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Andy Landen
Exploring Eagles
53
|
Posted - 2012.07.05 22:24:00 -
[61] - Quote
Simi Kusoni wrote: Your proposal suggests displaying super locations on the star map, which is unprecedented and constitutes a major mechanics change. You then fail to explore exploits, downsides or the ramifications for super pilots which is always the sign of a bad and poorly thought through proposal.
You then go on to suggest allowing modules for some kind of hyperspace travel, allowing all players to bypass camps and choke points in any ship. Again, unprecedented and proposed with no consideration of the role gate camps play in system defence or generating combat.
Then there's the cyno changes, presumably designed because you dislike getting hot dropped. Which is fair enough, but you yet again fail to consider the roles hot drops play in Eve. Properly set up gate camps and systems* are unassailable by conventional means, hot drops are often the only mechanic they are vulnerable to.
Your proposal is fragmented, poorly thought out and covers multiple aspects of the game from changing cyno mechanics, nullifying gate camps right the way to painting a target on all super capitals. It needs serious work and you should have spent more time writing it, as it stands your proposal will never be implemented, it is too major a change for little to no benefit and highly questionable long term effects on Eve as a game.
*E.g a gate camp with scouts out for a few jumps in every direction, and systems with all the in-gates covered in bubbles. Local is bad enough in the latter systems, remove hot drops too and most ships become invulnerable.
I'll concede that the SC broadcast is unprecedented. Since they were supposed to be owned by alliances and flown in large fleets, and usually kept logged off until the support was on the field, the ramifications of SC log-ons are expected to be anticipated alliance battles. With ships that big, they are not hidden. The world knows where the US SC's are because they are so big and powerful. For the personally-owned SC, I can certainly see your point .. pun intended.
I do not worship the gatecamp Gods, so while they have a role, what doesn't have a role. Having a role doesn't mean we should pay homage to it. There are smarter ways to defend a system or generate combat, plus they don't leach IQ like gate camps do.
Hotdrops would not be the only mechanic to break into a gate camped system. The hyperdrive allows ships in without cynos and yes, that generates combat without improving the defender's position.
I have hotdropped far more than I have been hotdropped (those were major alliance conflicts). Just because I have always benefited from hotdropping others doesn't mean that I must worship the hotdrop Gods. Changing hotdrops can bring much benefit in allowing normal activities. The generation of combat on the aggressor's terms is not an unassailable justification in itself. There are many reasons to fight, and many more reasons can be created in the form of things to fight for. We are not desperate to force conflict by any means available on the aggressor's terms. Using sov based defenses and mechanics, the odds can be stacked in the defender's favor too. Some of the things proposed will improve the defender's position (which is historically the stronger position anyway).
.. and to emperor, take a hike already .. lol .. |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1420
|
Posted - 2012.07.05 22:49:00 -
[62] - Quote
Andy Landen wrote:I'll concede that the SC broadcast is unprecedented. Since they were supposed to be owned by alliances and flown in large fleets, and usually kept logged off until the support was on the field, the ramifications of SC log-ons are expected to be anticipated alliance battles. With ships that big, they are not hidden. The world knows where the US SC's are because they are so big and powerful. For the personally-owned SC, I can certainly see your point .. pun intended. I must have missed the part where CCP declared SC pilots should stay logged off unless in combat.
Andy Landen wrote:I do not worship the gatecamp Gods, so while they have a role, what doesn't have a role. Having a role doesn't mean we should pay homage to it. There are smarter ways to defend a system or generate combat, plus they don't leach IQ like gate camps do. Gate camps create combat, and play an important part in piracy. Whilst a lot of piracy can occur off-gate, ships such as haulers are invulnerable to anything but station camping (if they are stupid) and gate camps.
And for what it's worth, I don't fight on gate or particularly enjoy gate camping either. But for a lot of pirate and PvP corps it is something to do if they don't have any experience FCs online, and roams also quite rarely generate fleet to fleet combat whereas breaking up a gate camp is relatively common.
Andy Landen wrote:Hotdrops would not be the only mechanic to break into a gate camped system. The hyperdrive allows ships in without cynos and yes, that generates combat without improving the defender's position. I'll concede that, but I'd also ask the question why would anyone be camping a gate when ships don't have to use gates?
Andy Landen wrote:I have hotdropped far more than I have been hotdropped (those were major alliance conflicts). Just because I have always benefited from hotdropping others doesn't mean that I must worship the hotdrop Gods. Changing hotdrops can bring much benefit in allowing normal activities. The generation of combat on the aggressor's terms is not an unassailable justification in itself. There are many reasons to fight, and many more reasons can be created in the form of things to fight for. We are not desperate to force conflict by any means available on the aggressor's terms. Using sov based defenses and mechanics, the odds can be stacked in the defender's favor too. Some of the things proposed will improve the defender's position (which is historically the stronger position anyway). Historically is irrelevant, this is a game. Real life mechanics need not apply.
And as it stands conflict is not currently created "on the aggressor's terms". Eve is very heavily stacked in the defenders favour, especially in terms of defending your ability to PvE. Removing hot drops as a valid method of attack simply reinforces that.
Currently in a system that isn't cyno-jammed, but has bubbles on every gate, those PvEing inside can realistically expect to never be killed. Should an AFK cloaker come, it is incredibly simple to swap systems. Made even simpler by jump clones, cynos and if your proposal were to go ahead hyperdrives.
The last thing Eve needs is even more care bearing that is impervious to interference. We need more stuff blowing up, not less. More specifically we need to see more of the older players dying while care bearing, under the current system we are all but un-catchable leaving the players that enjoy the "hunting" aspect of Eve to gravitate toward attacking newbies and the less experienced players.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Emperor Salazar
Dreddit Test Alliance Please Ignore
549
|
Posted - 2012.07.05 23:27:00 -
[63] - Quote
Andy Landen wrote: .. and to emperor, take a hike already .. lol ..
I went for a hike today. It was a good time.
This idea is still bad and you didn't answer my question anywhere in that essay you wrote.
|

