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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Navigator
C C P
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Posted - 2009.05.14 13:02:00 -
[1]
EVE Online: Apocrypha 1.2 has been successfully deployed on Tranquility and we are now open for business. This patch introduces fixes to ships and modules, agents and missions, user interface and much more. For a more comprehensive list of what has been added and fixed, please check the patch notes.
We would appreciate hearing your feedback which can be posted in this thread. Please note that this is for general feedback, not issues or bugs. A separate thread for issues is available here.
Navigator Senior Community Representative CCP Games, Create a petition on a forum issue. |
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greymouse
Minmatar Black Eclipse Corp KenZoku
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Posted - 2009.05.14 13:15:00 -
[2]
Somehow I don't call the black screen issue a "Successful" deployment.
Cry Havoc!! Release the Mice of Menace!!! |
CPL Madison
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Posted - 2009.05.14 13:17:00 -
[3]
agreed, fix it beavis
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Shivest
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Posted - 2009.05.14 13:18:00 -
[4]
Edited by: Shivest on 14/05/2009 13:19:24 Just a black screen - and I'm not the only one. But in the spirit of feedback, if i press esc i get the settings window, but attempting to do anything bombs the application.
Windows XP Media Centre edition
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Darth Mentos
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Posted - 2009.05.14 13:20:00 -
[5]
I get the same black screen and crash if hitting esc to try and do anything. Win XP here as well.
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Deseta
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Posted - 2009.05.14 13:21:00 -
[6]
I've got the black screen after the splash screen too. I'm using Linux (wine 1.1.21)
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Sappho Ajhannis
Minmatar Knowledge Stick Station Puppy Reprocessing Plant
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Posted - 2009.05.14 13:23:00 -
[7]
Edited by: Sappho Ajhannis on 14/05/2009 13:24:59 Black screen here with win2k pro. Can login but then it just crashes.
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Kamoonga
The Bastards
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Posted - 2009.05.14 13:23:00 -
[8]
Black screen here too. I'm using windows xp pro SP 3 with all priority updates installed.
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Solbright
Advanced Security And Asset Protection
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Posted - 2009.05.14 13:24:00 -
[9]
Bad PR on the 1.2 patch announcement also. Less than a day's notice doesn't cut it for notifying us to set a long skill training.
----- The Eve Client - A Love Story - The single biggest fix CCP ever did to Eve. Keep it up! |
Lianoras
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Posted - 2009.05.14 13:25:00 -
[10]
The pactch has b0rked my evemon :(.
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CPL Madison
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Posted - 2009.05.14 13:27:00 -
[11]
black screen too, im guessing this release will also contain bugs, any chance of making a 'bug' so my account contains a few 100 mil isk? :)
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RaTTuS
BIG Libertas Fidelitas
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Posted - 2009.05.14 13:27:00 -
[12]
Originally by: Lianoras The pactch has b0rked my evemon :(.
sigh after all patches - the api is down until the next rebbot so things can settle down
-- RaTTuS @ InEve, Capital Prints for sale |
RaTTuS
BIG Libertas Fidelitas
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Posted - 2009.05.14 13:28:00 -
[13]
Ok, patched and installed fine on 2 machines here
-- RaTTuS @ InEve, Capital Prints for sale |
TwoBigHearts
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Posted - 2009.05.14 13:29:00 -
[14]
pvp in larger fleet still has an issue with sensor booster effects. i'll continue complaining.
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TLWE
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Posted - 2009.05.14 13:31:00 -
[15]
I get black screen after downloading the patch and manually patching to 1.2. The esc menu shows up, but when i press any gui modifying setting it immediately crashes.
I use Premium Client on minimum graphic settings with eve voice on. My system is wine 1.1.17 in Xubuntu 8.10. My cpu is intel c2d e8500. My graphic card is nvidia en9600gt.
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spankin
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Posted - 2009.05.14 13:32:00 -
[16]
black screen after splash too various c++ runtime errors, running xp pro
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Callien
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Posted - 2009.05.14 13:33:00 -
[17]
Edited by: Callien on 14/05/2009 13:33:51 Edited by: Callien on 14/05/2009 13:33:22 Nerfing solo pvp is not what I'd like to see. I won't fly anything bigger then BC on principle that I don't like big and clumsy ships. Nerfing cruiser agility makes my solo pvp experience _worst_. Thank you.
And no, I don't want to kill everything on local - I'll settle with belt suckers. Just let me get to the system, plese.
Damn, posting with an alt [facepalm].
PS. Game works fine for me, no issues reported above.
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CPL Madison
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Posted - 2009.05.14 13:35:00 -
[18]
anyone got a fix for this yet? or is it "tough download the full client AGAIN"
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Percy Soars
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Posted - 2009.05.14 13:37:00 -
[19]
Originally by: TwoBigHearts pvp in larger fleet still has an issue with sensor booster effects. i'll continue complaining.
LOL
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fLithm
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Posted - 2009.05.14 13:39:00 -
[20]
I installed the patch, and it gave me an error before exiting, and now when I run eve I just get a black screen. Note I am running the Windows version of Eve under Linux via Wine.
Unfortunately I did not capture the error, and I can not reproduce it because when I tried to run the patch again it said that the patch had already been applied.
I then proceeded to download the full offline client install, which installed fine, but I still get nothing but a black screen after installing it :(.
Anyone else experiencing this, or had this and fixed it somehow? Or is the latest eve patch just broken? Or perhaps it's just me (maybe the new patch doesn't work with Wine?). Any other Linux users out there got the new patch to work?
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CPL Madison
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Posted - 2009.05.14 13:45:00 -
[21]
Originally by: fLithm I installed the patch, and it gave me an error before exiting, and now when I run eve I just get a black screen. Note I am running the Windows version of Eve under Linux via Wine.
Unfortunately I did not capture the error, and I can not reproduce it because when I tried to run the patch again it said that the patch had already been applied.
I then proceeded to download the full offline client install, which installed fine, but I still get nothing but a black screen after installing it :(.
Anyone else experiencing this, or had this and fixed it somehow? Or is the latest eve patch just broken? Or perhaps it's just me (maybe the new patch doesn't work with Wine?). Any other Linux users out there got the new patch to work?
same problem on XP downloading client again to see if that fixes it. Ive heard other people are having same problem on linux. Crap customer service i think, noone offering a solution or explanation just leaving us with the problem!
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YokiXentagz
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Posted - 2009.05.14 13:51:00 -
[22]
Edited by: YokiXentagz on 14/05/2009 13:51:00
Originally by: CPL Madison
Originally by: fLithm ...quote]
same problem on XP downloading client again to see if that fixes it. Ive heard other people are having same problem on linux. Crap customer service i think, noone offering a solution or explanation just leaving us with the problem!
O yeah sure, they know the problem straight away! Ofc they are allready looking into it...
If they knew the problem while releasing, they'd allready fixed it.
(For any dev reading this, I know you can't respond, I feel pitty for ya if you want to kick some people and you can't)
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Xianbei
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Posted - 2009.05.14 13:52:00 -
[23]
holy crap the module delay after jumping through a gate and then decloaking is insane. its not just mwd cloak thats broken.
gate camps online
nice1
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Percy Soars
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Posted - 2009.05.14 13:54:00 -
[24]
Originally by: Xianbei holy crap the module delay after jumping through a gate and then decloaking is insane. its not just mwd cloak thats broken.
gate camps online
nice1
You are unlockable during that delay time
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CPL Madison
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Posted - 2009.05.14 13:55:00 -
[25]
Originally by: YokiXentagz Edited by: YokiXentagz on 14/05/2009 13:51:00
Originally by: CPL Madison
Originally by: fLithm ...quote]
same problem on XP downloading client again to see if that fixes it. Ive heard other people are having same problem on linux. Crap customer service i think, noone offering a solution or explanation just leaving us with the problem!
O yeah sure, they know the problem straight away! Ofc they are allready looking into it...
If they knew the problem while releasing, they'd allready fixed it.
(For any dev reading this, I know you can't respond, I feel pitty for ya if you want to kick some people and you can't)
sorry for the grumble, but it should have been deployed on a test server before going live, also the patch should have been tested on all supported software platforms before being deployed. It saves problems like this appearing, just shows the product wasnt fully tested before deployment!!!
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JCache
Caldari
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Posted - 2009.05.14 13:58:00 -
[26]
I always had issues with the lack of space even with 1920x1200 resolution... And what do we get? Even BIGGER pictures on show info! Please refrain from moderating on the discussion forums. |
Sol Mortis
Caldari Warsmiths
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Posted - 2009.05.14 14:05:00 -
[27]
THE SCAN PROBING SYSTEM REMAINS BROKEN. Please fix the broken scan probes. This is important because like 80% of your game involves using scan probes at some part of the process. It is a TEDIOUS CHORE to use probes in their current form.
I would really prefer if playing your game was more enjoyable and less frustrating due to long-standing bugs that cripple your core game mechanics.
Please fix the phantom false hits on duplicate results. At least you used to give us both the bad hit and the good hit, now it only ever seems to be the bad one.
Please make ship filters work again. It worked once, how hard could it be to make it work again? All it needs to do is filter ships of different types. Like when I filter for battleships, cruisers shouldn't show up as they do now.
The scan graphics also cause a lot of people problems. It doesn't slow me down, but I agree that it doesn't look very cool and serves no useful purpose. -Sol Mortis |
Conlin
Gallente Sarz'na Khumatari Ushra'Khan
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Posted - 2009.05.14 14:05:00 -
[28]
EVE Online: Apocrypha 1.2 has been unsuccessfully deployed on Tranquility. Bad enough you muppets gave us short notice and decided to screw up solo pvp , now you cant even tell a convincing lie . Sort it !!
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Xianbei
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Posted - 2009.05.14 14:05:00 -
[29]
Originally by: Percy Soars
Originally by: Xianbei holy crap the module delay after jumping through a gate and then decloaking is insane. its not just mwd cloak thats broken.
gate camps online
nice1
You are unlockable during that delay time
but with scan resolution boost and unable to activate mwd for approx 2+ seconds, you are just a sitting duck
even if they cant lock you immediately, they know where you are because you cant immediately cloak (breaking recons in a horrible horrible way)
you also cant begin to mwd out of a bubble, etc
its basically a game breaking terrible change
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eXeGee
UK1 Zero
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Posted - 2009.05.14 14:13:00 -
[30]
I must say i'm really disappointed, that there are no fixes for broken scanning(probing?) system, this should be priority tbh. When fix to these issues?
Also as somebody mentioned in previous topic:
Quote: Why are we handing gate camps a significant boost and making it almost impossible for covert ops recon ships to do their jobs?
The changes to cloak + MWD should absolutely NOT be applied to covert ops cloaks.
i totally agree. I'm assumig this change is because of this cloaked ecm thing, but honestly, what's the point of giving a blob even more advantages? Guerilla warfare, right? Let recon pilots do recon tasks better.
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Xianbei
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Posted - 2009.05.14 14:19:00 -
[31]
Originally by: JCache I always had issues with the lack of space even with 1920x1200 resolution... And what do we get? Even BIGGER pictures on show info!
if you refer to ship preview, its resizeable
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CCP Navigator
C C P
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Posted - 2009.05.14 14:27:00 -
[32]
Hello everyone.
The original post in this thread asks that you post issues in this thread. It is important that we keep issues in one thread for QA, Software and Operations to access.
Please keep issues to that thread rather than having them ignored because they are in the wrong thread.
Thank you
Navigator Senior Community Representative CCP Games, Create a petition on a forum issue. |
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AntonioBanderas
The Bastards
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Posted - 2009.05.14 14:32:00 -
[33]
Edited by: AntonioBanderas on 14/05/2009 14:36:19 Edited by: AntonioBanderas on 14/05/2009 14:35:05 you are like the most ******ed people breathing every single time you try to 'fix' you **** it up massively thy the **** did you nerf mwd+cloak? how the **** are people supposed to sneak through bubbled camps now? i mean, things needed agility nerf, but this? ****ing morons
edit why the **** did you go and 'fix' somethign noone ever complained about?
edit2 go **** yourself and die in fire and now you can ban me, i don't give a **** being banned by such a morons is a compliment to me __________________________________________________ I can say ASS!!! And ****!!!! \o/
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spazoxlabanias
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Posted - 2009.05.14 14:34:00 -
[34]
how nice!!! another nerf! gate camps ftw...
is it that CCP wants this 'ideal' game (for them) that gangs will be 100 players or more and they will fly ALL the types of ships that each one will do it's job?
after all this, CCP could just forbidden any solo or small gangs because now not only you cant survive like this... you cant even scout!!!
every patch a new pleasure
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Tanairi
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Posted - 2009.05.14 14:45:00 -
[35]
Ok now this is frocking insane, i mean CCP first u screw my falcon fun and nos dlay in cloack mwd after jumping, seriously what the frcok u guys thinking. Do u want to make the people stop playing? Come on!
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Joodea
181st Legion Heretic Nation
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Posted - 2009.05.14 14:45:00 -
[36]
you have nerfed life with this black screen crap. where did eve go? why is it crashing?
