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Radelix Cisko
The Adjustment Team
90
|
Posted - 2012.05.09 23:19:00 -
[1] - Quote
My corp has moved into a hole and we have expanded our ranks since moving in. We have various members on at various times due to members being based in either US Pacific time and US Eastern time (3 hour difference and half the people have full time jobs).
When it was my original crew which I work with most of them in RL we would run an op and I would run it out to a trade hub, sell, and split the sale less POS expenses. With the addition of the new members there have been issues of the corp not getting the cut it needs to stay running since corpies are not delivering the cut to the corp wallet.
So I ask how do you handle corp costs and payment to the corp members for ops? |

Chitsa Jason
High Intellion Exhale.
120
|
Posted - 2012.05.09 23:24:00 -
[2] - Quote
The only way is for your members to be fair to the corporation.
|

Frothgar
V0LTA Verge of Collapse
28
|
Posted - 2012.05.09 23:29:00 -
[3] - Quote
To be honest, if you're going to live in a wormhole in any appreciable scale the corp's wallet will likely be fairly massive fairly quick.
Many corps will often hold the salvage/loot in a secure hanger and immediately cash out the participants at a high rate. Even of their tax is 5% (Anything highter than this would be probably be gouging members due to the high amount of cashflow for any operation of appreciable size)
Even with "only" a 5% corp take, your corp won't have any trouble fueling a corp POS and maintaining a healthy balance to do a cash out. If the corp wallet gets too huge, I'd encourage a T3 battlecruiser freebie program (They're fun to fly, but too large to steal mass quantities of them)
A healthy wallet means you can easily cash out corpmates, but a gluttonous one makes you very vulnerable to theft. If the corp members wallets become and stay bigger than the corp wallet, there is less incentive to steal ;)
Another way of doing it would be to have a fairly wealthy member cash out the others and keep the salvage in a secure hanger.
100% is counter productive due to market tax and lessens the incentive when one person say splits a site 10 ways, and then pays everyone's market tax but takes only a 10% share. They would potentially loose a more significant portion of their share to market tax.
The main way to keep people happy is have good director coverage with people you can trust, and to cash people out immediately and provide corp incentives with extra money. |

Radelix Cisko
The Adjustment Team
90
|
Posted - 2012.05.09 23:34:00 -
[4] - Quote
A secure CHA division only accessible to myself and directors was the idea I was going to run with for salvage and expensive goodies.
So to recap:
Take loot Cash out corpies Haul loot to trade hub Profit
|

Proclus Diadochu
Obstergo TEMNAVA
111
|
Posted - 2012.05.10 03:49:00 -
[5] - Quote
1. PVP 2. Ransom 3. Kick Percentage to Corp 4. XXXXXX 5. PROFIT!
Or you could run sites and kicka percentage to corp, or just declare monthly "dues" to the members that live there. I don't know, since I just follow my initial advice ;) ~Boredom Breeds Direction~ |

Frau Leinsmarch
Merchants Trade Consortium The Last Chancers.
29
|
Posted - 2012.05.10 03:58:00 -
[6] - Quote
Proclus Diadochu wrote:1. PVP 2. Ransom 3. Kick Percentage to Corp 4. XXXXXX 5. PROFIT!
Or you could run sites and kicka percentage to corp, or just declare monthly "dues" to the members that live there. I don't know, since I just follow my initial advice ;)
hmmm depends on the targets you hit, TBH you can make more through pve than ransoms.
Although a large aliance or corp may need to do ransoms due to lack of plexing resources. |

Dorn Val
Probe Patrol Project Wildfire
38
|
Posted - 2012.05.10 06:29:00 -
[7] - Quote
In our corp the loot is held by a director, and he keeps track of who was on the op. Once the loot is sold everyone gets paid a cut, and we have decided to give the corp a cut as well (so if 9 peeps were on an op the split would be 10 ways). We also run occasional ops just for the corp wallet. Our biggest problem with generating corp revenue is that we'd rather PVP, so sometimes we have to force ourselves to carebear for POS fuel :) Just like there is no I in Team there is no Fair in Eve... |

TomyLobo
Posthuman Society
13
|
Posted - 2012.05.10 06:34:00 -
[8] - Quote
You'll need spreadsheets and directors whose duty is to calculate how much is made and figure out how much each person receives - mostly depending on the number of sites each person runs. As for tax, it's easier to deduct it from the total before making payments. |

Sandslinger
NorCorp Enterprise No Holes Barred
7
|
Posted - 2012.05.10 06:52:00 -
[9] - Quote
How to physically count it out : Create a igb application that does it for you. Spreadsheets till burn your directors out if you become too large.
As to timing : It's fine wanting to pay everyone out immediatly and such but your directors will burn the f out if you do that every day for every site, especially as you grow.
As to tax rate : someone telling you what percentage to use is a bit silly imo. percentage all depends on what your corp is actually aiming to do. And also how much pve it does.
Fairly obvious that your corp wallet needs to have a buffer to meet the demand of incoming players. you also need to have a spare buffer for times when your unable to get the product out for sale.
Guessing your a pve only unit, this makes it easier i suppose as corp doesn't need to worry bout reimbursements or suchlike. you will however most likely be kicked out at some point might want to take that into consideration as well.
|

stup idity
8
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Posted - 2012.05.10 09:13:00 -
[10] - Quote
An easy solution (I never actually tried before):
Each member pays his share to corp-costs at the beginning of the months (or else ...!!!). What they earn and how they share the profit they make remains up to them afterwards.
I reign supreme. |

Mattalious
The Marmarati
0
|
Posted - 2012.05.10 10:11:00 -
[11] - Quote
We're a tiny corp so we generally don't have this kind of hassle. We just divvy up the loot on the day, and chip in on POS fuel when we need to. Everything else is on an individual basis. There'd be a lot of hassle otherwise when it came to splitting up the income. The only downside being that motivating people to scan can be an issue. It really is the least glorious job in the corp, and it's represented by the sheer amount of podding and poking that sometimes takes place to get people involved.
But then I wouldn't call us an A-typical corp, and more akin to friends who just hang and run sites together. We're about as chilled out as a corp can get, without being catatonic. |

Kobodera
Reconfiguration Nation Transmission Lost
4
|
Posted - 2012.05.10 11:09:00 -
[12] - Quote
I made a very easy to use web based plexing manager to our corp/alliance. It has seen plenty of use since its introduction :)
Basicly the FC add participants to a fleet (in the manager) and then add plexes as you go along. If someone joins up the FC add them to the fleet, if someone leaves they get removed from the fleet. Each plex is worth a number of points and is devided among the people doing the plex. Guests can be added manually but regulars can also register through the IGB to make it easier for the FC to add them between plexing occations. As the FC you can basicly set the fleet up in a matter of seconds instead of having to write everything down manually.
When its time for payout the person doing the payout enters the value of the sold loot into the manager, set the tax rate and viola. The individual amount of isk going to each pilot based on their participation... and also how much goes to corp as a tax.
|