Grath Telkin
Sniggerdly Pandemic Legion
783
|
Posted - 2012.07.06 07:57:00 -
[64] - Quote
Quote:3) Titans currently insta-pop most capital ships and are only countered by more SC
I thought that the threads OP was a little uninformed, then i got to this line here and burst out laughing.
You literally have no clue what you're talking about and thus your entire idea is crap for a litany of reasons that I'm sure have been detailed by people with a clue throughout this thread. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
552
|
Posted - 2012.07.06 15:49:00 -
[65] - Quote
Grath has spoken.
The hammer falls.
Move along now. |

Andy Landen
Exploring Eagles
53
|
Posted - 2012.07.07 00:12:00 -
[66] - Quote
Grath Telkin wrote:Quote:3) Titans currently insta-pop most capital ships and are only countered by more SC I thought that the threads OP was a little uninformed, then i got to this line here and burst out laughing. You literally have no clue what you're talking about and thus your entire idea is crap for a litany of reasons that I'm sure have been detailed by people with a clue throughout this thread. Dude, Grath, you are PL. Rumor has it that PL has a significant force in Titans and SC. So you should be well aware of the DD or Doomsday Device and the amount of damage it puts out against capital ships. You might also be aware of how much ehp a typical (T1) capital ship has. So your amusement must be at the idea of watching caps pop like flies smashed by DD flyswatters. I know exactly what I am talking about, and the idea is great for a plethora of reasons which have already been detailed throughout this thread. The idea is great, unless the problem is that you can't stand change. It is OK for people with a single subscription to play by themselves and be able to fly in relative security. It is OK for people to fight over important things instead of trying to catch a lone badger at a gate camp of 20 bored players.
edit: no, I don't usually fly badgers. |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1423
|
Posted - 2012.07.07 00:15:00 -
[67] - Quote
Andy Landen wrote:Grath Telkin wrote:Quote:3) Titans currently insta-pop most capital ships and are only countered by more SC I thought that the threads OP was a little uninformed, then i got to this line here and burst out laughing. You literally have no clue what you're talking about and thus your entire idea is crap for a litany of reasons that I'm sure have been detailed by people with a clue throughout this thread. Dude, Grath, you are PL. Rumor has it that PL has a significant force in Titans and SC. So you should be well aware of the DD or Doomsday Device and the amount of damage it puts out against capital ships. You might also be aware of how much ehp a typical (T1) capital ship has. So your amusement must be at the idea of watching caps pop like flies smashed by DD flyswatters. I know exactly what I am talking about, and the idea is great for a plethora of reasons which have already been detailed throughout this thread. The idea is great, unless the problem is that you can't stand change. It is OK for people with a single subscription to play by themselves and be able to fly in relative security. It is OK for people to fight over important things instead of trying to catch a lone badger at a gate camp of 20 bored players. That doesn't sound OK at all.
Unfortunately people with a single account aren't "playing by themselves", their actions effect the market and those around them. Allowing too much safety leads to mudflation and generally a really ******* boring game, which is bad.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Andy Landen
Exploring Eagles
53
|
Posted - 2012.07.07 08:05:00 -
[68] - Quote
Simi Kusoni wrote:Andy Landen wrote: Dude, Grath, you are PL. Rumor has it that PL has a significant force in Titans and SC. So you should be well aware of the DD or Doomsday Device and the amount of damage it puts out against capital ships. You might also be aware of how much ehp a typical (T1) capital ship has. So your amusement must be at the idea of watching caps pop like flies smashed by DD flyswatters. I know exactly what I am talking about, and the idea is great for a plethora of reasons which have already been detailed throughout this thread. The idea is great, unless the problem is that you can't stand change. It is OK for people with a single subscription to play by themselves and be able to fly in relative security. It is OK for people to fight over important things instead of trying to catch a lone badger at a gate camp of 20 bored players.
