Pages: [1] 2 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Andy Landen
Tartarus Ventures Surely You're Joking
20
|
Posted - 2012.05.06 16:23:00 -
[1] - Quote
As a carrier pilot myself, I understand and value capital ship jumping, but realize many problems with it as well. 1) The appearance of a cyno on field means the potential for an unlimited number capital and with Titan, sub-cap ships, to arrive on the battlefield within seconds from up to nearly halfway across the Eve universe. 2) Capital ships move slow and jump slow. 3) Titans currently insta-pop capital ships. 4) The only strategy to counter an unknownable and potentially unlimited threat appearing within seconds is to either kill the cyno fast enough (doesn't usually happen), to cyno jam the system, or to put together and maintain an insanely large and powerful fleet 24/7.
Considering Issue two, the travel time while in capital jump should be slow, like an inter-system warp. The carrier should see system local as he passes through each one and should have the option to jump out of warp as desired, with some kind of cool down period before jumping again; the jump fuel is consumed at a constant rate as the distance is travelled. The carrier pilot should be able to jump to known locations in other systems, like planets, moons, stations, without cyno fields up there.
This eases Issue 1, because fleets of capitals from very distant systems require much longer times to arrive on the battlefield. This is also how every popular sci-fi movie/series regards inter-system space travel. The cap pilot can actually enjoy and appreciate their inter-system jump now too.
Issue 3 is not really resolved but only slightly eased by the increase in travel time.
Given the size of supers, their presence should be seen on the in-game Eve map. While watching that map, if a dozen or more of those dots start to slowly converge toward a system (being in jump toward an escalation), intel can react and fleets can employ more strategies. This resolves Issues 3 and 4, and partially resolves Issue 1. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
463
|
Posted - 2012.05.06 17:40:00 -
[2] - Quote
Your corp name says everything I think about this post. |

Andy Landen
Tartarus Ventures Surely You're Joking
20
|
Posted - 2012.05.06 22:17:00 -
[3] - Quote
The portrait of Danika Princip (above) says everything I think about his post. Now where is that short bus. It's time for you to be on your way. We have important capital discussions here. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
464
|
Posted - 2012.05.06 22:31:00 -
[4] - Quote
Andy Landen wrote:The portrait of Danika Princip (above) says everything I think about his post. Now where is that short bus. It's time for you to be on your way. We have important capital discussions here.
And as a capital pilot, I do not see the point of any of what you suggest. The part about appearing in local doesn't even make sense. You're not warping through systems in anything resembling a conventional sense, why would you register as being in them?
Why should it be a pain in the arse to actually use my carrier?
How long should it take to jump the 13 light years I currently have the range for?
Why should it be impossible to predict where an opposing cap fleet is going to land, and how is that better than a cyno appearing on the overview?
Why is it a bad thing that caps are slow?
Why is it an issue that titans can DD caps?
Why do you not have scouts? A cloaked alt in an enemy's cap staging system tells you exactly what you're facing, and allows you to plan a counter.
I won't pretend to be a capital FC, I'm just a grunt, but you pretty clearly do not understand capital ships. Or tactics. Or intelligence. Or counters.
And what's wrong with my avatar?  |

mxzf
Shovel Bros
1543
|
Posted - 2012.05.06 22:45:00 -
[5] - Quote
Posting in a stealth "I don't like having to run a Cyno alt" thread.
Also agreeing with Danika but too lazy to re-type all of what (s)he said. |

Simi Kusoni
HelloKittyFanclub
949
|
Posted - 2012.05.06 23:56:00 -
[6] - Quote
Cyno mechanics need some attention from CCP at some point, but I dont think the proposals in this thread are the way to go.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Im Super Gay
Hedion University Amarr Empire
54
|
Posted - 2012.05.07 00:04:00 -
[7] - Quote
Danika Princip wrote:Your corp name says everything I think about this post. Your thoughts on the op's post is "Tartarus Ventures?"
Since a cap ship travels in a straight line to the system it jumps to, you can't "hop off" at a system along the way because seldom would the straight line ever pass through another star system. Also cynoing is akin to instantaneous stargate transportation as opposed to in system warping. Suck it up and keep using those cyno alts. |

