Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 .. 14 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
|

CCP Phantom
C C P C C P Alliance
1289

|
Posted - 2012.05.14 14:34:00 -
[1] - Quote
Inferno is burning towards New Eden, impacting on May 22nd, shaking up the Universe with improved war mechanics and a multitude of completely new modules, never seen before.
Read all about these changes and the new modules in this exciting dev blog by CCP SoniClover! CCP Phantom - German Community Coordinator |
|

Carton Mantory
Occassus Republica Trade Wind Commodities
11
|
Posted - 2012.05.14 14:36:00 -
[2] - Quote
1st
New mods that are in hacking sites with bpc only . Reminds me of 2005 |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
106
|
Posted - 2012.05.14 14:37:00 -
[3] - Quote
2nd =D
This update is awesome! Lot of good stuff!!!
-editing- |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
724
|
Posted - 2012.05.14 14:37:00 -
[4] - Quote
Nice stuff
Wars won't be as that expensive. |
|

CCP Paradox
264

|
Posted - 2012.05.14 14:41:00 -
[5] - Quote
Wooo :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Palovana
Inner Fire Inc.
212
|
Posted - 2012.05.14 14:43:00 -
[6] - Quote
WAR! Please support: export of settings in editable format
Your stuff goes here. |

ChromeStriker
The Riot Formation
108
|
Posted - 2012.05.14 14:46:00 -
[7] - Quote
holy shiney modules batman O_o - Nulla Curas |
|

CCP Punkturis
C C P C C P Alliance
2259

|
Posted - 2012.05.14 14:46:00 -
[8] - Quote
SUPER FRIENDS BEST FRIENDS CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
|

Alara IonStorm
2111
|
Posted - 2012.05.14 14:47:00 -
[9] - Quote
Awesome, a new toy that brings all the fun game play of ECM to every ship. |

Kyr Evotorin
Alternative solution inc
9
|
Posted - 2012.05.14 14:48:00 -
[10] - Quote
Could someone repost the information here? I apologize for having to ask, but these devblogs only seem to go up WHILE im at work and I can't view the community pages with the 2001 internet we have :( |
|

Grideris
Fleet Coordination Commission Fleet Coordination Coalition
230
|
Posted - 2012.05.14 14:49:00 -
[11] - Quote
I for one welcome our new Drone Damage mod overlords.
CCP Punkturis wrote:SUPER FRIENDS BEST FRIENDS
Confirming. Kill mails are cool, and so is the new war system.
Kyr Evotorin wrote:Could someone repost the information here? I apologize for having to ask, but these devblogs only seem to go up WHILE im at work and I can't view the community pages with the 2001 internet we have :(
How's this? http://pastebin.com/9qkzYfP2 http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
|

Scrapyard Bob
EVE University Ivy League
944
|
Posted - 2012.05.14 14:52:00 -
[12] - Quote
If the module is a T1 meta-zero item, it should have a BPO - full stop.
Otherwise it should be introduced as Meta 1-4.
|

Chris Wheeler
Massively Motivated
4
|
Posted - 2012.05.14 14:54:00 -
[13] - Quote
What is so great about Sonic? He's just some stupid hedgehog who caused his company quit the console business and bow at the altar of Mario. |

Colonel Xaven
Decadence. RAZOR Alliance
9
|
Posted - 2012.05.14 14:57:00 -
[14] - Quote
Awesome, looking forward to test those new mods, esp the shield booster and adaptive hardener... |

Captain Thunk
Sniggerdly Pandemic Legion
73
|
Posted - 2012.05.14 14:57:00 -
[15] - Quote
With the war mechanic, why has the multiple wars escalator been kept in? It was only ever put in to exclude Privateers from attacking many 0.0 alliances, that surprisingly were nowhere near as 0.0 as they wanted to people to think. With the exorbitant costing as it is, there's no need to keep the escalator as well.
PS. PL would like to express their thanks for the immunity provided by CCP, 250mil a week should be enough to put people off and we do keep losing JFs with these wars  |

Petrus Blackshell
Rifterlings
967
|
Posted - 2012.05.14 14:57:00 -
[16] - Quote
Quote:Trial accounts are not counted when counting corp membership. That's good, but what about same-account blank alts? If every member of an alliance puts only one of their alts in a special alt corp in the alliance, the cost of a wardec against said alliance nearly doubles. Are the alts rare enough that they do not realistically have an impact? Even if that is true, I have heard rumors that E-Uni is already trying to pad its membership with alts; do you expect alts to remain non-problematic?
(not trolling, legit question) Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Dinta Zembo
Snuff Box
26
|
Posted - 2012.05.14 14:59:00 -
[17] - Quote
those modules...
ME GUSTA
keep this up. |

Roime
Shiva Furnace Dead On Arrival Alliance
701
|
Posted - 2012.05.14 15:00:00 -
[18] - Quote
Gallente Strategic Cruiser, the Proteus wrote:Thank you Team Super Awesome Friends for giving me flights of light webber drones thus making me super awesome  In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |

Darrow Hill
Vodka and Vice
54
|
Posted - 2012.05.14 15:02:00 -
[19] - Quote
Does the Extrinsic Damage Amplifier also increase drone mining yield? |

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
118
|
Posted - 2012.05.14 15:03:00 -
[20] - Quote
I don't follow the logic of having war costs scale in the first place. "Scale with the number of targets" is, to me, a terrible answer since this model of scaling only serves to improve the lives of pilots who fly in very large alliances. What's more, it's ripe for abuse. Eve University, as an example, is already preparing a wing of completely inactive alts just to drive war declaration costs through the roof. As one of the stated goals of the new wardec system was to close abuse loopholes, it would be incredibly sloppy to let this one slide on in.
If the only purpose of the scaling war declaration costs is to prevent people from dec-griefing organizations, the mechanic should be universal and independent of organization size, or it shouldn't exist at all. These subtle mechanic changes that encourage super-group formation could cause a lot of damage to the net ability of many players to enjoy the game. Eve has never been at its best when nobody knows anybody in their groups, but these mechanics provide preferential treatment to players who exist in just that kind of environment. Madness! |
|

Mr Bigwinky
4U Services Inc. Talocan United
224
|
Posted - 2012.05.14 15:06:00 -
[21] - Quote
Darrow Hill wrote:Does the Extrinsic Damage Amplifier also increase drone mining yield? DAMAGE Amplifier. "DAMAGE".
 Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

darmwand
Repo.
41
|
Posted - 2012.05.14 15:06:00 -
[22] - Quote
I have to admit I'm not entirely convinced by the war-dec cost mechanics, making it crazy expensive to dec large corps / alliances and inviting people to grief small corps.
Then again, at -10 I could hardly care less  darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

TheButcherPete
Specter Syndicate CORE Alliance
166
|
Posted - 2012.05.14 15:07:00 -
[23] - Quote
mmmmmmm, I can't wait for Salvage drones. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
|

CCP SoniClover
C C P C C P Alliance
71

|
Posted - 2012.05.14 15:07:00 -
[24] - Quote
Petrus Blackshell wrote:Quote:Trial accounts are not counted when counting corp membership. That's good, but what about same-account blank alts? If every member of an alliance puts only one of their alts in a special alt corp in the alliance, the cost of a wardec against said alliance nearly doubles. Are the alts rare enough that they do not realistically have an impact? Even if that is true, I have heard rumors that E-Uni is already trying to pad its membership with alts; do you expect alts to remain non-problematic? (not trolling, legit question)
We're looking into also not counting inactive accounts (i.e. gathering data, etc.). If we decide to not count them (which right now is more likely than not), it won't make it in for Inferno, but in one of the post-Inferno patches. |
|

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
118
|
Posted - 2012.05.14 15:08:00 -
[25] - Quote
darmwand wrote:I have to admit I'm not entirely convinced by the war-dec cost mechanics, making it crazy expensive to dec large corps / alliances and inviting people to grief small corps. Then again, at -10 I could hardly care less 
Gate and station guns won't shoot at you, so there's at least that.  |

darmwand
Repo.
41
|
Posted - 2012.05.14 15:09:00 -
[26] - Quote
Mr Bigwinky wrote:Darrow Hill wrote:Does the Extrinsic Damage Amplifier also increase drone mining yield? DAMAGE Amplifier. "DAMAGE". 
You could (and environmentalists would) argue that mining drones damage the asteroids. That's why I see it as my personal duty to preserve the geological richness that can only be found in Placid belts. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

gfldex
502
|
Posted - 2012.05.14 15:09:00 -
[27] - Quote
Quote:Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. Note also that members in corps/alliances allied to the defender are never counted.
That means I can start a trial, untrial it with a PLEX and leave the char in my corp forever? I would go so far to say, that this is the most easy to game system in EVE then. Could you explain to me why T2 BPO holder are pretty much immune from wardecs while the 3-RL-friends-corp is not?
When someone burns down your sandcastle, bring sausages. |

Skogen Gump
Jericho Fraction The Star Fraction
28
|
Posted - 2012.05.14 15:10:00 -
[28] - Quote
I love the new modules; I really do!
My question/concern is to do with the war mechanics though.
I'm assuming that N in
(log2.05831 N)^2 * 300000 * N^0.27
Is Number of Target corp members ?
If so then this equation benefits the bullies and griefers.
My belief is that this algorithm should be tweaked to be inversely proportional to the size of your own corp/alliance too.
As it stands with this graph, a 2000 man alliance can wardec a very small corp for practically nothing; You say "The increased cost reflects the easier access to multiple targets. "; but it doesn't answer the fact that in my scenario it will decrease the gameplay available to a small corp and perhaps even stop them logging in.
Would you undock if there are 4 of you and 50 of them ?
You say that the occurrences of griefing in the manner is low, but I think you might find its higher then you think. Also because this new chance allows wardecs to be taken against small corps for practically free, it will really become a common occurrence, the reason it's not so prevalent at the moment is because its expensive.
It's not just the negative side of open warfare either, my own alliance is small and dedicated, we roleplay as anarchistic freedom fighters and we've been known to get involved in war with entities much larger then ourselves. Of course, our style of gameplay doesn't appeal to everyone, so we are generally forced to fight with a large numerical disadvantage - we compensate for this by using innovative fits and a wide range of strategic tactics. That's going to change though, we're often at war with entities at five times our size (Sev3rance, 7 times larger; CVA, 29 times larger) and we simply will not be able to afford that any more.
This equation punishes the small, the rp'ers, the innovate and people who just like to play in peace. It gives a lot of power to statists, bullies, griefers and kill board padders. I'm worried that it removes a lot of gameplace decisions and I fear will affect subscription numbers in the long term.
Please reconsider the maths and make an allowance to protect small entities being swarmed by much larger entities and please rethink that having a larger cost will make up for having more targets because that's not how it works. It doesn't mean I'll have 50 more people to kill; it means I'll have 50 more people trying to fillet me. |

Grady Eltoren
Aviation Professionals for EVE
50
|
Posted - 2012.05.14 15:10:00 -
[29] - Quote
Team Super Friends:
The new changes to war sound great and a lot of fun.
The new modules sound fun and well thought out. I like also how you have a forum for players to post ideas. Reading through that, there are TONS of great ideas to keep the CORE of EVE fun for years to come just on modules and pvp alone.
MY ONLY CONCERN is how you are "seeding" these new modules. I whole heartedly disagree with your approach. I know you want to maintain control by seeding but as your yourself stated CCP SoniClover, it is all about what players do with things yet you are deviating from the universal constants of EVE industry when seeding these new items.
Since EVE's inception, T1 BPOs have been available on the market. I cannot think of an exception to this and you shouldn't start now. You are messing with EVE's very foundations.
If these new modules are to be T1 - then they need to be seeded as such.
You guys (CCP) want to make things fun for inventors and to make up for T2 BPO's...then let us INVENT T2 BPC's or drop them at exploration sites like you said you would do.
DON'T MESS WITH THE FOUNDATIONS OF EVE LIKE THIS.
If you want these new modules to be seeded STILL in this manner because you are being overly cautious in how they will affect PVP and ship fits....then make them PIRATE modules or COSMOS or something else that you only find in space but NOT TECH 1 without the BPO's on the market. You are ruining the flow of EVE and making the game unneccessarily complex for no reason.
Please consider my points and reconsider your deployment. You could even do something like only seeding the BPO's in deep space like DRONE regions or something like we do ORE Blueprints but don't mess with the very foundations of EVE just for your purposes. It really isn't for the player in that regard but for you.
Sincerely,
Grady
|

darmwand
Repo.
41
|
Posted - 2012.05.14 15:11:00 -
[30] - Quote
Evelgrivion wrote:darmwand wrote:I have to admit I'm not entirely convinced by the war-dec cost mechanics, making it crazy expensive to dec large corps / alliances and inviting people to grief small corps. Then again, at -10 I could hardly care less  Gate and station guns won't shoot at you, so there's at least that. 
Heh, true, but hardly worth all that ISK that would be much better invested in booze and ammo... darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
|

Bomb No20
Bacon Avalanche
0
|
Posted - 2012.05.14 15:11:00 -
[31] - Quote
"The minimum is 50 million."
Why?
Why make it so expensive to dec a small corp?
Please change this, it's bad for my business.
|

Corpse Bride
The Justified Ancients of Mu-Mu
19
|
Posted - 2012.05.14 15:12:00 -
[32] - Quote
Kyr Evotorin wrote:Could someone repost the information here? I apologize for having to ask, but these devblogs only seem to go up WHILE im at work and I can't view the community pages with the 2001 internet we have :(
Can you read this ?
http://eve-radio.com/news-compendium/dev-blogs/1671-war-modules-a-super-friends?utm_source=dlvr.it&utm_medium=twitter&utm_campaign=grn_everadio |
|

CCP SoniClover
C C P C C P Alliance
71

|
Posted - 2012.05.14 15:12:00 -
[33] - Quote
gfldex wrote:Quote:Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. Note also that members in corps/alliances allied to the defender are never counted. That means I can start a trial, untrial it with a PLEX and leave the char in my corp forever? I would go so far to say, that this is the most easy to game system in EVE then. Could you explain to me why T2 BPO holder are pretty much immune from wardecs while the 3-RL-friends-corp is not?
Trial accounts will never count, whether they are active or inactive. As for the inactive member count, that was initially based on a bit iffy data that we're looking into right now, it was my fault for not editing the dev blog better to explain this. Once we have more accurate data in we can make a better call for whether to exclude inactive members or not. Can't say for sure now, but it is likely we will adjust this post Inferno. |
|

Alua Oresson
Demon-War-Lords Fatal Ascension
118
|
Posted - 2012.05.14 15:13:00 -
[34] - Quote
Alara IonStorm wrote:Awesome, a new toy that brings all the fun game play of ECM to every ship.
Could see how this could make a HUGE impact to null sec warfare. *Primaried by 150 ships, Hit lock breaker and cackle* It sound like an interesting effect actually, especially if it JUST breaks your lock. http://pvpwannabe.blogspot.com/ |

Jack Dant
The Gentlemen of Low Moral Fibre
503
|
Posted - 2012.05.14 15:13:00 -
[35] - Quote
Captain Thunk wrote:With the war mechanic, why has the multiple wars escalator been kept in? It was only ever put in to exclude Privateers from attacking many 0.0 alliances, that surprisingly were nowhere near as 0.0 as they wanted to people to think. With the exorbitant costing as it is, there's no need to keep the escalator as well.
This. The huge penalty on a second war is contradictory with the diminishing returns formula you are using, and keeps protecting corp hoppers.
It also creates silly situations. If I want to declare war on a 300 man alliance and their 20 man alt corp, it shouldn't matter in what order I issue the war declarations. But with the multiplier I have to start the large war first to save money. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Max Teranous
Red Federation RvB - RED Federation
31
|
Posted - 2012.05.14 15:14:00 -
[36] - Quote
Cool new modules are cool. However I disagree with your method of seeding some of them as BPC drops. Mainly, because it breaks eve's consistancy of meta levels and where they respectively come from. T1 is freely player craftable, Meta 1 to 4 is normal NPC drops, Meta 5 is craftable, Meta 6+ is faction drops. This is clear to the playerbase, makes sense to everyone, and is consistant. Creating these mods as special cases adds confusion and inconsistancy for no good reason.
Bloating the market is a terrible reason, we all know it. There's probably 50,000 unique item slots on the market by now, a handful more BPO's either way means nothing. And if market bloat was a reason not to do something, you best have a strong word with one of the other teams who just seeded every officer and faction mod to the market. Your other reason, control of where mods drop, well you already have that system in place, so why not use it? If you want these mods to be faction level supply limited, MAKE THEM FACTION MODS. If you want them NPC drop supply limited, make em meta 2 or 3 or whatever! Tech 1 should always be the base level of mod, freely and easily craftable for new manufacturing players, and fittable and costed availability isk wise for new players. Making T1 mods that have a supply restriction at the BPO/BPC level breaks this (currently) consistant approach.
Also i can see this screwing yourselves up in the future, as if at any point to want to make named Meta 1 to 4 versions of these mods, they'd be more freely available than the T1 version!
Max 
P.S. Extra points for spotting how many times i said consistant to get the point across :) |

Castor II
Blue Republic RvB - BLUE Republic
54
|
Posted - 2012.05.14 15:14:00 -
[37] - Quote
Everything sounds cool except for the way the new mods are being introduced into the game. T1 mods really really need BPO's, at least for consistency. |

Alua Oresson
Demon-War-Lords Fatal Ascension
118
|
Posted - 2012.05.14 15:16:00 -
[38] - Quote
CCP SoniClover wrote:gfldex wrote:Quote:Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. Note also that members in corps/alliances allied to the defender are never counted. That means I can start a trial, untrial it with a PLEX and leave the char in my corp forever? I would go so far to say, that this is the most easy to game system in EVE then. Could you explain to me why T2 BPO holder are pretty much immune from wardecs while the 3-RL-friends-corp is not? Trial accounts will never count, whether they are active or inactive. As for the inactive member count, that was initially based on a bit iffy data that we're looking into right now, it was my fault for not editing the dev blog better to explain this. Once we have more accurate data in we can make a better call for whether to exclude inactive members or not. Can't say for sure now, but it is likely we will adjust this post Inferno.
He means to convert a trial to a paying account for one month and then let the subscription lapse. Do this 5 times per person and suddenly you have a superblob alliance that costs 600mil to wardec. I would do it, I'm pretty sure others would as well. In fact, if this goes live I will definitely do this. http://pvpwannabe.blogspot.com/ |

Requiem XIII
The Justified Ancients of Mu-Mu
0
|
Posted - 2012.05.14 15:17:00 -
[39] - Quote
Max Teranous wrote: MAKE THEM FACTION MODS
Amen.
|

Grady Eltoren
Aviation Professionals for EVE
52
|
Posted - 2012.05.14 15:19:00 -
[40] - Quote
Max Teranous wrote:Cool new modules are cool. However I disagree with your method of seeding some of them as BPC drops. Mainly, because it breaks eve's consistancy of meta levels and where they respectively come from. T1 is freely player craftable, Meta 1 to 4 is normal NPC drops, Meta 5 is craftable, Meta 6+ is faction drops. This is clear to the playerbase, makes sense to everyone, and is consistant. Creating these mods as special cases adds confusion and inconsistancy for no good reason. Bloating the market is a terrible reason, we all know it. There's probably 50,000 unique item slots on the market by now, a handful more BPO's either way means nothing. And if market bloat was a reason not to do something, you best have a strong word with one of the other teams who just seeded every officer and faction mod to the market.  Your other reason, control of where mods drop, well you already have that system in place, so why not use it? If you want these mods to be faction level supply limited, MAKE THEM FACTION MODS. If you want them NPC drop supply limited, make em meta 2 or 3 or whatever! Tech 1 should always be the base level of mod, freely and easily craftable for new manufacturing players, and fittable and costed availability isk wise for new players. Making T1 mods that have a supply restriction at the BPO/BPC level breaks this (currently) consistant approach. Also i can see this screwing yourselves up in the future, as if at any point to want to make named Meta 1 to 4 versions of these mods, they'd be more freely available than the T1 version! Max  P.S. Extra points for spotting how many times i said consistant to get the point across :)
Yep exactly my thoughts. Why ruin a good thing, make the game more confusing for players and make more work for yourselves later. We finally have a unified naming structure in EVE for Missiles for the same reason as well as other changes.
P.S. I see the responses are fast and consistent among players in the first two pages echoing this sentiment CCP. Just a thought - you might want to reconsider! |
|

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
56
|
Posted - 2012.05.14 15:20:00 -
[41] - Quote
CCP SoniClover wrote:Petrus Blackshell wrote:Quote:Trial accounts are not counted when counting corp membership. That's good, but what about same-account blank alts? If every member of an alliance puts only one of their alts in a special alt corp in the alliance, the cost of a wardec against said alliance nearly doubles. Are the alts rare enough that they do not realistically have an impact? Even if that is true, I have heard rumors that E-Uni is already trying to pad its membership with alts; do you expect alts to remain non-problematic? (not trolling, legit question) We're looking into also not counting inactive accounts (i.e. gathering data, etc.). If we decide to not count them (which right now is more likely than not), it won't make it in for Inferno, but in one of the post-Inferno patches. Only count characters with x amount of SPs (say 1 million)?
|

Petrus Blackshell
Rifterlings
969
|
Posted - 2012.05.14 15:20:00 -
[42] - Quote
CCP SoniClover wrote:Petrus Blackshell wrote:Quote:Trial accounts are not counted when counting corp membership. That's good, but what about same-account blank alts? If every member of an alliance puts only one of their alts in a special alt corp in the alliance, the cost of a wardec against said alliance nearly doubles. Are the alts rare enough that they do not realistically have an impact? Even if that is true, I have heard rumors that E-Uni is already trying to pad its membership with alts; do you expect alts to remain non-problematic? (not trolling, legit question) We're looking into also not counting inactive accounts (i.e. gathering data, etc.). If we decide to not count them (which right now is more likely than not), it won't make it in for Inferno, but in one of the post-Inferno patches. That's not what I meant. I was talking about alt characters on the same (active) account as my main. For example, my corp CEO (Petria Benoit) is in fact my alt, dedicated to holding the corp, but otherwise completely inactive and useless. I do not have statistics, but I would say that from what I've seen, most people in my corp have 1-2 free character slots that they could use to create worthless alts and have them join my corp, bloating the membership from the current 20-ish into the 50s or 60s range, and making wardecs against us far less feasible.
Do you plan to do anything against this sort of gaming of the system? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
119
|
Posted - 2012.05.14 15:20:00 -
[43] - Quote
CCP SoniClover wrote:gfldex wrote:Quote:Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. Note also that members in corps/alliances allied to the defender are never counted. That means I can start a trial, untrial it with a PLEX and leave the char in my corp forever? I would go so far to say, that this is the most easy to game system in EVE then. Could you explain to me why T2 BPO holder are pretty much immune from wardecs while the 3-RL-friends-corp is not? Trial accounts will never count, whether they are active or inactive. As for the inactive member count, that was initially based on a bit iffy data that we're looking into right now, it was my fault for not editing the dev blog better to explain this. Once we have more accurate data in we can make a better call for whether to exclude inactive members or not. Can't say for sure now, but it is likely we will adjust this post Inferno.
Under current buddy mechanics, someone can start a trial, buy a PLEX, get a month of time for recruiting a player, and thus create a month long player account for effectively zero additional cost. The problem isn't trial accounts, the problem is "fake" subscribers being used to inflate player corporation membership counts. |

IceGuerilla
Poseidon's Wingmen Perihelion Alliance
12
|
Posted - 2012.05.14 15:21:00 -
[44] - Quote
If at all possible, could the TD changes be worked on and introduced in the month between Inferno and the Alliance Tournament? This would open up a lot of new setups and counters to old ones. |

Daneel Trevize
The Scope Gallente Federation
111
|
Posted - 2012.05.14 15:23:00 -
[45] - Quote
Quote:Also, as the thinking is to start to add modules on a regular basis, so we're looking into ways of how we can fight the potential issues associated with it, such as bloating the market too much and introducing power creep. Please, resist the urge for shiny new things.
Some of us have been waiting for decent railguns, info-links, damps, etc for plenty long enough. With only 1.5 people on your balance team and just 5 t1 frigates able to be reviewed for the summer expansion, please reconsider improving existing assets & long-suffering modules rather than just crazy new ones which are having uses shoe-horned into the gameplay (e.g. these 100km micro-jump-drives. do they have a non-niche use-case & demand?).
Seriously, rail-guns are terrible. Check them out some time. Heavy missiles, Beams/Tachs and Arties are all useful in PvP. Rails blow even on bonused ships. |

T'san Manaan
Murientor Tribe Defiant Legacy
33
|
Posted - 2012.05.14 15:24:00 -
[46] - Quote
Alx Warlord wrote:2nd =D
Extrinsic Damage Amplifier I & II: This doesn't sounds good, as a drone boat user, most of the drone boats use low slots as tank, ( except for the rattlesnake that will be overpower with lots of tank, torpedo dps and drones dps) so the gallente ships will not be that good again.... my sugestion was to make this a Hi-Slot module (since this is a drone augmentation module, not a ship dps module), so most of drone boats could really use it, removing the guns and replacing with it...
I like this idea. Please do this.
|

Vera Algaert
Republic University Minmatar Republic
116
|
Posted - 2012.05.14 15:24:00 -
[47] - Quote
Quote:Also, as the thinking is to start to add modules on a regular basis, so we're looking into ways of how we can fight the potential issues associated with it, such as bloating the market too much and introducing power creep. Seeding through loot drops gives us better control over where and when and how much to seed, which is an important feature for us to have for the future. what happened to the mantra of a player-run economy? |
|

CCP SoniClover
C C P C C P Alliance
72

|
Posted - 2012.05.14 15:25:00 -
[48] - Quote
Grady Eltoren wrote:Max Teranous wrote:Cool new modules are cool. However I disagree with your method of seeding some of them as BPC drops. Mainly, because it breaks eve's consistancy of meta levels and where they respectively come from. T1 is freely player craftable, Meta 1 to 4 is normal NPC drops, Meta 5 is craftable, Meta 6+ is faction drops. This is clear to the playerbase, makes sense to everyone, and is consistant. Creating these mods as special cases adds confusion and inconsistancy for no good reason. Bloating the market is a terrible reason, we all know it. There's probably 50,000 unique item slots on the market by now, a handful more BPO's either way means nothing. And if market bloat was a reason not to do something, you best have a strong word with one of the other teams who just seeded every officer and faction mod to the market.  Your other reason, control of where mods drop, well you already have that system in place, so why not use it? If you want these mods to be faction level supply limited, MAKE THEM FACTION MODS. If you want them NPC drop supply limited, make em meta 2 or 3 or whatever! Tech 1 should always be the base level of mod, freely and easily craftable for new manufacturing players, and fittable and costed availability isk wise for new players. Making T1 mods that have a supply restriction at the BPO/BPC level breaks this (currently) consistant approach. Also i can see this screwing yourselves up in the future, as if at any point to want to make named Meta 1 to 4 versions of these mods, they'd be more freely available than the T1 version! Max  P.S. Extra points for spotting how many times i said consistant to get the point across :) Yep exactly my thoughts. Why ruin a good thing, make the game more confusing for players and make more work for yourselves later. We finally have a unified naming structure in EVE for Missiles for the same reason as well as other changes. P.S. I see the responses are fast and consistent among players in the first two pages echoing this sentiment CCP. Just a thought - you might want to reconsider!
Good points all, I'll look into making them meta level 1 instead of 0
|
|

darmwand
Repo.
41
|
Posted - 2012.05.14 15:25:00 -
[49] - Quote
Daneel Trevize wrote:Seriously, rail-guns are terrible. Check them out some time. Heavy missiles, Beams/Tachs and Arties are all useful in PvP. Rails blow even on bonused ships.
Not sure about larger ones, but small rails seem to work quite well. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

Kyr Evotorin
Alternative solution inc
10
|
Posted - 2012.05.14 15:25:00 -
[50] - Quote
Statistically, unsatisfied people complain more than satisfied people :)
But really... someone was complaining about the war cost scaling. This was covered in the devblog. They mentioned harassment of smaller entities doesn't happen so much that CCP is unsatisfied. the playerbase that gets harassed either doesn't complain enough, or there simply aren't enough of those players in the first place. in mmo games, majority complaints will always have a higher calling. Best Regards. This guy. |
|
|

CCP SoniClover
C C P C C P Alliance
72

|
Posted - 2012.05.14 15:29:00 -
[51] - Quote
Petrus Blackshell wrote:CCP SoniClover wrote:Petrus Blackshell wrote:Quote:Trial accounts are not counted when counting corp membership. That's good, but what about same-account blank alts? If every member of an alliance puts only one of their alts in a special alt corp in the alliance, the cost of a wardec against said alliance nearly doubles. Are the alts rare enough that they do not realistically have an impact? Even if that is true, I have heard rumors that E-Uni is already trying to pad its membership with alts; do you expect alts to remain non-problematic? (not trolling, legit question) We're looking into also not counting inactive accounts (i.e. gathering data, etc.). If we decide to not count them (which right now is more likely than not), it won't make it in for Inferno, but in one of the post-Inferno patches. That's not what I meant. I was talking about alt characters on the same (active) account as my main. For example, my corp CEO (Petria Benoit) is in fact my alt, dedicated to holding the corp, but otherwise completely inactive and useless. I do not have statistics, but I would say that from what I've seen, most people in my corp have 1-2 free character slots that they could use to create worthless alts and have them join my corp, bloating the membership from the current 20-ish into the 50s or 60s range, and making wardecs against us far less feasible. Do you plan to do anything against this sort of gaming of the system?
Not at this point. We do anticipate alt bloating, but as it is a one-time thing, and limits some alt behavior, we don't consider it a huge issue. Beside, the rise in cost only starts applying at the 130 member range or thereabouts. |
|

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
119
|
Posted - 2012.05.14 15:29:00 -
[52] - Quote
Kyr Evotorin wrote:Statistically, unsatisfied people complain more than satisfied people :)
But really... someone was complaining about the war cost scaling. This was covered in the devblog. They mentioned harassment of smaller entities doesn't happen so much that CCP is unsatisfied. the playerbase that gets harassed either doesn't complain enough, or there simply aren't enough of those players in the first place. in mmo games, majority complaints will always have a higher calling. Best Regards. This guy.
How is providing any increase in benefit to any organization that already enjoys the effects of the single most consistnetly potent power multiplier in the game - raw numbers - an even greater advantages for having that advantage of raw numbers a good idea for game mechanics? |

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
119
|
Posted - 2012.05.14 15:30:00 -
[53] - Quote
CCP SoniClover wrote:
Not at this point. We do anticipate alt bloating, but as it is a one-time thing, and limits some alt behavior, we don't consider it a huge issue. Beside, the rise in cost only starts applying at the 130 member range or thereabouts.
This kind of logic is what gave us cost based balancing for Super Capitals. Why are you placing a low estimate on the lengths to which players will go for a competitive advantage?  |

Daneel Trevize
The Scope Gallente Federation
111
|
Posted - 2012.05.14 15:31:00 -
[54] - Quote
darmwand wrote:Daneel Trevize wrote:Seriously, rail-guns are terrible. Check them out some time. Heavy missiles, Beams/Tachs and Arties are all useful in PvP. Rails blow even on bonused ships. Not sure about larger ones, but small rails seem to work quite well. Small hybrids have always fared much better because tackle modules don't scale with hull size. Medium rails are especially screwed as they don't have enough range to keep a sub-BS at a reasonable distance while dealing damage.
Even the smallest mediums have abysmal tracking and yet still only ~7km optimal, they're crippled. IIRC arties on a Muninn out-track them and have more optimal. For the tracking-bonused Talos vs sniper Oracle, shield fits, Tachs were almost exactly equal for tracking, range & dps to 425s @100km. Tachs, on an unbonused Oracle, tracking as well as bonused tracking ship of the exact same class. Broken.
I tried to make a rails Brutix/Astarte/Deimos to hit at long point range, even edge of web range (a bit like Gamon's bleeder Zealot), isn't viable. Far better off shield-tanked ffs. |

Kadesh Priestess
Scalding Chill
188
|
Posted - 2012.05.14 15:31:00 -
[55] - Quote
You didn't mention Small Targeting Amplifier I. Will they be released on may 22th, are they just postponed like missile TDs / MJD, or completely off the drawing board already? |

darmwand
Repo.
41
|
Posted - 2012.05.14 15:37:00 -
[56] - Quote
Daneel Trevize wrote:I tried to make a rails Brutix/Astarte/Deimos to hit at long point range, even edge of web range, isn't viable.
Have you tried longer-range ammo?
darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

Castor II
Blue Republic RvB - BLUE Republic
56
|
Posted - 2012.05.14 15:37:00 -
[57] - Quote
Quote:The Extrinsic Damage Amplifier, the CPU rig and the web drones will be seeded directly on market. Also note that to get the T2 drone damage module, you need to invent it using T1 BPCs.
This means you'll be seeding their BPO's right? |

Callic Veratar
Power of the Phoenix
225
|
Posted - 2012.05.14 15:37:00 -
[58] - Quote
Petrus Blackshell wrote:We're looking into also not counting inactive accounts (i.e. gathering data, etc.). If we decide to not count them (which right now is more likely than not), it won't make it in for Inferno, but in one of the post-Inferno patches. That's not what I meant. I was talking about alt characters on the same (active) account as my main. For example, my corp CEO (Petria Benoit) is in fact my alt, dedicated to holding the corp, but otherwise completely inactive and useless. I do not have statistics, but I would say that from what I've seen, most people in my corp have 1-2 free character slots that they could use to create worthless alts and have them join my corp, bloating the membership from the current 20-ish into the 50s or 60s range, and making wardecs against us far less feasible.
Do you plan to do anything against this sort of gaming of the system?[/quote]
Considering your corp has 24 members at the moment, not only would you have to add ALL of the alts (assuming each is a unique account, which you've said is not true already) that gets you up to 72. You're still 58 members (20 PLEX of dummy accounts) short of increasing your wardec cost by anything.
I'd say that 10B is a reasonable price to allow you to start gaming the system. |

Petrus Blackshell
Rifterlings
969
|
Posted - 2012.05.14 15:37:00 -
[59] - Quote
darmwand wrote:Daneel Trevize wrote:Seriously, rail-guns are terrible. Check them out some time. Heavy missiles, Beams/Tachs and Arties are all useful in PvP. Rails blow even on bonused ships. Not sure about larger ones, but small rails seem to work quite well. Larger railguns are technically good (low damage, extreme range) but suffer from the fact that their range is so extreme that enemies can just warp right to them. Anything operating at higher than ~120 km range is very vulnerable since the minimum warp-in range is 150 km. A 200 km Eagle sniping gang is useless if all it takes to counter them is a single scanning ship and 20 seconds. Increase minimum warp range to 300 km. Boom, railguns fixed. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
120
|
Posted - 2012.05.14 15:39:00 -
[60] - Quote
Callic Veratar wrote:I'd say that 10B is a reasonable price to allow you to start gaming the system.
So since they're 20 billion each, we can go back to the old balance state for super capitals, right? |
|

Vincent Athena
V.I.C.E. Comic Mischief
643
|
Posted - 2012.05.14 15:39:00 -
[61] - Quote
War dec costs multiply if you declare more than one. But what if you get multiple decs by having corps join your alliance? That is:
5 small corps each make one war dec. Those 5 corps then join one alliance. Everyone in the alliance now gets 5 sets of targets and they did not have to pay the multiplied costs.
CCP, is that how it works?
If so, you may want to consider fixing it. For example:
A corp that has declared war cannot join an alliance until said war is over.
Or (and better in my option, as it leaves control in the player's hands):
If your corp has declared war and joins an alliance that has declared war, there is a joining fee: You got to pay the extra costs as though the alliance had declared two wars.
Edit: Other questions:
I dec once: 50 mil. I dec another, 100 mil for #2. But does that also increase the cost of #1 to 100 mil? Does it increase it immediately, or for the second week, or not at all? http://vincentoneve.wordpress.com/ |

Daneel Trevize
The Scope Gallente Federation
111
|
Posted - 2012.05.14 15:40:00 -
[62] - Quote
darmwand wrote:Daneel Trevize wrote:I tried to make a rails Brutix/Astarte/Deimos to hit at long point range, even edge of web range, isn't viable. Have you tried longer-range ammo? Yes, I was using a range of ammo, so Jav & AM for close range, iirc 2 mid-range options for the different tackle optimals, and possibly some spike just in case. Feel free to plot them using any ammo vs arties, beams or Scorch-using Pulses. They cannot compete.
I forgot, that's with at least 1 tracking enhancer for optimal, falloff & tracking. On hulls with bonuses to falloff (that which rails have more of for ~half of all in-tackle-range ammo choices). |
|

CCP SoniClover
C C P C C P Alliance
73

|
Posted - 2012.05.14 15:42:00 -
[63] - Quote
Kadesh Priestess wrote:You didn't mention Small Targeting Amplifier I. Will they be released on may 22th, are they just postponed like missile TDs / MJD, or completely off the drawing board already?
We tested this a bit and didn't feel it added a lot of value, so it's shelved for the time being. |
|

darmwand
Repo.
41
|
Posted - 2012.05.14 15:43:00 -
[64] - Quote
Petrus Blackshell wrote:Larger railguns are technically good (low damage, extreme range) but suffer from the fact that their range is so extreme that enemies can just warp right to them. Anything operating at higher than ~120 km range is very vulnerable since the minimum warp-in range is 150 km. A 200 km Eagle sniping gang is useless if all it takes to counter them is a single scanning ship and 20 seconds. Increase minimum warp range to 300 km. Boom, railguns fixed.
Ah, interesting point, hadn't thought of that. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
|

CCP SoniClover
C C P C C P Alliance
73

|
Posted - 2012.05.14 15:43:00 -
[65] - Quote
Castor II wrote:Quote:The Extrinsic Damage Amplifier, the CPU rig and the web drones will be seeded directly on market. Also note that to get the T2 drone damage module, you need to invent it using T1 BPCs. This means you'll be seeding their BPO's right?
Yes, BPOs |
|

