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Dakara Knight
Minmatar Blind Violence HUZZAH FEDERATION
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Posted - 2009.05.28 06:24:00 -
[1]
hello together! got a question to a jump freighter in high sec.
for ex. if a jump freighter would be for ex in stacmon (0.5 system) and somebody would open a cyno in low or 0.0 space can the jump freighter jump from stacmon (0.5) to the cyno?
thx and cu lightmans
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.05.28 06:26:00 -
[2]
Originally by: Dakara Knight hello together! got a question to a jump freighter in high sec.
for ex. if a jump freighter would be for ex in stacmon (0.5 system) and somebody would open a cyno in low or 0.0 space can the jump freighter jump from stacmon (0.5) to the cyno?
thx and cu lightmans
Yes.
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Xapharia
WOLIMAZO INC
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Posted - 2009.05.28 08:44:00 -
[3]
Jump Freighters can jump from high to low/0.0 sec without problem.
The only thing they can't do is jump directly into high-sec. _________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Yaggher Xanuben
Minmatar Republic Military School
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Posted - 2009.05.28 08:54:00 -
[4]
Originally by: Xapharia Jump Freighters can jump from high to low/0.0 sec without problem. The only thing they can't do is jump directly into high-sec.
Not really an issue, an expendable cyno at the high-sec gate, JF jumps to it, 30 seconds and jumps.
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Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.05.28 09:16:00 -
[5]
Please tell me when exactly are you going to jump and where.. so I can come and take some photos or smth. ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Xapharia
WOLIMAZO INC
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Posted - 2009.05.28 11:25:00 -
[6]
Originally by: Yaggher Xanuben Not really an issue, an expendable cyno at the high-sec gate, JF jumps to it, 30 seconds and jumps.
That's not really 'directly' into high-sec though . By direct I meant jump into a high-sec system by activating a cyno in the system. _________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Space SUCCUBUS
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Posted - 2009.05.28 11:42:00 -
[7]
Sorry no Cyno in high sec. Jump from 0.5+ to 0.0 = Yes Jump from 0.0 to 0.5+ = No
From Low sec you must warp (Or jump) to gate then use gate to get into high sec. |

Yaggher Xanuben
Minmatar Republic Military School
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Posted - 2009.05.28 12:09:00 -
[8]
Originally by: Xapharia That's not really 'directly' into high-sec though . By direct I meant jump into a high-sec system by activating a cyno in the system.
I know 
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Jones Bones
Beyond Divinity Inc
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Posted - 2009.05.28 15:29:00 -
[9]
Originally by: Yaggher Xanuben
Not really an issue, an expendable cyno at the high-sec gate, JF jumps to it, 30 seconds and jumps.
Jones Bones' Nanophoon bumps you for 5000m (Critical)! =================== Go Bucks! |

Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.05.28 16:25:00 -
[10]
Originally by: Jones Bones
Originally by: Yaggher Xanuben
Not really an issue, an expendable cyno at the high-sec gate, JF jumps to it, 30 seconds and jumps.
Jones Bones' Nanophoon bumps you for 5000m (Critical)!
This. Never cyno to a gate. Cyno to a station within the docking ring but out of the way of the undock point to make it more difficult to setup a bump before you can dock or warp to the highsec gate.
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Arous Drephius
Perkone
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Posted - 2009.05.28 16:47:00 -
[11]
Just be careful you don't bounce off the gate (hint: set destination to the highsec system and activate autopilot WHILE IN WARP so that you will instajump before you can bounce off).
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supr3m3justic3
Caldari GANK STARZ
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Posted - 2009.07.28 16:34:00 -
[12]
Sorry to bring up a old subject, but i've never flown anything with a jump drive. So just to be clear, my alt is about to fly an Ark. After reading this....you can't use the jump drive in high sec?
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Furb Killer
Gallente
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Posted - 2009.07.28 16:47:00 -
[13]
Like said in basicly every post here, you cant cyno towards high sec space, only towards low sec/0.0 (because you need to jump to a cyno field and you cant make one in high sec). Where you are jumping from doesnt matter (as long as it is in range).