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sxndy
Gallente Snuff inc
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Posted - 2009.05.14 14:46:00 -
[37]
Edited by: sxndy on 14/05/2009 14:48:10
Originally by: Sol Mortis THE SCAN PROBING SYSTEM REMAINS BROKEN. Please fix the broken scan probes. This is important because like 80% of your game involves using scan probes at some part of the process. It is a TEDIOUS CHORE to use probes in their current form.
I would really prefer if playing your game was more enjoyable and less frustrating due to long-standing bugs that cripple your core game mechanics.
Please fix the phantom false hits on duplicate results. At least you used to give us both the bad hit and the good hit, now it only ever seems to be the bad one.
Please make ship filters work again. It worked once, how hard could it be to make it work again? All it needs to do is filter ships of different types. Like when I filter for battleships, cruisers shouldn't show up as they do now.
The scan graphics also cause a lot of people problems. It doesn't slow me down, but I agree that it doesn't look very cool and serves no useful purpose.
Listen to this man!
I don't know what bloom is, nor do I care ... CCP fix the bleeding real problems!!!!!!
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Kalissa
D00M. Triumvirate.
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Posted - 2009.05.14 14:56:00 -
[38]
You guys do realise with the MWD changes you've made you've made it possible for a titan with an MWD to warp in 6 seconds dont you?
Also it's possible with ships that fit covert ops cloaks to insta warp everytime.
Tsk tsk.
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AntonioBanderas
The Bastards
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Posted - 2009.05.14 15:02:00 -
[39]
OH ANOTHER GREAT THING
when you drop gate cloak (after jumping), you can not activate any kind of mod, 'cause you're cloaked. BUT. now, you're cloaked as long as your model is cloaked (translucent). Other people can see you (and lock you) the moment you doubleclick. So not only you can't mwd + cloak anymore, you can't do **** any more before dedicated tacklers tackle you.
let me reiterate you doubleclick. you get decloaked, other can lock you. but your model is still translucent (it takes some time to materialize) so YOU are still cloaked (from your perspective), meaning you can't activate ANY modules (forget mwd-ing back tot he gates)
sweet, huh? camping ftw, good game ccp way to go.
__________________________________________________ I can say ASS!!! And ****!!!! \o/
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.14 15:08:00 -
[40]
Edited by: Zostera on 14/05/2009 15:11:46 Edited by: Zostera on 14/05/2009 15:10:48 Ok... now you ask for feedback.
I think feedback would have been better utilised pre-patch, and was in fact available in the game development forum from a large number of players concerned at some of the apparent (but un-announced) changes.
The changes to module activion time and module cut off on cloaking were not raised with the community via a development thread. However a number of players noticed the changes on SISI and tried to give prior warning of the implications to the development team here, here, and here.
At least one of these threads reached 8 pages with no response from CCP in several days of posting.
End result is several seriously broken ship covert ship classes including Recons, which I have highlighted with a little testing on TQ today...
First thing I did on logging in was try my Rapier. It feels heavier I think as a result of the agility, but not a huge difference. When I decloak after jump I am trying the following.
Select a celestial Hit align Spam MWD (seems to take a second or two to kick in) Hit cloak
Speed with MWD before cloak hits maybe 500m/s and drops really fast getting me maybe 2km away from my original decloak point moving at 300m/s (ish). Considering the distance I have moved and the distance required to decloak a ship it leaves me pretty vulnerable. Testing this with an dictor pilot friend gets me decloaked maybe 50% of the time by his dictor burning from 0 off the gate, and still within the radius of a bubble. Feedback from him is that after gate decloak I am visible for a couple seconds while I try and spam MWD (seems to be a significant delay) before cloaking, that couple of seconds is long enough for him to get my exact direction of travel from the tactical overlay. I can only guess at how bad this percentage will be with several inties/frigs at a gate.
Further to this I find that in the absence of a bubble, it is pretty easy to align/mwd/cloak/uncloak/instawarp in a battleship of all things.
End result is that 0.0 specialised scout ships are now pretty much useless in the face of a bubble and a couple of inties, while low-sec gate camps are pretty much useless in the face of anything sporting the new cloak/instawarp combo.
Had CCP announced their intentions with a development thread, and/or responded to the feedback from the community we would not have this issue today. CCP's own failure to communicate has left the game severely broken, and my expectation is that it will take several months of complaints/suggestions/dev blogs/testing to regain any balance.
Very dissapointed.
I know people will respond QQ cry more, but I honestly don't see myself resubscribing in 30 days when it's due.
Zos
Vote Mazz 09 CSM |
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AntonioBanderas
The Bastards
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Posted - 2009.05.14 15:11:00 -
[41]
oh look, you still haven't fixed massive slow down when you scan with probves (hit 'scan' button) __________________________________________________ I can say ASS!!! And ****!!!! \o/
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.14 15:17:00 -
[42]
Black screen here on my XP comp. Haven't tried home on Vista yet. Also, if the 7xPlate instawarping Mega is true I hope it gets fixed *Really* soon... ---
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Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.05.14 15:18:00 -
[43]
I didn 't saw in patch notes any reference to the changes on XL projectiles. Did they hit TQ?
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Tairon Usaro
The X-Trading Company RAZOR Alliance
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Posted - 2009.05.14 15:22:00 -
[44]
/signed Zostera, you gave a very moderate and objective feedback on the issue.
Since i also followed the discussion in the development forum i am outragegously dissappointed about the fact these broken features go live !!!!!!!!!
If the intention was to nerf cloak-jamming, this is the worst implemtation ever. if the intention was to nerf MWD-cloaking, i only feel disgust for the disrespect CCP brings to its customers by nerfing well accepted valid for more than 6 years use of game mechanics for industrials and slow agility low-sec travellers and totally nerfing all covertops ship types!
________________________________________________ Some days i loose, some days the others win ... |
deththis
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Posted - 2009.05.14 15:26:00 -
[45]
is the server up? i cant log in
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Jack Sparroxx
Honour Bound Sc0rched Earth
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Posted - 2009.05.14 15:29:00 -
[46]
I can confirm the testing zostera did, as I was the interdictor pilot.
I was doing 2500ms in a slow ass eris, and had no problem decloaking him what so ever.. So can you imagine 5 interceptors using tactical overlay and burning for the recon? well you can kiss you 200mill recon goodbye.
And futhermore so add some insult to this.. if the gate campers use a feww speed fitted stabbers with medium smartbombs or inty's with small smarties for that matter. ZERO CHANCE OF SURVIVEL.
So thanks CCP for killing SB's, Recon's, covops and blokcade runners..
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deththis
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Posted - 2009.05.14 15:31:00 -
[47]
ccp u should alow the black ops shipt to veld more weapons well the tech 3 verson of it and have the bluebrints for this be all most unseen
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Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2009.05.14 15:36:00 -
[48]
Originally by: Zostera stuff
This TBH.
No warning and no chance to voice our worries.
This would be considered a huge flop in terms of everyother buisness where market research is a MUST everythime they change something concerning their customers (unless they are changing soemthing that deff will **** peps off)
Not writing too well today but i hope my point is getting through.
basically WTF CCP __________________________________________________________
[16:54:07] Kopier Tante > if you got an mwd then your completly ****ed [16:54:34] Kopier Tante > you got no defence, no speed, nothing. |
Ken net
Caldari
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Posted - 2009.05.14 15:52:00 -
[49]
CCP - are u reading this post? at 1 of my comp - i have started EVE after black screen by enabling service "Terminal Services". but second still have black screen ((
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AntonioBanderas
The Bastards
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Posted - 2009.05.14 15:52:00 -
[50]
Edited by: AntonioBanderas on 14/05/2009 15:53:39
Originally by: AntonioBanderas
when you drop gate cloak (after jumping), you can not activate any kind of mod, 'cause you're cloaked. BUT. now, you're cloaked as long as your model is cloaked (translucent). Other people can see you (and lock you) the moment you doubleclick. So not only you can't mwd + cloak anymore, you can't do **** any more before dedicated tacklers tackle you.
let me reiterate you doubleclick. you get decloaked, other can lock you. but your model is still translucent (it takes some time to materialize) so YOU are still cloaked (from your perspective), meaning you can't activate ANY modules (forget mwd-ing back tot he gates)
sweet, huh? camping ftw, good game ccp way to go.
quoting myself. yes, this is confirmed, after some more testing you can't even cloak after you 'decloak', neither you can mwd/ab back to the gates. N.B. that OTHER can lock and tackle you just fine __________________________________________________ I can say ASS!!! And ****!!!! \o/
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deththis
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Posted - 2009.05.14 15:53:00 -
[51]
is the server up?
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CCP Chronotis
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Posted - 2009.05.14 16:09:00 -
[52]
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
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Miilla
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Posted - 2009.05.14 16:10:00 -
[53]
Edited by: Miilla on 14/05/2009 16:15:08 Edited by: Miilla on 14/05/2009 16:14:45 Ok I patched. But cannot play eve anymore. Blank screens and crashes. What do I do? Did my subscription pay for this?
--------------------------- Microsoft Visual C++ Runtime Library --------------------------- Runtime Error!
Program: C:\Program Files\CCP\EVE\bin\ExeFile.exe
R6025
- pure virtual function call
--------------------------- OK ---------------------------
Ok. CCP, Real money is at stake here, what do I do to fix this?
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Sidious Spartan
Caldari
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Posted - 2009.05.14 16:13:00 -
[54]
HONESTLY, CCP KEEPS DAZLING ME!!
Its amazing how we the paying customers, have to deal with stuff like this. And when in game frocking things cost u isk, CCP never finds anything in their servers... NOw ill not play nor update ounce all the Black Screens and craches stop appearing in forums Greetings and Salutations |
deththis
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Posted - 2009.05.14 16:17:00 -
[55]
the game craching?? i dont have that issue at all nor the black screen issue you all speak of>>>>>.. i just want to know when the game server is going to be up and running i would like to play it past 12 noon gmt
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Buuba deprutt
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Posted - 2009.05.14 16:17:00 -
[56]
Omg... Now the recons are totally useless... thanks again for a wonderful nerf CCP...
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Miilla
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Posted - 2009.05.14 16:18:00 -
[57]
Originally by: Buuba deprutt Omg... Now the recons are totally useless... thanks again for a wonderful nerf CCP...
Shut up at least you can log in and play.
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Miilla
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Posted - 2009.05.14 16:21:00 -
[58]
Whats the server player count?
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Miilla
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Posted - 2009.05.14 16:21:00 -
[59]
What is the link to the latest FULL download ?
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Rocius
Gradient Electus Matari
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Posted - 2009.05.14 16:23:00 -
[60]
Originally by: CCP Chronotis The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Would just switching it over to haveing this effect ONLY targeted modules be the fix? Seems that was the intent anyway, so why not just do that?
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.14 16:27:00 -
[61]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Thank Crap. ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |
Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.14 16:27:00 -
[62]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Thank you very much for finally responding to what has been a serious concern for many of us. I would hope that future communication will be significantly improved via the Game development forum to better address issues such as this before they arise.
Further to that I am sure that the community would hope to see an announcement on the exact impact of any hotfix prior to it's implementation even if it is a complete rollback to the previous mechanic.
Zos
Vote Mazzilliu 09 CSM |
Captain Vampire
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Posted - 2009.05.14 16:30:00 -
[63]
Originally by: CCP Chronotis Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Great to hear Chronotis. You might want to post that reply on the general discussion and the game development forum as well. Is the 3 second module activation delay from gate cloaking a part of this bug as well, or an intended feature?
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2009.05.14 16:31:00 -
[64]
Originally by: Rocius Would just switching it over to haveing this effect ONLY targeted modules be the fix? Seems that was the intent anyway, so why not just do that?
Not really. With the mechanics that are being reverted, an Falcon can attempt a jam, miss, cloak, uncloak and attempt again almost immediately instead of having to wait out the 20s cycle times on jammers.
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Sidious Spartan
Caldari
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Posted - 2009.05.14 16:31:00 -
[65]
Any idea when the API System databes wil be active again? I keep getting messages indicating that the EVE backend database is offline. Greetings and Salutations |
Tbone Johnson
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.14 16:32:00 -
[66]
these problems (mwd+cloak, black screen) were all posted about in game development forum, and were completely ignored. That is the most frustrating part of this.
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Interghast
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Posted - 2009.05.14 16:35:00 -
[67]
Originally by: Captain Vampire
Great to hear Chronotis. You might want to post that reply on the general discussion and the game development forum as well. Is the 3 second module activation delay from gate cloaking a part of this bug as well, or an intended feature?
Yes, this 3 second of being uncloaked but unable to activate needs to be fixed asap too.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.05.14 16:36:00 -
[68]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
It's beyond me how it went through the crack, because it has been discussed A LOT.
But at least you are honest about it, which makes up for it, imo.
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Cass Tamuri
Nebula Rasa Holdings Nebula Rasa
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Posted - 2009.05.14 16:36:00 -
[69]
The changes to cloaking have rendered covert ops capable ships almost valueless in their primary role. Please reconsider this change and implement it for non-Covert Ops Cloaks
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Onyc Ten
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Posted - 2009.05.14 16:38:00 -
[70]
Originally by: Tbone Johnson these problems (mwd+cloak, black screen) were all posted about in game development forum, and were completely ignored. That is the most frustrating part of this.
Threads are one thing, but if it was bug reported and STILL ignored, then that says a lot for the bughunters doesn't it?