Callic Veratar
Power of the Phoenix
225
|
Posted - 2012.05.14 15:44:00 -
[66] - Quote
Evelgrivion wrote:CCP SoniClover wrote:
Not at this point. We do anticipate alt bloating, but as it is a one-time thing, and limits some alt behavior, we don't consider it a huge issue. Beside, the rise in cost only starts applying at the 130 member range or thereabouts.
Why are you placing a low estimate on the lengths to which players will go for a competitive advantage? 
Here's the flaw in your logic. The wardec mechanics go out unchanged, so people start making tons of alts; some even buying PLEX to make 3 pilots on a trial. After spending several billion to pad their numbers, inactive accounts are removed from the wardec cost. Benefit for CCP as more people buy PLEX. |

Foolish Bob
The Dirty Rotten Scoundrels In Tea We Trust
0
|
Posted - 2012.05.14 15:44:00 -
[67] - Quote
perhaps I'm missing something, but doesn't this multiplier make it excessively easy to make large alliances immune to wardecs by small entities?
Let's say I've got an alliance of 3k people --> 320M per week war cost We'll pretend there's 4 weeks in a month and say that this means 1.28B per month cost
In my alliance of 3k, I find 4 people to make 1 man corps All corps then declare war on my alliance, and I pay the bills.
By my count then that's 4 people all having to pay 5 B (give or take) per month, so a cost to my alliance of some 20B per month. Then, if anyone else wants to wardec me, they have to now pay 6.4B per month for the honour (1.6B per week). Ok, sure other big alliances can do this and try and suppress my actions, but I only need to drop wars as needed to maintain the shield at the level I desire. Anyone small on the other hand would be completely shut out from being able to declare war on me, and for the most part all of this should be pocket change for my alliance.
Unless, like I said, I missed something. |
|

CCP SoniClover
C C P C C P Alliance
73

|
Posted - 2012.05.14 15:45:00 -
[68] - Quote
Vincent Athena wrote:War dec costs multiply if you declare more than one. But what if you get multiple decs by having corps join your alliance? That is:
5 small corps each make one war dec. Those 5 corps then join one alliance. Everyone in the alliance now gets 5 sets of targets and they did not have to pay the multiplied costs.
CCP, is that how it works?
If so, you may want to consider fixing it. For example:
A corp that has declared war cannot join an alliance until said war is over.
Or (and better in my option, as it leaves control in the player's hands):
If your corp has declared war and joins an alliance that has declared war, there is a joining fee: You got to pay the extra costs as though the alliance had declared two wars.
Edit: Other questions:
I dec once: 50 mil. I dec another, 100 mil for #2. But does that also increase the cost of #1 to 100 mil? Does it increase it immediately, or for the second week, or not at all?
You can't join an alliance if you're an aggressor in a war.
The war cost multiplier will apply to all your wars equally, but only when a new bill comes up.
|
|

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
120
|
Posted - 2012.05.14 15:46:00 -
[69] - Quote
Callic Veratar wrote:Here's the flaw in your logic. The wardec mechanics go out unchanged, so people start making tons of alts; some even buying PLEX to make 3 pilots on a trial. After spending several billion to pad their numbers, inactive accounts are removed from the wardec cost. Benefit for CCP as more people buy PLEX.
It's not as though the person initiating this scheme would not get something in return; the players involved still get an additional month of game time added to their regular player account for engaging in alt generation fraud. |

Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
0
|
Posted - 2012.05.14 15:46:00 -
[70] - Quote
ECM burst, is a poorly designed, and therefore under-utilised, module. Why did you not simply iterate upon this module rather than make it wholly superfluous? |
|

Petrus Blackshell
Rifterlings
970
|
Posted - 2012.05.14 15:47:00 -
[71] - Quote
Callic Veratar wrote:I'd say that 10B is a reasonable price to allow you to start gaming the system. My corp was probably a bad example as we are small enough that we are in the 50 mil plateau. Some sample numbers of people gaming the system without extra accounts, and only dedicating one character slot to the gaming:
- 200 members (67 mil) -> 400 members (104 mil)
- 400 members (104 mil) -> 800 members (150 mil)
- 2000 members (258 mil, Eve Uni size) -> 4000 members (371 mil)
- 8900 members (554 mil, Goonswarm size) -> 17800 members (774 mil)
The possible abuse gets more and more egregious with larger corp size. I do not expect Goonswarm to do this (they typically do not give enough fucks) but E-Uni, RvB, and other hisec/lowsec entities will. This will lead to artificially inflated membership counts, obnoxious "my corp is safer than yours because it's bigger" peen-waving, some corps requiring mandatory alt joining, and other nasties. My question to CCP SoniClover is whether this is intended and expected, or whether it's going to be addressed. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Callic Veratar
Power of the Phoenix
225
|
Posted - 2012.05.14 15:47:00 -
[72] - Quote
Evelgrivion wrote:Callic Veratar wrote:I'd say that 10B is a reasonable price to allow you to start gaming the system. So since they're 20 billion each, we can go back to the old balance state for super capitals, right?
Reductio ad absurdum is unbecoming. |

VagabondAlt
BUTTECORP INC Goonswarm Federation
10
|
Posted - 2012.05.14 15:48:00 -
[73] - Quote
Are the module bpcs for the non-seeded mods racial, or will they drop from all mag/radar sites? |
|

CCP SoniClover
C C P C C P Alliance
76

|
Posted - 2012.05.14 15:48:00 -
[74] - Quote
Foolish Bob wrote:perhaps I'm missing something, but doesn't this multiplier make it excessively easy to make large alliances immune to wardecs by small entities?
Let's say I've got an alliance of 3k people --> 320M per week war cost We'll pretend there's 4 weeks in a month and say that this means 1.28B per month cost
In my alliance of 3k, I find 4 people to make 1 man corps All corps then declare war on my alliance, and I pay the bills.
By my count then that's 4 people all having to pay 5 B (give or take) per month, so a cost to my alliance of some 20B per month. Then, if anyone else wants to wardec me, they have to now pay 6.4B per month for the honour (1.6B per week). Ok, sure other big alliances can do this and try and suppress my actions, but I only need to drop wars as needed to maintain the shield at the level I desire. Anyone small on the other hand would be completely shut out from being able to declare war on me, and for the most part all of this should be pocket change for my alliance.
Unless, like I said, I missed something.
The war multiplier only applies the number of wars you have declared, the number of wars the target is in does not affect the cost. |
|
|

CCP SoniClover
C C P C C P Alliance
76

|
Posted - 2012.05.14 15:48:00 -
[75] - Quote
VagabondAlt wrote:Are the module bpcs for the non-seeded mods racial, or will they drop from all mag/radar sites?
They'll drop from all. |
|

Jack Dant
The Gentlemen of Low Moral Fibre
503
|
Posted - 2012.05.14 15:49:00 -
[76] - Quote
CCP SoniClover wrote:The war cost multiplier will apply to all your wars equally, but only when a new bill comes up.
What's the logic behind this multiplier? Why should it be so much more expensive to go to war with 2 100 man corps than a single 200 man corp? What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
120
|
Posted - 2012.05.14 15:50:00 -
[77] - Quote
Callic Veratar wrote:Evelgrivion wrote:Callic Veratar wrote:I'd say that 10B is a reasonable price to allow you to start gaming the system. So since they're 20 billion each, we can go back to the old balance state for super capitals, right? Reductio ad absurdum is unbecoming.
It's usually a pretty good technique for pointing out poor arguments; perceived expense is not what I would consider a good justification for this kind of meta-gaming. |

Steve Ronuken
Fuzzwork Enterprises
405
|
Posted - 2012.05.14 15:52:00 -
[78] - Quote
Jack Dant wrote:CCP SoniClover wrote:The war cost multiplier will apply to all your wars equally, but only when a new bill comes up.
What's the logic behind this multiplier? Why should it be so much more expensive to go to war with 2 100 man corps than a single 200 man corp?
You're bribing Concord to ignore you attacking 2 names is harder for them to remember than 1 FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Manssell
OmiHyperMultiNationalDrunksConglomerate
79
|
Posted - 2012.05.14 15:52:00 -
[79] - Quote
Congratulations CCP SoniClover, you official encoded favoritism into a game mechanic. Not that I have a problem with larger Corps having the in game advantage of more manpower, more money, more ships, and a bigger brian trust than smaller corps, that's the game. But it's the extra concord protection you just gave them in the form of escalating war cost that steps outside of player created benefits, and regardless of what you think, screams favoritism.
And the worst part is how you justify it by painting all large entities as passive victims that don't shoot back (I hate to break this to you but many small corps are taking a "risk" as it is declaring war on large ones as it is), and declaring that since small corp grieving doesn't occur now, putting in a huge finical incentive to do so is not a problem.
You know at this point I'd say just give Eve Uni the damn war exception NPC corps have, and treat the rest of the players corps the same! |

Captain Thunk
Sniggerdly Pandemic Legion
73
|
Posted - 2012.05.14 15:52:00 -
[80] - Quote
Jack Dant wrote:CCP SoniClover wrote:The war cost multiplier will apply to all your wars equally, but only when a new bill comes up.
What's the logic behind this multiplier? Why should it be so much more expensive to go to war with 2 100 man corps than a single 200 man corp?
It's a relic from the Privateers 'fix'. It's not needed at all anymore.
|
|

Steijn
Quay Industries
46
|
Posted - 2012.05.14 15:54:00 -
[81] - Quote
Hmm, so previously missiles etc get renamed so as to avoid confusion and bring clarity/everything onto the same page as it where, and yet you are now releasing new modules which are not on the same page eg. some on the market and some only via dropped BPCs.
Dont you think after your previous changes your new implementation is rather, er, contradictory and to put it bluntly, stupid? |

Callic Veratar
Power of the Phoenix
225
|
Posted - 2012.05.14 15:55:00 -
[82] - Quote
Evelgrivion wrote:Callic Veratar wrote:Evelgrivion wrote:Callic Veratar wrote:I'd say that 10B is a reasonable price to allow you to start gaming the system. So since they're 20 billion each, we can go back to the old balance state for super capitals, right? Reductio ad absurdum is unbecoming. It's usually a pretty good technique for pointing out poor arguments; perceived expense is not what I would consider a good justification for this kind of meta-gaming.
This meta gaming is only effective for the corps that want to try to reduce wardecs, and to do so, require massive expenses, and it doesn't stop anyone from wardeccing them anyway (since cost shouldn't be balancing, the price of a wardec is no more effective than the cost of adding alts to a corp). Yes it should be discouraged, but to compare it to a super cap that, even in small numbers, were extremely effective against everything is absurd. |

Vincent Athena
V.I.C.E. Comic Mischief
643
|
Posted - 2012.05.14 15:56:00 -
[83] - Quote
Foolish Bob wrote:perhaps I'm missing something, but doesn't this multiplier make it excessively easy to make large alliances immune to wardecs by small entities?
Let's say I've got an alliance of 3k people --> 320M per week war cost We'll pretend there's 4 weeks in a month and say that this means 1.28B per month cost
In my alliance of 3k, I find 4 people to make 1 man corps All corps then declare war on my alliance, and I pay the bills.
By my count then that's 4 people all having to pay 5 B (give or take) per month, so a cost to my alliance of some 20B per month. Then, if anyone else wants to wardec me, they have to now pay 6.4B per month for the honour (1.6B per week). Ok, sure other big alliances can do this and try and suppress my actions, but I only need to drop wars as needed to maintain the shield at the level I desire. Anyone small on the other hand would be completely shut out from being able to declare war on me, and for the most part all of this should be pocket change for my alliance.
Unless, like I said, I missed something. I think the number of wars against an alliance is not relevant to your cost in deccing that alliance. What matters is how many wars you have declared.
So the original E-Uni dec shield method of having 10 fake wars against them will not work. http://vincentoneve.wordpress.com/ |

Captain Thunk
Sniggerdly Pandemic Legion
73
|
Posted - 2012.05.14 15:59:00 -
[84] - Quote
Vincent Athena wrote:Foolish Bob wrote:perhaps I'm missing something, but doesn't this multiplier make it excessively easy to make large alliances immune to wardecs by small entities?
Let's say I've got an alliance of 3k people --> 320M per week war cost We'll pretend there's 4 weeks in a month and say that this means 1.28B per month cost
In my alliance of 3k, I find 4 people to make 1 man corps All corps then declare war on my alliance, and I pay the bills.
By my count then that's 4 people all having to pay 5 B (give or take) per month, so a cost to my alliance of some 20B per month. Then, if anyone else wants to wardec me, they have to now pay 6.4B per month for the honour (1.6B per week). Ok, sure other big alliances can do this and try and suppress my actions, but I only need to drop wars as needed to maintain the shield at the level I desire. Anyone small on the other hand would be completely shut out from being able to declare war on me, and for the most part all of this should be pocket change for my alliance.
Unless, like I said, I missed something. I think the number of wars against an alliance is not relevant to your cost in deccing that alliance. What matters is how many wars you have declared. So the original E-Uni dec shield method of having 10 fake wars against them will not work.
At the cost now they are immune and dont need a 'dec shield', they can continue blobbing lowsec unimpeded.
|

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
121
|
Posted - 2012.05.14 15:59:00 -
[85] - Quote
Callic Veratar wrote:This meta gaming is only effective for the corps that want to try to reduce wardecs, and to do so, require massive expenses, and it doesn't stop anyone from wardeccing them anyway (since cost shouldn't be balancing, the price of a wardec is no more effective than the cost of adding alts to a corp). Yes it should be discouraged, but to compare it to a super cap that, even in small numbers, were extremely effective against everything is absurd.
Even if you think the comparison goes too far, the creation of dec-cost-bloating alts is something that obviously reeks of trouble, the cost scaling is a blatant display of favoritism towards organizations that are large, and I haven't seen any active interest in mitigating these potentially serious problems in advance from CCP.  |

Scrapyard Bob
EVE University Ivy League
947
|
Posted - 2012.05.14 16:00:00 -
[86] - Quote
CCP SoniClover wrote: You can't join an alliance if you're an aggressor in a war.
Good change. It prevents one of the possible exploits.
I'm not sure that the '7-day' lock out for corp member changes is completely good. It's probably too draconian when 3-day limits would have sufficed just as well.
But it doesn't solve the problem of: - declare war - scout out a target in a neutral alt - join wardec, blow up target - repeat with another neutral alt
And if you wardec the target from multiple shell corps, your neutral alts can: - hop into corp #1, blow up target, leave corp #1 - find another target, hop into corp #2, blow up target, leavel corp #2 - repeat until your 7-day waiting period is up, rejoin corp #1
In fact, smart attackers will merely setup half a dozen different shell corps. Each shell corp will wardec a different target. All of the fighters stay in NPC corps until they have found a vulnerable enemy. They then insta-join the correct shell corporation which allows them to attack said enemy, then leave right away.
There needs to be a delay on joining an aggressor corporation - such as not being able to join the aggressor corporation until downtime. Which nips the "scout out target, insta-join, pop target" exploit in the bud. |

Taryn Porter
Senex Legio Get Off My Lawn
0
|
Posted - 2012.05.14 16:00:00 -
[87] - Quote
The CPU rig sounds like a boon for Armor Tankers, but a bane for Passive Shield Tankers. Why should a CPU rig affect a non-related system, especially one that some people don't even care about? Amarr and Gallente ships can use these without any reservations. Caldari (especially) and Minmatar ships might need CPU too. |

steave435
Sniggerdly Pandemic Legion
68
|
Posted - 2012.05.14 16:03:00 -
[88] - Quote
CCP SoniClover wrote:gfldex wrote:Quote:Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. Note also that members in corps/alliances allied to the defender are never counted. That means I can start a trial, untrial it with a PLEX and leave the char in my corp forever? I would go so far to say, that this is the most easy to game system in EVE then. Could you explain to me why T2 BPO holder are pretty much immune from wardecs while the 3-RL-friends-corp is not? Trial accounts will never count, whether they are active or inactive. As for the inactive member count, that was initially based on a bit iffy data that we're looking into right now, it was my fault for not editing the dev blog better to explain this. Once we have more accurate data in we can make a better call for whether to exclude inactive members or not. Can't say for sure now, but it is likely we will adjust this post Inferno.
There may not be that many alts like that now, but with this change, the number would explode. You can get a literally infinite amount of alts into inactive accounts for free trough the buddy invite system. If it goes trough unchanged, people will simply send buddy invites to themselves and choose PLEX as the reward if the "buddy" activates his account, then send the "buddy" account the isk needed for a plex to activate that account with. Create 3 alts on the account and put them in corp, then use the plex you got as a reward to do it again until you reach the desired member count and then sell the last reward plex again.
End result: However many alts you want for 0 cost.
This can be done even if you exclude inactive accounts by simply repeating once every 51 days (when the 21 day trial+30 days from a plex expire), but at least that's better then only having to do it once. |

Petrus Blackshell
Rifterlings
970
|
Posted - 2012.05.14 16:04:00 -
[89] - Quote
Evelgrivion wrote:Callic Veratar wrote:This meta gaming is only effective for the corps that want to try to reduce wardecs, and to do so, require massive expenses, and it doesn't stop anyone from wardeccing them anyway (since cost shouldn't be balancing, the price of a wardec is no more effective than the cost of adding alts to a corp). Yes it should be discouraged, but to compare it to a super cap that, even in small numbers, were extremely effective against everything is absurd. Even if you think the comparison goes too far, the creation of dec-cost-bloating alts is something that obviously reeks of trouble, the cost scaling is a blatant display of favoritism towards organizations that are large, and I haven't seen any active interest in mitigating these potentially serious problems in advance from CCP.  Some favoritism towards larger entities is acceptable, especially if CCP wants to encourage hisec small corps to band together more often (which is a good thing because of increased player interaction). This encouragement coming at the cost of more metagaming and weird mechanics is the unacceptable part. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Foolish Bob
The Dirty Rotten Scoundrels In Tea We Trust
0
|
Posted - 2012.05.14 16:07:00 -
[90] - Quote
CCP SoniClover wrote:
The war multiplier only applies the number of wars you have declared, the number of wars the target is in does not affect the cost.
well that makes me feel better. I must say, though, that I rather like the idea of including the ratio somehow, so that small corps can easily declare war against large alliances for comedy and targets, but the opposite is not true - perhaps something like
k*max(1,log10(m*A/D)^p)*log10(q*A)*W^r
where A is Aggressor size, D is defender size W is number of extant wars the Aggressor holds k,m,p,q,r are tuning constants
I don't know for sure - I'm at work, so I'm just writing functions that should multiply roughly in the right shapes with the right properties, but I hope you get the idea.  |
|

Spugg Galdon
Love for You Broken Toys
136
|
Posted - 2012.05.14 16:07:00 -
[91] - Quote
Fantastic but am I the only one who believes the drone damage module should be a High slot?
Most drone ships have utility high slots to put them on and it prevents stacking them on carriers with drone control units.
My only feedback. |

Vincent Athena
V.I.C.E. Comic Mischief
643
|
Posted - 2012.05.14 16:08:00 -
[92] - Quote
Taryn Porter wrote:The CPU rig sounds like a boon for Armor Tankers, but a bane for Passive Shield Tankers. Why should a CPU rig affect a non-related system, especially one that some people don't even care about? Amarr and Gallente ships can use these without any reservations. Caldari (especially) and Minmatar ships might need CPU too.
This does seem an issue. A fix would be 2 cpu rigs: One that hits shields, and one that hits cap recharge rate. You pick the one that works best for you. http://vincentoneve.wordpress.com/ |

Manssell
OmiHyperMultiNationalDrunksConglomerate
79
|
Posted - 2012.05.14 16:08:00 -
[93] - Quote
Jack Dant wrote:CCP SoniClover wrote:The war cost multiplier will apply to all your wars equally, but only when a new bill comes up.
What's the logic behind this multiplier? Why should it be so much more expensive to go to war with 2 100 man corps than a single 200 man corp?
The official response you will get is that "The increased cost reflects the easier access to multiple targets". CCP SoniClover will ignore that fact that targets can in fact shoot back, and will act like larger entities all just fly around waiting to be shot and what you are doing is putting more quarters into the machine for more things to shoot at. However this was never mentioned as an original goal of increasing war dec cost and was never floated until some players came up with tat argument a few weeks ago. So it's bull!
The actual logic behind the increasing of fees is that they are giving more protection to larger corps from "nuisance" wars. Now They can't openly admit this, but i'm convinced it's being done to give larger alliances easier logistics movement, and a war dec protection for Eve uni. |

Petrus Blackshell
Rifterlings
971
|
Posted - 2012.05.14 16:08:00 -
[94] - Quote
Taryn Porter wrote:The CPU rig sounds like a boon for Armor Tankers, but a bane for Passive Shield Tankers. Why should a CPU rig affect a non-related system, especially one that some people don't even care about? Amarr and Gallente ships can use these without any reservations. Caldari (especially) and Minmatar ships might need CPU too. Jamming (and other EW) rigs reduce shields, which some, but not all, EW ships care about (Rook cares, Lachesis doesn't). Drone rigs reduce CPU, which some, but not all, drone ships care about (Vexor cares, Arbitrator doesn't). Astronautic rigs reduce armor, which some, but not all, fast ships care about (Malediction cares, Stiletto doesn't).
I fail to see how the CPU rig is out of line. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
121
|
Posted - 2012.05.14 16:09:00 -
[95] - Quote
Petrus Blackshell wrote:Some favoritism towards larger entities is acceptable, especially if CCP wants to encourage hisec small corps to band together more often (which is a good thing because of increased player interaction). This encouragement coming at the cost of more metagaming and weird mechanics is the unacceptable part.
Back in 2006, the Eve Online playerbase was positively howling at CCP for showing petition favoritism towards the power blocks that gave them good PR material to work with. Today, those voices are silent because this time, the favoritism benefits them. Honestly, I don't like CCP designing any game mechanics with an eye towards helping any specific organizations in New Eden.
I'm glad to see we're in agreement about how these mechanics are not a good idea, though. |

St Mio
Imperial Academy Amarr Empire
778
|
Posted - 2012.05.14 16:11:00 -
[96] - Quote
Three cheers for Team Super Friends! \Gÿ+/ |

Captain Thunk
Sniggerdly Pandemic Legion
74
|
Posted - 2012.05.14 16:12:00 -
[97] - Quote
Manssell wrote: The actual logic behind the increasing of fees is that they are giving more protection to larger corps from "nuisance" wars. Now They can't openly admit this, but i'm convinced it's being done to give larger alliances easier logistics movement, and a war dec protection for Eve uni.
The 'dec shield' exploit eve-uni currently use was explained to them in detail by a dev. Wouldn't mind, but they're actually fun to fight, used to love their fleet of 50+ roaming around during privateers against my gang of 5. But thats not what Eve-Uni want to teach, instead they just go round and round low sec interfering with faction wars.
|
|

Chribba
Otherworld Enterprises Otherworld Empire
3441
|
Posted - 2012.05.14 16:17:00 -
[98] - Quote
whooyes
|
|

Esan Vartesa
Samarkand Financial
238
|
Posted - 2012.05.14 16:20:00 -
[99] - Quote
Scrapyard Bob wrote:CCP SoniClover wrote: You can't join an alliance if you're an aggressor in a war.
Good change. It prevents one of the possible exploits. I'm not sure that the '7-day' lock out for corp member changes is completely good. It's probably too draconian when 3-day limits would have sufficed just as well. But it doesn't solve the problem of: - declare war - scout out a target in a neutral alt - join wardec, blow up target - repeat with another neutral alt And if you wardec the target from multiple shell corps, your neutral alts can: - hop into corp #1, blow up target, leave corp #1 - find another target, hop into corp #2, blow up target, leavel corp #2 - repeat until your 7-day waiting period is up, rejoin corp #1 In fact, smart attackers will merely setup half a dozen different shell corps. Each shell corp will wardec a different target. All of the fighters stay in NPC corps until they have found a vulnerable enemy. They then insta-join the correct shell corporation which allows them to attack said enemy, then leave right away. There needs to be a delay on joining an aggressor corporation - such as not being able to join the aggressor corporation until downtime. Which nips the "scout out target, insta-join, pop target" exploit in the bud.
Just imagine how much of this could be eliminated by restricting Eve to 1-player=1-character.
*ducks*
|

Petrus Blackshell
Rifterlings
971
|
Posted - 2012.05.14 16:22:00 -
[100] - Quote
Esan Vartesa wrote:Just imagine how much of this could be eliminated by restricting Eve to 1-player=1-character.
*ducks*
Dumb alt mechanics, forum alt posting, sec status avoiding, all gone... Mmmmm...
You are not allowed to make me daydream. Stop it. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
|

Vincent Athena
V.I.C.E. Comic Mischief
644
|
Posted - 2012.05.14 16:23:00 -
[101] - Quote
I don't know why everyone thinks this makes it impossible to dec E-Uni. It will cost, what, 200-300 mil? So get your corp of 5 members to each run a few L4 missions one afternoon, and you get one week vs all of E-Uni.
CCP: I heard a rumor that if the target corp of a dec makes the war mutual, then the war can no longer be terminated by the aggressor, but only by a surrender. Is that true? http://vincentoneve.wordpress.com/ |

Mangala Solaris
Red Federation RvB - RED Federation
75
|
Posted - 2012.05.14 16:23:00 -
[102] - Quote
Quote:Note that this rule only applies for non-mutual wars GÇô mutual wars do not prohibit players from entering or leaving corporations
What if, there are two corporations (A & B for example) in a mutual war and along comes some dumb 3rd party who decs one or both sides, does the 7 day rule then kick in for players in corps A & B? Mangala is not FC, yet another randomly updated EVE blog.
http://mangala.rvbganked.co.uk/ |

Brunaburh
Aurora Security
40
|
Posted - 2012.05.14 16:27:00 -
[103] - Quote
Vera Algaert wrote:Quote:Also, as the thinking is to start to add modules on a regular basis, so we're looking into ways of how we can fight the potential issues associated with it, such as bloating the market too much and introducing power creep. Seeding through loot drops gives us better control over where and when and how much to seed, which is an important feature for us to have for the future. what happened to the mantra of a player-run economy? How is a loot drop that requires a player to run a site and acquire the BPC less of a "player run economy" than an NPC seeded BPO? |

Scrapyard Bob
EVE University Ivy League
948
|
Posted - 2012.05.14 16:27:00 -
[104] - Quote
Mangala Solaris wrote: What if, there are two corporations (A & B for example) in a mutual war and along comes some dumb 3rd party who decs one or both sides, does the 7 day rule then kick in for players in corps A & B?
I'm not sure that the 7-day rule should apply to the defenders. And that's a key reason why.
(Which might also be why the timer needs to be shortened to 3-days instead of 7-days.) |

Cal Gin
Four Horsemen of the Apocalypse
2
|
Posted - 2012.05.14 16:27:00 -
[105] - Quote
Now I understand about the new Ancillary shield boosters, I know ive been after them for a long time since im a huge active tank fan so 2 thumbs up for that. My question is are there any plans to do the same thing for armor repair modules? |

Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
81
|
Posted - 2012.05.14 16:30:00 -
[106] - Quote
So... It'll cost about 450 million a week to war dec Test Alliance? I will miss my friends on the Jita undock. This doesn't make much sense to me, as it makes high sec incredibly safe for most null alliances, safer than most high sec corps/alliances. Meh, I guess, who am I to look a gift horse in the mouth.
I guess it forces corps/alliances to grow. |

Paul Clancy
Korpu no Byakko Tower of Dark Alliance
5
|
Posted - 2012.05.14 16:33:00 -
[107] - Quote
It seems Ancillary Shield Booster I not always receives it's ship bonus.
For example, Sleipnir have the bonus, hawk have th bonus too, but Golem have not. |

Jack Dant
The Gentlemen of Low Moral Fibre
504
|
Posted - 2012.05.14 16:35:00 -
[108] - Quote
Quote:WeGÇÖve also implemented a good suggestion from Fanfest, which is that if you leave your corporation while it is engaged in a non-mutual war, then you will not be able to rejoin the corporation until that war ends, or until 7 days pass, whichever comes first. How is this a fix for corp hopping? People leave the corp to avoid the war, so why would they want to rejoin before the war is over? What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
32
|
Posted - 2012.05.14 16:36:00 -
[109] - Quote
Alx Warlord wrote:2nd =D
And about the modules:
Extrinsic Damage Amplifier I & II: This doesn't sounds good, as a drone boat user, most of the drone boats use low slots as tank, ( except for the rattlesnake that will be overpower with lots of tank, torpedo dps and drones dps) so the gallente ships will not be that good again.... my sugestion was to make this a Hi-Slot module (since this is a drone augmentation module, not a ship dps module), so most of drone boats could really use it, removing the guns and replacing with it...
None Empty Quoting.
Like to see this discussed more. |

Vanessa Vansen
Cybermana
31
|
Posted - 2012.05.14 16:37:00 -
[110] - Quote
Quote:We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
"Don't do it" that's the good universal solution you are looking for! Why?
Let's have a look
ECM - effects both missiles (besides f.o.f.) and turrets Sensor Damps - effects both too Tracking Disruption - effects turrets only but now Defender - effects missiles only
Hence, no need to change anything.
Let's have another look. Caldari tend to suck at PVP because of several missile related issues. Add that and there will be another issue while Caldari missile ships suck at PVP.
And a question (not serious though): When are you going to let the target disruptor effect drones?
Serious question: Does the MagSheath Target Breaker I also break the "lock" of drones?
And finally, dropping Meta 1-4 BPCs ... good idea! dropping T1 Meta 0 BPC ... bad idea ... just make them available!
And once more, we are paying for that game because we like it! You better take care that you don't implement stuff that you, CCP, would like but us (the customers) won't like!
|
|

Captain Thunk
Sniggerdly Pandemic Legion
75
|
Posted - 2012.05.14 16:38:00 -
[111] - Quote
Vincent Athena wrote:I don't know why everyone thinks this makes it impossible to dec E-Uni. It will cost, what, 200-300 mil? So get your corp of 5 members to each run a few L4 missions one afternoon, and you get one week vs all of E-Uni.
CCP: I heard a rumor that if the target corp of a dec makes the war mutual, then the war can no longer be terminated by the aggressor, but only by a surrender. Is that true?
Eve-Uni is irrelevent, they will use the exploit already detailed earlier in this thread anyway.
The problem is why would anyone pay 200-500mil for a war which typically most defenders will just wait out. This will cause the war dec system to fail except for alliances wishing to take other alliances low sec tech moons or basic high sec alt corp tower removal. This in turn will cause the mercenary system to never take off. Without wars there's no demand for mercenaries and those that are going to try will regret it when they discover actually its just endless pos defence for private empires of already rich individuals most likely in one of the key 0.0 alliances.
So all in all, sounds like people at CCP have gone to a lot of effort for nothing.
|

Torak Dakos
The Restless Masquerade Hedonistic Imperative
9
|
Posted - 2012.05.14 16:40:00 -
[112] - Quote
Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
so where is my moduel that deflect enemy fire back at them? :P |

Brunaburh
Aurora Security
40
|
Posted - 2012.05.14 16:40:00 -
[113] - Quote
Bagehi wrote:So... It'll cost about 450 million a week to war dec Test Alliance? I will miss my friends on the Jita undock. This doesn't make much sense to me, as it makes high sec incredibly safe for most null alliances, safer than most high sec corps/alliances. Meh, I guess, who am I to look a gift horse in the mouth.
I guess it forces corps/alliances to grow.
What is this? According to Dotlan there are three whole alliances with more than 4k members. So TEST, Goonswarm and Solar Citizens (lol) are at that 450 mill/week mark. If they pad themselves with alts, you might add in Intrepid Crossing and the AAA/AAA pets alliances. Wow. That's 6 whole alliances at that cost.
Unless I'm missing something, Those 6 alliances don't control all of nullsec (yet). |

Brunaburh
Aurora Security
40
|
Posted - 2012.05.14 16:42:00 -
[114] - Quote
Torak Dakos wrote:Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
so where is my moduel that deflect enemy fire back at them? :P
Do people even use the NOS since the nerf? I can see this as a good anti-neut feature, but isn't the NOS already weak enough? |

Ranger 1
Ranger Corp
1881
|
Posted - 2012.05.14 16:45:00 -
[115] - Quote
darmwand wrote:Petrus Blackshell wrote:Larger railguns are technically good (low damage, extreme range) but suffer from the fact that their range is so extreme that enemies can just warp right to them. Anything operating at higher than ~120 km range is very vulnerable since the minimum warp-in range is 150 km. A 200 km Eagle sniping gang is useless if all it takes to counter them is a single scanning ship and 20 seconds. Increase minimum warp range to 300 km. Boom, railguns fixed. Ah, interesting point, hadn't thought of that.
Petrus, what you are saying is valid, however you are overlooking something.
On vessels that are bonused to hit at extreme range you (under current game mechanics) have little need to worry about carrying long range ammo.
You will primarily be using your higher damage short range ammo, which can easily hit out to ranges where everyone else is relying on their weaker longer range ammo. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Temmu Guerra
Genco Interstellar Alcohol Conglomerate
61
|
Posted - 2012.05.14 16:46:00 -
[116] - Quote
From an engineer please for the love of all that is holy label your axis ;)
On a serious note the changes look really good! |

Aramis Lynx
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.05.14 16:47:00 -
[117] - Quote
The ecm is an interesting anti-bob warfare module. This is the only way I see this being used is in fleet battles:
Everyone fits one, stays aligned, as soon as called primary hits the ecm and spams warp until warp out. Rinse repeat. Nobody in either fleet ever dies. |

Kari Trace
Advanced Tactics and Manufacturing Fidelas Constans
15
|
Posted - 2012.05.14 16:49:00 -
[118] - Quote
Quote: We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
-1
Missiles are an entirely different offensive weapons platform than turret based systems. Each has a positive and negative, each has its own counter system.
Allowing this, and in relation all, anti-turret defensive systems to work verse missile based systems would then make missile systems gimped. As we all know railguns are a waste of space (still, even after a buff); if this is added missiles would be inferior as well.
I guess it is one way to get people to stop being Caldari :/. AVTM Comms / PvP Officer Kari Trace |

Steve Ronuken
Fuzzwork Enterprises
406
|
Posted - 2012.05.14 16:50:00 -
[119] - Quote
I'll be interested to see how the target breaker works in missions. Get whole room aggro. have all the locks on you broken. repeat. maybe. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Vincent Athena
V.I.C.E. Comic Mischief
644
|
Posted - 2012.05.14 16:54:00 -
[120] - Quote
CCP: instead of
(Log(base 2.05831) of N)^2 * 300000 * N^.27
Why not
(Ln(N))^2 * 575685 *N^.27
?
http://vincentoneve.wordpress.com/ |
|

M0therSky
Yarrbear Inc. P O D
0
|
Posted - 2012.05.14 16:54:00 -
[121] - Quote
Sorry but i'm completely in opposition with your vision of wardec. The larger the alliance is the lower the price for wardec this entity should be.
|

Khadanne
First Legion
1
|
Posted - 2012.05.14 17:01:00 -
[122] - Quote
Why chaning the T1 seeding method for these new modules?
This kind of decisions add only complexity to the game and will be changed back in 2 years time in a revamp...
"At the time we assumed that... we wanted to..." |

Hyperforce99
LoneStar Development Corp
1
|
Posted - 2012.05.14 17:04:00 -
[123] - Quote
i would rather see something that makes more sense instead of making tracking disruptors effect missiles.
such as a high slot module that acts as an automated point defense turret. It could intercepts a certain mount of missiles / rockets per cycle. This means that swarm style missiles will be more effective compared to single high damage missiles. If this is tied to the new missile effects it would be pretty awesome. |

leich
Nocturnal Romance Fall From Heaven
25
|
Posted - 2012.05.14 17:06:00 -
[124] - Quote
Why are the T1 not going onto the market.
This is r_tarded.
ALL T1 items should have a T1 BPO seeded onto the market. Otherwise how are people going to be able to produce BPC's and T2 variants in the future.
CCP how can you be doing so well to drop the ball at the last hurdle. |

Ranger 1
Ranger Corp
1881
|
Posted - 2012.05.14 17:06:00 -
[125] - Quote
Petrus Blackshell wrote:Evelgrivion wrote:Callic Veratar wrote:This meta gaming is only effective for the corps that want to try to reduce wardecs, and to do so, require massive expenses, and it doesn't stop anyone from wardeccing them anyway (since cost shouldn't be balancing, the price of a wardec is no more effective than the cost of adding alts to a corp). Yes it should be discouraged, but to compare it to a super cap that, even in small numbers, were extremely effective against everything is absurd. Even if you think the comparison goes too far, the creation of dec-cost-bloating alts is something that obviously reeks of trouble, the cost scaling is a blatant display of favoritism towards organizations that are large, and I haven't seen any active interest in mitigating these potentially serious problems in advance from CCP.  Some favoritism towards larger entities is acceptable, especially if CCP wants to encourage hisec small corps to band together more often (which is a good thing because of increased player interaction). This encouragement coming at the cost of more metagaming and weird mechanics is the unacceptable part.
Petrus, I don't think you can effectively stop people from putting as many of their alts from an active account into whatever corp they like... but there are two things to consider.
1: Those alts often have legitimate reasons for being in the same corp for multi boxers, however quite often those alts will be left outside of the corp the main character is a member of, because in the event of a war dec it is far more handy to have them operating in safety.
2: There is no way for CCP to determine who is a main and who is an alt character. Nor should they be able to.
3: CCP likely can (and should) look into not counting ANY character (main or alt) that has been inactive for over 30 days.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Iam Widdershins
Diq Holdings
685
|
Posted - 2012.05.14 17:08:00 -
[126] - Quote
Excellent devblog, lots of really great stuff in here.
I especially liked your implementation of war cost, and I think that's an excellent solution. I like how much math goes into it to give that nice curve.
I have a serious concern about this though: Until this point, there has never been any major advantage to using the buddy invite system as often as possible to give yourself short-term alts. However, with the advent of increased war costs per corp member, I see no reason not to:
- Use the buddy invite as often as possible using PLEX, up to once per month, to pay for as much of your main subscription as possible
- Create three characters with these now non-trial accounts and put them into a player corporation to inflate war declaration costs
- Let the new 'buddy' accounts lapse without any intent to continue their use past paying the subscription
This mechanic has several serious drawbacks, both for the players at large and for CCP.
- It allows a large and well-coordinated player organization to easily add upwards of 20,000 characters, all in non-trial accounts, to its ranks every year
- It represents an abuse of the buddy invite system that is very difficult to combat without severely limiting the usage of the buddy system, one of the game's better recruitment avenues
I believe that it would be very wise not to count inactive accounts. This would not represent any really usable disclosure of subscriber information, especially since the difference would not be visible until there are at least 113 members in the target alliance.
Oh, and what happened to wars against corporations only costing 20,000,000 ISK? I think war costs increasing when they are against alliances rather than corporations is an important mechanic. Why not simply subtract 30,000,000 ISK from the cost if it is a corporation? Lobbying for your right to delete your signature |

