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Clansworth
Good Rock Materials
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Posted - 2009.05.21 08:54:00 -
[1]
A Clansworth White-Paper Proposal
Mobile Factory/Refinery
Introduction
With the introduction of W-Space to New Eden, there has been a sharp increase in a nomadic play-style. The problems with this, though, is that the ships/systems of New Eden are not designed around this. All manufacturing needs to be done at a stationary facility, either a POS, or an Outpost/Station. Basically, this means that there is a huge effort a nomadic group has to go through to stop moving, 'set up camp', and manufacture their replacement ships/ammo. Well, that's what they WOULD do, if it wasn't such a pain. Instead, they have to go through resupply runs back to K-Space, breaking the whole long-lost nomadic tribe immersion. I'm proposing mobile industrial facilities, to be fit to, get this, industrial ships. These would be limited in capability and efficiency, but they would be enough to keep a nomadic group, well, nomadic. Proposed Changes
New Modules:
Mobile Factory - Ammo/Drones (3 slots) Mobile Factory - Equipment (2 slots) Mobile Factory - Small Ship (2 slots) Mobile Factory - Medium Ship (1 slot) High Slot Ship Speed: -100% Adds listed Manufacturing Slot(s) to ship Material Multiplier: 1.4 Time Multiplier: 0.8
MOBILE FACTORY NOTES:
Mobile Factories behave much like the Rorqual's Compression lines, in that the slots are there and only active and producing when the module is activated. When it is deactivated, the jobs are paused. Only one Mobile Factory module can be activated at a time, much like the warfare links on BC's. Unfitting a Mobile Factory module should trigger a check to see if any jobs are in progress, and provide a warning. Repackaging the ship would do this as well.
Mobile Refinery Mid Slot: Ship Speed: -75% Uses Charge Type: ORE Capacity: 1,000m¦ Cycle Time: 60 sec Base Refining Efficiency: 20% MOBILE REFINERY NOTES:
Refining Batch sizes would have to be reduced to make this work. I could have made the Mobile Refinery 10,000m¦, which would allow at least one batch of any existing ore (mercoxit having a 10,000m¦ batch size), but that would mean this module would end up being a 10,000m¦ cargohold expansion. Not a good thing. As such, Batch sizes could be dropped by a factor of 10 (with proportional drop in yields as well). I don't really see a problem with this change, so we'll just assume CCP's good to go with that. As for how the refining module would work, you 'load' it with ore from the cargohold, treating the Ore like ammo. Each cycle, it burns the ore and deposits the minerals in the hold. Each refining module would handle 400m¦/min, which, considering the number of mid slot son some barges, could keep up with a single barge in most cases. The ammo Idea is nice, because it would have an autoload capability to it (of the same ore type, at least). The 20% base ensures this won't really be THAT overused, as with 5/5/5 skills, this would have a yield of 81.875% Summary
As I said, I am targeting this towards the nomadic wanderers, providing them with a method of resupplying on the move. However, there is also the potential for some ammo runs done behind enemy lines. I thought about implementing mobile labs, but I feel this is something that doesn't really jive with the mobile mentality.
Intel/Nomad |
Necronus
Amarr Monks of War United Legion
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Posted - 2009.05.21 09:03:00 -
[2]
Edited by: Necronus on 21/05/2009 09:03:54 +1
But the refinery ship, idea is good but who in the world would refine with 20% efficiency :D 50% or 60% would be more interesting and still weaker than static refining methods.
I think with introducing of wormholes thus should be done. But i personaly would like to see it as 1 ship. (like big flying piece of industrial junk)
Industrial equivalent of mothership? woot?
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Clansworth
Good Rock Materials
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Posted - 2009.05.22 17:38:00 -
[3]
Originally by: Necronus Edited by: Necronus on 21/05/2009 09:03:54 +1
But the refinery ship, idea is good but who in the world would refine with 20% efficiency :D 50% or 60% would be more interesting and still weaker than static refining methods.