7enn
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.10 11:22:00 -
[13] - Quote
We use google docs. Put in Date, the guys in the op and the sites run. In the bottom put the rough value of the loot for the op [blue loot + nanos + mag/radar poop]. The google doc calculates the payout and the tax. You sell the loot, the actual payout is calculated and the boys get paid. Add a few fields for tracking where the loot is stored until you move it and who has it. Leave it up for a day or two after you pay it. Rinse repeat. Make multiple instances if need be for different ops.
Keep it SIMPLE and TRANSPARENT. I've suffered under the various points systems. PLEX POINTS SUX. It's easy for directors to skim and they do. The TL points system is a perfect example. I've witnessed how little folks get paid under it. Their payout systems vary from corp to corp and I won't tell you which one skims and which ones don't. Join them and figure it out yourself. [don't get you panties wadded up kobo it's true for one corp and we both know it - afk directors used to make billions]
|

Daniel Plain
Science and Trade Institute Caldari State
121
|
Posted - 2012.05.10 11:27:00 -
[14] - Quote
Kobodera wrote:I made a very easy to use web based plexing manager to our corp/alliance. It has seen plenty of use since its introduction :)
Basicly the FC add participants to a fleet (in the manager) and then add plexes as you go along. If someone joins up the FC add them to the fleet, if someone leaves they get removed from the fleet. Each plex is worth a number of points and is devided among the people doing the plex. Guests can be added manually but regulars can also register through the IGB to make it easier for the FC to add them between plexing occations. As the FC you can basicly set the fleet up in a matter of seconds instead of having to write everything down manually.
When its time for payout the person doing the payout enters the value of the sold loot into the manager, set the tax rate and viola. The individual amount of isk going to each pilot based on their participation... and also how much goes to corp as a tax.
i'm reminded of my olden wow days... *dkp nostalgia* |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
65
|
Posted - 2012.05.10 11:36:00 -
[15] - Quote
For every site that is run there is a fixed amount of tax to pay to the corp. For example, running a c4 anomaly costs 5 million, payable to the corp wallet. How the participating players split the loot and the tax is their business.
This way the only way to cheat the corp is to run sites but not pay the tax. Certainly possible and I'm sure it happens, but unless someone is ratting solo during the night or something, the ratting fleet has to be thieves-only. If only a single member is honest, the others can't cheat. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Derath Ellecon
Washburne Holdings Situation: Normal
202
|
Posted - 2012.05.10 12:38:00 -
[16] - Quote
So here is maybe a wrinkle in the mix. When you count the fleet for splits. Do count physical players or toons? Ie if someone is multiboxing 2 accounts do they count as 2 players for splits?
Also if you have a dedicated salvager do they get a full split? I have been places where the noctis didn't count as a full split. IMO however it is just as integral and if the fleet is moving fast enough a salvager can stay just as busy trying to keep up. |

Sam Koli
GNADE Inc. Bruderschaft der Pilger
1
|
Posted - 2012.05.10 12:50:00 -
[17] - Quote
We normaly split per Player
mostly because of our social mindset
We count the salvager as full, because we clear a site in the Time he salvages. exept in very small fleets, we cut the split for the salvager.
the only one we never payed really were our scouts, how do you handle this. they don't really have to pay attention, just have to be there and watch a hole. |

SojournerRover
Insidious Design
11
|
Posted - 2012.05.10 13:15:00 -
[18] - Quote
Take the amount it cost to run the corporation plus a defense fund. Fuel, tower upgrades, any programs the corp has, TS, tracking system, etc.. Divide that by your average amount of members.
Call this a membership dues. Payable at the beginning of the month. This allows you to keep track of who is paying and who is slacking. If they don't pay the dues they get kicked.
Own all of the custom offices in your system and charge a 5% tax. This will be for the extras, roams, ship replacements, prizes etcGǪ. This can add up to decent isk and people like to keep their alts busy.
Do not charge a corporate tax. For one thing there is nothing to tax. I mean really, you live in a WH. (taxing rats in 00 is stupid.) This will make your corporation look good.
As far as loot cans go, Have several trusted members that can run cans to empire. Allow a 3% cut off the top. This will be an incentive to keep the cans rolling. This also allows you to move people up without having to give them director roles. An Attaboy so to speak with a raise.
Everyone gets 1 share. Salvagers, scouts, etc. If you bring an alt you still only get one share, but you do get an attaboy for helping out.
A corporation is only a staging point that needs to be maintained. It does not need to make a profit nor should it.
It is the responsibility of the leadership to create a brand for that corporation and maintain it as a respected part of the WH community. The brand is what is important.
There are several corporations and Alliance's in WH space that have created a brand and when they turn up in your hole you know exactly what that brand stands for.
There are bean counters and there are Brand builders Which one of these are you? ROVER (REDRUM)
|

7enn
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.10 13:49:00 -
[19] - Quote
There are 2 real assets associated with eve. Your subscription fee and the time you put into the game. We pay per player for his time. If anything the noctis should get double. DPS boob locks, hits f1/fire and that target is done. So 2 actions per target. Noctis hero locks, tractors, loots, salvages. That's 2x the 'work' per item processed. DPS can actually go afk and get a drink and come back and no one may ever know - they have the easiest job in pve. Pay the salvagers for more work and the logi and scouts for the real work. |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
65
|
Posted - 2012.05.10 13:57:00 -
[20] - Quote
7enn wrote:There are 2 real assets associated with eve. Your subscription fee and the time you put into the game. We pay per player for his time. If anything the noctis should get double. DPS boob locks, hits f1/fire and that target is done. So 2 actions per target. Noctis hero locks, tractors, loots, salvages. That's 2x the 'work' per item processed. DPS can actually go afk and get a drink and come back and no one may ever know - they have the easiest job in pve. Pay the salvagers for more work and the logi and scouts for the real work.
You forgot the risk in your equation, ship price as well as the clone and implant costs. The dps pilots usually risk the most expensive ships. A blown-up noctis can be even bigger ISK-wise, but only a fraction of that belongs to the Noctis pilot.
Also, any newbie can salvage, but not everyone can fly a usable combat ship. As in real life, better qualification should pay better.
This is not even unfair imho because why and for what does a new player need as much ISK as a veteran? He has limited options in terms of ships and stuff to spend his money on. I know of guys who as newbies made billions salvaging in our hole before they were even able to do C1s on their own. I have no problems with that, but I do think it's fairly generous. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

deathops barrett
Ganked And T Bagged
0
|
Posted - 2012.05.10 14:24:00 -
[21] - Quote
We normally split it by person
Salvager gets a equal share since they help get the loot faster. Scouts are normally my alt and another persons alt so they dont get extra isk since its same person, but otherwise we would give them a share.
We send a evemail to the directors with the tags/nanos from the sites we run and who was in the fleet, then when a director goes and sells the loot, he pays everyone in a fleet equally from nanos/tags equally and the metal scraps/other salvage are his to keep as payment for transporting the loot. I also throw the numbers into a public google docs so everyone can see it and say if they have a problem with the isk etc. and to make sure me/another director does a stupid thing and miscount... very fun to be missing 600m worth of loot because it was in the wrong tab and you are 20jumps from the hole. |

