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Dracoknight
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Posted - 2009.04.27 09:14:00 -
[61]
I think i have been laughing too much in this thread... People actually believe they can just go into zero-zero and make a billion by their first day in EVE.. xD
Rawr! |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.04.27 09:18:00 -
[62]
Originally by: Dracoknight I think i have been laughing too much in this thread... People actually believe they can just go into zero-zero and make a billion by their first day in EVE.. xD
Get a good faction spawn and you can.
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arjun
Viziam
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Posted - 2009.04.27 10:29:00 -
[63]
i dont remember the exact date and star system but there was a concerted atack of nc, goon, red vs a pos in mc space which was building a titan (that was the theory). at least 80 caps were destroyed that day. maybe some other participant can help out with exact date and time. there were hundreds involved
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Rramar Claime
Amarr Task Force Zener Atlas Alliance
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Posted - 2009.04.27 11:00:00 -
[64]
Faxtarious... lol.
Come down here i'll show ya how it works.
------- "I cherish the memories of a question my grandson asked me the other day, when he said; 'Grandpa, were you a hero in the war?' Grandpa said, 'No, but I served in a company of heroes." |
Firkragg
Blue Labs Pandemic Legion
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Posted - 2009.04.27 11:05:00 -
[65]
Originally by: Crackzilla
Originally by: Mauvine Fresco How much isk approx would those 122 dead capitals be worth?
500mil for insurance + 300mil for fittings (dreads). Spread across a lot of players and alliance/corps with spare caps, mods, isk.
With insurance the replacement costs is probably going to be around 100bil at least. Sounds like a lot until you consider the number of players. Maybe about the same per player as losing half a dozen fleet bs. So it stings but most players could probably stand to lose that or a cap once a month or so.
Don't get caught up in the isk amount.
No the most annoying thing isnt the isk but is the buying and moving off a replacement cap fleet. At least in PLs case that cap fight didnt bother the pilots since they were all alliance dreads.
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Monikerina
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Posted - 2009.04.27 20:57:00 -
[66]
The highest number currently given +1
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Gunny Fisher
VentureCorp Imperial Republic Of the North
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Posted - 2009.04.27 21:51:00 -
[67]
Originally by: faxtarious The question here should be
how the F**** does an alliance fund all these caps ????
GTC ??? eBay ???
in game methods ??? (yeah..My ass)
I've been in and out of both PvP corps / alliances and had my alt in Industrial sector.
and i know for a fact that it takes a nearly a billion isk + man power to manufacture one cap ship. -take few days for one R&D char with industry skills to lvl V to manufacture components for one cap -And it takes a week to actually BUILD the dam thing....
NOW Logistics !!!
You need to be in low sec or 0.0 POS + CAP assembly facility + POS Fuel + blah and blah and blah...
Then you need to MOOOVE all that in the designated 0.0 destination... again: Manpower and jump fuel...
NOW you have to FIT all these Caps...again Manufacturing + Billions
Knowing how PvP alliances operate... "always buy Pew pewing", Roaming gangs every night... wasting cap ammo on POS... and waiting around the clock for the thing to come out of reinforcement... there is no time to actually MAKE isk IN GAME.
even if they had a dedicated R&D and Indy dept, i don't know of any indy corp that can pump out 50 or more cap JUST like that....
even with alt indy corp... You,d need Trillions of isk to get that op going...NOT to mention man power... the trillion of isk is not the issue here ..but the man power, logistics and work load that comes into play is Not even REALISTIC.
So how those that magic take place... juts to be destroyed in a matter of hours the next day ?
ENLIGHTEN ME
I mined the mins in 0.0 for my carrier, and the mods, and the fighters. Guy in my corp ran the BPC's off and had them put on the next carrier jump up. He then put everything in the cooker and I had my Thanatos. 90% of making a cap is simply logistics. By procuring the mins localy, and building locally, you eliminate these headaches.
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Durethia
Makers Mark Industries Burning Horizons
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Posted - 2009.04.27 22:24:00 -
[68]
Originally by: faxtarious The question here should be
how the F**** does an alliance fund all these caps ????
GTC ??? eBay ???
I usually fly T2 ships. For a while I even flew Faction ships. Even considering the T1 ships I lost in combat... I can't really say I have ever received compensation for any of them. Perhaps, maybe for a couple of T1 losses way back when... but nothing, remotely significant.
No one reimburses T2 losses, it's just way to expensive to do so because almost all reimbursement schemes pivot on insurance payouts and the insurance on T2 is insignificant so no T2 pilot ever insures his T2 vessel. I've seen several corporations try to do some kind of T2 reimbursement, but they almost always last no longer than the second payout. So while all those CAPs might be amazing, what about all the Interceptors, HACs, RECONs and T2 Battleships reported on any one Alliances killboard?