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 01:02:00 -
[14]
Originally by: Petyr Baelich
Originally by: Jones Bones
Originally by: Yaggher Xanuben
Not really an issue, an expendable cyno at the high-sec gate, JF jumps to it, 30 seconds and jumps.
Jones Bones' Nanophoon bumps you for 5000m (Critical)!
This. Never cyno to a gate. Cyno to a station within the docking ring but out of the way of the undock point to make it more difficult to setup a bump before you can dock or warp to the highsec gate.
Lmao! Disinformation ftw! Unless Mr. Jones has a nanophoon at every high sec entrance in low sec and the ability to know exactly which gate the jump freighter will cyno into down to the second you are perfectly safe. 
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.07.29 01:37:00 -
[15]
Originally by: Zeba Lmao! Disinformation ftw! Unless Mr. Jones has a nanophoon at every high sec entrance in low sec and the ability to know exactly which gate the jump freighter will cyno into down to the second you are perfectly safe. 
Confirming this is correct. Do not hesitate to cyno directly to the gate, its completely safe, lowsec dwellers never check out cynos that are lit at gates... 
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 01:42:00 -
[16]
Originally by: Lilith Velkor
Originally by: Zeba Lmao! Disinformation ftw! Unless Mr. Jones has a nanophoon at every high sec entrance in low sec and the ability to know exactly which gate the jump freighter will cyno into down to the second you are perfectly safe. 
Confirming this is correct. Do not hesitate to cyno directly to the gate, its completely safe, lowsec dwellers never check out cynos that are lit at gates... 
Yes, because every single entrance from low sec to high sec has a jump freighter busting squad ready and willing to engage with less than 30 seconds notice. 
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.07.29 01:47:00 -
[17]
Edited by: Lilith Velkor on 29/07/2009 01:48:41
Originally by: Zeba Yes, because every single entrance from low sec to high sec has a jump freighter busting squad ready and willing to engage with less than 30 seconds notice. 
Especially for lowsec entrance systems, its very likely that a gatecamp is already in place (even if you dont see them sitting at gate), and ready to pounce on you.
But yea, jump your JF to the Nourv gate in Tama if you think its so safe 
For the people that like to keep their JF for some time, I'd suggest not to follow this guys advice.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 01:50:00 -
[18]
Originally by: Lilith Velkor
Originally by: Zeba Yes, because every single entrance from low sec to high sec has a jump freighter busting squad ready and willing to engage with less than 30 seconds notice. 
Especially for lowsec entrance systems, its very likely that a gatecamp is already in place (even if you dont see it), and ready to pounce on you.
But yea, jump your JF to the Nourv gate in Tama if you think its so safe 
So plz explain why my cyno alt would drop one at a camped gate with several dozen empty gates to choose from. Also if the gate is not currently camped but local is filled to the brim you will be safe as can be. You have 30 seconds. Can you identify that a jump freighter is on the gate and get the needed force to him and bump him away in the 30 seconds?
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.07.29 02:00:00 -
[19]
Edited by: Lilith Velkor on 29/07/2009 02:04:08
Originally by: Zeba Can you identify that a jump freighter is on the gate and get the needed force to him and bump him away in the 30 seconds?
I dont even care what jumps to the cyno, if its at a gate I immediately warp there by default and point whatever is there. In fact, I might be in warp before you even initiate your jump.
Since I quite often hang around about 2kkm from the gate in a tactical, yes I will be there in 30 seconds (in like 5-7 seconds actually), with enough time to try a bump.
And I will happily suicide my rapier to tackle any JF, carrier or whatever you jump there as I know my corp is gonna be ready to gank it in no time once I start yelling in vent.
But let me just answer your question with a question: why in the world would you take that risk if you can be completely safe by jumping to a station first?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 02:05:00 -
[20]
Originally by: Lilith Velkor
Originally by: Zeba Can you identify that a jump freighter is on the gate and get the needed force to him and bump him away in the 30 seconds?
I dont even care what jumps to the cyno, if its at a gate I immediately warp there by default and point whatever is there.
Since I quite often hang around about 2kkm from the gate in a tactical, yes I will be there in 30 seconds (in like 5-7 seconds actually), with enough time to try a bump.