Oxandrolone
Bite Me inc Exhale.
36
|
Posted - 2012.05.10 14:37:00 -
[22] - Quote
we use a custom built website which people enter what loot they got from ops into the site, they then place it into a certain tab in a certain hanger. once the guy who manages it enough gets enough hassle he runs the stuff to k-space to sell it. the corp taxes its tax cut then everyone gets paid out. saves constantly having to have k-space exits so people can ferry out blue loot every day.
you can always use google docs to keep track of the loot |

Ashimat
Reconfiguration Nation Transmission Lost
19
|
Posted - 2012.05.10 15:51:00 -
[23] - Quote
7enn wrote:Keep it SIMPLE and TRANSPARENT. I've suffered under the various points systems. PLEX POINTS SUX. It's easy for directors to skim and they do. The TL points system is a perfect example. I've witnessed how little folks get paid under it. Their payout systems vary from corp to corp and I won't tell you which one skims and which ones don't. Join them and figure it out yourself. [don't get you panties wadded up kobo it's true for one corp and we both know it - afk directors used to make billions]
Who are you then? Maybe post with a main?
The point system that was/is in use in Transmission Lost and that Koboderas app implemented have its roots in the idea that the managers/corp-leadership do not want to spend half their time in excel/google-docs to make fair payouts. We also wanted to make it as easy as possible for anyone to step up and "FC" a plexing-fleet, using that tool. The tool also provide a lot of transparency, showing who did what and what got payed.
The thinking, point-system and the use of an application to do it actually pre-dates the alliance. It was in use by SPLU before TL was founded. Actually, SPLUs single function was to act as service-organization to the plexers, it was in the DNA of the corp not to tax or take more than needed of the plexers. SPLU was never rich (and if you knew just how little we invested in corporate defenses like dreads you would kick yourself for not giving that eviction a try ) . We didn't even pay people working hard with stuff like recruitment and organization. Everybody worked pro-bono.
SPLU was a service-organization created to make individual pilots rich. When we started we had the goal of actually doing C6 plexing on a regular basis. When we accomplished that, the goal was extended to do it and get back un-ganked...
But after we learnt that, we failed setting a new goal. Thats most likely the reason why the corp is not around today.
Sorry for the article guys, but some background-info was clearly needed.
More on topic, and as an example of the opposite way of doing things: Reconfiguration Nation, the smallest of TLs corps, don't do it at at. Help divide loot/ISK that is. We have 0% tax, no fees and whatever you make on plexing/PI is yours to keep. instead, we occasionally (atm pretty often tbh) do corp-ops with the goal of raising funds for common projects, and then we keep it all. The corp have it's focus on other things. |

7enn
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.10 15:54:00 -
[24] - Quote
Terrorfrodo wrote:7enn wrote:There are 2 real assets associated with eve. Your subscription fee and the time you put into the game. We pay per player for his time. If anything the noctis should get double. DPS boob locks, hits f1/fire and that target is done. So 2 actions per target. Noctis hero locks, tractors, loots, salvages. That's 2x the 'work' per item processed. DPS can actually go afk and get a drink and come back and no one may ever know - they have the easiest job in pve. Pay the salvagers for more work and the logi and scouts for the real work. You forgot the risk in your equation, ship price as well as the clone and implant costs. The dps pilots usually risk the most expensive ships. A blown-up noctis can be even bigger ISK-wise, but only a fraction of that belongs to the Noctis pilot. Also, any newbie can salvage, but not everyone can fly a usable combat ship. As in real life, better qualification should pay better. This is not even unfair imho because why and for what does a new player need as much ISK as a veteran? He has limited options in terms of ships and stuff to spend his money on. I know of guys who as newbies made billions salvaging in our hole before they were even able to do C1s on their own. I have no problems with that, but I do think it's fairly generous.
Spoke like a true senior guy that wants to keep the little guy down. Your blade is double edged, but perhaps you did not notice. As the little/new guy risks/needs little great risk to a great man should also mean little. Using percentages [the great equalizer of tyrants] the risk of a mere battleship to one so great and awesome as yourself should be of no consequence. The way you speak of your generosity toward your underlings makes me laugh. Fair is not divided or apportioned. Fair simply is. If you need to explain or justify fair.... it is not.
For those suffering under cyphered plex points or directors that have an odd sense of fair - hit me up via eve mail. Your noctis carries equal weight to my carrier/nightmare/nightmare where we fly free and fair. |

7enn
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.10 16:02:00 -
[25] - Quote
Welcome back Ashi, missed you dude. All the wheels fell off your wagon soon after you left. I blame me. How was prison?
Oh, and it's not SPLU. It's complexicorp w/ all their high end tax code that underpaid their players. Don't you dare tell who this is! |

Murashu
Phoibe Enterprises
29
|
Posted - 2012.05.10 16:03:00 -
[26] - Quote
We have one person salvage all the loot, drop the loot and a bookmark with all participants name in a container which then goes into a secure tab in the CHA. Every day or two we have one of the Directors take all the loot outside and transport it off to a market hub. Once everything is safe and sound at a hub, the value is calculated in a simple google doc and everyone is paid for the sites they participated in minus 5% corp tax.
We keep adding new copies of the google doc for every op we run so anyone with the link can go online and see how much they are earning and if they really have trust issues, they can compare the amount they were paid out for to the loot history. I'm sure there are better ways, but this system works well for us and can easily covers the cost of fuel for multiple POSs each month even if we didn't mine our own ice and have our own PI program. |

Ashimat
Reconfiguration Nation Transmission Lost
19
|
Posted - 2012.05.10 16:04:00 -
[27] - Quote
7enn wrote:Fair is not divided or apportioned. Fair simply is. If you need to explain or justify fair.... it is not. Agree.
The problem thou, is that fair is far from uncomplicated. And keeping a system transparent, uncomplicated and fair is a very tricky thing. There will always be someone who thinks it could be done differently. But no one have to "suffer under system". I'm assuming you are free to leave any corp whenever you want.
|