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Exlegion
Caldari Salva Veritate
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Posted - 2009.05.14 16:41:00 -
[71]
Edited by: Exlegion on 14/05/2009 16:42:05
Originally by: Cass Tamuri The changes to cloaking have rendered covert ops capable ships almost valueless in their primary role. Please reconsider this change and implement it for non-Covert Ops Cloaks
I think it's critical that non-Covert Ops ships fitted for travel also have a high chance of escaping gate camps. I live in low sec and spend what little time I can enjoying missions. But if I can't move my travel-fit battleship around it will force me to move back to high security space.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.05.14 16:41:00 -
[72]
Originally by: Onyc Ten
Originally by: Tbone Johnson these problems (mwd+cloak, black screen) were all posted about in game development forum, and were completely ignored. That is the most frustrating part of this.
Threads are one thing, but if it was bug reported and STILL ignored, then that says a lot for the bughunters doesn't it?
It was a 12 page thread, how the **** did they miss it?
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.14 16:45:00 -
[73]
Originally by: CCP Chronotis Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
I'll buy you a beer :D
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.14 16:50:00 -
[74]
Originally by: CCP Chronotis The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Thank you, thank you, thank you.
Let My People Go |
isdisco3
Reaper Industries Eternal Rapture
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Posted - 2009.05.14 16:52:00 -
[75]
Originally by: CCP Chronotis Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Thanks for replying so quickly. What about the 3-second delay on activating mwd after de-cloaking? Fixing the mwd-cloak-warp trick changes nothing if we have to sit de-cloaked and vulnerable in space for 3 seconds before doing it.
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Yakumo Smith
Gallente Dawn of a new Empire The Initiative.
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Posted - 2009.05.14 16:57:00 -
[76]
It's all very well making it right as soon as possible...the fact remains it should never have gotten to this point.
Maybe time to tighten up internal procedures to ensure this kind of thing doesn't happen again.
I suppose this must be my sig. I'll do something cool with it eventually. |
Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.14 16:57:00 -
[77]
Edited by: Rotnac on 14/05/2009 16:59:28
Originally by: CCP Chronotis The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
At least you guys are moving on this fast. It would have been truly hilarious to render blockade runners, covops, and recons useless. Hopefully this gets rolled out in a few days or something.
Edit: Haha, I fail at quoting.
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Clair Bear
Perkone
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Posted - 2009.05.14 16:58:00 -
[78]
I think it's fair to say that devs don't read the game dev forum outside of their stickies, nor do much on sisi.
The CSM is our only way of communicating with them now. Don't do what I did and vote for the loons, consider voting for intelligent candidates capable of alerting CCP to gamebreaking "fixes" before they hit tranquility.
And in summary, bigger blobs are the answer. Now what was the question? |
Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2009.05.14 16:59:00 -
[79]
I hope they read this thread :P
What about the 3 seonds you can't activate ANY module after decloaking? That is also decloaking after you jumped a gate ! You guys know you can lose a ship in 3 seconds? Sitting ducks !
---- [PXIN Recruiter]
PXIN Recruitement thread |
RedSplat
Heretic Army
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Posted - 2009.05.14 17:00:00 -
[80]
I would love to give feedback.
Sadly my client locks up under 5 minutes of play and i then have to crash and re-boot the PC to get any kind of function back.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.05.14 17:02:00 -
[81]
Originally by: Alexander Knott
Originally by: Rocius Would just switching it over to haveing this effect ONLY targeted modules be the fix? Seems that was the intent anyway, so why not just do that?
Not really. With the mechanics that are being reverted, an Falcon can attempt a jam, miss, cloak, uncloak and attempt again almost immediately instead of having to wait out the 20s cycle times on jammers.
Indeed. They really need to kill the effects, but not the module timer. And only on ECM modules - at this point, anything more broad, and there'll probably be unintended side effects again.
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PJRiddick
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Posted - 2009.05.14 17:02:00 -
[82]
Black Screen huh,....ar eyou sure your not in a wormhole? Muaahahahahahahaha,....
-=+>xxx<+=- fly safe and watch for the sleepers!
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Thorvik
Valklear Guard Ushra'Khan
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Posted - 2009.05.14 17:03:00 -
[83]
Quote: What about the 3-second delay on activating mwd after de-cloaking? Fixing the mwd-cloak-warp trick changes nothing if we have to sit de-cloaked and vulnerable in space for 3 seconds before doing it.
This ^^ Linkage |
Krystal Beth
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Posted - 2009.05.14 17:06:00 -
[84]
issues ive found so far, can someone confirm the following?
1. overview. now ships are staying on overview after they warped and distance to ship/pods shows, eg: 31Au away, not grayed out, and cant be refreshed to remove them. and the previous issues remain the same in regards to stations, rats etc graying out.
2. fighters when assigned are not agressing like prepatch and occasionally will not focus fire, (thou warping quicker it seems)
3. sound. there seems to be a sweet spot when zooming from ya ship where missile/explosion sounds are audible but close up there is none.
4. Lets hope a hotfix for the recons is sooner rather than later, capsulers are having a field day with it out there.
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Arto Nupponen
Caldari Rosvosektori The Polaris Syndicate
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Posted - 2009.05.14 17:07:00 -
[85]
During that 3 seconds you can't be targeted by anyone either it seems. Doesn't change the thing that the guy in sensor boosted interceptor clicking targeting button will probably get you targeted before your client even knows you can activate modules.
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DJones 7
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Posted - 2009.05.14 17:11:00 -
[86]
Okay! I bet CCP is deploying a HotFix with a acceptable surprise implemented. This surprise would be a very hot PLEX card for every player. If not, I think a lot of CTCO (Character Termination Countdown) will take place after 14 hours.
CheerZ...
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NotFred
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Posted - 2009.05.14 17:13:00 -
[87]
Edited by: NotFred on 14/05/2009 17:14:07 <Obligator bit about how bad the changes to cloaks are omitted, thatÆs been done to death already and acknowledged by CCP, I wont bore people with it again>
<Remaining worry>
What does worry me though is how these changes were ever allowed to go live in the first place.
For two or three days before the patch was even announced there was a nine page thread in the game dev forum full of people begging CCP not to let the changes on the test server go live. There was then further uproar in that forum, and in a few others, when the patch notes were announced.
Why was it only once the patch went live that CCP took notice? The information about the unintended consequences of this change was there, but either not read or not acted upon. To me this seems to negate the point of the game development forum and the test server in the first placeà
<more constructive bit follows:>
The obvious aim of these changes is to stop ECM ships from continuing to jam whilst cloaked. This needs to be implemented in a way that allows other modules to continue however (MWD etc).
Some people have suggested only cutting modules that target other ships. However, IÆm not sure how easy this is for CCP to code (depends how the existing code is setup to allow differentiation between targeted and untargeted modules), and as someone pointed out it would allow a pilot, if a jam cycle fails, to cloak-uncloak and immediately attempt to jam again.
To my eyes, a better solution would be this: A targeted module can only affect a ship whilst that ship is still targeted (At present if you unlock a target, or cloak, you still finish the modules cycle, it just fails to reactivate).
Result: Modules that do not require a target lock are unaffected. ECM modules (and any others that affect another ship during the cycle, remote reps?) stop as soon as the ship cloaks (or is jammed, or unlocks that target). Attempting to cloak-uncloak to retry a failed jam cycle does nto work. You lose target lock but the module is still cycling, so you still have to wait out its cycle before you can activate again.
Not sure how easy that would be to do, but it seems to me like it would do the job very nicelyà
<comedy bit>
Originally by: CCP Chronotis This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
Soà despite the patch notesà you are in fact saying this is all BECAUSE OF FALCON?
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MC McMic
GoonSwarm
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Posted - 2009.05.14 17:16:00 -
[88]
Originally by: CCP Chronotis Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously .
I wouldn't say it slipped through the cracks so much as it fell straight into the gaping void that is the game development forum. Regardless, how does this get missed in your own QA? I say this half sarcastically, as you don't appear to actually do any QA.
Either that or you knew about it and decided that fixing it after the fact made the most sense (economically speaking).
Now, please address the module activation delay after gate decloak.
You're also going to want to address the entire way you went about fixing the ECM/cloak bug to begin with. As things stand now, you can negate the 20 second cycle on your ECM modules by cloaking and decloaking. So, your bug fix would have caused an even greater exploit had it actually worked as intended to begin with.
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Buck Starchaser
Freelancer Union Unaffiliated
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Posted - 2009.05.14 17:16:00 -
[89]
This bug-package is giving a war target significant logistics advantage at a critical point in time. By letting the server run without a rollback you are making things worse by the way you are reacting to it. :P
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Kelly O'Connor
Shade. Cry Havoc.
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Posted - 2009.05.14 17:17:00 -
[90]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Good to see you are fixing it, quite suprising as to how long it took to respond even though the sheer amount of threads was stagerring.
You'd have thought anyone in CCP (Maybe not Devs, but Surely Game Masters ) would have noticed this and fed back a whole lot quicker? Quite a few p***ed off players right now im thinking.
Kelly
PS: Buff Titans, they are underpowered :)
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JaseNZ
Gallente
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Posted - 2009.05.14 17:18:00 -
[91]
I just trained Cloaking 4 for my SB during the downtime, I come back, and can't use it effectively because of the SNAFU. Hope the hotfix is only a few days away, and not a month or so like the last one. :(
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Apoctasy
The Python Cartel. The Gurlstas Associates
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Posted - 2009.05.14 17:21:00 -
[92]
In case the devs never look at the General Discussion forum, I highly recommend a sticky be put up explaining CCP Chronotis's response on how this was a mistake.
Currently, the forums are on fire.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.14 17:25:00 -
[93]
Originally by: Thorvik
Quote: What about the 3-second delay on activating mwd after de-cloaking? Fixing the mwd-cloak-warp trick changes nothing if we have to sit de-cloaked and vulnerable in space for 3 seconds before doing it.
This ^^
Was that ever actually real? Have you tested it?
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Cassius Longinus
Stimulus Rote Kapelle
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Posted - 2009.05.14 17:29:00 -
[94]
FWIW, I don't find a "3 second delay" between decloak and operation of MWD. In my testing in a ceptor, there was at most a half second delay. I've had no problems succesfully burning back to gate.
Seems about the same feel at apoc1.1 to me (though I only tested ceptors and recons).
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Holy Cheater
Monks of War
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Posted - 2009.05.14 17:36:00 -
[95]
I'm just curious have anyone from CCP tried to run from a gatecamp in a cloaked ship if you can't speed up in mwd before doing so smart fixes?
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Arto Nupponen
Caldari Rosvosektori The Polaris Syndicate
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Posted - 2009.05.14 17:36:00 -
[96]
Originally by: Cassius Longinus FWIW, I don't find a "3 second delay" between decloak and operation of MWD. In my testing in a ceptor, there was at most a half second delay. I've had no problems succesfully burning back to gate.
Seems about the same feel at apoc1.1 to me (though I only tested ceptors and recons).
We've been testing this in 0.0 and there is noticeably time while you are visible but can't activate any modules and you can't be targeted. This of course could be just lag but it makes ships a lot easier to catch if the gate is bubbled. If there's no bubble however the one running away has huge advantage as he gets to align and get some speed up before anyone can even start targeting him.
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Alice Ng
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Posted - 2009.05.14 17:38:00 -
[97]
Probably already mentioned but the cloak seems to be taking much longer to engage as well when you've jumped through the gate. I best park up the co-ops until this is fixed :(
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.05.14 17:39:00 -
[98]
Edited by: Muad'' Dib on 14/05/2009 17:40:10
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
So nerfing an unintended game feature that was not abused much - the falcon jam trick, was the reason your idiotic programmers coded in that ALL cloaks disable active mods, to solve an issue the easy way, while your lazy overpaied stupid game developers DID NOT read the threadnaught on game development, have in threads with 70% questions relating to this refused to address it and answer really the most unimportant issues, only for now to say that you ****ed up ?
1yr ago DEV team whined about few ppl going on test server to check the changes and give feedback. For the last freaking week feedback was given but you had a ban on talking about it on the forums.
I really want an answer to this Chronotis, and short of a banstick, I am not going to go away ... nor are the others that want an answers; man up, grow a pair ... and freaking respond. --- I smack just for myself.
* Your signature file is to large. Please note: we do not allow signature files larger than 24000 bytes - Fallout |
Faffywaffy
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Posted - 2009.05.14 17:40:00 -
[99]
Edited by: Faffywaffy on 14/05/2009 17:42:39
Originally by: Cassius Longinus FWIW, I don't find a "3 second delay" between decloak and operation of MWD. In my testing in a ceptor, there was at most a half second delay. I've had no problems succesfully burning back to gate.
Seems about the same feel at apoc1.1 to me (though I only tested ceptors and recons).
This seems to affect 0.0 only.
There is another, probably related issue, for which I've submitted a bug report. If after jumping through a gate you warp right away, you can't activate any modules (such as DC) or turn on overheating while in warp. The message you get is that your cloaking interferes with it. When you then land on a gate, you can't jump for a little while "because you are cloaked". This issue also only affects 0.0 systems.
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Jer Bu
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Posted - 2009.05.14 17:43:00 -
[100]
Most of you should just quit Eve.