Andy Landen
Tartarus Ventures Surely You're Joking
20
|
Posted - 2012.05.07 00:05:00 -
[8] - Quote
So now we have a few good questions, so let's discuss them.
Quote:The part about appearing in local doesn't even make sense. You're not warping through systems in anything resembling a conventional sense, why would you register as being in them? A capital ship moves from point A to point B. Along the path, the capital ship may pass near enough to the systems between the two points to actually be "in" them. Sure the ship is "in jump" during the travel, but even a ship "in warp" still appears in local.
Quote:Why should it be a pain in the arse to actually use my carrier? How long should it take to jump the 13 light years I currently have the range for? Are you saying that the travel time would make it a pain? Well, assuming that a carrier "jumps" at the same rate as it warps, then it moves at 1.5 AU/s. Minus acceleration and deceleration time, that calculates to 13/1.5 or 8.6 seconds. 30s align time, 10 seconds acceleration, 10 seconds deceleration. Travel time is about 50s. And caps are slow, so you must have enough patience to handle that kind of travel time.
Quote: Why should it be impossible to predict where an opposing cap fleet is going to land, and how is that better than a cyno appearing on the overview? Why is it a bad thing that caps are slow? Why is it an issue that titans can DD caps? Why should it be possible to predict where they land? I am sure that you could easily tell me how a cap fleet warping to a location of their choosing without a cyno could be a good thing. If the slow Titan can instantly move halfway across the Eve universe, times 50 and destroy a capital fleet in the blink of an eye, who in their right mind would want to pull out their capital ships?
Quote:Why do you not have scouts? A cloaked alt in an enemy's cap staging system tells you exactly what you're facing, and allows you to plan a counter. Everyone alliance has scouts and spies. A cloaked alt can be quite useful, true. Huge supercaps dotting the Eve in-game map is also a good thing.
Quote:I won't pretend to be a capital FC, I'm just a grunt, but you pretty clearly do not understand capital ships. Or tactics. Or intelligence. Or counters. I understand all those things. Now you are just trolling. Now where is that bridge .. oh there it is .. off you go. |

Simi Kusoni
HelloKittyFanclub
949
|
Posted - 2012.05.07 00:06:00 -
[9] - Quote
Im Super Gay wrote:Danika Princip wrote:Your corp name says everything I think about this post. Your thoughts on the op's post is "Tartarus Ventures?" Since a cap ship travels in a straight line to the system it jumps to, you can't "hop off" at a system along the way because seldom would the straight line ever pass through another star system. Also cynoing is akin to instantaneous stargate transportation as opposed to in system warping. Suck it up and keep using those cyno alts. It would certainly be amusing if ships that ran out of fuel midway got stranded in deadspace.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Im Super Gay
Hedion University Amarr Empire
54
|
Posted - 2012.05.07 00:25:00 -
[10] - Quote
Do you understand the difference between AU and light years? Because 1 ly is approximately 63,240 AU. What you're describing in 3 dimensions mind you is hitting a gnat with a bullet 10 miles apart. |
|

