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Thread Statistics | Show CCP posts - 21 post(s) |

Cheekything
Dark-Rising
99
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Posted - 2012.06.12 15:19:00 -
[1] - Quote
1) Rat AI needs an update. 2) Anyone not participating in the militia should be shot by the NPCs as well, pirates are having too much fun at our expense. 3) Less Plexes overall per system. 4) Longer Timers on Plexes and more rewards for more people (or bring the right amount of people). 5) Defensive plexes are needing an update, they give no reward and it just results in everyone ping ponging the space about. 6) More Plexes Sizes, have ones for capitalship and battleships that give huge rewards but are also highly risky, means we will have more than just destroyer and cruiser fleets to play with. 7) Only spawn Plexes in waring neighboring systems, this will create point of conflict rather than who can carebear the most plexes over all factional warfare space and there can always be ones as they will get pushed towards high sec. |

Cheekything
Dark-Rising
99
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Posted - 2012.06.12 22:38:00 -
[2] - Quote
corestwo wrote:Cheekything wrote: 7) Only spawn Plexes in waring neighboring systems, this will create point of conflict rather than who can carebear the most plexes over all factional warfare space and there can always be ones as they will get pushed towards high sec.
This isn't a very good solution - it allows a dominating entity (such as Minmatar) to focus their efforts along a very small front, and the defender will be unable to open new fronts by ninja plexing in the rear. Don't get me wrong - I don't think ninja plexing should be IMPOSSIBLE but I think that it should require a group or at least a commitment of a larger, more capable ship, rather than a day old alt in an afterburning frigate.
That is true but on the flip side in the Gallente / Caldari side I did a quick run around this morning and all the Caldari areas had 1 or 2 Gallente and all the Gallente had 1 or 2 Caldari.
This fails the point of factional warefare.
Also if you included in a system that if your Faction has more overall points than the opposite side then you'd get more complexes in their systems for the other side to beat or something.
Yes it would lead to focused areas of combat but with focused areas comes more PVP, in no where in EVE is the fighting so random, even in wormhole space people dont aimlessly wander they stay within a set number of jumps in fear that they will get stuck.
What I'm saying is we need targets not "go complex in every system". |

Cheekything
Dark-Rising
101
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Posted - 2012.06.16 03:06:00 -
[3] - Quote
On the matter of Ewar and NPCs, I've never been a fan it doesn't seem to do anything but annoy players and I'd be happy for it to be removed.
However with NPCs as a whole I'd love it if CCP create a new set of NPCs just for factions and Factional warfare with the following:
- Give them sleeper like AI so they can choose targets more effectively. - The only EWAR should be webs and maybe a 0 point scrambler to kill MWDs - Tougher and stronger in the HP and DPS area. - AI that will assist a player from their faction that is being aggressed by someone (like gate guns and concord do) and that will instantly target people will low standings and low security ratings (the second is exempt if in the factional warfare). - Slight UI change that will make the Icons white when they are with you and red when they are against you, (give them the colour of your +10 standings and -10 standings even). - Allow the ships to not give away their specs by the name just call them Gallente Frigate etc.
And on the warfare system we need more pvp that is preferably based around some NPCing but also ones that players can get involved with.
This might be a great time to do some work with Dust's planet stuff or just have it so you have to bombard a planet and protect the people who are doing it, while they are doing it once they finish then you win points towards that system and some juicier LPS. (might be a great idea to get a small amount of capitals involved in FW). |
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