I think with introducing of wormholes thus should be done. But i personaly would like to see it as 1 ship. (like big flying piece of industrial junk)
Industrial equivalent of mothership? woot?
tl;dr apparently. The 20% is the base refine, which can be skilled up to 81%. Also, I don't like the idea of one big ship for it, as that means to get any use form this mechanic, you would have to HAVE this big hunk of ship going around with you. This would limit its use, and therefore, make the idea pointless.
Intel/Nomad |
Tsual
Minmatar Iikhelahii khulemah'lal
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Posted - 2009.05.23 00:43:00 -
[4]
up and support this idea
Thought about something similar just with thukkers introducing specialized ships and tools for nomadic purpouse.
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Tagami Wasp
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Posted - 2009.05.23 01:17:00 -
[5]
Edited by: Tagami Wasp on 23/05/2009 01:17:49 An Orca-variant would be an excellent ship to stick these mods on. However, I'd suggest that they all take hi slots, burn cap while active and have such cpu/PG requirements that at most only 2 can be fitted at the same time, 1x refinery, 1x manufacturing mod. Only one should be able to be activated (no refining while you build).
Additionally, I would make the manufacturing mod able to accept only up to cruiser sized ship BPCs/BPOs, so there are no behind the lines BS production lines shenanigans. Otherwise, this idea has merit even for small 0.0 and lowsec groups.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.05.23 01:29:00 -
[6]
Big thumbs-up for mobile facilites, factory ships, refining ships, orca variants.. whatever it takes to enable more nomadic fleets.
One small request - either keep 'em small or make small and large variants. Leave an option for nomads to travel via gates... Orca sized or smaller are good. ~ Santiago Fahahrri Galactic Geographic |
Clansworth
Good Rock Materials
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Posted - 2009.05.23 07:51:00 -
[7]
Originally by: Tagami Wasp An Orca-variant would be an excellent ship to stick these mods on. However, I'd suggest that they all take hi slots, burn cap while active and have such cpu/PG requirements that at most only 2 can be fitted at the same time, 1x refinery, 1x manufacturing mod. Only one should be able to be activated (no refining while you build).
To actually be USED by a nomadic fleet, it must not be a single use item. This is why i am directing it towards actually fitting on a standard hauler (there's got to be a reason a Badger Mk II has more CPU than a Raven). Also, the reason I moved the refinery module to the mid slots is simply because it would allow you to fit a couple different types of mods without needing to refit. Refitting ships is not always easy for nomads. Originally by: Tagami Wasp
Additionally, I would make the manufacturing mod able to accept only up to cruiser sized ship BPCs/BPOs, so there are no behind the lines BS production lines shenanigans. Otherwise, this idea has merit even for small 0.0 and lowsec groups.
This is why I only listed up to the Medium Ship in my proposal (though it wasn't to prevent behind the lines production, it was just a common sense/size factor. Seems difficult to built a ship inside a hauler that is too small to hold said ship. Originally by: Santiago Fahahrri Big thumbs-up for mobile facilites, factory ships, refining ships, orca variants.. whatever it takes to enable more nomadic fleets.
One small request - either keep 'em small or make small and large variants. Leave an option for nomads to travel via gates... Orca sized or smaller are good.
I'm not proposing and new ships, just new modules to be fit on standard tech 1 haulers.
Intel/Nomad |
Damien Anders
Gallente The Red Circle Inc.
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Posted - 2009.05.23 08:43:00 -
[8]
I like the idea although putting cruiser size factories on Iteron I's would be kinda weird but for the smaller stuff (drones, ammunition) it would make sense.
But there is definitly room for another dedicated ship designed around these modules. Something smaller than the Orca, somewhat battleship size large slightly , sluggish with corp hangars and enough room to build, e.g. a batch of 3 cruisers and maybe able to fit three of these modules.
You can have two of these as T1 and T2 the T2 version with smaller cargo but more tankish if you dedicate enough modules and sacrifice some of its building capabilities.
These station services are also more toward I expected to be on carriers, motherships and Titans. So this direction shouldnt be forgotten as well.