Andy Landen
Tartarus Ventures Surely You're Joking
20
|
Posted - 2012.05.07 00:38:00 -
[11] - Quote
Im Super Gay wrote:Do you understand the difference between AU and light years? Because 1 ly is approximately 63,240 AU. What you're describing in 3 dimensions mind you is hitting a gnat with a bullet 10 miles apart. OMG, you are so right! Let me redo those calcs real quick. Thank you. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
468
|
Posted - 2012.05.07 00:53:00 -
[12] - Quote
Andy Landen wrote: A capital ship moves from point A to point B. Along the path, the capital ship may pass near enough to the systems between the two points to actually be "in" them. Sure the ship is "in jump" during the travel, but even a ship "in warp" still appears in local.
And you'd be 'in' a system for how long? Why would it even be worth coding this in?
Quote: Are you saying that the travel time would make it a pain? Well, assuming that a carrier "jumps" at the same rate as it warps, then it moves at 1.5 AU/s. Minus acceleration and deceleration time, that calculates to 13/1.5 or 8.6 seconds. 30s align time, 10 seconds acceleration, 10 seconds deceleration. Travel time is about 50s. And caps are slow, so you must have enough patience to handle that kind of travel time.
Yes, I am.
1 AU is, according to wikipedia, approximately 63,241 AU. Meaning it would take SIX DAYS to warp 13 LY Please learn how astronomical distances are calculated, and the difference between a light year and an astronomical unit.
Quote: Why should it be possible to predict where they land? I am sure that you could easily tell me how a cap fleet warping to a location of their choosing without a cyno could be a good thing. If the slow Titan can instantly move halfway across the Eve universe, times 50 and destroy a capital fleet in the blink of an eye, who in their right mind would want to pull out their capital ships? Everyone alliance has scouts and spies. A cloaked alt can be quite useful, true. Huge supercaps dotting the Eve in-game map is also a good thing.
A good thing? Yeah, for the cap fleet, it'd **** over any attempt to mount a defence though. (That, and it'd make the navigation menu an enormous pain.) Hotdrops without even a second of warning? Capfleets moving across EVE without anyone being able to spot them?
One titan cannot destroy a capital fleet. A capital fleet can easily destroy one titan.
Why is it a good thing to tell the entire universe exactly where every supercap is?
Quote: I understand all those things. Now you are just trolling. Now where is that bridge .. oh there it is .. off you go.

Quote: Even if the systems are spheres 30 AU in diameter (or whatever the largest system is)? how can a cap ship travel up to 14.625 AU with dozens of systems between the start and destination point, and NOT pass within 15 AU of any system's sun? Your assertion that a path rarely crosses within 15 AU of another sun appears difficult to believe. If you are right, then you won't show up in local, no problem. For instance, A jump between Fliet and neighboring Deven is 0.516 ly. I bet both systems are larger than that by many times. Jump past Fliet to Heydieles for a distance of 1.6 ly. Beginning at 0.516 ly from Fliet and ending at 1.136 ly from Fliet, you are bound to pass much closer to it during the jump. One of the largest distances in the Eve universe without systems between seems to be between TCAG-3 and G-M5L3 at 10.977 ly apart.
AU != LY. Learn the difference. |

Andy Landen
Tartarus Ventures Surely You're Joking
20
|
Posted - 2012.05.07 01:02:00 -
[13] - Quote
Danika Princip wrote:Quote: Are you saying that the travel time would make it a pain? Well, assuming that a carrier "jumps" at the same rate as it warps, then it moves at 1.5 AU/s. Minus acceleration and deceleration time, that calculates to 13/1.5 or 8.6 seconds. 30s align time, 10 seconds acceleration, 10 seconds deceleration. Travel time is about 50s. And caps are slow, so you must have enough patience to handle that kind of travel time.
Yes, I am. 1 AU is, according to wikipedia, approximately 63,241 AU. Meaning it would take SIX DAYS to warp 13 LY Please learn how astronomical distances are calculated, and the difference between a light year and an astronomical unit. Obviously jump drives (like FTL or hyperdrives are much faster than warp drives. 136 ly/hr yields 5.74 min to travel 13 ly. Prometheus 6 min << 6 days |

