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Radon Kadar
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Posted - 2009.05.14 14:05:00 -
[1]
There are 2 main problem with plexes in faction warfare: 1. They are too easy to do by speed tanking. 2. They give no monetary reward (compared to missioning). (General problem with FW and low-sec space)
Right now a FW plex can be speed tanked by any inty with a microwarp drive. It is so lame to see a fleet of 10 cruisers look at an interceptor capturing a plex.
Proposal: 1. Make FW navy use webs so plexes need to be cleared instead of speed tanked. 2. Make the plex drop look at about a somewhat similar rate to a mission.
So if a plex can be done by a 4 battlecruisers PvP gang make if drop loot equivalent to a level 4 mission.
That way people who want to just grind isk can stick to running L4 in a Raven PvE fit.
While PvP gangs can make some isk doing a few plexes while waiting for enemies to spawn.
This would also lure many small gangs into FW low-sec which is something we all want.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.05.14 19:17:00 -
[2]
Actually, it's worse than that. With effort, they can be tanked with a single T1 frigate with T1 fittings. With two T1 frigates, it's trivial to tank them (even the high-end plexes). So I agree: they need to modify plexes to be challenging enough that it takes at least a small gang to accomplish all but the most minor plexes.
As to the reward, I think there's certainly room for improvement, especially with the boosted difficulty. However, while I think there should be some worthwhile drops here and there (for example, low-end faction ammo/modules from the faction being fought), I think that LPs would be better as the bulk of the reward. "Go out and destroy our enemies, and we'll give you access to some of our restricted equipment." This would work especially well if there were some new toys put in that were unique to the militia LP stores -- requiring the same tags that the complexes drop.
FW missions also need to be boosted; they should be at least as good as their equivalent high-sec missions, and should also provide a benefit to the sponsoring militia (should generate system capture points or something along those lines).
-- Becq Starforged
The Flame of Freedom Burns On! |
Hirana Yoshida
Behavioral Affront
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Posted - 2009.05.19 08:12:00 -
[3]
One solution fixes the plex capturing abuses: Make destruction of ALL defending spawns a requirement for capture. Stop timer at 75% until last navy vessel is dead. Instantly solves cloak abuse, range (dragging navy away from timer) abuse, speed abuse. Also forces people to either gang up or make themselves vulnerable by having a carebear fitting.
Everything else is, hopefully, being worked on. Should be noted that FW was never meant to act as a source of revenue, but rather a PvP training ground. The whole system does need a look-see though. My opinion: Income should be enough to cover expenses for the average player, no more.
The new probing allows you to do exploration while waiting for timers, bookmark sites remotely for future completion, combine with ratting the BS now in lowsec. Makes for a great side income.
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Lissome Elan
501st Providence Light Defense Squadron
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Posted - 2009.05.20 08:51:00 -
[4]
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Chinwe Rhei
Tribal Liberation Force
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Posted - 2009.05.20 09:56:00 -
[5]
Edited by: Chinwe Rhei on 20/05/2009 09:56:48 I agree with the above (complexes need to be fought to capture, and give LP points for capturing them), and i also want to say faction militia should have faction-warfare specific items in their store.
Not better, but at least a few unique modules or ships.
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Micia
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.05.20 10:22:00 -
[6]
I dunno what the best solution is, but FW (in general) needs a lot of fix-it-up for sure.
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