From what I understand, Capital Ships have reasonable insurance payouts, so losing one might be similar to losing an insured T1 battleship (30 mil out of pocket, plus pay for new modules... and you have another Battleship). So while a field of 100 Capital Wrecks might show how much money that group has to invest in the battle, the same field with 100 Marauder wrecks might dwarf the Capital wrecks in immediate and irreversible financial loss.
The Alliance, nor corp, never gave me a dime. But, under protection of peers, I had access to 0.0 and areas of potential wealth which I eagerly tapped when I could. Me? I chose to rat when I could. And, ratting paid the bills very well for the ships I flew and lost.
Maybe there was some isk shuffling amongst the Directors... maybe something would trickle down every so often... (Oh, I'll give so-and-so a new Taranis...). But nothing formalized, nothing reliable nothing to be expected.
Like another pointed out in this thread, a lot of the Capital Pilots probably own the ship they are using. I know this isn't always the case, but neither am I a cap pilot... God I think I'd hate to be one.
I've seen large scale fleet battles in 0.0. And afterward as you mouse over all the wrecks... in your mind you're thinking 200 mil, 35 mil, 1.5 bil, 300 mil.... man it all adds up. And I only chalk this up to how big this game is. Someone made all those T2 Energized Adaptive Nanomembranes. How could they do that? But then, when I was a grunt, looking behind me and seeing 200 other grunts and a lot of DPS... I realize the industrialists must be equally impressive in their numbers and what they can do.
This is EVE
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Cipher7
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Posted - 2009.04.27 22:52:00 -
[69]
Think about this.
1 individual can rat 20-30 mil an hour in 0.0
Many alliances have THOUSANDS of individuals, THOUSANDS, where do you think this money goes?
Also you have things like renters, paying their rent in caps. I heard one alliance as paying 2 carriers or 1 dread per month rent to rent a constellation.
Say 300 ratters, %10 tax, 30 mil an hour = 900 mil isk per hour.
The big money in this game is not in industry or ratting or trading, it's in running a corp/alliance. The players farm rats, the leaders farm players.
If you are individual in GS/Ken/whatever, you think they are gonna let you put a pos on any good moons? They might let you have a cheap moon, but they will take good moons for themselves. You might end up making 100 mil a month (which as an individual is good passive income.)
Anyway the trend I am seeing now is good.
Most 0.0 corps/alliances are offering ship reimbursement schemes, etc, so you can pew pew and not rat too much, which is very good for the average joe that just wants to camp gates and get kills.
These ship reimbursement schemes are funded by tax income, rent income and moon income.
Lots of money to be made in 0.0
A region like Delve is probably capable of producing trillions of isk per month, all it needs is people actually harvesting the rats, ores, moon minerals etc.
Where you think that money goes? Where else. Titans and caps.
What *I* personally find sexy about Eve is that hisec, lowsec, 0.0 is all interconnected.
Most of the trit they use in Titans comes from buy orders in places like Jita, and a big portion of that trit comes from melting down modules that ppl get from completing level 4 missions in hisec.
Implants also come from agents and missions, and make their way to nullsec.
On the return trip comes Dyspro, for T2 production.
Everybody has a piece of the pie and it's one big ballet of production and destruction throughout the universe.
Eve is beautiful.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2009.04.27 23:28:00 -
[70]
Originally by: Cipher7 Most of the trit they use in Titans comes from buy orders in places like Jita, and a big portion of that trit comes from melting down modules that ppl get from completing level 4 missions in hisec.
I have no idea to what extent this is true. Very few people are privy to supercapital building schemes. I suspect the main sources are refinery/reprocessing taxes, hauler spawns, and dreads/carriers that are flown out to the build location and reprocessed into components.
It's certainly possible, though; enough minerals have passed through my hands during the last few months to build at least 3 titans. --- 20:1 mineral compression ISRC Racing, Season 7 - schedule |
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Elite Qin
Caldari Wormhole-space Surveying and Exploitation Mass - Effect
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Posted - 2009.04.28 02:26:00 -
[71]
Originally by: faxtarious Edited by: faxtarious on 23/04/2009 17:54:18
Originally by: Emywn Vanya
Meanwhile for a mining corp in low sec with a few miners and few hulks (5) am Orca or two, a few falcon pilot and tacklers for security...a med pos with a corp hangar and a freighter or jump freighter (depending on how deep you are)... you can't even come close to a quarter that after months of actually (doing something)
Now you want to talk about lvl 4 missions in high sec being too "profitable" for the low risk and investment involved...
How about that infamous "Moon" that requires just that you flick a switch...then you jump all that in empire. what's more balanced ?
The high level moons are fought over by hundreds if not THOUSANDS of pilots, and HUNDREDS OF BILLIONS of ISK are thrown into battle to get them. There's no balance issue here.
Are you trying to say there's no risk when it comes to high end moons? Have you even HEARD of the 0.0 wars? Like I said before, there's ZERO balance issue here.
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