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Mara Rinn
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Posted - 2009.06.03 08:09:00 -
[31]
Edited by: Mara Rinn on 03/06/2009 08:10:42 2,500 wormhole systems, arranged in a hierarchy with many of them not having direct connections with k-space.
300,000 subscribed accounts, 20-50k of them active at any time.
You do the math - even if only 1 in 10 people were interested in w-space at all, that's enough for every single unknown space system to have at least one explorer in them. Everyone looking to exploit w-space for whatever reason is going to have to face some stiff competition.
Sleepers were never going to be about giving individuals their own ISK printing facilities.
My recollection of the last few attempts at scanning have been finding 6 wormholes in the small cluster of three hisec systems I probe, four of them being the other side of a wormhole that someone in w-space probed out, one of them being a "virgin" w-space system, the 6th being a M555 wormhole (to "dangerous" w-space, if my memory serves correctly).
The opportunities are there. Just keep looking.
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Babel
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.06.03 11:11:00 -
[32]
Dear CCP,
Other corps who exploit w-space are getting loots before my corp does .... Please make them goway !
/me hands OP eye lotion .... must be quite raw with all that rolling ? .
"Out of the good of evil born, Came Uriel's voice of cherub scorn" |
Mira O'karr
Minmatar UK1 Zero
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Posted - 2009.06.03 12:44:00 -
[33]
casual explorer here going around amarr low sec.
every day i find between 2-4 wormholes leading to class 3 WHs which in turn lead to higher classes. most WHs i ve found were uninhabited. i d say 1 in 10 had a pos.
whats your point again?
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Jin Nib
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Posted - 2009.06.03 18:45:00 -
[34]
Edited by: Jin Nib on 03/06/2009 18:47:13
Originally by: Mira O'karr casual explorer here going around amarr low sec.
every day i find between 2-4 wormholes leading to class 3 WHs which in turn lead to higher classes. most WHs i ve found were uninhabited. i d say 1 in 10 had a pos.
whats your point again?
I belive, and please feel free to correct me, that the OP's point was he doesn't like... oh wait his main point was edited by weatherman. My apologies.
Edit - Retraction
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Eventy One
Magellan Exploration and Survey
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Posted - 2009.06.03 18:52:00 -
[35]
Originally by: Terrus Valkin Also, Eventy, I don't know if you actually read it all - which would be a rare thing, most people haven't tried (and I admit it's massive) - but I said I've been looking in lowsec. Besides, methinks risk vs. reward is fine when highsec wormholes tend to be open to a far greater number of possible attackers than 0.0, where there are relatively low amounts of people most of the time. Granted, 0.0 wormholes are much more difficult to get to and get away from, for obvious reasons. But I'm not just arguing for better wormholes in high/lowsec, I'm hoping for a reduction in site spawns that very, very few people are actually interested in.
As for the rest of you... rubber, glue, and all that.
Well ok. Fair enough. You've called me on it and I confess - didn't read to the end. Good call!
To respond to your post, having read to the end - I think that CCP is likely looking at the balance issue of WH distribution. I personally don't expect the current situation to stay the same, although I don't know all of the considerations that would mitigate a change.
Even so, I personally don't object to the current situation - given my experience. I also don't object to making the top level W-space systems reachable indirectly or from 0.0 only. Since w-space systems can connect to one another and can be reached from Empire, I suspect you CAN get to the best systems, if you keep following the rabbit hole, but I don't have empirical evidence to prove this.
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Gwailo Taipan
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Posted - 2009.06.03 19:30:00 -
[36]
Wormholes have been out what, less than two months? Yet this sounds suspiciously like a "good ol' days" rant. The good ol' days of empty wormhole systems and wh's to anywhere from everywhere might to another observer be known as "the couple weeks, a couple weeks back, during which CCP was tweaking a new system."
Can't please anyone when it comes to wormholes. First the complaints were sleepers are too hard, then it was that there weren't enough spawns to justify living in a wormhole, now it's that too many people are living in wormholes. |
dethleffs
Aperture Harmonics APEX Conglomerate
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Posted - 2009.06.04 09:54:00 -
[37]
Quote: Jesus. I'm bored out of my damn mind waiting to find something worth running, and so is my corp.
bolded your problem m8. Allthough i do live in Wspace, we mostly do anomalies and other sites in wormholesystems in the k-space systems our homesystem connects to.
