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Thread Statistics | Show CCP posts - 13 post(s) |

Spugg Galdon
Love for You Broken Toys
136
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Posted - 2012.05.14 16:07:00 -
[91] - Quote
Fantastic but am I the only one who believes the drone damage module should be a High slot?
Most drone ships have utility high slots to put them on and it prevents stacking them on carriers with drone control units.
My only feedback. |

Vincent Athena
V.I.C.E. Comic Mischief
643
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Posted - 2012.05.14 16:08:00 -
[92] - Quote
Taryn Porter wrote:The CPU rig sounds like a boon for Armor Tankers, but a bane for Passive Shield Tankers. Why should a CPU rig affect a non-related system, especially one that some people don't even care about? Amarr and Gallente ships can use these without any reservations. Caldari (especially) and Minmatar ships might need CPU too.
This does seem an issue. A fix would be 2 cpu rigs: One that hits shields, and one that hits cap recharge rate. You pick the one that works best for you. http://vincentoneve.wordpress.com/ |

Manssell
OmiHyperMultiNationalDrunksConglomerate
79
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Posted - 2012.05.14 16:08:00 -
[93] - Quote
Jack Dant wrote:CCP SoniClover wrote:The war cost multiplier will apply to all your wars equally, but only when a new bill comes up.
What's the logic behind this multiplier? Why should it be so much more expensive to go to war with 2 100 man corps than a single 200 man corp?
The official response you will get is that "The increased cost reflects the easier access to multiple targets". CCP SoniClover will ignore that fact that targets can in fact shoot back, and will act like larger entities all just fly around waiting to be shot and what you are doing is putting more quarters into the machine for more things to shoot at. However this was never mentioned as an original goal of increasing war dec cost and was never floated until some players came up with tat argument a few weeks ago. So it's bull!
The actual logic behind the increasing of fees is that they are giving more protection to larger corps from "nuisance" wars. Now They can't openly admit this, but i'm convinced it's being done to give larger alliances easier logistics movement, and a war dec protection for Eve uni. |

Petrus Blackshell
Rifterlings
971
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Posted - 2012.05.14 16:08:00 -
[94] - Quote
Taryn Porter wrote:The CPU rig sounds like a boon for Armor Tankers, but a bane for Passive Shield Tankers. Why should a CPU rig affect a non-related system, especially one that some people don't even care about? Amarr and Gallente ships can use these without any reservations. Caldari (especially) and Minmatar ships might need CPU too. Jamming (and other EW) rigs reduce shields, which some, but not all, EW ships care about (Rook cares, Lachesis doesn't). Drone rigs reduce CPU, which some, but not all, drone ships care about (Vexor cares, Arbitrator doesn't). Astronautic rigs reduce armor, which some, but not all, fast ships care about (Malediction cares, Stiletto doesn't).
I fail to see how the CPU rig is out of line. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
121
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Posted - 2012.05.14 16:09:00 -
[95] - Quote
Petrus Blackshell wrote:Some favoritism towards larger entities is acceptable, especially if CCP wants to encourage hisec small corps to band together more often (which is a good thing because of increased player interaction). This encouragement coming at the cost of more metagaming and weird mechanics is the unacceptable part.
Back in 2006, the Eve Online playerbase was positively howling at CCP for showing petition favoritism towards the power blocks that gave them good PR material to work with. Today, those voices are silent because this time, the favoritism benefits them. Honestly, I don't like CCP designing any game mechanics with an eye towards helping any specific organizations in New Eden.
I'm glad to see we're in agreement about how these mechanics are not a good idea, though. |

St Mio
Imperial Academy Amarr Empire
778
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Posted - 2012.05.14 16:11:00 -
[96] - Quote
Three cheers for Team Super Friends! \Gÿ+/ |

