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isdisco3
Reaper Industries Eternal Rapture
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Posted - 2009.05.14 15:32:00 -
[1]
I petition that the changes put forth in 1.2 (without any interaction or feedback from the players, I might add) which remove the ability to mwd-cloak should be rolled back. Furthermore, I petition that the 3-second no-mwd delay upon decloaking should also be removed, because it basically guarantees death for anything smaller than a battlecruiser if it hops into a gatecamp.
Both of these things are terrible for small-gang pvp and encourage the blob. It makes roaming about 0.0 in a small group a thing of the past. They are stupid, stupid changes that anyone who has pvp'ed in 0.0 will make the game worse.
Roll back these changes!
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isdisco3
Reaper Industries Eternal Rapture
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Posted - 2009.05.14 15:33:00 -
[2]
Due to the vagaries of this voting system, I hereby support myself.
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Zedrik Cayne
Gallente Standards and Practices
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Posted - 2009.05.14 15:36:00 -
[3]
Not supported, <insert carbon copy go back to wow, adapt or perish, etc etc etc here...can't be arsed to actually think of anything interesting here> --
Originally by: "RedSplat" You're the internet equivalent of a Deepfried Mars bar filled with stupid.
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Zostera
Honour Bound Sc0rched Earth
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Posted - 2009.05.14 15:39:00 -
[4]
Copy and paste from Patch feedback thread in support of the rollback.
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Ok... now you ask for feedback.
I think feedback would have been better utilised pre-patch, and was in fact available in the game development forum from a large number of players concerned at some of the apparent (but un-announced) changes.
The changes to module activion time and module cut off on cloaking were not raised with the community via a development thread. However a number of players noticed the changes on SISI and tried to give prior warning of the implications to the development team here, here, and here.
At least one of these threads reached 8 pages with no response from CCP in several days of posting.
End result is several seriously broken ship covert ship classes including Recons, which I have highlighted with a little testing on TQ today...
First thing I did on logging in was try my Rapier. It feels heavier I think as a result of the agility, but not a huge difference. When I decloak after jump I am trying the following.
Select a celestial Hit align Spam MWD (seems to take a second or two to kick in) Hit cloak
Speed with MWD before cloak hits maybe 500m/s and drops really fast getting me maybe 2km away from my original decloak point moving at 300m/s (ish). Considering the distance I have moved and the distance required to decloak a ship it leaves me pretty vulnerable. Testing this with an dictor pilot friend gets me decloaked maybe 50% of the time by his dictor burning from 0 off the gate, and still within the radius of a bubble. Feedback from him is that after gate decloak I am visible for a couple seconds while I try and spam MWD (seems to be a significant delay) before cloaking, that couple of seconds is long enough for him to get my exact direction of travel from the tactical overlay. I can only guess at how bad this percentage will be with several inties/frigs at a gate.
Further to this I find that in the absence of a bubble, it is pretty easy to align/mwd/cloak/uncloak/instawarp in a battleship of all things.
End result is that 0.0 specialised scout ships are now pretty much useless in the face of a bubble and a couple of inties, while low-sec gate camps are pretty much useless in the face of anything sporting the new cloak/instawarp combo.
Had CCP announced their intentions with a development thread, and/or responded to the feedback from the community we would not have this issue today. CCP's own failure to communicate has left the game severely broken, and my expectation is that it will take several months of complaints/suggestions/dev blogs/testing to regain any balance.
Very dissapointed.
I know people will respond QQ cry more, but I honestly don't see myself resubscribing in 30 days when it's due.
EDIT: Many players made a significant effort both prior too and post patch to offer moderate, thought out, reasonable feedback. Would CCP please respond to that feedback on this issue please with a reasoned explanation of their intentions and consideration of the results we now have on TQ? Zos
Vote Mazz 09 CSM |

RedSplat
Heretic Army
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Posted - 2009.05.14 15:41:00 -
[5]
Zedrick, i think you need to have a think about the repercussions of this.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Drake Draconis
Minmatar Shadow Cadre People for Organised Peace
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Posted - 2009.05.14 15:45:00 -
[6]
/me pulls up chair /me sits in it /me grabs a tall glass of his favorite frapp /me popcorn /me sunglasses /me sits back and enjoys the crying
 ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |

Rudebwoy
Masuat'aa Matari Ushra'Khan
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Posted - 2009.05.14 15:53:00 -
[7]
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Jkol0
COGNET SpaceSystems Ltd Ushra'Khan
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Posted - 2009.05.14 15:58:00 -
[8]
Roll back or be ready to lose your business ccp |

