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Niomei
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Posted - 2009.04.30 06:02:00 -
[1]
Because it's a cool ship. For mission use only. (not because it's the most effective isk/hour, because it's cool & still very decent at isk/hour).
[Nightmare, faction]
Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink [empty low slot]
Pith X-Type Large Shield Booster Shield Boost Amplifier II Invulnerability Field II 2x Mission Specific Hardeners [empty medium slot] [empty medium slot]
Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L Amarr Navy Tachyon Beam Laser, Amarr Navy Multifrequency L [empty high slot] [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Drones of choice x 5
1. I am unsure what shield booster to use. Maybe go x-large? but then price goes up another billion (I suppose I shouldn't whine at this point in the price).
2. any help filling in the empty spots? (if I use 2 heavy nos in the two highs I have to use a faction pdu)
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.04.30 06:34:00 -
[2]
Plug in at least the first 5 crystal implants only using the Omega(recommended) if you have the extra billion then change hardners to suit the rats. Runs all races missions so fast it feels like being a newb running level 1 missions for the first time in a Thrasher. 
[Nightmare, Mission Spammer 9001XL] True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Domination Tracking Enhancer Domination Tracking Enhancer
Core B-Type 100MN Afterburner Pith X-Type X-Large Shield Booster Dread Guristas Invulnerability Field Gist X-Type Photon Scattering Field Gist X-Type Photon Scattering Field Gist X-Type Heat Dissipation Field Cap Recharger II
Ammatar Navy Tachyon Beam Laser, Ultraviolet L Ammatar Navy Tachyon Beam Laser, Ultraviolet L Ammatar Navy Tachyon Beam Laser, Ultraviolet L Ammatar Navy Tachyon Beam Laser, Ultraviolet L Drone Link Augmentor I Auto Targeting System II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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Niomei
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Posted - 2009.04.30 06:36:00 -
[3]
Hm, i'll definitely consider those options. Thanks.
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braxtex
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Posted - 2009.04.30 06:37:00 -
[4]
Amarr navy heatsink x 4, domination tracking enhancer.
Cal navy xl shield booster, cal navy invul x2, cal navy shield boost amps x 2, cal navy em hardener, amarr navy heavy cap booster.
Amarr tachyons x 4, caldari cloak, tractor.
No changeing hardeners required. |

Vyllana
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Posted - 2009.04.30 17:28:00 -
[5]
Edited by: Vyllana on 30/04/2009 17:28:45 You don't need those huge shield boosters. And the above setup with the cap booster is terrible, who wants to use cap boosters for a mission? The below gives tons of dps and more than enough tank.
Try this:
[Nightmare, New Setup 1] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Capacitor Flux Coil II
Pithum A-Type Medium Shield Booster Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Photon Scattering Field II [Mission Specific] Caldari Navy Shield Boost Amplifier Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Small Tractor Beam I Salvager I
Capacitor Control Circuit II Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
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Davinel Lulinvega
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Posted - 2009.04.30 17:38:00 -
[6]
4x rat specific hardeners gives better tank than 2x + 1 invuln + 1 boost amp. Also a tracking enhancer gives a better real dps increase than fourth heat sink. Other than that good standard nightmare fit.
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Kzintee
Caldari
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Posted - 2009.04.30 18:08:00 -
[7]
Low 4x AN HS 1x Tracking Enh
Mid: 2x Therm 2x EM 1x CN XLSB 1x SBA 1x Heavy Cap with 800s
Hi: 4x AN Tach
What's the problem? The Cap booster actually gives me an option to turn off my guns and tank 1000 DPS for 5-6 minutes (EFT warrior FTW) until charges run out. And it's not like it's gimping my DPS.
Rigs are all CCC simply b/c I 1-shot all cruisers anyway. EA is actually a hilarious chain to run now...I 2-shot half the navy megas and domis.
One thing I've considered was using damage rigs or painter...for some reason using +10% damage rig only boosts the DPS by 10. As far as painter is concerned...has anyone found a real use for it on NM yet? Like I said...I 1-shot most cruisers and BCs about 75% of the time...with TP I suppose I could make it 95%?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.04.30 18:32:00 -
[8]
Originally by: Kzintee One thing I've considered was using damage rigs or painter...for some reason using +10% damage rig only boosts the DPS by 10. As far as painter is concerned...has anyone found a real use for it on NM yet? Like I said...I 1-shot most cruisers and BCs about 75% of the time...with TP I suppose I could make it 95%?