Captain Thunk
Sniggerdly Pandemic Legion
74
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Posted - 2012.05.14 16:12:00 -
[97] - Quote
Manssell wrote: The actual logic behind the increasing of fees is that they are giving more protection to larger corps from "nuisance" wars. Now They can't openly admit this, but i'm convinced it's being done to give larger alliances easier logistics movement, and a war dec protection for Eve uni.
The 'dec shield' exploit eve-uni currently use was explained to them in detail by a dev. Wouldn't mind, but they're actually fun to fight, used to love their fleet of 50+ roaming around during privateers against my gang of 5. But thats not what Eve-Uni want to teach, instead they just go round and round low sec interfering with faction wars.
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Chribba
Otherworld Enterprises Otherworld Empire
3441
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Posted - 2012.05.14 16:17:00 -
[98] - Quote
whooyes
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Esan Vartesa
Samarkand Financial
238
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Posted - 2012.05.14 16:20:00 -
[99] - Quote
Scrapyard Bob wrote:CCP SoniClover wrote: You can't join an alliance if you're an aggressor in a war.
Good change. It prevents one of the possible exploits. I'm not sure that the '7-day' lock out for corp member changes is completely good. It's probably too draconian when 3-day limits would have sufficed just as well. But it doesn't solve the problem of: - declare war - scout out a target in a neutral alt - join wardec, blow up target - repeat with another neutral alt And if you wardec the target from multiple shell corps, your neutral alts can: - hop into corp #1, blow up target, leave corp #1 - find another target, hop into corp #2, blow up target, leavel corp #2 - repeat until your 7-day waiting period is up, rejoin corp #1 In fact, smart attackers will merely setup half a dozen different shell corps. Each shell corp will wardec a different target. All of the fighters stay in NPC corps until they have found a vulnerable enemy. They then insta-join the correct shell corporation which allows them to attack said enemy, then leave right away. There needs to be a delay on joining an aggressor corporation - such as not being able to join the aggressor corporation until downtime. Which nips the "scout out target, insta-join, pop target" exploit in the bud.
Just imagine how much of this could be eliminated by restricting Eve to 1-player=1-character.
*ducks*
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Petrus Blackshell
Rifterlings
971
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Posted - 2012.05.14 16:22:00 -
[100] - Quote
Esan Vartesa wrote:Just imagine how much of this could be eliminated by restricting Eve to 1-player=1-character.
*ducks*
Dumb alt mechanics, forum alt posting, sec status avoiding, all gone... Mmmmm...
You are not allowed to make me daydream. Stop it. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
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Vincent Athena
V.I.C.E. Comic Mischief
644
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Posted - 2012.05.14 16:23:00 -
[101] - Quote
I don't know why everyone thinks this makes it impossible to dec E-Uni. It will cost, what, 200-300 mil? So get your corp of 5 members to each run a few L4 missions one afternoon, and you get one week vs all of E-Uni.
CCP: I heard a rumor that if the target corp of a dec makes the war mutual, then the war can no longer be terminated by the aggressor, but only by a surrender. Is that true? http://vincentoneve.wordpress.com/ |

Mangala Solaris
Red Federation RvB - RED Federation
75
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Posted - 2012.05.14 16:23:00 -
[102] - Quote
Quote:Note that this rule only applies for non-mutual wars GÇô mutual wars do not prohibit players from entering or leaving corporations
What if, there are two corporations (A & B for example) in a mutual war and along comes some dumb 3rd party who decs one or both sides, does the 7 day rule then kick in for players in corps A & B? Mangala is not FC, yet another randomly updated EVE blog.
http://mangala.rvbganked.co.uk/ |

Brunaburh
Aurora Security
40
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Posted - 2012.05.14 16:27:00 -
[103] - Quote
Vera Algaert wrote:Quote:Also, as the thinking is to start to add modules on a regular basis, so we're looking into ways of how we can fight the potential issues associated with it, such as bloating the market too much and introducing power creep. Seeding through loot drops gives us better control over where and when and how much to seed, which is an important feature for us to have for the future. what happened to the mantra of a player-run economy? How is a loot drop that requires a player to run a site and acquire the BPC less of a "player run economy" than an NPC seeded BPO? |

Scrapyard Bob
EVE University Ivy League
948
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Posted - 2012.05.14 16:27:00 -
[104] - Quote
Mangala Solaris wrote: What if, there are two corporations (A & B for example) in a mutual war and along comes some dumb 3rd party who decs one or both sides, does the 7 day rule then kick in for players in corps A & B?
I'm not sure that the 7-day rule should apply to the defenders. And that's a key reason why.
(Which might also be why the timer needs to be shortened to 3-days instead of 7-days.) |

