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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
JaseNZ
Gallente
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Posted - 2009.05.14 17:18:00 -
[91]
I just trained Cloaking 4 for my SB during the downtime, I come back, and can't use it effectively because of the SNAFU. Hope the hotfix is only a few days away, and not a month or so like the last one. :(
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Apoctasy
The Python Cartel. The Gurlstas Associates
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Posted - 2009.05.14 17:21:00 -
[92]
In case the devs never look at the General Discussion forum, I highly recommend a sticky be put up explaining CCP Chronotis's response on how this was a mistake.
Currently, the forums are on fire.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.14 17:25:00 -
[93]
Originally by: Thorvik
Quote: What about the 3-second delay on activating mwd after de-cloaking? Fixing the mwd-cloak-warp trick changes nothing if we have to sit de-cloaked and vulnerable in space for 3 seconds before doing it.
This ^^
Was that ever actually real? Have you tested it?
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Cassius Longinus
Stimulus Rote Kapelle
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Posted - 2009.05.14 17:29:00 -
[94]
FWIW, I don't find a "3 second delay" between decloak and operation of MWD. In my testing in a ceptor, there was at most a half second delay. I've had no problems succesfully burning back to gate.
Seems about the same feel at apoc1.1 to me (though I only tested ceptors and recons).
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Holy Cheater
Monks of War
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Posted - 2009.05.14 17:36:00 -
[95]
I'm just curious have anyone from CCP tried to run from a gatecamp in a cloaked ship if you can't speed up in mwd before doing so smart fixes?
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Arto Nupponen
Caldari Rosvosektori The Polaris Syndicate
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Posted - 2009.05.14 17:36:00 -
[96]
Originally by: Cassius Longinus FWIW, I don't find a "3 second delay" between decloak and operation of MWD. In my testing in a ceptor, there was at most a half second delay. I've had no problems succesfully burning back to gate.
Seems about the same feel at apoc1.1 to me (though I only tested ceptors and recons).
We've been testing this in 0.0 and there is noticeably time while you are visible but can't activate any modules and you can't be targeted. This of course could be just lag but it makes ships a lot easier to catch if the gate is bubbled. If there's no bubble however the one running away has huge advantage as he gets to align and get some speed up before anyone can even start targeting him.
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Alice Ng
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Posted - 2009.05.14 17:38:00 -
[97]
Probably already mentioned but the cloak seems to be taking much longer to engage as well when you've jumped through the gate. I best park up the co-ops until this is fixed :(
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.05.14 17:39:00 -
[98]
Edited by: Muad'' Dib on 14/05/2009 17:40:10
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
So nerfing an unintended game feature that was not abused much - the falcon jam trick, was the reason your idiotic programmers coded in that ALL cloaks disable active mods, to solve an issue the easy way, while your lazy overpaied stupid game developers DID NOT read the threadnaught on game development, have in threads with 70% questions relating to this refused to address it and answer really the most unimportant issues, only for now to say that you ****ed up ?
1yr ago DEV team whined about few ppl going on test server to check the changes and give feedback. For the last freaking week feedback was given but you had a ban on talking about it on the forums.
I really want an answer to this Chronotis, and short of a banstick, I am not going to go away ... nor are the others that want an answers; man up, grow a pair ... and freaking respond. --- I smack just for myself.
* Your signature file is to large. Please note: we do not allow signature files larger than 24000 bytes - Fallout |
Faffywaffy
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Posted - 2009.05.14 17:40:00 -
[99]
Edited by: Faffywaffy on 14/05/2009 17:42:39
Originally by: Cassius Longinus FWIW, I don't find a "3 second delay" between decloak and operation of MWD. In my testing in a ceptor, there was at most a half second delay. I've had no problems succesfully burning back to gate.
Seems about the same feel at apoc1.1 to me (though I only tested ceptors and recons).
This seems to affect 0.0 only.