Mangala Solaris
Red Federation RvB - RED Federation
75
|
Posted - 2012.05.14 17:10:00 -
[127] - Quote
Petrus Blackshell wrote:
The possible abuse gets more and more egregious with larger corp size. I do not expect Goonswarm to do this (they typically do not give enough fucks) but E-Uni, RvB, and other hisec/lowsec entities will. This will lead to artificially inflated membership counts, obnoxious "my corp is safer than yours because it's bigger" peen-waving, some corps requiring mandatory alt joining, and other nasties. My question to CCP SoniClover is whether this is intended and expected, or whether it's going to be addressed.
To be fair to us in RvB, the majority of us like 3rd party war decs as it means MORE targets for us, we are all about the explosions, inside and outside of our little community.
Mangala is not FC, yet another randomly updated EVE blog.
http://mangala.rvbganked.co.uk/ |

Carton Mantory
Occassus Republica Trade Wind Commodities
11
|
Posted - 2012.05.14 17:12:00 -
[128] - Quote
Iam Widdershins wrote: Stuff about exploit
Very soon CCP says trial buddy system is now over!
|

Carton Mantory
Occassus Republica Trade Wind Commodities
11
|
Posted - 2012.05.14 17:14:00 -
[129] - Quote
leich wrote:Why are the T1 not going onto the market.
This is r_tarded.
ALL T1 items should have a T1 BPO seeded onto the market. Otherwise how are people going to be able to produce BPC's and T2 variants in the future.
CCP how can you be doing so well to drop the ball at the last hurdle.
I dont think this is a permanent solution. I want the initial mods in bpc format then turned into bpo.
|

Jack Dant
The Gentlemen of Low Moral Fibre
504
|
Posted - 2012.05.14 17:16:00 -
[130] - Quote
So, CCP, as part of your war-themed expansion you:
- Made wars 10 to 20 times more expensive for the aggressor.
- Allowed the defender, and the defender only, to bring allies into the war.
- Implemented a fix to corp hopping that doesn't penalize the defenders hopping corp.
- Added a new "get out of jail free card" module.
All that for the defender. The aggressor gets:
- Fixes for a couple exploits you knew about for years.
- Starting wars takes 24 hours less.
That's it? And to think I just fixed my sec status for the expansion... What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
|

VagabondAlt
BUTTECORP INC Goonswarm Federation
10
|
Posted - 2012.05.14 17:22:00 -
[131] - Quote
leich wrote:Why are the T1 not going onto the market.
This is r_tarded.
ALL T1 items should have a T1 BPO seeded onto the market. Otherwise how are people going to be able to produce BPC's and T2 variants in the future.
CCP how can you be doing so well to drop the ball at the last hurdle. this has been answered repeatedly
try reading |

MeBiatch
Republic University Minmatar Republic
333
|
Posted - 2012.05.14 17:23:00 -
[132] - Quote
CCP SoniClover wrote:Kadesh Priestess wrote:You didn't mention Small Targeting Amplifier I. Will they be released on may 22th, are they just postponed like missile TDs / MJD, or completely off the drawing board already? We tested this a bit and didn't feel it added a lot of value, so it's shelved for the time being.
guys soniclover is probs the best dev at ccp right now... i would say tied with the french guy and tallest...
this man needs more likes! PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |

Vincent Athena
V.I.C.E. Comic Mischief
644
|
Posted - 2012.05.14 17:25:00 -
[133] - Quote
One way to prevent buddy system exploits to corp numbers is to not count lapsed members unless they have been subscribed at least 2 months in the past.
That way deccing corps do not get (much) free intel about true active corp membership, and your lapsed buddy accounts will not count unless you actually pay for at least one extra month. (The first is free due to the PLEX reward for inviting a buddy). http://vincentoneve.wordpress.com/ |

VagabondAlt
BUTTECORP INC Goonswarm Federation
10
|
Posted - 2012.05.14 17:27:00 -
[134] - Quote
Does the magsheath break the locks of ships immune to electronic warfare (titans, supercarriers)? |

Sister Rhode
Wildly Inappropriate Goonswarm Federation
58
|
Posted - 2012.05.14 17:27:00 -
[135] - Quote
I like the changes. Shame the micro jump drive and salvage drones won't be ready though, I was looking forward to them the most.
Small/Med web drones are going to rock!
I really think the cap battery bonus needs to be carefully designed, or my alt will probably never fly a curse again :( |

VagabondAlt
BUTTECORP INC Goonswarm Federation
10
|
Posted - 2012.05.14 17:29:00 -
[136] - Quote
Also does the magsheath scanres penalty apply only when trying to break locks, or does it apply whenever the module is fitted (like a cloak) |

Captain Thunk
Sniggerdly Pandemic Legion
75
|
Posted - 2012.05.14 17:30:00 -
[137] - Quote
I see that in the last 4 weeks Eve University has gone from 1,500 members to 2,200 members. 
Source |

VagabondAlt
BUTTECORP INC Goonswarm Federation
10
|
Posted - 2012.05.14 17:33:00 -
[138] - Quote
Does the magsheath break locking attempts as well, or only locks? |

VaMei
Meafi Corp
158
|
Posted - 2012.05.14 17:34:00 -
[139] - Quote
CCP SoniClover wrote:Toy's 'R' Drop
I LOVE it!  It's a needed buff to exploration, and it lets the new toys trickle into play rather than comming in a surge.
We need more of this. |

Vincent Athena
V.I.C.E. Comic Mischief
644
|
Posted - 2012.05.14 17:34:00 -
[140] - Quote
Jack Dant wrote:So, CCP, as part of your war-themed expansion you:
- Made wars 10 to 20 times more expensive for the aggressor.
- Allowed the defender, and the defender only, to bring allies into the war.
- Implemented a fix to corp hopping that doesn't penalize the defenders hopping corp.
- Added a new "get out of jail free card" module.
All that for the defender. The aggressor gets:
- Fixes for a couple exploits you knew about for years.
- Starting wars takes 24 hours less.
That's it? And to think I just fixed my sec status for the expansion...
Just because they knew about the exploits does not reduce the advantage to the aggressor now that they are fixed. No matter how old an exploit is, fixing it is a good thing.
Defender cannot get out of the war by jumping into, then out of an alliance. Defender cannot set up a bunch of fake war decs to up the cost to an aggressor.
Also: Number of wars the aggressor can declare no longer artificially limited to 3, but can be as high as the aggressor is willing to pay for.
http://vincentoneve.wordpress.com/ |
|

Carton Mantory
Occassus Republica Trade Wind Commodities
11
|
Posted - 2012.05.14 17:35:00 -
[141] - Quote
VagabondAlt wrote:Does the magsheath break the locks of ships immune to electronic warfare (titans, supercarriers)? Really need to read the description a couple times...
Answered here |

Captain Thunk
Sniggerdly Pandemic Legion
76
|
Posted - 2012.05.14 17:37:00 -
[142] - Quote
Vincent Athena wrote: Also: Number of wars the aggressor can declare no longer artificially limited to 3, but can be as high as the aggressor is willing to pay for.
For alliances it was always unlimited. Its already started, alliances are filling their ranks with numbers just to raise the price beyond reason. |

cBOLTSON
Star Frontiers Ignore This.
37
|
Posted - 2012.05.14 17:38:00 -
[143] - Quote
Intresting. Nothing too game changing in there module wise yet its a good bast to start on.
I would olny ask for more information on the micro warp jump drive thingy. This is the module that had the potential to really change gameplay and a lot of us were intrested it the mechanics of it.
Would CCP share any more info on this? Also is this something you are planning to do every patch? (Test and add a couple of new modules each cycle?) Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |

handige harrie
Hedion University Amarr Empire
0
|
Posted - 2012.05.14 17:38:00 -
[144] - Quote
Will the new BPC's also get seeded in corresponding Drone officers and sites? as they are 'the same' as normal rats now? |

Thomas Kreshant
Republic Military School Minmatar Republic
84
|
Posted - 2012.05.14 17:40:00 -
[145] - Quote
Carton Mantory wrote:VagabondAlt wrote:Does the magsheath break the locks of ships immune to electronic warfare (titans, supercarriers)? Really need to read the description a couple times... Answered here
Hmm, wrong answer linked there sir.
The question asked if I fit that mod to my battleship will that cause supercapitals that are immune to electronic warfare to lose lock  |

VagabondAlt
BUTTECORP INC Goonswarm Federation
10
|
Posted - 2012.05.14 17:40:00 -
[146] - Quote
Carton Mantory wrote:VagabondAlt wrote:Does the magsheath break the locks of ships immune to electronic warfare (titans, supercarriers)? Really need to read the description a couple times... Answered here That description only talks about locks, yet given that the description of modules frequently omits important information I would like a clear answer. |

Ranger 1
Ranger Corp
1881
|
Posted - 2012.05.14 17:40:00 -
[147] - Quote
Aramis Lynx wrote:The ecm is an interesting anti-bob warfare module. This is the only way I see this being used is in fleet battles:
Everyone fits one, stays aligned, as soon as called primary hits the ecm and spams warp until warp out. Rinse repeat. Nobody in either fleet ever dies.
1: If a bubble isn't involved the target often has time to warp out anyway.
2: If the entire fleet targets one person all the time yes, but if smaller groups (squadron or perhaps wing) are targetting that person (and the rest of the fleet is doing the same to other people) then targetting functions normally for the most part. This encourages splitting up targeting or using smaller fleets hitting different area's.
3: The drawback to your targetting speed if you have this module mounted is slower targetting speed. I don't believe it has to be active for this to apply. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Tippia
Sunshine and Lollipops
6739
|
Posted - 2012.05.14 17:41:00 -
[148] - Quote
I still maintain that the GÇ£pay for number of targetsGÇ¥ logic is wrong-headed GÇö no matter the base cost and any diminishing returns, it only ever means that small targets will be picked on and that dec-shielding will become the standard.
Make it a relative measure: you pay for number imbalance.
abs( ln( attacker size / target size ) / ln( size multiplier ) ) +ù imbalance cost + base cost.
In other words, for every [size multiplier] times larger or smaller the target is than the attacker, the cost increases by a factor of [imbalance cost], with a minimum price tag of [base cost]. This gives you a lot of variables to play with: how cheap will any war be (base cost)? How much do I have to pay to bully a small guy or annoy a large guy at the Jita undock (imbalance cost)? And, most interestingly, what actually counts as having an GÇ£unfair numerical advantageGÇ¥ (size multiplier)?
E.g. A size multiplier of 1.5, imbalance cost of 50M and base cost of 5M GÇö for every 50% larger or smaller the target is, the war becomes 50M more expensive with a minimum cost of 5M for perfectly equal sizes.
-+ A 10-man corp attacking a 1-man corp (or vice versa): 289M ISK. -+ A 10-man corp attacking a 20-man corp (or vice versa): 90M ISK. -+ A 3,500-man corp attacking a 5,000-man corp: 49M ISK. -+ A 5-man corp attacking a 5,000-man corp: 857M ISK. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Thomas Kreshant
Republic Military School Minmatar Republic
84
|
Posted - 2012.05.14 17:41:00 -
[149] - Quote
cBOLTSON wrote:
Would CCP share any more info on this? Also is this something you are planning to do every patch? (Test and add a couple of new modules each cycle?)
If you watch the fanfest footage one of the Devs (forgotten his name) stated they wanted to bring out lots more modules on a regular basis with various effects to mix up game play.
|

stoicfaux
1058
|
Posted - 2012.05.14 17:43:00 -
[150] - Quote
Woo! Some potentially very interesting modules! Oh wait, they're going to be in short supply since they're BPC drop only...
/shrug
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|
|

Roime
Shiva Furnace Dead On Arrival Alliance
702
|
Posted - 2012.05.14 17:46:00 -
[151] - Quote
Ok folks, time for a recap of the replies so far.
1) Shield tankers whine because the new CPU rig is designed so that you can't make OP shield fits with it
2) Wardeccers whine because new wardec costs more, making them actually consider before they declare war
3) Carebears whine because new wardec doesn't cost enough
4) Missile users whine because a module that previously affected only turrets gets fixed
5) Industrials whine, just because all the others whine and they don't want to be left out
Change. It's hard.
In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |

Iam Widdershins
Diq Holdings
685
|
Posted - 2012.05.14 17:47:00 -
[152] - Quote
Scrapyard Bob wrote:CCP SoniClover wrote: You can't join an alliance if you're an aggressor in a war.
Good change. It prevents one of the possible exploits. That's, uh, not a change. It's been like that for a very long time.
Scrapyard Bob wrote:Mangala Solaris wrote: What if, there are two corporations (A & B for example) in a mutual war and along comes some dumb 3rd party who decs one or both sides, does the 7 day rule then kick in for players in corps A & B?
I'm not sure that the 7-day rule should apply to the defenders. And that's a key reason why. (Which might also be why the timer needs to be shortened to 3-days instead of 7-days.) I am absolutely opposed to a reduction in the cycle time of wars. They are 7 days for a reason: It covers all players' habits, it is short enough to not be forever, and it is long enough to be significant. A 3 day war would seem like a meaningless, passing, and frivolous affair and would not ever be taken seriously by the defenders until at least the second cycle because it simply has no weight to it.
Wars should have meaning and require a real investment of time and money. Lobbying for your right to delete your signature |

Tippia
Sunshine and Lollipops
6741
|
Posted - 2012.05.14 17:51:00 -
[153] - Quote
Oh, and by the way, are you still going with the idea that wars can only be declared mutual in the first 24 hours after declaration?
If so, stop going with it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Vincent Athena
V.I.C.E. Comic Mischief
644
|
Posted - 2012.05.14 17:53:00 -
[154] - Quote
Iam Widdershins wrote:Scrapyard Bob wrote:CCP SoniClover wrote: You can't join an alliance if you're an aggressor in a war.
Good change. It prevents one of the possible exploits. That's, uh, not a change. It's been like that for a very long time. Scrapyard Bob wrote:Mangala Solaris wrote: What if, there are two corporations (A & B for example) in a mutual war and along comes some dumb 3rd party who decs one or both sides, does the 7 day rule then kick in for players in corps A & B?
I'm not sure that the 7-day rule should apply to the defenders. And that's a key reason why. (Which might also be why the timer needs to be shortened to 3-days instead of 7-days.) I am absolutely opposed to a reduction in the cycle time of wars. They are 7 days for a reason: It covers all players' habits, it is short enough to not be forever, and it is long enough to be significant. A 3 day war would seem like a meaningless, passing, and frivolous affair and would not ever be taken seriously by the defenders until at least the second cycle because it simply has no weight to it. Wars should have meaning and require a real investment of time and money. I think he was referring to the timer to rejoin a corp at war: make it 3 days vs 7. Not the war cycle time. http://vincentoneve.wordpress.com/ |

stoicfaux
1058
|
Posted - 2012.05.14 17:58:00 -
[155] - Quote
Aramis Lynx wrote:The ecm is an interesting anti-bob warfare module. This is the only way I see this being used is in fleet battles:
Everyone fits one, stays aligned, as soon as called primary hits the ecm and spams warp until warp out. Rinse repeat. Nobody in either fleet ever dies. Or... your fleet fits a Passive Targeter in that mid-slot so that the enemy doesn't know who is being targeted so they won't know when to hit the anti-blob ecm module. Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage.
Anyway, I'm not going to comment until the lock breaking probabilities are mapped out.
What I see is having a "primary" list that is several ships deep, so if you have Alice, Bob, Charlie, and Dave locked, and you lose your lock on Alice and Charlie, then you (and hopefully a lot of others) can still alpha Bob.
Uhm, do Drones count towards the lock breaking probabilities...?
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Tub Chil
Heretic University Heretic Nation
20
|
Posted - 2012.05.14 17:59:00 -
[156] - Quote
I don't like lockbreaker thing |

MinutemanKirk
Quantum Cats Syndicate Villore Accords
5
|
Posted - 2012.05.14 18:01:00 -
[157] - Quote
Alx Warlord wrote: Extrinsic Damage Amplifier I & II: This doesn't sounds good, as a drone boat user, most of the drone boats use low slots as tank, ( except for the rattlesnake that will be overpower with lots of tank, torpedo dps and drones dps) so the gallente ships will not be that good again.... my sugestion was to make this a Hi-Slot module (since this is a drone augmentation module, not a ship dps module), so most of drone boats could really use it, removing the guns and replacing with it...
I couldn't agree more. As primarily a fleet PvP player, I've had a lot of experience with small to mid size fleets and the need for DPS in addition to tank. Currently, at least within the FW community (and as I touched on in a recent guest opinion blog), Gallente ships are shunned from armor fleets for having delayed and/or low DPS from drones, short ranges, and low amounts of tankability in comparison with Amarr and Minmatar ships. Now finally CCP has decided to give a buff to drone boats but at the expense of the already weak Gallente fleet usability.
While I can understand not wanting to have it a high slot fitting (even if I disagree), at the very LEAST it should be a mid slot to harmonize fitting with omni-directional tracking links. This way it is no different than turret (or some missile) based systems that have both tracking and damage modifiers requiring the same slot. Gallente drone ships with their mid slots (5 on the Myrm, Ishtar, and Domi) would then have something to use those slots for other than EWAR and not gimp their already weak fleet abilities. |

Carton Mantory
Occassus Republica Trade Wind Commodities
11
|
Posted - 2012.05.14 18:02:00 -
[158] - Quote
Tippia wrote:I still maintain that the GÇ£pay for number of targetsGÇ¥ logic is wrong-headed GÇö no matter the base cost and any diminishing returns, it only ever means that small targets will be picked on and that dec-shielding will become the standard.
Make it a relative measure: you pay for number imbalance.
abs( ln( attacker size / target size ) / ln( size multiplier ) ) +ù imbalance cost + base cost.
In other words, for every [size multiplier] times larger or smaller the target is than the attacker, the cost increases by a factor of [imbalance cost], with a minimum price tag of [base cost]. This gives you a lot of variables to play with: how cheap will any war be (base cost)? How much do I have to pay to bully a small guy or annoy a large guy at the Jita undock (imbalance cost)? And, most interestingly, what actually counts as having an GÇ£unfair numerical advantageGÇ¥ (size multiplier)?
E.g. A size multiplier of 1.5, imbalance cost of 50M and base cost of 5M GÇö for every 50% increase in the size difference between target and aggressor, the war becomes 50M ISK more expensive with a minimum cost of 5M for perfectly equal sizes.
-+ A 10-man corp attacking a 1-man corp (or vice versa): 289M ISK. -+ A 10-man corp attacking a 20-man corp (or vice versa): 90M ISK. -+ A 3,500-man corp attacking a 5,000-man corp: 49M ISK. -+ A 5-man corp attacking a 5,000-man corp: 857M ISK.
Your numbers dont change much except when the numbers get closer to eachother. I think the way CCP is going at it is no matter your size the 50M isk is the basis. If a large corp/alliance gets dec that war cost should be more. They have inherent costs and the hi sec battles occur more concord monitoring.
|

Eternal Error
Exitus Acta Probant
12
|
Posted - 2012.05.14 18:03:00 -
[159] - Quote
My two cents, in no particular order:
Target breaker:
I'm assuming this is going to be better than ECM (otherwise there would be no need for a new module), in which case this is just flat out stupid. As someone already mentioned, it would also make a lot more sense to change ECM burst rather than create a new module. This module is going to make Eve a much safer place, and even if you like that, you won't like the inflation and decreased demand it causes due to a decrease in ship kills. This is a cheap nod to the anti-suicide gank crowd and also has the potential to ruin fleet fights.
TL;DR: Bad idea, change ECM burst instead. Eve should be dangerous.
Tracking disruptors affecting missiles: I love the pilgrim and I fly it quite a bit. That being said, this (planned) change is also terrible. Target painters and sensor dampeners both suck, and ECM is far and away the best EWAR. For starters, you should work on rebalancing TPs and SDs (or nerfing ECM) before messing with TDs. Also, while I could see introducing some sort of small effect on missiles (i.e. engaging a missile ship would now be "probably" a bad idea vs. the "really" bad idea that it is now), making TDs straight work on missiles would be a little overpowered IMO. There's no reason an EWAR system shouldn't have drawbacks.
TL;DR: Don't do it. Fix SDs and TPs.
New war system:
1. You are still including the doubling (of the base cost or the overall cost? I'm not sure) depending on how many wars the aggressor is running. This is unnecessary and prohibitively expensive given the new costs. Additionally, as someone already mentioned, it makes deccing two 100 man corps far more expensive than a 200 man corp, which just doesn't make sense.
2. 50m base cost is too high, and provides incentive for small corps <20 people to try to just fly under the radar and be ignored. I would change the base cost to 20m, but change the cost formula so that the cost starts climbing around 30 or 50 members, maybe reaching 50m at 100 people.
3. Without arguing about whether larger or smaller entities should cost more to be decced (plenty of people are debating this), I think the cost should be capped around 200-250m per week. Alliances with thousands of members do provide more targets, but they are also more than capable of defending themselves if needed. If necessary, add an additional modifier based on the number of accounts in the deccing corp.
4. Don't count inactive accounts. Seriously.
5. I was really disappointed to hear your solution to people leaving corps. All the fanfest videos and devblogs I watched made it seem like you guys were going to have a real solution, and it turns out you're preventing them from rejoining (which they probably don't want to do anyway). I would prefer to see a system where the person who leaves is still a valid war target for a short period of time, or that they get a mark on their corp history as outlined in one of the videos. If the marking system was deemed too draconian, simply make it so that members kicked by the CEO do NOT receive a blemish. This way, if the corp as a whole wishes to dissolve or move members around for strategic reasons, it will not affect them negatively.
TL;DR: Costs are too high. Don't count inactive accounts. Don't double costs for aggressor wars (if the costs remain this high). Your solution to corp hopping sucks. |

Carton Mantory
Occassus Republica Trade Wind Commodities
11
|
Posted - 2012.05.14 18:04:00 -
[160] - Quote
MinutemanKirk wrote:Alx Warlord wrote: Extrinsic Damage Amplifier I & II: This doesn't sounds good, as a drone boat user, most of the drone boats use low slots as tank, ( except for the rattlesnake that will be overpower with lots of tank, torpedo dps and drones dps) so the gallente ships will not be that good again.... my sugestion was to make this a Hi-Slot module (since this is a drone augmentation module, not a ship dps module), so most of drone boats could really use it, removing the guns and replacing with it...
I couldn't agree more. As primarily a fleet PvP player, I've had a lot of experience with small to mid size fleets and the need for DPS in addition to tank. Currently, at least within the FW community (and as I touched on in a recent guest opinion blog), Gallente ships are shunned from armor fleets for having delayed and/or low DPS from drones, short ranges, and low amounts of tankability in comparison with Amarr and Minmatar ships. Now finally CCP has decided to give a buff to drone boats but at the expense of the already weak Gallente fleet usability. While I can understand not wanting to have it a high slot fitting (even if I disagree), at the very LEAST it should be a mid slot to harmonize fitting with omni-directional tracking links. This way it is no different than turret (or some missile) based systems that have both tracking and damage modifiers requiring the same slot. Gallente drone ships with their mid slots (5 on the Myrm, Ishtar, and Domi) would then have something to use those slots for other than EWAR and not gimp their already weak fleet abilities.
If you look at all Drone changes that are coming every small change makes a greater impact |
|

Vera Algaert
Republic University Minmatar Republic
119
|
Posted - 2012.05.14 18:04:00 -
[161] - Quote
Brunaburh wrote:Vera Algaert wrote:Quote:Also, as the thinking is to start to add modules on a regular basis, so we're looking into ways of how we can fight the potential issues associated with it, such as bloating the market too much and introducing power creep. Seeding through loot drops gives us better control over where and when and how much to seed, which is an important feature for us to have for the future. what happened to the mantra of a player-run economy? How is a loot drop that requires a player to run a site and acquire the BPC less of a "player run economy" than an NPC seeded BPO? in one case the players decide supply (based on an economic rationale), in the other case CCP do.
if ccp feels the need to balance a module through rarity, it seems they lost faith in balancing through price/cost (of inputs required to produce this module), aka the very mechanism through which a player-run, market-based economy works. |

Pere Madeleine
The Gentlemen of Low Moral Fibre
20
|
Posted - 2012.05.14 18:07:00 -
[162] - Quote
Vincent Athena wrote:Jack Dant wrote:So, CCP, as part of your war-themed expansion you:
- Made wars 10 to 20 times more expensive for the aggressor.
- Allowed the defender, and the defender only, to bring allies into the war.
- Implemented a fix to corp hopping that doesn't penalize the defenders hopping corp.
- Added a new "get out of jail free card" module.
All that for the defender. The aggressor gets:
- Fixes for a couple exploits you knew about for years.
- Starting wars takes 24 hours less.
That's it? And to think I just fixed my sec status for the expansion... Just because they knew about the exploits does not reduce the advantage to the aggressor now that they are fixed. No matter how old an exploit is, fixing it is a good thing. Defender cannot get out of the war by jumping into, then out of an alliance. Defender cannot set up a bunch of fake war decs to up the cost to an aggressor. Also: Number of wars the aggressor can declare no longer artificially limited to 3, but can be as high as the aggressor is willing to pay for.
You're missing the point. The point is those exploits could've been declared exploits and fixed when they first discovered them, rather than being official allowed, which turned wars into a total waste of time for so long. Now, even with decshield being stopped, targets can still corp hop, which is exactly what they did before they discovered decshield anyway. What's the point in a war where the targets can just decide they don't want to be in it and can make it so at will?
As for removing the limit, it's not really removed. 3 wars is still going to cost 300mil per week to maintain, minimum, which is way beyond practical for a small wardec corp. Do CCP want to limit highsec wars to cash rich nullsec alliances, or are they just finding stealthy ways to make more money off us by forcing us to buy plex to fund wars?
Quite frankly, I feel cheated by these changes. The biggest problems wars faced have always been:
- Fake, unnecessary alliances to inflate war costs - Now these aren't necessary, because the war costs are at alliance levels for everyone all the time anyway
- Corp hopping to avoid the fighting - Nothing has changed here, it just means they can't hop back in to rejoin the fighting they were trying to avoid in the first place
- Decshield - Well done, CCP, you've fixed this one (but you should've declared it an exploit immediately, fixed it ASAP, and never publicly stated it was permitted, thereby popularising it)
There is literally NOTHING in this expansion that I can see making wars any better for corps that spend the majority of their time in Eve taking part in highsec wars. All you're doing is trying to promote merc corps, and making it harder to target nullsec alliances' highsec logistics operations.
And you're trying to sell this expansion based on the wardec changes? lol...
*sarcastic applause* |

Thomas Kreshant
Republic Military School Minmatar Republic
84
|
Posted - 2012.05.14 18:10:00 -
[163] - Quote
stoicfaux wrote: Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage.
I thought I read on the test forums that the lock penalty is for fitting the module not for it being active, not tried it myself tho. |

Tippia
Sunshine and Lollipops
6742
|
Posted - 2012.05.14 18:11:00 -
[164] - Quote
Carton Mantory wrote:Your numbers dont change much except when the numbers get closer to eachother. That will entirely depend on what you set the size multiplier toGǪ I used a rather conservative 50% here. Reduce it to, say, 25 or 10% and the numbers will shoot up quite quickly as the difference in size goes up. At the same time, the idea isn't to make it impossible or prohibitive to attack a different-sized targets GÇö just enough to make it something you think about twice.
Pere Madeleine wrote:-+ Decshield - Well done, CCP, you've fixed this one (but you should've declared it an exploit immediately, fixed it ASAP, and never publicly stated it was permitted, thereby popularising it) Not really. They've just changed the mechanic for it to make it the default mechanism for wardecs in general. Decshielding was really only about increasing the cost for the aggressor to ridiculous levels GÇö that can still be done. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Carton Mantory
Occassus Republica Trade Wind Commodities
11
|
Posted - 2012.05.14 18:13:00 -
[165] - Quote
Thomas Kreshant wrote:stoicfaux wrote: Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage.
I thought I read on the test forums that the lock penalty is for fitting the module not for it being active, not tried it myself tho. If was always on you would not be able to lock someone since it breaks your lock???? |

stoicfaux
1058
|
Posted - 2012.05.14 18:16:00 -
[166] - Quote
Carton Mantory wrote:Thomas Kreshant wrote:stoicfaux wrote: Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage.
I thought I read on the test forums that the lock penalty is for fitting the module not for it being active, not tried it myself tho. If was always on you would not be able to lock someone since it breaks your lock???? Bingo.
To be really clear: Fleet A equips lock breakers in a mid-slot. Fleet B equips a passive targeter in a mid-slot. Fleet A won't know when to activate the lock breaker and will be suffering from lower scan res/lock times, giving Fleet B the advantage.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Carton Mantory
Occassus Republica Trade Wind Commodities
11
|
Posted - 2012.05.14 18:24:00 -
[167] - Quote
stoicfaux wrote:Carton Mantory wrote:Thomas Kreshant wrote:stoicfaux wrote: Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage.
I thought I read on the test forums that the lock penalty is for fitting the module not for it being active, not tried it myself tho. If was always on you would not be able to lock someone since it breaks your lock???? Bingo. To be really clear: Fleet A members equip lock breakers in a mid-slot. Fleet B members equip a passive targeter in a mid-slot. Fleet A members won't know when to activate the lock breaker and will be suffering from lower scan res/lock times, giving Fleet B the advantage.
I would not think this mod as a fleet action. This is like fitting warp stabilizer on. It gives you 2 points and increases your lock time.
I would put this on a battlecruiser in a gate camp to clear damage to survive your aggression timer thru gate. This will make PVP much more fun.
|

Skye Aurorae
Viziam Amarr Empire
239
|
Posted - 2012.05.14 18:25:00 -
[168] - Quote
CCP SoniClover wrote:Grady Eltoren wrote:Max Teranous wrote:Also i can see this screwing yourselves up in the future, as if at any point to want to make named Meta 1 to 4 versions of these mods, they'd be more freely available than the T1 version! Max  P.S. Extra points for spotting how many times i said consistant to get the point across :) Yep exactly my thoughts. Why ruin a good thing, make the game more confusing for players and make more work for yourselves later. We finally have a unified naming structure in EVE for Missiles for the same reason as well as other changes. P.S. I see the responses are fast and consistent among players in the first two pages echoing this sentiment CCP. Just a thought - you might want to reconsider! Good points all, I'll look into making them meta level 1 instead of 0
I can honestly see the addition of new 'experimental' modules via limited BPC drops as a fine way to test such things and yet give the devs an easier 'out' if it becomes clear they're just a terrible idea and too imbalanced. I could see the BPC drop system as being a trial period for the veterans to test these limited items out, and then, perhaps when they've been in circulation long enough a plain old tech 1 BPC can be added to the market (after corp XXX has reverse engineered the pirate technology) Skye Aurora is a 7 year old Girl Who Wants to be on the CSM! Unfortunately, the Lawyers say you have to be 21 - oh well.
|

Hauling Hal
The Black Ops
58
|
Posted - 2012.05.14 18:27:00 -
[169] - Quote
Does the lock breaker remove concord and gate guns lock as well?
 |

Ashrun Dir
Love for You Broken Toys
3
|
Posted - 2012.05.14 18:29:00 -
[170] - Quote
CCP Phantom wrote:Inferno is burning towards New Eden, impacting on May 22nd, shaking up the Universe with improved war mechanics and a multitude of completely new modules, never seen before. Read all about these changes and the new modules in this exciting dev blog by CCP SoniClover! Additonal information: It seems that The Scope news reporters are never asleep, they already have picked up rumors of our upcoming new modules! Read their story here.
Looks good.
I'm sure someone has mentioned this before; but, I'd like to reiterate this suggestion. For the formula you've determined:
Quote:The refined formula is: (log2.05831 N)^2 * 300000 * N^0.27, where N is the number of corp members (see also comments below). The minimum is 50 million.
I think it might be more reasonable to make N the number of accounts in the corp/alliance.
Let's take a look at this graph I made that shows the dec costs if you have 1 character from your account in the corp/alliance, and the cost if you have all 3 characters from your account in the corp/alliance:
http://imgur.com/iC031
As mentioned above, the black curve is the cost to war dec a corp/alliance having N members, in this case it is assumed that each member has only 1 character in the corp/alliance. The red curve is the cost to war dec that same corp/alliance when each member has all 3 of their characters available on their account in the corp/alliance. The Y axis is in isk, please note the 10^6 multiplier.
The bottom plot shows the ratio of Red Curve / Black Curve. Here we see that the war dec cost is increased by a factor of 2.0-1.9, and falls similarly to 1/x, and then approaches an asymptotic limit of ~1.5-1.6.
The reason I think the above is a problem is that if I have three characters in my corp/alliance (One is my main, and two are alts) the current formula treats me as contributing three viable targets to an opposing corp/alliance. But in actuality, the number of viable targets I represent for an opposing corp/alliance is only 1.
I imagine some corps/alliances might take advantage of this fact. This cost increase is definitely not negligible. I feel this is not in the spirit of Eve (i.e. to inspire conflict, not evading).
Thanks for your time.
TL;DR Click the link above |
|

Thomas Kreshant
Republic Military School Minmatar Republic
84
|
Posted - 2012.05.14 18:29:00 -
[171] - Quote
Hauling Hal wrote:Does the lock breaker remove concord and gate guns lock as well? 
Don't know about gate guns but considering Greyscale was talking of replacing concord with death raybeam do those need a lock?  |

Silly Slot
Phoenix Evolved Part Duo
27
|
Posted - 2012.05.14 18:31:00 -
[172] - Quote
CCP SoniClover wrote:Grady Eltoren wrote:Max Teranous wrote:Cool new modules are cool. However I disagree with your method of seeding some of them as BPC drops. Mainly, because it breaks eve's consistancy of meta levels and where they respectively come from. T1 is freely player craftable, Meta 1 to 4 is normal NPC drops, Meta 5 is craftable, Meta 6+ is faction drops. This is clear to the playerbase, makes sense to everyone, and is consistant. Creating these mods as special cases adds confusion and inconsistancy for no good reason. Bloating the market is a terrible reason, we all know it. There's probably 50,000 unique item slots on the market by now, a handful more BPO's either way means nothing. And if market bloat was a reason not to do something, you best have a strong word with one of the other teams who just seeded every officer and faction mod to the market.  Your other reason, control of where mods drop, well you already have that system in place, so why not use it? If you want these mods to be faction level supply limited, MAKE THEM FACTION MODS. If you want them NPC drop supply limited, make em meta 2 or 3 or whatever! Tech 1 should always be the base level of mod, freely and easily craftable for new manufacturing players, and fittable and costed availability isk wise for new players. Making T1 mods that have a supply restriction at the BPO/BPC level breaks this (currently) consistant approach. Also i can see this screwing yourselves up in the future, as if at any point to want to make named Meta 1 to 4 versions of these mods, they'd be more freely available than the T1 version! Max  P.S. Extra points for spotting how many times i said consistant to get the point across :) Yep exactly my thoughts. Why ruin a good thing, make the game more confusing for players and make more work for yourselves later. We finally have a unified naming structure in EVE for Missiles for the same reason as well as other changes. P.S. I see the responses are fast and consistent among players in the first two pages echoing this sentiment CCP. Just a thought - you might want to reconsider! Good points all, I'll look into making them meta level 1 instead of 0
Why not just release Meta Level 0 so us builders actually have stuff to build lol
And ya if you dont do it the right way by giving it over to the market, then atleast make it meta 1 |

Thomas Kreshant
Republic Military School Minmatar Republic
84
|
Posted - 2012.05.14 18:32:00 -
[173] - Quote
Carton Mantory wrote:Thomas Kreshant wrote:stoicfaux wrote: Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage.
I thought I read on the test forums that the lock penalty is for fitting the module not for it being active, not tried it myself tho. If was always on you would not be able to lock someone since it breaks your lock????
The module isn't always active but the penalty always applies much like an MWD does to your max cap so fitting the module whether your turn it on or not hurts your lock time.
It breaks other peoples locks on you via a chanced based mechanic, the more people who lock you the higher the chance it will break their locks on you. |