Cal Gin
Four Horsemen of the Apocalypse
2
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Posted - 2012.05.14 16:27:00 -
[105] - Quote
Now I understand about the new Ancillary shield boosters, I know ive been after them for a long time since im a huge active tank fan so 2 thumbs up for that. My question is are there any plans to do the same thing for armor repair modules? |

Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
81
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Posted - 2012.05.14 16:30:00 -
[106] - Quote
So... It'll cost about 450 million a week to war dec Test Alliance? I will miss my friends on the Jita undock. This doesn't make much sense to me, as it makes high sec incredibly safe for most null alliances, safer than most high sec corps/alliances. Meh, I guess, who am I to look a gift horse in the mouth.
I guess it forces corps/alliances to grow. |

Paul Clancy
Korpu no Byakko Tower of Dark Alliance
5
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Posted - 2012.05.14 16:33:00 -
[107] - Quote
It seems Ancillary Shield Booster I not always receives it's ship bonus.
For example, Sleipnir have the bonus, hawk have th bonus too, but Golem have not. |

Jack Dant
The Gentlemen of Low Moral Fibre
504
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Posted - 2012.05.14 16:35:00 -
[108] - Quote
Quote:WeGÇÖve also implemented a good suggestion from Fanfest, which is that if you leave your corporation while it is engaged in a non-mutual war, then you will not be able to rejoin the corporation until that war ends, or until 7 days pass, whichever comes first. How is this a fix for corp hopping? People leave the corp to avoid the war, so why would they want to rejoin before the war is over? What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
32
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Posted - 2012.05.14 16:36:00 -
[109] - Quote
Alx Warlord wrote:2nd =D
And about the modules:
Extrinsic Damage Amplifier I & II: This doesn't sounds good, as a drone boat user, most of the drone boats use low slots as tank, ( except for the rattlesnake that will be overpower with lots of tank, torpedo dps and drones dps) so the gallente ships will not be that good again.... my sugestion was to make this a Hi-Slot module (since this is a drone augmentation module, not a ship dps module), so most of drone boats could really use it, removing the guns and replacing with it...
None Empty Quoting.
Like to see this discussed more. |

Vanessa Vansen
Cybermana
31
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Posted - 2012.05.14 16:37:00 -
[110] - Quote
Quote:We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
"Don't do it" that's the good universal solution you are looking for! Why?
Let's have a look
ECM - effects both missiles (besides f.o.f.) and turrets Sensor Damps - effects both too Tracking Disruption - effects turrets only but now Defender - effects missiles only
Hence, no need to change anything.
Let's have another look. Caldari tend to suck at PVP because of several missile related issues. Add that and there will be another issue while Caldari missile ships suck at PVP.
And a question (not serious though): When are you going to let the target disruptor effect drones?
Serious question: Does the MagSheath Target Breaker I also break the "lock" of drones?
And finally, dropping Meta 1-4 BPCs ... good idea! dropping T1 Meta 0 BPC ... bad idea ... just make them available!
And once more, we are paying for that game because we like it! You better take care that you don't implement stuff that you, CCP, would like but us (the customers) won't like!
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Captain Thunk
Sniggerdly Pandemic Legion
75
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Posted - 2012.05.14 16:38:00 -
[111] - Quote
Vincent Athena wrote:I don't know why everyone thinks this makes it impossible to dec E-Uni. It will cost, what, 200-300 mil? So get your corp of 5 members to each run a few L4 missions one afternoon, and you get one week vs all of E-Uni.
CCP: I heard a rumor that if the target corp of a dec makes the war mutual, then the war can no longer be terminated by the aggressor, but only by a surrender. Is that true?
Eve-Uni is irrelevent, they will use the exploit already detailed earlier in this thread anyway.
The problem is why would anyone pay 200-500mil for a war which typically most defenders will just wait out. This will cause the war dec system to fail except for alliances wishing to take other alliances low sec tech moons or basic high sec alt corp tower removal. This in turn will cause the mercenary system to never take off. Without wars there's no demand for mercenaries and those that are going to try will regret it when they discover actually its just endless pos defence for private empires of already rich individuals most likely in one of the key 0.0 alliances.
So all in all, sounds like people at CCP have gone to a lot of effort for nothing.
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Torak Dakos
The Restless Masquerade Hedonistic Imperative
9
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Posted - 2012.05.14 16:40:00 -
[112] - Quote
Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
so where is my moduel that deflect enemy fire back at them? :P |

