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Thread Statistics | Show CCP posts - 10 post(s) |

MotherMoon
Native Freshfood Minmatar Republic
648
|
Posted - 2012.05.10 03:12:00 -
[1] - Quote
This is it CCP. This is why you lost me and I'd love to continue to buy you another 6 one year subs. /
Please, don't just forget about Factional warfare this time, release at least one more update later, in the winter. Give it some serious followup, encase some of the changes have unexpected side effects, or are broken somehow. You never know what us players are going to do with that code of yours. If it can exploited you better believe someone will find out how.
Please ccp fix your game so I can return without feeling like the game I wanted to play never got fixed. Or any changes in forever, it really made me lose hope in taking your vision seriously. And then with Incarna, I dont' know, I know I'm one player, but I really do hope you guys hit it out of the park with this change. We won't know untill we get into space and try it out.
Just promise to follow up, add or remove things if they don't work! Please! |

MotherMoon
Native Freshfood Minmatar Republic
649
|
Posted - 2012.05.10 03:35:00 -
[2] - Quote
T'san Manaan wrote:Changes look good so far can't wait to see it go live. Just some thoughts I would like to see implemented in the future. 1. Missions go to the nearest "Contested" system to keep the mission farmers in the combat zone. 2. Benefits to P.I. and industry (I.E. faster manufacturing) for upgrading systems 3. captured stations use current Sov holder Agents. 4. station lockouts to include anyone with a negative faction standing or outlaw status. Other than that I like everything I see so far especially the no docking for your enemies 
YES THIS THIS THIS
what a simple wya to put what I once tried to explain in 3 paragraphs. Do this CCP, do this and all will be epic. And the game will become fun! |

MotherMoon
Native Freshfood Minmatar Republic
649
|
Posted - 2012.05.10 03:38:00 -
[3] - Quote
Wolodymyr wrote:OK so I have a question about these "minor sites", and I really hope a dev or someone who knows how new FW will work will answer it.
So when they talk about "Capturing payouts" are those sites respawning? Or does it work like some sort of king of the hill mechanic?
So can I perpetually run "minor sites" all day long like havens and get 10,000 LP a tick? Or will I have to wait for the enemy militia to come by and take the local "minor site" so I can take it back for 10,000 LP?
Because if they infinitely re-spawn I am joining the minmitar militia and farming sites all day long in relative safety. If they work by a capture the flag mechanic then I am joining the amarr militia and taking out some lazy minmitar pilots.
Oh and about all this whining over datacores. I would rather the profits from datacores actually go to people who are fighting in the militia, rather than carebears who don't give a crap about warring factions or lowsec, and are only there to farm isk.
This is actully somethign I remember being called for 3 years ago. The idea that you can't farm sites. That each system should have 4-5 sites that stay in space all the time. And you gain or loss infulence over a system over time. Which ever side owns more sites will have the timer go in their favor.
Thus expanding the timer mechanic used inside each site to the whole system venerability. Would solve Time zone conflicts and bring conflict into controlling a systems, with some sites being frigate only have whole fleets of small ships getting into fleet brawls. We NEED THAT.
I guess what I'm saying is make frigate only sites just as important and valuable as ones with battleships. The idea being since you limit players to small weaker ships, it is just as hard to clear a small site as it is to clear a large site. becuase in the large site you have better and more powerful ships to help you clear them./?
You can train up for small ships for 2 YEARS OF SKILLS. Let us super frigate pilots have the small ship battlefield be worth just as much towards victory points *not lp payout* Our frigate only sites shoud help turn systems as much as large sites. |

MotherMoon
Native Freshfood Minmatar Republic
649
|
Posted - 2012.05.10 03:47:00 -
[4] - Quote
Liang Nuren wrote:I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?
-Liang
Your missing the datacores. If your whole teams LP rewards go down and the LP cost of LP goes up. then those datacores are going to spike in price. So joining the losing side will be stupidly profitable. Becuase each kill you get and LP reward you manage to find will be wroth more than the other sides datacores. |
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