Pere Madeleine
The Gentlemen of Low Moral Fibre
20
|
Posted - 2012.05.14 18:33:00 -
[174] - Quote
Tippia wrote:Pere Madeleine wrote:-+ Decshield - Well done, CCP, you've fixed this one (but you should've declared it an exploit immediately, fixed it ASAP, and never publicly stated it was permitted, thereby popularising it) Not really. They've just changed the mechanic for it to make it the default mechanism for wardecs in general. Decshielding was really only about increasing the cost for the aggressor to ridiculous levels GÇö that can still be done.
Well, I meant the specific "dec washing" part of decshield where a corp could just join and leave decshield as soon as the war was declared, but before it was active, thereby ensuring that the war never goes live for them. That part has been fixed, at least. But it should never have been allowed to go on as long as it did.
Another question I have, about this magsheath module, we need more details. Not sure if someone's found out anythign precise on SiSi or something, but my understanding of what the dev blog says is that there is a percentage chance of it breaking all locks on the ship that uses it, and the chance increases with the number of incoming locks?
Given that the BPO is not seeded, it will be very limited in supply, and therefore will be expensive. If it's expensive, it will need to be highly effective, or else nobody will use it. If it's highly effective, the cost won't put people off fitting it, because it really will be a get out of jail free card, especially if combined with stabs.
What's the point of the module? The scan res penalty implies it's intended to avoid combat, so that leads me to assume it's either to help against suicide ganks (which it won't, because breaking a lock doesn't help if you get alphaed as soon as they lock), or at getting haulers through gatecamps (which again, it won't, ultimately, because campers will just use instalock HICs to stop the initial warp off, and then tornadoes to alpha the hauler before it can break their locks). Is it to let marauders run missions in lowsec without fear of being ganked?
On the other hand, I could be wrong about how it works. Perhaps it's intended that it has a %age chance of breaking a lock, and this increases with the number of incoming locks, but the roll is done per lock, which would usually break some locks, but not all. This would make it useful in combat, as it would mitigate damage, and might just break the right locks and allow you to escape. But the scan res penalty precludes that use. Could a dev please clarify this? |

Renan Ruivo
Hipernova Vera Cruz Alliance
760
|
Posted - 2012.05.14 18:39:00 -
[175] - Quote
Alx Warlord wrote:[...]Extrinsic Damage Amplifier I & II: This doesn't sounds good, as a drone boat user, most of the drone boats use low slots as tank, ( except for the rattlesnake that will be overpower with lots of tank, torpedo dps and drones dps) so the gallente ships will not be that good again.... my sugestion was to make this a Hi-Slot module (since this is a drone augmentation module, not a ship dps module), so most of drone boats could really use it, removing the guns and replacing with it...
I agree with this. (and not only because we know each other lol)
Also, will this causa stack penalty with Sentry Damage rigs?! The world is a community of idiots doing a series of things until it explodes and we all die. |

Thomas Kreshant
Republic Military School Minmatar Republic
84
|
Posted - 2012.05.14 18:39:00 -
[176] - Quote
I very much thought by CCP refering to wanting to make modules like cards in magic the gathering that they intend to seed possibly hundreds of new modules of the next few months/years with niche/marginal uses/effects just to mix up what you might face and I see the lock breaker much like that you might make a fit that makes sense you might not. |

Large Collidable Object
morons.
1419
|
Posted - 2012.05.14 18:41:00 -
[177] - Quote
Cap Tyrian wrote:Alx Warlord wrote:2nd =D
And about the modules:
Extrinsic Damage Amplifier I & II: This doesn't sounds good, as a drone boat user, most of the drone boats use low slots as tank, ( except for the rattlesnake that will be overpower with lots of tank, torpedo dps and drones dps) so the gallente ships will not be that good again.... my sugestion was to make this a Hi-Slot module (since this is a drone augmentation module, not a ship dps module), so most of drone boats could really use it, removing the guns and replacing with it...
None Empty Quoting. Like to see this discussed more.
I'd disagree - a shield Domi with lows split into a good mix of magstabs/TEs and EDAs may be a real beast, depending on EDA stats - as a matter of fact, when it comes to comparing rattlesnakes to DNIs, the rattle would profit more from moving EADs to high, as it has two utility slots, whilst the DNI has none. You know... morons. |

Cannibal Kane
Praetorian Cannibals
361
|
Posted - 2012.05.14 18:46:00 -
[178] - Quote
Ah well..
So that means I will now only dec corps where I don't need to pay more than 50mil.
Why keep they stacking charges though? Sometimes I wonder if the devs actually play this games.
Large alliances are going to get decced alot less... smaller corps is going to suffer more. I'm not a Pirate, I'm a Terrorist.
The Crazy African |

Carton Mantory
Occassus Republica Trade Wind Commodities
11
|
Posted - 2012.05.14 18:56:00 -
[179] - Quote
Cannibal Kane wrote:Ah well..
So that means I will now only dec corps where I don't need to pay more than 50mil.
Why keep they stacking charges though? Sometimes I wonder if the devs actually play this games.
Large alliances are going to get decced alot less... smaller corps is going to suffer more.
Soo you think nobody will dec large alliances anymore. I guess we will have three alliances then...Reminds me of 2004 |

FeralShadow
Blue Republic RvB - BLUE Republic
113
|
Posted - 2012.05.14 18:58:00 -
[180] - Quote
I would think they would want that EWAR module to help with blob warfare, and it would fit the bill perfectly if it didn't have a locking penalty. The inability to lock targets while having it active already seems like a large enough penalty in itself, so why have the scan resolution penalty? "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
|

Jack Dant
The Gentlemen of Low Moral Fibre
505
|
Posted - 2012.05.14 18:58:00 -
[181] - Quote
Cannibal Kane wrote:Large alliances are going to get decced alot less... smaller corps is going to suffer more. Make that mid-sized corps. With the minimum of 50 million, and the multiplier, then smallest corps are not worth it unless you are after their POS or something. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Bart Starr
Aggressive Structural Steel Expediting Services
1
|
Posted - 2012.05.14 18:59:00 -
[182] - Quote
No, suicide ganking is still the only way forward.
Wardeccing was pointless due to corp hopping/dropping. Wardeccing is still pointless - due to corp hopping/dropping, except now the aggressors get to waste even more ISK. Targets worth killing will simply shelter in an NPC corp and continue unimpeded.
The mission runner will laugh, drop corp, and keep grinding. The miner will laugh, drop corp, and keep mining. The hauler will laugh, drop corp, and keep hauling.
Only way to fix this? Wardecs need to 'stick' to all corp members until the next wardec bill arrives. A player can drop corp, but the war remains in effect for at least the 7 days that were paid for. The would-be 'corp dropper' would be forced to alter his playstyle during that time. (Dock up the Marauder, freighter, etc) If that player wanted, they could avoid further aggression simply by remaining in the NPC corp.
But with both the old and new system - there is still no 'cost' to dropping corp. And its clear the CCP is not planning on fixing it. 'Not being able to rejoin for 7 days' isn't a cost at all - as that was likely the corp-droppers intention - wait 7 days and rejoin after the wardec ends.
So, wardecs got significantly more expensive, yet are just as trivially easy to avoid. They went from 'cheap and useless' to 'expensive and useless'. Don't see that as an improvement.
Suicide ganking will remain the irreplacable gold standard in high-sec aggression for the forseeable future. Don't sell those Orca and -10 suicide alts. |

Gevlin
Universal Might DSM FOUNDATION
140
|
Posted - 2012.05.14 19:02:00 -
[183] - Quote
I like this idea of non market introduction of modules. even though it will mean I won't see them for a year it ads to the players market with a increasing availabilty of a product that speculators have to play around with
Personally in the Future - in the next Player design a ship contest - that the chose model, the player that designed it get 500 runs of that ship a month a head before they start becoming available on the market, allowing that player to be rewarded with some major isk because everyone want to be the first to have it on the market. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

Ager Agemo
Radiant Technologies The House Of Cards.
69
|
Posted - 2012.05.14 19:07:00 -
[184] - Quote
Alara IonStorm wrote:Awesome, a new toy that brings all the fun game play of ECM to every ship. no, actually this means blobs get ****** up and encourages small ganks and better pvp :D |

Cannibal Kane
Praetorian Cannibals
361
|
Posted - 2012.05.14 19:09:00 -
[185] - Quote
Carton Mantory wrote:Cannibal Kane wrote:Ah well..
So that means I will now only dec corps where I don't need to pay more than 50mil.
Why keep they stacking charges though? Sometimes I wonder if the devs actually play this games.
Large alliances are going to get decced alot less... smaller corps is going to suffer more. Soo you think nobody will dec large alliances anymore. I guess we will have three alliances then...Reminds me of 2004
Reading seems to be a challenging subject for you. I said alot less.
I dec alliances... why must it cost more to dec people who are able to defend themselfs compared to the smaller corps?
They have affectively made it harder to dec the very people, who should be capable of defending themselfs. I'm not a Pirate, I'm a Terrorist.
The Crazy African |

Steve Ronuken
Fuzzwork Enterprises
407
|
Posted - 2012.05.14 19:10:00 -
[186] - Quote
FoF Drake Blobs? No locks required. Though primary might be hard to arrange FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Ager Agemo
Radiant Technologies The House Of Cards.
69
|
Posted - 2012.05.14 19:14:00 -
[187] - Quote
as mentioned, i believe not allowing you to lock either is sort of broken on the locksheat module, but it sounds like an awesome module for flagships, and stuff like marauders, or ewar boats |

Shani Mukantagara
Fairlight Corp Rooks and Kings
3
|
Posted - 2012.05.14 19:18:00 -
[188] - Quote
The Devs who came up with these silly moduals should go back to their old jobs at Blizzard |

Petrus Blackshell
Rifterlings
981
|
Posted - 2012.05.14 19:22:00 -
[189] - Quote
CCP SoniClover wrote:Petrus Blackshell wrote:CCP SoniClover wrote:Petrus Blackshell wrote:Quote:Trial accounts are not counted when counting corp membership. That's good, but what about same-account blank alts? If every member of an alliance puts only one of their alts in a special alt corp in the alliance, the cost of a wardec against said alliance nearly doubles. Are the alts rare enough that they do not realistically have an impact? Even if that is true, I have heard rumors that E-Uni is already trying to pad its membership with alts; do you expect alts to remain non-problematic? (not trolling, legit question) We're looking into also not counting inactive accounts (i.e. gathering data, etc.). If we decide to not count them (which right now is more likely than not), it won't make it in for Inferno, but in one of the post-Inferno patches. That's not what I meant. I was talking about alt characters on the same (active) account as my main. For example, my corp CEO (Petria Benoit) is in fact my alt, dedicated to holding the corp, but otherwise completely inactive and useless. I do not have statistics, but I would say that from what I've seen, most people in my corp have 1-2 free character slots that they could use to create worthless alts and have them join my corp, bloating the membership from the current 20-ish into the 50s or 60s range, and making wardecs against us far less feasible. Do you plan to do anything against this sort of gaming of the system? Not at this point. We do anticipate alt bloating, but as it is a one-time thing, and limits some alt behavior, we don't consider it a huge issue. Beside, the rise in cost only starts applying at the 130 member range or thereabouts. Alright, thanks! Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Sho neeta
Hedion University Amarr Empire
7
|
Posted - 2012.05.14 19:22:00 -
[190] - Quote
Quote:(log2.05831 N)^2 * 300000 * N^0.27, where N is the number of corp members
Wrong... Wrong wrong wrong.
Don't you get it this will mean that that big alliances and corps can attack small corps and alliance cheaply. The issue is with different sized groups attacking each other it should be
WHERE N IS THE DIFFERENCE IN THE NUMBER OF CORP MEMBERS.
Big vs Big CHEAP smal vs small CHEAP Big vs Small Expensive small vs Big Expensive
|
|

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
28
|
Posted - 2012.05.14 19:23:00 -
[191] - Quote
More crap to learn where is comes from, w/e lets just keep adding different ways to do things until every item has its own unique method to acquire it |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
530
|
Posted - 2012.05.14 19:32:00 -
[192] - Quote
Guys, we have a game mechanic that is vastly underutilized and we want to make it more useful and accessible to players.
I know, let's increase the base cost by 2500% and keep all of the cost stacking mechanics that made it prohibitively expensive to maintain multiple wars at once.
I think that CCP marketing Inferno as being a "war fueled" expansion is about as disingenuous as you can possibly get as almost all of the changes to war mechanics are focused on making wars less attractive to people who would instigate them. |

Pere Madeleine
The Gentlemen of Low Moral Fibre
22
|
Posted - 2012.05.14 19:40:00 -
[193] - Quote
I think it's about time CCP listened to the players who actually use the features they're modifying in an upcoming expansion, rather than the nullsec power bloc/carebear friendly CSM. If they want to discourage wars for the fulltime wardeccer, fine, but don't try and sell it to us as a wardec buff. Plenty of people who gave up on wars ages ago (myself and several friends included) have fixed their sec and come back from lowsec to take advantage of the promised wardec revamp. It's starting to look like that was a waste of time. |

Captain Thunk
Sniggerdly Pandemic Legion
80
|
Posted - 2012.05.14 19:41:00 -
[194] - Quote
Vimsy Vortis wrote:Guys, we have a game mechanic that is vastly underutilized and we want to make it more useful and accessible to players.
I know, let's increase the base cost by 2500% and keep all of the cost stacking mechanics that made it prohibitively expensive to maintain multiple wars at once.
I think that CCP marketing Inferno as being a "war fueled" expansion is about as disingenuous as you can possibly get as almost all of the changes to war mechanics are focused on making wars less attractive to people who would instigate them.
In addition, lets tack on another mechanic that relies on the former. Mercenaries.
2 failures for the price of 1. |

stoicfaux
1058
|
Posted - 2012.05.14 19:45:00 -
[195] - Quote
Ager Agemo wrote:Alara IonStorm wrote:Awesome, a new toy that brings all the fun game play of ECM to every ship. no, actually this means blobs get ****** up and encourages small ganks and better pvp :D Maybe, maybe not.
Sisi shows the Target Breaker as having a Scan Resolution Bonus of -80% and a 20s cycle time. (It also has "Can be fitted to" attributes of Cruiser, Battleship and Black Ops.)
The time it takes a lock breaker equipped Tempest to lock another Tempest (340m sig) goes from 7.5 seconds to ~30 seconds.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Ranger 1
Ranger Corp
1881
|
Posted - 2012.05.14 19:47:00 -
[196] - Quote
Ashrun Dir wrote:CCP Phantom wrote:Inferno is burning towards New Eden, impacting on May 22nd, shaking up the Universe with improved war mechanics and a multitude of completely new modules, never seen before. Read all about these changes and the new modules in this exciting dev blog by CCP SoniClover! Additonal information: It seems that The Scope news reporters are never asleep, they already have picked up rumors of our upcoming new modules! Read their story here. Looks good. I'm sure someone has mentioned this before; but, I'd like to reiterate this suggestion. For the formula you've determined: Quote:The refined formula is: (log2.05831 N)^2 * 300000 * N^0.27, where N is the number of corp members (see also comments below). The minimum is 50 million. I think it might be more reasonable to make N the number of accounts in the corp/alliance. Let's take a look at this graph I made that shows the dec costs if you have 1 character from your account in the corp/alliance, and the cost if you have all 3 characters from your account in the corp/alliance: http://imgur.com/iC031As mentioned above, the black curve is the cost to war dec a corp/alliance having N members, in this case it is assumed that each member has only 1 character in the corp/alliance. The red curve is the cost to war dec that same corp/alliance when each member has all 3 of their characters available on their account in the corp/alliance. The Y axis is in isk, please note the 10^6 multiplier. The bottom plot shows the ratio of Red Curve / Black Curve. Here we see that the war dec cost is increased by a factor of 2.0-1.9, and falls similarly to 1/x, and then approaches an asymptotic limit of ~1.5-1.6. The reason I think the above is a problem is that if I have three characters in my corp/alliance (One is my main, and two are alts) the current formula treats me as contributing three viable targets to an opposing corp/alliance. But in actuality, the number of viable targets I represent for an opposing corp/alliance is only 1. I imagine some corps/alliances might take advantage of this fact. This cost increase is definitely not negligible. I feel this is not in the spirit of Eve (i.e. to inspire conflict, not evading). Thanks for your time. Figuring out how many players from a specific account are in a given alliance is a lot more difficult that simply only counting active characteers. Active characters in this case meaning characters that have logged on in the last 30 days. We already have this information available to corp management, which means it is already tracked. A handly add on would be to have on the corp info page (for those with appropriate roles) a readout that shows Total Members / Active Members. TL;DR Click the link above
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Aineko Macx
Royal Amarr Institute Amarr Empire
181
|
Posted - 2012.05.14 19:51:00 -
[197] - Quote
Both the Lock Breaker and the Cap Battery neut immunity/reflection are a terrible idea, sorry. |

Echo Mande
29
|
Posted - 2012.05.14 19:54:00 -
[198] - Quote
Sho neeta wrote:Quote:(log2.05831 N)^2 * 300000 * N^0.27, where N is the number of corp members Wrong... Wrong wrong wrong. Don't you get it this will mean that that big alliances and corps can attack small corps and alliance cheaply. The issue is with different sized groups attacking each other it should be WHERE N IS THE DIFFERENCE IN THE NUMBER OF CORP MEMBERS. Big vs Big CHEAP smal vs small CHEAP Big vs Small Expensive small vs Big Expensive
Hmm. How about making N the sum of members in deccing and decced corp/alliance? |

Gort Thud
Wandering Spartans
9
|
Posted - 2012.05.14 19:59:00 -
[199] - Quote
War costs pricing as planned is still broken - CCP is heading straight for a credibility loss on this one.
There is no need to make the richest entities in the game the most expensive to declare war on - this is not how the mistakes of the past will be fixed but I guess marketing is all geared up now to tout this release as a war-centric enhancer.
Gort |

Nohb Oddy
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.05.14 20:06:00 -
[200] - Quote
I have a suggestion on the wardec fees to prevent exploit in price bloat of wars: Only count one toon per account. Otherwise it would be a simple matter of having all three toons on an account join the same corp to increase the wardec fee. Nohb Oddy likes you. |
|

Ranger 1
Ranger Corp
1882
|
Posted - 2012.05.14 20:08:00 -
[201] - Quote
Gort Thud wrote:War costs pricing as planned is still broken - CCP is heading straight for a credibility loss on this one.
There is no need to make the richest entities in the game the most expensive to declare war on - this is not how the mistakes of the past will be fixed but I guess marketing is all geared up now to tout this release as a war-centric enhancer.
Gort
Nuisance decs are discouraged at all levels, from large to small.
For those that actually have a reason to declare war, the results are easier to track and the consequences a bit more severe.
The only part where I see that the dropped the ball a bit was the 7 day or war ends delay on rejoining a decced corp. As pointed out, this does nothing to stop the problem of corp hopping to avoid a war dec.
At least make it 7 days after the war dec ends, although frankly that is little more than a nuisance. If you really want to discourage corp hopping to avoid a war dec, either make it a longer delay to rejoin... or better yet don't allow leaving a corp a war to begin with. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Ashrun Dir
Love for You Broken Toys
4
|
Posted - 2012.05.14 20:10:00 -
[202] - Quote
Ranger 1 wrote:Ashrun Dir wrote:CCP Phantom wrote:Inferno is burning towards New Eden, impacting on May 22nd, shaking up the Universe with improved war mechanics and a multitude of completely new modules, never seen before. Read all about these changes and the new modules in this exciting dev blog by CCP SoniClover! Additonal information: It seems that The Scope news reporters are never asleep, they already have picked up rumors of our upcoming new modules! Read their story here. Looks good. I'm sure someone has mentioned this before; but, I'd like to reiterate this suggestion. For the formula you've determined: Quote:The refined formula is: (log2.05831 N)^2 * 300000 * N^0.27, where N is the number of corp members (see also comments below). The minimum is 50 million. I think it might be more reasonable to make N the number of accounts in the corp/alliance. Let's take a look at this graph I made that shows the dec costs if you have 1 character from your account in the corp/alliance, and the cost if you have all 3 characters from your account in the corp/alliance: http://imgur.com/iC031As mentioned above, the black curve is the cost to war dec a corp/alliance having N members, in this case it is assumed that each member has only 1 character in the corp/alliance. The red curve is the cost to war dec that same corp/alliance when each member has all 3 of their characters available on their account in the corp/alliance. The Y axis is in isk, please note the 10^6 multiplier. The bottom plot shows the ratio of Red Curve / Black Curve. Here we see that the war dec cost is increased by a factor of 2.0-1.9, and falls similarly to 1/x, and then approaches an asymptotic limit of ~1.5-1.6. The reason I think the above is a problem is that if I have three characters in my corp/alliance (One is my main, and two are alts) the current formula treats me as contributing three viable targets to an opposing corp/alliance. But in actuality, the number of viable targets I represent for an opposing corp/alliance is only 1. I imagine some corps/alliances might take advantage of this fact. This cost increase is definitely not negligible. I feel this is not in the spirit of Eve (i.e. to inspire conflict, not evading). Thanks for your time. TL;DR Click the link above Figuring out how many players from a specific account are in a given alliance is a lot more difficult that simply only counting active characteers. Active characters in this case meaning characters that have logged on in the last 30 days. We already have this information available to corp management, which means it is already tracked. A handly add on would be to have on the corp info page (for those with appropriate roles) a readout that shows Total Members / Active Members.
Very good point, Active Characters in X time window would be a better representation of viable targets.
Someone also suggested that the war dec stick to the player (corp) for 7 days if they drop corp (alliance), I think this would also be a good suggestion.
I also liked the idea someone had about N being the difference in size between the two corps/alliances. |

Nohb Oddy
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.05.14 20:21:00 -
[203] - Quote
I have a question for the Dev Team working on the Wardecing system:
If/When the number of active wars drops from the increased fees, is there a point/line that once crossed you will rework the new system?
While I feel this new system is going to have a negative impact on how wars are conducted in High-Sec, as well as not covering the the basic guidelines listed at FanFest (Null Powerblocks using Wardecs instead of third party sources to keep track of kill records), I understand the desire to change things and try something new. And I guess the current wardec system has been deemed broken and this is an attempt to fix it. Or the more likely, wanting to add new features to it (thank you for the new features) and decided to rework the basics of a war to adjust for the current state of EvE. However, there's a lot of EvE based on cost and returns, so anything that effects any costs or return on investments is going to have a chance of backfiring.
Basically, I look wanting some form of reassurance that if this system does backfire the Dev Team already has an out to fix the problem instead of the players having to wait ten to fifteen months. Nohb Oddy likes you. |

Callidus Dux
School of Applied Knowledge Caldari State
151
|
Posted - 2012.05.14 20:23:00 -
[204] - Quote
Quote: We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
Is this a bad joke or are you just silly? Tracking Disruptors against missiles?  Since when do missiles have tracking?  Do not come live with this dull idea!  |

Petrus Blackshell
Rifterlings
981
|
Posted - 2012.05.14 20:26:00 -
[205] - Quote
Callidus Dux wrote:Quote: We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
Is this a bad joke or are you just silly? Tracking Disruptors against missiles?  Since when do missiles have tracking?  Do not come live with this dull idea!  Missed the discussion, did you? I think the idea was that Tracking Disruptors/Enhancers/Computers would instead become Weapon Disruptors/Enhancers/Computers, affecting both turrets and missiles (so, being able to bonus/penalize explosion velocity and missile velocity just as they can bonus/penalize weapon tracking and range). Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Cordo Draken
ABOS Industrial Enterprises
15
|
Posted - 2012.05.14 20:30:00 -
[206] - Quote
Well, Guess Team Superfriends just Confirmed for us the BLATANT ignoring of the universal arguement against Cost escalation! Even though "Reduced" in escalation, it's still plenty large enough to provide a CCP Dec Shield, WAY TO FAIL HARD. But, We all knew it was a bull leading this charge.
Take note as Wars drastically get reduced. Ironic how the "War Expansion" Kills the amount of Wars in Eve. Gee, ya think You Devs did something Wrong here? Do you need engraved Concrete to see the Writing on the Wall? How Does Cost scaling Improve War interactions? IT DOESN'T!
OH, and on the Mods:
Armor Adaptive Hardener I - Low slot. Armor Hardener that adjusts its resistance based on the damage received. Only one can be fitted. Just the tech I version now, but others will follow if this turns out well.
Cool, Where's the Mod for Shields like this?
Small/Medium/Large Overclocking Processor Unit I & II - A rig that increases the CPU output of your ship, at a cost of reduced shield recharge rate.
HUH... More dissadvantage towards shields. Why does this Rig impact Shields (Only)? I'm seeing a great Biased development against shields and in favor of Armor ships. Do you people even play Eve? Do you just pull disadvantages out of a hat or do you purposely hate and nerf certain ships and Races?
EVE Inferno = The rekindling Hate of Incarna, except to Large Corps, Alliances and the CSM they Elect in, misrepresenting all of EVE community. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Callidus Dux
School of Applied Knowledge Caldari State
151
|
Posted - 2012.05.14 20:32:00 -
[207] - Quote
Petrus Blackshell wrote:Callidus Dux wrote:Quote: We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
Is this a bad joke or are you just silly? Tracking Disruptors against missiles?  Since when do missiles have tracking?  Do not come live with this dull idea!  Missed the discussion, did you? I think the idea was that Tracking Disruptors/Enhancers/Computers would instead become Weapon Disruptors/Enhancers/Computers, affecting both turrets and missiles (so, being able to bonus/penalize explosion velocity and missile velocity just as they can bonus/penalize weapon tracking and range). But Why? Only to nerf missiles to death? |

Cordo Draken
ABOS Industrial Enterprises
15
|
Posted - 2012.05.14 20:37:00 -
[208] - Quote
Callidus Dux wrote:Petrus Blackshell wrote:Callidus Dux wrote:Quote: We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
Is this a bad joke or are you just silly? Tracking Disruptors against missiles?  Since when do missiles have tracking?  Do not come live with this dull idea!  Missed the discussion, did you? I think the idea was that Tracking Disruptors/Enhancers/Computers would instead become Weapon Disruptors/Enhancers/Computers, affecting both turrets and missiles (so, being able to bonus/penalize explosion velocity and missile velocity just as they can bonus/penalize weapon tracking and range). But Why? Only to nerf missiles to death?
Coupled with the Rig drawback and the Adaptive Damage mod for Armor Buff, It's Clear they hate Caldari and Shield ships... why not cripple the missiles as well, right?
FYI, I can fly everything race subcap, but this trend is so blatant it's ridiculous. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Vincent Athena
V.I.C.E. Comic Mischief
644
|
Posted - 2012.05.14 20:37:00 -
[209] - Quote
CCP: Someone testing on Sisi reported that if a pilot dropped from a decced corp to a NPC corp they would not be at war, but would be "marked". If they made or joined a new corp that mark would cause the new corp to come under the same war dec (unless the war had ended).
Is it going to be that way on TQ? http://vincentoneve.wordpress.com/ |

Beledia Ilphukiir
Proffessional Experts Group
3
|
Posted - 2012.05.14 20:37:00 -
[210] - Quote
Sho neeta wrote:Quote:(log2.05831 N)^2 * 300000 * N^0.27, where N is the number of corp members Wrong... Wrong wrong wrong. Don't you get it this will mean that that big alliances and corps can attack small corps and alliance cheaply. The issue is with different sized groups attacking each other it should be WHERE N IS THE DIFFERENCE IN THE NUMBER OF CORP MEMBERS. Big vs Big CHEAP smal vs small CHEAP Big vs Small Expensive small vs Big Expensive
Why would that be an improvement? Because it forces more "fair fights"? I get what CCP is doing, but I don't like it or your idea, since both are lacking from my perspective. They both suffer from trying to fit every type of wardec under the umbrella of silly initial overarching premises. For CCP it's: wardecs are about getting targets to shoot at, and you want to enforce some concept of fair fights. My problem with this is, that the aggressive wars I've participated in have largely been about resource denial or shooting people(not corps or alliances, but specific people within them) we don't like and both proposals fit these war goals badly.
Let's take a simple situation as an example. Our corp is grinding a static complex in highsec, since it's near our staging area and provides good steady income for little effort. Members of another entity starts using the same complex. We dec them to force those complex farmers out of the system, so we can get all the loot. A simple example, but it doesn't really fit in with the initial premises for wardecs people have presented. We aren't looking for fights, fair or otherwise, or prey. We just want the few guys who came to farm our site out of there. If they leave without fighting, that is just fine with us.
The problem is that the numbers of members in their corp/alliance is irrelevant from our perspective. We aren't trying to wage total war or gank soft highsec targets. We just wanted to be able to try to leverage our superiority in that tiny corner of space in order to get rid of a few competing pilots and stop their operations there. Suicide ganking isn't good enough for this, so it needs to be a wardec. It really shouldn't matter if they were members of a small corp or a huge alliance. In CCPs proposal and yours we are forced to pay according to the ridiculous member count number instead of the practical amount of targets we are actually engaging.
From my perspective CCPs proposal is good, but only as a framework. It can propably deal with the meat and potato wardec cases fairly well with some tweaks. The problem is, that it's a one-size-fits-all -solution, so it doesn't work well in some cases. Your solution isn't really an improvement, since it's another type of one-size-fits-all -solution, that just caters to a different audience. I think a better solution would be to bring additional wardec tools to the table, instead of trying to get everything to fit under one ruleset.
Personally I would like to see additional wardec options to fill those niches. I'd be much happier with a wardec option, that entirely ignores member numbers in the cost and instead bills me a static wardec cost and then extra by the number of targets I've actually killed. This way I wouldn't have to pay half a billion to dec a huge alliance, if I only wanted to drive a few of their highsec members/assets away from a specific system. You know, pay for actual agressions I've committed, instead of getting billed by some maximum theoretical number of aggression violations, that I could have potentially committed, but not really. |
|

Petrus Blackshell
Rifterlings
982
|
Posted - 2012.05.14 20:38:00 -
[211] - Quote
Callidus Dux wrote:Petrus Blackshell wrote:Callidus Dux wrote:Quote: We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
Is this a bad joke or are you just silly? Tracking Disruptors against missiles?  Since when do missiles have tracking?  Do not come live with this dull idea!  Missed the discussion, did you? I think the idea was that Tracking Disruptors/Enhancers/Computers would instead become Weapon Disruptors/Enhancers/Computers, affecting both turrets and missiles (so, being able to bonus/penalize explosion velocity and missile velocity just as they can bonus/penalize weapon tracking and range). But Why? Only to nerf missiles to death? All ships are subject to ECM, sensor dampening, target painting, webbing, and neuting. Why is TD only effective against turret ships?
Turret ships can already miss and do no damage without help from TDs, and TDs make those fights quite... interesting. For the same "miss" effect on missiles, you need absurdly fast ships -- and the missiles still do damage. That definitely sounds right.
The TD buff is a buff to small ships in over-class engagements. Currently, a couple of frigates with TD support can take on a Hurricane or a Harbinger, but not a Drake. This would change that.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Petrus Blackshell
Rifterlings
982
|
Posted - 2012.05.14 20:40:00 -
[212] - Quote
Cordo Draken wrote:Coupled with the Rig drawback and the Adaptive Damage mod for Armor Buff, It's Clear they hate Caldari and Shield ships... There is no Invulnerability Field or Anciliary Shield Booster for armor, therefore CCP clearly hates Amarr and armor ships.
Is it really so bad for armor and shield tanking to be different and work differently? Them being the same would be the oh-so-feared "dumbing down" of Eve. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Ranger 1
Ranger Corp
1882
|
Posted - 2012.05.14 20:40:00 -
[213] - Quote
Petrus Blackshell wrote:Callidus Dux wrote:Quote: We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
Is this a bad joke or are you just silly? Tracking Disruptors against missiles?  Since when do missiles have tracking?  Do not come live with this dull idea!  Missed the discussion, did you? I think the idea was that Tracking Disruptors/Enhancers/Computers would instead become Weapon Disruptors/Enhancers/Computers, affecting both turrets and missiles (so, being able to bonus/penalize explosion velocity and missile velocity just as they can bonus/penalize weapon tracking and range).
This, very much so. Target painters affect both already (guns to a lesser degree than missiles).
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Sister Rhode
Wildly Inappropriate Goonswarm Federation
59
|
Posted - 2012.05.14 20:40:00 -
[214] - Quote
Tippia wrote:I still maintain that the GÇ£pay for number of targetsGÇ¥ logic is wrong-headed GÇö no matter the base cost and any diminishing returns, it only ever means that small targets will be picked on and that dec-shielding will become the standard.
Make it a relative measure: you pay for number imbalance.
abs( ln( attacker size / target size ) / ln( size multiplier ) ) +ù imbalance cost + base cost.
In other words, for every [size multiplier] times larger or smaller the target is than the attacker, the cost increases by a factor of [imbalance cost], with a minimum price tag of [base cost]. This gives you a lot of variables to play with: how cheap will any war be (base cost)? How much do I have to pay to bully a small guy or annoy a large guy at the Jita undock (imbalance cost)? And, most interestingly, what actually counts as having an GÇ£unfair numerical advantageGÇ¥ (size multiplier)?
E.g. A size multiplier of 1.5, imbalance cost of 50M and base cost of 5M GÇö for every 50% increase in the size difference between target and aggressor, the war becomes 50M ISK more expensive with a minimum cost of 5M for perfectly equal sizes.
-+ A 10-man corp attacking a 1-man corp (or vice versa): 289M ISK. -+ A 10-man corp attacking a 20-man corp (or vice versa): 90M ISK. -+ A 3,500-man corp attacking a 5,000-man corp: 49M ISK. -+ A 5-man corp attacking a 5,000-man corp: 857M ISK.
CCP read this ****.
This is exactly how the costs should work. |

Kadesh Priestess
Scalding Chill
188
|
Posted - 2012.05.14 20:41:00 -
[215] - Quote
Fueled shield boosters & shield booster bonuses. Do you plan to apply bonuses which work on plain SBs onto new FSBs? Because currently it looks like a mess.
Bonuses with skill requirement filter by Shield Operation work (because FSB has this skill requirement) - e.g. Hawk shield boost amount bonus. Bonuses with group filter by Shield Booster do not work (because new SBs have Fueled Shield Booster group) - e.g. Golem
Do you plan to rectify this situation? Towards which variant? |

Vanessa Vansen
Cybermana
32
|
Posted - 2012.05.14 20:41:00 -
[216] - Quote
Hyperforce99 wrote:i would rather see something that makes more sense instead of making tracking disruptors effect missiles.
such as a high slot module that acts as an automated point defense turret. It could intercepts a certain mount of missiles / rockets per cycle. This means that swarm style missiles will be more effective compared to single high damage missiles. If this is tied to the new missile effects it would be pretty awesome.
The missile version of this exists already and it's called defender |

Callidus Dux
School of Applied Knowledge Caldari State
151
|
Posted - 2012.05.14 20:42:00 -
[217] - Quote
Petrus Blackshell wrote:Callidus Dux wrote:Petrus Blackshell wrote:Callidus Dux wrote:Quote: We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
Is this a bad joke or are you just silly? Tracking Disruptors against missiles?  Since when do missiles have tracking?  Do not come live with this dull idea!  Missed the discussion, did you? I think the idea was that Tracking Disruptors/Enhancers/Computers would instead become Weapon Disruptors/Enhancers/Computers, affecting both turrets and missiles (so, being able to bonus/penalize explosion velocity and missile velocity just as they can bonus/penalize weapon tracking and range). But Why? Only to nerf missiles to death? All ships are subject to ECM, sensor dampening, target painting, webbing, and neuting. Why is TD only effective against turret ships? Turret ships can already miss and do no damage without help from TDs, and TDs make those fights quite... interesting. For the same "miss" effect on missiles, you need absurdly fast ships -- and the missiles still do damage. That definitely sounds right. The TD buff is a buff to small ships in over-class engagements. Currently, a couple of frigates with TD support can take on a Hurricane or a Harbinger, but not a Drake. This would change that. Yeah! Because all missile ships are the best available PvP ships now. So they need to be nerfed more.  |

Petrus Blackshell
Rifterlings
982
|
Posted - 2012.05.14 20:44:00 -
[218] - Quote
Vanessa Vansen wrote:Hyperforce99 wrote:i would rather see something that makes more sense instead of making tracking disruptors effect missiles.
such as a high slot module that acts as an automated point defense turret. It could intercepts a certain mount of missiles / rockets per cycle. This means that swarm style missiles will be more effective compared to single high damage missiles. If this is tied to the new missile effects it would be pretty awesome. The missile version of this exists already and it's called defender And is completely nonfunctional and useless in most PvP situations. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Caecilia Arene
Science and Trade Institute Caldari State
4
|
Posted - 2012.05.14 20:44:00 -
[219] - Quote
Don't like the war dec stuff. There has been a lot of discussion here about it and I'm in general agreement most on this issue.
Basically it seems to protect those who are most able to protect themselves. War just seems a lot more expensive now. I would be nice if a DEV explained the philosophy behind this change especially regarding how it tends to shield the biggest and leave the smallest very vulnerable. Maybe I'm missing something but clarification would be nice.
Everything else is good though. I like the new modules. |

Petrus Blackshell
Rifterlings
982
|
Posted - 2012.05.14 20:51:00 -
[220] - Quote
Callidus Dux wrote:Yeah! Because all missile ships are the best available PvP ships now. So they need to be nerfed more.  I didn't say they were. There is no "best available PvP ship".
However, you can't reasonably get "under" the missiles of a Hookbill, Hawk, Drake, or Tengu (all popular ships) using almost any ship. Hell, I've seen HMLs blow up Warrior IIs, which just doesn't happen with any medium turret weapon system. And yet... they are exempt from tracking disruption? That just doesn't make sense. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
|

Vincent Athena
V.I.C.E. Comic Mischief
644
|
Posted - 2012.05.14 20:52:00 -
[221] - Quote
Ideas for having the size of the aggressor corp count:
The aggressor knows the exact time of their dec and the size of their target, What they would do is drop members until they got just the right size to minimize the cost, make the dec, then have all their members re-join.
The defender cannot do this as they do not know the size of the next corp to dec them and thus cannot play such meta-games.
How it could be fixed: When you join an aggressor corp, there is a admission fee paid to concord to adjust the cost to what is appropriate to the new size. http://vincentoneve.wordpress.com/ |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
760
|
Posted - 2012.05.14 20:54:00 -
[222] - Quote
Wow there are a lot of changes coming out! We're really going to have our work cut out for us. Seems like it'll be fun. Nice work CCP looking forward to crimewatch changes still though! 
|

