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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.29 11:58:00 -
[1]
how thet hell is powering down gona help you. do you even know what its like to be hunted down buy a blob or pack of interseptors/oynx or how ever you spell that ships name. how are you gona hide anyway with local telling evryone you are still in the system. anyway they alrady got cloaking for that..
LOCAL needs to be gone to make a move like that..
lets just ask them to dump local.. dump it! dump it! dump it! 
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.29 13:21:00 -
[2]
Edited by: OffBeaT on 29/05/2009 13:21:28 WhaT! 
this is not cowboys & indian's where you stick your head out from behind a astroid or station/planet and fire and duck. 
missiles track around objects to hit remeber, you cant duck from a missile imo! 
anyway, why would you wont to get close to a astroid or planet to do combat? remeber you got to deal with the gravity feild around these objects that could get you stuck and dead or at best just slow you down and still get you dead!
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.29 14:13:00 -
[3]
Edited by: OffBeaT on 29/05/2009 14:16:14
Originally by: Sam Browne
Originally by: Schayol Sunkeeper
Originally by: OffBeaT <stuff>
i second this idea, local really needs to be changed.
a) option to leave local ( drawback: you can't "see" others ) b) delayed appearance c) appearance only when talking ( my fav, because it's the most logical one )
Whilst this thread isn't directly about the 'Local' issue, 'Powering down' a ship could present some interesting thoughts concerning it, perhaps combining a couple of the above options:
Powering down your ship could for example remove you, the pilot from Local channel (your ships comms unit isn't transmitting its ID because it's powered down) It also removes your ability to view who's in local however, for the same reason.
In order for you (the powered down ship) to view who else is in system, you need to power up for a look see - this would tell you who is in-system but would also reveal the fact that you are also there.
It could be suggested that this should be added to the existing functionality of the cloaking mechanism: It could be but the current cloaking mechanics have no real penalty - uncloak, pause, recloak. Powering down could have (as previously suggested) significant onlining CAP requirement and suitable onlining process time requirement.
Additionally, I'm in favour of removing cloaks from non-specialist cloaking ships, this powering down option gives that idea a hint more viability imho.
no freaking way would you wont to power down with interseptors patroling the planets/astroid feilds looking for you.. you think you would get away if you had to wait power back up, think on that for a sec.
your cloak penalty is you got to wait 30 sec to lock or recloak. why would you wont to sit dead next to a planet like a sitting duck anyway! what are you gona do when a ship shoots in and it got all the time it needs to tag you then call in aid. your not even powerd up to shot, run, or cloak.. you cant even scan to see that they are getting close to finding you.
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.29 14:42:00 -
[4]
he is gonna see you as soon as you try to power up, you are not cloaked so he can see you easy enough. why should being powered down make it so a ship cant lock onto you.. i can lock onto a asteroid cant i and it gives off no power..
its not a real viable tactic in hostile space.
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.29 18:19:00 -
[5]
Edited by: OffBeaT on 29/05/2009 18:22:29
Originally by: Alora Venoda the pilot of the powered-down ship shouldn't even be able to see anything at all since the ship has to feed the video image to their pod... and what about life-support?
i think the OP is thinking more along the lines of "silent running" like submarines... power down everything except essential systems. but since EVE is in space and we can already scan for rocks and similar dumb objects... and even wrecks show up on overview... so i don't see how turning off our ship can make us stealthy, which we already have cloaks for anyway.
it would be much more interesting if we could disguise our ship as something else... like a different ship or even a wreck...
Look at this someone can think.
that's right we NEED DECOY BOUIES OR PROBES!
the only way i can see a ship wanting to power down to drop off scanners would be in dead space or worm holes where you have no local & mwd don't work. this way you have time to power up before a ship can get into range of a lock. saying that it wont be long before players ask for a sonar probe to counter this way of hiding.. now we are getting to what we really need in eve and that's the ability to hide and to decoy. we need ways to somehow use eccm mods/drone/boyies/probes that buy time in ambushing. with blobs being what they are its time for new tools witch aid in new tactics and ways of thinking that are needed to aid smaller groups/solo hunters the abilities to take on larger gangs cut them of from there fleets and buy the time needed to actually do a real ambush.
we need probes or even a new kind of eccm class of ship that can make some kind of dead space around trapped ship or ships. i would say some kind of ability to make it so fleet aid to the trapped ships cant warp in past 150km or so of there mark!
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