Kusum Fawn
State War Academy Caldari State
49
|
Posted - 2012.05.07 01:19:00 -
[14] - Quote
I am now intrigued by this idea of outer system safes, Stranded capitol ships, and six day warps.
lets make logistics as hard as possible for nullsec,
seeing as a large number of pilots resupply themselves through the use of carriers having to do a nullsec -> hisec jump in four days, means that they cant defend their home space and whatever it is that they are getting better be damn well worth it.
maybe then nullsec will figure out a way to become self sustaining and not rely on jita
edit one ->
Its still a bad idea- (the op)
edit two -> danika's response
would make it fun. six day warps.... bet you all would respect your industrial wings more. stage caps and supers in realistic locations, and it would stop PL in their tracks. |

Andy Landen
Tartarus Ventures Surely You're Joking
20
|
Posted - 2012.05.07 14:12:00 -
[15] - Quote
Kusum Fawn wrote:I am now intrigued by this idea of outer system safes, Stranded capitol ships, and six day warps.
...
would make it fun. six day warps.... bet you all would respect your industrial wings more. stage caps and supers in realistic locations, and it would stop PL in their tracks.
You know, you have a great point of considering the use of the warp drive outside the system. If a capital ship gets stuck between systems because it doesn't have fuel to power its jump drive for the 6 minute journey across 13 ly, then it could use its warp drive to the nearest system which would be 25.1 hours per 1 ly. The warp drive would continuously pull capacitor so that the entire amount of capacitor for the distance was not required all at once at the beginning. The warp speed could be lowered to make the ship cap stable and not require rests to regen cap. The ship simply aligns the direction that it wishes to warp and then engages warp in continuous mode. When it gets to the place it wishes to stop, then it exits warp by deactivating the continuous warp icon. A specific distance can be entered into the continuous mode warp to exit warp automatically at a certain location/system. This could be extended to all subcap ships too and I am sure they would all LOVE it! For capital ships carrying enough fuel, they should be able to jump 13 ly in about 6 minutes, including align time. |

Ganthrithor
GoonWaffe Goonswarm Federation
283
|
Posted - 2012.05.07 19:02:00 -
[16] - Quote
:cripesduck: |

Velicitia
Open Designs
925
|
Posted - 2012.05.07 19:27:00 -
[17] - Quote
... bit surprised no one has offered the counter-proposal "biomass yourself" to the OP. |

Andy Landen
Tartarus Ventures Surely You're Joking
20
|
Posted - 2012.05.08 02:32:00 -
[18] - Quote
Velicitia wrote:... bit surprised no one has offered the counter-proposal "biomass yourself" to the OP. bit surprised that you were surprised enough to trash my thread. Move along trolls, move along. Leave the intelligent discussions for those of us more experienced and intelligent pilots who have more to add to the conversation. |

XXSketchxx
Dreddit Test Alliance Please Ignore
243
|
Posted - 2012.05.08 03:27:00 -
[19] - Quote
Andy Landen wrote:We have important capital discussions here.
GUYS LOOK HOW COOL I AM, I FLY A CAPITAL |

XXSketchxx
Dreddit Test Alliance Please Ignore
243
|
Posted - 2012.05.08 03:35:00 -
[20] - Quote
Andy Landen wrote: bit surprised that you were surprised enough to trash my thread. Move along trolls, move along. Leave the intelligent discussions for those of us more experienced and intelligent pilots who have more to add to the conversation.
bahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaahahahahaah |
|

XXSketchxx
Dreddit Test Alliance Please Ignore
244
|
Posted - 2012.05.08 03:37:00 -
[21] - Quote
But seriously, it sounds like you don't know anything about capitals. |