Kyros Xero
Xuronautics
13
|
Posted - 2012.05.10 16:08:00 -
[28] - Quote
Radelix Cisko wrote:A secure CHA division only accessible to myself and directors was the idea I was going to run with for salvage and expensive goodies.
So to recap:
Take loot Cash out corpies Haul loot to trade hub Profit We do something similar to this, except to ease administration we don't "cash out" until loot is sold (generally once a week), and we track loot pool shares in a forum thread after sites are run. As a fairly laid back corp I like the system because it allows anyone to take the initiative to run sites solo or small gang and there is minimal paperwork or red tape.
For our purposes, we count shares per human at the keyboard. If you're actively contributing you get an equal share like everyone else, and ALTs improve profitabiltiy of the group as a whole.
Here is the explanatory snippet from our relevant thread. (The thread mentions "missions or combat sites", but in practice we don't really do missions anymore. If we did, we would probably have seperate loot pools for missions/w-space so the w-space loot wasn't "diluted")
Quote:For WH-based and Fleet Ops, the Division 4 hangar is used to store the group loot pool. Group loot is dumped into the hangar, and when it is sold the ISK is distributed according to how much each pilot contributed towards the group pool. Gas/Mining "loot" is also stored in Division 4, but is tracked in it's own thread.
Every mission or combat site ran is 1 full share, split among however many pilots participated.
For example, if a trio of pilots run two Anomalies (2 shares total) together, then the salvager puts the loot in Div 4 hangar and the fleet leader adds a post recording the pilot's names and that each earned 2/3 shares from the op.
This system is much simpler than trying to keep specific loot straight for every different mission or fleet night, but still splits things proportionate to how many sites each person ran. Loot from sites completed solo, should still be thrown into the pool with the pilot recording a full 1 share for each site completed. The exception is solo work out of k-space, where it is up to the pilot whether to participate in the loot pool or take care of selling on their own.
Remember: Either way, loot pool or individually sold, the person who ends up selling the WH loot gives the corporation it's cut to help keep the shields up. POS Layered Defenses: "Panic" mode and defense-automation arrays |

Ashimat
Reconfiguration Nation Transmission Lost
19
|
Posted - 2012.05.10 16:09:00 -
[29] - Quote
7enn wrote:Welcome back Ashi, missed you dude. All the wheels fell off your wagon soon after you left. I blame me. How was prison? I feel I have a chance here to either establish some rumor about a RL bad-ass persona, or maybe make a joke about girls not telling their real age...
A fek, I blew it, didn't I?
|

7enn
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.10 16:12:00 -
[30] - Quote
Yeap |

Mr Majestyk
Merchants Trade Consortium The Last Chancers.
5
|
Posted - 2012.05.10 16:26:00 -
[31] - Quote
We do it as a point system with google docs. Every character that participates gets a share allowing for multiple characters per player. Everything then gets taxed. All of this is visible to any member that wishes to see it.
-As to the point of directors skimming. If a director wants to take money it will happen one way or another. Has nothing to do with your payment method. |

Juan Sezole
Mom 'n' Pop Ammo Shoppe R.E.P.O.
9
|
Posted - 2012.05.10 16:41:00 -
[32] - Quote
Logi as well as Salvage anyway. DPS just hits F1, but Logi helps them just press F1 lol |

Radelix Cisko
The Adjustment Team
90
|
Posted - 2012.05.10 19:20:00 -
[33] - Quote
Thanks for all the responses. We are currently in a transition period where a few members including myself are mending our carebear ways. We do have a PVP'er on staff that is training us and I'm the resident bureaucratic. I have implemented some of these ideas already and I am liking the idea of switching to dues to pay the POS bills and upgrades. I did try something different such as if someone wanted to bring in a structure such as a lab they get the right to run the module exclusively for a short period and a cut of the usage fee to make their isk back This has resulted in us getting various arrays and a lab and hasn't worked out poorly.
Again thanks for the responses |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
312
|
Posted - 2012.05.10 19:43:00 -
[34] - Quote
We have one of the corp wallet tabs set aside for our WH. All Salvage and Mining profits go in here. Tower fuel expenses come from this account and the net ISK is divvied up equally among denziens.
We also try to maintain a pretty sizable reserve of cash in that account in case we need to buy infrastructure or purchse/replace WH specific ships. Barges, Nocti, and the occasional Indy do get blapped and need replacing.  'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |

Ryday
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2012.05.10 19:55:00 -
[35] - Quote
5% tax is more than enough. Most active corpies should bring in over 1b per month in any wormhole. Hence, eight active members should be enough to fuel one large pos.
Mining mats are big so often enough it's left up to the member to actively pay tax on it. PI is easy since you just set the CO tax rate. Sleeper loot is usually where the rub is. The best way is to use a web application with a backend datastore that harnesses the ingame browser to track people. At the end of the week, payout should simply be a list of people and how much the corp owes them. Anything more on the corp officer's end is too much and often leads to burnout. |

Frothgar
V0LTA Verge of Collapse
28
|
Posted - 2012.05.10 20:42:00 -
[36] - Quote
Its also worth saying, if you're having issues with people, its either because they aren't invested in your corp, or the corp isn't invested in them. It should be very easy to have good director coverage in the times things are being run. If your directors aren't the most connected, most active members of the corp, or even the ones most involved in running the sites, you have the wrong people running the corp.
Nobody wants to be in a corp where the directors are rarely on and they always make it clear that its "Their" corp. Good management is present, and connected, and if its doing its job well, people hardly notice becuase there part of the process, and feedback is immediate and automatic.
If you're having problems with people, its a people issue, and the difficulty lies either with you or them.
Not meaning to sound harsh, but good corp management can make boring things agreealbe, passive, and almost relaxing, and bad corp management can make fun things seem tedious, hostile, micromanaged and infuriating.
Example: Corp members running Gas sites and director chimes in "Where is my money biatch!!!" Bad management.
Example #2: Corp members running Gas sites, Director is on coms shooting the **** with them, harvesting the gas with them, talking about fleet comps, asking for ideas, immediately cashes out the corp members from the corp wallet as soon as the site is done. Good management.
Finally: Your corp doesn't mean your resources. There should be some pretty clear expectations as to what resources fall into the domain of the corp, and which things do not. If the corp is running sites in the corp's wormhole, then its beyond question the corp gets a cut.
If people want to run sites in your static, I think many folks will have differing opinions on if this is in the corp's domain, and if it would have the right to demand a cut. Granted if the corp is cashing out the op, then the corp should have a share (5%) but if people are just scanning down radar/mag sites in other people's wormholes, I think it might spark conflict to demand something that you effectively provided no services to earn.
Just my $1.99 |

Radelix Cisko
The Adjustment Team
90
|
Posted - 2012.05.10 21:02:00 -
[37] - Quote
Frothgar wrote:
the previous text
I agree with what you said and I and the director have been making strides to have the hole feel like home. As I said earlier it is a transition time for the corp and in RL for some of the members with school and some are moving so availability is sometimes spotty. At least one of us tries to be on to be there to handle ops and general issues that arise. I have of course welcomed people gathering diversified skillsets. Also in relation to the one corp member whom I was having issues with has rectified the issue that the director and I took umbrage at.
|