Vanessa Vansen
Cybermana
32
|
Posted - 2012.05.14 20:56:00 -
[223] - Quote
Petrus Blackshell wrote:Vanessa Vansen wrote:Hyperforce99 wrote:i would rather see something that makes more sense instead of making tracking disruptors effect missiles.
such as a high slot module that acts as an automated point defense turret. It could intercepts a certain mount of missiles / rockets per cycle. This means that swarm style missiles will be more effective compared to single high damage missiles. If this is tied to the new missile effects it would be pretty awesome. The missile version of this exists already and it's called defender And is completely nonfunctional and useless in most PvP situations.
Well, as far as I know missiles already suck at PvP. So, with that change they will suck even more at PvP and they will start to suck at PvE
|

Vanessa Vansen
Cybermana
32
|
Posted - 2012.05.14 21:00:00 -
[224] - Quote
Petrus Blackshell wrote:Callidus Dux wrote:Yeah! Because all missile ships are the best available PvP ships now. So they need to be nerfed more.  I didn't say they were. There is no "best available PvP ship". However, you can't reasonably get "under" the missiles of a Hookbill, Hawk, Drake, or Tengu (all popular ships) using almost any ship. Hell, I've seen HMLs blow up Warrior IIs, which just doesn't happen with any medium turret weapon system. And yet... they are exempt from tracking disruption? That just doesn't make sense.
Oh, you forgot about Sacrileg and Legion
Noticed that there is only 1 T1 ship (Drake) in the list. Now, take your time and figure out that list for the different turrets |

TheSpyInCorp
Ministry of War Amarr Empire
0
|
Posted - 2012.05.14 21:02:00 -
[225] - Quote
CCP SoniClover wrote:Grady Eltoren wrote:Max Teranous wrote:Cool new modules are cool. However I disagree with your method of seeding some of them as BPC drops. Mainly, because it breaks eve's consistancy of meta levels and where they respectively come from. T1 is freely player craftable, Meta 1 to 4 is normal NPC drops, Meta 5 is craftable, Meta 6+ is faction drops. This is clear to the playerbase, makes sense to everyone, and is consistant. Creating these mods as special cases adds confusion and inconsistancy for no good reason. Bloating the market is a terrible reason, we all know it. There's probably 50,000 unique item slots on the market by now, a handful more BPO's either way means nothing. And if market bloat was a reason not to do something, you best have a strong word with one of the other teams who just seeded every officer and faction mod to the market.  Your other reason, control of where mods drop, well you already have that system in place, so why not use it? If you want these mods to be faction level supply limited, MAKE THEM FACTION MODS. If you want them NPC drop supply limited, make em meta 2 or 3 or whatever! Tech 1 should always be the base level of mod, freely and easily craftable for new manufacturing players, and fittable and costed availability isk wise for new players. Making T1 mods that have a supply restriction at the BPO/BPC level breaks this (currently) consistant approach. Also i can see this screwing yourselves up in the future, as if at any point to want to make named Meta 1 to 4 versions of these mods, they'd be more freely available than the T1 version! Max  P.S. Extra points for spotting how many times i said consistant to get the point across :) Yep exactly my thoughts. Why ruin a good thing, make the game more confusing for players and make more work for yourselves later. We finally have a unified naming structure in EVE for Missiles for the same reason as well as other changes. P.S. I see the responses are fast and consistent among players in the first two pages echoing this sentiment CCP. Just a thought - you might want to reconsider! Good points all, I'll look into making them meta level 1 instead of 0
I would prefer Inferno to set a fire of chaos upon the universe.
I am in agreement to seeding the new module BPCs in piratefaction archaeology and hacking sites, but surely the Empires are aware of such technology and the apparent value they pose to capsuleers.
It is fair to give the archaeology and hacking professions a head start at claiming these technologies, but I beg you, do not forsake the Empires in this acquisitioning endeavor, let them fight over mainstream access to these blueprints in their own controlled domain through factional warfare. Let the militias fight for this, if they so desire it. Seeding new modules should be a big deal for all of the New Eden universe with certain perks aimed towards the professions.
|

Shpenat
Pafos Technologies
11
|
Posted - 2012.05.14 21:08:00 -
[226] - Quote
One important question. Is this way of seeding going to be permanent or just temporal? Will it be switched to standard system once other meta levels are introduced?
As mentioned before, right now we have pretty consistent system.
Meta 0 items have BPO Meta 1 - 4 can only be obtained as module drop from NPCs Meta 5 are accessible through invention Meta 6+ are faction, deadspace and officer mods.
If you dont plan introducing new modules BPOs please go all the way and introduce meta 1 BPCs for all other modules that are in game. |

Petrus Blackshell
Rifterlings
982
|
Posted - 2012.05.14 21:12:00 -
[227] - Quote
Vanessa Vansen wrote:missiles already suck at PvP. Which rock have you been living under?
Vanessa Vansen wrote:Petrus Blackshell wrote:Callidus Dux wrote:Yeah! Because all missile ships are the best available PvP ships now. So they need to be nerfed more.  I didn't say they were. There is no "best available PvP ship". However, you can't reasonably get "under" the missiles of a Hookbill, Hawk, Drake, or Tengu (all popular ships) using almost any ship. Hell, I've seen HMLs blow up Warrior IIs, which just doesn't happen with any medium turret weapon system. And yet... they are exempt from tracking disruption? That just doesn't make sense. Oh, you forgot about Sacrileg and Legion Noticed that there is only 1 T1 ship (Drake) in the list. Now, take your time and figure out that list for the different turrets The comparison in the number of missile boats vs the number of turret boats is unbalanced because there are fewer missile ships. Also, I was listing prominently popular ships, not "good" ships.
Good missile ships: Kestrel, Inquisitor, Merlin/Tristan (half-missile), Hookbill, Hawk, Vengeance, Malediction, all bombers, Caracal, Sacrilege, Huginn/Lachesis (sort-of missile), Tengu, Legion, Drake, Nighthawk, Typhoon, Raven, Golem.
Bad missile ships: Breacher (utter ****), Cerberus (missiles not great for sniping), Phoenix/Leviathan (can't do tracking bullshit like XL turrets can)
Just because a ship is not popular does not mean it's bad. In fact, it may even be better than expected, because people don't expect it. T1 missile ships aren't on that list because... well... there just aren't that many of them. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Alticus C Bear
University of Caille Gallente Federation
43
|
Posted - 2012.05.14 21:13:00 -
[228] - Quote
Large Cap battery
Reflects 25% Energy Vampire amount
Reflects 12.5% Energy Neutralizer amount
Is there any logic in the amounts?
It still feels that you would be better off with a NOS or Cap Booster. especially given they are easier to fit.
Has any consideration been made to reducing the fitting requirements? I still struggle to fit them without make big sacrifices with fitting mods or downgrading guns.
|

Iam Widdershins
Diq Holdings
688
|
Posted - 2012.05.14 21:14:00 -
[229] - Quote
Vincent Athena wrote:Iam Widdershins wrote:Scrapyard Bob wrote:Mangala Solaris wrote: What if, there are two corporations (A & B for example) in a mutual war and along comes some dumb 3rd party who decs one or both sides, does the 7 day rule then kick in for players in corps A & B?
I'm not sure that the 7-day rule should apply to the defenders. And that's a key reason why. (Which might also be why the timer needs to be shortened to 3-days instead of 7-days.) I am absolutely opposed to a reduction in the cycle time of wars. They are 7 days for a reason: It covers all players' habits, it is short enough to not be forever, and it is long enough to be significant. A 3 day war would seem like a meaningless, passing, and frivolous affair and would not ever be taken seriously by the defenders until at least the second cycle because it simply has no weight to it. Wars should have meaning and require a real investment of time and money. I think he was referring to the timer to rejoin a corp at war: make it 3 days vs 7. Not the war cycle time. Fair enough.
I think it would also be good to incur a 15 minute delay after acceptance to join any corporation that is at war, mutual or not. Lobbying for your right to delete your signature |

Eternal Error
Exitus Acta Probant
13
|
Posted - 2012.05.14 21:24:00 -
[230] - Quote
Iam Widdershins wrote:Vincent Athena wrote:Iam Widdershins wrote:Scrapyard Bob wrote:Mangala Solaris wrote: What if, there are two corporations (A & B for example) in a mutual war and along comes some dumb 3rd party who decs one or both sides, does the 7 day rule then kick in for players in corps A & B?
I'm not sure that the 7-day rule should apply to the defenders. And that's a key reason why. (Which might also be why the timer needs to be shortened to 3-days instead of 7-days.) I am absolutely opposed to a reduction in the cycle time of wars. They are 7 days for a reason: It covers all players' habits, it is short enough to not be forever, and it is long enough to be significant. A 3 day war would seem like a meaningless, passing, and frivolous affair and would not ever be taken seriously by the defenders until at least the second cycle because it simply has no weight to it. Wars should have meaning and require a real investment of time and money. I think he was referring to the timer to rejoin a corp at war: make it 3 days vs 7. Not the war cycle time. Fair enough. I think it would also be good to incur a 15 minute delay after acceptance to join any corporation that is at war, mutual or not. If you're worried about neutral alts jumping in and immediately shooting, that was declared an exploit a long time ago. |
|

Ranger 1
Ranger Corp
1882
|
Posted - 2012.05.14 21:29:00 -
[231] - Quote
If missiles can be affected by Tracking Disrupters (presumably interfering with their tracking computers that guide them to their target), this opens the door to them being assisted by Tracking computers and such.
Just sayin'. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Petrus Blackshell
Rifterlings
984
|
Posted - 2012.05.14 21:33:00 -
[232] - Quote
Ranger 1 wrote:If missiles can be affected by Tracking Disrupters (presumably interfering with their tracking computers that guide them to their target), this opens the door to them being assisted by Tracking computers and such.
Just sayin'. The thought of TC'd/TE'd Drakes shooting my frigate scares me to death. Which is why I will be flying Sentinel a lot once the change drops  Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.14 21:36:00 -
[233] - Quote
Woot - they implemented my idea from Fanfest regarding not letting war dodgers back into the corp!!! Will the new FW be any good??? |

betoli
Morior Invictus. Ethereal Dawn
28
|
Posted - 2012.05.14 21:41:00 -
[234] - Quote
Tippia wrote: Make it a relative measure: you pay for number imbalance.
abs( ln( attacker size / target size ) / ln( size multiplier ) ) +ù imbalance cost + base cost.
YES THIS
An even fight is a cheap fight.
(I'd even go as far as to suggest imbalance based on total SP rather than numbers) |

POS Trader
Merchants of Lore
2
|
Posted - 2012.05.14 21:46:00 -
[235] - Quote
Quote:Griefing on small entities is not rampant now, and with the cost increasing from 2 million to 50 million
If the purpose is to prevent griefing, then the cost should not be increased from 2 => 50. Instead, lower the cost base cost back to 2m ISK (or even 5m ISK), increase the scaling factor of the curve and set N to,
N = max( 1, # of players in your corp/alliance - # of players in war dec'ed (target) corp/alliance)
So,
if someone wants to war dec their own sized or larger entity, they pay 2m ISK if someone larger wants to war dec someone smaller, they pay proportionally more
In effect, if PL wants to war dec Goons, they can for 2m ISK. If goons want to war dec PL, they have to pay more. If some small alliance wants to war dec PL, they pay 2m ISK, etc. etc.
Heck, increase the base cost to 5m ISK. But don't scale it with the idea that "it is all about ganking". All the current changes seem to be geared to protect large alliances in high sec, while the opposite should be true.
|

Ranger 1
Ranger Corp
1882
|
Posted - 2012.05.14 21:49:00 -
[236] - Quote
POS Trader wrote:Quote:Griefing on small entities is not rampant now, and with the cost increasing from 2 million to 50 million
If the purpose is to prevent griefing, then the cost should not be increased from 2 => 50. Instead, lower the cost base cost back to 2m ISK (or even 5m ISK), increase the scaling factor of the curve and set N to, N = max( 1, # of players in your corp/alliance - # of players in war dec'ed (target) corp/alliance) So, if someone wants to war dec their own sized or larger entity, they pay 2m ISK if someone larger wants to war dec someone smaller, they pay proportionally more In effect, if PL wants to war dec Goons, they can for 2m ISK. If goons want to war dec PL, they have to pay more. If some small alliance wants to war dec PL, they pay 2m ISK, etc. etc. Heck, increase the base cost to 5m ISK. But don't scale it with the idea that "it is all about ganking". All the current changes seem to be geared to protect large alliances in high sec, while the opposite should be true.
The focus is on stopping nusiance decks on large corps because according to the numbers (despite what I would have thought based on the level of whining on the forums) griefing of small corps with war decs from larger corps is not very common.
However, I agree that it should be based on the difference in active membership size. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Barbie D0ll
Imperial Academy Amarr Empire
54
|
Posted - 2012.05.14 22:13:00 -
[237] - Quote
wrote:Armor Adaptive Hardener I - Low slot. Armor Hardener that adjusts its resistance based on the damage received. Only one can be fitted. Just the tech I version now, but others will follow if this turns out well. this strikes me as a meta 0 tech 3 module or sleeper tech, wouldn't this be more appropriate to have this drop out of sleeper hacking and archeological sites as something you have to research to build?
|

RavenTesio
Liandri Corporation
22
|
Posted - 2012.05.14 22:21:00 -
[238] - Quote
Petrus Blackshell wrote:Taryn Porter wrote:The CPU rig sounds like a boon for Armor Tankers, but a bane for Passive Shield Tankers. Why should a CPU rig affect a non-related system, especially one that some people don't even care about? Amarr and Gallente ships can use these without any reservations. Caldari (especially) and Minmatar ships might need CPU too. Jamming (and other EW) rigs reduce shields, which some, but not all, EW ships care about (Rook cares, Lachesis doesn't). Drone rigs reduce CPU, which some, but not all, drone ships care about (Vexor cares, Arbitrator doesn't). Astronautic rigs reduce armor, which some, but not all, fast ships care about (Malediction cares, Stiletto doesn't). I fail to see how the CPU rig is out of line.
Honestly at this point as a Caldari Pilot, I'm used to us getting crapped on ... the current Drake Nerf that is on the table frankly is going to destroy it's usefulness in High / Low-Sec while leaving it completely unaffected in Null-Sec.
Honestly if the Power Grid (Ancillery Current Router) has no drawback, why should the CPU have one?
Either add a drawback to the ACR, or remove it from the CPU Rig. As it stands I feel like every enhancement / change that gets made to the game in the name of "Balancing" really just means "Stay in High-Sec Caldari Pilots, we don't want you PvPing!"
Still I will rant about this with offering some real solutions in a seperate thread.
WarDecs...
I love the new War Reports and Kill Reports. As for how Costs are Calculated, honestly the Number of Players is the wrong route imo.
What this will encourage is larger numbers of throw-away alts to avoid WarDecs, which I agree with CCP is only a stop-gap measure anyway. The real issue that I have is Corporations like my own, are no longer simply just a weekend target; but we actually become financially the only real viable targets from aggressors we cannot hope to defend ourselves from.
As it stands Wars are relatively cheap, this I think we all agree on. Will also agree that they are too easy to simply hand them off to be another Alliance / Corporations problem.
There is no disputing these facts, as such right now they are used whenever anyone has a disagreement to grief each other. What changes however is that you're limiting what is IMO one of the BEST improvements made to EVE behind a wall of cash that shows a clear and obvious favouritism towards large entites.
They do not need these "ISK Shield" mechanics... to me they are already in a better position simply because they have larger numbers of players, with a larger earning potencial. THAT is their protection!
I saw a post a few pages back of a Pandemic Legion guy saying "\o/ This means our Jump Frieghters are now safer!" ... Sorry but you dug the hole you guys current sit within, either step up and protect your assets or find another means for your logistical needs.
Warfare shouldn't be a case of bribing the damn police to look the other way while you shoot rival gang members, it should be about Corporations being able to settle differences.
To me a War Declaration should be FREE More over Corporations / Alliances who wish to participate within a War should be allowed to freely Join / Resign from said War within a 24 hour Period
What SHOULD be paid for weekly are Hostility Rights within Sovereignty. High-Sec (1.0 - 0.7) GÇó 1 Billion / Week / Faction Med-Sec (0.7 - 0.5) GÇó 250 Million / Week / Faction Low-Sec (0.5 - 0.1) GÇó 50 Million / Week / Faction Null-Sec (0.0) GÇó Free
This would be a shared cost issued to all of the participants who signed up to the War. Alliances (Executor Corp) / Corporations would count as a single participant, they would also have a single vote / vote proposal to expand or contract Warzone areas that affect the overall total cost of the War.
Mercenary Allies could still be drafted, but their contracts should be 7 Days and they would be condsidered Ally Participants making them immune to the Hostility Rights... they also should not be granted Hostility Rights either, as it should be the job of Mercenary Corporations to Register themselves and pay a seperate Weekly / Monthly fee for this.
It would be a lower cost (perhaps 25% / week) but the flipside is they cannot initiate Wars themselves, only participate as Allies. They would not be immune to being WarDec'd themselves.
Defenders in a war would not be allowed to initiate combat, but would be allowed to fight back. Those who aren't participants within the War but who are within a Fleet with the Attackers / Defenders, or participate via passive means (Remote Rep / Remote Cap) would become eligable War Targets until the next War Bill.
Mutual War Agreements, occur when 2 sides choose to fight in the same area. Each Mutual War Agreement Area, the War Bill is reduce 75%.
A Mutual War cannot be backed out of until Surrender / Cease-Fire Terms are reached and Agreed upon. An Aggressor War can only be ended by the Aggressor or the Surrender of the Defender.
Upon Surrender / Cease-Fire all parties involved in the War enter a 14 Day Cooldown Period, where they can start new Wars against each other. Any side that Resigns from a War, would be treated as if they Surrendered... only Mercenary Allies may enter and leave Wars without this penalty.
Corporations are free to Join Alliances during a War, however these Alliances are also added as Active Participants. |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.14 22:33:00 -
[239] - Quote
Jack Dant wrote:Quote:WeGÇÖve also implemented a good suggestion from Fanfest, which is that if you leave your corporation while it is engaged in a non-mutual war, then you will not be able to rejoin the corporation until that war ends, or until 7 days pass, whichever comes first. How is this a fix for corp hopping? People leave the corp to avoid the war, so why would they want to rejoin before the war is over? This was never suggested to stop people LEAVING a corp at war (the suggetion from fan fest was they take their "yellow" mark with them on their employment history). It was to stop them coming in and out so as to gain a tactical advantage (e.g. sneak into a system and rejoin the corp so WT doesn't see them in local or having someone pull a log off and get a director to boot them from corp so that they can log back in and not be a WT - e.g. freighter pilot). Will the new FW be any good??? |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.14 22:37:00 -
[240] - Quote
Just to confirm - locks only get broken between your ship and the person targetting you right? Any other lock they have will still hold? Is breaking a lock considered a "hostile" act. E.g. someone is yellow boxing me in high sec and I activate my module. Will this get me concorded since I have not attacked them or aggressed them - just potentially broken the lock. An argument on if it should/shouldn't count as an aggressive act can technically be made both ways. No harm done to them and they can relock vs ECM counts as an aggressive act. TD should not effect missiles. They are a different platform and have issues like time to apply DPS as their disadvantage AND the DEFENDER missile is already the counter. Note that a TD effects the SHIP and therefore the weapons. How can a TD effect MULTIPLE missiles in a volley??? Will the new FW be any good??? |
|

Pere Madeleine
The Gentlemen of Low Moral Fibre
23
|
Posted - 2012.05.14 22:40:00 -
[241] - Quote
Har Harrison wrote:Jack Dant wrote:Quote:WeGÇÖve also implemented a good suggestion from Fanfest, which is that if you leave your corporation while it is engaged in a non-mutual war, then you will not be able to rejoin the corporation until that war ends, or until 7 days pass, whichever comes first. How is this a fix for corp hopping? People leave the corp to avoid the war, so why would they want to rejoin before the war is over? This was never suggested to stop people LEAVING a corp at war (the suggetion from fan fest was they take their "yellow" mark with them on their employment history). It was to stop them coming in and out so as to gain a tactical advantage (e.g. sneak into a system and rejoin the corp so WT doesn't see them in local or having someone pull a log off and get a director to boot them from corp so that they can log back in and not be a WT - e.g. freighter pilot).
Whether you suggested it with that intention or not, it's still a problem. What's the point in declaring war on people in order to disrupt their operations if all they have to do is jump out of corp and mine/run missions in a NPC corp for a week? |

Nevigrofnu Mrots
Heroes of the Past Goonswarm Federation
5
|
Posted - 2012.05.14 23:00:00 -
[242] - Quote
my 2 cents...
new mods are cool, but the seeding metodology chosen is not and breaks with the established convention, if they are meta 0 then the only way to seed then is using BPOs, any other seeding method, these must not be meta 0 but something else!
about the war dec formula, seams better, but there are still room to improvement:
1 - War cost formula should go both ways to make this fair, if a small corp/alliance targets a big corp/alliance it will pay for that (because it has more targets to shoot, discussable, but valid argument) but the other way arround should also be expensive, (I can argument that big people preying on small people should also be expensive). Make this formula go both ways!
2 - the war cost uses the enemy size but in my opinion it should use the diference between the attacking force and defending force size, that should be the variable that defines the cost the war, for example my force is 4000, my enemies 7000 then the magic number should be 3000 not 7000! ( the argument here is that we should want equal size / powerfull forces declaring war and fighting each other as much as possible, when that is not possible war costs should be high and the diference between the 2 should be variable to use and not the total number of pilots of the force that Im declaring war).
resume: war formula should go both ways in terms of costs and the number of pilots used in the formula should be diference between both forces in war. |

Cordo Draken
ABOS Industrial Enterprises
15
|
Posted - 2012.05.14 23:06:00 -
[243] - Quote
Petrus Blackshell wrote:Cordo Draken wrote:Coupled with the Rig drawback and the Adaptive Damage mod for Armor Buff, It's Clear they hate Caldari and Shield ships... There is no Invulnerability Field or Anciliary Shield Booster for armor, therefore CCP clearly hates Amarr and armor ships. Is it really so bad for armor and shield tanking to be different and work differently? Them being the same would be the oh-so-feared "dumbing down" of Eve.
I'm fairly certain you know about EAMNs right? Which take better advantage of your resist skills due to their passive nature where Shield Invuls do not because they are active.
All Energy & Electronics Riggings have no drawbacks. thus, no drawbacks to Power grid giving rigs. So the question is more to what category do the CPU rigs belong... Electronics? So why a penalty to shields now to have this? Advantage to Armor.
BTW, I'm not saying that everything should be the same, they shouldn't, but this inconsistency with what it does and given the drawback applied, sticks out like a sore thumb.
The New Ancillary shield booster proposed, well hell, who knows how practical it's going to be. Ever see anyone use a Hull repairer? It's a LOL mod... this could be the same thing. Given what I've seen in this blog, I can't imagine it to much more than blow smoke up our arses. This whole expansion has little to be desired and right now I feel like we're all seeing History repeat it'self with CCP not really Truly listening to the whole community. Applying experience and utilizing Logic, doesn't seem to be their strong suite... Is it really THAT Hard CCP? Do you guys even QC your work? Effectively?
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Myxx
Blacklight Incorporated Broken Chains Alliance
523
|
Posted - 2012.05.14 23:07:00 -
[244] - Quote
you're not addressing the 'leave corp and create new corp' exploit... |

Jack Dant
The Gentlemen of Low Moral Fibre
507
|
Posted - 2012.05.14 23:09:00 -
[245] - Quote
Har Harrison wrote:This was never suggested to stop people LEAVING a corp at war (the suggetion from fan fest was they take their "yellow" mark with them on their employment history). It was to stop them coming in and out so as to gain a tactical advantage (e.g. sneak into a system and rejoin the corp so WT doesn't see them in local or having someone pull a log off and get a director to boot them from corp so that they can log back in and not be a WT - e.g. freighter pilot). So by "corp hopping", CCP didn't mean corp hopping, but joining/leaving corps in space? Yet another exploit fix marketed as a feature  What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Soldarius
United Highsec Front The 99 Percent
218
|
Posted - 2012.05.14 23:29:00 -
[246] - Quote
MagSheath Target Breaker I: So, basically another ECM Burst, but with a slight twist: Works better vs large fleets, worse vs small fleets or solo enemies. Since its a BPC loot only module, it will be fairly rare. So, do you wanna use that rare module that may not work in a large fleet fight, where more tank and incoming reps would probably be more reliable?
Unless this thing has uber range, I don't see this seeing much use.
Extrinsic Damage Mod: Good idea. Now make it a high slot item and reduce the CPU cost from 40 to 30tf like every Gallente pilot is asking. Can only use so many drone link augmentors. Then you'll have a useful and desireable damage mod for drone boats. Stacking penalties will prevent this from becoming abusable. "How do you kill that which has no life?" |

ORCACommander
Obsidian Firelance Technologies
7
|
Posted - 2012.05.14 23:31:00 -
[247] - Quote
I will flay you if you nerf my missiles again |

Zarnak Wulf
CTRL-Q Iron Oxide.
345
|
Posted - 2012.05.15 00:00:00 -
[248] - Quote
The edit for capacitor batteries in the blog and their description on SISSI leaves alot of confusion. For example, if you equip:
Micro or Small: -15% Nos effect -7.5% Nuet Effect
Medium: -20% Nos effect -10% Nuet Effect
Large: -25% Nos Effect -12.5% Nuet Effect
And of course you get the extra capacitor. Nowhere in the description though does it say that the aggressor is penalized more then a diminished effect. |

Iam Widdershins
Diq Holdings
688
|
Posted - 2012.05.15 00:03:00 -
[249] - Quote
Eternal Error wrote: If you're worried about neutral alts jumping in and immediately shooting, that was declared an exploit a long time ago.
I'm not. Perhaps you aren't familiar with who I am or what I do, and that's forgivable. But I have been playing in on and around corp-hopping for ages now, just like they say not to do with dumpsters.
Sitting in space and being accepted into corp right next to your target or even elsewhere in space in the system is not OK, has never been OK, and should never become OK. But if you are logged off, or sitting in a station, or on the other side of a gate it's all good and you can pounce as fast as the game allows.
In fact, I think it would be good to have a 15 minute post-acceptance delay to get intoany player corporation. Even a 5 minute one would be acceptable. Right now you can go from doing nothing in station to swapping corps and killing a war target or someone who's taken your corp's can in less than twenty seconds' warning, and I think that virtually any kind of delay would prevent this from being feasible. Lobbying for your right to delete your signature |

Aversun
Systems Federation Coalition of Galactic Unity
5
|
Posted - 2012.05.15 01:01:00 -
[250] - Quote
can anyone point me toward where i can read more about the proposed, but mostly likely not included micro jump drive? |
|

Poetic Stanziel
The Fancy Hats Corporation
864
|
Posted - 2012.05.15 01:16:00 -
[251] - Quote
Good work on the wardec cost calculation.
http://poeticstanziel.blogspot.ca/2012/05/cost-of-war.html The STAIN Travel Bookmark Collection - 451 Bookmarks |

Xorv
Questionable Acquisitions
331
|
Posted - 2012.05.15 02:16:00 -
[252] - Quote
The new Wardec system seems an improvement over the old one, but it still fails. The whole idea of the cost being a payment for targets is just bizarre. Even accepting that as a good place to begin from the system still doesn't make any sense, since if you pay for targets based on numbers of individuals surely the war should stick to the individuals for the duration, in that they remain war targets regardless of corp hoping or going into an NPC corp... Either that or the war declarer gets a refund for every player that bails. I know it sounds silly, but the whole thing is silly.
I just seems to me EVE would have a far better War System requiring far less effort from CCP if we just rolled back to before the P. Alliance Wardec Nerf and added further penalties for being in NPC corps. |

Sheol Duncan
B0rthole Test Alliance Please Ignore
56
|
Posted - 2012.05.15 03:58:00 -
[253] - Quote
For war costs:
Don't count inactive accounts, they aren't targets and they whole premise of increasing costs is that you have access more targets.
An account should only count once per alliance/corp |

Vanessa Vansen
Cybermana
32
|
Posted - 2012.05.15 04:09:00 -
[254] - Quote
Petrus Blackshell wrote:Vanessa Vansen wrote:missiles already suck at PvP. Which rock have you been living under? Vanessa Vansen wrote:Petrus Blackshell wrote:Callidus Dux wrote:Yeah! Because all missile ships are the best available PvP ships now. So they need to be nerfed more.  I didn't say they were. There is no "best available PvP ship". However, you can't reasonably get "under" the missiles of a Hookbill, Hawk, Drake, or Tengu (all popular ships) using almost any ship. Hell, I've seen HMLs blow up Warrior IIs, which just doesn't happen with any medium turret weapon system. And yet... they are exempt from tracking disruption? That just doesn't make sense. Oh, you forgot about Sacrileg and Legion Noticed that there is only 1 T1 ship (Drake) in the list. Now, take your time and figure out that list for the different turrets The comparison in the number of missile boats vs the number of turret boats is unbalanced because there are fewer missile ships. Also, I was listing prominently popular ships, not "good" ships. Good missile ships: Kestrel, Inquisitor, Merlin/Tristan (half-missile), Hookbill, Hawk, Vengeance, Malediction, all bombers, Caracal, Sacrilege, Huginn/Lachesis (sort-of missile), Tengu, Legion, Drake, Nighthawk, Typhoon, Raven, Golem. Bad missile ships: Breacher (utter ****), Cerberus (missiles not great for sniping), Phoenix/Leviathan (can't do tracking bullshit like XL turrets can) Just because a ship is not popular does not mean it's bad. In fact, it may even be better than expected, because people don't expect it. T1 missile ships aren't on that list because... well... there just aren't that many of them.
You named a few ships but which of those have you ever seen in PVP (Golem?)? |

Echorest
Y N HUH WUT ALLIANCE
0
|
Posted - 2012.05.15 04:23:00 -
[255] - Quote
I like all of the changes here.
The Lockbreaker module is clearly for use by lowsec mission runners, there you are with the whole of The Blockade on your ass and some joker flies in, webs you, points you and watches the mission rip you a new one in his T1 frig because you can't speed tank for example.
With the lockbreaker, you already have 80 ships targeting you, the last thing you need is a pirate gank squad, this gives you an out where previously there was none, and the locking time isn't much of a penalty in missions.
As for the war dec cost, who the hell is crying over 50m being too costly, thats one large level 4, a moderate exploration find, an hour of mining or some strip miners from the hulk you just ganked. It has been stated that it will cost 50m up to the 150 character mark or there abouts.
The per capita cost of declaring war is laughable, and if you in your 10 man corp really want to blow up goons, AAA, Uni, or RvB, hell i bet they would happy to declare war on you if you asked, or annoyed them enough.
Also, CCP asked for any new module ideas, here is mine.
An Auto Salvage Targeter, Basically like your standard auto targeter, but instead of hostile targets it automatically targets wreck and / or cargo containers. This would reduce the wear on my mouse from control clikcing all those wrecks after a mission. A small QOL module that i would like to see, with a 1.5s cycle time. |

RavenTesio
Liandri Corporation
23
|
Posted - 2012.05.15 04:34:00 -
[256] - Quote
You named a few ships but which of those have you ever seen in PVP (Golem?) while using missiles?[/quote]
Once, but didn't last very long... simply because Active Tank Battleships are honestly just too squishy for the amount of damage they receive.
I mean you can say "Oh but it has a passive / buffer similar to a Drake" or such, but reality is a Drake is (can't believe I'm saying this) nimble and small enough to shrug off alot of incoming damage. Battleships, even T2 get the full brunt of whatever is shooting them.
Honestly the Active Tanking on them is disproportional to the damage they can sustain. |

Mars Theran
EVE Rogues EVE Rogues Alliance
216
|
Posted - 2012.05.15 05:00:00 -
[257] - Quote
I find the big, bold "This is the End, My Friend" a tad disturbing. Negative conotations much? Hopefully it doesn't spell out the future of EVE and hopefully the Devs aren't suggesting that is what they want or are trying to achieve with this.
I should relax more.
New modules are cool. I like the Magsheath and assume it is a Highsec capable module unlike the ECM burst which just gets you Concorded. Has a very good chance anyway.
Some of the other modules are cool too. Drone Rigs should go a long way to making all other Drone Rigs non-existent. What? Yes.. non-existent; but then they pretty much already are, so this is likely the first that will gain popularity.
..and stuff.
Much discussion has already occured surrounding the War changes. Not sure how the 50 million base cost will fly or affect things, but overall seems a good ideea.
I'm hesitant and will reserve judgement for now. It is a pretty major expansion with some serious changes there really isn't any way to know which way things are going to go, but at least it should add some fun stuff. More options is always good.
Also, I do like that professions will be boosted by the BPC drops. No need to seed the market if the BPCs are available that way in all Sec. If it was just Null, I think it would be a problem.
Cheers,
M Alliance Auction - EVE Rogues: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438 |

Captain Thunk
Sniggerdly Pandemic Legion
85
|
Posted - 2012.05.15 05:46:00 -
[258] - Quote
This blog just shows a fundamental failure to understand the reasons behind wars, the mechanics they operate in, why some people might prefer not to be hotdropped in low/null sec from across the universe at any moment and most importantly, how the war dec system ended up as it is now in the first place.
I even went out of my way to explain in length what the events leading to the current situation here. With none of the underlying issues addressed nothing will change other than people being disuaded by the ridiculous pricing scheme. High sec war deccers have to pay ISK as it stands for what is essentially low quality content that revolves around being in or near Jita which is unusual as most professions don't, raising the price by 1000% will just make them give up entirely.
SoniClover and team superfriends clearly have no clue about the evolution of EveOnline warfare. These changes bring nothing to the table that could restore what was once an enjoyable part of the game. CCPs only success here is to protect the 0.0 alliances that need protection the least and to look after alts in 0.0 running private highsec pos empires - they will afterall, be able to have their main alliance + whatever mercenaries join their war - team superfriends amirite?
Still, it's not the end of PvP quite yet, there's still 0.0 where no-one does anything unless a timer tells them too, where alpha and numbers are king. Or there's lowsec, where bored 0.0 alliances hotdrop their full super cap fleet because there isn't a timer for them that night and people camp gates with impunity thanks to CCPs lack of fundamental understanding of how Ship Maintenance Bays work - looking forward to the fix in 2016, which is around how long it took them to fix neutral remote reppers.
Another blog, more rapidly diminishing content. Looking forward to the coming blog on the mercenary interface that relies so heavily on war dec mechanics. |

POS Trader
Merchants of Lore
4
|
Posted - 2012.05.15 06:26:00 -
[259] - Quote
Har Harrison wrote:Just to confirm - locks only get broken between your ship and the person targetting you right? Any other lock they have will still hold? Is breaking a lock considered a "hostile" act. E.g. someone is yellow boxing me in high sec and I activate my module. Will this get me concorded since I have not attacked them or aggressed them - just potentially broken the lock. An argument on if it should/shouldn't count as an aggressive act can technically be made both ways. No harm done to them and they can relock vs ECM counts as an aggressive act. TD should not effect missiles. They are a different platform and have issues like time to apply DPS as their disadvantage AND the DEFENDER missile is already the counter. Note that a TD effects the SHIP and therefore the weapons. How can a TD effect MULTIPLE missiles in a volley???
The entire point of a module is to break away from the "primary, secondary" target calling PvP is in 0.0. Also very useful for command ships and stuff like that.
Defenders are not used at all because they suck and don't work against blobs. I hope this works against missiles too as otherwise we'll just get drake blobs.
I think the Great Hope for this module is to break up blobs into a large number of small PvP battles, like squads vs. squads instead of the stupid blobs we have today.
|

RubyPorto
Blue Republic RvB - BLUE Republic
1499
|
Posted - 2012.05.15 06:31:00 -
[260] - Quote
gfldex wrote:Quote:Trial accounts are not counted when counting corp membership. We considered extending this to inactive accounts too, but as this is a fairly low percentage overall, decided to not exclude them. Note also that members in corps/alliances allied to the defender are never counted. That means I can start a trial, untrial it with a PLEX and leave the char in my corp forever? I would go so far to say, that this is the most easy to game system in EVE then. Could you explain to me why T2 BPO holder are pretty much immune from wardecs while the 3-RL-friends-corp is not?
The cool thing is that with the Buddy invite program, you can make an unlimited number of inactive toons to put in your corp (3 per buddy account) and then you get your Plex back when you're done. I'll bet that it wouldn't take more than a day to fill a corp with a few hundred toons (a few thousand if you have some help). Let's go 10k inactive Dec Proof corps. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |
|

Captain Thunk
Sniggerdly Pandemic Legion
86
|
Posted - 2012.05.15 06:32:00 -
[261] - Quote
POS Trader wrote:Har Harrison wrote:Just to confirm - locks only get broken between your ship and the person targetting you right? Any other lock they have will still hold? Is breaking a lock considered a "hostile" act. E.g. someone is yellow boxing me in high sec and I activate my module. Will this get me concorded since I have not attacked them or aggressed them - just potentially broken the lock. An argument on if it should/shouldn't count as an aggressive act can technically be made both ways. No harm done to them and they can relock vs ECM counts as an aggressive act. TD should not effect missiles. They are a different platform and have issues like time to apply DPS as their disadvantage AND the DEFENDER missile is already the counter. Note that a TD effects the SHIP and therefore the weapons. How can a TD effect MULTIPLE missiles in a volley??? The entire point of a module is to break away from the "primary, secondary" target calling PvP is in 0.0. Also very useful for command ships and stuff like that. Defenders are not used at all because they suck and don't work against blobs. I hope this works against missiles too as otherwise we'll just get drake blobs. I think the Great Hope for this module is to break up blobs into a large number of small PvP battles, like squads vs. squads instead of the stupid blobs we have today. Won't have a significant effect when there's 100+ maelstroms that have you locked and firing. This module is useless in traditional 0.0 warfare. |