The damage rigs are doing poorly because they are stacking nerfed to the heatsinks and as far as the tp is concerned unless you have a missile spammer along your built in uber tracking with a tracking enchancer will serve you better. And nothing wrong with your setup as it will be handy to tank until Concord arrives if you get an amature suicide gank after you. One of the good things about the nightmare is once you stick on a T2 xl booster with resists some tachs and some heatsinks your pretty much good to go for all level 4. The only reason you see the pimp fits is because we can and it makes level 4 missions like running a level 1 in a thrasher. 
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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Kzintee
Caldari
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Posted - 2009.04.30 18:54:00 -
[9]
Edited by: Kzintee on 30/04/2009 18:54:19
Originally by: Zeba
Originally by: Kzintee One thing I've considered was using damage rigs or painter...for some reason using +10% damage rig only boosts the DPS by 10. As far as painter is concerned...has anyone found a real use for it on NM yet? Like I said...I 1-shot most cruisers and BCs about 75% of the time...with TP I suppose I could make it 95%?
The damage rigs are doing poorly because they are stacking nerfed to the heatsinks and as far as the tp is concerned unless you have a missile spammer along your built in uber tracking with a tracking enchancer will serve you better. And nothing wrong with your setup as it will be handy to tank until Concord arrives if you get an amature suicide gank after you. One of the good things about the nightmare is once you stick on a T2 xl booster with resists some tachs and some heatsinks your pretty much good to go for all level 4. The only reason you see the pimp fits is because we can and it makes level 4 missions like running a level 1 in a thrasher. 
Ah...thanks for the rigs explanation. As far as concord...my local rarely goes above 30. We don't have ninjas in our neck of woods. Not even gonna comment on the pimp "Look at my e-peen! I have no t2 mods! My gear has more than 6 words per name for each module!" fits as I see those as pointless (esp the CN hardeners or Domi Tracking Enh with their .05% better tracking over t2)
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.04.30 19:05:00 -
[10]
Originally by: Kzintee Ah...thanks for the rigs explanation.
Np always glad to help.
Originally by: Kzintee As far as concord...my local rarely goes above 30. We don't have ninjas in our neck of woods.
With that attitude its a good thing you do have the cap booster fitted. Its gonna happen sooner or later no matter where you mission if you have it out and running where people can see it. Already had one attempt myself and my nightmare is tucked away far from all the normal faction hunter areas. 
Originally by: Kzintee Not even gonna comment on the pimp "Look at my e-peen! I have no t2 mods! My gear has more than 6 words per name for each module!" fits as I see those as pointless (esp the CN hardeners or Domi Tracking Enh with their .05% better tracking over t2)
Because I can.
Besides there is an improvement no matter how small plus I will contend with you over the usefullness of the Pith X booster as its bonus to reps is just simply orgasm inducing with a full hg crystal set. 
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.04.30 19:18:00 -
[11]
Originally by: Kzintee What's the problem? The Cap booster actually gives me an option to turn off my guns and tank 1000 DPS for 5-6 minutes (EFT warrior FTW) until charges run out. And it's not like it's gimping my DPS.
Rigs are all CCC simply b/c I 1-shot all cruisers anyway. EA is actually a hilarious chain to run now...I 2-shot half the navy megas and domis.
One thing I've considered was using damage rigs or painter...for some reason using +10% damage rig only boosts the DPS by 10. As far as painter is concerned...has anyone found a real use for it on NM yet? Like I said...I 1-shot most cruisers and BCs about 75% of the time...with TP I suppose I could make it 95%?
because cap boosters take up a lot of cargo space. and it gets annoying to micro manage it. and they cost like 3k each
and yes the damage rig only adds like 10 damage, as it is stacking nerfed with the Heat sinks.
ah, well I like the undersized complex boosters for simplicity.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.04.30 19:28:00 -
[12]
Originally by: Chainsaw Plankton ah, well I like the undersized complex boosters for simplicity.