And I will happily suicide my rapier to tackle any JF, carrier or whatever you jump there as I know my corp is gonna be ready to gank it in no time once I start yelling in vent.
Great. That means the next time I'm looking for a high sec entrance to drop off a few billions in stuff I'll cross the one single system you hang in off the list. Thanks for the intel! Moral: No mater what you cannot stop a jump freighter from getting into high sec from a low sec gate if the pilot scores at least 3 points higher than forrest gump on an iq test. 
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Kessiaan
Minmatar DEATHFUNK Atlas Alliance
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Posted - 2009.07.29 02:11:00 -
[21]
Cyno to a station then warp to the gate.
Make sure to find a good cyno spot at the station before you light your cyno. You need every point within 5kms to be at zero from the station in your overview but not colliding with the station structure. This way you can jump, wait out your session change timer, and dock if things are hot.
You jump to any cyno anywhere in range. You can't open cynos in highsec. I'm sure you can figure the rest out.
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.07.29 02:13:00 -
[22]
Edited by: Lilith Velkor on 29/07/2009 02:13:30
Originally by: Zeba Moral: No mater what you cannot stop a jump freighter from getting into high sec from a low sec gate if the pilot scores at least 3 points higher than forrest gump on an iq test. 
Well, "run, forrest, run!" is all I can say 
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 02:14:00 -
[23]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 29/07/2009 02:13:30
Originally by: Zeba Moral: No mater what you cannot stop a jump freighter from getting into high sec from a low sec gate if the pilot scores at least 3 points higher than forrest gump on an iq test. 
Well, "run, forrest, run!" is all I can say 
I do. Right into high sec with nothing the locals can do about it. 
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.07.29 02:21:00 -
[24]
Originally by: Zeba I do. Right into high sec with nothing the locals can do about it. 
Thats exactly the kind of attitude that gets more people killed than I could possibly count. But go ahead, its your ship not mine 
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 02:24:00 -
[25]
Originally by: Lilith Velkor
Originally by: Zeba I do. Right into high sec with nothing the locals can do about it. 
Thats exactly the kind of attitude that gets more people killed than I could possibly count. But go ahead, its your ship not mine 
So how do you explain several hundred jumps into low sec at a high sec entrance with zero losses? Hmmmm? 
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.07.29 02:29:00 -
[26]
Edited by: Lilith Velkor on 29/07/2009 02:29:12
Originally by: Zeba So how do you explain several hundred jumps into low sec at a high sec entrance with zero losses? Hmmmm? 
You know the saying "the dumbest peasant reaps the biggest potatoes" ?
edit: arent we talking about lowsec -> hisec anyway?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 02:36:00 -
[27]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 29/07/2009 02:29:12
Originally by: Zeba So how do you explain several hundred jumps into low sec at a high sec entrance with zero losses? Hmmmm? 
You know the saying "the dumbest peasant reaps the biggest potatoes" ?
edit: arent we talking about lowsec -> hisec anyway?
first part: Wat? 
second edited part: Thats what I thought we were talking about. Cynoing a jf into a low sec system directly on the gate to jump into high sec after the 30 second session change timer runs out. However you seem to be claiming that no matter where you drop a cyno a jf busting squad with the ships capable of bumping you away from the gate and so kill you will magically appear even in an empty system in the 30 seconds you have to wait. I call bullshiat if that is what you are trying to argue. 
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.07.29 02:42:00 -
[28]
Edited by: Lilith Velkor on 29/07/2009 02:45:55
Originally by: Zeba first part: Wat? 
translates into "you were lucky".
Originally by: Zeba
However you seem to be claiming that no matter where you drop a cyno a jf busting squad with the ships capable of bumping you away from the gate and so kill you will magically appear even in an empty system in the 30 seconds you have to wait.
Originally by: Zeba
Also if the gate is not currently camped but local is filled to the brim you will be safe as can be.
Make up your mind, is the system empty, or filled to the brim with people?
An empty system of course is pretty safe (not totally, but reasonably safe, still there is the possibility of someone coming from the hisec side at the wrong time).