Mike Whiite
Deep Core Mining Inc. Caldari State
45
|
Posted - 2012.05.15 06:58:00 -
[262] - Quote
I realy don't get this, this whole forum is chattering how bad the delayed damage is on Missile's that they're only PvE weapons and shoot now be used for anything else.
And all I've seen now is: Reducing load time on turrets, removing T2 penalties on on T2 turret weapons, boosting of Hybrid weapons, removing launcher hard point from the Merlin. (not that I'm against it)
and now talk of disrupting missiles and nerving the main missile PvP platform the Drake.
If missiles are so bad and only for PvE-ing carebears, why all this need to reduce their effectiveness?
Personaly I don't like the idea of TD's afecting missiles, not that I'm agains a module that defends against missiles just not "one module to rule them all"
and if TDs effact missiles will tracking computers, traking enhanchers and tracking links affect missiles as well? |

POS Trader
Merchants of Lore
4
|
Posted - 2012.05.15 07:07:00 -
[263] - Quote
Mike Whiite wrote: If missiles are so bad and only for PvE-ing carebears, why all this need to reduce their effectiveness?
So that NPC rats can tracking disrupt your drake too
Some missions will become funny - can't shoot stuff with missiles AND guns. 
|

Callidus Dux
School of Applied Knowledge Caldari State
151
|
Posted - 2012.05.15 07:07:00 -
[264] - Quote
Mike Whiite wrote:
If missiles are so bad and only for PvE-ing carebears, why all this need to reduce their effectiveness?
Show me the link where there was a demand for "Tracking Disrupt" missiles. Just because "There is a Drake I can not get down" is not a valid argument.
Can we than expect a module against this dirsuption? Similar to the turret mudules? Or is it only allowed to nerf missiles so bad, that they are bad in PvP AND PvE? You bring your new stylish models with launchers and stuff but nerf missiles so, that barely someone will use missiles again. Really Fxxx YOU!
CCP is maximum dull.  |

Wilson Yu
Masters of Ownage
1
|
Posted - 2012.05.15 07:21:00 -
[265] - Quote
I like the war mechanic change that is coming up although this dev blog does bring in concerns.
Tracking disruptor affect missiles which have no tracking what so ever, i don't think that is a good idea. Tracking disruptor have never ever been able to affect missiles, well for good reason and logically it makes sense. IF tracking disruptor can affect missiles, how will that work and i don't think that is a good idea. We all know that guns beat missiles in ever way possible.
I don't know what is going in the minds of ccp but that is the dumbest thing i heard int he dev blog.
Missiles should never be affected by tracking disruptor because missiles have no tracking. |

Onar Maldarian
WALLTREIPERS WALLTREIPERS ALLIANCE
1
|
Posted - 2012.05.15 07:36:00 -
[266] - Quote
Point of Magsheath when there's already a module that does exactly the same (burst)?
Drone damage augmentor as lowslot is just retrded. All hail the new Gila-Sentry + huginn/scimitar sniping fleets.
I hope the "missiles affected by tracking disruption" is some kind of joke, otherwise there's someone having really bad ideas in there.
The rest seems find, unless you come up with some retrded attributes for the new shield boosters. |

Tippia
Sunshine and Lollipops
6773
|
Posted - 2012.05.15 07:52:00 -
[267] - Quote
Onar Maldarian wrote:Point of Magsheath when there's already a module that does exactly the same (burst)? They don't do quite the same thing. The lockbreaker is much more powerful in what it can do, but also much more detrimental to fit.
Quote:Drone damage augmentor as lowslot is just retrded. All hail the new Gila-Sentry + huginn/scimitar sniping fleets. Meh. Most worth-while drone ships are better when shield tanked anyway, and it's not like drones will be any less easy to get rid off or any less awkward to deploy. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Geil Ding
Perkone Caldari State
5
|
Posted - 2012.05.15 08:25:00 -
[268] - Quote
Can every ship now fit a jump drive? That would be great  I would like to see a hauler sized jump enabled ship. A T3 hauler maybe? |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.15 08:34:00 -
[269] - Quote
Jack Dant wrote:Har Harrison wrote:This was never suggested to stop people LEAVING a corp at war (the suggetion from fan fest was they take their "yellow" mark with them on their employment history). It was to stop them coming in and out so as to gain a tactical advantage (e.g. sneak into a system and rejoin the corp so WT doesn't see them in local or having someone pull a log off and get a director to boot them from corp so that they can log back in and not be a WT - e.g. freighter pilot). So by "corp hopping", CCP didn't mean corp hopping, but joining/leaving corps in space? Yet another exploit fix marketed as a feature  The idea was presented to fix the issue of rejoining a corp you have left to gain an advantage whilst it was at war. CCP had already suggested that a pilot who left a corp whilst at war would have this marked on their employment history, so recruiters could see that they left corps frequently to avoid a war. This idea was to prevent some of the exploits and to make a consequence of leaving - you couldn't rejoin to pvp after leaving to do indy/pve etc... Will the new FW be any good??? |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.15 08:36:00 -
[270] - Quote
Pere Madeleine wrote:Har Harrison wrote:Jack Dant wrote:Quote:WeGÇÖve also implemented a good suggestion from Fanfest, which is that if you leave your corporation while it is engaged in a non-mutual war, then you will not be able to rejoin the corporation until that war ends, or until 7 days pass, whichever comes first. How is this a fix for corp hopping? People leave the corp to avoid the war, so why would they want to rejoin before the war is over? This was never suggested to stop people LEAVING a corp at war (the suggetion from fan fest was they take their "yellow" mark with them on their employment history). It was to stop them coming in and out so as to gain a tactical advantage (e.g. sneak into a system and rejoin the corp so WT doesn't see them in local or having someone pull a log off and get a director to boot them from corp so that they can log back in and not be a WT - e.g. freighter pilot). Whether you suggested it with that intention or not, it's still a problem. What's the point in declaring war on people in order to disrupt their operations if all they have to do is jump out of corp and mine/run missions in a NPC corp for a week? An INDIVIDUAL might not be disrupted per se. The corp would be if they had a POS or corp assets for example. CCP an't stop a person leaving a corp. All they can do is tighten up on the mechanics around it to make it less desirable and/or exploitable. Will the new FW be any good??? |
|

Har Harrison
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.15 08:37:00 -
[271] - Quote
Geil Ding wrote:Can every ship now fit a jump drive? That would be great  I would like to see a hauler sized jump enabled ship. A T3 hauler maybe? Wonder how they work? Do you need to lock onto something or do they just move you 100km??? If so, could be great for running gate camps in low sec... Will the new FW be any good??? |

Jack Dant
The Gentlemen of Low Moral Fibre
508
|
Posted - 2012.05.15 08:48:00 -
[272] - Quote
Har Harrison wrote:The idea was presented to fix the issue of rejoining a corp you have left to gain an advantage whilst it was at war. CCP had already suggested that a pilot who left a corp whilst at war would have this marked on their employment history, so recruiters could see that they left corps frequently to avoid a war. This idea was to prevent some of the exploits and to make a consequence of leaving - you couldn't rejoin to pvp after leaving to do indy/pve etc... Yea, but it does nothing to fix a multitude of other corp hopping problems. For example, the case where people all leave the corp and reform it under another name is actually more powerful with the new system. It costs significantly more money to re-dec the new corp, especially since you'd have two wars active (the old corp and the new).
I would be happier if the restriction was to joining ANY player corp instead of just rejoining the corp you quit. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Evelgrivion
Gunpoint Diplomacy In Tea We Trust
127
|
Posted - 2012.05.15 09:14:00 -
[273] - Quote
I think I owe you an apology, CCP SoniClover; I only recently noticed that the asymptote for wardec costs in the current proposal peaks at around 450 million ISK, rather than the multi-billion isk scale that had initially caused so much consternation and I assumed was still in play. I apologize for making an irrational assumption and for reacting so harshly to the war declaration mechanics changes without even giving you the courtesy of properly reading what you had to say.
Even though I don't agree in principle with the idea of scaling costs with member count, the work you've put into the mechanic has yielded a very reasonable maximum war declaration price. |

carmelos53
Garoun Investment Bank Gallente Federation
13
|
Posted - 2012.05.15 09:24:00 -
[274] - Quote
CCP I would strongly suggestthe following for war dec mechanics: 1) A max war dec cost 2) Alt bloating negation (Yes it WILL be a problem -everyone Corp in their right mind will do this) |

NorthCrossroad
EVE University Ivy League
28
|
Posted - 2012.05.15 09:33:00 -
[275] - Quote
I'm sorry, but two of the most needed modules reiterations are not done: salvager drones and TD improvements, and you call it success? Really can't understand not deliver salvagers instead of the anc boosters f.e.
North |

Mechael
Ouroboros Executor Collective
79
|
Posted - 2012.05.15 09:36:00 -
[276] - Quote
Some of these new items are being seeded through loot drops only. Talk about gross. Having officer/complex mods only available via loot drops is gross enough. What next, raiding for 1337 gear? Seed BPOs or bust, please. Let the free market hash everything out.
If the market needs a better UI, then give it a better UI.
(A related note: get rid of BPCs in general. They make zero sense.) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

steave435
Sniggerdly Pandemic Legion
70
|
Posted - 2012.05.15 09:36:00 -
[277] - Quote
NorthCrossroad wrote:I'm sorry, but two of the most needed modules reiterations are not done: salvager drones and TD improvements, and you call it success? Really can't understand not deliver salvagers instead of the anc boosters f.e.
North
In a PVP game, anc boosters are WAY higher on the priority list then salvager drones... Especially since getting the anc booster out first gets them out in time for the AT, which should shake things up quite significantly. |

Jack Dant
The Gentlemen of Low Moral Fibre
508
|
Posted - 2012.05.15 09:40:00 -
[278] - Quote
Evelgrivion wrote:I only recently noticed that the asymptote for wardec costs in the current proposal peaks at around 450 million ISK
It doesn't "peak" at anything, it keeps growing, albeit slowly, with number of members in the target. Although, it does take 31k members in alliance to break over 1 bil. And if all of EVE was to join in a single alliance with 350k members, it would only cost 3 bil to wardec it. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Roime
Shiva Furnace Dead On Arrival Alliance
707
|
Posted - 2012.05.15 09:49:00 -
[279] - Quote
Hmmm. I'm starting to think this expansion is mostly a disappointment. FW gets some interesting additions, but pretty much everything else is at best half-baked, or delayed.
Ship balancing should have continued from Crucible, and there were some good initiatives regarding tiericide and fixing armor tanks, but instead we get a boost to kiting, boost to shield tanking and a couple of unfinished modules. In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |

MR rockafella
Santa's Factory
13
|
Posted - 2012.05.15 11:14:00 -
[280] - Quote
This look nice and all, but the real question is are you gonna fix the FUKIN r.a.m. rounding issue in production its a fukin +4 year old bug in eve. |
|

Spurty
D00M. Northern Coalition.
266
|
Posted - 2012.05.15 11:23:00 -
[281] - Quote
"dec blog" wrote:MagSheath Target Breaker I - Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside. Only one can be fitted at a time and the can not be fitted to capital ships.
This counts drones in the equation? ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Skippermonkey
Tactical Knightmare
950
|
Posted - 2012.05.15 11:29:00 -
[282] - Quote
Skogen Gump wrote:As it stands with this graph, a 2000 man alliance can wardec a very small corp for practically nothing; OK, so you as a small corp get decced by this '2000 man alliance'
Whats stopping you from putting up free ally contracts for people that want to shoot at this '2000 man alliance'
I'm sure you will get plenty of takers, and the war might not last as long as you think
Its this small fact that is being forgotten about. My homeboys tried to warn me But that butt you got makes me so horny |

Captain Thunk
Sniggerdly Pandemic Legion
96
|
Posted - 2012.05.15 12:12:00 -
[283] - Quote
Skippermonkey wrote:Skogen Gump wrote:As it stands with this graph, a 2000 man alliance can wardec a very small corp for practically nothing; OK, so you as a small corp get decced by this '2000 man alliance' Whats stopping you from putting up free ally contracts for people that want to shoot at this '2000 man alliance' I'm sure you will get plenty of takers, and the war might not last as long as you think Its this small fact that is being forgotten about.
That never happens and SoniClover went and stated that with the current mechanics there are extremely few 'grief' wardecs which means this is solely about protecting large alliances so they can do level 4 missions in peace when they're supposed to be in nullsec. Team ~superfriends~ indeed. |

Pinky Feldman
Gank Bangers Moar Tears
147
|
Posted - 2012.05.15 12:31:00 -
[284] - Quote
First off, I want to say that I'm glad that CCP has shown they're willing to listen to the playerbase regarding the war dec costs. With that being said, I share the sentiments of many people in this thread when I say that there is still a lot of tweaking and adjustments that need to be made.
The current issue I see with the new fixes is that they address many symptoms without actually fixing the root cause. The increased pricing scheme is successful in that it will cut down on the 1-5 man corp "pointless" decs against blanket targets with corp hopping as the main mechanic behind them, however, when you add it to the 50m isk per war dec stacking penalty it doesn't just destroy the Privateer model of deccing large nullsec alliances, it completely shuts down any group that wants to have more than 4-5 decs at any given time.
I think regarding these changes there are few common misconceptions between the current reality of highsec decs and the public perception of things.
1) When you look at the raw numbers with 5+ war decs, it looks like you have tons of targets to shoot at. The truth is, things have changed significantly over the years and mass war decs don't really create the target rich environment that it used to. People have gotten smarter and groups using the Privateer model have been struggling to sustain themselves financially and member count wise due to lack of targets to keep things interesting. While the Privateer model might seem to go against the original point of war decs, the fact is war decs have evolved as a means of creating a target rich environment in an arena without bubbles, supercaps, and titan bridges. CCP wants to give war decs more meaning, but in order to do this you need groups that are still willing to war dec. In this regard, I feel like they are missing out on some of the fundamental psychology behind groups that war dec. If the large war dec alliances are struggling with with 6-8 nullsec alliances decced each week, I can only wonder at how groups that war dec smaller organizations will be able to maintain interest. The reason that you don't see more decs against 400-600 man Highsec corps is because they don't really exist and when they do get that big, they generally get war decced into oblivion. War deccing 100-150 man alliances is also relatively pointless unless you just want to grief/extort them (usually too poor to extort or even hire mercs) because they'll only have maybe 10 active targets on at any given time, maybe 1-2 of which you can actually kill, and the kills you do get dry up fast.
2) The myth that war deccing is this huge cash cow and you make tons of ISK if you do it right because you get all these fat freighter and mission runner drops. While I can only speak for Moar Tears in this regard, this used to be true maybe 6 months ago but really isn't the case anymore due to terrible drops from the loot fairy and the decreasing number of mission runners that pimp fit and fly their ships during war. Just because we spend 2b+ ISK a week to kill 50b+ ISK that doesn't mean that we get anything remotely in the area of 50b isk in loot drops.
3) Finally the perception that there are no "goodfights" in highsec because of neutral logi is unstoppable and fighting in highsec is more trouble than its worth. I think that the cheesiness of neutral logi does need to go despite having counters, its ruined the public perception of highsec PVP so much to the point that noone wants to fight in highsec anymore. Believe it or not, not even a year ago, you could get fights in highsec and I think that fixing neutral logi will go a long way in fixing this by itself. With that being said, the reality is that part of the reason people who want to fight in highsec struggle so much is they're just bad at highsec war dec fundamentals like setting war target only overviews. A CFC FC complained after the Burn Jita event that CCP needs to implement a way to set war target only overviews, even though you already can. In fact, at least half the time we've fought nullsec fleets in highsec, at least one of their fleet members goes GCC and gets blown up by Concord for shooting someone not at war. I think its obvious how this would discourage someone from wanting to fight in highsec ever again when they can just shoot any and everything in nullsec.
I want to finish by saying, it doesn't really bother me to see the Privateer model go thats not what I have an issue with. My main concern is that CCP isn't completely in touch with the reality of why war decs are as "broken" as they've currently come to be. As it stands now, most groups i've talked to within highsec that intend to continue war deccing plan on becoming defensive mercs, but if all the organized groups plan on doing this, will there still be groups willing to be the aggressor?
The moar you cry the less you pee |

Rushdyn Afasi
Science and Trade Institute Caldari State
4
|
Posted - 2012.05.15 13:15:00 -
[285] - Quote
Possible Optimistic Outcomes Ignited by Inferno
To my own amazement, I read all 200+ posts!  Most talked about how the changes will make things worse, a few rude comments, and many constructive criticisms. So to inject a healthy dose of optimisms into this discusssion, letGÇÖs imagine how the changes could make things better:
1. Wars in EVE will become more meaningful
Because of the high cost of war, players will become more intelligent in making strategic decisions. Alliances will be more selective in choosing wardec targets, and there has to be a compelling reason for it.
"Educational corporations" for example, will no longer be attractive targets. They're expensive, and because they're not passionate about warfare, they provide little, if any, meaningful war experience.
Instead, declaration of wars will now mean something serious, and targeted against serious opponents. It has to be worth it..
Serious PvP players should and will pick a fight with GÇ£MMA fightersGÇ¥ like them, instead of GÇ£teachersGÇ¥ who arenGÇÖt even interested to be in the cage.
Wars will be less in quantity and better in quality.
2. It will encourage the unification of small alliances
Again, big alliances can still being a bully and wardec the weaker, smaller alliances. As a respond, many of us predict those small alliances will cheat their way out this, especially by creating ghost alts to increase the size of their corporations.
But a more exciting possibility is that these small alliances will reach out to each other. They understand now that there is strength in number, and the only way to stand up against the bully is to combine their resources.
In any MMO, interaction between players comes in at least two forms, competitive (as in PvP) and cooperative.
The corporate merging of small alliances will enhance the cooperative aspects of EVE. Now your mining fleet will be bigger, you'll have more friends to enjoy the Incursion, and of course, you'll have more brother-in-arms standing beside you in wars.
This cooperative approach will no doubt provide its own challenges, and can be as fun and as engaging as the competitive aspects of EVE.
So lets keep the constructive criticisms coming for CCP. But at the same time, lets be hopeful too. Inferno might sparks something we have never seen before.. Somethings that we do like.
|

NorthCrossroad
EVE University Ivy League
28
|
Posted - 2012.05.15 13:20:00 -
[286] - Quote
steave435 wrote:NorthCrossroad wrote:I'm sorry, but two of the most needed modules reiterations are not done: salvager drones and TD improvements, and you call it success? Really can't understand not deliver salvagers instead of the anc boosters f.e. In a PVP game, anc boosters are WAY higher on the priority list then salvager drones... Especially since getting the anc booster out first gets them out in time for the AT, which should shake things up quite significantly. Not sure how hard anc boosters will change things since I'm mostly flying active armor solo setups. And regarding AT - maybe for qualifying they might change something. But for finals... logi pilot in a team is a key to keep its team alive, not a anc booster on any ship.
North
|

Callidus Dux
School of Applied Knowledge Caldari State
151
|
Posted - 2012.05.15 13:31:00 -
[287] - Quote
Rushdyn Afasi wrote:
So lets keep the constructive criticisms coming for CCP. But at the same time, lets be hopeful too. Inferno might sparks something we have never seen before.. Somethings that we do like.
Good story bro. But as it is.. you / or your Char ist too young to know all the fail, that CCP did the last years. And when I read the dev blog I see many fail in the Inferno sh!t. You get a LIKE from me. But I am sure that Inferno will be the same sh!t as "Crapcarna" (Incarna) |

Pinky Feldman
Gank Bangers Moar Tears
150
|
Posted - 2012.05.15 13:35:00 -
[288] - Quote
Rushdyn Afasi wrote:Possible Optimistic Outcomes Ignited by InfernoTo my own amazement, I read all 200+ posts!  Most talked about how the changes will make things worse, a few rude comments, and many constructive criticisms. So to inject a healthy dose of optimisms into this discusssion, letGÇÖs imagine how the changes could make things better: 1. Wars in EVE will become more meaningfulBecause of the high cost of war, players will become more intelligent in making strategic decisions. Alliances will be more selective in choosing wardec targets, and there has to be a compelling reason for it. "Educational corporations" for example, will no longer be attractive targets. They're expensive, and because they're not passionate about warfare, they provide little, if any, meaningful war experience. Instead, declaration of wars will now mean something serious, and targeted against serious opponents. It has to be worth it.. Serious PvP players should and will pick a fight with GÇ£MMA fightersGÇ¥ like them, instead of GÇ£teachersGÇ¥ who arenGÇÖt even interested to be in the cage. Wars will be less in quantity and better in quality.
The reality is, a lot of groups have been more strategic with the groups they dec and have been for quite some time. The only way that groups could take this further that they currently don't is through implanting spies in the target corp, which IMO is even cheesier than neutral rr.
Unless you're deccing a well known target or a target you've decced before, you can research all you want, but for every 3-4 decs you put in, only one of them will usually be worthwhile. Also, regarding your comment towards EVE Uni, they were never really that great of a dec, they just get brought up in examples after they garnered a lot of recent attention due to their dec shielding and teaching style geared towards complete avoidance of all highsec combat.
The moar you cry the less you pee |

Terranid Meester
Tactical Assault and Recon Unit
16
|
Posted - 2012.05.15 14:11:00 -
[289] - Quote
War mechanic changes are terrible. Casual players and such-like will be priced out. Everybody declares war for a reason, be it to gain isk, to have a fight without being in 0.0 or maybe even to get revenge. Part of the eve lore is that corporations are allowed to delcare war on one another to avoid things happening like earth before the eve gate collapsed. War is what drives eve, and without it eve's days are numbered. The modules I don't mind about, as I have always thought more variety is a good thing.
War based expansion? That is the biggest joke of all. More like the conscientious objector expansion. |

Ranger 1
Ranger Corp
1885
|
Posted - 2012.05.15 14:35:00 -
[290] - Quote
To achieve the goal of Null Sec corps actually bothering to declare war on each other the enhanced killboards and such were implimented. This was a necessary step, but I don't really think that this alone will encourage Null Alliances to shell out the coin to attack each other under a war dec instead of just shooting each other in Null for free as they do now.
If you really want Null alliances to use the war dec system you need to make it a necessary component of officially taking Sov... and for this to happen you need to be able to set victory conditions for both sides when a war dec is in play. In this way, Sov can "officially" change hands only if the war dec conditions include it, or a surrender happens. A case could be made for the development of various types of surrender, including unconditional.
Slap fighting in Null without a war dec would be for fun, but when a war dec is issued with SOV capture being one of the victory conditions... then you know things just got serious.
To satisfy the goal of encouraging use of the War Dec system to promote more "good fights" and deter nuisance war decs between corps of vastly different sizes (either way), the war dec fee needs to be based on the difference in "active members" (logged in within the last 30 days).
To deter corp hopping to avoid a war dec you restricted players from rejoining their corp until either the war ends or 7 days pass whichever comes first. This does nothing to deter corp hopping to avoid a war, in fact in does quite the opposite.
If you want to actually deter people from corp hopping, either make the delay to rejoin at least 7 days after the war ends (preferably longer)... or a vastly better solution would be for them to carry the war dec with them until it's duration is over or 7 days have passed, whichever is quicker.
If these changes were made to the excellent work done otherwise, the war dec system would finally be what it needs to be for the EVE Universe. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
|

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
85
|
Posted - 2012.05.15 14:36:00 -
[291] - Quote
Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
Cool new addition and makes the batteries useful, however I am feeling this is unbalanced right now on the test server. Tried it out and my curse got neuted instead of the vindicator i targeted.
Him having 3 batteries got me 0 cap after about 1 cycle of all my neuts while he had 60ish. With one battery on his ship I had issues neuting with 3 heavy neuts..
Im not a curse frequent flyer but if other neuting players could take a look if that seems reasonable for loosing only 1 midslot and also no stacking venalities as it seems.
But this in my eyes kinda renders the neuters useless.
Again would like other peoples feel on this. Features & Ideas Tag shortcuts - Make an FC enjoy his position more! Overview - Show fleet members only! |

Roime
Shiva Furnace Dead On Arrival Alliance
711
|
Posted - 2012.05.15 14:38:00 -
[292] - Quote
Inferno, or how to nerf Amarr and Gallente in a single expansion
So, CCP ran the metrics, listened to player feedback and saw that Minmatar and Caldari needed a serious buff. Shield tanking, selectable damage types and kiting are underpowered and everybody just flies laser and hybrid armour tanks in PVP.
How could the situation be rescued?
1) Introduce a module that renders weapon systems with fixed damage types useless was an obvious fix, so they made the Armor Adaptive Hardener.
2) Kiting is an underused tactic, and nano ships a rare sight. To promote this style of combat, they decided to add Light Web Drones to make sure that slower ships with short range weapons can't catch the weak nano ships. Drone ships should not receive bonuses to web strength of these drones, actually we should make a drone damage module that can't be fitted on any drone boats to humiliate drone pilots some more.
3) Active shield tankers had problems fitting full tackle with shield and cap boosters, so why not combine them into a single module? This way it's possible to fill lows slots with damage mods and get full tackle with active shield tank. This was also in line with decision to scrap the plans to fix armor rigs.
Afraid that changes to Tracking Disruptors would negate the upcoming Drake buff, they decided to postpone TD changes in a bid to make the Drake popular again.
And just in time before the launch, some clever dev realized that the Micro Jump Drive could make Gallente battleships usable, and they managed to stop development before any damage was done.
I personally don't think that these buffs are not nearly enough.Heavy Missile dps and range seriously needs to be increased, and the Tengu needs more powergrid so that it doesn't need to use rig slots for ANCs.
Unrelated to balancing matters, CCP should also look into overpopulation of lowsec, and make sure that new module BPCs drop only from hisec exploration sites.
In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
434
|
Posted - 2012.05.15 14:43:00 -
[293] - Quote
COMM4NDER wrote:Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
Cool new addition and makes the batteries useful, however I am feeling this is unbalanced right now on the test server. Tried it out and my curse got neuted instead of the vindicator i targeted.
Him having 3 batteries got me 0 cap after about 1 cycle of all my neuts while he had 60ish. With one battery on his ship I had issues neuting with 3 heavy neuts..
Im not a curse frequent flyer but if other neuting players could take a look if that seems reasonable for loosing only 1 midslot and also no stacking venalities as it seems.
But this in my eyes kinda renders the neuters useless.
Again would like other peoples feel on this.
You have 5 medslots on a Vindicator.
Let's see what one could fit on his Vindicator.
MWD Capbooster Warp Disruptor Web Empty Slot
I think that a lot of medslot modules are currently better than Capacitor batteries. Like an ECCM. Or a Tracking Computer. Or a second Capbooster for active armor setups.
You encountered a Vindicator with multiple Capacitor batteries fitted. Something that probably won't be of any use in actual gameplay, as he won't have either tackle, MWD, or capboosters. |

COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
85
|
Posted - 2012.05.15 15:01:00 -
[294] - Quote
SMT008 wrote:COMM4NDER wrote:Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
Cool new addition and makes the batteries useful, however I am feeling this is unbalanced right now on the test server. Tried it out and my curse got neuted instead of the vindicator i targeted.
Him having 3 batteries got me 0 cap after about 1 cycle of all my neuts while he had 60ish. With one battery on his ship I had issues neuting with 3 heavy neuts..
Im not a curse frequent flyer but if other neuting players could take a look if that seems reasonable for loosing only 1 midslot and also no stacking venalities as it seems.
But this in my eyes kinda renders the neuters useless.
Again would like other peoples feel on this. You have 5 medslots on a Vindicator. Let's see what one could fit on his Vindicator. MWD Capbooster Warp Disruptor Web Empty Slot I think that a lot of medslot modules are currently better than Capacitor batteries. Like an ECCM. Or a Tracking Computer. Or a second Capbooster for active armor setups. You encountered a Vindicator with multiple Capacitor batteries fitted. Something that probably won't be of any use in actual gameplay, as he won't have either tackle, MWD, or capboosters.
Yeah don't take the 3batteries to heart that i know wont happen, that was just to test the stacking. But the question is with 1 battery and its effects. And knowing that a battery will increase cap and also protect you from neuts and nos will make it a viable module to counter it.
Question lies if its in the lines, I had issues running only the neuts with his battery fitted, now real combat will look different. The Large battery has 25% reflect on the nos and 12.5% on the neuts. And having 4neuts or 5 on a curse depends how you fly will get you about 62% neut back at you.
This will make in my opinion a viable module to consider when fitting ships.
Features & Ideas Tag shortcuts - Make an FC enjoy his position more! Overview - Show fleet members only! |

Ranger 1
Ranger Corp
1887
|
Posted - 2012.05.15 15:59:00 -
[295] - Quote
COMM4NDER wrote:Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
Cool new addition and makes the batteries useful, however I am feeling this is unbalanced right now on the test server. Tried it out and my curse got neuted instead of the vindicator i targeted.
Him having 3 batteries got me 0 cap after about 1 cycle of all my neuts while he had 60ish. With one battery on his ship I had issues neuting with 3 heavy neuts..
Im not a curse frequent flyer but if other neuting players could take a look if that seems reasonable for loosing only 1 midslot and also no stacking venalities as it seems.
But this in my eyes kinda renders the neuters useless.
Again would like other peoples feel on this.
I believe that steps being taken systematically to take modules that nobody uses now and actually make them viable is a good thing.
The limiting factor, as always, is how many slots your ship has to mount them. You can't mount everything, but if you mount the right modules for the situation you run into you should have a significant advantage. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Tippia
Sunshine and Lollipops
6802
|
Posted - 2012.05.15 16:21:00 -
[296] - Quote
COMM4NDER wrote:Yeah don't take the 3batteries to heart that i know wont happen, that was just to test the stacking. But the question is with 1 battery and its effects. And knowing that a battery will increase cap and also protect you from neuts and nos will make it a viable module to counter it. My initial feeling is that this will move cap closer to other kinds of GÇ£HPGÇ¥ (to use that term broadly): do you GÇ£active-tankGÇ¥ your cap using a booster, which will work against known drains such as your own module use or against single opponents, or do you GÇ£buffer-tankGÇ¥ it to protect against more concerted attacks such as Nos/Neuts?
While those batteries certainly let you run cap-heavy modules for longer, they won't offer the same flexibility as a standard injected setup when you want to run your MWD and cap-heavy guns for extended periods. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

ergherhdfgh
Imperial Academy Amarr Empire
15
|
Posted - 2012.05.15 16:28:00 -
[297] - Quote
So the new seeding method seems to go directly against the player driven market and into a CCP controlled market. Very un-eve like of you. I think that you guys forget the the most core aspect of this game is the player driven economy. When you control drop rates on basic modules you subvert that.
As far as the new war dec fee system I think you guys have a very misguided understanding of this game and how it works. You basically made it impossible for people in player corps who do not like PvP to avoid it. At the same time to gave a passive dec shield to all large Alliances. So now it's ok for pirate corps to grief medium sized high sec carebear alliances but no longer can any small group grief the larger alliances like the goons by wardecing them and camping the trade routes.
I think what you will see is more players in NPC corps, which you in previous expansions have worked to discourage, and fewer pirate corps griefing the large null sec blocks. Also a point to note: as a hard core carebear and someone who has avoided PvP at all costs I can say that in the past when war decs have happened I've stayed docked up the entire time and not undocked during a war dec. If it goes on for too long I have dropped a toon from my corp so that I could play. If you make avoiding war too difficult I think a certain percentage of players will just drop a sub. You probably think that number is low but I suggest you take a look at the percentage of players that exists almost entirely in high sec.
I guess 6 months to a year from now we'll see how much that actually is. |

Ranger 1
Ranger Corp
1887
|
Posted - 2012.05.15 16:42:00 -
[298] - Quote
Tippia wrote:COMM4NDER wrote:Yeah don't take the 3batteries to heart that i know wont happen, that was just to test the stacking. But the question is with 1 battery and its effects. And knowing that a battery will increase cap and also protect you from neuts and nos will make it a viable module to counter it. My initial feeling is that this will move cap closer to other kinds of GÇ£HPGÇ¥ (to use that term broadly): do you GÇ£active-tankGÇ¥ your cap using a booster, which will work against known drains such as your own module use or against single opponents, or do you GÇ£buffer-tankGÇ¥ it to protect against more concerted attacks such as Nos/Neuts? While those batteries certainly let you run cap-heavy modules for longer, they won't offer the same flexibility as a standard injected setup when you want to run your MWD and cap-heavy guns for extended periods.
Very much agreed.
I do wish that along with this they would take another look at NOS, as I believe they were a little overly nerfed before (although I believe they are actually far more useful than people give them credit for on certain cap use heavy setups).
Hand and hand with this I believe that the Pilgrim needs to be very carefully handled as the overall rebalancing of ships for roles (instead of Tiers) begins in ernest. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Ranger 1
Ranger Corp
1887
|
Posted - 2012.05.15 16:49:00 -
[299] - Quote
I will also make a prediction that the class of ship that will benefit most from the MagSheath Target Breaker I will be Command Ships, closely followed by whatever ship your FC happens to fly (that can fit it). When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Vincent Athena
V.I.C.E. Comic Mischief
645
|
Posted - 2012.05.15 17:47:00 -
[300] - Quote
That war cost equation seems overly complex. This
cost = 5900000 * ( N - 60 )^.5
Gives almost the same curve and is much simpler. http://vincentoneve.wordpress.com/ |
|

Eternal Error
Exitus Acta Probant
17
|
Posted - 2012.05.15 18:11:00 -
[301] - Quote
Rushdyn Afasi wrote:Possible Optimistic Outcomes Ignited by InfernoTo my own amazement, I read all 200+ posts!  Most talked about how the changes will make things worse, a few rude comments, and many constructive criticisms. So to inject a healthy dose of optimisms into this discusssion, letGÇÖs imagine how the changes could make things better: 1. Players already make strategic decisions when picking their targets. Wars aren't going to become more meaningful with this "expansion" because almost no one is going to be in a war after its release. You also seem to not understand the spirit of eve. There are supposed to be wars, and the supposed purpose of this expansion was to make wars more prevalent, or at least a bigger deal, not make them an endangered species.
2. Except not, because there is now no incentive to get to that point. In order to unify, they would first have to cross the war sweetspot of ~50-150 members, which are just about the only corporations and alliances that most entities will bother wardeccing now. You would have far better luck staying under 30 members and trying to be not worth the 50m cost than you would banding together. Additionally, alliance wardecs used to cost more, which made joining alliances advantageous for corps looking to avoid wardecs. This is no longer the case. |

Terranid Meester
Tactical Assault and Recon Unit
17
|
Posted - 2012.05.15 18:21:00 -
[302] - Quote
In regards to the new module blueprints why not make them inventable?
At least then it will be more in the hands of the players. Possibly using blank blueprints and datacores maybe? Or just the normal method for tech 2 blueprints. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
102
|
Posted - 2012.05.15 19:01:00 -
[303] - Quote
What is the justification for going ahead with essentially making bloat corps/alliances immune to protracted wars?
Easy as hell for a corp/alliance to tell all members to burn all three slots on an account to have twin dummies to pad the numbers, making big even bigger = no wars .. ever.
With wars becoming a practical impossibility against bloats and provided war-decs keep getting used, what is left but the small casuals to get bogged down in perpetual griefing declarations? You think that the "oh noes, mah ISK" higher barrier of 50M/week will mitigate it? .. here's a thought .. anyone, anywhere can make 50M in a few hours regardless (almost) of starting SP/ISK available. |

Bloodpetal
Mimidae Risk Solutions
627
|
Posted - 2012.05.15 19:04:00 -
[304] - Quote
Petrus Blackshell wrote:darmwand wrote:Daneel Trevize wrote:Seriously, rail-guns are terrible. Check them out some time. Heavy missiles, Beams/Tachs and Arties are all useful in PvP. Rails blow even on bonused ships. Not sure about larger ones, but small rails seem to work quite well. Larger railguns are technically good (low damage, extreme range) but suffer from the fact that their range is so extreme that enemies can just warp right to them. Anything operating at higher than ~120 km range is very vulnerable since the minimum warp-in range is 150 km. A 200 km Eagle sniping gang is useless if all it takes to counter them is a single scanning ship and 20 seconds. Increase minimum warp range to 300 km. Boom, railguns fixed.
I wouldn't be opposed to this idea.
Although there are some nice conveniences of the 150km warp range minimum, I think that pushing the warp range up to 250km at the minimum would be a good way to fix a lot of issues with snipers and maneuvering around the field.
150km is pretty short. It takes an interceptor only about... 20 seconds to get out that far. That can make the battle field pretty small despite the massive ranges involved.
Players would still find ways to work around it, but at least it wouldn't be such an easy tag and bag. It would push the strategic and tactical requirements of planning your engagements out another level of preparation. Mimidae Risk Solutions Recruiting |

Jack Dant
The Gentlemen of Low Moral Fibre
508
|
Posted - 2012.05.15 19:05:00 -
[305] - Quote
Vincent Athena wrote:That war cost equation seems overly complex. This
cost = 5900000 * ( N - 60 )^.5
Gives almost the same curve and is much simpler. Why would CCP ever use a square root when a logarithm base 2.05831 would work?  What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

Warde Guildencrantz
TunDraGon
7
|
Posted - 2012.05.15 20:09:00 -
[306] - Quote
CCP SoniClover wrote:Kadesh Priestess wrote:You didn't mention Small Targeting Amplifier I. Will they be released on may 22th, are they just postponed like missile TDs / MJD, or completely off the drawing board already? We tested this a bit and didn't feel it added a lot of value, so it's shelved for the time being.
Can it be made so the passive targeter can still target ships regardless of if they have the target breaker active? This would give some more use to passive targeting system modules. It would also not steal all kills from gate campers by merely fitting a target breaker to a ship. People should be punished for jumping into lowsec without any scouting beforehand, not just able to fit a target breaker to the ship and warp off happily.
I see you have changed the module on sisi to only be able to be fit to battleships. Still, i think making passive targeters ignore target breakers would be a good feature, since there should always be a way to combat a tactic. |