Yes those fits are very nice to use and makes a well run and memorised level 4 mission even easier. But alas they do nothing against a suicide gank so pith x xl booster all the way for me.
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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Kzintee
Caldari
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Posted - 2009.04.30 23:25:00 -
[13]
Originally by: Chainsaw Plankton
because cap boosters take up a lot of cargo space. and it gets annoying to micro manage it. and they cost like 3k each
and yes the damage rig only adds like 10 damage, as it is stacking nerfed with the Heat sinks.
ah, well I like the undersized complex boosters for simplicity.
I'm not salvaging so I dont care about cargo space. Truth of the matter is...NM is such a powerhouse that most of the time XLSB isn't needed, cap booster is needed even less. But it's there as a precaution. Not like I can fit much else in its place.
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Niomei
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Posted - 2009.04.30 23:44:00 -
[14]
[Nightmare, CURRENT]
Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Tracking Enhancer II Tracking Enhancer II
Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Gist A-Type Heat Dissipation Field Gist A-Type Photon Scattering Field Shield Boost Amplifier II Shield Boost Amplifier II Pith X-Type X-Large Shield Booster
Amarr Navy Tachyon Beam Laser, Amarr Navy Ultraviolet L Amarr Navy Tachyon Beam Laser, Amarr Navy Ultraviolet L Amarr Navy Tachyon Beam Laser, Amarr Navy Ultraviolet L Amarr Navy Tachyon Beam Laser, Amarr Navy Ultraviolet L True Sansha Heavy Nosferatu Auto Targeting System II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
This is what I ended up fitting so far. Zero problems dps or tank wise for any missions thus far. :D
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.04.30 23:47:00 -
[15]
*claps*
Well done and gives your Nightmare some great pimp value without breaking the bank.
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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Sonreir
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2009.05.01 06:53:00 -
[16]
Here's the setup I use:
Highs: 4x Amarr Navy Tachyons 1x Tractor Beam
Mids: 2x Pithii B-Type Small Shield Booster 2x Photon Scattering Field II 2x Heat Dissipation Field II 1x Shield Booster Amplifier II
Lows: 2x Amarr Navy Heat Sink 3x Power Diagnostic System II
Rigs: 3x Capacitor Control Circuit I
Drones: 5x Hobgoblin II 5x Hammerhead II
I can clear Sansha Blockade in about 17 or 18 minutes with this setup. I group the tachtons into two groups of two and it's not uncommon to insta-pop cruisers and battlecruisers. Volley damage is around 6000 against Amarr-typed rats.
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Davinel Lulinvega
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Posted - 2009.05.01 08:15:00 -
[17]
You guys are aware that t2 guns with spec 3 are better than faction right?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.05.01 08:23:00 -
[18]
Originally by: Davinel Lulinvega You guys are aware that t2 guns with spec 3 are better than faction right?
The Nightmare has no cap use bonus and cap use is horribly high with T2 tachs. Faction tachs have nearly identical dps as t2 when you use t1 or faction crystals plus they also use much less cap and have better fittings. Add in an xl booster and it gets even worse so you need to save every scrap of cap you can.
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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Kzintee
Caldari
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Posted - 2009.05.01 15:39:00 -
[19]
Originally by: Zeba
Originally by: Davinel Lulinvega You guys are aware that t2 guns with spec 3 are better than faction right?
The Nightmare has no cap use bonus and cap use is horribly high with T2 tachs. Faction tachs have nearly identical dps as t2 when you use t1 or faction crystals plus they also use much less cap and have better fittings. Add in an xl booster and it gets even worse so you need to save every scrap of cap you can.
I bought me t2 tachs and I'm gonna try to test it out. EFT says I'll be out of cap in 6 minutes just shooting and running resists. 7 minutes if I use CN resists. But...whole 50DPS is on the line (with lvl4 skill)!!!
And I don't actually think lvl3 is required to break even. Looking at my stats, t2 and AN tachs are identical which means even lvl1 adv beams gets you higher DPS. Could be wrong though.
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Fon Revedhort
Monks of War United Legion
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Posted - 2009.05.01 18:26:00 -
[20]
Originally by: Vyllana Edited by: Vyllana on 30/04/2009 17:28:45 You don't need those huge shield boosters. And the above setup with the cap booster is terrible, who wants to use cap boosters for a mission?