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
65
|
Posted - 2012.05.10 21:16:00 -
[38] - Quote
7enn wrote:Spoke like a true senior guy that wants to keep the little guy down. Your blade is double edged, but perhaps you did not notice. As the little/new guy risks/needs little great risk to a great man should also mean little. Using percentages [the great equalizer of tyrants] the risk of a mere battleship to one so great and awesome as yourself should be of no consequence. The way you speak of your generosity toward your underlings makes me laugh. Fair is not divided or apportioned. Fair simply is. If you need to explain or justify fair.... it is not.
For those suffering under cyphered plex points or directors that have an odd sense of fair - hit me up via eve mail. Your noctis carries equal weight to my carrier/nightmare/nightmare where we fly free and fair.
My corpmates said something similar, so it was never done my way. Heh. Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |

Coolsmoke
State War Academy Caldari State
11
|
Posted - 2012.05.11 03:45:00 -
[39] - Quote
Corp members on an op are responsible for divvying up their loot at the end. Corp buys all mnr's, datacores, relics etc. from them at 10% below Jita Buy price (saves them having to haul it) which we use for T3 production (ie. profit).
They sell the blue loot themselves.
Seems to work well, never a complaint in 3 years. |

Marsan
Production N Destruction INC.
29
|
Posted - 2012.05.11 05:05:00 -
[40] - Quote
One way to prevent loot from being stolen is to put it in a small container, name it with the date (or what ever), then drop it in a corp hanger. Corp members need special rights to remove or open containers. |

Comy 1
Ore Mongers BricK sQuAD.
121
|
Posted - 2012.05.11 05:50:00 -
[41] - Quote
For a small tight corp you can probably pretty easily split almost everything equally, if nothing else have like max 2 or 3 stacks. Once you are out selling just use isk from the stack everyone worked for to buy any supplies.
If you are looking at a large organisation, I would probably make a "dkp site". Pretty easy to create a small database where you after each session can create an entry where you put in the ammount of each blue loot and nanoribbons you recieve. Lowball the value of the ribbons a bit, and make the form have checkboxes for every member or something.
Should be pretty easy to achieve. |

Lexylia
1ST GERMAN POPPLERS CORPORATION
5
|
Posted - 2012.05.11 08:35:00 -
[42] - Quote
Someone of the pvefleet member loot all wracks put the whole loot into a secure container write all names on the cont who fly the site/sites put it into the co hangar.... ?????? after 1-2days Cashout - Tax (tax a bit high, because we get ammo(t2/faction/t1) /some t1 ships/ and t1-t2mods) for free |

Mr Bigwinky
4U Services Inc. Talocan United
227
|
Posted - 2012.05.11 08:51:00 -
[43] - Quote
Corp members pay dues or get kicked (weeds out inactive, bad players anyway) All salvage gets given to directors who pay immediately via corp wallet with no tax. Loot then taken out when corp wallet requires ISK buffer to pay OPs again. (or at convenience)
Total amounts per player are decided on a wave basis (how many spawns they participated in) Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Nendail Smith
Lockheed Nighthawk
36
|
Posted - 2012.05.17 20:31:00 -
[44] - Quote
Radelix Cisko wrote:My corp has moved into a hole and we have expanded our ranks since moving in. We have various members on at various times due to members being based in either US Pacific time and US Eastern time (3 hour difference and half the people have full time jobs).
When it was my original crew which I work with most of them in RL we would run an op and I would run it out to a trade hub, sell, and split the sale less POS expenses. With the addition of the new members there have been issues of the corp not getting the cut it needs to stay running since corpies are not delivering the cut to the corp wallet.
So I ask how do you handle corp costs and payment to the corp members for ops?
Kick out the members not giving a cut to the corp wallet. WH life has to be done with people you trust.
What we do is run all loot to a can and dump it in. we have only a few people who handle salvage, and one person is responsible for sailing it. One corp wallet is setup for paying for fuel and other needs for the corp and it has a minimum balance. That balance must be met before anything is paid out. And any needs are purchased from that account. Thus members only get isk when the account is first topped back off.
The rest is split evenly across corp members on a one split per account approved to be in the wormhole basis. People who don't pull their weight get thrown out. |

Nendail Smith
Lockheed Nighthawk
36
|
Posted - 2012.05.17 20:32:00 -
[45] - Quote
Lexylia wrote:Someone of the pvefleet member loot all wracks put the whole loot into a secure container write all names on the cont who fly the site/sites put it into the co hangar.... ?????? after 1-2days Cashout - Tax (tax a bit high, because we get ammo(t2/faction/t1) /some t1 ships/ and t1-t2mods) for free
make a bookmark and put the names on the notes of the bookmark, drop the bookmark into the container.. You can get more names in the information that way, and your guy who handles payments can copy and paste the info easier. :) |

Nendail Smith
Lockheed Nighthawk
36
|
Posted - 2012.05.17 20:34:00 -
[46] - Quote
deathops barrett wrote:We normally split it by person
Salvager gets a equal share since they help get the loot faster. Scouts are normally my alt and another persons alt so they dont get extra isk since its same person, but otherwise we would give them a share.
We send a evemail to the directors with the tags/nanos from the sites we run and who was in the fleet, then when a director goes and sells the loot, he pays everyone in a fleet equally from nanos/tags equally and the metal scraps/other salvage are his to keep as payment for transporting the loot. I also throw the numbers into a public google docs so everyone can see it and say if they have a problem with the isk etc. and to make sure me/another director does a stupid thing and miscount... very fun to be missing 600m worth of loot because it was in the wrong tab and you are 20jumps from the hole.
We think differently about alts in our organization. SOMEONE has to scout if you're going to be safe. If the alt can be flown at the same time as the mission runner, we pay it. If you don't pay alts, that alt might as well go to high sec and run missions when the WH is out of sites to run, and then it's no use to the corporation. |

ROSSLINDEN0
AQUILA INC Verge of Collapse
34
|
Posted - 2012.05.19 01:12:00 -
[47] - Quote
The way Aquila runs it is buy not taxing members anything for PVE they do outside of our home wh and when we do sites in home we count corp as a member of the fleet( richer members tend to not take a cut and it goes to corp).
We do take faction loot from our corp roams and capital mods from carriers we kill etc if there is like more than 5 ppl on km because its just not worth much when its split up and it pays for free tier 3's, recons, logi's, inties, bc ammo mods etc etc.
This way seems to be the best way iv seen if in honest, people get to keep whatever isk they get from PVE so get more isk and need to PVE less so are out looking for fights which keeps everyone happy and creates a good environment in corp but it does require yous to keep up the killing, if the wallet does drop a little low we just run 1 cap escalated site for corp which is 5 minutes of work and gets the corp a billion isk. |

Oxandrolone
Bite Me inc Exhale.
36
|
Posted - 2012.05.19 22:50:00 -
[48] - Quote
we have a website while handles payout from sites.
corp taxes 10% of the isk made
each cap escalated site in a c5 is worth about 700m,
3-5 sites a day are run usually, 2.1-3.5bil made per day, so 210-350mil corp tax per day. the sites dont get run every day however so the income can be less. |