Ranger 1
Ranger Corp
1888
|
Posted - 2012.05.15 20:21:00 -
[307] - Quote
Warde Guildencrantz wrote:CCP SoniClover wrote:Kadesh Priestess wrote:You didn't mention Small Targeting Amplifier I. Will they be released on may 22th, are they just postponed like missile TDs / MJD, or completely off the drawing board already? We tested this a bit and didn't feel it added a lot of value, so it's shelved for the time being. Can it be made so the passive targeter can still target ships regardless of if they have the target breaker active? This would give some more use to passive targeting system modules. It would also not steal all kills from gate campers by merely fitting a target breaker to a ship. People should be punished for jumping into lowsec without any scouting beforehand, not just able to fit a target breaker to the ship and warp off happily. I see you have changed the module on sisi to only be able to be fit to battleships. Still, i think making passive targeters ignore target breakers would be a good feature, since there should always be a way to combat a tactic.
I don't think that your average gate camp will be inhibited by the new target breaker module. It looks like it will take a "large" number of locks being active to make the module work effectively. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Freyja Asynjur
Valar Morghulis. Gentlemen's Agreement
1
|
Posted - 2012.05.15 20:40:00 -
[308] - Quote
Just wanted to say that the tracking disruptor affecting missiles has to be the new best thing ever.  |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
33
|
Posted - 2012.05.15 20:40:00 -
[309] - Quote
"The Corp Hop Song" section...
Your change does not do much to prevent it, the problem is with ppl joining the war'ing corp and instantly being able to shoot. If you want "limit it alot" add the 24hr warm-up period to ppl who join a corp at war.... |

CheckPointto
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.15 21:06:00 -
[310] - Quote
So you think you can use current data to evaluate this ? I got news for you - at current is is NO point in letting inactive stay in corp - so they gets cleaned out from time to time. IF/When you change that they WILL stay in the corp/aliances that can use the extra cost
It this EVE where players react 10 times faster than the dev can plan
CCP SoniClover wrote:
Trial accounts will never count, whether they are active or inactive. As for the inactive member count, that was initially based on a bit iffy data that we're looking into right now, it was my fault for not editing the dev blog better to explain this. Once we have more accurate data in we can make a better call for whether to exclude inactive members or not. Can't say for sure now, but it is likely we will adjust this post Inferno.
|
|

Manssell
OmiHyperMultiNationalDrunksConglomerate
83
|
Posted - 2012.05.15 21:19:00 -
[311] - Quote
Has anyone seen what will happen to wars that are currently active on the day of the patch? Do they all get reset? Stay as they where, or will the new war reports just get tacked on to existing wars? |

Ashterothi
Aideron Robotics Darkmatter Initiative
9
|
Posted - 2012.05.15 21:39:00 -
[312] - Quote
I like the new stuff but there is a disconnect between the news we are getting (in game) about it and what is going to happen. In the news, new mods are appearing as advanced technology are being created by the Empires with the help of the drug 'Inferno'. This seems to imply that the new mod designs should come from FW or something of the sort.
However, the BPCs are coming from Pirates. This seems to be a total disconnect. Unless the Empires are doing secret deals with Pirates and calling it 'project Inferno' hmmmmm |

Sanka Cofie
The Yaar Offices of Pointe Webb and Podemall The CodeX Alliance
2
|
Posted - 2012.05.15 22:22:00 -
[313] - Quote
Dearest CCP SonicLover,
My very being is arroused and excited by the notion of this mighty shield booster which utilizes capacitor charges. My imagination runs wild with the thoughts of what modules I will fill my free med-slot with, now that my ships are liberated from the need to run both a shield booster and a capacitor booster to feed it. What a masterful stroke of genius this module is. My whole existance is suddenly and powerfully energized by the thought of all these active shield ships that I will be able to utilize. I commend you for it.
But I find myself vexed by the concept of this MagSheath device. I pray you please further expound on this module. I have heard that many carebears are eager to fit two of them to their Prorators and Prowlers, and fly through lowsec without a scout or a care in the world. Surely, CCP does intend to reward such noobly behavior. The thought of this deadens my loins as much as the previous module arroused them.
Some have stated that this will be a salve to sooth the wounded wallets of lowsec mission runners. To protect these novel creatures, and help keep them safe. There is already a device that performs this function, it has been in the game for many years. This device is known as a Directional Scan, and it requires no fitting slot. Surely, as difficult as it is to probe out a mission runner without being noticed, to approach and scram them, to support the idea that NPCs should be affected by this module, or count towards its productivity multiplier is preposterous. I trust this is not your intent.
Oh, my brave SonicLover, I only barely grasp how this will be used in large fleet battles. Any fleet that fits several ships with this module will be helpless. Their lock times and ranges will be terrible. Is the aim of this module to debilitate Alpha damage fleets by placing them on targets that are likely to be primaried and then slapping the module on as soon as a decent amount of hostiles has locked? Would the target ship not already be alpha-volley'd by that point? Or is one to assume that the point of this module is to wait for half of the fleet to have locks and then activate the module and pray it works? This seems like a poor investment, in that a fleet would lose so much alpha firepower due to the scan res handicaps of fitting such a module.
Please do not be vexed by the many fools complaining about WarDec costs. This will not lower the amount of highsec wars, or lessen their length. Most full-time highsec war organizations are not poor, and will be able to afford the price increase if one hundred or two hundred million. They will merely attempt to extort more from their victims, and find more to kill. This will most likely cause an increase in the number of organizations like the Orphanage, as highsec War corporations pool their ISK and their war target list to lower the average cost of the War Dec.
I eagerly await your next correspondance, CCP SonicLover. Sonically, and affectionately yours,
Sanka D. Cofie
PS - Smell your monitor, the scent of this post is Lavender. I hope you like it. PPS - If, indeed, this module can only be fit to battleships, then I suppose all of my concerns have been allayed. I was wrong to have ever doubted you. |

gfldex
505
|
Posted - 2012.05.15 23:55:00 -
[314] - Quote
23:45:51 Combat Your Ogre II places an excellent hit on Medium Secure Container (Medium Secure Container), inflicting 856.8 damage.
I can't wait to have the Rorqual skill at lvl5 to cross 900dps just with drones. When someone burns down your sandcastle, bring sausages. |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
160
|
Posted - 2012.05.16 00:06:00 -
[315] - Quote
Panhead4411 wrote:"The Corp Hop Song" section...
Your change does not do much to prevent it, the problem is with ppl joining the war'ing corp and instantly being able to shoot. If you want "limit it alot" add the 24hr warm-up period to ppl who join a corp at war.... 24 hours before the application can be accepted or 24 hours before they show as a valid war target? First would be a fairly simple game mechanic to implement (if at war and app < 24 hours old, don't show accept button) and in theory would stop someone shadowing a WT waiting to be accepted and jump through a gate etc... The second would be hard to code and would cause all maner of issues which is one of the reasons why CCP were looking at the mechanics of crime watch to simplfy the amount of flags that has to be calculated and passed around. So this would never be implemented based on what I understood of the various presentations I saw at Fan Fest. Will the new FW be any good??? |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
539
|
Posted - 2012.05.16 00:28:00 -
[316] - Quote
Veshta Yoshida wrote:What is the justification for going ahead with essentially making bloat corps/alliances immune to protracted wars?
Easy as hell for a corp/alliance to tell all members to burn all three slots on an account to have twin dummies to pad the numbers, making big even bigger = no wars .. ever.
With wars becoming a practical impossibility against bloats and provided war-decs keep getting used, what is left but the small casuals to get bogged down in perpetual griefing declarations? You think that the "oh noes, mah ISK" higher barrier of 50M/week will mitigate it? .. here's a thought .. anyone, anywhere can make 50M in a few hours regardless (almost) of starting SP/ISK available. The justification is that CCP don't give a flying crap about delivering mechanics that are good, make sense and that people actually want, they care about complying with the immutable will of CCP groupthink. It was established in the mind of the CCP staff that making it more expensive to declare war on larger corps is for some reason a good idea and as we all saw during the long road to Incarna, once they are set on a path nobody in the entire company will question it regardless of how obviously bad of an idea it is, how little sense it makes and how many times the players who it will effect tell them that they don't want it.
Soundwave said at fanfest that there would be cost scaling, it's a completely misconceived concept that benefits only e-uni and massive nullsec alliances and screws over everyone else, the massively increased cost of wars puts a huge barrier to entry on an entire type of gameplay for new players, grants protection to the strong that don't need it while leaving the weak defenseless and time and time again people have pointed this out. But because Soundwave said there would be cost scaling there will be cost scaling, because nobody at CCP can never admit to having a bad idea because CCP is innovative and dedicated to excellence and all the other meaningless buzzwords they constantly throw around.
You don't want cost scaling, Wardec corps don't want cost scaling, mercenaries don't want cost scaling, casual corps don't want cost scaling, industrialists don't want cost scaling, nobody who wars actually affect wants cost scaling, but we will get cost scaling because Soundwave says so and CCP can never be wrong. |

Ris Dnalor
Black Rebel Rifter Club
292
|
Posted - 2012.05.16 00:43:00 -
[317] - Quote
Quote:We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one.
If Tracking Disruptors affect missiles, then so should Tracking Enhancers and Tracking Computers. ... |

RubyPorto
Blue Republic RvB - BLUE Republic
1509
|
Posted - 2012.05.16 02:19:00 -
[318] - Quote
Ris Dnalor wrote:Quote:We also wanted to update the Tracking Disruptors to affect missiles too, but the version we implemented was too limited (it only worked if you were flying certain ships and/or the enemy was using certain missiles). We havenGÇÖt found a good universal solution yet, so weGÇÖll have to wait on this one. If Tracking Disruptors affect missiles, then so should Tracking Enhancers and Tracking Computers.
Now that I think of it, missiles could use a mod to help them apply their DPS. Might make Torps useful again. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Pinky Feldman
Gank Bangers Moar Tears
153
|
Posted - 2012.05.16 02:28:00 -
[319] - Quote
Vimsy Vortis wrote:Veshta Yoshida wrote:What is the justification for going ahead with essentially making bloat corps/alliances immune to protracted wars?
Easy as hell for a corp/alliance to tell all members to burn all three slots on an account to have twin dummies to pad the numbers, making big even bigger = no wars .. ever.
With wars becoming a practical impossibility against bloats and provided war-decs keep getting used, what is left but the small casuals to get bogged down in perpetual griefing declarations? You think that the "oh noes, mah ISK" higher barrier of 50M/week will mitigate it? .. here's a thought .. anyone, anywhere can make 50M in a few hours regardless (almost) of starting SP/ISK available. The justification is that CCP don't give a flying crap about delivering mechanics that are good, make sense and that people actually want, they care about complying with the immutable will of CCP groupthink. It was established in the mind of the CCP staff that making it more expensive to declare war on larger corps is for some reason a good idea and as we all saw during the long road to Incarna, once they are set on a path nobody in the entire company will question it regardless of how obviously bad of an idea it is, how little sense it makes and how many times the players who it will effect tell them that they don't want it. Soundwave said at fanfest that there would be cost scaling, it's a completely misconceived concept that benefits only e-uni and massive nullsec alliances and screws over everyone else, the massively increased cost of wars puts a huge barrier to entry on an entire type of gameplay for new players, grants protection to the strong that don't need it while leaving the weak defenseless and time and time again people have pointed this out. But because Soundwave said there would be cost scaling there will be cost scaling, because nobody at CCP can never admit to having a bad idea because CCP is innovative and dedicated to excellence and all the other meaningless buzzwords they constantly throw around. You don't want cost scaling, Wardec corps don't want cost scaling, mercenaries don't want cost scaling, casual corps don't want cost scaling, industrialists don't want cost scaling, nobody who wars actually affect wants cost scaling, but we will get cost scaling because Soundwave says so and CCP can never be wrong.
1) To the first poster, the issue is that a single war against even a large target is too boring to support an entire alliance's attention. While it may not seem like a lot of ISK in terms of increase to carebears, the issue is that expecting war deccers to take a 1-2 day break between wars to grind ISK is silly.
2) The only thing the cost scaling fixes is corp griefer decs on small entities for 2m ISK a pop. From the standpoint of an alliances deccing small 100-200 man groups go, the price is almost exactly the same as before. I've said it before and i'll say it again, I don't think CCP realizes the reality of corp size in relation to target viability. Outside the obvious exceptions of EVE-UNI and TASHA, finding a 300+ man highsec alliance is like finding a unicorn and when you do it doesn't last for very long at all before they either move to nullsec/lowsec or disband from war decs.
0-100 members - Completely unorganized, poor targets, can't afford mercs, won't put up a fight. Noone with 20+ members bothers. 100-200 members - Can bring some fights, can't hire mercs, and lacks targets for 20+ member dec groups to keep attention. 200-500 members - Groups of this size that reside primarily in highsec are VERY RARE and get dec'd quickly into oblivion. 500-1000 members - Smaller nullsec renters or nullsec/lowsec/WH groups. Not many targets in highsec. Wont' disband over decs. 1000+ members - Nullsec alliance with the exception of TASHA and EVE-UNI. Most targets in nullsec. Don't care about decs.
A lot of people seem to think that the changes are positive because they'll force groups to be more selective and careful with their dec selection. I'm sorry, but we do this already and over the past few months its been more and more difficult to find good war decs. Theres a reason certain groups get war decced more than others and changing the pricing structure won't cause people to change who they war dec, it will just push them our of war dececing. Theres a reason they haven't done it already under the current and cheaper system.
The moar you cry the less you pee |

Hakaru Ishiwara
Republic Military School Minmatar Republic
121
|
Posted - 2012.05.16 03:01:00 -
[320] - Quote
Pinky Feldman wrote:Vimsy Vortis wrote:Veshta Yoshida wrote:What is the justification for going ahead with essentially making bloat corps/alliances immune to protracted wars?
Easy as hell for a corp/alliance to tell all members to burn all three slots on an account to have twin dummies to pad the numbers, making big even bigger = no wars .. ever.
With wars becoming a practical impossibility against bloats and provided war-decs keep getting used, what is left but the small casuals to get bogged down in perpetual griefing declarations? You think that the "oh noes, mah ISK" higher barrier of 50M/week will mitigate it? .. here's a thought .. anyone, anywhere can make 50M in a few hours regardless (almost) of starting SP/ISK available. The justification is that CCP don't give a flying crap about delivering mechanics that are good, make sense and that people actually want, they care about complying with the immutable will of CCP groupthink. It was established in the mind of the CCP staff that making it more expensive to declare war on larger corps is for some reason a good idea and as we all saw during the long road to Incarna, once they are set on a path nobody in the entire company will question it regardless of how obviously bad of an idea it is, how little sense it makes and how many times the players who it will effect tell them that they don't want it. Soundwave said at fanfest that there would be cost scaling, it's a completely misconceived concept that benefits only e-uni and massive nullsec alliances and screws over everyone else, the massively increased cost of wars puts a huge barrier to entry on an entire type of gameplay for new players, grants protection to the strong that don't need it while leaving the weak defenseless and time and time again people have pointed this out. But because Soundwave said there would be cost scaling there will be cost scaling, because nobody at CCP can never admit to having a bad idea because CCP is innovative and dedicated to excellence and all the other meaningless buzzwords they constantly throw around. You don't want cost scaling, Wardec corps don't want cost scaling, mercenaries don't want cost scaling, casual corps don't want cost scaling, industrialists don't want cost scaling, nobody who wars actually affect wants cost scaling, but we will get cost scaling because Soundwave says so and CCP can never be wrong. 1) To the first poster, the issue is that a single war against even a large target is too boring to support an entire alliance's attention. While it may not seem like a lot of ISK in terms of increase to carebears, the issue is that expecting war deccers to take a 1-2 day break between wars to grind ISK is silly. 2) The only thing the cost scaling fixes is corp griefer decs on small entities for 2m ISK a pop. From the standpoint of an alliances deccing small 100-200 man groups go, the price is almost exactly the same as before. I've said it before and i'll say it again, I don't think CCP realizes the reality of corp size in relation to target viability. Outside the obvious exceptions of EVE-UNI and TASHA, finding a 300+ man highsec alliance is like finding a unicorn and when you do it doesn't last for very long at all before they either move to nullsec/lowsec or disband from war decs. 0-100 members - Completely unorganized, poor targets, can't afford mercs, won't put up a fight. Noone with 20+ members bothers. 100-200 members - Can bring some fights, can't hire mercs, and lacks targets for 20+ member dec groups to keep attention. 200-500 members - Groups of this size that reside primarily in highsec are VERY RARE and get dec'd quickly into oblivion. 500-1000 members - Smaller nullsec renters or nullsec/lowsec/WH groups. Not many targets in highsec. Wont' disband over decs. 1000+ members - Nullsec alliance with the exception of TASHA and EVE-UNI. Most targets in nullsec. Don't care about decs. A lot of people seem to think that the changes are positive because they'll force groups to be more selective and careful with their dec selection. I'm sorry, but we do this already and over the past few months its been more and more difficult to find good war decs. Theres a reason certain groups get war decced more than others and changing the pricing structure won't cause people to change who they war dec, it will just push them our of war dececing. Theres a reason they haven't done it already under the current and cheaper system. As a null-sec resident whose mates are repeatedly killed by this fine pilot's organization under the existing war declaration mechanism, I fully support his cause. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
|

Dread Nanana
Action Super Dupper Test Corp
0
|
Posted - 2012.05.16 03:57:00 -
[321] - Quote
Captain Thunk wrote: That never happens and SoniClover went and stated that with the current mechanics there are extremely few 'grief' wardecs which means this is solely about protecting large alliances so they can do level 4 missions in peace when they're supposed to be in nullsec. Team ~superfriends~ indeed.
CCP would do well to listen to Captain Thunk and his posts on the topic. As is, the misguided idea of "pay for targets" should never be used.
|

Mechael
Ouroboros Executor Collective
79
|
Posted - 2012.05.16 04:05:00 -
[322] - Quote
Seriously, the BPC loot drops as being the only method of getting some of these new modules is a terrible, terrible idea. One of the selling points of EVE (arguably the biggest selling point,) is that everything in the game is manufactured by the players and prices are hashed out on an open, free market. Artificially limiting production by not implementing BPOs is not just a fly in the face of this whole concept, and not only is the entire concept of a BPC (read: limited run blueprint) totally ridiculous, but perhaps most importantly it also removes things from the control of the players.
If you're afraid of cluttering up the market UI, give it a better UI.
And fix EVE's industry while you're at it.
Give wardecs a real purpose (perhaps through victory conditions.)
Otherwise I find myself pretty excited about all the new modules, the mercenary marketplace, etc. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Etharion Calthon
0
|
Posted - 2012.05.16 04:56:00 -
[323] - Quote
Dear CCP:
This horsecrap about not seeding the new modules/rigs by BPO is EPIC FAIL. You cannot change the entire course of the marketplace, NOW, 9 years in. This sounds like a FAILISH attempt at an ISK sink. Yes I see through your Dev Blog....seeding via BPCs in sites, directly on the market, blah blah blah....this is an attempted ISK SINK. DO NOT, REPEAT, DO NOT alter the formula that has worked this well for 9+ years. Plenty of people will be after these BPOs come expansion day and plenty of ISK will be sunk in direct purchasing and researching of these new BPOS.
The BPOs please, thank you.
On the CPU rigs, the drawback is all wrong I think. Shield recharge? You can add PG without drawback, not quite understanding why this has a recharge drawback. How you balance this is like all the other electronics rigs. MASSIVE CALIBRATION to avoid mass stacking. Skill required Jury Rigging II for T1, Jury Rigging IV for T2.
IF you want to sink ISK, move POS fuel back to the market. PI is a dismal failure. Move the fuel components back to market and leave T2 components on planets. PI reeks of "passive" income which you guys have been busy nerfing with R&D agents and the like. Also, while you are at it, how about nerfing PASSIVE POCO tax income?
I'm dangerously close to unsubbing (again) and this time it will be permanent.
Have a nice day.
|

Maverick Xavier
Cube Corp
0
|
Posted - 2012.05.16 08:15:00 -
[324] - Quote
The new drones and modules look awesome! Are there any plans to do redo the drone UI and AI? And if so, is there any time frame when we could expect them? They both could really use an overhaul! |

RubyPorto
Blue Republic RvB - BLUE Republic
1510
|
Posted - 2012.05.16 08:28:00 -
[325] - Quote
Etharion Calthon wrote:Dear CCP:
This horsecrap about not seeding the new modules/rigs by BPO is EPIC FAIL. You cannot change the entire course of the marketplace, NOW, 9 years in. This sounds like a FAILISH attempt at an ISK sink. Yes I see through your Dev Blog....seeding via BPCs in sites, directly on the market, blah blah blah....this is an attempted ISK SINK. DO NOT, REPEAT, DO NOT alter the formula that has worked this well for 9+ years. Plenty of people will be after these BPOs come expansion day and plenty of ISK will be sunk in direct purchasing and researching of these new BPOS.
You clearly have no earthly idea what an Isk sink is. [Hint: BPOs are, BPC drops cannot be]
Quote: IF you want to sink ISK, move POS fuel back to the market. PI is a dismal failure. Move the fuel components back to market and leave T2 components on planets. PI reeks of "passive" income which you guys have been busy nerfing with R&D agents and the like. Also, while you are at it, how about nerfing PASSIVE POCO tax income?
In what way is PI a failure? Are you mad your POS costs more to run? PI requires constant maintenance to follow hotspots, follow the market, empty the planet of stuff, shuffle stuff between planets, etc. Now this effort doesn't take more than a few hours a week, but compared to R&D's hour and a half (mostly AFK travel time) every time you cash in your cores (I never did it more than once every 6 months), it's dozens of times more time invested.
Quote: I'm dangerously close to unsubbing (again) and this time it will be permanent.
Have a nice day.
I will. Enjoy playing WoW. Bye. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
132
|
Posted - 2012.05.16 09:09:00 -
[326] - Quote
Normally I would welcome changes and additions of usefull modules - Like the Drone Damage Amplifier...
However it seems to me that CCP have yet again forgotten about the CORE OF THE GAME and implements new modules as an alternative to already existing modules instead of balancing current mechanics.
Fix active tanking that currently only works for PvE or PvP with faction modules, Implants and boosters? Fix the rigs obsoleting several modules and making perma shield boosting easy when it's supposed to be burst tanking? No, lets just introduce a new shield booster that does for pvp what the normal shield boosters should already be doing.
Fix wardecs to give people a fun and fair challenge? Fix how players can hide behind economical defenses or in immune NPC corporations? No, lets just make it expensive to declare war on big entities and not give the defenders a chance to turn a war around and force the entity to pay for a surrender...
Fix problems with super fast on-grid probing and fleet warps obsoleting anything but well timed tier 3 and T2 snipers? Use valid suggestion to remove on-grid warping or increse the minimum range? No, lets introduce a 100km warp button instead...
Pinky |

Cloned S0ul
Blood Fanatics
41
|
Posted - 2012.05.16 09:56:00 -
[327] - Quote
"MagSheath Target Breaker I - Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside. Only one can be fitted at a time and the can not be fitted to capital ships."
CCP you forget to fix freighters, add one fiting slot  |

steave435
Sniggerdly Pandemic Legion
73
|
Posted - 2012.05.16 11:11:00 -
[328] - Quote
Cloned S0ul wrote:"MagSheath Target Breaker I - Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside. Only one can be fitted at a time and the can not be fitted to capital ships." CCP you forget to fix freighters, add one fiting slot 
Sure, it can get a single mid slot for that mod. It doesn't have PG or CPU anyway, so NBD ;) |

Smoogle
EVE University Ivy League
2
|
Posted - 2012.05.16 12:11:00 -
[329] - Quote
I want a new toy. Simple enough: combine a tractor beam and salvager.
(For T1/T2). If the distance is over 5/6k, and within 20/24k tractor range, it tractors, and when it hits the salvage range, begins salvaging. If the wreck isn't white/blue, it simply acts as a salvager, with no tractor ability.
Components for the T1 version would simply be a T1 salvager/tractor set, plus random stuff.
Components for the T2 version would be T2 salvager/tractors, plus whatever.
Just make sure the Noctis/Marauder bonuses apply appropriately, and... well, who wouldn't be happy about this? |

Vilnius Zar
Ordo Ardish
22
|
Posted - 2012.05.16 12:20:00 -
[330] - Quote
So if I read this correctly it pays to lead a ****** corp by not pruning inactive members. |
|

Scrapyard Bob
EVE University Ivy League
970
|
Posted - 2012.05.16 14:51:00 -
[331] - Quote
Mechael wrote:Seriously, the BPC loot drops as being the only method of getting some of these new modules is a terrible, terrible idea. One of the selling points of EVE (arguably the biggest selling point,) is that everything in the game is manufactured by the players and prices are hashed out on an open, free market. Artificially limiting production by not implementing BPOs is not just a fly in the face of this whole concept, and not only is the entire concept of a BPC (read: limited run blueprint) totally ridiculous, but perhaps most importantly it also removes things from the control of the players.
For new modules, where CCP isn't quite sure whether they're a good idea, introducing them as Meta-1 BPC drops is a reasonable precaution as it:
- Allows them to control the flow - Puts production of them into the hands of the player
As long all meta-zero T1 items have BPOs, which CCP has agreed to do, we're all on the same page. They're just being cautious with some of the new modules and will apparently introduce them as Meta-1 variants. |

Niko Lorenzio
United Eve Directorate
41
|
Posted - 2012.05.16 18:15:00 -
[332] - Quote
Wow lots of cool stuff. Glad to see many new shineys. I guess as a responsible denizen of New Eden I must pour out my heartfelt opinion on all of them 
The Cost of War Awesome! Although I may disagree with the specifics the fact that exploits are being fixed and the base dec price goes up will go a long way to getting rid of all the majority of useless empty threat wars that yield no results nor have any meaning behind them. I do however feel that investing 1 billion into an Alliance should give you some sort of an advantage over simply having a corp. Not sure why the initial 20m/50m corp/alliance fee was changed?
The Even More Cost of War Very good. I dont know how simple this would be track but it would make sense if only "subbed" and active accounts are counted. Although like you said you don't want to give out too much information about the targets composition simply by initiating the war and checking the formula.
The Enemy of My Enemy Makes sense.
New Toys MagSheath Target Breaker I - I am sorry I am not able to test this myself on SiSi but could you please provide more details about the mechanics of this? Is this an aggressive act? Is it passive (like locking)? Will it affect anyone targeting you or just the ones with aggressive actions against you. Does it prevent you from jumping/docking for 60 secs?
CPU Rigs, S & M Web drones - about time!
Extrinsic Damage Amplifier - As others mentioned maybe this should be a medium slot? It would make more sense. I can also see why you would NOT want to do that as battleships with high turret DPS AND large drone bays could become OP . Maybe make it a high slot then to balance that out?
Tracking Disruptors Affecting Missiles Huh? Wait? WHAT??? How does this make ANY sense on any level? Missiles are a COMPLETELY different platform, that have no relation to tracking whatsoever. Is this part of your unified inventory scheme to turn EVE into one big THE SAME THINGY? Missiles allready have a huge counter to them, DEFENDERS. Defenders work great (or horrible if you're on the receiving end) in both PVE and PVP. SMARTBOMBS also affect missiles and can take out an entire group of them before they hit your ship. No other weapon except drones can be stopped in this manner from completely affecting your ship. This coupled with how ****** missiles are in general will make them an absolute relic. And this at a time when you're making them look oh so cool. Makes no sense. Not even on lore/rp level. WHO CAME UP WITH THIS TERRIBAD IDEA? Should TDs Affect drone ships as well then??? *BTW I mainly use lasers and I use TDs a lot and still I think this is like the worst suggestion ever. Missiles are unique and different, like drones with their own counters. Stop simplifying everything! (maybe on part with Unified Inventory)
ToysGÇÖRGÇÖDrop Excellent! I think you should have communicated better the reasons behind it like you did during fanfest to avoid all this whining on the forums. From what I remember the reason they're using seeding is because these are experimental mods that they want to watch and see how they play out. If the devs will feel that the mod is a mistake they can "turn it off" by stopping the seeds for them instead of people buying BPOs, researching them and then bitching that those BPO's are taken away or the modules rendered useless (like mines for example) So long as you guys agree to eventually seed the module BPOs if it passes the "experimental" stage and make it permament, then I'm fine with this. That is why things like CPU rigs & web drones are getting BPOs, because they are needed missing modules, not experimental ones that need to be tested to see how they play out. |

Azura Solus
Canibus Liberum
7
|
Posted - 2012.05.16 18:53:00 -
[333] - Quote
Hey Posting here about this issue as well Hoping to get a response. I believe some pre inferno code has slipped in and cause a issue where i had a legal WT shot him and got concorded. 6 days ago filed a petition/ bugreport but no response If a dev or someone could look into it id be appricated here is the link to the forum thread i made
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=109044 |

Jerika Bodet
Kingdom of Glory
1
|
Posted - 2012.05.16 19:47:00 -
[334] - Quote
CCP Phantom wrote:Inferno is burning towards New Eden, impacting on May 22nd, shaking up the Universe with improved war mechanics and a multitude of completely new modules, never seen before.
Improved, I hardly think so. By the looks of this Forum, Most Everyone thinks you've missed the mark. I suppose the NEW and IMPROVED way of how CCP does things was Short Lived. Are all of you Drinking to much in ICELAND? What Bonehead thought that Tracking Disruptors should affect Missiles as well? Where did that Logic ever make sense?
Tracking Disruptors in fact disrupt/affect the actual Gun turret, thereby decreasing it's ability to track a target, thereby making it MISS its target.
Missiles get launched out of a tube, or well now (graphically a launcher turret), but the missiles have their own Guidance system, thus, a Tracking Disruptor, while may still disrupt the missile turret... the missiles themselves are Completely unaffected.
Does that clear it up for you CCP? Or did the entire Intellectual body of CCP all get laid off? 
And, Since you all are on a theme of IRONY in this expansion... Marketing a War Theme Expansion while making it harder or flat, Not worth while to make War, is a mockery to the PvP base game of EVE. It's only been said here and other forums a few hundred times, yet you CCP seem to be in Alliance with large Corps/Alliances with say the GOONS and other CSM protected/produced Alliances that have whispered into your ears, saying "This is a fundamental, good idea," when in fact, it will ruin EVE, save for the very power-blocks that have corrupted you to protect them with escalated costs.
OH NO! all these little entities that Dec us with "False/Useless Wars" that do nothing but AFK cloak against high powered Corps and Alliances. Is that your basis for this? REALLY?
IS it not the job of those large entities to organize protection for their high sec logistics... wait what? They can't be bothered to do that? THATGÇÖS THEIR F'ing PROBLEM! That is the RISK they gather, multiple wars upon them. And who is to judge what a "Useless" War is? Seriously? Obviously it's doing it's job to disrupt their Operation. Again, that's their responsibility to defend against it, NOT CCP's involvement to hike War costs!
It's obvious that CCP got lead by the nose with this Escalating War costs. War costs need to be on a level platform, a flat rate. Think of the new pilots that want to start their own PvP War dec corp. They need all the ISK they can for ships, not for wars. If this cost scheme had been around when I first started PvP, Eve would have remained stagnant once I got bored with Missions. My best experience was with the Somali Coastguard Authority... a noob PvP High-sec War dec corp, which would have NEVER been possible with such insanely high costs, YES, they are high, Maybe not to Alliances, but for new players, your Darn right it is. Gee, does that make any sense? Guess that was more whispering in the Ear from Null Sec Alliance CSM.
Oh BTW, the CSM doesn't share the community Voice. The CSM Election proccess is crap. If it were that way in the States, We'd only ever see All elected officals from Metropolis Cities and those states. The smaller states would have no voice. Just as it is in Eve, the smaller interests and ways of Eve life have no voice and are Obviously ignored. Representatives should come from willing volunteers of stated interests and drawn from a lottery... thus the average Joe could have a voice. This may require more CSM Mebers, but you'd get a more varied outlook on how Eve is really played. and Expansions lie Incarna and Inferno wouldn't become such Failures.
TRUTH = NOT BEING BLIND. And CCP, right now youGÇÖre very Blind (or willfully ignorant).
STOP BEING WILLFULLY IGNORANT! Don't force junk on us again when you have so many telling you it's Wrong! WeGÇÖd much rather not have any changes, and give you time to more thoroughly fix the system, than to hand us a more FGÇÖd up one! Have you not learned? Do you not remember last year already?
|

Niko Lorenzio
United Eve Directorate
42
|
Posted - 2012.05.16 20:12:00 -
[335] - Quote
Jerika Bodet wrote:CCP Phantom wrote:Inferno is burning towards New Eden, impacting on May 22nd, shaking up the Universe with improved war mechanics and a multitude of completely new modules, never seen before. Improved, I hardly think so. By the looks of this Forum, Most Everyone thinks you've missed the mark. I suppose the NEW and IMPROVED way of how CCP does things was Short Lived. Are all of you Drinking to much in ICELAND? What Bonehead thought that Tracking Disruptors should affect Missiles as well? Where did that Logic ever make sense? Tracking Disruptors in fact disrupt/affect the actual Gun turret, thereby decreasing it's ability to track a target, thereby making it MISS its target. Missiles get launched out of a tube, or well now (graphically a launcher turret), but the missiles have their own Guidance system, thus, a Tracking Disruptor, while may still disrupt the missile turret... the missiles themselves are Completely unaffected. Does that clear it up for you CCP? Or did the entire Intellectual body of CCP all get laid off?  And, Since you all are on a theme of IRONY in this expansion... Marketing a War Theme Expansion while making it harder or flat, Not worth while to make War, is a mockery to the PvP base game of EVE. It's only been said here and other forums a few hundred times, yet you CCP seem to be in Alliance with large Corps/Alliances with say the GOONS and other CSM protected/produced Alliances that have whispered into your ears, saying "This is a fundamental, good idea," when in fact, it will ruin EVE, save for the very power-blocks that have corrupted you to protect them with escalated costs. OH NO! all these little entities that Dec us with "False/Useless Wars" that do nothing but AFK cloak against high powered Corps and Alliances. Is that your basis for this? REALLY? IS it not the job of those large entities to organize protection for their high sec logistics... wait what? They can't be bothered to do that? THATGÇÖS THEIR F'ing PROBLEM! That is the RISK they gather, multiple wars upon them. And who is to judge what a "Useless" War is? Seriously? Obviously it's doing it's job to disrupt their Operation. Again, that's their responsibility to defend against it, NOT CCP's involvement to hike War costs! It's obvious that CCP got lead by the nose with this Escalating War costs. War costs need to be on a level platform, a flat rate. Think of the new pilots that want to start their own PvP War dec corp. They need all the ISK they can for ships, not for wars. If this cost scheme had been around when I first started PvP, Eve would have remained stagnant once I got bored with Missions. My best experience was with the Somali Coastguard Authority... a noob PvP High-sec War dec corp, which would have NEVER been possible with such insanely high costs, YES, they are high, Maybe not to Alliances, but for new players, your Darn right it is. Gee, does that make any sense? Guess that was more whispering in the Ear from Null Sec Alliance CSM. Oh BTW, the CSM doesn't share the community Voice. The CSM Election proccess is crap. If it were that way in the States, We'd only ever see All elected officals from Metropolis Cities and those states. The smaller states would have no voice. Just as it is in Eve, the smaller interests and ways of Eve life have no voice and are Obviously ignored. Representatives should come from willing volunteers of stated interests and drawn from a lottery... thus the average Joe could have a voice. This may require more CSM Mebers, but you'd get a more varied outlook on how Eve is really played. and Expansions lie Incarna and Inferno wouldn't become such Failures. TRUTH = NOT BEING BLIND. And CCP, right now youGÇÖre very Blind (or willfully ignorant). STOP BEING WILLFULLY IGNORANT! Don't force junk on us again when you have so many telling you it's Wrong! WeGÇÖd much rather not have any changes, and give you time to more thoroughly fix the system, than to hand us a more FGÇÖd up one! Have you not learned? Do you not remember last year already?
I really do not see this huge deal everyone is making against new war costs. To be honest it can actually be cheaper now to wardec big hated alliances as the number of wars against them plays no role. You could easily end up paying billions to dec an alliance if they have several active wardecs against them. Wars aren't supposed to be oh lets casually wardec this large group of people so we can have random targets to shoot at once in a while. It's supposed to be "We really really want to damage these mofos so we will gather the force and funding and make sure that every ISK counts towards destroying them." Then these ISK costs become a non-issue. I remember high sec wars back in the day, they were real, they were personal, they had agendas and 2m/week was a joke. The kind of wars we used to fight against competitors and aggressors were fueled by so much fervor that even 100m would've been pennies. For a real corporation with a common goal thats an hour's worth of work.
But I do think that corporations not in alliance should have a base fee of 20m to dec. There really is a difference between a corp and an alliance. |

Nohb Oddy
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.05.16 21:07:00 -
[336] - Quote
Blarg Nohb Oddy likes you. |