There is another, probably related issue, for which I've submitted a bug report. If after jumping through a gate you warp right away, you can't activate any modules (such as DC) or turn on overheating while in warp. The message you get is that your cloaking interferes with it. When you then land on a gate, you can't jump for a little while "because you are cloaked". This issue also only affects 0.0 systems.
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Jer Bu
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Posted - 2009.05.14 17:43:00 -
[100]
Most of you should just quit Eve.
Seriously....WTF! LOL
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Kingwood
Amarr Yawn Corp
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Posted - 2009.05.14 17:43:00 -
[101]
Sounds to me like they didn't expect the huge resistance to the mwd + cloak nerf and are now frantically backpedalling. I can't explain the ignoring of the thread in the GD Forum otherwise.
At least they are reverting it now... soon.
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Ambrosse Brutus
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Posted - 2009.05.14 17:46:00 -
[102]
This new patch seems to have put more stress on the GPU, before my computer could run three windowed clients smoothly with no problem, now the GPU fan is spinning crazily and there is some tearing when spinning the camera, this is most noticable when docked in a station. I read in the patch notes that they where meant to be improving station graphics so they run more smoothly on older graphics cards, I am running a 8800GTS 512MB and my performance seems to haved got worse. Has anyone else noticed this?
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.05.14 17:48:00 -
[103]
Could we please have some feedback on where CCP stands with regard to the probing system bug fixes that weren't in this patch?
These have been bug reported and discussed ad nauseum ever since Apoc 1.1, but I can't say I've ever seen any blue bar feedback indicating CCP awareness. We all assumed that the bug reports and manifest brokenness meant that probing would be fixed in this patch ... but nothing.
Given the revelation that CCP missed the cloaky mess-up despite massive player feedback, I'm now seriously wondering whether anybody on the dev team is even aware of the probing system problems.
Folks have been fairly restrained about the probing problems because we assumed a fix would be top priority, given Apocryphia's focus on exploration content. Now that this assumption has been dashed, I'd expect to see a rising crescendo of complaints about this until some sort of word comes down about the status of the necessary fixes.
So, how about it? ------------------ Ironfleet.com |
Zex Maxwell
Caldari
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Posted - 2009.05.14 17:56:00 -
[104]
no Cyno jump effect? ---
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2009.05.14 18:12:00 -
[105]
Originally by: CCP Chronotis
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
I don't like to rail against game developers but.... WTH? You team missed a thread that was TEN PAGES LONG and a week old? It was on the first page for this last week the whole time as well.
If CCP is not going to monitor the Game Development Forum why should the players post there? It leaves SISI a place used only for Duals and people looking for exploits for the new patch.
This is not an attack but mearly a worried player saying this. CCP's QA has been on the poor (arguably very poor) side since Apocrypha. Stuff happens and things break but it is getting really bad. I know of a number of players that are getting upset with Eve atm. They are not quitting but thier love for the game is souring because of stuff like this.
To sum up, Thanks for fixing this problem, do it fast. Improve your QA while your at it and please, please have someone read the Game Development forum every once in a while.
Thank you , Ashina Sito
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Magna Monez
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Posted - 2009.05.14 18:15:00 -
[106]
It feels that this patch was rushed out the door.
Maybe a bit too much trust in unit tests and not enough actual play testing?
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3rr0rc0d3
Amarr Universal Moose Federation
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Posted - 2009.05.14 18:18:00 -
[107]
Autopatched on an Asus A7D laptop, using Windows XP Pro (SP3): No problems, somewhat less CPU time requested, RAM usage is up a little. Autopatched on a homebuilt gaming desktop, using Windows Vista Ultimate 64bit (SP1): No problems, CPU and RAM usage are about the same.
Smooth deployement, thanks devs! ______________________ Once upon a time, there was stuff. And it happened. The End.
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Cassius Longinus
Stimulus Rote Kapelle
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Posted - 2009.05.14 18:27:00 -
[108]
Originally by: Faffywaffy Edited by: Faffywaffy on 14/05/2009 17:42:39
Originally by: Cassius Longinus FWIW, I don't find a "3 second delay" between decloak and operation of MWD.
