acler
Caldari Demon Theory Wildly Inappropriate.
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Posted - 2009.04.22 14:56:00 -
[38]
Actually I would like to see Tech 2 versions of the Tier 3 BS's (rokh, hyperion, abaddon, Maelstrom). Also I'd like to see tech 2 versions of the Tier 2 Battle cruisers. I almost always thought that they should of released the tier 2 bc's before they command ships, then they could of used one for the fleet, and one for the field command models. |

Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.04.22 15:25:00 -
[39]
Originally by: Ixich Edited by: Ixich on 22/04/2009 14:08:11 I agree with alot of the posts, there isn't really any place for another t2 battleship.
The only thing i could think of was something in line with a command ships and the use of gang link assist.
Flagship: Battleship skill bonus: 5% to gun/missile damage and 5% to shield/armor resist. Flagship skill bonus: 5/7.5% to tracking/optimal/velocity/falloff and 10% to warfare link effectiveness.
Role: 99% CPU reduction on warfare links and 100% gun/missile damage.
The idea is they have 4 guns/missile slots, with the rest of the highs with warfare links. You'll probably need to give them weak sensor strength like marauders also.
The pros: High Damage, Resists, Gang Assist The cons: SLOWWWW, Weak to EWAR
This is just a thought, i'm sure it has many flaws :D
This is known as the Fleet Command Ship 
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Dallenovic
Rionnag Alba Against ALL Authorities
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Posted - 2009.04.22 15:39:00 -
[40]
Originally by: Renarla I'm no 0.0 dweller, but this is how I see a Black Ops covert jump bridge op trying to get into a cynojammed system going:
Scout goes in, gate is camped. If he's lucky he can warp to a SS in his CovOps and drop a Covert Cyno. Black Ops has enough fuel to jump about 5 Stealth Bombers and itself in. Shoot 1 volley at POS or gatecamp Lose about a billion isk?
Seriously u dont know much here then do u lol. For a start you cna jump a hell of a lot more bombers in than that. And i dont think that bombers could successfully take down a cyno jammer, as this would take so dam long as obviously u cannot stay in range of the pos. however if u apply a bit of thought and use 4-6 covert ops pilots u can get them set up so that they are set 10km from teh cyno jammer each side on aline, also have two move covert ops set up in same line (use a celestial if possible) say 300km away from cyno jammer but still on grid. u warp down to the nearest covert to cyno and u at 10km and as u warp u decloak launch a volley and warp to the far covert, this way your voley counts and u dont get tackled. then repeat and rinse, your auto aligned and before u get locked youve warped. But still this would take too dam long. And youd get bubbled etc at some point.
So what u want is to run a similar tactic to this on a gate camp and maybe even suicide a couple of actual bomberrs to kill a gate camp / kill sniper bs etc. The best use of this style warfare is to clear the system of gatecamps and bs before your bs come into take cyno jammer down.
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TimMc
Gallente Brutal Deliverance Blackguard Coalition
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Posted - 2009.04.22 16:02:00 -
[41]
Originally by: Enden Assulu
Originally by: Ixich Edited by: Ixich on 22/04/2009 14:08:11 I agree with alot of the posts, there isn't really any place for another t2 battleship.
The only thing i could think of was something in line with a command ships and the use of gang link assist.
Flagship: Battleship skill bonus: 5% to gun/missile damage and 5% to shield/armor resist. Flagship skill bonus: 5/7.5% to tracking/optimal/velocity/falloff and 10% to warfare link effectiveness.
Role: 99% CPU reduction on warfare links and 100% gun/missile damage.
The idea is they have 4 guns/missile slots, with the rest of the highs with warfare links. You'll probably need to give them weak sensor strength like marauders also.
The pros: High Damage, Resists, Gang Assist The cons: SLOWWWW, Weak to EWAR
This is just a thought, i'm sure it has many flaws :D
This is known as the Fleet Command Ship 
Yeah looks like a Fleet Command, except they only have 3% bonuses iirc instead of that massive 10%. Pretty overpowered and bad sensor strength is not a good balance. People don't like being jammed even if they do **** poor dps.
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