Drakarin
Omnitech Corporation Wonder Kids
6
|
Posted - 2012.05.20 11:28:00 -
[49] - Quote
Mattalious wrote:We're a tiny corp so we generally don't have this kind of hassle. We just divvy up the loot on the day, and chip in on POS fuel when we need to. Everything else is on an individual basis. There'd be a lot of hassle otherwise when it came to splitting up the income. The only downside being that motivating people to scan can be an issue. It really is the least glorious job in the corp, and it's represented by the sheer amount of podding and poking that sometimes takes place to get people involved.
But then I wouldn't call us an A-typical corp, and more akin to friends who just hang and run sites together. We're about as chilled out as a corp can get, without being catatonic.
Seems reasonable to pay scanners a bit more since as you correctly point out it's a bit tedious to do, even with the streamlining of it. |

Zarak1 Kenpach1
Aperture Harmonics K162
43
|
Posted - 2012.05.20 16:11:00 -
[50] - Quote
you dont
the time they spend by your side should be enrichment enough |

Derath Ellecon
Washburne Holdings Situation: Normal
202
|
Posted - 2012.05.20 16:21:00 -
[51] - Quote
This has been a very interesting thread. I had one thought that I figured I would throw out there.
I like the idea of a monthly "fee" for POS maintenance, rather than trying to tax sleeper loot, as it seems to be easier to manage and track overall. But with that model, it still seems that corps handle all of the sleeper loot fairly centrally, with designated people running it to market etc.
It seems to me that if you had a montly fee, and sites where then just paid to the participants, you could essentially leave it up to them. if a couple guys log in, and nobody else is around, they figure out how they want to split it, etc and it only really needs to be between them. Is there some unforseen issue with this that I am missing? |

Euthen Arran
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.20 16:42:00 -
[52] - Quote
^^Could lead to people forming cliques which are bad news for a corp.
i.e. cutting people out of lucrative sites, logging on to scan at off-times so they can scalp gas or run radars.
Now, there's nothing to stop that now, apart from teamwork, goodwill and the need for pvp backup etc. But once you tell them "pay x per month and what you do is your business" then people may take that as permission to blitz all the sites with their buddy. Not saying that's what will happen, but I think keeping a collective spirit going is very important in a Wh and I'm not sure that approach encourages it. |

Ashimat
Reconfiguration Nation Transmission Lost
20
|
Posted - 2012.05.21 13:14:00 -
[53] - Quote
Euthen Arran wrote:^^Could lead to people forming cliques which are bad news for a corp.
i.e. cutting people out of lucrative sites, logging on to scan at off-times so they can scalp gas or run radars.
Now, there's nothing to stop that now, apart from teamwork, goodwill and the need for pvp backup etc. But once you tell them "pay x per month and what you do is your business" then people may take that as permission to blitz all the sites with their buddy. Not saying that's what will happen, but I think keeping a collective spirit going is very important in a Wh and I'm not sure that approach encourages it. What is the problem with people taking initiative and doing sites on their own or in small groups? Thats great. It's not like there is not enough sites to do.. if there is you have a bad match of corp-size/type of pilots and static and you should move.
|

Mr Bigwinky
4U Services Inc. Talocan United
227
|
Posted - 2012.05.21 15:51:00 -
[54] - Quote
Euthen Arran wrote:^^Could lead to people forming cliques which are bad news for a corp.
i.e. cutting people out of lucrative sites, logging on to scan at off-times so they can scalp gas or run radars.
Now, there's nothing to stop that now, apart from teamwork, goodwill and the need for pvp backup etc. But once you tell them "pay x per month and what you do is your business" then people may take that as permission to blitz all the sites with their buddy. Not saying that's what will happen, but I think keeping a collective spirit going is very important in a Wh and I'm not sure that approach encourages it. I'd be fairly impressed if a corp member and his buddy managed to blitz the sites in our C5 static  Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Derath Ellecon
Washburne Holdings Situation: Normal
203
|
Posted - 2012.05.21 16:12:00 -
[55] - Quote
Euthen Arran wrote:^^Could lead to people forming cliques which are bad news for a corp.
i.e. cutting people out of lucrative sites, logging on to scan at off-times so they can scalp gas or run radars.
Now, there's nothing to stop that now, apart from teamwork, goodwill and the need for pvp backup etc. But once you tell them "pay x per month and what you do is your business" then people may take that as permission to blitz all the sites with their buddy. Not saying that's what will happen, but I think keeping a collective spirit going is very important in a Wh and I'm not sure that approach encourages it.
i sort of get this, although not fully. Maybe I wasn't explaining my thoughts well enough.
In most of the post in this thread there seem to be 2 schools of thought.
1. Tax loot from sites run. 2. charge monthly "fee" dont tax site income.
Then there seems to be a second piece that is pretty common, which is to somehow organize loot based on fleet participants (put in can and name based on participants as an example)
Then a common final stage seems to be to collect loot for designated person (director etc) to haul out and sell loot, then split isk payouts.
The part I'm wondering is the last step.
If you only worry about a monthly corp fee for covering overhead costs, and already split loot by the fleet who ran it, why make someone else have to haul and sell? Obviously this can vary greatly by Corp/alliance size, and WH. With a C5 being harder on logistics so you likely want to coordinate market runs.
So I'm thinking in terms of a lower class WH type setup. maybe C2 static C3 or C4 static Cx.
In these cases if you have a group fleet up, run sites, why not just let them deal internally on who is going to ultimately run it to empire and sell, rather than have to put it somewhere for someone else to do it later?
|

Radelix Cisko
The Adjustment Team
90
|
Posted - 2012.05.21 16:53:00 -
[56] - Quote
Honestly I got a lot more mileage out of this thread than I thought I would. Since we recently moved into a C3 with LS exits the determination for who runs loot to market has been a fairly easy task to delegate. Those who can fly cloaky haulers are the ones tasked with running to market so that limits it to my alt and the director since we both own cranes. Additionally we have taken on an indy guy with a load of production skills so runs to empire are severely reduced since we can now manufacture most of what we need in the hole.
I also took the idea of a group spreadsheet that is still in the works to record ops. I got lucky that we are spreadsheets online fans. I may end up switching to the member fee model at a later time if it is prudent. In our case that may work better since my corp is really active. |

drdxie
Federal Navy Academy Gallente Federation
85
|
Posted - 2012.05.21 23:39:00 -
[57] - Quote
We split the loot at the end of each op, split is based on toon count and no RL person. Every toon in the hole has to contribute a specified amount of PI'd goods for fuel, once a month we do a fuel run for the ice products to make the blocks and each toon pays an equal share. The corp takes no tax or gets any share of profits made. An odd setup, but it works OK. Missile enhancers.. https://forums.eveonline.com/default.aspx?g=posts&m=1235061& |

