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Chris Liath
Gallente Nex Exercitus Skunk-Works
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Posted - 2009.06.01 14:47:00 -
[31]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 27/05/2009 20:52:52 But I don't see the reasoning behind a sensor booster, since you're a combat multiplier as opposed to a tackler. I'd probably put a shield boost amplifier in the place of the sensor booster if tank is what you're looking for.
You have no idea, do you?
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. |

The Riff
eXceed Inc.
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Posted - 2009.06.01 14:50:00 -
[32]
Originally by: Yakia TovilToba The setup is ok,
No it's not.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.06.01 15:47:00 -
[33]
As a Moros pilot who's toyed around with shield tanking it, here are some thoughts:
1. On a buffer-fit Dread in Siege, EHP is EHP; the type of buffer is irrevelent as long as it doesn't compromise fitting. The Moros's single strongest HP pool is structure so as long as you have a Damage Control fit, armor or shield buffers should work fine. As noted however, the Moros is a bit tight on CPU for a proper shield fit so a few pieces of faction gear or a CoProc is necessary.
2. Blasters on sub-capitals work just fine because sub-caps are mobile. On a stationary ship, having an optimal range of 7km is a huge liability. Stick with rails for 90% of applications.
3. As a fellow Caldari/Gallente cross-trained pilot I can understand the decision that you're faced with. I ended up going with Gallente because Gallente caps are generally more versatile than Caldari caps, even though Caldari caps will do the fewer things that they do better. I haven't been disappointed with the decision. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.06.01 16:28:00 -
[34]
Awesome responses guys - These are the ins and outs of a dread fit I was looking for.
Rajere - appreciate the training layout - I was thinking that would be the way to go. I'm pretty sure I'm going to go for the Moros then over the Phoenix (I'll be sad to see my sniper Rokh not get its maximum possible resistance but oh well).
Bronson - thanks for the input, if you've made the switch and you have hybrid skills then you know exactly what I'm going through. When I started I always pictured myself as some sniper pilot - hence hybrid Caldari training. However, as time has gone on I've realized how much fun Gallente ships can be.
I see how blasters on a ship that can't move may not be an ideal tactic. Even switching to longer ranged ammo (break even in damage between blasters and rails looks like lead) only gives 17+25km range. How I wish they had T2 cap guns so you could use NULL.
Then again the same is probably said by Revelation/Naglfar Pilots.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.06.01 16:42:00 -
[35]
Originally by: Omarvelous
Bronson - thanks for the input, if you've made the switch and you have hybrid skills then you know exactly what I'm going through. When I started I always pictured myself as some sniper pilot - hence hybrid Caldari training. However, as time has gone on I've realized how much fun Gallente ships can be.
Like you, I started out wanting to be a good railgun sniper but found that Caldari ships weren't always the best choice for the job. I have good missile support skills for things like flying mission-running Ravens or PvPing in small missile boats like Crows along with very good tanking skills (both armor and shield), but most of my weapons training has been with turrets/hybrids. On the cruiser and frigate level, Caldari ships clearly excel at sniping over Gallente ships, but on the battleship level the difference is less clear. Given that all of this gunnery training would be wasted on a Phoenix, chosing to train for the Moros was pretty much a no-brainer.
If CCP ever lifts the 249km lock range cap, I'll consider training Caldari BS V for the Rokh, but for now I do my sniping in Megas, Eagles, and Harpies. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