That doesn't sound OK at all. Unfortunately people with a single account aren't "playing by themselves", their actions effect the market and those around them. Allowing too much safety leads to mudflation and generally a really ******* boring game, which is bad.
CCP disagrees. Single accounts by themselves with too much safety are perfectly accepted within Eve. Introducing: High Sec missioning, mining, to name a couple. One player's boredom is another player's preferred activity. CCP even condones boring and safety in the same breath. Introducing: blob gatecamping with scouts. .. PS, I am curious to learn exactly what is mudflation. Is this going to be a new in-game commodity? lol. "Have you heard of the new moon goo? .. mudflation." |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1425
|
Posted - 2012.07.07 13:52:00 -
[69] - Quote
Andy Landen wrote:CCP disagrees. Single accounts by themselves with too much safety are perfectly accepted within Eve. Introducing: High Sec missioning, mining, to name a couple. I guess that's why CCP are refusing to put a decent tank on the highest yield mining ships, right?
Andy Landen wrote:One player's boredom is another player's preferred activity. CCP even condones boring and safety in the same breath. Introducing: blob gatecamping with scouts. .. Introducing hot drop mechanics.
Andy Landen wrote:PS, I am curious to learn exactly what is mudflation. Is this going to be a new in-game commodity? lol. "Have you heard of the new moon goo? .. mudflation." Mudflation is an economic issue specific to computer game economies. You can read more on it here, and a more detailed description here if the link works (the site is blacklisted by CCP.).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Emperor Salazar
Dreddit Test Alliance Please Ignore
552
|
Posted - 2012.07.07 15:14:00 -
[70] - Quote
Why are you still posting?
Let it go man. Let it go. |
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Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1426
|
Posted - 2012.07.07 16:36:00 -
[71] - Quote
Emperor Salazar wrote:Why are you still posting?
Let it go man. Let it go. Forum PvP, best PvP.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Grath Telkin
Sniggerdly Pandemic Legion
784
|
Posted - 2012.07.07 18:08:00 -
[72] - Quote
Andy Landen wrote:Grath Telkin wrote:Quote:3) Titans currently insta-pop most capital ships and are only countered by more SC I thought that the threads OP was a little uninformed, then i got to this line here and burst out laughing. You literally have no clue what you're talking about and thus your entire idea is crap for a litany of reasons that I'm sure have been detailed by people with a clue throughout this thread. Dude, Grath, you are PL. Rumor has it that PL has a significant force in Titans and SC. So you should be well aware of the DD or Doomsday Device and the amount of damage it puts out against capital ships. You might also be aware of how much ehp a typical (T1) capital ship has.
I do, which is why I know how stupid your idea is.
A single DD can be tanked easily by ANY dread that has 2 tank mods on it. A single DD can be tanked by any carrier that has 4 tank mods on it and buffer rigs (standard fit).
So here's you, jumping in your titan that currently runs 70 billion just in minerals and firing off your DD at a moros, who laughs at you in half armor, then proceeds to apply 15k dps to your titan. He does so in a hull that basically cost him 2 faction BS. You, in your 100 billion isk coffin can't cloak or leave the system for 10 minutes.
You see, if you had any idea what you were talking about at all, your idea might have had some basis in reality, unfortunately your entire premise is based on rumor and speculation, and basically falsehoods.
You know absolutely nothing about capital ships, despite what you may have convinced yourself of, you know less than nothing about titans, and I'm betting you're equally ignorant about supercarriers. You propose changes to systems you have no experience with for problems that no longer exist.
I tried to explain all this to you but you felt the need to come back and make the situation worse by continuing to show how ignorant of the actual facts you are.
Maybe you should wait until you understand a few more things before you start trying to suggest changes. |