Bootleg Jack
Potters Field
82
|
Posted - 2012.05.22 01:18:00 -
[58] - Quote
Dorn Val wrote:In our corp the loot is held by a director, and he keeps track of who was on the op. Once the loot is sold everyone gets paid a cut, and we have decided to give the corp a cut as well (so if 9 peeps were on an op the split would be 10 ways). We also run occasional ops just for the corp wallet. Our biggest problem with generating corp revenue is that we'd rather PVP, so sometimes we have to force ourselves to carebear for POS fuel :)
Hire carebears to farm the wh while you PvP...
I'm an American, English is my second language... |

Nashh Kadavr
Kadavr Black Guard
9
|
Posted - 2012.05.22 09:37:00 -
[59] - Quote
our WH corp uses 'loot mails' to split fairly who has been responsible for collecting what loots. the corp takes a percentage to pay for pos fuel, ammo and basic modules and we have a ship replacement program of sorts.
loot mails are collected and registerd for each member then paid out at least twice a month, full receipts provided.
My Blog; http://nashh-blog.pvp101.net/
3rd Party; http://kadavr3rdparty.wordpress.com/
|

Gul'gotha Derv'ash
Z3R0 RETURN MINING INC. Li3 Federation
12
|
Posted - 2012.05.22 11:56:00 -
[60] - Quote
Sam Koli wrote:We normaly split per Player
mostly because of our social mindset
We count the salvager as full, because we clear a site in the Time he salvages. exept in very small fleets, we cut the split for the salvager.
the only one we never payed really were our scouts, how do you handle this. they don't really have to pay attention, just have to be there and watch a hole.
That scout watching the hole makes sure you make isk at site instead of taking a few billion loss in Tengu's...
If you have a dedicated scout he should be paid the same as everyone else. If you just have someone who is at the site on an alt watching the hole then no, he should only get the cut from the site once.
The best method I have seen so far is having a spread sheet set up with what items you can get. You turn everything in in at a set price and mark down what you put in, who was there, and the date. Then every week or two the corp pays out at a set price below Jita to account for the haulers doing the work of taking it in.
As for who gets paid what, it goes on a per person basis. If someone is doing the site and scouting he still only gets 1 cut. If a person is doing purely scouting or salvaging they get a cut as well because 1) the scout keeps us from taking huge huge losses and 2) the salvager collects what we get our money from. |

Cheesy Feet
The Hells Bells Club
0
|
Posted - 2012.05.22 14:09:00 -
[61] - Quote
Ashimat wrote:[quote=7enn]
SPLU was a service-organization created to make individual pilots rich. When we started we had the goal of actually doing C6 plexing on a regular basis. When we accomplished that, the goal was extended to do it and get back un-ganked...
But after we learnt that, we failed setting a new goal. Thats most likely the reason why the corp is not around today
Dooh! I thought SPLU would be around for as long as WH's existed, sad times!  |

Roime
Shiva Furnace Dead On Arrival Alliance
752
|
Posted - 2012.05.22 15:00:00 -
[62] - Quote
We have a simple 20-point guide to supplement our various comprehensive spaceship calculus spreadsheets, proprietary loot sharing applications and private algorithms:
1. Look for pew, if found, pew. If not, go to 2. 2. Check if POS still has fuel, go to 1. 3. Play with pyfa 4. Send mail to corp about something important, go afk 5. Do some PI 6. Arrange things in your hangar DIV, rename ships and repair modules 7. Figure out other things you could do instead of shooting red crosses, consider doing a ladar 8. Ladar was ******, give up and go shoot red crosses, aim for the triggers to amuse the guy in the Drake 9. Hope someone jumps you while shooting red crosses and pew happens! 10. If you had to finish the sites, do that industrial thing with the ~Elite Salvaging Vessel~ 11. Put things in can, name it after participants 12. Look for pew, if found, pew. If not, log off. 13. Find the can full of loots some days later, go look for pew. If no pew available, go play pew with corpies, but stop at hull. 14. Hope someone else takes the loot to town, log off. 15. Realize you "absolutely" "need" a new ship or more drugs. which are acceptable reasons to go to hisec, take the can with you, sell loots 16. Count number of names on can, divide profits with this number (use Calculator!) 17. Send ISK, no taxes, NPC corps are for taxpaying plebs 18. Go look for pew in your new ship 19. Consider paying yourself out from red cross ops 20. Try out inappropriate ships in red cross ops and lose them, go to 1.
Gallente - the choice of the interstellar gentleman |

Borg Stoneson
SWARTA Mostly Clueless
33
|
Posted - 2012.05.23 14:12:00 -
[63] - Quote
We use spreadsheets to keep track of who runs which sites and how much they should be paid. And we keep all loot in secure tabs in secure hangers until it's sold. The site FC is responsible for keeping track of the loot and fleet then he either puts it into his own personal spreadsheet or sends a mail with the info to one of the main site FC's to keep track of. The FC's running the sheets are responsible for selling loot and paying out.
There's some variation on the sheets the FC's use, as a general rule though, people get paid the same share no matter how many alts they bring to the fleet, we tried it the other way early on, it just led to people with less accounts feeling like they were getting shafted (and the more money they make the more likely they are to get more accounts so it's better for the group as a whole!)
On my sheet I give each person an equal share of what they ran and the corp gets a smaller usualy 1/5th share for each site, another FC in our op deducts a 5% tax at the end when the loot is sold. For a while we just had the corp taking all the ISK from the salvage while people got all the tags, this method can really ramp up some ISK for the corp if you get a decent nanoribbon rate and perhaps suprisingly to some of you no one seemed to mind (though this was when they were only worth 4.5-5mil each)
Generaly I find most of the salvage not worth keeping track of, with the obvious exception of Nanoribbons. Just consider it "sales tax tax" and save yourself a lot of extra effort. |

Kobodera
Reconfiguration Nation Transmission Lost
4
|
Posted - 2012.05.24 08:34:00 -
[64] - Quote
Borg Stoneson wrote:On my sheet I give each person an equal share of what they ran and the corp gets a smaller usualy 1/5th share for each site, another FC in our op deducts a 5% tax at the end when the loot is sold. For a while we just had the corp taking all the ISK from the salvage while people got all the tags, this method can really ramp up some ISK for the corp if you get a decent nanoribbon rate and perhaps suprisingly to some of you no one seemed to mind (though this was when they were only worth 4.5-5mil each)
Generaly I find most of the salvage not worth keeping track of, with the obvious exception of Nanoribbons. Just consider it "sales tax tax" and save yourself a lot of extra effort.
When you talk about the points in our manager then if the corp takes the salvage then each point drops from about 1M each to about 0.6 - 0.7 m / point... so if the salvage goes to corp then that is a good 30% tax there already...
Anyway, a big welcome to An Errant Venture who is the first completely non affiliated external corp that have started utilizing in my manager :) I hope you guys will enjoy it :D |

