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Phasics
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Posted - 2004.09.05 10:56:00 -
[31]
mmmmm sensing a lotta hostility
ah well , cant say I'm surprised People are always focused on how a change will effect them and not if its good or bad for the game
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Phasics
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Posted - 2004.09.05 10:56:00 -
[32]
mmmmm sensing a lotta hostility
ah well , cant say I'm surprised People are always focused on how a change will effect them and not if its good or bad for the game
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Zinke
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Posted - 2004.09.05 11:01:00 -
[33]
I think that perfect solution would be to limit number of copies that can be made from original BP, like it used to be after release of the game (only 3 copies allowed).
Of course CCP would have to increase amount of BPO for T2 items and monitor number of BP on market as players stop playing or taking extended leaves would not take most of BP with them.
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Zinke
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Posted - 2004.09.05 11:01:00 -
[34]
I think that perfect solution would be to limit number of copies that can be made from original BP, like it used to be after release of the game (only 3 copies allowed).
Of course CCP would have to increase amount of BPO for T2 items and monitor number of BP on market as players stop playing or taking extended leaves would not take most of BP with them.
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Phasics
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Posted - 2004.09.05 11:05:00 -
[35]
Originally by: Vegeta lol, stupid newbie, screw you. People who cant make money whine about it and want things changed. Well guess what, money attracts money so shut your mouth and go back into your hole.
oh and one more thing you might want to watch the personal attacks.
wouldn't want to see you get banned 
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Phasics
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Posted - 2004.09.05 11:05:00 -
[36]
Originally by: Vegeta lol, stupid newbie, screw you. People who cant make money whine about it and want things changed. Well guess what, money attracts money so shut your mouth and go back into your hole.
oh and one more thing you might want to watch the personal attacks.
wouldn't want to see you get banned 
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Vegeta
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Posted - 2004.09.05 11:06:00 -
[37]
Originally by: Zinke I think that perfect solution would be to limit number of copies that can be made from original BP, like it used to be after release of the game (only 3 copies allowed).
Of course CCP would have to increase amount of BPO for T2 items and monitor number of BP on market as players stop playing or taking extended leaves would not take most of BP with them.
To be honest I think BPC's are the stupidest thing in this game at the moment.
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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Vegeta
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Posted - 2004.09.05 11:06:00 -
[38]
Originally by: Zinke I think that perfect solution would be to limit number of copies that can be made from original BP, like it used to be after release of the game (only 3 copies allowed).
Of course CCP would have to increase amount of BPO for T2 items and monitor number of BP on market as players stop playing or taking extended leaves would not take most of BP with them.
To be honest I think BPC's are the stupidest thing in this game at the moment.
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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Phasics
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Posted - 2004.09.05 11:11:00 -
[39]
Originally by: Vegeta To be honest I think BPC's are the stupidest thing in this game at the moment.
Then do enlighten us on your great plans for EVE you obivously think u know what best so why dont you post your big plans ?
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Phasics
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Posted - 2004.09.05 11:11:00 -
[40]
Originally by: Vegeta To be honest I think BPC's are the stupidest thing in this game at the moment.
Then do enlighten us on your great plans for EVE you obivously think u know what best so why dont you post your big plans ?
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Fuse
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Posted - 2004.09.05 11:15:00 -
[41]
Originally by: Vegeta lol, stupid newbie, screw you. People who cant make money whine about it and want things changed. Well guess what, money attracts money so shut your mouth and go back into your hole.
   0.o It's not you... no wait it is you. |

Fuse
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Posted - 2004.09.05 11:15:00 -
[42]
Originally by: Vegeta lol, stupid newbie, screw you. People who cant make money whine about it and want things changed. Well guess what, money attracts money so shut your mouth and go back into your hole.
   0.o It's not you... no wait it is you. |