Andy Landen
Exploring Eagles
54
|
Posted - 2012.07.09 02:59:00 -
[73] - Quote
Grath Telkin wrote: I do, which is why I know how stupid your idea is.
A single DD can be tanked easily by ANY dread that has 2 tank mods on it. A single DD can be tanked by any carrier that has 4 tank mods on it and buffer rigs (standard fit).
So here's you, jumping in your titan that currently runs 70 billion just in minerals and firing off your DD at a moros, who laughs at you in half armor, then proceeds to apply 15k dps to your titan. He does so in a hull that basically cost him 2 faction BS. You, in your 100 billion isk coffin can't cloak or leave the system for 10 minutes.
You see, if you had any idea what you were talking about at all, your idea might have had some basis in reality, unfortunately your entire premise is based on rumor and speculation, and basically falsehoods.
You know absolutely nothing about capital ships, despite what you may have convinced yourself of, you know less than nothing about titans, and I'm betting you're equally ignorant about supercarriers. You propose changes to systems you have no experience with for problems that no longer exist.
I tried to explain all this to you but you felt the need to come back and make the situation worse by continuing to show how ignorant of the actual facts you are.
Maybe you should wait until you understand a few more things before you start trying to suggest changes.
You will soon see that I know more about capital ships than you would like, but know that the PL Titan fleets are well known across the Eve universe. With PL's dozens of titans, enemy caps disappear rather quickly, which leaves you, PL, in a pretty good battlefield position from the start. The coffins are not the wisely deployed Titans, but the caps in the fleet with the smaller number of titans. This is all rather common knowledge.
Let's take a look at a few facts to see how right I am. A DD puts out 2 mil damage against 1 damage type. Thanatos carrier with 4 tank mods, 3 of which are IN EANM, and 3 trimarks has 1.838 mil ehp against pure EM and much less against the other damage types. Or were you only talking about carriers with resist bonuses? A Chimera can get 2.24 mil ehp against explosion and 1.99 mil against against Kinetic. So what? Pray that only one Minmatar titan activates his DD on you? And with only 1.689 mil ehp in shields, you are already deep into structure. For dreads, a Moros has 2.5 mil ehp against em (strongest), but even assuming that only an Amarr titan fires its DD, the Moros is already halfway into structure (0.22 mil shield + 1.66 mil armor). Looks like I do know a few things about capital ships after all. Looks like your facts are a little off, too. While drugs and implants make a difference too, the point is that you didn't try to explain any of this, nor explain how it relates to the merits of hyperspace or my other ideas. Hyperspace is still really cool and a great idea. |

Grath Telkin
Sniggerdly Pandemic Legion
807
|
Posted - 2012.07.09 08:03:00 -
[74] - Quote
Andy Landen wrote:
You will soon see that I know more about capital ships than you would like.
And then you proceeded to give out the wrong damage for a DD, and then spout off a bunch of HP numbers like you might know what you're talking about while giving naked hp numbers instead of actual fleet bonused numbers like you would encounter in a situation where you're getting DD'd.
You don't understand cap ships, you think you know how to work EFT but you're even failing at that. GG.
|