Brunaburh
Aurora Security
40
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Posted - 2012.05.14 16:40:00 -
[113] - Quote
Bagehi wrote:So... It'll cost about 450 million a week to war dec Test Alliance? I will miss my friends on the Jita undock. This doesn't make much sense to me, as it makes high sec incredibly safe for most null alliances, safer than most high sec corps/alliances. Meh, I guess, who am I to look a gift horse in the mouth.
I guess it forces corps/alliances to grow.
What is this? According to Dotlan there are three whole alliances with more than 4k members. So TEST, Goonswarm and Solar Citizens (lol) are at that 450 mill/week mark. If they pad themselves with alts, you might add in Intrepid Crossing and the AAA/AAA pets alliances. Wow. That's 6 whole alliances at that cost.
Unless I'm missing something, Those 6 alliances don't control all of nullsec (yet). |

Brunaburh
Aurora Security
40
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Posted - 2012.05.14 16:42:00 -
[114] - Quote
Torak Dakos wrote:Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
so where is my moduel that deflect enemy fire back at them? :P
Do people even use the NOS since the nerf? I can see this as a good anti-neut feature, but isn't the NOS already weak enough? |

Ranger 1
Ranger Corp
1881
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Posted - 2012.05.14 16:45:00 -
[115] - Quote
darmwand wrote:Petrus Blackshell wrote:Larger railguns are technically good (low damage, extreme range) but suffer from the fact that their range is so extreme that enemies can just warp right to them. Anything operating at higher than ~120 km range is very vulnerable since the minimum warp-in range is 150 km. A 200 km Eagle sniping gang is useless if all it takes to counter them is a single scanning ship and 20 seconds. Increase minimum warp range to 300 km. Boom, railguns fixed. Ah, interesting point, hadn't thought of that.
Petrus, what you are saying is valid, however you are overlooking something.
On vessels that are bonused to hit at extreme range you (under current game mechanics) have little need to worry about carrying long range ammo.
You will primarily be using your higher damage short range ammo, which can easily hit out to ranges where everyone else is relying on their weaker longer range ammo. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Temmu Guerra
Genco Interstellar Alcohol Conglomerate
61
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Posted - 2012.05.14 16:46:00 -
[116] - Quote
From an engineer please for the love of all that is holy label your axis ;)
On a serious note the changes look really good! |

Aramis Lynx
Blue Republic RvB - BLUE Republic
2
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Posted - 2012.05.14 16:47:00 -
[117] - Quote
The ecm is an interesting anti-bob warfare module. This is the only way I see this being used is in fleet battles:
Everyone fits one, stays aligned, as soon as called primary hits the ecm and spams warp until warp out. Rinse repeat. Nobody in either fleet ever dies. |

Kari Trace
Advanced Tactics and Manufacturing Fidelas Constans
15
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Posted - 2012.05.14 16:49:00 -
[118] - Quote
Quote: We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
-1
Missiles are an entirely different offensive weapons platform than turret based systems. Each has a positive and negative, each has its own counter system.
Allowing this, and in relation all, anti-turret defensive systems to work verse missile based systems would then make missile systems gimped. As we all know railguns are a waste of space (still, even after a buff); if this is added missiles would be inferior as well.
I guess it is one way to get people to stop being Caldari :/. AVTM Comms / PvP Officer Kari Trace |

Steve Ronuken
Fuzzwork Enterprises
406
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Posted - 2012.05.14 16:50:00 -
[119] - Quote
I'll be interested to see how the target breaker works in missions. Get whole room aggro. have all the locks on you broken. repeat. maybe. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Vincent Athena
V.I.C.E. Comic Mischief
644
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Posted - 2012.05.14 16:54:00 -
[120] - Quote
CCP: instead of
(Log(base 2.05831) of N)^2 * 300000 * N^.27
Why not
(Ln(N))^2 * 575685 *N^.27
?
http://vincentoneve.wordpress.com/ |
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