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abrasive soap
Balls Deep Inc.
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Posted - 2009.05.23 01:34:00 -
[61]
once t3 gets to reasonable prices i guarantee that they'll get nerfed because they're horribly unbalanced right now
some fits (subsystem choices) are ridiculous and easily outclass hacs and commandships such as the legion-khanid cruiser, the loki-vaga/cloaking vaga cruisers, and all of the command ship fits that get the 5% bonus which seems balanced until you remember that you can fit command processors on things
other fits (subsystem choices) are absolute crap like pretty much any laser legion
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Artemis Rose
Sileo In Pacis The Space P0lice
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Posted - 2009.05.23 04:39:00 -
[62]
Then, on the flip side, if you make them cheaper, CCP hates n00bs and only loves people who have been playing 2572354745 years with 3537647864 billions of skillpoints.
In this game, paying 200 mil for a 5% increase on a specific stat is not unheard of. Considering what T3 can do compared to the same size T2 and T1 ships, the price is pretty justified. It gets more and more expensive for smaller increases in performance, imagine that  *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Big Gulpp
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Posted - 2009.05.26 09:59:00 -
[63]
Edited by: Big Gulpp on 26/05/2009 10:02:07
Originally by: Fourty Niner
So to the point. The reson t3 stuff is so expensive is because the good combat SP pilots who are getting the stuff to make the t3 parts to make the t3 compounents to make the t3 subsytems to make the t3 ships, dont have the industrial skills to do so. And are unwilling to sell on the market what they see as a money cow.
Ditto! If you live in a wh and farm it, then you are stupid to sell off your salvage, gas, minerals etc. As anyone has practically the same opprtunity to manufacture t3 ships, especially since the intro of fullerenes and sleeper salvage. Basically, meaning no one alliance/corp has more of this stockpiled or better access than another. This is why ccp made wh characteristics diff from k-space, new skills needed to reverse engineer, and new materials needeed to manufacture. They have given most everyone an equal opportunity to cash-in on Tech 3. I.E. combat sites for pvp'ers, gas and rich ore belts for miners and reverse engineering BPC COPIES (ONLY)!! for the scientists. You do not need to be a 60 mill sp toon to make T3 technology or farm it! The sad part is... that most are too afraid to set up in wh or try something different, hence giving corps like fouty-niners or mine an incredible opportunity to become Tech 3 manufacturing powerhouses in the future. Thanks !! :)
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Gallente Citizen2515145
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Posted - 2009.05.26 10:19:00 -
[64]
Originally by: Miyamoto Uroki
Originally by: iudex Command ships > or = T3 cruisers but T3 cruiser cost > command ship cost
For the homo oeconomicus type of player t3 cruisers are a no-buyer if it remains above command ship price. If the price go down, the homo eoconomicus type of isk-maker won't do wormholes due lack of comparable profitability (Akita T's argument). Solution: Bring T3 BC or BS into play. IF T3 BC/BS > as T2BC/BS, mission-runners will come into play. Mission-runners are willing to pay lot's of isk if they get a little more efficient mission-running tool for their highsec mission-running. They pay several billions for officer launcher/damage-mods, some of the shield-booster go for over 2 billion etc. Cost doesn't matter if it helps doing missions faster, since they don't expect to lose the investment. Then you have a price built by demand and supply - and not one that is capped by a cheaper substitute good like the command ship. Charge 5 billion for the T3 BS if its better for mission-running - and they'll pay it if your the only one who offers it. Result: T3 production is boost, T3 buyers are happy.
I hope the whole post is sarcasm, as it's utter crap tbh ^^
This is exactly the wrong approach type that drove the eve economy in it's crippled state that it's currently in. Mission runner don't need any more effective mission ships. lvl 4 missions still need a nerf, that's part of the solution for wormhole expeditions.
Like Akita said, the resources for a tech3 cruiser simply take way too long to gather. As time is isk, it becomes too expensive as everybody compares his income at a risk vs reward level, and usually lvl 4 missions come out on top of this (which needs a goddamn nerf, grow some balls cpp...)
