| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.05.09 19:44:00 -
[1]
Originally by: 5pinDizzy Edited by: 5pinDizzy on 09/05/2009 17:19:23
Yeah but you have to remember Eve is a metagame. Alt for this alt for that.
Whereas most other games just need a single account to be successful and on a level playing field.
300,000 subscribers for eve in real terms of actual individual people is probably more like 80,000 subscribers.
You're implying that the average player has 4 accounts.
Yeah, I think not.
|

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.05.09 19:47:00 -
[2]
Originally by: Pyrostasis Didnt CCP release some numbers a while back saying alts were less than 20% of the pop?
IIRC, that was only for credit card subs. There's no easy way to tell for GTC subs.
0.0 alliance members tend to be alt-heavy. Empire dwellers not so much.
|

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.05.09 22:27:00 -
[3]
Originally by: shwarzkauph I awaiting the arrival of Star Wars The old Republic to get released. So far, the game looks to be awesome. Its being developed by Bioware, anything from Bioware is awesome.
That may be the game I leave EVE for. Ive played EVE since the beginning, May '03. Seen it all. Done it all.
EVE is a Great game and Deserves and has earned all the achievements and praise they have gained.
I hope the new star wars MMO is good - a little competition will do EvE nothing but good.
|

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.05.10 12:54:00 -
[4]
Originally by: Guttripper In my opinion, it seems the latest batch of games attempt to have "everything" all at once. There is no gradual building stages upon a concrete foundation - the skysc****r is being built on swampy lands. Whereas older games like EverQuest, and to an extent, my nearly three years of EVE, were a gradual release of expansion materials for the game. Earlier this week, we celebrated EVE being six years old. If everything involved with the game today, and potential future materials were released all at once six years ago, then would the game have survived, or crashed and burned like the latest batch of games?
And would a player base of today accept a simpler game like the very early days of EverQuest and EVE and wait for it to grow? Or are these developers of today's new games under the impression and pressure to ~dump~ everything into the pot at once and hope for a good stew, especially when it seems society as a whole seeks instant gratification before the next big thing tomorrow? Whereas CCP is slow in altering aspects in the game, how many other threads appear demanding CCP change something now?
That's a pretty good point. Mechanics that are good for 50k new players are different from the mechanics that are good for 300k older players
|

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.05.10 21:26:00 -
[5]
Originally by: ShadowMaiden 300k for EvE, 8 million for WoW.
and someone in this thread said EvE isn't a niche game?
...there was me thinking that MMO players had no understanding of irony.
Examples of "non niche" MMOs include?
|
| |
|