This seems to affect 0.0 only.
Ah! I only happened to test in lowsec.
Hopefully they get it sorted- I wasn't sad at all to see insta-warps getting nerfed (not that such a nerf ended up happening), but obviously the covops/recon splash effect inside a bubble is pretty horrendous.
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Xelios
Minmatar Broski Enterprises Avarice.
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Posted - 2009.05.14 18:28:00 -
[109]
Originally by: CCP Chronotis
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously .
When I read this I had an image of Randy screaming WE DIDN'T LISTEN!!! in my head
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JCache
Caldari
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Posted - 2009.05.14 18:44:00 -
[110]
Let's not forget that covops were already broken in the last patch when scanning was FUBAR. There are things that should have priorities... Please refrain from moderating on the discussion forums. |
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Kat Bandeis
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 18:46:00 -
[111]
Updated my laptop to the latest patch, working fine. I like the new capacity indicator on the Cargohold window; much better than previous one.
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Nykky Syxx
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Posted - 2009.05.14 18:46:00 -
[112]
Stick to your guns CCP and dont change it back.
Previously, it took no skill to evade a bubbled gate camp. Uncloak, MWD, Cloak, Warp, gone.
Camping a gate basically became useless as anyone with a cloak could get through.
Frankly, change the CPU requirement so that only ships designed to use a cloak & supercaps can use them.
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Busca Tor
Minmatar 3Mco
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Posted - 2009.05.14 18:48:00 -
[113]
Originally by: Sol Mortis THE SCAN PROBING SYSTEM REMAINS BROKEN. Please fix the broken scan probes. This is important because like 80% of your game involves using scan probes at some part of the process. It is a TEDIOUS CHORE to use probes in their current form.
I would really prefer if playing your game was more enjoyable and less frustrating due to long-standing bugs that cripple your core game mechanics.
Please fix the phantom false hits on duplicate results. At least you used to give us both the bad hit and the good hit, now it only ever seems to be the bad one.
Please make ship filters work again. It worked once, how hard could it be to make it work again? All it needs to do is filter ships of different types. Like when I filter for battleships, cruisers shouldn't show up as they do now.
The scan graphics also cause a lot of people problems. It doesn't slow me down, but I agree that it doesn't look very cool and serves no useful purpose.
signed
and kill them all Quote: undefined
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Busca Tor
Minmatar 3Mco
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Posted - 2009.05.14 18:52:00 -
[114]
CCCP do you think the way to push people to T3 (invulnerability to bubbles, etc) is broken the old game mechanics???
and kill them all Quote: undefined
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Weird AlYankovic
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Posted - 2009.05.14 19:08:00 -
[115]
LEt see.
Fixing what isn't broken.
No replies on the feedback threads.
Bad Customer sevice, ( seems like cpp likes making ALOT more work for themselves then humanly possible) and more Eye candy, but no real fixes.
No replies in the feeback threads. Bad Customer service
Manticore is useless to me now as a long range sniping platform against both frigs and battleships. (hmm keeping the cruise missles in there in ADDITION with torps and bombs would been a good idea)
No replies from CCP on the forums and bad customer service.
Game has been crashing more then usual.. Was going to download the new patch but from reading the complaints so far and with the subscription ending soon. not worth the headaces..
Oh did I mention getting no replies from CCP on the feedforums and bad customer service?
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Kuromugi
Caldari Beets and Gravy Syndicate The InterBus Initiative
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Posted - 2009.05.14 19:10:00 -
[116]
Edited by: Kuromugi on 14/05/2009 19:13:06 Edited by: Kuromugi on 14/05/2009 19:10:16
Quote: ....Following further network testing we have discovered that the issue of socket closed error messages has not been completely eliminated but has been significantly mitigated. Work will continue to eradicate this problem in the future.