Really I cannot understand why it is so hard for ccp to do the math. Or if they have done the math, why not publish your math here on the forums and the reason why you are still waiting and doing nothing. As long as there is no response, it's simple: everyone has the (rightfully) opinion that ccp isn't capable of doing the math, maybe because they dont have employees that are playing the game that much as their customers are.
Listen to the complains about this issue, Ccp, they are damn reasonable. And where the **** is your economist hiding again?...
What in the hell are you talking about? Are you proposing the thought of nerfing lvl 4 missions just to get people out into wormholes? That is the most god damned ******ed suggestion I have heard. How about tweaking up the rewards for the worm hole expeditions? Ever think of that? "duh, uh, lets make it so that lvl 4 missions are completely lame DUH!!" F. U. Lowering the reward for lvl 4 missions is not the solution, the fact that ccp implemented a system that is unbalanced with risk versus reward is really what needs to be adressed. CCP, wormholes equals high risk, that means there should be high reward, not the other way around.
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Quad'Jaran
Minmatar
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Posted - 2009.05.26 10:22:00 -
[65]
204k ehp in a cruiser? yay for t3, can't wait til i get my loki.
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000Hunter000
Gallente Missiles 'R' Us
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Posted - 2009.05.26 11:23:00 -
[66]
Meh, i wantz one cuz i wantz to have a T3 cruizer!!!
Then i will fly it around a bit, impress a few peeps (no matter how hard people scream on te forums that they suck, the noobs are always impressed and want one as well) then i will dock it and never fly it again untill ccp unprenerfs them  _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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Dodgy Past
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Posted - 2009.05.26 12:00:00 -
[67]
Originally by: Fourty Niner Maybe it is only my corp, but with us it went like this..... We have cart loads of salavge, gas, gas products, broken sleeper stuff, and its taking us ages to get the skills to do anything with them. Each time we get to the next level of production, we think, hangon why not wait till we get to the next level.
I expect that soon a lot of finished t3 systems will satrt hitting the market, from others in our position
Definitely not the only ones. We're selling some stuff because it commands high prices but stockpiling a whole load more. We're moving into the experimental lab stage soon.
Also I suspect there is a higher proportion of DIY minded people doing w-holes who're taking a slightly longer view on their activities and the potential profits.
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SuperNova221
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Posted - 2009.05.26 13:05:00 -
[68]
I can't afford one because the market hasn't stablised yet so they're crap
Irrefutable logic there. Yeah. 
How do you want them to fix it? Force people to put them on the market for cheap? Make NPC's sell them for cheap? I can't think of a way that wouldn't cheat the market and bring despair to the industrialists that make them just so the final product can be readily avaliable early.
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Sponde
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Posted - 2009.05.26 14:03:00 -
[69]
Edited by: Sponde on 26/05/2009 14:05:57 Edited by: Sponde on 26/05/2009 14:05:11 Edited by: Sponde on 26/05/2009 14:03:37
Originally by: Akita T
Originally by: I SoStoned difficulty = scarcity
I beg to differ. It doesn't matter how difficult it is to obtain, it only matters how PROFITABLE it is to obtain, adjusted for risk. Right now, all but the most difficult areas in w-space are barely more profitable than L4 highsec mission-running, so it's only natural almost nobody bothers. Bump up drop rates up a lot, individual component prices (and therefore final T3 price) will drop a lot too, but the profitability per expedition will go up, and supply will go up a lot more than the drop in price (also, demand will skyrocket due to heavily decreased prices), reaching another equilibrium where T3 prices are affordable, adoption levels are high and w-space is profitable to be in... even if it's hard to complete and risky as hell.
WRONG. Someone above got it correct. If you havent tried a 0.0 (and I emphasize 0.0) wh then really you have no position to comment on how easy/hard it is to get items out of those wh's to make the components (not only that but your whole comment on the drop ratio increasing the profitability per expedition is wrong too - but that's an aside). At any rate, Ive attempted to do the WH's several times with 3-4 others, and Ive lost many many ships thus far. I know of some folks in my alt's alliance that can run them regularly, however as someone pointed out above, it takes hard core players, with very high SP who know eachother well, who are willing to dedicate a large % of time to it, and who are well co-ordinated to actually successfully access the materials. Setting up a POS inside the WH is desired, but then you have to take the hours of time required to get the materials in the wh and set up, etc etc etc. Im sure many people have heard stories on what people have lost in a WH, but I do know of a fleet of 4 marauders that were lost in a wh attempting to access said resources. That's a lot of isk for PVE'ing. And the chances of getting NOTHING because you get killed are significant.