Casino Alkasar
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Posted - 2009.05.14 16:02:00 -
[9]
Indeed! _________________ itze mine RockŠn roll |

Gaogan
Solar Storm Sev3rance
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Posted - 2009.05.14 16:02:00 -
[10]
This change destroys cov ops and recons. They can no longer perform their job as forward scouts. A recon or cov ops even, jumping into a bubble camp while scouting for the main fleet is TOAST because of these changes. This is the most bone headed change in recent memory.
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Welktickler
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Posted - 2009.05.14 16:07:00 -
[11]
Covert ops is now useless and will get popped at every camp. As will blockade runners.
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William Pierce
Universal Army Ushra'Khan
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Posted - 2009.05.14 16:08:00 -
[12]
Edited by: William Pierce on 14/05/2009 16:07:56 CCP, you ****ed up, and ****ed up bad. Fix this idiotic change, and listen next time when a huge number of your PAYING CUSTOMERS disagree strongly with a decision.
If you guys want to screw your community, then go ahead. But you will have lost my business.
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Welktickler
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Posted - 2009.05.14 16:08:00 -
[13]
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Mangold
Einherjar Rising Cry Havoc.
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Posted - 2009.05.14 16:13:00 -
[14]
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S1r Minealot
Shade. Cry Havoc.
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Posted - 2009.05.14 16:22:00 -
[15]
fail ccp
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Sephrin
Imperium Forces Ethereal Dawn
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Posted - 2009.05.14 16:30:00 -
[16]
Fail, now all ships warp in 3 seconds outside of a bubble, and the ships that are supposed to have a chance to get through a bubble don't. Fail fail fail...
/signed, this is why we have you CSM lets see what you can do.
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Riesia
THE UNKNOWN KNOWN
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Posted - 2009.05.14 16:30:00 -
[17]
I'm flashy red, I want to make killing people easier but hell even I support this.
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Enden Assulu
Blood Money Inc. Blood Money Cartel
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Posted - 2009.05.14 16:33:00 -
[18]
Originally by: Riesia I'm flashy red, I want to make killing people easier but hell even I support this.
This!
Not sure what CCP where thinking with this one.
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.05.14 16:34:00 -
[19]
Edited by: Zostera on 14/05/2009 16:34:05 CCP Chronitis has apologised and announced a hotifix to the mwd/cloak issue is being worked on asap.
Apocrypha 1.2 feeback thread
Zos
Vote Mazzilliu 09 CSM |

Lord Makk
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.05.14 16:34:00 -
[20]
/Signed.
Roll it back please, and you will have saved many many subscriptions, and made the players happy again.
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Cowboy John
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Posted - 2009.05.14 16:34:00 -
[21]
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Maestro Ulv
Phaze-9 Ushra'Khan
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Posted - 2009.05.14 16:35:00 -
[22]
Either roll it back or fix coverts so they are not effected by this idiocy. |

The Mute
Einherjar Rising Cry Havoc.
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Posted - 2009.05.14 16:36:00 -
[23]
--------------------------------------------------

[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you wo |

Dan Deoxys
Masuat'aa Matari Ushra'Khan
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Posted - 2009.05.14 16:39:00 -
[24]
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NotFred
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Posted - 2009.05.14 16:45:00 -
[25]
Agree entirely, this needs to be fixed.
I'd also like to know why CCP completely ignored this problem and still went live with the changes, despite a huge amount of opposition to the idea in the dev forum
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Dark Assassin15
Phantom Ops Tactical Assault Force
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Posted - 2009.05.14 16:46:00 -
[26]
Agreed, you just destroyed small gang's.
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darius mclever
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Posted - 2009.05.14 16:48:00 -
[27]
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isdisco3
Reaper Industries Eternal Rapture
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Posted - 2009.05.14 16:48:00 -
[28]
Thankfully, it looks like it is going to be:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1071925&page=2#52
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Sodrus Muir
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Posted - 2009.05.14 16:48:00 -
[29]
Cripes...I just got into a recon ship.
/sign |

Lilith Velkor
OVERLOAD. Dead Terrorists
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Posted - 2009.05.14 17:11:00 -
[30]
Stupid change needs to go.
On a side note, think about relieving Nozh from 'balancing' duty and give him a task where he cant harm gameplay that much.
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