III LightBringer
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Posted - 2009.06.01 17:18:00 -
[36]
You can try to load up on T2 Bulk's and a DmgCtrl2, inv-t2's in mid and shield extender rigs...
that will give you some nice EHP and be about as useful as the OP...
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.06.01 19:09:00 -
[37]
Edited by: Omarvelous on 01/06/2009 19:09:24
Originally by: III LightBringer You can try to load up on T2 Bulk's and a DmgCtrl2, inv-t2's in mid and shield extender rigs...
that will give you some nice EHP and be about as useful as the OP...
Thanks for trolling.
Buffer shields has similar buffer to armor.
Remote shield reps are effective. RR Hull is not.
I want damage (3x damage mods) not just eft buffer.
I've gotten good input from people that fly the ship, I don't need pointless trolling. Just because Gallente typically use armor doesn't mean it always has to be that way. The highest native HP on Gallente ships isn't armor its structure, so there is a flexibility that isnt available to the other pure armor tanking race (Amarr). I wanted to see if buffer shields was effective.
Not looking for troll responses, just honest opinions from people that fly this class of ship, and know the ins and outs of buffer shield and armor tanks.
Ive gotten that so far from most posters so follow their example or GTFO of my thread.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.06.01 21:18:00 -
[38]
[Moros, shield] Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Dark Blood Power Diagnostic System Dark Blood Power Diagnostic System Internal Force Field Array I
Capital Shield Booster I Invulnerability Field II Invulnerability Field II Invulnerability Field II Sensor Booster II, Scan Resolution
Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Siege Module I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
[Moros, New Setup 1] Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Damage Control II True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Capital Armor Repairer I
Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution Cap Recharger II Cap Recharger II Cap Recharger II
Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Siege Module I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
3726 vs. 3491 dps 2.244 vs. 2.135 mil ehp 10k versus 5k burst tank
shield setup wins 
ccp need only look in the mirror
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Rajere
No Trademark
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Posted - 2009.06.02 01:18:00 -
[39]
Edited by: Rajere on 02/06/2009 01:23:14 and of course: [Moros, New Setup 2] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reinforced Bulkheads II Reinforced Bulkheads II Co-Processor II
Sensor Booster II, Scan Resolution Capital Shield Booster I Invulnerability Field II Invulnerability Field II Invulnerability Field II
Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Siege Module I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
2.568m ehp, same dps as armor, same burst tank as shield.
Oh and if you're faction fitting them:
[Moros, Faction] Internal Force Field Array I Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Reinforced Bulkheads II Reinforced Bulkheads II
F-90 Positional Sensor Subroutines, Scan Resolution Capital Shield Booster I Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field
Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Siege Module I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
2.819 EHP, same dps/burst tank as shield shield/hull tank wins
The opinions expressed in my posts do represent my corp -------------------------- NOTR
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.06.02 08:42:00 -
[40]
The CN invuls are a bit expensive, but faction magstabs/eanms is definitely an option.
CCP could create greater difference between the base shield/armour hp of all the dreads so as to make them more focused on a certain type of tanking..as it is now, capital shield boosters are way superior to reppers.
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Furb Killer
Gallente
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Posted - 2009.06.02 09:55:00 -
[41]
I dont use dreads myself, but assuming you arent using AM all of the time, isnt a tracking enhancer better than a fourth magstab, so you can use shorter range ammo? (And immediatly you free up more cpu).
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.02 14:49:00 -
[42]
Originally by: Sokratesz [Moros, shield] Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Dark Blood Power Diagnostic System Dark Blood Power Diagnostic System Internal Force Field Array I
Capital Shield Booster I Invulnerability Field II Invulnerability Field II Invulnerability Field II Sensor Booster II, Scan Resolution
Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Siege Module I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
[Moros, New Setup 1] Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Damage Control II True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane Capital Armor Repairer I
Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution Cap Recharger II Cap Recharger II Cap Recharger II
Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Dual 1000mm Railgun I, Antimatter Charge XL Siege Module I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
3726 vs. 3491 dps 2.244 vs. 2.135 mil ehp 10k versus 5k burst tank
shield setup wins 
ccp need only look in the mirror
Ah thx for a useful post as usual.
If I might be forgiven for derailing the thread slightly, assuming one were starting gunnery skills from scratch, what would be the most SP-efficient vs necessary skillset for Moros gunnery only? That is, for no other gunship than the Moros. (My alt already has awesomesauce drone skills.)
I guess I'm asking: which gunnery supports can safely be left at 4? |

Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.06.02 15:36:00 -
[43]
Originally by: Malcanis
I guess I'm asking: which gunnery supports can safely be left at 4?
You don't need T2 guns to get into cap guns. So skip specializations if you're in that much of a hurry. I'd still get rapid fire V, surgical strike V, motion prediction (tracking) could be left at IV since your tracking is reduced 400% when in siege, long range could be at IV (although I'd go for V just to open up more range with longer ranged ammo should you be sniping), trajectory analysis (falloff) can be left at IV, controlled bursts could be at IV since hybrid guns eat up way less cap than your rep.
That's my thought's for getting into cap guns as fast as possible.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.06.02 16:33:00 -
[44]
Originally by: Furb Killer I dont use dreads myself, but assuming you arent using AM all of the time, isnt a tracking enhancer better than a fourth magstab, so you can use shorter range ammo? (And immediatly you free up more cpu).
Even antimatter shoots 60+60 which is enough for any and all POS sieges, and for longer range just carry a few hundred rounds lead XL. If you're planning to hotdrop for sniping you can obviously forego some resist mods for 1-2 TE so you can hit at 150-200km with higher-damage ammo.
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