The Wh's are just too hard. IMO that's the bottom line. I can run 10/10 plexes all day long, but the sleepers trash any fleet Ive thrown at them thus far, and that's why the materials arent on the market in sufficient quantities to reduce the cost.
Cost effective wise, its MUCH more cost effective for me to run 8/10's, 9/10's and 10/10's rather than running the sleeper plexes. Also its much less risky. (I wont even go into the risk of having to have a cov ops pilot or both exits scanned out in order to make sure you can actually make it out without having to self destruct).
Edits: Bad spelling day!
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Essence Praetor
Retribution. Inc.
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Posted - 2009.05.26 15:07:00 -
[70]
Originally by: Solid Prefekt Edited by: Solid Prefekt on 22/05/2009 04:59:14 First off, I am not an industrialist and am not speaking from that point of view. For all I know they could LOVE T3 production and the current progress of production.
However, for me as a pure PVP pilot that was thrilled about the concept of T3 ships when it was first announced, I am sorely dissapointed. I considered T3 much more then all the other ship releases (like the Marauder, Black Ops, and EA Ships) and really expected to see a lot more by now at reasonable prices. I am more then willing to lose SP to fly the ship, but I simply can't afford the ISK to fly the ship in PVP. Am I supposed to wait another 6 months for the price to drop to fly it?
And I do not need nor want an explanation of why they are still so expensive. If you tell me then you are not understanding my post.
If you are happy with T3 ships then more power to you. For me though, the T3 ships has been a HUGE let down. So, am I the only one thinking this or do others feel the same way?
I for one love tech 3. I have never seen so many multi-billion ISK PVP fail fits just floating around in my entire EVE carrier. . . . And cause its tech 3 the EFT warriors think those numbers make then invincible \0/
This my friend is a Renaissance, enjoy it while it lasts. A golden age if you will for the repo business 
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ReaperOfSly
Gallente Zetsubou Corp
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Posted - 2009.05.26 15:32:00 -
[71]
Tech 3. A ship that (with appropriate subsystems) can fit a covert ops cloak (covert reconfiguration), is immune to warp bubbles (interdiction nullifier), can tank like nobody's business (nanobot injector, I think) and can still deal out the DPS of a HAC (powergrid something-or-other which gives you an extra turret and high slot).
I don't know about you, but I'm more than willing to fork over a couple of bil for that. In fact, I did a couple of days ago, fully realising that it'll depreciate in value.  ____________________
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Har Donmon
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Posted - 2009.05.26 16:29:00 -
[72]
Quote:
WRONG. Someone above got it correct. If you havent tried a 0.0 (and I emphasize 0.0) wh then really you have no position to comment on how easy/hard it is to get items out of those wh's to make the components (not only that but your whole comment on the drop ratio increasing the profitability per expedition is wrong too - but that's an aside). At any rate, Ive attempted to do the WH's several times with 3-4 others, and Ive lost many many ships thus far. I know of some folks in my alt's alliance that can run them regularly, however as someone pointed out above, it takes hard core players, with very high SP who know eachother well, who are willing to dedicate a large % of time to it, and who are well co-ordinated to actually successfully access the materials. Setting up a POS inside the WH is desired, but then you have to take the hours of time required to get the materials in the wh and set up, etc etc etc. Im sure many people have heard stories on what people have lost in a WH, but I do know of a fleet of 4 marauders that were lost in a wh attempting to access said resources. That's a lot of isk for PVE'ing. And the chances of getting NOTHING because you get killed are significant.
Well maybe your first mistake was taking on a hard WH with 4 people.... LOL! Why not try with 10-15 people in normal BS's.
Your whole statement reeks of laziness. "Too much co-ordination blah blah blah"...