Masterofone
2
|
Posted - 2012.05.09 00:06:00 -
[22] - Quote
Perhaps the OP would like to read what a JUMP drive actually is and why the cyno field is needed? http://wiki.eveonline.com/en/wiki/Jump_drive
"Capital ships require a jump target in order for their jump drives to lock onto and create a temporary controlled worm-hole between the origin and destination system."
You are NOT warping, you don't pass through or by any systems. You are using worm-hole technology to fold space. The Jump drive is actually a worm-hole generator and the "fuel" is to power that generator. If you don't have enough fuel for the distance you don't generate enough power and cannot open a WH. WH travel in all the sci-fi i can remember is pretty much instant, maybe a handful of seconds at best.
Now if you want to find a new use for Jump Drives - how about an overload module for self destruct, your super-cap is under attack, pinned down, your fleet beat down, help wont arrive in time? 3 minute timer and your jump drive blows up creating a temporary unstable WH where you were and does mega amounts of damage AND/OR transports ships around you to a random location (wh space, null, or low, maybe high for small ships). Maybe base the effects on the amount of fuel in the ship? And no, the pilots pod does not survive, or has a very low chance(<5%) with 100 percent chance of going through the WH if it does.
Wonder what would happen if you could turn on a jump drive while warping? Fly fast and shoot straight, find peace when you need it, war when you want it, love always and turn up the music. |

Andy Landen
Tartarus Ventures Surely You're Joking
20
|
Posted - 2012.05.09 02:02:00 -
[23] - Quote
Quote:But seriously, it sounds like you don't know anything about capitals. But seriously, sounds like you don't know anything about contributing to the OP and giving meaningful discussion to capital topics. Seriously, why do all the trolls have to come out from under their bridges when my topic comes up? People can propose new things and still know about capitals.
Masterofone wrote:Perhaps the OP would like to read what a JUMP drive actually is and why the cyno field is needed? http://wiki.eveonline.com/en/wiki/Jump_drive"Capital ships require a jump target in order for their jump drives to lock onto and create a temporary controlled worm-hole between the origin and destination system."
Too bad no nearby ships can enter the same wormhole at the same instant. Why not? Maybe because there is no wormhole. CCP has been quite clear that they do not intend to allow ships to generate wormholes. This discrepancy in their lore is not surprising, and my proposal also requires a provision in updating the lore to follow a more commonly accepted sci-fi approach to jump drives. I would also advocate the ability for ships to be alerted to incoming jumps through their ship's long range scanner. Update d-scan to provide continuous intel as a short range scanner.
The jump drive self-destruct idea seems to be a distraction from this thread, having little to nothing to do with making jump drives function like FTL drives, so let's save it for another thread.
|

Asuka Solo
Stark Fujikawa Stark Enterprises
1453
|
Posted - 2012.05.09 05:11:00 -
[24] - Quote
Danika Princip wrote:Your corp name says everything I think about this post.
This. |

Feligast
GoonWaffe Goonswarm Federation
1215
|
Posted - 2012.05.09 06:50:00 -
[25] - Quote
No. |

Jackal Datapaw
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2012.05.09 07:05:00 -
[26] - Quote
A Titian jump drive doesn't work any where close to a warp drive. For one, it limited in speed. (based on ship type and class) B, Like Masterofone said, they are basically ripping space and time apart, so they are traveling so fast, they would pop up in local, then vanish from local so fast, that you wouldn't even be able to register what happen.
Second, titans do have a counter, their cost to build, operate one, and maintain them. Second, doomsday device doesn't kill everything around them, they can only target one ship at a time, and they have an activation time of 600 seconds, do you know how long 600 seconds of doing nothing is in a 300 vs 300 man fleet?
Also, I would like to join your corp if you can support 50 titans in one battle.
Also killing a cryno user while they are in mid warp doesn't fully solve the problem as they will all just warp to the bookmark that the cryno user created just in case. |