Rogue 1690
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Posted - 2004.09.05 11:22:00 -
[43]
I think this thread is one of the worst ideas i've ever heard on these boards.
The BPO/BPC structure is perfect the way it is, end of .
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Rogue 1690
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Posted - 2004.09.05 11:22:00 -
[44]
I think this thread is one of the worst ideas i've ever heard on these boards.
The BPO/BPC structure is perfect the way it is, end of .
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Ebedar
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Posted - 2004.09.05 11:27:00 -
[45]
BPOs aren't the problem, BPCs are - and the damage was first done over a year ago.
Quite often the easiest way to make money from a BPO is to research it and make copies to sell. For pure research characters, it's a fairly standard source of income given the gross lack of support for science-based features such as reverse engineering or BP improvement through research.
The moves made to limit the amount of copying going on were ineffective, IMO, because they were not restrictive enough. I would prefer to see max runs limited to something like 5 runs for ships, 10 runs for modules and drones and maybe 100 runs for missiles and ammo (with copy times made longer too).
The associated problem is the one mentioned above - you would be removing a major source of income (both primary and secondary income) for a number of characters. Without another system for them to pursue (e.g. reverse engineering BPs from named items) you would be depriving a percentage of the player base of their living and purpose.
By making the copy time longer for Tech II BPOs the problem has been reduced but not eradicated. I put this down to a lack of affordable components in some instances, but mainly down to the truth that has held true since Tech I BPOs: it's easier to stick a BPO in a research slot to be copied and leave it there than it is to spend time gathering the materials needed and to produce the item itself.
My life in pictures:
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Ebedar
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Posted - 2004.09.05 11:27:00 -
[46]
BPOs aren't the problem, BPCs are - and the damage was first done over a year ago.
Quite often the easiest way to make money from a BPO is to research it and make copies to sell. For pure research characters, it's a fairly standard source of income given the gross lack of support for science-based features such as reverse engineering or BP improvement through research.
The moves made to limit the amount of copying going on were ineffective, IMO, because they were not restrictive enough. I would prefer to see max runs limited to something like 5 runs for ships, 10 runs for modules and drones and maybe 100 runs for missiles and ammo (with copy times made longer too).
The associated problem is the one mentioned above - you would be removing a major source of income (both primary and secondary income) for a number of characters. Without another system for them to pursue (e.g. reverse engineering BPs from named items) you would be depriving a percentage of the player base of their living and purpose.
By making the copy time longer for Tech II BPOs the problem has been reduced but not eradicated. I put this down to a lack of affordable components in some instances, but mainly down to the truth that has held true since Tech I BPOs: it's easier to stick a BPO in a research slot to be copied and leave it there than it is to spend time gathering the materials needed and to produce the item itself.
My life in pictures:
 |

Phasics
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Posted - 2004.09.05 11:45:00 -
[47]
funny thing is I can so see some of you selling your first born child before you'd give up your BPO's
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Phasics
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Posted - 2004.09.05 11:45:00 -
[48]
funny thing is I can so see some of you selling your first born child before you'd give up your BPO's
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Asmodia
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Posted - 2004.09.05 11:48:00 -
[49]
I agree 100%. Here you have my children, but dont tough my BPOs.
------------------------------------------------ CEO of Spectre Syndicate - Curse Alliance ------------------------------------------------ |

Asmodia
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Posted - 2004.09.05 11:48:00 -
[50]
I agree 100%. Here you have my children, but dont tough my BPOs.
------------------------------------------------ CEO of Spectre Syndicate - Curse Alliance ------------------------------------------------ |

Phasics
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Posted - 2004.09.05 11:57:00 -
[51]
Originally by: Asmodia I agree 100%. Here you have my children, but dont tough my BPOs.

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Phasics
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Posted - 2004.09.05 11:57:00 -
[52]
Originally by: Asmodia I agree 100%. Here you have my children, but dont tough my BPOs.