And in regards to the whole tons of SP required bullS*** argument, it takes like a month and a bit for a brand new player to get in a RR battleship. ZOMG a whole month?! That will like, take forever and stuff.... :(
It sounds like you just want another isk printing machine like lvl 4's. Do you really think you should just spend 30 min scanning and walk out with billions with just 5 poeple? Especially on the harder sites? C'mon man, time to take your head out of what ever hole its crammed in.
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Mardris Fol
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Posted - 2009.05.26 16:40:00 -
[73]
Originally by: Infinity Ziona
Originally by: iudex Command ships > or = T3 cruisers but T3 cruiser cost > command ship cost
If T3 < Command Ship And Command Ship Price < T3 Price Then Use a Command Ship?
Simple.
T3 Much > Than Command Ship
As a drone user, T3 Much < HAC.
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Myra2007
Shafrak Industries
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Posted - 2009.05.26 17:26:00 -
[74]
Edited by: Myra2007 on 26/05/2009 17:26:27
Originally by: Akita T
stuff
Dear Akita,
unless i am mistaken you missed one important part of evidence(so it would be 4). And this is more than just "hinting" its a clear cut concession:
Originally by: CCP Nozh
While IĈm at it I might add something about the prices of Strategic Cruisers. The goal has always been to have them considerably cheap, around the price of tech 2 cruisers. [...] If the price gets out of hand (we can't even predict it accurately ourselves) we'll do something about it.
Everyone claiming its all ok should read that a few times. edit: Source --
Originally by: Jasper Dark
I agree! Lets go back into caves and lick rocks!
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Ghoest
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Posted - 2009.05.26 17:39:00 -
[75]
Yes T3 is a worthless mess as a whole.
I dont think the ships are over powered but I have no way to know because Im not even close to buying a multi billion isk ship.
More mostly useless content - like boosters.
Wherever you went - Here you are.
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.05.26 19:13:00 -
[76]
Originally by: Ghoest More mostly useless content - like boosters.
Noway! Boosters dont show up on overview, making you the instaprimary of the whole region.
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Mire Stoude
Cash Money Brothers
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Posted - 2009.05.26 19:28:00 -
[77]
Originally by: Intense Thinker I remember when Hulks came out... 1b isk each. Those were the days when I never saw one ever, now 3 years later they're all over the belts and everyone and their mother has 3
Thats because CCP introduced invention to increase the available supply. Before that, they held firm at 400-500 million.
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Mortuus
Minmatar Kouncel
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Posted - 2009.05.26 19:29:00 -
[78]
At the cost of these ships (1.6bil or so) I am rather happy with their performance (for WH PvP and living).
HAC DPS? Check Huge Buffer? Check Speed? Check Cov Ops Cloak? Check Extended Probe with bonus? Check
Yea, they work nicely.
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abrasive soap
Balls Deep Inc.
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Posted - 2009.05.26 21:32:00 -
[79]
Originally by: Ghoest Yes T3 is a worthless mess as a whole.
I dont think the ships are over powered but I have no way to know because Im not even close to buying a multi billion isk ship.
More mostly useless content - like boosters.
they are either underpowered or ridiculously overpowered terrible balance
i would have rather had tech 2 tier 2 bcs than hideously broken tech 3 cruisers that cost as much as a dread
i would still like tech 2 tier 2 bcs in fact :( 5 heavy myrmidon, super drake, super harbinger, super hurricane please
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Smelts
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Posted - 2009.05.26 22:16:00 -
[80]
I agree with the OP.
Nothing was a bigger dissapointment than returning to game (after quitting for being fed up with all of CCP's idiocy regarding many things in the game) to check these new 'improvements' ...
I was not dissapointed nor surprised in what I saw. Utter, miserable failure in implementing a new feature. Yet again. At least CCP is consistent in that respect.
The T3 ships should not.. SHOULD NOT have required any special resources to build. They should have been built from T1 and T2 components already in the game.
The new techs and stuff in the wormholes and what not should've been used towards new features.