"This wise man observed that wealth is a tool of freedom. But the pursuit of wealth is the way to slavery." |
Anubis Xian
Reavers
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Posted - 2009.05.23 09:03:00 -
[9]
Did you know that this is what industrials were originally supposed to do?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate Underworld Excavators
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Posted - 2009.05.23 09:04:00 -
[10]
INteresting... PUtting them on ORCA would not be bad, would make orca even more essential for those nomandic groups.... Then the word INdustrial ship would get a whole new meaning. Hm... |
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Damien Anders
Gallente The Red Circle Inc.
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Posted - 2009.05.23 09:24:00 -
[11]
Originally by: Maxsim Goratiev INteresting... PUtting them on ORCA would not be bad, would make orca even more essential for those nomandic groups.... Then the word INdustrial ship would get a whole new meaning.
Putting them on an orca is definitly the right thing. Only problem with that is that orca's take so much mass that it is somewhat difficult to move them through worm holes, so something slightly smaller, battleship mass size would easier allow a nomadic life in wormhole space. "This wise man observed that wealth is a tool of freedom. But the pursuit of wealth is the way to slavery." |
IamBeastx
Amarr Shadow Empire.
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Posted - 2009.05.23 09:40:00 -
[12]
Just reading through your idea and responses and i think its a sound idea, a few tweaks here and there to make it right.
BTW i never mine, ever, but i understand the idea and agree on it.
You could be on to something.
Orca variant with name - Clansworth
http://iambeastx.mybrute.com |
Clansworth
Good Rock Materials
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Posted - 2009.05.23 12:39:00 -
[13]
Originally by: Anubis Xian Did you know that this is what industrials were originally supposed to do?
Yes, and I waited long enough for it to actually happen... I think they were about to start working on them back when they introduced POSs. The POSs took most the pressure off of the mobile logistics. However, now with more people, less controllable space per capita, and W-space, there is a need to look at this again.
Intel/Nomad |
Santiago Fahahrri
Galactic Geographic
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Posted - 2009.05.23 12:49:00 -
[14]
I fly with a nomadic fleet and I can tell you we'd definetly make use of this concept if implimented. ~ Santiago Fahahrri Galactic Geographic |
ShadowDraqon
The Quantum Company
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Posted - 2009.05.23 16:45:00 -
[15]
T2 Orca, made by Thukker Mix. /signed, I like the idea.
~ MED-SEC ~ AND The Blatantly Obvious |
Arous Drephius
Perkone
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Posted - 2009.05.23 18:30:00 -
[16]
Originally by: Clansworth Refitting ships is not always easy for nomads.
Why not make these mods usable on an Orca? Since you've got no way to fit your newly built ship, you must bring an Orca with you anyway. Also, you need some way to assemble the ship in space. The Orca has the ship maintenance bay so the manufacturing module should probably have it's output set there automatically, and make it produce an assembled ship all ready to go instead of a packaged one.
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Clansworth
Good Rock Materials
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Posted - 2009.05.24 04:15:00 -
[17]
Edited by: Clansworth on 24/05/2009 04:15:14
Originally by: Arous Drephius
Originally by: Clansworth Refitting ships is not always easy for nomads.
Why not make these mods usable on an Orca? Since you've got no way to fit your newly built ship, you must bring an Orca with you anyway. Also, you need some way to assemble the ship in space. The Orca has the ship maintenance bay so the manufacturing module should probably have it's output set there automatically, and make it produce an assembled ship all ready to go instead of a packaged one.
I envision they certainly COULD be used on the orca. However, i like the flexibility that using them on smaller craft alloows. Perhaps the greater space on the Orca would allow a bonus to production speed from the modules or some such, but these should be based on industrials, as per the original design of those ships. Also, assembling ships in space is easier than you think.. right click on assembled ship in your cargo hold, choose jettison, assembled ship appears next to your ship. I also think this will be more used for ammo and drones than for actual ships, so industrials would be VERY well suited for that level of manufacturing.
Intel/Nomad |
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