Any decent Nightmare pilot actually.
Originally by: Vyllana Edited by: Vyllana on 30/04/2009 17:28:45 The below gives tons of dps and more than enough tank.
Try this:
[Nightmare, New Setup 1] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Capacitor Flux Coil II
Pithum A-Type Medium Shield Booster Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Photon Scattering Field II [Mission Specific] Caldari Navy Shield Boost Amplifier Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Small Tractor Beam I Salvager I
Capacitor Control Circuit II Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
Crappy setup. Not really a match to even a semi-decent cap-injected one. ---
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Splinter 07
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Posted - 2009.05.02 09:04:00 -
[21]
Can i ask why tachs? ive found that in other ships they cant hit for crap in close range missions... Also is low 80% across the board on this ship good?
I have L: 3x amarr navy heat sinks / 2x domination tracking enhancers
M: 4x caldari navy invul fields 1x caldari navy X-L shield booster / Gist A type heat and photon fields (active)
H:4 Amarr navy mega pulse /tractor / salvager.
I get 81% as my lowest resist and 85% as my highest according to eft, i havent bought the ship or fittings yet...
wha tdo you think?
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Washell Olivaw
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Posted - 2009.05.02 12:27:00 -
[22]
Originally by: Splinter 07 Can i ask why tachs?
Gank vs tank. And the nighmare really shines with a gankfit.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Chaos Dreams
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Posted - 2009.05.02 13:38:00 -
[23]
Originally by: Splinter 07 Can i ask why tachs? ive found that in other ships they cant hit for crap in close range missions...
Nightmare has a +7.5% to large energy tracking per caldari BS level. Other BS's don't.
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Dalts
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Posted - 2009.05.02 15:00:00 -
[24]
The tracking bonus that the Nightmare gets means Tachs track nearly as well as pulses anyway, with much better projectable gank. Although Scorch pulses can hit out to 45km or so, you are doing reduced damage. With tachs you are hitting at that range with AN Multis still. It also means that on the longer range missions you can kill things much sooner. Oh and the fitting with 4 Caldari Navy Invuls, waste of slots and ISK. You are going to be paying out 1.3 bil or so for them, and the stacking nerf is hitting the 3rd somewhat and the 4th alot. Use faction specific hardners and use your ISK on something more worthwhile.
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Gay O'rly
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Posted - 2009.05.03 09:00:00 -
[25]
Originally by: Fon Revedhort
Originally by: Vyllana Edited by: Vyllana on 30/04/2009 17:28:45 You don't need those huge shield boosters. And the above setup with the cap booster is terrible, who wants to use cap boosters for a mission?
Any decent Nightmare pilot actually.
Originally by: Vyllana Edited by: Vyllana on 30/04/2009 17:28:45 The below gives tons of dps and more than enough tank.
Try this:
[Nightmare, New Setup 1] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Capacitor Flux Coil II
Pithum A-Type Medium Shield Booster Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Photon Scattering Field II [Mission Specific] Caldari Navy Shield Boost Amplifier Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Small Tractor Beam I Salvager I
Capacitor Control Circuit II Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
Crappy setup. Not really a match to even a semi-decent cap-injected one.
You do realize DPS >>>> whatever tank you feel is required to fit a cap booster. So far I haven't even turned the shield booster on in roughly 50% of missions. And never had to permarun it. Hell, I'm toying around with throwing 3 LSE IIs on it and just having a stupid huge buffer, because everything drops so fast. I can't see why you'd ever think a cap booster would be required, let alone somehow make a setup magically better than one already running 4 heat sinks. Volley damage is king in this ship. Unless your cap booster kills rats too
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Leandro Salazar
Better Dead Then Smeg
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Posted - 2009.05.03 10:45:00 -
[26]
The cap booster makes you not need 2 CRs and that flux coil. So you have two more slots to dedicate to gank assist mods like tracking stuff or a sensor booster (Especially in a ship that ganks like a Nightmare, cutting down lock times prolly saves you more time than almost any other measure...). And if you are reading this, you have arrived at the signature without noticing...
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Fon Revedhort
Monks of War United Legion
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Posted - 2009.05.03 11:07:00 -
[27]
Edited by: Fon Revedhort on 03/05/2009 11:08:13
Originally by: Gay O'rly
Originally by: Fon Revedhort
Originally by: Vyllana Edited by: Vyllana on 30/04/2009 17:28:45 You don't need those huge shield boosters. And the above setup with the cap booster is terrible, who wants to use cap boosters for a mission?
Any decent Nightmare pilot actually.
Originally by: Vyllana Edited by: Vyllana on 30/04/2009 17:28:45 The below gives tons of dps and more than enough tank.
Try this:
[Nightmare, New Setup 1] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Capacitor Flux Coil II
Pithum A-Type Medium Shield Booster Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Photon Scattering Field II [Mission Specific] Caldari Navy Shield Boost Amplifier Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Small Tractor Beam I Salvager I
Capacitor Control Circuit II Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
Crappy setup. Not really a match to even a semi-decent cap-injected one.
You do realize DPS >>>> whatever tank you feel is required to fit a cap booster. So far I haven't even turned the shield booster on in roughly 50% of missions. And never had to permarun it. Hell, I'm toying around with throwing 3 LSE IIs on it and just having a stupid huge buffer, because everything drops so fast. I can't see why you'd ever think a cap booster would be required, let alone somehow make a setup magically better than one already running 4 heat sinks. Volley damage is king in this ship. Unless your cap booster kills rats too
I'd take my current 3 hs setup with 42 km optimal and 0.04 tracking with Multifrequency over that any day of the week. The 4th hs means nothing when you have no extra tracking/optimal modules. Heck, the setup above doesn't even have an AB 
lol @ 3 LSEs btw. You're already wasting almost as many slots as it's required to have a tank. Adding some resist modules (you'd use at least one, wouldn't you?) will get you at least 4-5 slots used up. ---
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Gay O'rly
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Posted - 2009.05.03 12:10:00 -
[28]
You can easily run a large booster with a single cap recharger II in the mids and a PDU in a low for as long as it's ever needed, unless you go aggro crazy. Still trying mine out to see if throwing extra tracking beyond a TE II in the lows is worth it, I don't seem to have any problems laying solid volleys down on small ships until they get into close orbit, and at that point it doesn't matter how many tracking mods I throw at it, I'm not going to hit them. Drones need something to do anyway.
Sensor booster would be nice, but don't see it being required nor saving a ton of in mission time. If the frigs are out at range you have plenty of time to lock and alpha as they MWD in, if they are close sometimes I don't even bother locking as drones AI has been pretty good to me about working on a target together. And I haven't had an issue with rats spawning outside base scan range.
Might have been 2 LSE IIs, I was going EFT crazy on a whim Still, the general idea holds, you blow the snot out of everything before needing a heavy tank is even required in most missions
What is this pro cap booster setup that is so above and beyond other setups in this thread?
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Ranvaldy
Amarr
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Posted - 2009.05.03 12:26:00 -
[29]
This is the Nightmare im using atm without any problems vs sanshas/bloods ofc [Nightmare, Tachs] Amarr Navy Heat Sink Amarr Navy Heat Sink Amarr Navy Heat Sink Tracking Enhancer II Tracking Enhancer II
X-Large C5-L Emergency Shield Overload I Cap Recharger II Cap Recharger II Cap Recharger II Photon Scattering Field II Photon Scattering Field II Heat Dissipation Field II
Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Tachyon Beam Laser II, Amarr Navy Multifrequency L Amarr Navy Large EMP Smartbomb Amarr Navy Large EMP Smartbomb
Capacitor Control Circuit II Capacitor Control Circuit I Capacitor Control Circuit I
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Fon Revedhort
Monks of War United Legion
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Posted - 2009.05.03 12:46:00 -
[30]
Originally by: Gay O'rly Edited by: Gay O''rly on 03/05/2009 12:34:24 You can easily run a large booster with a single cap recharger II in the mids and a PDU in a low for as long as it's ever needed, unless you go aggro crazy.
and the point in using cap recharger and PDU with the Large booster when you can run Cap Booster and XL SB instead is?..  ---
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