As an industrialist, the new tech, when used along with a current production run, could dramatically boost the output or lower the resource requirements...
as a combat character the new tech couldve been used to grant temporary 'wildcards' while in combat. aka, have the tech nanomodules (like the nanopaste) applied to a batch of torpedoes and have those torpedoes (at random) either fly VERY fast or hit VERY hard or hit small targets for full damage.
as an explorer you could have had the tech used to stabilize certain wormholes for a certain time (days? a week?) and thus grant your alliance/corp a non-cap ship requiring access from one point in space to another across the galmap .. like finding pathways from deep 0.0 to 0.4 space!
many new , cool things ... not this bullcrap of catering only to the richest players in the game.
but then again, this is about money not customer satisfaction. The holders of the big money in the game are the RMT'rs and the mega-trillionaires that keep the in-game economy moving (losing those means market crashes and mass loss of accounts).
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Riff45
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Posted - 2009.05.27 03:29:00 -
[81]
Personally i agree with many points but i get really tired of games that become player friendly. i do however agree that L4 missions incomes need to be nerfed. i dont think that getting stuff from wh space should be made easier if yu want it earn it. i do like the idea that ppl have to work together to get whats needed from wh space. if a person things that be having a T3 ship is gonna make them a better pilot without having the necessary skills fine buy it and loose it. and just so yu all know i suck at multiplayer games but im not gonna run from them or stop playing them i love them. say hi when yu passing by. bye haha get it by bye.
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Telinturco
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Posted - 2009.05.27 03:37:00 -
[82]
My Legion can omnitank 1120 DPS and is totally cap stable.
It also deals more DPS than the Sacrilege it is loosely based off of.
Who the **** is disappointed? Yes, I roll a legion. |

Psiri
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Posted - 2009.05.27 04:16:00 -
[83]
Personally I'm happy that T3 ships are currently just bling-boats, too expensive to be fielded on a regular basis in PvP. I never wished for them in the first place and further power creeping is NOT what this game needed. Titans worked out real nicely, didn't they? Yea, nice to see 10+ Titans gatecamping...
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Sepelio Fas
THE MuPPeT FaCTOrY Cult of War
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Posted - 2009.05.30 07:21:00 -
[84]
Originally by: Telinturco My Legion can omnitank 1120 DPS and is totally cap stable. It also deals more DPS than the Sacrilege it is loosely based off of.
Dude not that I'm trying to rain on your parade (too much) because I definitely couldn't care less that you have a t3 cruiser. But when you either get volleyed out by a sniper BS that costs 200 mil (1120dps rep doesn't help much against a sniper fitted 4500 volley BS unless you have a significant buffer) or when you get ****ing destroyed by a very patient curse pilot (cap stable doesn't help against a 300 mil isk curse build with 3 medium TS neuts)I will just laugh. Whoever made the point (i think it was like 15 of the people who posted above me) that t3 ships don't make you invincible was a very smart man/woman/hobbit imho.
My honest opinion though is that sure they cost a lot and there are plenty of reasons for the price as well as innumerable ways to fix it, but the real question is whether or not they completely **** the game dynamic when they are introduced. I think the answer to that question is that they probably won't, i mean i can already cloak my vaga, just not while warping and honestly they aren't too much easier to fit than t2 hulls. I was playing around with fits in EFT (yes call me an eft warrior but there isn't sufficient data elsewhere to make informed decisions without blowing my whole wallet and buying one of each to play with (plus a lot of training)) But you can either uber fit them for mods and face the age old cap balancing act, or fit them for cap stability and rep and screw yourself out of utility and DPS. Maybe I am way off basis but I think CCP came up with a very creative and inventive addition to the game (though i was really hoping for tech 2 tier 2 BCs as well) and while their implementation leaves a lot to be desired (see 75 ****ed off people above me) given time they will be a pretty darn cool toy to play with and make for some inventive PvP situations (which is the biggest reason i love this game). Plus the eventual possibility of trying to capture them as pilots eject to avoid sp loss seems like fun.
Anyway that is my 2 cents so go ahead and rag away on it. 
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Aesheera
Amarr The Voyage of the beagle
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Posted - 2009.05.30 08:11:00 -
[85]
Edited by: Aesheera on 30/05/2009 08:15:27
Originally by: Mortuus At the cost of these ships (1.6bil or so) I am rather happy with their performance (for WH PvP and living).
