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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.14 15:08:00 -
[1]
Edited by: Zostera on 14/05/2009 15:11:46 Edited by: Zostera on 14/05/2009 15:10:48 Ok... now you ask for feedback.
I think feedback would have been better utilised pre-patch, and was in fact available in the game development forum from a large number of players concerned at some of the apparent (but un-announced) changes.
The changes to module activion time and module cut off on cloaking were not raised with the community via a development thread. However a number of players noticed the changes on SISI and tried to give prior warning of the implications to the development team here, here, and here.
At least one of these threads reached 8 pages with no response from CCP in several days of posting.
End result is several seriously broken ship covert ship classes including Recons, which I have highlighted with a little testing on TQ today...
First thing I did on logging in was try my Rapier. It feels heavier I think as a result of the agility, but not a huge difference. When I decloak after jump I am trying the following.
Select a celestial Hit align Spam MWD (seems to take a second or two to kick in) Hit cloak
Speed with MWD before cloak hits maybe 500m/s and drops really fast getting me maybe 2km away from my original decloak point moving at 300m/s (ish). Considering the distance I have moved and the distance required to decloak a ship it leaves me pretty vulnerable. Testing this with an dictor pilot friend gets me decloaked maybe 50% of the time by his dictor burning from 0 off the gate, and still within the radius of a bubble. Feedback from him is that after gate decloak I am visible for a couple seconds while I try and spam MWD (seems to be a significant delay) before cloaking, that couple of seconds is long enough for him to get my exact direction of travel from the tactical overlay. I can only guess at how bad this percentage will be with several inties/frigs at a gate.
Further to this I find that in the absence of a bubble, it is pretty easy to align/mwd/cloak/uncloak/instawarp in a battleship of all things.
End result is that 0.0 specialised scout ships are now pretty much useless in the face of a bubble and a couple of inties, while low-sec gate camps are pretty much useless in the face of anything sporting the new cloak/instawarp combo.
Had CCP announced their intentions with a development thread, and/or responded to the feedback from the community we would not have this issue today. CCP's own failure to communicate has left the game severely broken, and my expectation is that it will take several months of complaints/suggestions/dev blogs/testing to regain any balance.
Very dissapointed.
I know people will respond QQ cry more, but I honestly don't see myself resubscribing in 30 days when it's due.
Zos
Vote Mazz 09 CSM |

Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.14 16:27:00 -
[2]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Thank you very much for finally responding to what has been a serious concern for many of us. I would hope that future communication will be significantly improved via the Game development forum to better address issues such as this before they arise.
Further to that I am sure that the community would hope to see an announcement on the exact impact of any hotfix prior to it's implementation even if it is a complete rollback to the previous mechanic.
Zos
Vote Mazzilliu 09 CSM |

Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.14 21:53:00 -
[3]
Originally by: ThiIsTheMan Gallente control tower lol watch the contol tower :D
Amarr towers have had bits flying around them loose in space since Apocrypha 1.1 I think in a similar way. Haven't seen the tower itself move though.
Zos
Vote Mazzilliu 09 CSM |

Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.15 14:44:00 -
[4]
Thank you CCP for a fast response to the issues this patch raised for many of us. It is true to say that the relationship between CCP and it's customers is unique in my own MMO experience, would be great to take it that little bit further with more prior communication.
Lessons learned I hope.
Zos
Vote Mazzilliu 09 CSM |

Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.18 12:17:00 -
[5]
Apocrypha Patch 1.2.2 to be deployed Tuesday 18th.
Any chance of an update on what fixes changes are included and a link to some patch notes CCP?
Lack of communication lead to this whole situation in the first place, it would be good to see some info that suggests you are not going down the same blind road again.
Thanks
Zos
Vote Mazzilliu 09 CSM |
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