Seriously....WTF! LOL
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Kingwood
Amarr Yawn Corp
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Posted - 2009.05.14 17:43:00 -
[101]
Sounds to me like they didn't expect the huge resistance to the mwd + cloak nerf and are now frantically backpedalling. I can't explain the ignoring of the thread in the GD Forum otherwise.
At least they are reverting it now... soon.
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Ambrosse Brutus
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Posted - 2009.05.14 17:46:00 -
[102]
This new patch seems to have put more stress on the GPU, before my computer could run three windowed clients smoothly with no problem, now the GPU fan is spinning crazily and there is some tearing when spinning the camera, this is most noticable when docked in a station. I read in the patch notes that they where meant to be improving station graphics so they run more smoothly on older graphics cards, I am running a 8800GTS 512MB and my performance seems to haved got worse. Has anyone else noticed this?
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.05.14 17:48:00 -
[103]
Could we please have some feedback on where CCP stands with regard to the probing system bug fixes that weren't in this patch?
These have been bug reported and discussed ad nauseum ever since Apoc 1.1, but I can't say I've ever seen any blue bar feedback indicating CCP awareness. We all assumed that the bug reports and manifest brokenness meant that probing would be fixed in this patch ... but nothing.
Given the revelation that CCP missed the cloaky mess-up despite massive player feedback, I'm now seriously wondering whether anybody on the dev team is even aware of the probing system problems.
Folks have been fairly restrained about the probing problems because we assumed a fix would be top priority, given Apocryphia's focus on exploration content. Now that this assumption has been dashed, I'd expect to see a rising crescendo of complaints about this until some sort of word comes down about the status of the necessary fixes.
So, how about it? ------------------ Ironfleet.com |
Zex Maxwell
Caldari
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Posted - 2009.05.14 17:56:00 -
[104]
no Cyno jump effect? ---
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2009.05.14 18:12:00 -
[105]
Originally by: CCP Chronotis
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
I don't like to rail against game developers but.... WTH? You team missed a thread that was TEN PAGES LONG and a week old? It was on the first page for this last week the whole time as well.
If CCP is not going to monitor the Game Development Forum why should the players post there? It leaves SISI a place used only for Duals and people looking for exploits for the new patch.
This is not an attack but mearly a worried player saying this. CCP's QA has been on the poor (arguably very poor) side since Apocrypha. Stuff happens and things break but it is getting really bad. I know of a number of players that are getting upset with Eve atm. They are not quitting but thier love for the game is souring because of stuff like this.
To sum up, Thanks for fixing this problem, do it fast. Improve your QA while your at it and please, please have someone read the Game Development forum every once in a while.
Thank you , Ashina Sito
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Magna Monez
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Posted - 2009.05.14 18:15:00 -
[106]
It feels that this patch was rushed out the door.
Maybe a bit too much trust in unit tests and not enough actual play testing?
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3rr0rc0d3
Amarr Universal Moose Federation
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Posted - 2009.05.14 18:18:00 -
[107]
Autopatched on an Asus A7D laptop, using Windows XP Pro (SP3): No problems, somewhat less CPU time requested, RAM usage is up a little. Autopatched on a homebuilt gaming desktop, using Windows Vista Ultimate 64bit (SP1): No problems, CPU and RAM usage are about the same.
Smooth deployement, thanks devs! ______________________ Once upon a time, there was stuff. And it happened. The End.
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Cassius Longinus
Stimulus Rote Kapelle
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Posted - 2009.05.14 18:27:00 -
[108]
Originally by: Faffywaffy Edited by: Faffywaffy on 14/05/2009 17:42:39
Originally by: Cassius Longinus FWIW, I don't find a "3 second delay" between decloak and operation of MWD.
This seems to affect 0.0 only.
Ah! I only happened to test in lowsec.
Hopefully they get it sorted- I wasn't sad at all to see insta-warps getting nerfed (not that such a nerf ended up happening), but obviously the covops/recon splash effect inside a bubble is pretty horrendous.
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Xelios
Minmatar Broski Enterprises Avarice.
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Posted - 2009.05.14 18:28:00 -
[109]
Originally by: CCP Chronotis
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously .
When I read this I had an image of Randy screaming WE DIDN'T LISTEN!!! in my head
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JCache
Caldari
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Posted - 2009.05.14 18:44:00 -
[110]
Let's not forget that covops were already broken in the last patch when scanning was FUBAR. There are things that should have priorities... Please refrain from moderating on the discussion forums. |
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Kat Bandeis
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 18:46:00 -
[111]
Updated my laptop to the latest patch, working fine. I like the new capacity indicator on the Cargohold window; much better than previous one.
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Nykky Syxx
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Posted - 2009.05.14 18:46:00 -
[112]
Stick to your guns CCP and dont change it back.
Previously, it took no skill to evade a bubbled gate camp. Uncloak, MWD, Cloak, Warp, gone.
Camping a gate basically became useless as anyone with a cloak could get through.
Frankly, change the CPU requirement so that only ships designed to use a cloak & supercaps can use them.
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Busca Tor
Minmatar 3Mco
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Posted - 2009.05.14 18:48:00 -
[113]
Originally by: Sol Mortis THE SCAN PROBING SYSTEM REMAINS BROKEN. Please fix the broken scan probes. This is important because like 80% of your game involves using scan probes at some part of the process. It is a TEDIOUS CHORE to use probes in their current form.
I would really prefer if playing your game was more enjoyable and less frustrating due to long-standing bugs that cripple your core game mechanics.
Please fix the phantom false hits on duplicate results. At least you used to give us both the bad hit and the good hit, now it only ever seems to be the bad one.
Please make ship filters work again. It worked once, how hard could it be to make it work again? All it needs to do is filter ships of different types. Like when I filter for battleships, cruisers shouldn't show up as they do now.
The scan graphics also cause a lot of people problems. It doesn't slow me down, but I agree that it doesn't look very cool and serves no useful purpose.
signed
and kill them all Quote: undefined
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Busca Tor
Minmatar 3Mco
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Posted - 2009.05.14 18:52:00 -
[114]
CCCP do you think the way to push people to T3 (invulnerability to bubbles, etc) is broken the old game mechanics???
and kill them all Quote: undefined
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Weird AlYankovic
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Posted - 2009.05.14 19:08:00 -
[115]
LEt see.
Fixing what isn't broken.
No replies on the feedback threads.
Bad Customer sevice, ( seems like cpp likes making ALOT more work for themselves then humanly possible) and more Eye candy, but no real fixes.
No replies in the feeback threads. Bad Customer service
Manticore is useless to me now as a long range sniping platform against both frigs and battleships. (hmm keeping the cruise missles in there in ADDITION with torps and bombs would been a good idea)
No replies from CCP on the forums and bad customer service.
Game has been crashing more then usual.. Was going to download the new patch but from reading the complaints so far and with the subscription ending soon. not worth the headaces..
Oh did I mention getting no replies from CCP on the feedforums and bad customer service?
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Kuromugi
Caldari Beets and Gravy Syndicate The InterBus Initiative
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Posted - 2009.05.14 19:10:00 -
[116]
Edited by: Kuromugi on 14/05/2009 19:13:06 Edited by: Kuromugi on 14/05/2009 19:10:16
Quote: ....Following further network testing we have discovered that the issue of socket closed error messages has not been completely eliminated but has been significantly mitigated. Work will continue to eradicate this problem in the future.
I Have just disconneted to the socket closed error 4 times now in the past 30 mins. I know it hasn't been solved completly yet, but it's happening more times now than before todays patch
edit: make that 5.
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Vanna Nina
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Posted - 2009.05.14 19:14:00 -
[117]
Thanks, CCP for making a great game. No sarcasm intended. This is the only game I've ever played for more than 3 years. 'Cept maybe chess or dominoes, but thanks anyway.
(smile)
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Dani Leone
Gallente Freelancer Union Unaffiliated
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Posted - 2009.05.14 19:17:00 -
[118]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Okay ... What I am not seeing is that there is anything so good and wonderful (except black screen crashes ... ) in 1.2 that an *immediate* rollback to 1.1 asap is not a good idea.
The Cloak/MWD issue has been known about and talked about for days and still let through. It's lazy on your behalf to have a test server but to fail to pay any attention to the feedback you get from those who test it. Shameful tbqfh and a real letdown. -----------------------------
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.05.14 19:22:00 -
[119]
Patched fine, game seems stable, just want to know when the scanning system will be fixed. Im a little disappointed that it didn't get fixed in this patch, seeing as its one of the major features of the new expansion, just because it works, doesn't mean forget that its not working correctly. Support the DEAD HORSE POS's |
Busca Tor
Minmatar 3Mco
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Posted - 2009.05.14 19:25:00 -
[120]
Originally by: Zostera Edited by: Zostera on 14/05/2009 15:32:19 Edited by: Zostera on 14/05/2009 15:11:46 Edited by: Zostera on 14/05/2009 15:10:48 Ok... now you ask for feedback.
I think feedback would have been better utilised pre-patch, and was in fact available in the game development forum from a large number of players concerned at some of the apparent (but un-announced) changes.
The changes to module activion time and module cut off on cloaking were not raised with the community via a development thread. However a number of players noticed the changes on SISI and tried to give prior warning of the implications to the development team here, here, and here.
At least one of these threads reached 8 pages with no response from CCP in several days of posting.
End result is several seriously broken ship covert ship classes including Recons, which I have highlighted with a little testing on TQ today...
First thing I did on logging in was try my Rapier. It feels heavier I think as a result of the agility, but not a huge difference. When I decloak after jump I am trying the following.
Select a celestial Hit align Spam MWD (seems to take a second or two to kick in) Hit cloak
Speed with MWD before cloak hits maybe 500m/s and drops really fast getting me maybe 2km away from my original decloak point moving at 300m/s (ish). Considering the distance I have moved and the distance required to decloak a ship it leaves me pretty vulnerable. Testing this with an dictor pilot friend gets me decloaked maybe 50% of the time by his dictor burning from 0 off the gate, and still within the radius of a bubble. Feedback from him is that after gate decloak I am visible for a couple seconds while I try and spam MWD (seems to be a significant delay) before cloaking, that couple of seconds is long enough for him to get my exact direction of travel from the tactical overlay. I can only guess at how bad this percentage will be with several inties/frigs at a gate.
Further to this I find that in the absence of a bubble, it is pretty easy to align/mwd/cloak/uncloak/instawarp in a battleship of all things.
End result is that 0.0 specialised scout ships are now pretty much useless in the face of a bubble and a couple of inties, while low-sec gate camps are pretty much useless in the face of anything sporting the new cloak/instawarp combo.
Had CCP announced their intentions with a development thread, and/or responded to the feedback from the community we would not have this issue today. CCP's own failure to communicate has left the game severely broken, and my expectation is that it will take several months of complaints/suggestions/dev blogs/testing to regain any balance.
Very dissapointed.
I know people will respond QQ cry more, but I honestly don't see myself resubscribing in 30 days when it's due.
EDIT: Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
CCCP i'm verry worried! I have played lots of games befour setling in EVE... i love this game but am really worried my end soon! The company i worked some years ago didnt listen to they clients when they hired some harvard marketing genius and in less than a year they where closed... Again i'm very worried!!!
and kill them all Quote: undefined
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Varesk
Gallente Letiferi Praedones
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Posted - 2009.05.14 19:29:00 -
[121]
you forgot to move all level 4 missions to low-sec. this would populate low-sec and make the empire i run missions afk all the time in my uber cnr to have to play this game as a multi player game.
just sayin..
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Grista
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Posted - 2009.05.14 19:42:00 -
[122]
Edited by: Grista on 14/05/2009 19:42:46 The hilarious thing about the Cloak change is, as implemented, it would constitute more of a boost than a bane to the Falcon. Rationale follows:
1) You uncloak in your falcon, attempt to jam one or more targets, and all your jams fail. 2) You cloak, cutting off your ECM modules mid-cycle 3) You immediately cycle your cloak off, enabling you to target again 10 seconds from initially cloaking 4) You lock and start jamming, 11-12 seconds from when your jams failed, instead of waiting the full 20 second module cycle. The act of cloaking has also interrupted any initial attempts to lock you, including target-back auto locking.
edit: Enterprising individuals are testing whether cloaking will interrupt a siege cycle, in the meantime.
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Solomunio Kzenig
Amarr SPORADIC MOVEMENT Cult of War
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Posted - 2009.05.14 19:46:00 -
[123]
So CCP has ****ed up a patch despite HUGE player feedback for several weeks prior to the change (EVE players using SISI to test the changes, unlike the lazy ass Devs IMHO). Who would have thought eh? Its not like this has not happened sooooo many times before...EVE is a massively complex game and even the DEV's probably don't understand every nuance and tweak of the game, BUT the combined player base DOES understand EVE better than the DEV's, the warnings posted on several thread about the game breaking machanism and other unintended effects show that CCP is seriuosly remiss in not utilising this resource (the player base).
I'm studying Complexity Theory and Systems analysis and in umpteen case studies I've discovered that organisations responsible for complex products allways fail to understand how these self same products are used by their clients (they adopt a top down and technical-determanistic attitude to the use of their products by their clients). CCP needs to understand that with a product like EVE (internet based and with a client base of mianly tech-savvy people) its going to be unable to either hide its mistakes or fully understand the various ways in which players 'stress test' the game mechanics. For a company that uses the internet as a fundamental pillar of its business model CCP is appalingly unaware of the power of organisation and information diffusion that the internet is now finally maturing into.
