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Xorv
Questionable Acquisitions
310
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Posted - 2012.05.09 19:56:00 -
[1] - Quote
CCP Affinity wrote: The original goals for Incursions were to provide group game play, high end PvE opportunities and high risk content. I would like them to eventually be at a point where they have a high enough risk to warrant a high end reward. I would also like the incentives to come from a growing community but a place to experience a PvP like style of gameplay within a storyline setting. I will provide more info on this after we sort out the short-term problems.
High risk content and a PvP like style gameplay will only come from fully opening up Incursions to PvP. It's stating the obvious, but it needs to be said, as your current High Sec Incursions completely fails in this regard.
Storyline would be great, but what we have is PvE Raiders farming for shinny loot, and little else. There needs to be a real chance of an Incursion winning and that having real consequences on everyone. Players ought to be able to fight on the side of the Sansha.
Short term you should remove Incursions from High Sec or nerf its income even further. Long term, you really need to go back to the drawing board. Give us dynamic story/lore driven content intertwined with player conflict that works with the Sandbox nature of EVE, not against the Sandbox and player conflict driven nature of EVE.
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Xorv
Questionable Acquisitions
311
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Posted - 2012.05.09 21:46:00 -
[2] - Quote
Vaal Erit wrote:CCP Affinity wrote:
The original goals for Incursions were to provide group game play, high end PvE opportunities and high risk content. I would like them to eventually be at a point where they have a high enough risk to warrant a high end reward. I would also like the incentives to come from a growing community but a place to experience a PvP like style of gameplay within a storyline setting. I will provide more info on this after we sort out the short-term problems.
Couldn't agree more. Not enough risk in the Incursions atm. You've probably already figure this out but most of the "Incursion community" are only concerned with farming tons of isk for no risk. You're going to have to burn them down and start over with a new community.
This is an important aspect to the issues of Incursions that CCP developers need to understand. The High Sec Incursions "Community" is not the same as the EVE community. In fact the vision of EVE held by High Sec Incursion players is often diametrically opposed to the vision of EVE held by much of the rest of EVE's players. CCP needs to tread very carefully, appeasing the demands of Incursion players is likely to lose CCP credibility and good favor with larger parts of EVE's player base.
Lyron-Baktos wrote: How so? Incursions are very similar to how PVP works. You have your support ships, main DPS ships and logi ships. FC calls out primaries and secondaries. you have to watch range for shooting and staying in logi range.
There is only so much you can do with AI but I feel Incursions are a very good step to showing players how PVP works. CCP could add in more randomness I guess.
The day I can play EVE and the AI and game design is so good I can't tell the difference between an NPC and a Player will be the day I agree with your argument above. Also, if it really was so similar to PvP, why is there any objection to injecting real PvP into the mix?
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Xorv
Questionable Acquisitions
313
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Posted - 2012.05.10 23:34:00 -
[3] - Quote
Asmodes Reynolds wrote:The best, and only solution that I can see to this problem is to compromise: I proposed two options:
#1. For high-sec incursions Suspend Concorde/faction police response in incursion systems, while leaving all the rest of the penalties (sec status, GCC, ), and make them function exactly the same as low sec/null sec but a minor difference in pay out somewhere between 90-100% of what you would get in low-sec.
This would add virtually the same risk but still allow for additional safety (do to the one hit kill guns on stations and Gates) and you can give one of the fancy messages saying that Concorde will not protect you when you try and jump into the Consolation.
#2: the high-sec incursions as they are currently, as far as payouts are concerned
-Reduce Concorde's response to the point that they can be tanked, with a reasonable amount of logistics (old Concorde -Someone remind me which patch that changed that.. it's been too long. The rest of Concorde is busy trying to defend the surrounding area and they can't ask for more support ships because of the system being jammed. If the fluff is what you're concerned about.
- This would allow there to be a measurable amount of risk in comparison to the low sec/null sec counterparts, while still giving a reasonable of amount of additional safety. While still allowing up a determined and well organized player force to disrupt operations. (To keep servers from crashing limit the amount of NPC's that can spawn in the system at one time.)
- give a fancy message when people try and jump into hi sec incursion system about the reduced presence of Concorde
Both options, would allow incursions to become a True event with far-reaching consequences (trade routes would have to be redirected . Depending on where the incursion spawned possibly cutting off safe access whole sections of hi sec from each other. Crating interesting short-term market/industrial Opportunities for quick acting opportunistic player.
I personally think option #2 would be the more dynamic and balanced option, I believe was a little bit of tweaking, you could reasonably balance the risk versus reward situation. While Creating creating interesting and dynamic environment that can be found nowhere else in the in the universe.
These are more or less reasonable suggestions.
I think it would be better if there was CONCORD and Local Navy ships in the system, but they're the equivalent of Sansha ships, not the buffed you automatically lose versions in the rest of HS.
Also if there are Security hits they should not be based on the systems regular security rating, but considerably lower to account for the new security status.
In addition players should be able to side with the Sansha and gain Sansha LPs for killing CONCORD, Navy, and Incursion runner ships. Would be even more awesome if Sansha generated wormholes that link Sansha NPC Null to every active Incursion system or constellation. That way players can live out in Sansha space with -10 security and still invade High Sec alongside their Sansha alies without stooping to the usual shenanigans required for outlaws to operate in High Sec.
