
Zostera
Honour Bound Sc0rched Earth
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Posted - 2009.05.14 15:39:00 -
[1]
Copy and paste from Patch feedback thread in support of the rollback.
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Ok... now you ask for feedback.
I think feedback would have been better utilised pre-patch, and was in fact available in the game development forum from a large number of players concerned at some of the apparent (but un-announced) changes.
The changes to module activion time and module cut off on cloaking were not raised with the community via a development thread. However a number of players noticed the changes on SISI and tried to give prior warning of the implications to the development team here, here, and here.
At least one of these threads reached 8 pages with no response from CCP in several days of posting.
End result is several seriously broken ship covert ship classes including Recons, which I have highlighted with a little testing on TQ today...
First thing I did on logging in was try my Rapier. It feels heavier I think as a result of the agility, but not a huge difference. When I decloak after jump I am trying the following.
Select a celestial Hit align Spam MWD (seems to take a second or two to kick in) Hit cloak
Speed with MWD before cloak hits maybe 500m/s and drops really fast getting me maybe 2km away from my original decloak point moving at 300m/s (ish). Considering the distance I have moved and the distance required to decloak a ship it leaves me pretty vulnerable. Testing this with an dictor pilot friend gets me decloaked maybe 50% of the time by his dictor burning from 0 off the gate, and still within the radius of a bubble. Feedback from him is that after gate decloak I am visible for a couple seconds while I try and spam MWD (seems to be a significant delay) before cloaking, that couple of seconds is long enough for him to get my exact direction of travel from the tactical overlay. I can only guess at how bad this percentage will be with several inties/frigs at a gate.
Further to this I find that in the absence of a bubble, it is pretty easy to align/mwd/cloak/uncloak/instawarp in a battleship of all things.
End result is that 0.0 specialised scout ships are now pretty much useless in the face of a bubble and a couple of inties, while low-sec gate camps are pretty much useless in the face of anything sporting the new cloak/instawarp combo.
Had CCP announced their intentions with a development thread, and/or responded to the feedback from the community we would not have this issue today. CCP's own failure to communicate has left the game severely broken, and my expectation is that it will take several months of complaints/suggestions/dev blogs/testing to regain any balance.
Very dissapointed.
I know people will respond QQ cry more, but I honestly don't see myself resubscribing in 30 days when it's due.
EDIT: Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ? Zos
Vote Mazz 09 CSM |