But you claimed its safe in a system full of people, which is, quite frankly, bull****.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 03:16:00 -
[29]
Originally by: Lilith Velkor
Originally by: Zeba first part: Wat? 
translates into "you were lucky".
Well thank you for being proficient in decyphering ancient european colloquialisms. Alas luck has nothing to do with it, only logic focus and planning.
Originally by: Lilith Velkor
Originally by: Zeba
However you seem to be claiming that no matter where you drop a cyno a jf busting squad with the ships capable of bumping you away from the gate and so kill you will magically appear even in an empty system in the 30 seconds you have to wait.
Originally by: Zeba
Also if the gate is not currently camped but local is filled to the brim you will be safe as can be.
Make up your mind, is the system empty, or filled to the brim with people?
An empty system of course is pretty safe (not totally, but reasonably safe). But you claimed its safe in a system full of people, which is, quite frankly, bull****.
Both. An empty system is 99.99999% safe as about the only real thing you will have to worry about is a travelling blob entering from the high sec side at least 15 seconds before the timer expires. As far as a populated system that you really want to use to enter high sec its just a matter of patience. Use your cynp alt to scout the gate whilse running a max range scan so if its like a normal low sec system everyone is docked up you just pop the cyno and enjoy the profits when you dump your load in a market hub.
Even if someone was undocked they will take a few seconds to realize a cyno is up and decide to warp to it then a few moar seconds to enter warp then even moar time to make it to the gate and get to the jf before he can jump. Sorry mate but thats simply not enough time to git r done unless you were in an interceptor. Good luck bumping it far enough away in the 5~10 seconds you have left. If the desired gate is constantly camped then you simply bite the bullet and go to the secondary cyno site. So anyway you slice it I get my jf into highsec in under an hour max and 99 times out of a hundred 30 seconds later. 
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.07.29 03:44:00 -
[30]
Originally by: Zeba Both. An empty system is 99.99999% safe as about the only real thing you will have to worry about is a travelling blob entering from the high sec side at least 15 seconds before the timer expires.
Or a lone battleship that just happens to jump the gate while you jump to your cyno and seizes the opportunity. Worst case with really unlucky timing he has almost the full 30 seconds = plenty of time to bump you off. (Unless you scout the hisec site as well, +1 character)
Quote:
Even if someone was undocked they will take a few seconds to realize a cyno is up and decide to warp to it then a few moar seconds to enter warp then even moar time to make it to the gate and get to the jf before he can jump.
I've mentioned it before, there are ships that can be cloaked and you wont scan them with your cyno alt, when I'm lingering at gates waiting for jumpins in the Rapier I'm usually even sitting 10km off gate. Enough room to get the bump.
If I'm sitting at a tactical it will take me 5-7 seconds to warp down after cyno is lit, a bit more difficult but still possible, I'd certainly not bet a 4bill JF on it.
Quote:
If the desired gate is constantly camped then you simply bite the bullet and go to the secondary cyno site. So anyway you slice it I get my jf into highsec in under an hour max and 99 times out of a hundred 30 seconds later. 
So, you are basically saying that taking the risk of sitting 30 seconds at gate in a lowsec system, using 5 characters (2x cyno + 2x hisec scout + JF), taking possibly hours waiting for the right moment, and still running a small risk of getting ganked is better than using just 2 characters and doing it the proper way to be 100% safe?
And thats not even taking into account you might wanna run the route multiple times, get scouted out, added to peoples addressbook and getting set up.
You might prefer it that way, but you shouldnt advise other people to do such things when they can get it done the proper way in under 2 minutes.
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Velvet69
eXceed Inc.
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Posted - 2009.07.29 04:08:00 -
[31]
Edited by: Velvet69 on 29/07/2009 04:21:43
Originally by: Zeba in all the years I have played eve
You've got an 05 char that's been in a 1 man corp for the last 6 months.
Post with your more active main or stfu.
-edit-
To answer the op's question, yes you can jump out of high sec with a JF, but you can only jump back to low sec, basically anywhere you can pop a cyno.
Either use a POS or a station that has a large dock radius, 1 jump from high sec so you can warp straight to the gate and jump out. If you wanna be really cool, use a webber to insta warp your fucgly lump of pixels, almost, instantly. (If you're in low sec and using an alt to do this, you'll get a slight standing drop).