Andy Landen
Tartarus Ventures Surely You're Joking
21
|
Posted - 2012.05.09 11:05:00 -
[27] - Quote
Jackal Datapaw wrote:A Titian jump drive doesn't work any where close to a warp drive. For one, it limited in speed, the warp drive that is. (based on ship type and class) B, Like Masterofone said, they are basically ripping space and time apart, so they are traveling so fast, they would pop up in local, then vanish from local so fast, that you wouldn't even be able to register what happen.
Second, titans do have a counter, their cost to build, operate one, and maintain them. Second, doomsday device doesn't kill everything around them, they can only target one ship at a time, and they have an activation time of 600 seconds, do you know how long 600 seconds of doing nothing is in a 300 vs 300 man fleet?
Also, I would like to join your corp if you can support 50 titans in one battle.
Also killing a cryno user while they are in mid warp doesn't fully solve the problem as they will all just warp to the bookmark that the cryno user created just in case.
I am looking to change the way jump drives work, not go over how things currently work. PS: The warp drive also bends space time. Most travel though space in the sci-fi world does that in some way or another. The FTL drive actually travels through subspace, which is a cool concept too and Eve is welcome to adopt that lore, if they wish.
We already established that interstellar travel almost never involves passing very near other systems. If a capital pilot were to drop out of jump between systems, this would illustrate the immense distances and impress all Eve pilots of the vastness of Eve.
On a side note: Cost to build, maintain, or operate is not a counter. A counter is something that an opponent can do to negate or diminish a tactic. Waiting time is not a counter either. Those are simply drawbacks. Without drawbacks, their power would be infinite. Without counters, their power remains undiminishable and unstoppable by the opponent. I am not a Titan pilot, so I don't know the costs beyond building and fuel for the bridge and jump, so feel free to mail me more info on that subject. But this thread should continue to focus on capital jump drives. |

Tchulen
Trumpets and Bookmarks
86
|
Posted - 2012.05.09 11:54:00 -
[28] - Quote
Andy Landen wrote: Too bad no nearby ships can enter the same wormhole at the same instant. Why not? Maybe because there is no wormhole. Cyno jammers do not prevent wormholes in the system. The duration of a wormhole is not dependent on the distance between systems. CCP has been quite clear that they do not intend to allow ships to generate wormholes. And the wormhole wiki page mentions nothing of jump drives.
How do jump drives work then?
Stating that no nearby ships can enter the same wormhole is incorrect. The WH that a titan creates is large enough and stable enough to accomodate other ships.
You're assuming that jump drives don't create wormholes because you're assuming that it would be the same as a wormhole in the wild (ie a naturally occuring wormhole). This isn't the case. The wormhole created by a jump drive is controlled, contained and uses a massive amount of energy to stabalize for a very short period of time (and requires fuel as well as cap energy). Therefore the wormhole created by a standard jump drive is only designed (probably due to engineering and power limits) to service the ship creating it. With a Titan, it's so much bigger, has so much more power and is large enough for all the infrastructure to create a wormhole that is both stable enough and large enough for other ships to go throught it before it does itself.
Whilst CCP might well have stated they're not going to have ships creating wormholes they mean the wormholes that persist, not the ones which are used by jump drives to shift ships around.
You've been rather vocal about trolls ruining your thread. Has it occurred to you that perhaps not all the people you perceive as being trolls are actually trolls? Some of them just think your idea isn't very good. |

Tchulen
Trumpets and Bookmarks
86
|
Posted - 2012.05.09 12:02:00 -
[29] - Quote
Andy Landen wrote: I am looking to change the way jump drives work
Why? It works fine at the moment.
Andy Landen wrote: If a capital pilot were to drop out of jump between systems, this would illustrate the immense distances and impress all Eve pilots of the vastness of Eve.
And be a giant ballache for all concerned. It would also reintroduce deep (very deep) safes which CCP has stated will not be returning to the game.
Andy Landen wrote: Travel can and should be fun and enjoyable, and include tactical and counter-tactical elements as well, which is to say allow battle and safety as well.
I'm not sure travel without incident is ever fun. There is already tactical and counter-tactical elements to travel in eve. Other than causing people extreme ballache, akin to being repeatedly shot in the groin with an automatic tennis ball server, I'm not sure what real benefit this would bring to the game. |

XXSketchxx
Dreddit Test Alliance Please Ignore
246
|
Posted - 2012.05.09 17:21:00 -
[30] - Quote
Can't get any simpler than this.
Sorry, but your ideas hardly justify discussion. They're just bad. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |