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Atropos Kahn
Caldari Solarflare Heavy Industries Doctrine.
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Posted - 2009.04.30 13:45:00 -
[1]
Many of you who have been in game long enough to know the cyclical nature of corps and alliances. One month you might have huge participation, lots of friends online, everyone luvin on each otherà then the next monthà everyone is gone, or complaining about this and thatà which turns around the next month with everyone luvin on each other again.
My question to you is what makes your corp / alliance successful? But more importantly, what do you do to make your corp / alliance successful? Do you screen members for similar game play? Is having a strong CEO the key? Do you offer members anything special?
From my own experience, success is a mixture of strong leadership, goals, and fun factor.
So, what do you think makes your corp/alliance more successful compared to others you have experienced? If you are practicing some exotic or ôOut of the Boxö approach to your corp/alliance management the better.
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Jebidus Skari
Amarr Comply Or Die Retribution.
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Posted - 2009.04.30 14:19:00 -
[2]
Edited by: Jebidus Skari on 30/04/2009 14:22:21 Space/Sov thats it plain and simple..Eve is so fickle..As soon as you lose space your members disappear so quickly...Infact how mnay alliances disband as soon as they lose space ALOT.
Lets see
Pure over 1000 members lost space disbanded Hydra the same Triumvirate Smash Roadkill Bruce
As soon as they lost space everyone left. Im sure they are more..)
.they dont even continue as an alliance, just shows that really they are not an 'alliance' . one for one and err one for one..
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Moon Kitten
Gallente GoonFleet GoonSwarm
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Posted - 2009.04.30 14:46:00 -
[3]
:10bux: |

Teschan
Amarr Quam Singulari
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Posted - 2009.04.30 14:59:00 -
[4]
Interesting Question.
From recent experience:
Puppet Masters fell to pieces maybe due to the rate of growth, people not knowing who each other were, not good enough communication and people maybe just didnt like each other. The "Super" Puppet masters burned out very fast.
Force of Evil on the other hand, in its second incarnation enjoyed great success at the very start and unity under Crax McGee who, other than the fact upset a lot of people at the end - was a good FC and could rally people together. This made for extreme success and FOE was never the same after he left. Very similar to TRI mk2 and the departure of twinkey.
Quam have been a rock as a corporation now for around 6 years but maybe as a corp are unique. Quam are trying new things all the time, know exactly who each other are, are used to and understand each other and even meet up once a year every november in the UK where we book a conference room and get extremely drunk and eve it up. Quam consists of 1 CEO and 7 or so Directors which change round to ensure there is always a director on at any given time. I think the key to that success is the established friendships and organisation.
Generally I think the 1 consistant factor in the successes and the fails is balancing ambition with having fun. Without the fun - theres no point and without direction there's no game. Just my thoughts.
crockp0t's C4w3 Rap Beat Extravaganza: http://dl.eve-files.com/media/0902/C4w3_Rap_Beat_Extravaganza.mp3 |

Sionn Klorgh
Minmatar The Collective Against ALL Authorities
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Posted - 2009.04.30 15:08:00 -
[5]
Knowing where your family lives 
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Richyp
Gallente GoonFleet GoonSwarm
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Posted - 2009.04.30 15:16:00 -
[6]
Edited by: Richyp on 30/04/2009 15:15:55 buttes EDIT: and donges
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Gerdan BloodELF
Minmatar Shade. Cry Havoc.
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Posted - 2009.04.30 15:16:00 -
[7]
Lt jester :)
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Talzaris
Gallente GoonFleet GoonSwarm
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Posted - 2009.04.30 15:29:00 -
[8]
Edited by: Talzaris on 30/04/2009 15:29:02 http://www.tentonhammer.com/node/66701
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Anuqet
Minmatar The Illuminati. Pandemic Legion
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Posted - 2009.04.30 15:39:00 -
[9]
Edited by: Anuqet on 30/04/2009 15:39:25 Leadership - In the end it doesn't come down to individual piloting skills, it's about having one or more leaders who can motivate and rally the huge amount of ***gots that are in your alliance (Molle, Seleene, Tyrrax, Evil Thug etc etc). When the leaders stop leading or leaves the alliance fail (Seleene, Super Twinkey, Tyrrax).
Incompetent enemies - When fighting someone who constantly loose, your participation will double (Tri vs Hydra, Pl vs Bruce, AAA vs IAC, Goon vs smash/roadkill).
I guess recruiting people who are dedicated and not useless is a bonus as well.
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Nick Curso
Caldari Black Nova Corp KenZoku
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Posted - 2009.04.30 15:54:00 -
[10]
Me |
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Brmble
Minmatar GoonFleet GoonSwarm
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Posted - 2009.04.30 15:55:00 -
[11]
posting, and lots of it |

Tsing Tu
Gallente International House of PWNCakes Libertas Fidelitas
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Posted - 2009.04.30 16:11:00 -
[12]
Originally by: Anuqet Edited by: Anuqet on 30/04/2009 15:39:25 Leadership - In the end it doesn't come down to individual piloting skills, it's about having one or more leaders who can motivate and rally the huge amount of ***gots that are in your alliance (Molle, Seleene, Tyrrax, Evil Thug etc etc). When the leaders stop leading or leaves the alliance fail (Seleene, Super Twinkey, Tyrrax).
Incompetent enemies - When fighting someone who constantly loose, your participation will double (Tri vs Hydra, Pl vs Bruce, AAA vs IAC, Goon vs smash/roadkill).
I guess recruiting people who are dedicated and not useless is a bonus as well.
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Tsing Tu
Gallente International House of PWNCakes Libertas Fidelitas
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Posted - 2009.04.30 16:18:00 -
[13]
bah... damn forums timed out heh...
I don't think the AAA vs. IAC example there is really accurate. Yes, IAC lost cap fights because we just couldn't compete with their numbers. In conventionals we actually held our own, until AAA decided they'd had enough and brought in theur titans.
It's been the better part of a year since the collapse of IAC so it's not worth digging up all the mud to throw around again. All I'll say is in my opinion the fall of IAC was due to leadership, and not just Hachou.
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Orree
Gallente Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.30 17:38:00 -
[14]
Active, rational, steady, mature leadership and the will to selectively recruit like-minded individuals and weed out those who don't fit in.
Other things are needed, of course...goals, common bonds/shared ethos and the like, but this is the basis that is needed.
FOTM-chasers will always fail.
"How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

Play Dead
Gallente Altruism. Avarice.
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Posted - 2009.04.30 17:45:00 -
[15]
I find verbal abuse to be the Swiss Army Knife of leadership. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |

LadyScarlet
Minmatar Destructive Influence KenZoku
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Posted - 2009.04.30 17:56:00 -
[16]
common goals lots of targets entertainment ops ( those you do while drunk or just for the lolz) active leadership
at the end of the day sit for hours playing poker and hanging out instead of just logging a in and out only for a called op
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Triff
Caldari Malevolent Evolution The Church.
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Posted - 2009.04.30 18:02:00 -
[17]
Originally by: Teschan
Force of Evil on the other hand, in its second incarnation enjoyed great success at the very start and unity under Crax McGee who, other than the fact upset a lot of people at the end - was a good FC and could rally people together. This made for extreme success and FOE was never the same after he left. Very similar to TRI mk2 and the departure of twinkey.
I really think this is it, of course you want a group who share the same mentality about the game wether it be to mine the **** out of some belts or beat the crap out of anything that moves. Even if its just for the further development of the corp, alliance or coalation there needs to be this unity. As teschan has said without a person who can comit the time and effort into driving the group of players then it will fail.
Throughout eve on the most part I have played with the same small player base (Celts/KOS and even a point in Quam!), we held the same views on what we wanted to do and achieve. The only difference in different time periods was that one person who actualy made the effort to get people to do something. Getting the vets to stop ship spinning and moaning about the old days and getting the new***s energy and excitement focused in the right direction is a lot of work.
tl;dr - You need a like minded group with a driving force behind it pushing them forward.
Triff
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Saint Shadow
Amarr Altruism. Avarice.
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Posted - 2009.04.30 18:24:00 -
[18]
The sum of all powergrid a corp/alliance produces is relative to how strong they are. __________________ 0.0 bound... |

Gaius Capua
Amarr The Illuminati. Pandemic Legion
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Posted - 2009.04.30 18:34:00 -
[19]
NAPing most of Eve and only fighting weak alliances in risk free pvp.
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HellsRazor
Caldari Interstellar eXodus BricK sQuAD.
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Posted - 2009.04.30 18:45:00 -
[20]
Well, as a corp IEEX has generally never had a problem with recruiting I dont think, even when we leave/ told to leave ;p alliances. I contribute that as just trying to have fun and scooter1 and the other leaders/ FC's to provide a direction to aim our angry drunks and stoners.
So... you simply need a SCOOTER1 and a good recruitment program near an AA meeting.
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Roy Awesome
Gallente Guiding Hand Social Club Privateer Alliance
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Posted - 2009.04.30 18:48:00 -
[21]
We have Tyrrax Thorrk. and Istvaan. They are cool bros. -Roy Awesome
Now a CCP Navigator certified main! |

torN Deception
Caldari GoonFleet GoonSwarm
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Posted - 2009.04.30 18:52:00 -
[22]
Originally by: LadyScarlet common goals lots of targets entertainment ops ( those you do while drunk or just for the lolz) active leadership
What makes my alliance successful is how it destroyed your alliance  |

Rakshasa Taisab
Caldari Sane Industries Inc. United Freemen Alliance
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Posted - 2009.04.30 19:04:00 -
[23]
Pink Pony replacement policy, for when they get worn out.
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Guru
Caldari Woopatang Primary.
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Posted - 2009.04.30 19:04:00 -
[24]
The first thing you have to think about.. is what you consider success?
Is success taking all that space and holding it? Is success having 1000+ members? Is success filling your corp wallet with lots of isk? Is success the ability to get in a 10 man gang and kick some ass!? Maybe success is just having some good friends to fly with.
How successful you are is determined by what your goals are, and not by what other corps or players dictate.
Ones you can decide what you are trying to achieve, then you can take the proper steps to achieving it.
To give some general thoughts though.. as it relates to us. Strong leadership is very important. If there is a strong leadership, anything is possible. Keeping it fun is important. Determination,common sense,communication are all important. The ability to see thing through... even if its tough. Deal with things, don't ignore them because its easier. :)
Mind Over Matter: If I dont mind it dont matter.
http://www.eve-woopatang.com |

ThroatWarbler Mangrove
Caldari Blueprint Haus Shadow of xXDEATHXx
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Posted - 2009.04.30 19:05:00 -
[25]
IME, Failing alliances usually go like this:
1) Alliance "A" composed of a close group of corps attack weak Alliance "B", composed of dysfunctional corps. Alliance B collapses, leaving Alliance A with a load of space they don't have the numbers to defend. 2) Alliance A goes on a massive recruiting spree to pad out the membership 3) New members/corps share little in common with the core group, and often have different agendas 4) Bad blood develops, core group suffer from burnout and new corps have little motivation. Membership leakage from the founder corps begins 5) Now Alliance A is down on motivation, founder members and communication, they in turn are attacked by the more close-knit Alliance "C" 6) Alliance A failure cascades, leaving Alliance C with their space, and the cycle begins again.
Clearly, in order to be a success it is better to avoid massive recruitment in order to keep space. Either that or have some "hook" that means that new members immediately identify with "the cause", so that they are motivated to pull together. That can range from brilliant FCs to novel beer fleets or even things like national identity.
Babble over... |

rEborp
Minmatar GoonFleet GoonSwarm
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Posted - 2009.04.30 19:09:00 -
[26]
Quality posts.
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Lt Jester
Caldari Shade. Cry Havoc.
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Posted - 2009.04.30 19:10:00 -
[27]
Play counterstrike when camped in :P
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Garion Thorongmor
Caldari Universalis Imperium OWN Alliance
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Posted - 2009.04.30 19:21:00 -
[28]
I have been in corps and alliance big and small. One hallmark of success is good leadership and good members. Sounds easy but it is not, for leadership often burns out and members begin to think of greener pastures. We can hopefully avoid that for like Quam, all the directors, and there are a lot, know each other in RL. As a recruiting director all I can do is try to get a feel of the personality of recruits, make sure they knows the pitfalls of being in a 0.0 alliance, and encourage make sure they know the responsibility of being in a 0.0 alliance. Slackers and carebears are asked to leave before we kick them out, leaving a core group of mature, fun, yet responsable pilots.
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Quebber
Caldari Cursed Souls Vort3x.
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Posted - 2009.04.30 19:23:00 -
[29]
leadership is key! if they have become RL friends then u are usually off to a winner - and the banter is way better 
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Dorina
Gallente Black Serpent Technologies Aggression.
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Posted - 2009.04.30 19:59:00 -
[30]
Leadership with allot of JR officers to even out workload, and allot of commnucation to your members is key.
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