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Kazaji
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Posted - 2009.05.14 19:47:00 -
[124]
It seems that players with sec status <-5 are no longer flashy. What is the deal with this? We pirates miss our flashyness.
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Feilamya
Minmatar
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Posted - 2009.05.14 19:55:00 -
[125]
Originally by: CCP Chronotis Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
Let's hope this will be dealt with soon then.
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Xessej
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Posted - 2009.05.14 19:55:00 -
[126]
Apocrypha was a great expansion with a great new scanning mechanic as the core of wormhole exploration. Apocrypha 1.1 broke the shiny new scanning system. Apocrypha 1.2 is released and the scanning system is still broken in exactly the same way as it was for the last month.
So is it reasonable to assume that the devs do not consider fixing the brand new scanning system that all of wormhole exploration relies upon to be a priority?
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Taanu
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Posted - 2009.05.14 19:58:00 -
[127]
After 5 years of playing Eve and watching blob tactics get stronger every patch I've had enough. Old alliances like Ushra'khan whole reason to play is to fly deep into enemy territory heavily outnumbered and try to survive. This patch has rendered a huge part of the game useless. No more solo roams, a complete class of expensive ships rendered useless and a big slap on the back for blobbage.
I can't even begin to express my anger and frustration with CCP's product development process. A very sad day and one where my subscription will no longer be renewed.
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SELENA Sebiestor
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Posted - 2009.05.14 20:00:00 -
[128]
I despise having to wait 3 seconds to recloak in any ship. Not only does it have the delay in 0.0 but ive seen it happen to me in low sec as well.
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Gaskin Ravenwing
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Posted - 2009.05.14 20:04:00 -
[129]
I wish the corporation blueprints view would stay static when installing a job and delete the used blueprint instead of jumping to the top at each install as installing 10 bpos in a row from mid way dow the screen can be time consming, fiddley and offputting I whine alot :( |
Ta'jek
Angels Of Death EVE Free Worlds Alliance
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Posted - 2009.05.14 20:05:00 -
[130]
anyone else notice players set to red by corp/alliance that have the yellow low sec bar are not showing the lil red square with the -.... only saw it on overview and jumped before I could check it on screen
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Wongdong
Minmatar
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Posted - 2009.05.14 20:12:00 -
[131]
seeing as alot of this current patch is fubar i will wait till sunday to update to see if this all gets fixed when my frig 5 is done.if this big flubup is still there it seems i will have to give up on the only game other than shadowbane that i have ever enjoyed playing.(and shadowbane is free till they close on 6-1-09)
please ccp,i beg you to read the epic words from ccp whisper in my sig.and to reaffirm "IT'S ALL BECAUSE OF FALCON".great game tho,i hope you'll keep me as a paying customer.
Originally by: CCP Whisper So you're going to have to do some actual thinking |
Feilamya
Minmatar
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Posted - 2009.05.14 20:15:00 -
[132]
There is definitely a delay for activating the cloak now after decloaking on a gate. It's not 3 seconds, maybe not even 1 second, but still very annoying, because it is very hard to time. Even if you know how long the delay is, the actual delay will vary because of lag, which depends on many unpredictable factors.
Also, if you have hit the cloak button too early for 1 time, you don't know if it worked when you hit it again, because the message is still there. This means activating the cloak becomes a chance game. You may hit the cloak button too early several times and never cloak. Or you may hit it again after you cloaked and uncloak again, which means you are ****ed. Only if you are lucky, you hit it just in time so you cloak as soon as possible without uncloaking again.
A chance-based cloak. Yay!
If there HAS to be a delay for activating the cloak, at least make it possible to "queue" module activation, i.e. you press a button once, and the module will activate as soon as possible. No more "you can't do this now, wait a few microseconds and try again" messages. This is a long overdue feature anyway, because it is a must in every game that is played on the internet with its inherent and unavoidable lag.
Either that, or remove this delay. I'm sure it was just another side effect of a side effect of another change.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.05.14 20:44:00 -
[133]
Quote:
This started out life as a minor defect where a code fix was made
Boot.ini anyone?
How good does following innovative software engineering paradygms and agile programming, when you end up smacking face so hard?
Quote:
--------------------------- Microsoft Visual C++ Runtime Library --------------------------- Runtime Error!
Program: C:\Program Files\CCP\EVE\bin\ExeFile.exe
R6025
- pure virtual function call
--------------------------- OK ---------------------------
Ok. CCP, Real money is at stake here, what do I do to fix this?
Good luck, I have this since months.
Quote:
The company i worked some years ago didnt listen to they clients when they hired some harvard marketing genius and in less than a year they where closed... Again i'm very worried!!!
Meh, a cyclone in a sig. Does anyone still fly that thing?
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Exec Rev
Rum Dum
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Posted - 2009.05.14 20:47:00 -
[134]
Been away for a while, installed patch & got a black screen, uninstalled including settings & cache, downloaded 2gb, installed again and I got a new BLACK SCREEN!
If it's a joke it's not fun, moreover I wouldnt call it a successful deployment. Theat's ****ting on us. You should have rollbacked.
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Captain Campion
Synergy. Imperial Republic Of the North
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Posted - 2009.05.14 20:58:00 -
[135]
because of falcon?
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.14 21:14:00 -
[136]
Edited by: Nyphur on 14/05/2009 21:15:18
Originally by: Captain Campion because of falcon?
Funny enough, yes, this is all because of falcon. They wanted ECM to end as soon as you cloak as they figured this was exploitative. Instead of making the effect on the enemy end but keep the cycle going, they put in a wide-scale hack to make all module cycles end when the cloak is activated. That's what's caused all these problems. Also, as people have mentioned earlier in the thread, this may actually allow you to recycle failed jamming attempts by cloaking and decloaking again. That's a hell of a lot worse than jamming and then cloaking. I'm surprised they thought this was a complete and sufficient solution to implement and didn't forsee the obvious side-effects but at least it's being rolled back.
Originally by: Exec Rev Been away for a while, installed patch & got a black screen, uninstalled including settings & cache, downloaded 2gb, installed again and I got a new BLACK SCREEN!
If it's a joke it's not fun, moreover I wouldnt call it a successful deployment. Theat's ****ting on us. You should have rollbacked.
Did you read the thread entitled "Important information for players experiencing a black screen."? http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1072133
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ThiIsTheMan
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Posted - 2009.05.14 21:35:00 -
[137]
Gallente control tower lol watch the contol tower :D
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.14 21:53:00 -
[138]
Originally by: ThiIsTheMan Gallente control tower lol watch the contol tower :D
Amarr towers have had bits flying around them loose in space since Apocrypha 1.1 I think in a similar way. Haven't seen the tower itself move though.
Zos
Vote Mazzilliu 09 CSM |
ThiIsTheMan
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Posted - 2009.05.14 21:58:00 -
[139]
Edited by: ThiIsTheMan on 14/05/2009 22:02:01 Edited by: ThiIsTheMan on 14/05/2009 21:59:10
Originally by: Zostera
Originally by: ThiIsTheMan Gallente control tower lol watch the contol tower :D
Amarr towers have had bits flying around them loose in space since Apocrypha 1.1 I think in a similar way. Haven't seen the tower itself move though.
i don't know ,i haven't noticed this before the 1.2 patch. The tower itself isn't moving the lights and the glass are still below my hauler the tower is normal when i zoom out but when i zoom in that happens
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Hiroshima Jita
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Posted - 2009.05.14 22:06:00 -
[140]
Bull****. Fine MWD + Cloak trick is gone. Fine agility nerf.
But you screwed up bad. Really bad. People now cannot activate modules imediately after decloak. They cannot mwd. They cannot activate cloak and slowboat around. They either warp or sit there and die.
In 0.0 with a bubble and an inty with a web and a point youre dead. And its suicide for an fc to jump a fleet into an enemy gang because the fleet will sit around like ducks being tackled an unable to shoot on uncloak for seconds. The advantage to the defender is massive.
Its completely unfair and broken that you cannot activate modules when you are uncloaked and your enemies can.
Right now we're going to go camp a gate in 0.0 with a bubble.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2009.05.14 22:14:00 -
[141]
Originally by: ThiIsTheMan Gallente control tower lol watch the contol tower :D
They use discrete distance-based LOD on the control tower model and it looks like the highest level representation is screwed up. What it looks like is that the viewmatrix is somehow being broken for only that model but I doubt that's what's going on. The amarr one is funnier, there are little metal bits that spin around it and it looks like the POS is clapping. :D
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Hermosa Diosas
Ministry of War
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Posted - 2009.05.14 22:35:00 -
[142]
I had an issue where I undocked, i was able to be locked before i could dock again and got killed! then when i tried to redock the undocking timer reset again meaning i couldnt redock the pod, thus losing my pod also!! arrggghh
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ViolenTUK
Gallente DEATHFUNK Atlas Alliance
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Posted - 2009.05.14 22:43:00 -
[143]
My client simply will not load. After the Apocrypha mini screen my client turns fullscreen to black and then hangs. Well done CCP how useless you are.
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Khalina Drakona
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Posted - 2009.05.14 22:47:00 -
[144]
Since I have not seen it mentioned anywhere else (still early in the search though)
Where's my money man?! /stewie voice
Seriously, I had about 15-20 market orders set to expire today, logged in expecting to see my wallet fat with returned isk and....nothing.
No record of orders expiring and returning isk, no record of any purchases on transaction log, no large isk transfers to show a hacked account or anything. And I'm short about 15-20 buy orders. Anyone else get something like this?
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William Clarque
Gallente NovaStorm Conglomerate
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Posted - 2009.05.14 22:55:00 -
[145]
Originally by: ViolenTUK My client simply will not load. After the Apocrypha mini screen my client turns fullscreen to black and then hangs. Well done CCP how useless you are.
If you'd posted this where you were supposed to-- in the "issues" thread rather than in the "feedback" thread-- you'd have seen that they already have a fix for that. Now who's useless? Gloria Virtutem Sequitur |
LtCol Laurentius
Agony Unleashed
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Posted - 2009.05.14 23:16:00 -
[146]
Originally by: CCP Chronotis
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
I knew it! This happend BECAUSE OF FALCON!
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Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.05.14 23:24:00 -
[147]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
\o/
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Horrific Testicle
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Posted - 2009.05.14 23:44:00 -
[148]
Originally by: CCP Navigator EVE Online: Apocrypha 1.2 has been successfully deployed on Tranquility and we are now open for business. This patch introduces fixes to ships and modules, agents and missions, user interface and much more. For a more comprehensive list of what has been added and fixed, please check the patch notes.
We would appreciate hearing your feedback which can be posted in this thread. Please note that this is for general feedback, not issues or bugs. A separate thread for issues is available here.
Successfully? WTF. Not even close. What isn't ****ed up in this game at the moment.
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Jabb3r01
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Posted - 2009.05.15 00:19:00 -
[149]
Ok.
Simply I was playing eve last night fine I applied patch through update and get the black screen error too.
I tried the full download installing to a different directory and same deal.
I'm On XP Pro that ran the previous build fine. Say what you want but I'm telling you as a good many people have already......it's broke :(
How you can call this successful is beyond me. |
CursedEagle79
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Posted - 2009.05.15 00:32:00 -
[150]
Keep up the good work, CCP. Honestly. Bugs and such here and there, and I'd love to be able to use my blockade runner again, but there's some steps in the right direction. Really happy that the Naglfar is finally gettin some love, though the weapons bonuses/slots may still need to be changed around a bit. But a sweet shield tank is a good thing :D Also, thanks for getting the Linux/Wine fix up so fast, not many companies would do that, especially not the same afternoon as the release. All in all, keep up the good work, keep listening to us, and stay honest (like I see you have). And thanks in advance for the cloak fix |
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Elia Berran
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Posted - 2009.05.15 01:02:00 -
[151]
The best part about CCP screwing up a patch like this and then requiring a new hot patch, is their lovely install will corrupt many of our installs once again.
Just like the last time, when it took me 5 days to get the game working on my PC. I'm still today left downloading client after client hoping one will work with out the corruption issue.
If I do magically happen to get a good install on my windows box, then it's likely the hot patch will screw it up in the next few days. I think I'm just going to sell off my money making mining alts. It's just not worth the effort to try and multi box with the constant patching issues that get ignored time after time.
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Earthican
Minmatar DARKFELL EXCURSIONS Bunny Nation
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Posted - 2009.05.15 01:05:00 -
[152]
You touched on a sensitive issue for me ( read: I'm ****ed off again ) with the mention of grouping mining modules in the patch notes.
Simply because Battleship and cruiser miners are the minority it does not seem to me that we should be neglected. Perhaps CCP is trying to create a sand-box game for simplicity and ease of programming.
Could you please add this oversight to the upcoming hot-patch? P.S. Has anyone counted the number of Minmatar regions in empire space? |
G'Kar5
Gallente Intaki Research and Manufacturing
|
Posted - 2009.05.15 01:18:00 -
[153]
The change to refreshing the Science & Industry->Blueprints/Corp Blueprints screen was a really, really, really, really bad one. Who came up with this idea? Can you drop them out of the window like the you did the "boot.ini" guy? Seriously, its very annoying to re-scroll down to the same position you were in if you have 100's of BPO's. This is very similar to the market where you gave us the ability to DISABLE auto-refresh for this same very reason.