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Selim
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Posted - 2004.09.05 16:48:00 -
[53]
Edited by: Selim on 05/09/2004 16:51:20 I agree with the thoughts that BPC suck, and ruin the market. At least for tech 2. More Originals need to be added, but in return, copies NEED to go. It doesnt make any sense in the realism factor, storyline factor, AND it ruins the market because it makes the items into just another tech 1 thing. Soon everyone will have a smurgleblaster II blueprint copy and the market will be flooded.... again.
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Selim
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Posted - 2004.09.05 16:48:00 -
[54]
Edited by: Selim on 05/09/2004 16:51:20 I agree with the thoughts that BPC suck, and ruin the market. At least for tech 2. More Originals need to be added, but in return, copies NEED to go. It doesnt make any sense in the realism factor, storyline factor, AND it ruins the market because it makes the items into just another tech 1 thing. Soon everyone will have a smurgleblaster II blueprint copy and the market will be flooded.... again.
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Lufio II
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Posted - 2004.09.05 17:01:00 -
[55]
Originally by: Selim Edited by: Selim on 05/09/2004 16:51:20 ... It doesnt make any sense in the realism factor, storyline factor, ...
I have to disagree on this one, especially for T2-Blueprints. It makes perfectly sense, since the one that can research and copy the BP does not necessarily have the skills to build the things, too. So would you give out your BPO to someone else just to have the Item produced? I don't think so, so you make a copy, give that to someone who can build it and have your item built without any worries that you might not get your BPO back after he's done building... So it fits perfectly into realism factor, and storyline, too. And that BPC ruin the Market... well, I don't currently see it but maybe I'm just blind, when I look at all the items actually needed to make a copy of T2-BPs... .
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Lufio II
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Posted - 2004.09.05 17:01:00 -
[56]
Originally by: Selim Edited by: Selim on 05/09/2004 16:51:20 ... It doesnt make any sense in the realism factor, storyline factor, ...
I have to disagree on this one, especially for T2-Blueprints. It makes perfectly sense, since the one that can research and copy the BP does not necessarily have the skills to build the things, too. So would you give out your BPO to someone else just to have the Item produced? I don't think so, so you make a copy, give that to someone who can build it and have your item built without any worries that you might not get your BPO back after he's done building... So it fits perfectly into realism factor, and storyline, too. And that BPC ruin the Market... well, I don't currently see it but maybe I'm just blind, when I look at all the items actually needed to make a copy of T2-BPs... .
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Viper Bronco
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Posted - 2004.09.05 19:29:00 -
[57]
our corp has gone from small to smaller. yet we still keep adding orginal bp's to our inventory. we pay to research them. we build some from them . why should we give up 1.5 years of research and cost and over 300 bpo's. yes to reverse engineering, yes to research advancing the tech of the bp's. no, no, no to removing bpo's.
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Viper Bronco
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Posted - 2004.09.05 19:29:00 -
[58]
our corp has gone from small to smaller. yet we still keep adding orginal bp's to our inventory. we pay to research them. we build some from them . why should we give up 1.5 years of research and cost and over 300 bpo's. yes to reverse engineering, yes to research advancing the tech of the bp's. no, no, no to removing bpo's.
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Danny V
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Posted - 2004.09.06 00:22:00 -
[59]
Originally by: Vegeta
To be honest I think BPC's are the stupidest thing in this game at the moment.
I agree with ya. All they do is flood the game with the ability to build ships. Imho it shouldn't be as easy as it is to create a shipyard. The result of that lack of difficulty is profits are limited. (Not whining just a fact, takes a while to break even on the purchase of a bpo)
I think the Eve economy would be best served having bpcs deleted. If you don't want to spend the money on a bpo then you go out and buy the ships or modules bulk from a corp. To me that's more realistic and closer to how an economy should run.
I personally don't care for "I'll sell you the ability to build 10 times for yourself". 
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Danny V
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Posted - 2004.09.06 00:22:00 -
[60]
Edited by: Danny V on 06/09/2004 00:24:32 oops twice 
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