This would be exciting gameplay for all involved, be lore/story driven, and also justify the high rewards High Sec Incursioners feel they need without crapping in the Sandbox and screwing over the rest of the playerbase.
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Xorv
Questionable Acquisitions
313
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Posted - 2012.05.10 23:42:00 -
[4] - Quote
CCP Affinity wrote: I'm not convinced removing concord is something I want to do ;) Definitely not for the short term june/july fix and probably not long term either. However, keep your suggestions and feedback coming, want to get as much as possible.
So how are your going to balance High Sec Incursions benefit of being largely risk free due to CONCORD protection with Income sources from other areas of the game, Low Sec, Null and WH space that have no such security? Surely this would require further nerfs to High Sec Incursion income, not reversals of the recent moderate nerfs?
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Xorv
Questionable Acquisitions
313
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Posted - 2012.05.10 23:58:00 -
[5] - Quote
CCP Affinity wrote:Xorv wrote: So how are your going to balance High Sec Incursions benefit of being largely risk free due to CONCORD protection with Income sources from other areas of the game, Low Sec, Null and WH space that have no such security? Surely this would require further nerfs to High Sec Incursion income, not reversals of the recent moderate nerfs?
That is a discussion we will have at a later date - a change as drastic as removing CONCORD is not one I would take lightly and definitely not for the short-term fixes this thread is about. After we have those out of the way I will start a long-term re-design thread and we can pick this topic back up.
That's understandable, as the changes I imagine would be a lot of work on CCPs part. However, that still does not justify leaving High Sec Incursions income out of balance with the rest of the game in the meantime. I hope you take that into consideration in any short term fixes you implement. Perhaps you can reverse the nerfs on Null and Low Sec Incursions, and leave the changes to HS Incursions in place and perhaps add a few additional downward adjustments in income there.
Anyway, thanks for the reply.
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Xorv
Questionable Acquisitions
313
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Posted - 2012.05.11 00:30:00 -
[6] - Quote
Tyberius Franklin wrote: The profitability of highsec incursions was and is now more so a combination of the efforts and teamwork of those who run them. If that isn't worth rewarding just because the content is in a "safe" area then I'd prefer to see them just removed from highsec rather than intermittently ruining other forms of game play there while limiting the capacity to escape or avoid it.
Are you implying that the means of earning ISK in Null and Wormholes does not also require effort and teamwork? Because that would be a strange statement to make as I'm pretty sure they require significantly more effort and teamwork than High Sec Incursions.
If you're just comparing High Sec Incursions to High Sec missions, then ok. However, the answer there is simply to reduce the income of missions in High Sec, so that Incursions remain slightly higher than what can be attained in Level 4s. This way you will have balanced High Sec internally, and balanced High Sec as a whole with the rest of EVE.
As to your comments on removing CONCORD etc, save it for the future thread that will talk about long term changes, we can argue about it then. 
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Xorv
Questionable Acquisitions
316
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Posted - 2012.05.11 01:09:00 -
[7] - Quote
Tyberius Franklin wrote: I'm not arguing that highsec needs to make the same as null/low/WH for similar activities. I do however feel that having highsec incursions on a per person basis compare or exceed the reward of running nullsec anoms solo, taking the average in both activities, is not a bad thing. I think there should be a significant divide between activities that require constant teamwork and those that require none or only require some initial investment of cooperation.
I also believe balance based on high end earners is flawed, especially if the range from high to low end is quite wide or the high end is rather far from the average. I expect Affinity knows far more there than I do though.
Your comparison to running nullsec anoms solo, is flawed in that there is a great deal of effort and teamwork far exceeding anything in High Sec Incursions to create the environment that they can run anoms solo. Nullsec residents require constant teamwork to maintain that environment and they do so against other players not NPCs. Same is true of Wormhole space. There's simply no way your going to be able to justify High Sec Incursions earning remotely that of PvE activities in areas of space more open to PvP.
The high end earners must be considered, and part of why they can earn so much is that they can go out in very expensive pimped out ships without serious risk of losing them as would be the case in Lowsec, Nullsec and WH space.
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Xorv
Questionable Acquisitions
316
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Posted - 2012.05.11 01:43:00 -
[8] - Quote
Azura Solus wrote:[...]can we please get beyond commenting on each others post about how wrong they are and just post your opinions. That way we can get a positive short term fix and then we can debate the long term of it.
Opinions are worthless if not also backed by reasoned argument. That's what's going on here, reasoned argument. It won't last though as when reason fails, we'll get back to flinging **** at each other. I don't know why you think a load of opinions that aren't backed up will help in anyway to get a positive short term fix.
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Xorv
Questionable Acquisitions
318
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Posted - 2012.05.12 07:17:00 -
[9] - Quote
I think CCP got some good feedback from multiple points of view initially out of this thread, but I don't know why people are surprised how it eventually ends up as a **** flinging match. Fact of the matter is that High Sec Incursions is a very controversial and divisive feature of EVE.
I honestly believe EVE would have been much better off if Incursions had never been implemented, but it's here now, so CCP has deal with it and start fixing the damage its caused. Hopefully in the future it can be transformed into something that's actually a positive for EVE.
With more complex solutions off the table for now, the only real fix for Incursions shy of removal altogether from High Sec is further Income nerfs. |
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