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Lord Jita
|
Posted - 2009.05.15 01:57:00 -
[154]
Originally by: Horrific Testicle
Successfully? WTF. Not even close. What isn't ****ed up in this game at the moment.
Agree, please stop calling this patch successful. Two huge, game breaking problems introduced. Both problems outlined in your own forums days in advance. You have serious problems in your development process for these to not have been caught. Take off the rose-tinted glasses and fix your processes that allowed this to happen and stop patronizing your customers at the same time by calling this "success."
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Glari
|
Posted - 2009.05.15 02:16:00 -
[155]
I know this isn't the major issue but:
Originally by: Zostera Further to this I find that in the absence of a bubble, it is pretty easy to align/mwd/cloak/uncloak/instawarp in a battleship of all things.
If you uncloak already aligned and moving (slowly), how long is it supposed to take to warp? I thought most of the time to enter warp was align time, so this doesn't seem that crazy to me. What am I missing? Do you insta-align as well by using the cloak/uncloak cycle?
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Shanija
|
Posted - 2009.05.15 03:34:00 -
[156]
As a covops pilot, I'm amazed that the cloak change went live, too, and it's good to hear it was unintentional, though it would also be nice to hear how it was missed with the huge threads about it everywhere.
But I'm also amazed to hear that the Three Probe Bug is still not fixed. In case it's unclear, the Three Probe Bug is the one where only the first hit when you have multiple hits with probes is displayed - for example, a hit on a signature with three probes always gives two different locations, and since Apocrypha 1.1 only the first of these locations ever displays no matter which you select in the scan window. This also applies to other situations where you can get the same signal from multiple probes without getting a multi-probe hit, like when two probes are at too similar an angle from the site in the same direction.
This bug is a significant annoyance and time-waster for experienced probers, and it hamstrings new players attempting to learn the probing system by making the third step in the newbie scanning process (three-probe hits) completely nonsensical. I was surprised when it wasn't fixed as a matter of urgency immediately after 1.1, and I'm stunned it wasn't fixed in 1.2.
Thanks for reading, and good luck with the fixes!
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Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics
|
Posted - 2009.05.15 04:42:00 -
[157]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
CCP, there is a reason why your company wins harder than any of your competitors (I'm looking at YOU Flying Lab Software ), and this is it. Bravo!
"You can still steal their stuff." - CCP Explorer |
SK Rooster
Gallente No Trademark
|
Posted - 2009.05.15 06:04:00 -
[158]
Originally by: Exlegion Edited by: Exlegion on 14/05/2009 16:42:05
Originally by: Cass Tamuri The changes to cloaking have rendered covert ops capable ships almost valueless in their primary role. Please reconsider this change and implement it for non-Covert Ops Cloaks
I think it's critical that non-Covert Ops ships fitted for travel also have a high chance of escaping gate camps. I live in low sec and spend what little time I can enjoying missions. But if I can't move my travel-fit battleship around it will force me to move back to high security space.
its called a scout
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Plastered
|
Posted - 2009.05.15 06:44:00 -
[159]
The function in this patch to auto remove installed BPCs from the Science and Industry window has had a major negative side effect.
Once you install a job the list of BPCs rolls up and changes the view to the top. Anyone who cranks out lots of Manufacture jobs at one time now has to scroll down and find where they left off. This is a major time impact on builders.
Not having the BPC removed was a minor nuisance since you might try to build it again. This is more of an issue since you always lose your place in the BPC list.
Please roll this back or address accordingly.
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Interghast
|
Posted - 2009.05.15 06:50:00 -
[160]
Originally by: Hermosa Diosas I had an issue where I undocked, i was able to be locked before i could dock again and got killed! then when i tried to redock the undocking timer reset again meaning i couldnt redock the pod, thus losing my pod also!! arrggghh
This might not be related to the patch, however without more details on what happened to you I will assume you undocked, did something, got locked, hit dock and were refused.
Reason:
When you undock you have a 30 second session change timer (you can enable a display of this from one of the escape menu options).
You are also under a 30 second invulnerability which is broken if you activate modules or try to move your ship.
In addition when you get put into a pod you are again under 30 second session change, but without the invulnerability of course.
There is a funny at the moment where you hit dock while under fire, have docking request accepted but when station environment loads you are in your pod in that station (not due to being podded though) and the ship has exploded.
|
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Raven Six
|
Posted - 2009.05.15 08:16:00 -
[161]
I really miss those golden shiny floors in Minmatar stations. Please bring them back! Also, that produced like THE most prominent HDR/Bloom effect.Made spinning your ships around so much more fun! :-P
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Disintegrator
Minmatar GK inc.
|
Posted - 2009.05.15 08:28:00 -
[162]
I hate this patch, really. Now i have 5 seconds invincibility every time i jump through gate. It means that i can't activate mwd or any other mod (it says i'm still cloaked), but i can warp or move. That way i jumped into camp with bubble and i slowboated to gate, untargetted by many tacklers. Then i tried same thing by slowboating from bubble and them warping ...
I know it can sound awesome to someone, but not for solo Pvper!!!
Btw being shot by drones from ship, which locked you 30 AU away and being shot by them is ... bad ;(
On the other hand i heard that MWD can be usable in every mission now c/d?
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Miyamoto Uroki
Caldari Katsu Corporation
|
Posted - 2009.05.15 08:42:00 -
[163]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously .
Dear Chronotis, from my side, CCP's apologies are accepted. Though may I ask for your (personnel?) opinion on communication relations from CCP staff to your customers, us. I think we all agree that the relation of ccp crew and customers is unlike than any other producer<->customer relationship out there. It's not even comparable to the relationship of usual , non-mmo, game developers and their customers.
We all know that we, the players, most times don't think of the big picture of eve when whining about gameplay decisions ccp made. It's a bit comparable to lobbyism to be honest.
But all in all, many of us are experts in questions of how the eve gameplay will change when certain things are changed. Sure, you guys ask for our opinion in several matters, especially speaking of CCP Nozh, who as a lead designer, is doing a nice job in sharing his thoughts with us in the game development forums. Or Zulupark's Q+A. Kudos to that.
But one ccp employee is maybe not enough. You are wasting unused resources with not letting us take part in the design process, in my humble opinion.
First and foremost point of critics is communications. You once had the idea of publishing your internal development timeline. Like what features/balancings/content you are working on atm and in near future. Like the sections under Patch Notes, but extended and regularly updated. And if you have decided against something like this, may we get to know why so?
The most frustrating aspect for us customers, who really love eve and has been with this game and you guys for so long, is to not know whats going on behind the scenes. To not know where eve is heading towards.
Many areas are in need of overhauls, thats just the normal process. But a timeframe on when to expect working on given aspects on the game would be damn nice to know.
But as a long time player, people don't listen anymore to your promises of things being worked on or planned. Cause usually you announce an overhaul or a design change, and then it's left in the dark forever. Examples?:
- Mining System overhaul, announced since like 2 years ago? - Interbus, announced since beta?
We would like to know what's happening behind the scenes. What you are working on. This would improve satisfaction about 200% of your customers. And it's not a big task really.
And right after communications there comes involvment. Tell us about the changes you are introducing to the game, about planned mechanics for a new feature etc. And let us tell you how it will change the big scale gameplay in eve beforehand. Like I said before, many of us are experts in this area, sometimes even more than your game designers. Again, CCP Nozh comes to my mind, but it's not consitent enough.
Maybe hire one or two more peeps to act as the interface of ccp peeps in charge and customers on the forums. The current forum team has enought to do with banning bad forum users and keeping threads clean.
A small, more interface related additional forum team would be nice, if your developers or people in charge doesn't have the time to watch out for important threads all over the forums.
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Busca Tor
Minmatar 3Mco
|
Posted - 2009.05.15 10:17:00 -
[164]
Edited by: Busca Tor on 15/05/2009 10:18:31
Originally by: Vaerah Vahrokha
Quote:
Meh, a cyclone in a sig. Does anyone still fly that thing?
Sorry if i dont jump the Drake bandwagon, it fits my play style. so wath?
I'm off topic here. how to delete a post ???
and kill them all Quote: undefined
|
2hot2trot
|
Posted - 2009.05.15 10:39:00 -
[165]
I've been a citizen of Eve for about 6 months now, and have never felt strongly enough about an issue to write in these forums before. So please understand that this issue is truly important to me and honestly is really effecting my enjoyment of the Eve experience. Simply put the Noise from active shield hardeners is DEAFENING atm. Seriously, it's such a loud, low, repetitative drone that it causes me a headache. The only way around this for me is to move the camera position a long way away from my ship, and hence a long way away from all of the shiny graphics that you guys have spent so much time on, and that I have spent so much of my money on in order to see. Please, please do something about this issue as soon as possible. The visual effect from the hardeners is lovely, and more than enough to let myself and others know that they are active. Please remove this noise !
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Freyya
Aliastra
|
Posted - 2009.05.15 11:59:00 -
[166]
Everyone on the no mwd cycle finish while cloaking: It seems it has been patched during this DT. Please test on your end ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
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Exlegion
Caldari Salva Veritate
|
Posted - 2009.05.15 12:04:00 -
[167]
Originally by: SK Rooster
Originally by: Exlegion I think it's critical that non-Covert Ops ships fitted for travel also have a high chance of escaping gate camps. I live in low sec and spend what little time I can enjoying missions. But if I can't move my travel-fit battleship around it will force me to move back to high security space.
its called a scout
So does everyone now have to buy a second account to metagame? Or are you suggesting someone needs to stop what they're doing when I log in and scout every low sec gate for me to make my own gameplay comfortable? Because I find neither of those solutions reasonable.
CCP, please allow prpoerly-fit travelling ships in low sec to get through gate camps, including battleships.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
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CCP Chronotis
|
Posted - 2009.05.15 12:23:00 -
[168]
Folks,
During downtime today, we reverted the fix which caused the cloak-instawarping behaviour amongst other things as we mentioned previously.
The remaining separate issue of the 3-5 second module activation delay after decloaking has been fixed internally and will be patched to Tranquillity early next week hopefully which should resolve all the issues most of you are seeing.
|
|
Snake O'Donell
Gallente Dark-Rising
|
Posted - 2009.05.15 12:29:00 -
[169]
Originally by: CCP Chronotis Folks,
During downtime today, we reverted the fix which caused the cloak-instawarping behaviour amongst other things as we mentioned previously.
The remaining separate issue of the 3-5 second module activation delay after decloaking has been fixed internally and will be patched to Tranquillity early next week hopefully which should resolve all the issues most of you are seeing.
\o/ So we can mwd cloak again?
|
Exlegion
Caldari Salva Veritate
|
Posted - 2009.05.15 12:30:00 -
[170]
Just tested it! Thank you!!
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
|
Faffywaffy
|
Posted - 2009.05.15 12:36:00 -
[171]
Originally by: CCP Chronotis Folks,
During downtime today, we reverted the fix which caused the cloak-instawarping behaviour amongst other things as we mentioned previously.
The remaining separate issue of the 3-5 second module activation delay after decloaking has been fixed internally and will be patched to Tranquillity early next week hopefully which should resolve all the issues most of you are seeing.
Great work on fixing the cloak-instawarp bug, but really it is the remaining, separate, issue of the 3-5 second module activation delay after decloaking that makes the game unplayable. It basically means that all scouts are dead upon the first bubble camp they encounter, making most forms of pvp impossible. All you can do is sit in system and camp a gate. I would like to urge you to please, please, fix this issue sooner than "early" next week, hopefully".
|
Freyya
Aliastra
|
Posted - 2009.05.15 12:49:00 -
[172]
Originally by: CCP Chronotis Folks,
During downtime today, we reverted the fix which caused the cloak-instawarping behaviour amongst other things as we mentioned previously.
The remaining separate issue of the 3-5 second module activation delay after decloaking has been fixed internally and will be patched to Tranquillity early next week hopefully which should resolve all the issues most of you are seeing.
I suggest you take another look at the quick and dirty fix that has been done. You are able to let the mwd do an almost full cycle on an Arazu AFTER you engaged warp. It displays a message that you can't but it still displays the mwd going into cycle. Once warp is initiated it will display the message again and the cycle is cut short a shy bit. It doesn't seem to speed up the warp process so i think it's a graphical bug. ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth
|
Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.05.15 12:57:00 -
[173]
Great merciful Christ! I cannot believe what I'm reading in this thread! Real life threats, blatant overuse of foul language and downright asshattery. What the heck is WRONG with you people? It's a goddamn game! Ungrateful sons of ....
I'm not gonna bother arguing. All I'm gonna say is grow up and learn to post FEEDBACK, not piles of steaming poo. It's. Not. Helping.
All you do is make them ignore you even more. Now, post something constructive and you might get a reply.