VB Sarge
Tri-gun Lost Obsession
5
|
Posted - 2012.07.09 09:35:00 -
[75] - Quote
How is this still a thread?
OP, while it's always nice to see another terribly thought out thread that is likely just a huge troll (and if so, kudos for taking it so far, if not, i'm sorry that your parents met)
Your ideas make little to no sense, and are not feasible in any way shape or form in this game. You have contradicted yourself a few times with your statements, and you come across as someone crying because you have been hot dropped and think that's unfair, but then turn around and say that caps should be able to show up unannounced... unless of course they are a super in which case everyone in eve needs to know where they are 23/7...
You make my brain hurt and this thread needs to just die. Everyone, please stop posting in this troll thread. |

Lord Zim
985
|
Posted - 2012.07.09 09:47:00 -
[76] - Quote
So far you've gone from:
Andy Landen wrote:3) Titans currently insta-pop most capital ships and are only countered by more SC to:
Andy Landen wrote:You will soon see that I know more about capital ships than you would like, but know that the PL Titan fleets are well known across the Eve universe. With PL's dozens of titans, enemy caps disappear rather quickly, which leaves you, PL, in a pretty good battlefield position from the start. The coffins are not the wisely deployed Titans, but the caps in the fleet with the smaller number of titans. This is all rather common knowledge.
Care to revise your statement further? Face it, Grath just schooled you.
If we're going to start discussing "the problem of titans/supercarriers", them being able to "instapop most capital ships" aren't anywhere on the table, since they don't. The problem is a much more subtle one, and at the same time one which goes much, much deeper than you think. |

Grath Telkin
Sniggerdly Pandemic Legion
807
|
Posted - 2012.07.09 18:36:00 -
[77] - Quote
....it must be cold in hell... |

Emperor Salazar
Dreddit Test Alliance Please Ignore
552
|
Posted - 2012.07.10 01:22:00 -
[78] - Quote
Andy Landen wrote:
You will soon see that I know more about capital ships than you would like
Still waiting.
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Tomcio FromFarAway
Singularity's Edge
112
|
Posted - 2012.07.10 09:32:00 -
[79] - Quote
Look what you did you bastards. Poor fellow had to create duplicate thread to get rid of your trolling. You should be ashamed of yourselves you monsters. |

Lord Zim
1008
|
Posted - 2012.07.10 12:19:00 -
[80] - Quote
Emperor Salazar wrote:Andy Landen wrote:
You will soon see that I know more about capital ships than you would like
Still waiting.
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Lord Zim
1018
|
Posted - 2012.07.11 11:08:00 -
[81] - Quote
Lord Zim wrote:Emperor Salazar wrote:Andy Landen wrote:
You will soon see that I know more about capital ships than you would like
Still waiting.
|

Andy Landen
Exploring Eagles
54
|
Posted - 2012.07.11 23:15:00 -
[82] - Quote
Grath Telkin wrote:Andy Landen wrote:
You will soon see that I know more about capital ships than you would like.
And then you proceeded to give out the wrong damage for a DD, and then spout off a bunch of HP numbers like you might know what you're talking about while giving naked hp numbers instead of actual fleet bonused numbers like you would encounter in a situation where you're getting DD'd. You don't understand cap ships, you think you know how to work EFT but you're even failing at that. GG. Then you proceed to be wrong about me giving the wrong damage for a DD. Check it out: http://www.eve-wiki.net/index.php?title=Doomsday I already said that there are boosters and implants, etc, so of course there are fleet bonuses, etc. So desperate to say I am wrong even when I'm not .. anyhow, we still need new travel options, and the universe will not end if we can travel in hyperspace. Woo hoo! |

