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Thread Statistics | Show CCP posts - 10 post(s) |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
728
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Posted - 2012.05.09 17:44:00 -
[1] - Quote
Excellent changes. There will be a lot of knock-on effects even outside of FW. This is really great CCP. Nice work! 
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
729
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Posted - 2012.05.09 18:19:00 -
[2] - Quote
Liang Nuren wrote:I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?
-Liang I don't think player behavior will go that way. I for one would rather join the side that is loosing the war (unless it's amarr... never joining them) because you know there will be plenty of targets and joining the side that is already winning isn't much of an accomplishment. Some people would rather turn the tide of the war than mooch off the side that's winning, besides, you can always have an alt join the other team. In terms of absolute fighters, the winning side's numbers will probably tend to inflate more quickly... but I don't think victory will be stable as those who want to fight defect for the loosing side.
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
732
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Posted - 2012.05.09 19:41:00 -
[3] - Quote
Dirk Smacker wrote:Gogela wrote:Liang Nuren wrote:I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?
-Liang I don't think player behavior will go that way. I for one would rather join the side that is loosing the war (unless it's amarr... never joining them) because you know there will be plenty of targets and joining the side that is already winning isn't much of an accomplishment. Some people would rather turn the tide of the war than mooch off the side that's winning, besides, you can always have an alt join the other team.  In terms of absolute fighters, the winning side's numbers will probably tend to inflate more quickly... but I don't think victory will be stable as those who want to fight defect for the loosing side. Would you join the side whose enemies could blob at will when they want to lock you out of your home or the ones doing the blobbing for lulz. The latter seems more fun from a gaming perspective even before the economic benefit. I've been playing for a while. ISK is less relevant to me. The concept of "home" is totally irrelevant. If I need more spaceships I buy them. You can't buy targets though. If you ever have a problem with getting blobbed in station just make a bookmark 300-whatever km directly from undock on every station and you can instawarp on undock before anyone can lock you. Those of us with -10 that still go to Jita do that in shuttles... works with anything though. Obviously the blob would anihalate me solo so I'm not taking it in, but in every blob there's a few ships trying to catch up and a few ships leaving the fleet. Those would be my bread and butter... we will see though I'm sure game for doing a little FW at launch. 
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
732
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Posted - 2012.05.09 19:48:00 -
[4] - Quote
Celebris Nexterra wrote:T'san Manaan wrote:Changes look good so far can't wait to see it go live. Just some thoughts I would like to see implemented in the future. 1. Missions go to the nearest "Contested" system to keep the mission farmers in the combat zone. 2. Benefits to P.I. and industry (I.E. faster manufacturing) for upgrading systems 3. captured stations use current Sov holder Agents. 4. station lockouts to include anyone with a negative faction standing or outlaw status. Other than that I like everything I see so far especially the no docking for your enemies  I want to like this post, but I in no way support making life as a pirate even harder. I agree with station lockouts including those with negative faction status so that it (negative facstat) matters outside of highsec/FW. Also, there's no real reason to include outlaws anyway. It wouldn't matter to pirates b/c w/ the new crimewatch outlaws can buy officer and commander tags and up their standings. 
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
732
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Posted - 2012.05.09 20:12:00 -
[5] - Quote
I keep looking over the change. It gets better every time I read it. As a pirate, you get a free-for-all on WTs in lowsec so the gate gun problem is solved, you can still ransom and dishonor ransoms to mission runners (of which there will probably be a lot more), plus you get bumper ISK and LP on your kills! How awesome is that? Why wouldn't every pirate want to join FW now, is my question? Inferno gets better with every dev blog. I just wonder if my standing with the gallente is too low to join now. Maybe it won't matter depending on how the tags for sec thing works. Looking forward to it. Didn't anticipate wanting to join FW at all until today!
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
733
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Posted - 2012.05.09 21:21:00 -
[6] - Quote
Hay can someone in FW answer a question for me? If you kill a guy on your own FW team, do you get an LP hit? Does it hurt the standing of your char towards the faction you are enlisted with? Do you get a criminal flag? Can you get kicked out of your malitia?
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
733
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Posted - 2012.05.09 21:25:00 -
[7] - Quote
Petrus Blackshell wrote:Gogela wrote:Hay can someone in FW answer a question for me? If you kill a guy on your own FW team, do you get an LP hit? Does it hurt the standing of your char towards the faction you are enlisted with? Do you get a criminal flag? Can you get kicked out of your malitia? You get GCC'd and lose a whole ton of standings. Might not be worth it then... Thanks Petrus!
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