Lord Azori
Team Pizza Viro Mors Non Est
10
|
Posted - 2012.05.24 12:44:00 -
[65] - Quote
Team Pizza generally does payouts in Exotic Dancers and Spirits. It we come in to a particularly good run of escalated sites, the Pizza Masters have been known to throw about some shiny new shuttles as a reward. WH space has made me so spacerich; I can throw parties all week long!! |

Borg Stoneson
SWARTA Mostly Clueless
34
|
Posted - 2012.05.24 13:07:00 -
[66] - Quote
Kobodera wrote:Borg Stoneson wrote:On my sheet I give each person an equal share of what they ran and the corp gets a smaller usualy 1/5th share for each site, another FC in our op deducts a 5% tax at the end when the loot is sold. For a while we just had the corp taking all the ISK from the salvage while people got all the tags, this method can really ramp up some ISK for the corp if you get a decent nanoribbon rate and perhaps suprisingly to some of you no one seemed to mind (though this was when they were only worth 4.5-5mil each)
Generaly I find most of the salvage not worth keeping track of, with the obvious exception of Nanoribbons. Just consider it "sales tax tax" and save yourself a lot of extra effort. When you talk about the points in our manager then if the corp takes the salvage then each point drops from about 1M each to about 0.6 - 0.7 m / point... so if the salvage goes to corp then that is a good 30% tax there already...
I didn't say it was for everyone, it's just what we did for a while and it worked out pretty well. A lot of the ISK was funneled back into the op and to the members so everyone benefited. |

Rob Otokhan
The Random Tangent
0
|
Posted - 2012.05.26 22:47:00 -
[67] - Quote
In my corp, I made a payout spreadsheet. No matter what people do, they earn points for it. Planet stuff is one point per day, gas mining is one point per site, archeology and hacking are one point per site, PvP ops are one point per hour, mining is one point per hoir etcetc.
And we make it so each toon you use earns points. So each person or toon in each ops earns the points. At end of the week we take all the combined loot and salvage and products to market, corp takes a 10% cut, and then every one gets a payout based on how many points they earned. Works really well for every one. And it only takes a couple minutes a day to update.
|

Mule hauler
Interstellar Space Hebrews
18
|
Posted - 2012.05.29 07:12:00 -
[68] - Quote
Don't stress the small stuff :)
WH life isn't primarily about the ISK, although it is nice, but more about the teamwork that goes into making it work. The friendships, tight knit groups and family you cultivate beats that any time.
When a corp becomes more like a job you're probably not enjoying it.
However you pay out to your members, as long everyone's having fun that's all that matters. |

Taji Taka
Parabellum Diligentia
0
|
Posted - 2012.05.30 20:38:00 -
[69] - Quote
My corp members collect their own loot in either a secure can or their own tab in one of our corp hangars. When they are ready to sell they count up their loot using a Google Docs excel sheet that pulls live buy prices from Jita and reduces it a certain amount so the corp makes ISK to cover POS fuel and make profit.
Once they have a total they email the URL for the loot, throw the loot in a "collection" tab that has limited access, then get paid once their items are verified in the tab...pretty simple, yet highly effective. Everyone likes the API built into the sheet because we used to have to check Jita prices and update it manually every week.
-T |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
0
|
Posted - 2012.06.03 17:01:00 -
[70] - Quote
My Group collects Sleeper Data Libraries as a "tax" and use the ISK from that to pay for POS fuels. In addition we assign members to build a particular PI based POS fuel for fuel block production (if we have excess we sell that to buy ice based fuels)
With this system we have been able to steadily supply a Large Tower + Medium Tower with fuel. As for other loots and salvage that is stored safely in a GSC labled with the names of people who ran the op. When a high sec comes around the can is taken out and contents sold and split evenly between people who ran the op.
It works for us  |

Jalabaster
Mechanical Eagles Inc. The Ancients.
12
|
Posted - 2012.06.03 21:10:00 -
[71] - Quote
Radelix Cisko wrote:So I ask how do you handle corp costs and payment to the corp members for ops?
If you have good planets for PI, you can demand that everyone have PI skills and donate PI to the corp, incurring charges themselves until POCO's are up. If you have a handful of people pulling PI from wormhole planets, you can easily make all of your own fuel, with the exception of ice products. Even same account alts can produce PI well with minimal skill training interruptions on your main. With PI mostly taken care of, you can have a "you do the site, you get the lootz" rule. Corporate hangar arrays don't take that much cpu/pwr to operate. hang up 5 of them, everyone gets a bin, sometimes you'll get rl buddies that pair up and share bins.
Everyone hauls their own loot out. If you can't haul it yourself, deal with it. wait for someone else to or do it yourself.
"when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala |

Jalabaster
Mechanical Eagles Inc. The Ancients.
12
|
Posted - 2012.06.03 21:28:00 -
[72] - Quote
Roime wrote:We have a simple 20-point guide to supplement our various comprehensive spaceship calculus spreadsheets, proprietary loot sharing applications and private algorithms:
1. Look for pew, if found, pew. If not, go to 2. 2. Check if POS still has fuel, go to 1. 3. Play with pyfa 4. Send mail to corp about something important, go afk 5. Do some PI 6. Arrange things in your hangar DIV, rename ships and repair modules 7. Figure out other things you could do instead of shooting red crosses, consider doing a ladar 8. Ladar was ******, give up and go shoot red crosses, aim for the triggers to amuse the guy in the Drake 9. Hope someone jumps you while shooting red crosses and pew happens! 10. If you had to finish the sites, do that industrial thing with the ~Elite Salvaging Vessel~ 11. Put things in can, name it after participants 12. Look for pew, if found, pew. If not, log off. 13. Find the can full of loots some days later, go look for pew. If no pew available, go play pew with corpies, but stop at hull. 14. Hope someone else takes the loot to town, log off. 15. Realize you "absolutely" "need" a new ship or more drugs. which are acceptable reasons to go to hisec, take the can with you, sell loots 16. Count number of names on can, divide profits with this number (use Calculator!) 17. Send ISK, no taxes, NPC corps are for taxpaying plebs 18. Go look for pew in your new ship 19. Consider paying yourself out from red cross ops 20. Try out inappropriate ships in red cross ops and lose them, go to 1.
+1
"when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala |

Tom Hagen
Twilight Empire Blazing Angels Alliance
62
|
Posted - 2012.06.04 08:05:00 -
[73] - Quote
Let the pilot sort out the loot between them self when they run the plex. Then let the corp buy all the loot at a lower % then Jita sell, let say 80%. Then you don't have to bother with dividing and keeping track on who's doing what over an extended period. They can sell to the corp when they need ISK or the corp can buy it when it is time to make a fuel run. |
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