I Have just disconneted to the socket closed error 4 times now in the past 30 mins. I know it hasn't been solved completly yet, but it's happening more times now than before todays patch
edit: make that 5.
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Vanna Nina
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Posted - 2009.05.14 19:14:00 -
[117]
Thanks, CCP for making a great game. No sarcasm intended. This is the only game I've ever played for more than 3 years. 'Cept maybe chess or dominoes, but thanks anyway.
(smile)
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Dani Leone
Gallente Freelancer Union Unaffiliated
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Posted - 2009.05.14 19:17:00 -
[118]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Okay ... What I am not seeing is that there is anything so good and wonderful (except black screen crashes ... ) in 1.2 that an *immediate* rollback to 1.1 asap is not a good idea.
The Cloak/MWD issue has been known about and talked about for days and still let through. It's lazy on your behalf to have a test server but to fail to pay any attention to the feedback you get from those who test it. Shameful tbqfh and a real letdown. -----------------------------
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.05.14 19:22:00 -
[119]
Patched fine, game seems stable, just want to know when the scanning system will be fixed. Im a little disappointed that it didn't get fixed in this patch, seeing as its one of the major features of the new expansion, just because it works, doesn't mean forget that its not working correctly. Support the DEAD HORSE POS's |
Busca Tor
Minmatar 3Mco
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Posted - 2009.05.14 19:25:00 -
[120]
Originally by: Zostera Edited by: Zostera on 14/05/2009 15:32:19 Edited by: Zostera on 14/05/2009 15:11:46 Edited by: Zostera on 14/05/2009 15:10:48 Ok... now you ask for feedback.
I think feedback would have been better utilised pre-patch, and was in fact available in the game development forum from a large number of players concerned at some of the apparent (but un-announced) changes.
The changes to module activion time and module cut off on cloaking were not raised with the community via a development thread. However a number of players noticed the changes on SISI and tried to give prior warning of the implications to the development team here, here, and here.
At least one of these threads reached 8 pages with no response from CCP in several days of posting.
End result is several seriously broken ship covert ship classes including Recons, which I have highlighted with a little testing on TQ today...
First thing I did on logging in was try my Rapier. It feels heavier I think as a result of the agility, but not a huge difference. When I decloak after jump I am trying the following.
Select a celestial Hit align Spam MWD (seems to take a second or two to kick in) Hit cloak
Speed with MWD before cloak hits maybe 500m/s and drops really fast getting me maybe 2km away from my original decloak point moving at 300m/s (ish). Considering the distance I have moved and the distance required to decloak a ship it leaves me pretty vulnerable. Testing this with an dictor pilot friend gets me decloaked maybe 50% of the time by his dictor burning from 0 off the gate, and still within the radius of a bubble. Feedback from him is that after gate decloak I am visible for a couple seconds while I try and spam MWD (seems to be a significant delay) before cloaking, that couple of seconds is long enough for him to get my exact direction of travel from the tactical overlay. I can only guess at how bad this percentage will be with several inties/frigs at a gate.
Further to this I find that in the absence of a bubble, it is pretty easy to align/mwd/cloak/uncloak/instawarp in a battleship of all things.
End result is that 0.0 specialised scout ships are now pretty much useless in the face of a bubble and a couple of inties, while low-sec gate camps are pretty much useless in the face of anything sporting the new cloak/instawarp combo.
Had CCP announced their intentions with a development thread, and/or responded to the feedback from the community we would not have this issue today. CCP's own failure to communicate has left the game severely broken, and my expectation is that it will take several months of complaints/suggestions/dev blogs/testing to regain any balance.
Very dissapointed.
I know people will respond QQ cry more, but I honestly don't see myself resubscribing in 30 days when it's due.
EDIT: Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
CCCP i'm verry worried! I have played lots of games befour setling in EVE... i love this game but am really worried my end soon! The company i worked some years ago didnt listen to they clients when they hired some harvard marketing genius and in less than a year they where closed... Again i'm very worried!!!
and kill them all Quote: undefined
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