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Threv Echandari
Caldari K Directorate
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Posted - 2009.05.11 01:01:00 -
[1]
Edited by: Threv Echandari on 11/05/2009 01:01:25 Will the new Walking in Stations Engine allow for that kind of creativity with respict to machinima? John Rourke made some interesting comments concerning the "look and feel" of CS looking "dated" once WIS come out. Will you be doing anything extra that will make his life (an other would be movie makers) live easier on that front?
---------------------------------------- Happiness is a Wet Pod
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Cors
It's A Trap
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Posted - 2009.05.11 02:02:00 -
[2]
be nice if they released some sort of a kit folks can download that allows them to walk around in stations while being able to position the char's bodies for films like this.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.05.11 05:02:00 -
[3]
Log on xx amount of actors on SiSi, do your thing? Then it would be like a real movie, with actors playing out the script both in body and in voice. _________________ - Rivqua - --- R.E.P.O. --- |

Lord Windu
Amarr
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Posted - 2009.05.11 05:16:00 -
[4]
Would be beneficial to CCP to make it easier and better for those who want to make these short movies and such, after all the more quality looking videos floating around on the net based in the Eve world would be more publicity for the game long term. ☺ A Kirra Liu Presentation. Will give cyber for GTC ☺ |

Grek Forto
Malevolent Intentions
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Posted - 2009.05.11 06:35:00 -
[5]
I doubt we'll be able to do as much as in Garry's Mod. But would still be cool if some kind of support for machinima was released.
Originally by: Stitcher It's "Caldari", not "Caldarians". One Caldari, three Caldari, all the Caldari are doing Caldari things using Caldari tools in a Caldari way.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.05.11 08:34:00 -
[6]
Originally by: Grek Forto I doubt we'll be able to do as much as in Garry's Mod.
Sets and filming were done in the Source SDK, not Garry's Mod, just FYI. I highly doubt Garry's Mod is even capable of what was produced.
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Ix Forres
Caldari Vanguard Frontiers Sc0rched Earth
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Posted - 2009.05.11 08:39:00 -
[7]
Originally by: Kyoko Sakoda
Originally by: Grek Forto I doubt we'll be able to do as much as in Garry's Mod.
Sets and filming were done in the Source SDK, not Garry's Mod, just FYI. I highly doubt Garry's Mod is even capable of what was produced.
I worked on a few Garry's Mod machinima projects in a past life and you _could_ achieve all of what Clear Skies 2 does, with the exception of the characters (conversations, gestures) and custom levels. That has to be done in the SDK using the appropriate tools. Designing levels has to be done in the SDK too using tha Hammer level editor; trying to achieve the same thing using purely GMod would be insane at best. 
Oh, and GMod has no persistence- HL2 Vanilla isn't the most stable platform in the world, let alone some horrific mod with an unending stream of tools bolted onto it to make it useful... you'd end up crashing more often than getting a scene filmed. On one short film I worked on we took about 4 hours to prep a scene only to have it crash, and that one take eventually took 20 hours to produce, not including custom level/prop design. -- Ix Forres EVE Application Developer ISKsense | EVE Metrics (NEW) | I Tweet |
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