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1. Sticky:Full DUST 514 Beta Access for all EVE Subscribers - in EVE Information Portal [original thread]
Logicycle wrote: Thanks for the free code - but I'm not going to buy a PS3 just to try out DUST. As a person who actually bought PS3 to try out Dust ask if anyone can clarify following : I already : 1) Got vaucher and activated it on PSN ...
- by Necronus - at 2012.08.10 09:49:00
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2. Issue - **** Deviantart - in Assembly Hall [original thread]
Edited by: Necronus on 24/10/2010 07:18:54 Edited by: Necronus on 24/10/2010 07:18:10 +1 This was a an epic fail. While browsing content i feared that there are way more than 15 designs that are worthy of winning and after i saw DA semi-...
- by Necronus - at 2010.10.24 07:16:00
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3. Dominion Supercarrier Feedback - in Test Server Feedback [original thread]
Edited by: Necronus on 18/09/2009 05:47:25 Edited by: Necronus on 18/09/2009 05:46:13 My 5 cents: 1) DD - great innovation. But supercapitals should be somehow protected from it. Because in large fleet engagement Titans will focus fire a ...
- by Necronus - at 2009.09.18 05:45:00
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4. Why not a Swiss system? - in EVE Alliance Tournament Discussion [original thread]
Edited by: Necronus on 15/09/2009 08:46:53 Edited by: Necronus on 15/09/2009 08:46:29 Edited by: Necronus on 15/09/2009 08:46:04 My guess : With current ammount of people who wants to participate in AT it would take too much effort to...
- by Necronus - at 2009.09.15 08:46:00
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5. CCP releasing the EVE client for player modification - in Assembly Hall [original thread]
The only thing this game doesnt need for 200% is UI-player made modifications.
- by Necronus - at 2009.06.08 09:20:00
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6. [Proposal] Target Painters give a static increase in Signature Radius. - in Assembly Hall [original thread]
Not supported. Thus would just destroy difference between shiptypes. You would be able to rock any shiptype with big guns. I think feature is intended to be this way for that particular reason.
- by Necronus - at 2009.06.08 09:09:00
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7. Exploration ( magellan some thoughts what it could be) - in Player Features and Ideas Discussion [original thread]
Space Cook attacks? :D I like the general concept behind this, but not proposed solution. Pictures are nice too. But i dont think having a Cathedral on top of each ship is going to happen ever. :D
- by Necronus - at 2009.06.08 08:58:00
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8. [Proposal] Scrap "walking in stations" re-task dev-team - in Assembly Hall [original thread]
Ambulation is a musthave. Why? Because its one step to making eve MMO Sci-fi game, not only just internet spaceship game. Which is awesome. Maybe it has small use at the moment ,but thats the plan to add things slowly.
- by Necronus - at 2009.05.31 11:36:00
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9. Where are the Faction Battlecruisers? - in Player Features and Ideas Discussion [original thread]
Originally by: Izo Alabaster Edited by: Izo Alabaster on 28/05/2009 06:05:12 Command ships are nice, and I fly them quite often, but where are the faction battlecruisers? We've got faction variants of almost every ship class (and they'...
- by Necronus - at 2009.05.28 07:27:00
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10. [Issue] Bring back the old intro - in Assembly Hall [original thread]
+zillion Backstory should be there !!!!!
- by Necronus - at 2009.05.26 08:57:00
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11. Classical Server Idea - in Player Features and Ideas Discussion [original thread]
Thats just over common sense.
- by Necronus - at 2009.05.25 05:04:00
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12. [Issue] CCP developer communication - in Assembly Hall [original thread]
Edited by: Necronus on 24/05/2009 08:37:04 Originally by: Zostera It is often said that EvE is a game still in Beta, that can be seen as a bad thing, or an exciting opportunity. Without good CCP player communication it is bad, because...
- by Necronus - at 2009.05.24 08:36:00
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13. [Issue] CCP developer communication - in Assembly Hall [original thread]
Originally by: Taudia Originally by: Keitoshi Yamada ... Yes, EVE is a service made for monetary value by CCP. <skipped a bit > . In my personal flavour i would like to see more content faster. Most of serious bug and p...
- by Necronus - at 2009.05.22 09:21:00
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14. Bringing freighters to life... - in Player Features and Ideas Discussion [original thread]
I guess you need to play Rialroad Tycoon whatever. :D
- by Necronus - at 2009.05.21 09:06:00
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15. [Proposal] Mobile Industry - in Player Features and Ideas Discussion [original thread]
Edited by: Necronus on 21/05/2009 09:03:54 +1 But the refinery ship, idea is good but who in the world would refine with 20% efficiency :D 50% or 60% would be more interesting and still weaker than static refining methods. I think with intro...
- by Necronus - at 2009.05.21 09:03:00
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16. A few ships that could use a re-evaluation. - in Test Server Feedback [original thread]
I think the only ship that needs loving is = Eos.
- by Necronus - at 2009.05.21 06:17:00
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17. Interesting glitch I've never seen before. - in Test Server Feedback [original thread]
Originally by: 5pinDizzy Would this be related by chance to the story I heard the other day some guy said he found an empty pod in a belt somewhere and actually managed to board it? I dont think so, i have several pods in my corporate ...
- by Necronus - at 2009.05.21 06:15:00
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18. Docking / Undocking mechanics overhaul? - in Player Features and Ideas Discussion [original thread]
Edited by: Necronus on 21/05/2009 06:06:05 Current docking mechanics seems a bit unbalanced in my opinion. Undocking and docking with large fleets just to grief on station docking range is pretty bad. I see 2 solution to this problem Easy wa...
- by Necronus - at 2009.05.21 06:04:00
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19. Create A Ship/Ship Battles NEEDS OVERHUAL - in Player Features and Ideas Discussion [original thread]
I think your brain needs overhaul.
- by Necronus - at 2009.05.20 16:41:00
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20. duck! duck! Goose! - in Player Features and Ideas Discussion [original thread]
Nop. p.s: covetor is more useful than a hulk btw. :)
- by Necronus - at 2009.05.20 16:39:00
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