A JF is quite an investment, so you really wanna look after it tbh
On a side note, Jump Drive Calibration 5 is almost, an obligatory skill for a JF pilot as they have the same jump range as dreads and JDC5 opens up a new world of jump oportunities :)
-velve-
IXC Velvet69 Proud Member of 'The House of Prawn' |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 22:48:00 -
[32]
Wow you are like a terrier that just won't let go of someones trousers cuff.. 
Originally by: Lilith Velkor Or a lone battleship that just happens to jump the gate while you jump to your cyno and seizes the opportunity. Worst case with really unlucky timing he has almost the full 30 seconds = plenty of time to bump you off. (Unless you scout the hisec site as well, +1 character)
Actually I have 5 accounts so I ususally run with a 4 man scout not just the cyno dropper but its still safe as can be to just use the cyno popper to scout and go right to the gate if you have 10 minutes patience to spare for a system sweep if there are people in local.
Originally by: Lilith Velkor I've mentioned it before, there are ships that can be cloaked and you wont scan them with your cyno alt, when I'm lingering at gates waiting for jumpins in the Rapier I'm usually even sitting 10km off gate. Enough room to get the bump. If I'm sitting at a tactical it will take me 5-7 seconds to warp and hit the gate after cyno is lit, a bit more difficult but still possible, I'd certainly not bet a 4bill JF on it.
Which is why scouting the sytem first is not only advisable but mandatory. Say there are 6 in local. You first scan the system to see if anyone is around and if not you go to each station and add up the pilots. If not all are accounted for then the odds are good that a cloaker is around. Off to the next system then but as I have already stated 99.9999999% of the time all I have to do is pop the cyno and 30 seconds later Profit! No magical gank squad appears out of nowhere nor are there any suprise rapiers to bump me away. This is like the fitting threads I see where a ton of people pile in to trash the fit cause it will die solo or not survive a camp. Well no **** sherlock that will happen to the majority of ships regardless of sp or player skill level anyways.
Originally by: Lilith Velkor So, you are basically saying that taking the risk of sitting 30 seconds at gate in a lowsec system, using 5 characters (2x cyno + 2x hisec scout + JF), taking possibly hours waiting for the right moment, and still running a risk of getting ganked is better than using just 2 characters and doing it the proper way to be 100% safe? And thats not even taking into account you might wanna run the route multiple times, get scouted out, added to peoples addressbook and getting set up. Not like that hasnt happened to countless people before.
Hrm you seem to be labouring under the pretence that I'm an idiot and would actually wait for hours or fall for stupid stuff when all I would have to do in the majority of cases is just go to the next system. Thats just fine with me as overconfidence is the real killer in eve.
Originally by: Lilith Velkor You might prefer it that way, but you shouldnt advise other people to do such things when they can get it done the proper way in under 2 minutes. (On a related note, why do you think people even go through the trouble of setting up POSs for the sole purpose to get their JFs into hisec safely?)
Just my .02 isk, I'm tired arguing it, Kessiaan lined out how its done best a few posts above, I can only advise people to use that method.
Advise away. I never said that the jump to station method was wrong or even inefficient. However for some reason you seem to think that just jumping to the gate is instant or at the least highly probable suicide. It is not as long as you have a whit of common sense about you as my many successful insertions attest to. I'm sorry if my non cookie cutter method disturbs you so much. 
Originally by: Velvet69
Originally by: Zeba in all the years I have played eve
You've got an 05 char that's been in a 1 man corp for the last 6 months.
Post with your more active main or stfu.
What advantage would it be to me to divulge that particular character(s) identity and what difference does it matter if I or my scout squad are in a corp or npc corp? Cynos and jf work just dandy with both. 
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 22:54:00 -
[33]
Crap ran out of characters and was sooo close to the end. 
One last caveat. Say you jump to the station and low and behold a gang warps in. What now? You are warp scrambled and steadily being bumped away from the station. Even if you make it past the timer you are now probably going to get camped for hours or even days as a jf is a damn juicy killboard padding kill. Nah.. I'd rather just find use one of the plethora of empty low sec border systems and jump right into empire thank you very much. 