Kids these days.... ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.05.15 13:01:00 -
[174]
Originally by: Miyamoto Uroki *too much common sense for this board*
In relations to my previous post, take THIS one as a prime example of HOW to present critizism. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Interghast
|
Posted - 2009.05.15 13:21:00 -
[175]
Originally by: Ancy Denaries Great merciful Christ! I cannot believe what I'm reading in this thread! Real life threats, blatant overuse of foul language and downright asshattery. What the heck is WRONG with you people? It's a goddamn game! Ungrateful sons of ....
I'm not gonna bother arguing. All I'm gonna say is grow up and learn to post FEEDBACK, not piles of steaming poo. It's. Not. Helping.
All you do is make them ignore you even more. Now, post something constructive and you might get a reply.
Kids these days....
Whilst I agree with you that some responses have been rather poor, I have to point out that people did post constructive feedback over a week ago on these changes and it was ignored (no CCP reply even to state it was being looked at or working as intended).
Under these circumstances people on seeing that the very thing they reported bugged had been put live and then a couple of hours later be acknowledged by CCP to be a bug, well I can understand why people are frustrated with the whole situation.
As things stand the instawarping ship BS has been fixed, but the more troubling 3-5 second lag isn't. It has been also acknowledged to be a bug but will CCP refund ships lost to this issue - I doubt it.
In other games this kind of thing isn't an issue, but eve has in game penalty to loss of ships (i.e. you have to go buy another one) that whilst more of an irritation for the majority of people it is still not fun to be killed due to a known bug on the cusp of being patched.
Not to mention the large advantage it hands to people defending systems this weekend.
I would like to see CCP ask some of the regular testers on sisi for a list of known issues before patches are announced and maybe spend a little more time replying to threads on the game dev forum, if only to show that they are aware of the thread...
|
Kralin Ignatov
Mentis Fidelis Avarice.
|
Posted - 2009.05.15 13:21:00 -
[176]
Originally by: CCP Chronotis
Originally by: Zostera Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ?
Hi folks, firstly an apology from all of us for screwing up and letting this slip through the cracks despite many of you trying very hard to indicate the serious gameplay fallout in the threads you linked previously . This started out life as a minor defect where a code fix was made to stop the ECM jamming continuing to work after you had cloaked.
The intention was for only this to be fixed, however as many of you are now acutely aware, the fallout from that supposedly minor defect fix to a single issue is rather massive and game breaking for many. This was very much not an intended gameplay change from us.
The change that caused this to all happen is being reverted at the earliest possible opportunity with a hotfix (no ETA yet) but we will make this right as soon as possible.
Simple fix: kill all target-based systems with the person in question. This way we can still have our mwds and cloaks and our recons survive past day 1, while this stops falcons from jamming people while cloaked
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Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.05.15 13:49:00 -
[177]
Edited by: Ancy Denaries on 15/05/2009 13:51:35
Originally by: Interghast Whilst I agree with you that some responses have been rather poor, I have to point out that people did post constructive feedback over a week ago on these changes and it was ignored (no CCP reply even to state it was being looked at or working as intended).
Under these circumstances people on seeing that the very thing they reported bugged had been put live and then a couple of hours later be acknowledged by CCP to be a bug, well I can understand why people are frustrated with the whole situation.
As things stand the instawarping ship BS has been fixed, but the more troubling 3-5 second lag isn't. It has been also acknowledged to be a bug but will CCP refund ships lost to this issue - I doubt it.
In other games this kind of thing isn't an issue, but eve has in game penalty to loss of ships (i.e. you have to go buy another one) that whilst more of an irritation for the majority of people it is still not fun to be killed due to a known bug on the cusp of being patched.
Not to mention the large advantage it hands to people defending systems this weekend.
I would like to see CCP ask some of the regular testers on sisi for a list of known issues before patches are announced and maybe spend a little more time replying to threads on the game dev forum, if only to show that they are aware of the thread...
Oh I did in no way defend the misses made by CCP, or if it was ignored, mentioned to the wrong person or whatnot. Misses were made, bugs made it live that shouldn't have to. I don't deny that. My rage was pointed towards the, sorry, idiots who can't post comprehensively without threatening, using foul language or using derogatory remarks.
It's not fair for CCP to ignore pleads from the community, but NOTHING defends using the tone being used in this thread by, what I can see, the majority of the people. The only reason they do it is because if they did use this tone in real life, they'd get their faces punched in on a daily basis. On the internet, you don't have that risk, so they puff themselves. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Markie Mark
|
Posted - 2009.05.15 14:03:00 -
[178]
Seconded that. We are in a fortunate position to have this 1-1 with the developers. Sure mistakes were made during this release ad some of them should never have made it past QA. But lets give a thumbs up to CCP for
1) admitting the mistakes 2) fixing the mistakes 3) giving us all such a fantastic game that we all enjoy so much
Its easy to bash them when mistakes are made. Lets also thank them for producing such a great game.
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Karazack
The Littlest Hobos Ushra'Khan
|
Posted - 2009.05.15 14:20:00 -
[179]
Thanks for addressing the issue.
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Zostera
Minmatar Honour Bound Sc0rched Earth
|
Posted - 2009.05.15 14:44:00 -
[180]
Thank you CCP for a fast response to the issues this patch raised for many of us. It is true to say that the relationship between CCP and it's customers is unique in my own MMO experience, would be great to take it that little bit further with more prior communication.
Lessons learned I hope.
Zos
Vote Mazzilliu 09 CSM |
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Dorylaeum
Blind Violence HUZZAH FEDERATION
|
Posted - 2009.05.15 14:50:00 -
[181]
CCP should limit the patch notes to less than 2 A4 pages (size 12, Times New Roman) as every time they go over this limit they seem to break things.
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CCP Dropbear
|
Posted - 2009.05.15 14:53:00 -
[182]
Originally by: Disintegrator On the other hand i heard that MWD can be usable in every mission now c/d?
In all exploration sites, as for mission, see here.
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strat
Mindstar Technology Executive Outcomes
|
Posted - 2009.05.15 15:03:00 -
[183]
Edited by: strat on 15/05/2009 15:04:55
Originally by: TwoBigHearts pvp in larger fleet still has an issue with sensor booster effects. i'll continue complaining. http://img17.imageshack.us/img17/1131/eyecandysb.jpg
haha, that is no black screen but a white one!
Originally by: CCP Chronotis Folks,
During downtime today, we reverted the fix which caused the cloak-instawarping behaviour amongst other things as we mentioned previously.
The remaining separate issue of the 3-5 second module activation delay after decloaking has been fixed internally and will be patched to Tranquillity early next week hopefully which should resolve all the issues most of you are seeing.
For me, still have a horrible mac client. Locks up, crashes etc. not funny when you are in fleet and have to ask numerous times for a reinvite. I would be very very very very nice if stability errors on the mac were solved with the same speed as in gameplay issues. But I guess we have to wait for a next patch.... to get you going 850mil |
Cassius Longinus
Stimulus Rote Kapelle
|
Posted - 2009.05.15 15:14:00 -
[184]
I wanted to give feedback on the changes regarding performance enhancements to legacy/crappy computers.
By and large, my craptop (2Ghz, 2G Ram, nVidia crap chipset) went from playing eve at 0.5-3 fps, to 3-30fps, which is frankly AWESOME.
I think there is still some room for improvement as the performance was still better using the old classic client, but I think bottlenecks have been moved around, so I don't feel comfortable pointing at specific recomendations. Except...
The one place I still see a noticable drop in FPS is during the warp tunnel graphic. When a warp tunnel is up, my FPS always drops horrendously. If usability on low-end computers is a goal (and I want to hope it is), then perhaps you can add a checkbox to remove the warp-tunnel effect?
Just a thought.
Thank you very much for the performance tuning re: shaders, etc.
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Zoctrine
|
Posted - 2009.05.15 16:07:00 -
[185]
Originally by: Ancy Denaries Oh I did in no way defend the misses made by CCP, or if it was ignored, mentioned to the wrong person or whatnot. Misses were made, bugs made it live that shouldn't have to. I don't deny that. My rage was pointed towards the, sorry, idiots who can't post comprehensively without threatening, using foul language or using derogatory remarks.
It's not fair for CCP to ignore pleads from the community, but NOTHING defends using the tone being used in this thread by, what I can see, the majority of the people. The only reason they do it is because if they did use this tone in real life, they'd get their faces punched in on a daily basis. On the internet, you don't have that risk, so they puff themselves.
I think you and a very small portion of players (thankfully) seem to forget is that this is NOT a free to play game, CCP is not giving anything here, we PAY to play, we are entitle to voice our frustrations when what we have paid for is being twisted into something else. Also you have done the same exact thing you are complaining about, except you did it to your fellow players (that is if you actually play the game) when you have used foul language and aggressive remarks about their posture, only thing that I have left to write to you is: You are part of a very "very" small minority of brown noosing with no self respect and lower IQ than a mouse, just reduce yourself to your insignificance and go sit down in the corner.
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Lianoras
|
Posted - 2009.05.15 17:17:00 -
[186]
Edited by: Lianoras on 15/05/2009 17:22:50 nevermind, fixed already :)
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isdisco3
Reaper Industries Eternal Rapture
|
Posted - 2009.05.15 17:28:00 -
[187]
Thanks Chronitis. You're one of the most helpful and responsive devs.
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SyGanomo
|
Posted - 2009.05.15 17:50:00 -
[188]
WORST PATCH I CAN REMEMBER IN A LOG TIME, POSSIBLY EVER
I hope CCP gets their act together, because this is just ridiculous.
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Valadeya uthanaras
Corp 1 Allstars
|
Posted - 2009.05.15 21:34:00 -
[189]
I wanna know what will be ship reimboursement policy on loss ocurring because of the unintented change to mwd/cloak , I just lost a Anathema to that "unintented change" because :
cloak not working while you uncloak from gate jump ? mwd not working if you cloak right after activation cloaking delay after mwd activation ?
I mean , its a covert ops, and it should made it easely past any bubble camp, even more when its a regionnal gate , yet I lost it , and I am pretty angry about it
Valadeya
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Shiner BockBeer
Go Go Gadget ForumPostingAlt
|
Posted - 2009.05.15 23:38:00 -
[190]
No chat channels, no local, no corp, no alliance, ncan't join player-created channels.
Support Pregnant Ambulation! |
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Pias Polanus
Gallente The Panopticon Crimson Dawn.
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Posted - 2009.05.15 23:43:00 -
[191]
Edited by: Pias Polanus on 15/05/2009 23:43:38
Originally by: Shiner BockBeer No chat channels, no local, no corp, no alliance, ncan't join player-created channels.
Same problem here on both Chars... This is great! |
Azurius Dante
|
Posted - 2009.05.15 23:49:00 -
[192]
Edited by: Azurius Dante on 15/05/2009 23:49:15 The fact i've been in a womrhole for 5 days without ANY new sites popping up.
At least give us a GRAV or LADAR site... something.
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RedSplat
Heretic Army
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Posted - 2009.05.16 00:46:00 -
[193]
Originally by: Cassius Longinus I wanted to give feedback on the changes regarding performance enhancements to legacy/crappy computers.
By and large, my craptop (2Ghz, 2G Ram, nVidia crap chipset) went from playing eve at 0.5-3 fps, to 3-30fps, which is frankly AWESOME.
Sadly the latest patch is cooking more modern setups, there are a number of people for whom their GPU is now a novel paperweight.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Plastered
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Posted - 2009.05.16 04:36:00 -
[194]
Edited by: Plastered on 16/05/2009 04:37:21 Can CCP comment on the issue of refreshing the Science and Industry window contents after installing any job? Removing the installed BP is a good thing but not at the expense of this result.
Having to rescroll down to the place you left off after every job is not what we want. Time is isk. We need more efficient ways to Mfg, invent, research etc. Not changes that make it harder and more time consuming.
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Sky Falcorr
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Posted - 2009.05.16 05:57:00 -
[195]
hey guys , iv downloaded the latest patch yesterday via ingame auto-download. after i set it up the game's ver. was 88737 , and server status remained at "checking status" no matter how long i w8. any way to fix this?
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Siigari Kitawa
Gallente The Aduro Protocol Total Comfort
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Posted - 2009.05.16 06:10:00 -
[196]
So can people still cloak/mwd/align or not?
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othermethe
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Posted - 2009.05.16 07:57:00 -
[197]
ok i have uninstalled and downloaded eve 4 times now, all i get is a log-in screen that won't connect. It's been 2 days now for me so get it sorted now............ Everyone should cancel there repeat subscription as i have.. Hmm now that would get there attention i thinks
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Pursche
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Posted - 2009.05.16 08:17:00 -
[198]
Problem is that not everyone have this issues. I have my eve on two computers, running 3 clients and the only 'bug' i found was that the links on my pos was removed.
computer 1 new quad with vista, Computer 2 old laptop with XP.
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Vergil Kankuro
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Posted - 2009.05.16 08:52:00 -
[199]
Originally by: othermethe ok i have uninstalled and downloaded eve 4 times now, all i get is a log-in screen that won't connect. It's been 2 days now for me so get it sorted now............ Everyone should cancel there repeat subscription as i have.. Hmm now that would get there attention i thinks
If you are using Vista try creating a new user account and installing EVE on that. I kept getting a black screen of death on my old computer until i created a new account, and it worked perfectly, and was only a slight inconvenience. |
Sky Falcorr
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Posted - 2009.05.16 09:41:00 -
[200]
Edited by: Sky Falcorr on 16/05/2009 09:41:29
Originally by: othermethe ok i have uninstalled and downloaded eve 4 times now, all i get is a log-in screen that won't connect.
thats the same thing as i have , i get stuck on "checking status" state of server, and it doesnt connect when i try to
and im not using vista , im on xp atm
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Quingar
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Posted - 2009.05.16 11:25:00 -
[201]
Originally by: CCP Chronotis Folks,
During downtime today, we reverted the fix which caused the cloak-instawarping behaviour amongst other things as we mentioned previously.