HAC DPS? Check Huge Buffer? Check Speed? Check Cov Ops Cloak? Check Extended Probe with bonus? Check
Yea, they work nicely.
Signed. It is, after all, T3, and should be above t2 ability, just as t2 is beyond t1.
Also, t1 cruiser: 4-7m. t2 cruiser: close to 90m Looking at that price increase, im not surprised a t3 ship hull is around 500-750m.
Dont like it? dont buy it.
Oh and yes, I fly them in PvP. Quite entertaining. Still epicly love my CS and HACs though 
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.05.30 09:15:00 -
[86]
Edited by: Irida Mershkov on 30/05/2009 09:15:47
Originally by: Myra2007 Edited by: Myra2007 on 26/05/2009 17:26:27
Originally by: Akita T
stuff
Dear Akita,
unless i am mistaken you missed one important part of evidence(so it would be 4). And this is more than just "hinting" its a clear cut concession:
Originally by: CCP Nozh
While IĈm at it I might add something about the prices of Strategic Cruisers. The goal has always been to have them considerably cheap, around the price of tech 2 cruisers. [...] If the price gets out of hand (we can't even predict it accurately ourselves) we'll do something about it.
Everyone claiming its all ok should read that a few times. edit: Source
People would rather whine.
Edit: *******s to the prices, why are the Drone options for T3 so crap?
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Infinity Ziona
Minmatar Infused Pirating
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Posted - 2009.05.30 10:32:00 -
[87]
Edited by: Infinity Ziona on 30/05/2009 10:33:29
Originally by: Sepelio Fas
Originally by: Telinturco My Legion can omnitank 1120 DPS and is totally cap stable. It also deals more DPS than the Sacrilege it is loosely based off of.
Dude not that I'm trying to rain on your parade (too much) because I definitely couldn't care less that you have a t3 cruiser. But when you either get volleyed out by a sniper BS that costs 200 mil (1120dps rep doesn't help much against a sniper fitted 4500 volley BS unless you have a significant buffer) or when you get ****ing destroyed by a very patient curse pilot (cap stable doesn't help against a 300 mil isk curse build with 3 medium TS neuts)I will just laugh. Whoever made the point (i think it was like 15 of the people who posted above me) that t3 ships don't make you invincible was a very smart man/woman/hobbit imho.
My covert arazu style proteus has around 100k ehp. 4500 volley is gonna do nothing to it. Given its a cloaker, that sniper probably wont realise I'm there till Im right beside him. My 500 dps will rip him apart given hes a sniper. And 500 dps will rip apart a curse too. He wont have time to be patient. If all else fails I have enough EHP to get to a gate before I pop.
Been in a few fights recently in it. Battlecruiser pwnage and uncatchable pretty much anywhere. Money well spent.
Proving once again, that, I AM BETTER THAN YOU. |

Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.05.30 14:18:00 -
[88]
Originally by: Irida Mershkov Edit: *******s to the prices, why are the Drone options for T3 so crap?
Didn't you get the memo? CCP are phasing out drones as a weapon system. They started by nerfing drone ships and making drones useless in W-Space, and soon they'll be expanding that to include missions, ratting, and PvP.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Beverly Sparks
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Posted - 2009.05.30 14:52:00 -
[89]
Originally by: Miyamoto Uroki
First off, WHY are mission runners the only people who can afford a multi-billion isk ship? Because they earn too much money with not losing their ships during the process. Consequence: Nerf lvl 4 high sec Mission income
The fact that you think level 4 mission running is the ultimate way to make money in Eve, probably explains why you are poor.
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Beverly Sparks
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Posted - 2009.05.30 14:54:00 -
[90]
Originally by: Karentaki
Originally by: Irida Mershkov Edit: *******s to the prices, why are the Drone options for T3 so crap?
Didn't you get the memo? CCP are phasing out drones as a weapon system. They started by nerfing drone ships and making drones useless in W-Space, and soon they'll be expanding that to include missions, ratting, and PvP.
Great, do you have a time-line as to when we can expect them to be gone?
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