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Omara Otawan
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Posted - 2009.07.29 23:10:00 -
[34]
Edited by: Omara Otawan on 29/07/2009 23:14:11 If you jump to a cyno your ship does appear in a 5km radius from the cyno, its totally random as far as I know.
So, what is the black magic one needs to use to prevent the ship from landing inside the gate and bouncing itself miles off, while still making sure it ends up in jump range?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 23:14:00 -
[35]
Dunno never had it happen.
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Omara Otawan
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Posted - 2009.07.29 23:41:00 -
[36]
Not a single time in hundreds of jumps? Pretty hard to believe.
Sounds like you made it all up.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 23:46:00 -
[37]
Yeah I thought your edit was a setup. Just read my edited post.
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Omara Otawan
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Posted - 2009.07.29 23:53:00 -
[38]
Originally by: Zeba Yeah I thought your edit was a setup. Just read my edited post.
Huh? Setup how?
After reading your edited post, I have no doubt you made it all up tbh. Too bad, I really wish it was true 
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.29 23:56:00 -
[39]
Your belief or non-belief is irrelevant. Want to figure it out? Go to the test server and well, test. Don't just disbelive because your used to doing it only one certain way.
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Omara Otawan
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Posted - 2009.07.30 00:12:00 -
[40]
Originally by: Zeba
So tell me do you have person experience in this matter with hundereds of jumps to your name?
Yes I actually do. Hundreds of jumps from single ships up to large cap fleets.
Thats kinda why I'm wondering as I've seen things go horribly wrong more than a few times.
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Mova B
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Posted - 2009.07.30 00:14:00 -
[41]
Get married noobs.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.30 00:17:00 -
[42]
Originally by: Omara Otawan
Originally by: Zeba
So tell me do you have person experience in this matter with hundereds of jumps to your name?
Yes I actually do. Hundreds of jumps from single ships up to large cap fleets.
Thats kinda why I'm wondering as I've seen things go horribly wrong more than a few times.
On jump freighters or cap ships? Cap ships I will agree have a pretty damn good chance at getting hurled off into the void as my testing has confirmed even on the smallest gates but jf are about bs sized and with proper cyno placement land right where you need them to. Dunno what to say as it just works. *shrugs*
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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Omara Otawan
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Posted - 2009.07.30 00:52:00 -
[43]
Edited by: Omara Otawan on 30/07/2009 00:54:08
Originally by: Zeba On jump freighters or cap ships? Cap ships I will agree have a pretty damn good chance at getting hurled off into the void as my testing has confirmed even on the smallest gates but jf are about bs sized and with proper cyno placement land right where you need them to. Dunno what to say as it just works. *shrugs*
Mostly cap ships and a few times jump freighers I could probably count on one hand, but thats actually a good point. Still sounds terribly risky though as you only need to get bumped a few 100m depending on where you land, compared to like 30-40km on a convenient station.
I'd prefer the safety of dockrange and insta-undocks, no way anything apart from a BS ganksquad can ruin your day there.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.07.30 01:03:00 -
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Originally by: Omara Otawan Edited by: Omara Otawan on 30/07/2009 00:54:08
Originally by: Zeba On jump freighters or cap ships? Cap ships I will agree have a pretty damn good chance at getting hurled off into the void as my testing has confirmed even on the smallest gates but jf are about bs sized and with proper cyno placement land right where you need them to. Dunno what to say as it just works. *shrugs*
Mostly cap ships and a few times jump freighers I could probably count on one hand, but thats actually a good point. Still sounds terribly risky though as you only need to get bumped a few 100m depending on where you land, compared to like 30-40km on a convenient station.
I'd prefer the safety of dockrange and insta-undocks, no way anything apart from a BS ganksquad can ruin your day there.
This is why I pick an unpopulated system. Whilst I have never bounced a jump freighter off a gate it sometimes takes a few seconds to amble into jump range on the rare occation it appeard right at the edge of gate range. However it never took longer than the session timer to do it even on the worst possible jump in so I have used it in populated systems too when it just had to go to that particular gate.
Originally by: Vaden Khale He's doing the moonwalk in HEE-hee-hell.
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