The remaining separate issue of the 3-5 second module activation delay after decloaking has been fixed internally and will be patched to Tranquillity early next week hopefully which should resolve all the issues most of you are seeing.
Hmm why early next week ?
What about today or tomorrow???
Well, Do you guys know something like: It is our fault/bad, we are responsible for this stupid bug, so we will do some great steps ASAP ?
So no PvP action during weekend, great...
Well, hope you will fix this as soon as possible, thank you.
Have a nice day.
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Ta'jek
Angels Of Death EVE Free Worlds Alliance
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Posted - 2009.05.16 12:24:00 -
[202]
Originally by: Zoctrine
Originally by: Ancy Denaries Oh I did in no way defend the misses made by CCP, or if it was ignored, mentioned to the wrong person or whatnot. Misses were made, bugs made it live that shouldn't have to. I don't deny that. My rage was pointed towards the, sorry, idiots who can't post comprehensively without threatening, using foul language or using derogatory remarks.
It's not fair for CCP to ignore pleads from the community, but NOTHING defends using the tone being used in this thread by, what I can see, the majority of the people. The only reason they do it is because if they did use this tone in real life, they'd get their faces punched in on a daily basis. On the internet, you don't have that risk, so they puff themselves.
I think you and a very small portion of players (thankfully) seem to forget is that this is NOT a free to play game, CCP is not giving anything here, we PAY to play, we are entitle to voice our frustrations when what we have paid for is being twisted into something else. Also you have done the same exact thing you are complaining about, except you did it to your fellow players (that is if you actually play the game) when you have used foul language and aggressive remarks about their posture, only thing that I have left to write to you is: You are part of a very "very" small minority of brown noosing with no self respect and lower IQ than a mouse, just reduce yourself to your insignificance and go sit down in the corner.
then step up....CCP Jobs drop the internet tears and show em how it's done.
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Culsotu2
Nomads Aggression.
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Posted - 2009.05.16 12:37:00 -
[203]
The warp tunnel is still pixelated - and what happened to the warping sound? -it sounds like the ship engine got automatic gears or something.
thx for reworking the cargo bluebar - but the header is still too big. -wasted screenspace.
And for the love of god... when do we get rid of that awfull "watersplash" effect when jumping gates? I have never seen any other effect becoming sooo outdated and old so fast before.
..not to mention the sensor booster effect...
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Celia Therone
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Posted - 2009.05.16 15:01:00 -
[204]
Issues with scanning:
Bugs
Scan globes, especially when overlapping and zoomed so the globes fill most of the screen, obscure the arrows on the probe widget. Worked in Apoc 1.0, was broken in 1.1 and 1.2.
Warping probes almost completely freeze the UI. Worked properly in 1.0, broken in 1.1 and 1.2.
Three probe hits are supposed to give you two dots on the map (one real, one fake) but you only see one dot. Worked properly in 1.0, broken in 1.1 and 1.2.
Recommended GUI Improvements
Probe widgets need to have a higher priority than solar system items. For example if a widget arrow overlaps a planet and I click on it then I want to move the arrow, not get info on the planet.
Probe arrow widgets are almost 2-d, making them hard to click on when viewed 'edge-on'.
You should be able to turn off probe labels. Reveal them when the control key is held down. Control-click on a probe to center on it. 98% of the time I don't care which probe is which and I don't want the labels intercepting my clicks when I try to move arrows around.
It'd be nice if probes auto-stacked when recalled.
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Flax Volcanus
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.05.16 15:23:00 -
[205]
Patched three different clients, and now none of them have sound in any form. All three were fine prior to patching (well, as fine as they could be given all the sound issues since Apocrypha made its debut). Turned all sound levels to max, tried disabling then re-enabling, etc. No luck.
This blows dog. I know a lot of people play with sound off, but I'm not one of them. Please fix whatever you broke. |
rikerston
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Posted - 2009.05.17 13:18:00 -
[206]
Update screwed my imac
totaly screw hd, croslinks, thread errors etc .. Apple said hd had gone, but format and reload and its back to normal just going to download client again and try once more but one more screw up like this and i will say good bye to eve not happy at all
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Pan Crastus
Anti-Metagaming League
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Posted - 2009.05.17 16:11:00 -
[207]
Quote: # The correct damage received will now be displayed correctly on all kill reports. Erroneous reports of battleships dying after only receiving 700 hit points of damage will no longer appear.
This is wrong, nothing has changed in this regard, killmails are still broken.
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Erica Michells
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Posted - 2009.05.17 20:01:00 -
[208]
Originally by: CCP Dropbear
Originally by: Disintegrator On the other hand i heard that MWD can be usable in every mission now c/d?
In all exploration sites, as for mission, see here.
WOW. CCP actually replied! Im amazed! Does this mean the world is going to end soon?
Seriously, after giving that auto patcher some thought, it isn't really a good idea security wise.
I mean, how do I know if Im getting a patch or some virus?
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.18 12:17:00 -
[209]
Apocrypha Patch 1.2.2 to be deployed Tuesday 18th.
Any chance of an update on what fixes changes are included and a link to some patch notes CCP?
Lack of communication lead to this whole situation in the first place, it would be good to see some info that suggests you are not going down the same blind road again.
Thanks
Zos
Vote Mazzilliu 09 CSM |
xSnowwhitex
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Posted - 2009.05.18 13:12:00 -
[210]
EVE Online: Apocrypha 1.2.2 will be deployed on Tuesday, 19th May, 2009. There will be no extended downtime required and the servers are estimated to be up at 12:00 GMT/UTC.
great more patches no extended downtime = downtime + 1-3 hours
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Scarlet's Sister
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Posted - 2009.05.18 14:04:00 -
[211]
Edited by: Scarlet''s Sister on 18/05/2009 14:05:26
Originally by: CCP Chronotis Folks,
During downtime today, we reverted the fix which caused the cloak-instawarping behaviour amongst other things as we mentioned previously.
The remaining separate issue of the 3-5 second module activation delay after decloaking has been fixed internally and will be patched to Tranquillity early next week hopefully which should resolve all the issues most of you are seeing.
When you say early next week - can you narrow this down a bit? It's working on Sisi, so why not just get the hotfix online!
EDIT:
Originally by: xSnowwhitex EVE Online: Apocrypha 1.2.2 will be deployed on Tuesday, 19th May, 2009. There will be no extended downtime required and the servers are estimated to be up at 12:00 GMT/UTC.
great more patches no extended downtime = downtime + 1-3 hours
Where did this info come from?
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Izo Azlion
Veto. Veto Corp
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Posted - 2009.05.18 14:22:00 -
[212]
Originally by: xSnowwhitex EVE Online: Apocrypha 1.2.2 will be deployed on Tuesday, 19th May, 2009. There will be no extended downtime required and the servers are estimated to be up at 12:00 GMT/UTC.
great more patches no extended downtime = downtime + 1-3 hours
This came from the EVE login screen.
Come on CCP, whats included? You fixing that Socket Closed bug? Hope so!
Hugs and kisses,
Izo Azlion.
---
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Scarlet's Sister
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Posted - 2009.05.18 14:44:00 -
[213]
Originally by: Izo Azlion
Originally by: xSnowwhitex EVE Online: Apocrypha 1.2.2 will be deployed on Tuesday, 19th May, 2009. There will be no extended downtime required and the servers are estimated to be up at 12:00 GMT/UTC.
great more patches no extended downtime = downtime + 1-3 hours
This came from the EVE login screen.
Come on CCP, whats included? You fixing that Socket Closed bug? Hope so!
Hugs and kisses,
Aaaah that explains it. I can only forum ***** at work you see
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Amelia Markov
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Posted - 2009.05.19 12:25:00 -
[214]
after the auto patcher dl's the patch i install it and try to load client. still says incompatable protocol. how do i fix this and is anyone else getting this issue?
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JaJa Japo
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Posted - 2009.05.19 16:11:00 -
[215]
Originally by: Amelia Markov after the auto patcher dl's the patch i install it and try to load client. still says incompatable protocol. how do i fix this and is anyone else getting this issue?
Same here
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Enormus1
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Posted - 2009.05.19 16:26:00 -
[216]
the server going down at the worst possable time ,,I was on a miss surrounded by rats with 5 drones out ,, what the heck do I do now ,,,, file a petion LOL
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Ghoest
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Posted - 2009.05.19 18:01:00 -
[217]
Im still getting hung up on session changes while jumping. I had to relog to fix it.
Wherever you went - Here you are.
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Flax Volcanus
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.05.19 22:23:00 -
[218]
Originally by: Ghoest Im still getting hung up on session changes while jumping. I had to relog to fix it.
Ditto. Works for 3-4 jumps and then craps out. |
Pias Polanus
Gallente The Panopticon Crimson Dawn.
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Posted - 2009.05.20 00:35:00 -
[219]
Originally by: Ghoest Im still getting hung up on session changes while jumping. I had to relog to fix it.
Same, I deem it the Michael J Fox bug as it feels like I have parkinsons everytime I jump and I stress its occuring almost every jump..
Fix this please, it will get many killed..
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Salient Soldier
Minmatar The Panopticon Crimson Dawn.
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Posted - 2009.05.20 00:42:00 -
[220]
CCP: ever heard of the saying "If its not broke, dont fix it!"
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bloody johnroberts
Shiva Morsus Mihi
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Posted - 2009.05.20 11:00:00 -
[221]
i have to laugh when i see successfully deployed laffo laffo when its the most bugged patch since beta jumping borked, cloaking, patcher issues, black screens of death
ccp please test before applying pointless patches and then hot fixes that are worse than the cure
you are firefighting stop it now plz
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UKM Thorgrim
Caldari Laughing Leprechauns Corporation Pioneer Alliance
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Posted - 2009.05.21 14:05:00 -
[222]
ok i'm getting to love the new Feature of the game, how many jumps before i need to reboot the games and i have a Star field screen and nothing else for 5 mins ..
The best yestrerday was 15 reboots in 15 jumps. today sofar 12 reboots in 12 jumps. but it is only 14:04 Game time..
FIX THE BLOODY GAME . and STOP TRYIN TO MAKE IT LOOK NICE.
Honour & Steel. |
Mael Duakal
Gallente Free-Space-Ranger Morsus Mihi
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Posted - 2009.05.21 22:33:00 -
[223]
10 Jumps, 9 relogs... not only did your "patch" **** up the whole gameplay... no... since Apocrypha 1.2 my system performance in eve is totally ****ed up. I get performance issues with only 10 people on grid. Before your great work i could do a battle with a hundred or more people on grid without putting effects or anything else off. GREAT WORK!!!
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LuceOscura
Amarr
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Posted - 2009.05.22 01:38:00 -
[224]
ROLL BACK IF YOU CANT FIX IT ...!!!
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Valerious Moor
Amarr No Limit Productions Mostly Harmless
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Posted - 2009.05.22 03:04:00 -
[225]
Edited by: Valerious Moor on 22/05/2009 03:05:25 Before Apocryawful: 80 DPS on 3 Clients. No Crashes, only issue was overheating my GPU in Stations.
After Apocryawful: Cant jump with a fleet, have to relog every time. FPS is at 12-24 most the time now. Pos TOWERS bug out when looked at from certain angles. But I guess the overheating issue was taken care of so now I can Spin my ship in station and watch my skill timers go down.
Thanks CCP, paying you over $45 USD per month to repeatedly log in. Roll back and figure this out on the TEST server please.
Why do software companies expect their paying customers to Beta Test things for them all the time? Remember remember the fifth of November Gunpowder, treason and plot. I see no reason why gunpowder, treason Should ever be forgot... |
Xorth Adimus
Caldari The Perfect Storm Controlled Chaos
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Posted - 2009.05.22 14:34:00 -
[226]
Originally by: Valerious Moor Edited by: Valerious Moor on 22/05/2009 03:05:25 Before Apocryawful: 80 DPS on 3 Clients. No Crashes, only issue was overheating my GPU in Stations.
After Apocryawful: Cant jump with a fleet, have to relog every time. FPS is at 12-24 most the time now. Pos TOWERS bug out when looked at from certain angles. But I guess the overheating issue was taken care of so now I can Spin my ship in station and watch my skill timers go down.
Thanks CCP, paying you over $45 USD per month to repeatedly log in. Roll back and figure this out on the TEST server please.
Why do software companies expect their paying customers to Beta Test things for them all the time?
/Signed!!!!
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Ms Celeste
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Posted - 2009.05.23 07:15:00 -
[227]
It is disappointing that even though there is a critical issue affecting almost the entire player base, CCP has decided not to patch the client before a major US holiday, instead waiting a week.
This is partly the reason why subscription based MMOs will be replaced by free-to-play. CCP can provide a poor quality service to their players because we have already paid.
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