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Keen Fallsword
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Posted - 2009.06.04 10:55:00 -
[38]
They nerfed WH spawning Im sure of it. CCP dont like when PPL have a good fun. They are always looking at OLD PLAYERS and only for them. We should make a protest about it. Coz WH are now more in 0.0 space ... patetic
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Dueling Chainsaws
Caldari ELICIT OPERATIONS INC The Last Stand
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Posted - 2009.06.04 15:45:00 -
[39]
I'm not a whine connoisseur but this is definitely is a "Back in the day" whine. It has the subtle hint of "I can't profit from it so it is bad for everyone" and "I'm not willing to change even though the game did" with a definite "I want attention" overtone.
If you want in on better wormholes go to low and null sec. I'm pretty sure that cucumbers are not a structurally sound building material for castles particularly if the base is submerged in cranberry juice. |
Darado Caliensis
Caldari Interstellar eXodus BricK sQuAD.
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Posted - 2009.06.04 18:32:00 -
[40]
Edited by: Darado Caliensis on 04/06/2009 18:33:24 I have two extremely annoying issues with wormholes spawns bothering me for some time. The second issue below is imho is extremely frustrating and is definitely a part of game design I disagree with, and would appreciate feedback about.
1.Wormhole spawns seen to have disappeared for a time in our area of 0.0 space. For an entire two and a half week time I and alliance mates daily scanned our constellation of 12 systems and sometimes the adjoining constellation and found 0 wormholes. I finally wound up doing several wormholes in empire, as I would usually have to scan no more than 2 systems to find one there. Interestingly though, the day of the recent server crash had two wh spawns in our constellation and two more the following day. Had something happened to the spawn system, and then did it revert back recently??? In any event recent discussion of T3 price/supply/demand donÆt seem to take into account this lack of even access to w space which imho is another major factor reducing T3 resource supply.
2.I have been extremely annoyed with the wormhole despawn timers, which seem to cater only to the full time metagamers and wh pos operators. I as I suspect much of the EVE world actually have to work for a living, meaning that the little time we have each night for gaming doesnÆt allow the blocks of time necessary for wh exploration. It often takes a couple hours to scan through several systems of grav/mag/radar sites to find a wh, and then scan out the sites in the wh, leaving little time to actually do any of the sites in the system. Invariable the wh timer has despawned by the time I get home from work the following day, resulting in having to repeat this entire process. Lots and lots of (still broken) scanning and little time for plexes and mining, rinse and repeat dailyà.get the picture. I have left so many mag/radar sites untouched and even c-320 unmined as even repeatedly staying up to 1-1:30 in the morning (and feeling it at work the next day) doesnÆt allow the time to do much before the wormhole vanishes.
I am not sure about wormhole spawn mechanics but recall mentions of wormholes not despawning for a few days if they are not found. To me this makes zero sense, ensuring areas that arenÆt used are full of wormholes while areas people use have rare ones which donÆt even last long enough to do much with. (reference my point number one above - ? related.)
I donÆt see why allowing wormholes to exist for at least 48 hours would hurt anything, especially since there is already an alternate despawn mechanism. It sure would make my eve time more enjoyable.
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Neutrino Sunset
Bene Gesserit ChapterHouse Quantum Star Alliance
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Posted - 2009.06.05 18:53:00 -
[41]
I totally agree Darado. It was a typical 'let's ruin everybodies fun' move from CCP when they nerfed Deep Space Probes so that now you have to scan every single frigging signature down almost to a warpable bookmark before you can find out that it's only the 20th Rogue Drone combat site of the evening. And it was masterful how they combined that with another CCP favorite 'let's make training this skill to lvl 5 pointless now' since by making DSPs pointless the two weeks of my life(in game) that I spent training astrometrics V is two weeks I won't get back.
I can't see myself spending too many more evenings scanning for wormholes if all there is to find is one POS occupied depleted class 1 wormhole and a shortcut to some other part of highsec for every 40 signatures scanned out, which is pretty much how things are at the moment.
I also completely agree with your points about the despawn timers. As someone who plays Eve for a couple of hours in the evening it's difficult to see how I'm supposed to get much enjoyment out of this new content.
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Iece Quaan
Caldari Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.06.05 19:12:00 -
[42]
Personally, I think they intended the spawn mechanic to do pretty much what everyone wants- encourage players to move around in w-space, and not settle.
Unfortunately, the logistics of wormholes basically requires you to use a pos if you're a small group of players interested in doing that sort of thing regularly.
If you're interested in the occasional jaunt, yeah you can do WHs that pop up near where you live. But if you want to WH more or less full time, you're living there, and you can't do that without a pos. It's just far more practical, you can switch out mods, store stuff while you wait for a good exit, do a bit of resupply production, etc. |
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