Simi Kusoni
HelloKittyFanclub
1478
|
Posted - 2012.07.11 23:26:00 -
[83] - Quote
Am I missing something, or is that eve wiki DD page wrong? Not been updated in a while I guess?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Beautiful Frelcia
Enlightened Industries Test Alliance Please Ignore
22
|
Posted - 2012.07.11 23:45:00 -
[84] - Quote
Danika Princip wrote:Your corp name says everything I think about this post.
+1
o7o7o7o7o7 m8m8m8m8m8 |

Hiyora Akachi
Bling Ring Tax Evaders
2
|
Posted - 2012.07.12 00:28:00 -
[85] - Quote
Jesus, hes still arguing?
Yes, let's give people an easier way to not have to encounter PvP EVER.
In an Iteron Mark V and need to bypass a gatecamp? No problem, just use this nifty Hyperdrive and bypass every player everywhere!
Cap/SCap hot drops got you down? No problem! I've proposed that we add flight times to a process that is actually near instantaneous because I refuse to believe jump drives generate worm holes because I can't use them to get to WH space!
Titans are so overpowered! If you have more in your fleet you auto win because DD's oneshot everything! Fleet bonuses, tanks and implants? What are those?
Seriously, OP, just give up already. Your ideas are bad and you should feel bad. |

Andy Landen
Exploring Eagles
54
|
Posted - 2012.07.12 00:48:00 -
[86] - Quote
Hiyora Akachi wrote: Yes, let's give people an easier way to not have to encounter PvP EVER.
In an Iteron Mark V and need to bypass a gatecamp? No problem, just use this nifty Hyperdrive and bypass every player everywhere!
blah blah blah lies distortions blah blah
As long as there are resources to fight over, there will always be pvp. Want more pvp, introduce more valuable resources.
I want to see badgers get blown up as much as you do. What do you think about allowing aggressors to follow ships through the hyperspace window that they open while the ship is in hyperspace? If a ship exited hyperspace within a bubble, that could also be problematic.
Thoughts on HICs running system wide anti-cyno fields? Anti-cyno upgrades for the IHUB or arrays for any pos?
|

Hiyora Akachi
Bling Ring Tax Evaders
2
|
Posted - 2012.07.12 01:39:00 -
[87] - Quote
Putting this here for a second, will edit once I find what I'm looking for.
(It may be a sandwich) |

Hiyora Akachi
Bling Ring Tax Evaders
2
|
Posted - 2012.07.12 01:58:00 -
[88] - Quote
Andy Landen wrote:
blahblahblahIcandothistoobudblahblah
What do you think about allowing aggressors to follow ships through the hyperspace window that they open while the ship is in hyperspace? If a ship exited hyperspace within a bubble, that could also be problematic.
blahblahsomethingelseblahblah
That'd work, if you know, they didn't jump from a non-descript location like a random moon or deadspace bookmark. |

Andy Landen
Exploring Eagles
54
|
Posted - 2012.07.13 00:05:00 -
[89] - Quote
Hiyora Akachi wrote:Andy Landen wrote:
blahblahblahIcandothistoobudblahblah
What do you think about allowing aggressors to follow ships through the hyperspace window that they open while the ship is in hyperspace? If a ship exited hyperspace within a bubble, that could also be problematic.
blahblahsomethingelseblahblah
That'd work, if you know, they didn't jump from a non-descript location like a random moon or deadspace bookmark.
Can't make it too easy. You have to catch them to follow them. Let the hunter hunt his prey. There are these really cool things called combat scanners which really don't care about how non-descript the location might be. From there, simply follow through the window. The farther the jump the more time you have to follow. The shorter the jump, the more people have the chance to catch him in more systems. PVP was never meant to be easy. |

Hiyora Akachi
Bling Ring Tax Evaders
4
|
Posted - 2012.07.13 00:16:00 -
[90] - Quote
But, if the warping player is being hunted by players with combat probes, the WH won't show up.
If the player made WH showed up with combat probes it -might- work. But you never know if you're following that Indy that warped out or a pvp fit BS into nullsec, and people would whine about that then until CCP adds the name of the opener and the sec level of the destination making PvP too easy.
Because people will ***** about anything for PvP that doesn't require them to orbit a gate for hours on end with a warp disruption bubble going. Not counting blob/gang fight of course. |
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