Rushdyn Afasi
Science and Trade Institute Caldari State
6
|
Posted - 2012.05.16 22:37:00 -
[337] - Quote
A few of fellow pilots responded to my speculative post Possible Optimistic Outcomes Ignited by Inferno.
In #286, Callidus worries that Inferno will repeat the failure of Incarna.
In #287, Pinky responded to my first point with "a lot of groups have been more strategic with the groups they dec and have been for quite some time".
In #300, Eternal supports Pinky's comment by saying "Players are already making strategic decisions when picking their targets". He mentioned "no one is going to be in a war after its release", which I assume means the quantity of wardecs will extremely decrease. He followed that war should be "more prevalent, or at least a bigger deal".
He also suggested that "there is now no incentive" for small alliances to unify to a certain point as a defensive military strategy. He also proposes that there will be GÇ£sweet spot of ~50-150 membersGÇ¥ targets where "most entities will bother wardeccing". Players will have better luck "staying under 30 membersGÇ£ to make themselves not financially-worth targets.
Small alliances unification
I will address this first. I think I was wrong about it. Eternal maybe right, that protection from wardecs may not be an incentive to band together and get into the sweet spot he proposed. But again, corps that are not enjoying PvP will do whatever they can to not be in wars. They stay small, they create ghost alts, decshield etc.
We will have more fun fighting with someone who enjoy fighting than forcing ones who don't.
This might even be a good phenomenon. Because tiny corps with young members and no economic foundation to afford wars will be less attractive wardec targets. This allows them space to grow, and when they're ready and reach the sweet spot, they will join the fray.
Inferno will not be the next Incarna
I share Callidus's concern that Inferno won't be the best EVE expansion, but I don't think it will repeat the Incarna tragedy. In Incarna, the focus on avatar was, while adding a sense of immersion, did not add enough value to the gameplay. If avatars can, for example, assassinate CEOs during a meeting or infiltrate enemy ships and sabotage warp cores, things would have been different.
Changes in Inferno on the other hand, even with the many weaknesses, will be impactful to our gameplay.
Inferno may improve the quality, but not necessarily the quantity, of wars
I agree with Pinky and Eternal that players are making good decisions militarily. When I propose that Inferno will improve CEO's strategic decision-making, I'm not suggesting that they are not already good at it.
But the higher cost will realistically add another level of challenge to the military generals. Like in RL, economy is always a huge factor in warfare. They have to consider whether their alliance can afford it. Wars can no longer be a casual decision anymore.
Nico expresses this best in #334,
Quote:Wars aren't supposed to be oh lets casually wardec this large group of people so we can have random targets to shoot at once in a while. It's supposed to be "We really really want to damage these mofos so we will gather the force and funding and make sure that every ISK counts towards destroying them.
That's what I meant how Inferno will very likely make wars more meaningful.
While we all share Eternal's concern that "no one is going to be in a war after its release", I really don't think that will happen. Because wars are motivated by more than money. Nico reminisced his younger days in the same post,
Quote:The kind of wars we used to fight against competitors and aggressors were fueled by so much fervor that even 100m would've been pennies.
The poetic capsuleer Sanka, phrased the same idea in his love letter to CCP SonicLover (#312)
Quote:Please do not be vexed by the many (who are) complaining about WarDec costs. This will not lower the amount of highsec wars, or lessen their length. Most full-time highsec war organizations are not poor, and will be able to afford the price increase if one hundred or two hundred million. They will merely attempt to extort more from their victims, and find more to kill. This will most likely cause an increase in the number of organizations like the Orphanage, as highsec War corporations pool their ISK and their war target list to lower the average cost of the War Dec.
By the way, I can even smell the lavender you sent from here, dear Sanka 
This is the "spirit of EVE", as Eternal puts it. That wars should be "more prevalent, or at least a bigger deal". Ideally we want both the prevalence (quantity) and the "bigger deal" (quality). But it's always challenging for us to get both perfect.
In their effor to balance quantity and quality, I hope CCP will always emphasize the latter.
I do however absolutely agree with the majority of posters of this thread, that the escalation cost formula should be revised. The next time the Goons want to burn Jita, it would be more epic if hisec corps don't have to go bankrupt to afford a wardec and organize a defensive effort.
Thanks everyone, and good luck to Inferno! 
P.S.: I apologi... |

Petrus Blackshell
Rifterlings
1007
|
Posted - 2012.05.16 22:47:00 -
[338] - Quote
Rushdyn Afasi wrote: P.S.: I apologize if I misquoted or misunderstood the comments form other players. Let me know if I did.
You did. It's CCP SoniClover, not CCP SonicLover. The latter is just asking for Rule 34, and nobody wants that. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

RubyPorto
Blue Republic RvB - BLUE Republic
1519
|
Posted - 2012.05.16 23:25:00 -
[339] - Quote
Rushdyn Afasi wrote:Nico expresses this best in #334, Quote:Wars aren't supposed to be oh lets casually wardec this large group of people so we can have random targets to shoot at once in a while. It's supposed to be "We really really want to damage these mofos so we will gather the force and funding and make sure that every ISK counts towards destroying them. That's what I meant how Inferno will very likely make wars more meaningful.
If there were a mechanic for actually damaging WTs who don't have POSes, then raising the price to encourage more significant wars might be justifiable.
But generally WTs in aggressive wars simply hop corp or dock up to avoid fighting. The cost of war is low because the cost of escaping war is low. If you're going to raise the cost of war, raise the cost of escaping it.
As for reasoning behind Wars re: Random Targets v Revenge, the game encourages conflict in all flavors and for any reason. A Dec for shits and giggles is just as valid as one for economic gain (mercs, freighter fighters, and ransoms) is just as valid as one for space (POS tear downs) is just as valid as one for tears (Vengeance or Tear extraction). Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Pinky Feldman
Gank Bangers Moar Tears
155
|
Posted - 2012.05.17 00:31:00 -
[340] - Quote
Rushdyn Afasi wrote:A few of fellow pilots responded to my speculative post Possible Optimistic Outcomes Ignited by Inferno.In #286, Callidus worries that Inferno will repeat the failure of Incarna. In #287, Pinky responded to my first point with "a lot of groups have been more strategic with the groups they dec and have been for quite some time". In #300, Eternal supports Pinky's comment by saying "Players are already making strategic decisions when picking their targets". He mentioned "no one is going to be in a war after its release", which I assume means the quantity of wardecs will extremely decrease. He followed that war should be "more prevalent, or at least a bigger deal". He also suggested that "there is now no incentive" for small alliances to unify to a certain point as a defensive military strategy. He also proposes that there will be GÇ£sweet spot of ~50-150 membersGÇ¥ targets where "most entities will bother wardeccing". Players will have better luck "staying under 30 membersGÇ£ to make themselves not financially-worth targets. But the higher cost will realistically add another level of challenge to the military generals. Like in RL, economy is always a huge factor in warfare. They have to consider whether their alliance can afford it. Wars can no longer be a casual decision anymore.
First off, an above poster said that the price would be cheaper under the new mechanics because the alliance war decs no longer count towards dec cost. This is only partially true and only in the case of the defender's total decs. The declaring alliance still has the 50m+ per war dec scaling cost for each dec they put in, which to me is the dealbreaker under the new mechanics.
To clarify, he was talking about how the second corps cross that 150+ member sweet spot, they become good targets and get smashed into oblivion unless they move to nullsec/lowsec. While it may look good on paper, the truth is very few alliances make that transition while still staying in highsec. Part of this is due to war decs, but part of this is also because once you hit 150+ members, your core group is usually strong enough to start the path towards the alliance's long term goals which generally isn't to stay in highsec.
While I understand CCP's desire to give wars more meaning, pushing out the "casual" highsec war deccers doesn't suddenly give the remaining war dec groups more meaning, it just means that less people are doing it and still doesn't address the core issue that under the current mechanics i'm not sure what they're trying to achieve is possible. Saying that if you get rid of all the casual war decs the remaining decs will be more meaningful is like saying that if you get rid of all the bad teams in the NFL the remaining teams will play more meaningful games since the bad teams would have lost anyways.
The moar you cry the less you pee |
|

Niko Lorenzio
United Eve Directorate
45
|
Posted - 2012.05.17 01:20:00 -
[341] - Quote
Pinky Feldman wrote:Rushdyn Afasi wrote:A few of fellow pilots responded to my speculative post Possible Optimistic Outcomes Ignited by Inferno.In #286, Callidus worries that Inferno will repeat the failure of Incarna. In #287, Pinky responded to my first point with "a lot of groups have been more strategic with the groups they dec and have been for quite some time". In #300, Eternal supports Pinky's comment by saying "Players are already making strategic decisions when picking their targets". He mentioned "no one is going to be in a war after its release", which I assume means the quantity of wardecs will extremely decrease. He followed that war should be "more prevalent, or at least a bigger deal". He also suggested that "there is now no incentive" for small alliances to unify to a certain point as a defensive military strategy. He also proposes that there will be GÇ£sweet spot of ~50-150 membersGÇ¥ targets where "most entities will bother wardeccing". Players will have better luck "staying under 30 membersGÇ£ to make themselves not financially-worth targets. But the higher cost will realistically add another level of challenge to the military generals. Like in RL, economy is always a huge factor in warfare. They have to consider whether their alliance can afford it. Wars can no longer be a casual decision anymore. First off, an above poster said that the price would be cheaper under the new mechanics because the alliance war decs no longer count towards dec cost. This is only partially true and only in the case of the defender's total decs. The declaring alliance still has the 50m+ per war dec scaling cost for each dec they put in, which to me is the dealbreaker under the new mechanics. To clarify, he was talking about how the second corps cross that 150+ member sweet spot, they become good targets and get smashed into oblivion unless they move to nullsec/lowsec. While it may look good on paper, the truth is very few alliances make that transition while still staying in highsec. Part of this is due to war decs, but part of this is also because once you hit 150+ members, your core group is usually strong enough to start the path towards the alliance's long term goals which generally isn't to stay in highsec. While I understand CCP's desire to give wars more meaning, pushing out the "casual" highsec war deccers doesn't suddenly give the remaining war dec groups more meaning, it just means that less people are doing it and still doesn't address the core issue that under the current mechanics i'm not sure what they're trying to achieve is possible. Saying that if you get rid of all the casual war decs the remaining decs will be more meaningful is like saying that if you get rid of all the bad teams in the NFL the remaining teams will play more meaningful games since the bad teams would have lost anyways.
I understand your concerns but this is only the first step in the war iteration process. Highsec wars suck for many reasons. Dec Shields, corp hopping and self declared wars are one of the reasons they suck which CCP is fixing in this expansion. Next they're looking at other factors that make it suck like Neutral Remote Reps. It's part of an ongoing change and to be honest I'd rather pay 50m for a war that will last one week than 2m for a war that will end in 24h because the target keeps hopping alliances. |

Eternal Error
Exitus Acta Probant
21
|
Posted - 2012.05.17 05:02:00 -
[342] - Quote
Niko Lorenzio wrote: I understand your concerns but this is only the first step in the war iteration process. Highsec wars suck for many reasons. Dec Shields, corp hopping and self declared wars are one of the reasons they suck which CCP is fixing in this expansion. Next they're looking at other factors that make it suck like Neutral Remote Reps. It's part of an ongoing change and to be honest I'd rather pay 50m for a war that will last one week than 2m for a war that will end in 24h because the target keeps hopping alliances.
Spoiler alert: they aren't fixing corp hopping (they ARE fixing decshields/alliance hopping). |

Dread Nanana
Action Super Dupper Test Corp
3
|
Posted - 2012.05.17 06:49:00 -
[343] - Quote
Eternal Error wrote:Niko Lorenzio wrote: I understand your concerns but this is only the first step in the war iteration process. Highsec wars suck for many reasons. Dec Shields, corp hopping and self declared wars are one of the reasons they suck which CCP is fixing in this expansion. Next they're looking at other factors that make it suck like Neutral Remote Reps. It's part of an ongoing change and to be honest I'd rather pay 50m for a war that will last one week than 2m for a war that will end in 24h because the target keeps hopping alliances.
Spoiler alert: they aren't fixing corp hopping (they ARE fixing decshields/alliance hopping).
And they are introducing a new dec shield - alt stuffing.
Current wars in high sec are still extremely easy to side step. You see your war targets in local! There is no surprises, conflict rarely occurs. You are more likely to get ganked hauling 50m worth of T2 mods out-of-war than shot by a war target!
As it was said by Captain Thunk from PL, the most active wars occurred in early days of EVE, prior to 2007 or 2006. That was before my time, but I remember stories where there was lots of talk about being always war deced and always having to scout for potential war targets, etc. Today, wars are basically non-existent. To fix wars,
1. CCP should have made costs of war decing cheaper for small corps to war dec larger entities. War fees should not be based on "fees for targets", but fee based on target's ability to defend itself.
2. Remove standing from local (as per Captain Thunk's posts few days/weeks ago)
The second part is very important for 0.0, low sec and high sec wars. All local is used for today is intel and intel only. Compact listing made it even easier... Leaving local intact, but simply removing all standing would require players to be both, more active regarding others in local and maybe allow people to use local for what it was intended in first place? Chatting?? And no, jita contract spam and TEST's ASCII penises are not exactly what I have in mind here.
Finally, war is player content in eve. Next expansion will diminish it and isolate it to FW and mutual wars like Red v. Blue. It is WOW-ification of Eve.  |

Sister Bliss
Vanishing Point. The Initiative.
48
|
Posted - 2012.05.17 10:36:00 -
[344] - Quote
Dread Nanana wrote:Eternal Error wrote:Niko Lorenzio wrote: I understand your concerns but this is only the first step in the war iteration process. Highsec wars suck for many reasons. Dec Shields, corp hopping and self declared wars are one of the reasons they suck which CCP is fixing in this expansion. Next they're looking at other factors that make it suck like Neutral Remote Reps. It's part of an ongoing change and to be honest I'd rather pay 50m for a war that will last one week than 2m for a war that will end in 24h because the target keeps hopping alliances.
Spoiler alert: they aren't fixing corp hopping (they ARE fixing decshields/alliance hopping). And they are introducing a new dec shield - alt stuffing. Current wars in high sec are still extremely easy to side step. You see your war targets in local! There is no surprises, conflict rarely occurs. You are more likely to get ganked hauling 50m worth of T2 mods out-of-war than shot by a war target! As it was said by Captain Thunk from PL, the most active wars occurred in early days of EVE, prior to 2007 or 2006. That was before my time, but I remember stories where there was lots of talk about being always war deced and always having to scout for potential war targets, etc. Today, wars are basically non-existent. To fix wars, 1. CCP should have made costs of war decing cheaper for small corps to war dec larger entities. War fees should not be based on "fees for targets", but fee based on target's ability to defend itself. 2. Remove standing from local (as per Captain Thunk's posts few days/weeks ago) The second part is very important for 0.0, low sec and high sec wars. All local is used for today is intel and intel only. Compact listing made it even easier... Leaving local intact, but simply removing all standing would require players to be both, more active regarding others in local and maybe allow people to use local for what it was intended in first place? Chatting?? And no, jita contract spam and TEST's ASCII penises are not exactly what I have in mind here. Finally, war is player content in eve. Next expansion will diminish it and isolate it to FW and mutual wars like Red v. Blue. It is WOW-ification of Eve. 
|

Dun Bar
Inner Shadow NightSong Directorate
10
|
Posted - 2012.05.17 14:04:00 -
[345] - Quote
Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided? |

Carton Mantory
Occassus Republica Trade Wind Commodities
14
|
Posted - 2012.05.17 14:07:00 -
[346] - Quote
Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided?
Where you see that? |

cBOLTSON
Star Frontiers Ignore This.
38
|
Posted - 2012.05.17 14:15:00 -
[347] - Quote
Carton Mantory wrote:Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided? Where you see that?
Im pretty sure this was announced even before the 'Escalation' patch.
Also the sparseness of CCP response in this thread is rather telling.
Any news on the Spool-up warp jump drive thingys? Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
545
|
Posted - 2012.05.17 14:22:00 -
[348] - Quote
Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided? Neutral RR is not any more difficult to counter than non-neutral RR. If you think neutral RR makes fighting impossible you're going to have just as much difficulty dealing with logistics after crimewatch changes. |

Dun Bar
Inner Shadow NightSong Directorate
10
|
Posted - 2012.05.17 14:38:00 -
[349] - Quote
cBOLTSON wrote:Carton Mantory wrote:Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided? Where you see that? Im pretty sure this was announced even before the 'Escalation' patch. Also the sparseness of CCP response in this thread is rather telling. Any news on the Spool-up warp jump drive thingys?
Ya same post I found that out stated no spool up drive nor the salvage drone be ready. |

Pinky Feldman
Gank Bangers Moar Tears
157
|
Posted - 2012.05.17 16:21:00 -
[350] - Quote
Rushdyn Afasi wrote:I do however absolutely agree with the majority of posters of this thread, that the escalation cost formula should be revised. The next time the Goons want to burn Jita, it would be more epic if hisec corps don't have to go bankrupt to afford a wardec and organize a defensive effort. Thanks everyone, and good luck to Inferno!  P.S.: I apologize if I misquoted or misunderstood the comments form other players. Let me know if I did. I agree, with how much fun everyone had during Burn/Save Jita it would be great to see something like that again. Sadly, under the new mechanics its still going to cost so much to war dec Goons (over 500m ISK), that I don't think many groups will bother.
The moar you cry the less you pee |
|

Salpun
Paramount Commerce Masters of Flying Objects
258
|
Posted - 2012.05.17 16:26:00 -
[351] - Quote
As long as goons are at war with someone its actually cheaper now. As long as the corp goons are attacking asks for allies for a very cheap price any one can join in and help defend. Goons will have to be very carefull with their wardecs or all high sec corps that want to help defend will be able to join in the fun for close to free. |

Captain Thunk
Sniggerdly Pandemic Legion
108
|
Posted - 2012.05.17 16:32:00 -
[352] - Quote
Salpun wrote:As long as goons are at war with someone its actually cheaper now. As long as the corp goons are attacking asks for allies for a very cheap price any one can join in and help defend. Goons will have to be very carefull with their wardecs or all high sec corps that want to help defend will be able to join in the fun for close to free.
The details have yet to be published in the forthcoming Mercenary Marketplace blog, but it's a reasonable assumption that in future declaring war on someone will be nothing more than inviting all corps in the game that wish to participate in high sec wars to fight you. I don't think it'll be very long until the panel will show that there are no active wars in progress in New Eden.
|

Salpun
Paramount Commerce Masters of Flying Objects
258
|
Posted - 2012.05.17 16:36:00 -
[353] - Quote
Captain Thunk wrote:Salpun wrote:As long as goons are at war with someone its actually cheaper now. As long as the corp goons are attacking asks for allies for a very cheap price any one can join in and help defend. Goons will have to be very carefull with their wardecs or all high sec corps that want to help defend will be able to join in the fun for close to free. The details have yet to be published in the forthcoming Mercenary Marketplace blog, but it's a reasonable assumption that in future declaring war on someone will be nothing more than inviting all corps in the game that wish to participate in high sec wars to fight you. I don't think it'll be very long until the panel will show that there are no active wars in progress in New Eden.
I think it wont work long like i posted above It will be come an auction system and people will have to fight to the bottom in price if they want to be the ally chosen. It will be a interesting couple of months |

Scrapyard Bob
EVE University Ivy League
973
|
Posted - 2012.05.17 16:38:00 -
[354] - Quote
Dread Nanana wrote: 2. Remove standing from local (as per Captain Thunk's posts few days/weeks ago)
Do you understand why standings were added to local?
Because players were already distributing custom "packs" of pilot's avatar pictures, done up with manual standings markers on them and installing them into their cache folders. Needless to say, this gave an unfair advantage to those who were willing to do this and risk CCP's wrath.
So, no, standings are not likely to be removed from local. Not unless CCP majorly changes how pilot portraits are stored in the client or doesn't rely on caching the pilot images. (Which would cause them to be downloaded from the server again for every new play session.) |

Captain Thunk
Sniggerdly Pandemic Legion
108
|
Posted - 2012.05.17 16:41:00 -
[355] - Quote
Scrapyard Bob wrote:Dread Nanana wrote: 2. Remove standing from local (as per Captain Thunk's posts few days/weeks ago)
Do you understand why standings were added to local? Because players were already distributing custom "packs" of pilot's avatar pictures, done up with manual standings markers on them and installing them into their cache folders. Needless to say, this gave an unfair advantage to those who were willing to do this and risk CCP's wrath. So, no, standings are not likely to be removed from local. Not unless CCP majorly changes how pilot portraits are stored in the client or doesn't rely on caching the pilot images. (Which would cause them to be downloaded from the server again for every new play session.)
Simple solution is to enforce compact mode when not in Null or low sec, if the character is at war. (no portraits) I'd wager that the majority of active players already have compact mode on. |

RubyPorto
Blue Republic RvB - BLUE Republic
1521
|
Posted - 2012.05.17 18:20:00 -
[356] - Quote
Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided?
Here's how to eliminate neutral RR's effects now: Stop fighting on Station. If you're away from a station, you can tackle and kill the neutral RR. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
546
|
Posted - 2012.05.17 18:36:00 -
[357] - Quote
RubyPorto wrote:Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided? Here's how to eliminate neutral RR's effects now: Stop fighting on Station. If you're away from a station, you can tackle and kill the neutral RR. It's pretty well documented that the people who whine about neutral logistics being unbeatable are people who have no capacity to counter logistics of any kind anyway and are looking for an excuse for why they lost a fight. "they had neutral logistics, that's why we lost" as if it would somehow magically have been different if the logistics pilots were in corp.
They are the same people who whine about station games and then try and station camp their war targets or have their fleet sit on the undock of their home station waiting for war targets to come and engage them. |

Vincent Athena
V.I.C.E. Comic Mischief
649
|
Posted - 2012.05.17 18:52:00 -
[358] - Quote
"1. CCP should have made costs of war decing cheaper for small corps to war dec larger entities. War fees should not be based on "fees for targets", but fee based on target's ability to defend itself."
Some have the odd idea that larger alliances are more capable of defending themselves. This is in many cases not true. Its much easier to keep everyone safe if "everyone" consists of 5 players, than it is if its 500 players. With a large alliance chances are there will be a few out there doing silly things making targets of themselves. You want targets, right? Pay for it.
"2. Remove standing from local (as per Captain Thunk's posts few days/weeks ago)."
All that does is make busy work for players. They got to have excel open with a list of war targets and be comparing it to local over and over, then going and updating their excel sheet as needed. CCP has stated many times that they do not want this to be a game of looking through tables of text, but one of making choices. Adding dozens of clicks to seeing who is a war target is not adding good game play. http://vincentoneve.wordpress.com/ |

Lin-Young Borovskova
Science and Trade Institute Caldari State
6
|
Posted - 2012.05.17 19:07:00 -
[359] - Quote
Carton Mantory wrote:stoicfaux wrote:Carton Mantory wrote:Thomas Kreshant wrote:stoicfaux wrote: Methinks the anti-blob module will need to be always on, which means your fleet will have "significantly" lower lock times which could put you at a disadvantage.
I thought I read on the test forums that the lock penalty is for fitting the module not for it being active, not tried it myself tho. If was always on you would not be able to lock someone since it breaks your lock???? Bingo. To be really clear: Fleet A members equip lock breakers in a mid-slot. Fleet B members equip a passive targeter in a mid-slot. Fleet A members won't know when to activate the lock breaker and will be suffering from lower scan res/lock times, giving Fleet B the advantage. I would not think this mod as a fleet action. This is like fitting warp stabilizer on. It gives you 2 points and increases your lock time. I would put this on a battlecruiser in a gate camp to clear damage to survive your aggression timer thru gate. This will make PVP much more fun.
I'm going to make it simple but just keep the lock breaker active? -the penalty you have it once you fit the dam thing. Even it it's happens only when you activate, chances are you loose your target too and chances are your opponent looses target on you, therefore force multipliers become equilibrated somehow.
Will this module bring a lot of annoyances or advantages? -well seems pretty much designed for numbers fights and specially used by command ships/HICS/logis (maybe if it's sensor linked by another ship)
I don't see any reason to not fit it on a HIC or Command ship from numbers starting at +5 (number speculation), it's a game changer for sure, at least for a few days/weeks since if you want to kill those you need few glass canons to take it out without breaking the lock witch means new roles in fleets that can't be filled by regular setups (because those are usually strong only in numbers) |

Orisa Medeem
Hedion University Amarr Empire
18
|
Posted - 2012.05.17 21:10:00 -
[360] - Quote
CCP SoniClover wrote:The Corp Hop Song
WeGÇÖve also implemented a good suggestion from Fanfest, which is that if you leave your corporation while it is engaged in a non-mutual war, then you will not be able to rejoin the corporation until that war ends, or until 7 days pass, whichever comes first. Note that this rule only applies for non-mutual wars GÇô mutual wars do not prohibit players from entering or leaving corporations. The main reason for this change is to combat the popular alt corp hopping (this doesnGÇÖt stop it completely, but limits it a lot). Dear CCP Dev, please understand: the current, pre-inferno, wardec system is the result of nine years of quick patching ups, pretty much like this one. It only takes a couple dozen of this type of rules (arbitrary and non-trivial for newbies) to rob the system of its simplicity, so don't start already to clutter the system even before it is released.
If you want to prevent a certain behavior, then solve it and solve it properly, not with just a half heated solution. If eve players find a work around a certain system restriction, they will use it. Period.
The result is that the above rule aggregate nothing to the wardec system except complexity.
Instead, make the war follow players leaving the corporation until that war ends or up to a week, whichever comes first. That's a much more robust solution.
It is easy to implement too: - When a player leaves a corporation during war, flag said player with a seven days time-stamp. - If a player has no active timestamp, then he is into wars of only his current corp, otherwise he is also into any active wars of corporations he left in the last seven days.
The result is that it makes no difference if players go corp hopping then. :sand: -áover -á:awesome: |
|

Pinky Feldman
Gank Bangers Moar Tears
157
|
Posted - 2012.05.17 21:59:00 -
[361] - Quote
Salpun wrote:As long as goons are at war with someone its actually cheaper now. As long as the corp goons are attacking asks for allies for a very cheap price any one can join in and help defend. Goons will have to be very carefull with their wardecs or all high sec corps that want to help defend will be able to join in the fun for close to free.
Erroneous. Under the old mechanics Goonswarm would cost 500m for the 10th person to war dec them. Under the new mechanics it will cost over 500m for every single person who wants to war dec them regardless.
The moar you cry the less you pee |

Crellion
Parental Control
20
|
Posted - 2012.05.18 09:23:00 -
[362] - Quote
Vimsy Vortis wrote:RubyPorto wrote:Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided? Here's how to eliminate neutral RR's effects now: Stop fighting on Station. If you're away from a station, you can tackle and kill the neutral RR. It's pretty well documented that the people who whine about neutral logistics being unbeatable are people who have no capacity to counter logistics of any kind anyway and are looking for an excuse for why they lost a fight. "they had neutral logistics, that's why we lost" as if it would somehow magically have been different if the logistics pilots were in corp. They are the same people who whine about station games and then try and station camp their war targets or have their fleet sit on the undock of their home station waiting for war targets to come and engage them.
Are you not forgetting the ability to know in advance how much potential (at least) RR the enemy has on the field?
Is knowing enemy will have X amount of pilots in system allready (and perhaps with scouts more than a few jumps away) not better than not knowing how many pilots the enemy fleet actually has?
A quick search on the boards will show you I have not been on any high sec wars of note in the last few years so pls accept this as "objective" third party criticism.
Tbh I think additional rr participants is at least equally powerful as additional dps participants and therefore am of a view that CCP should treat this sort of intervention in wars of others same as if the neutrals directly applied dps to the enemy... that would certainly promote more fighting imo. |

RubyPorto
Blue Republic RvB - BLUE Republic
1533
|
Posted - 2012.05.18 11:51:00 -
[363] - Quote
Crellion wrote:[quote=Vimsy Vortis]
Are you not forgetting the ability to know in advance how much potential (at least) RR the enemy has on the field?
Is knowing enemy will have X amount of pilots in system allready (and perhaps with scouts more than a few jumps away) not better than not knowing how many pilots the enemy fleet actually has?
A quick search on the boards will show you I have not been on any high sec wars of note in the last few years so pls accept this as "objective" third party criticism.
Tbh I think additional rr participants is at least equally powerful as additional dps participants and therefore am of a view that CCP should treat this sort of intervention in wars of others same as if the neutrals directly applied dps to the enemy... that would certainly promote more fighting imo.
Not forgetting it. But how is neutral RR different in that respect from: Login Traps Keeping the Fleet Docked until the battle Keeping the Logi on the other side of a gate (Out of HS, Titan Bridges and Hotdrops) Etc.
Nobody gets to know what the enemy has in store for you or what they can bring out of the reserves if they need it. Neut RR is HS's version of it, and just like most things in HS, it's easier. (ProTip: Use Spies or just jot down Neut RR names as you see them)
More than that, both sides can use neutral RR, so everyone's equally blind.
A quick search of the forums will reveal exactly nothing, since there aren't any HS wars of note, and I just assume that everyone who invites a background check to show that their blurf smells good is an alt.
So you want to go back to people getting Concorded for Repping? Cool. That'll go over real well with the people complaining about neut RR. Neutral RR already gets the 15min's of WT fame when they Rep. Just don't fight on stations and Neutral RR aren't a problem. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Dizeezer Velar
League of Disgruntled Fast Food Employees
0
|
Posted - 2012.05.18 17:38:00 -
[364] - Quote
The war dec changes suck. I thought that CCP was supposed to be listening to the player base, and not making ******** changes such as these. Fail. |

Montevius Williams
Eclipse Industrial Inc Order of the Void
306
|
Posted - 2012.05.18 17:43:00 -
[365] - Quote
Alx Warlord wrote:2nd =D
This update is awesome! Lot of good stuff!!!
Cost of war: The new war dec. mechanism don't make things that expensive, it is a fair price ( at last if you are planing to attack an alliance the same size as yours, so you only bite what you can chew)... although the real price of the war, and I mean ship prices could be lowered (but this will only happen on the next industrial patch after inferno)... And using the "count only active players" on the corp sounds good, also it would be good to pick only the players that logged in the last 30 days, it would fix the fake acc issue...
And about the modules:
Armor Adaptive Hardener I: Nice concept!!!
Extrinsic Damage Amplifier I & II: This doesn't sounds good, as a drone boat user, most of the drone boats use low slots as tank, ( except for the rattlesnake that will be overpower with lots of tank, torpedo dps and drones dps) so the gallente ships will not be that good again.... my sugestion was to make this a Hi-Slot module (since this is a drone augmentation module, not a ship dps module), so most of drone boats could really use it, removing the guns and replacing with it...
Small/Medium/Large/X-Large Ancillary Shield Booster I: Nice concept!
MagSheath Target Breaker I: Industrials will love this!
Small/Medium/Large Overclocking Processor Unit I & II: Awesome!!!
Light & Medium Web Drones: Long time needed!
Capacitor Battery edits: Sweet!! =D
About the seeding: All tech 1 should have a BPO ( It is not good to have more exceptions in the game), if you are not seeding them, make the BPC drop Meta 1-4 or faction drop...
Good job TEAM SUPER FRIENDS!!!
+1 on the Drone mod. Making it a low slot is just a Gallente nerf to an already nerfed line of ships. WTF CCP. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

LeftNut Alpha
EVE University Ivy League
1
|
Posted - 2012.05.18 18:25:00 -
[366] - Quote
Tippia wrote:I still maintain that the GÇ£pay for number of targetsGÇ¥ logic is wrong-headed GÇö no matter the base cost and any diminishing returns, it only ever means that small targets will be picked on and that dec-shielding will become the standard.
Make it a relative measure: you pay for number imbalance.
abs( ln( attacker size / target size ) / ln( size multiplier ) ) +ù imbalance cost + base cost.
In other words, for every [size multiplier] times larger or smaller the target is than the attacker, the cost increases by a factor of [imbalance cost], with a minimum price tag of [base cost]. This gives you a lot of variables to play with: how cheap will any war be (base cost)? How much do I have to pay to bully a small guy or annoy a large guy at the Jita undock (imbalance cost)? And, most interestingly, what actually counts as having an GÇ£unfair numerical advantageGÇ¥ (size multiplier)?
E.g. A size multiplier of 1.5, imbalance cost of 50M and base cost of 5M GÇö for every 50% increase in the size difference between target and aggressor, the war becomes 50M ISK more expensive with a minimum cost of 5M for perfectly equal sizes.
-+ A 10-man corp attacking a 1-man corp (or vice versa): 289M ISK. -+ A 10-man corp attacking a 20-man corp (or vice versa): 90M ISK. -+ A 3,500-man corp attacking a 5,000-man corp: 49M ISK. -+ A 5-man corp attacking a 5,000-man corp: 857M ISK.
This^^^ +1000. I would even like to see a larger multiplier so that big imbalances (1-50 corp size versus 1000+) get wardec costs into the billions. This will make dec shields more difficult, keep nuisance wardecs down, and keep the fights between corps of relatively equal size. As a suggestion , corp sizes within 0.5 to 2.0 times the size of your corp would have no multiplier. As the other corp size goes below half or above twice your size the costs go up exponentially. A 1000 member alliance/corp could war dec a corp/alliance in the 500-2000 member size at a cost of 50M ISK but a one man alt corp attempting a dec shield would pay 1B+ to dec a 1000 member corp. Play with the numbers to suit your needs but I think the general concept is sound. |

Jerika Bodet
Kingdom of Glory
3
|
Posted - 2012.05.18 23:09:00 -
[367] - Quote
cBOLTSON wrote:Also the sparseness of CCP response in this thread is rather telling.
This is nothing new... SoniClover did this for Weeks after the War Mechanics Blog posted from Fanfest.
Other than Cameos of "We're looking into it, or We're working on it." didn't say anything of value. I.E. He was blatantly Ignoring everyone, pushing forward with their own peverse perspective on how the new system should be done, without a real clue. That or he doesn't know how to really read and take in the vast amounts of proper suggestions given there or here. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
553
|
Posted - 2012.05.18 23:29:00 -
[368] - Quote
Jerika Bodet wrote:cBOLTSON wrote:Also the sparseness of CCP response in this thread is rather telling. This is nothing new... SoniClover did this for Weeks after the War Mechanics Blog posted from Fanfest. Other than Cameos of "We're looking into it, or We're working on it." didn't say anything of value. I.E. He was blatantly Ignoring everyone, pushing forward with their own peverse perspective on how the new system should be done, without a real clue. That or he doesn't know how to really read and take in the vast amounts of proper suggestions given there or here. This is even more apparent with the newly announced ally system that is clearly unfinished, full of holes and inconsistent with the "you have to pay for targets" concept that has been expressed by CCP in this thread. |

Zhao Wuhan
RED SOLDIER SYNDICATE
2
|
Posted - 2012.05.19 02:40:00 -
[369] - Quote
Q for CCP: Since the War Declares are going to be increased... what about the corporations who join the Navy Fleet for Caldari, Amarr, etc.. Should the price be increased for those corporations as well since in the Navy they are part of that faction which is also alliance based. |

Dread Nanana
Action Super Dupper Test Corp
6
|
Posted - 2012.05.19 07:10:00 -
[370] - Quote
Scrapyard Bob wrote:Dread Nanana wrote: 2. Remove standing from local (as per Captain Thunk's posts few days/weeks ago)
Do you understand why standings were added to local? Because players were already distributing custom "packs" of pilot's avatar pictures, done up with manual standings markers on them and installing them into their cache folders. Needless to say, this gave an unfair advantage to those who were willing to do this and risk CCP's wrath. So, no, standings are not likely to be removed from local. Not unless CCP majorly changes how pilot portraits are stored in the client or doesn't rely on caching the pilot images. (Which would cause them to be downloaded from the server again for every new play session.)
If that was the reason, then maybe I should delete EVE 
Picture => hash => compare hash is correct with server API hash (ie. picture) missing or fail match? => reload image.
Since there is less than 1m characters in EVE, you can do this very, very quickly using almost no bandwidth. Like 1000 portraits check would be 24kB of data. CCP already uses a CDN for delivery of portraits which in comparison is very inefficient for portraits in local.
|
|
|

CCP SoniClover
C C P C C P Alliance
114

|
Posted - 2012.05.19 17:07:00 -
[371] - Quote
Zhao Wuhan wrote:Q for CCP: Since the War Declares are going to be increased... what about the corporations who join the Navy Fleet for Caldari, Amarr, etc.. Should the price be increased for those corporations as well since in the Navy they are part of that faction which is also alliance based.
We're not adjusting that in any way at this time. |
|

Jalmari Huitsikko
draketrain Confederation of xXPIZZAXx
58
|
Posted - 2012.05.20 09:54:00 -
[372] - Quote
Drones already do unproportionally high damage, why do you add a new module to make them even more overpowered and broken poopoo? Fix drones and their general use first then after that's done add damage mods. I cannot describe well enough how bad idea it is to add a damage mod for drones within current game mechanics.
Micro jumpdrive, ok nice idea. HOWEVER. We already have too much safely jump here and there. Gee - combine that with covert ops cloaking. First fix jumping between systems so you have REASONABLE chances to catch a target and engage without being instapopped by deathstar pos or something. Getting to kill an alt character with cynokestrel is hardly a reward. While I am at it how about just get rid of your money making alt accounts to just create cynos. Please stop ripping off my money just so I can make a cyno.
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
119
|
Posted - 2012.05.20 20:42:00 -
[373] - Quote
Jalmari Huitsikko wrote:Drones already do unproportionally high damage
Really? A Dominix using 5 "Berserk II" at all skills LVL5 does 386 DPS with drones... A Machariel with "800mm repeting atiliary II x7" 4 gyrostabilizers II using "Hail L" does 1178 DPS + Drones...
So Drones damage is not that hi, expecially for drone boats, you dont know what you are talking about, actualy drones sux as main damage output......
And I still think that this Drone Damage module should be HI-SLOT for drone boats..... |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1559
|
Posted - 2012.05.20 23:02:00 -
[374] - Quote
Alx Warlord wrote:Jalmari Huitsikko wrote:Drones already do unproportionally high damage
Really? A Dominix using 5 "Berserk II" at all skills LVL5 does 386 DPS with drones... A Machariel with "800mm repeting atiliary II x7" 4 gyrostabilizers II using "Hail L" does 1178 DPS + Drones... So Drones damage is not that hi, expecially for drone boats, you dont know what you are talking about, actualy drones sux as main damage output...... And I still think that this Drone Damage module should be HI-SLOT for drone boats.....
Domi's also use Turrets. In fact, for Hisec structure bashing, the Domi is King, giving you 920 DPS completely AFK for 120m, mostly insured.
For normal PvP, the Domi does fine with blasters or Neuts, with the drones letting it pose a significant threat to small ships (not something most battleships can do).
[Dominix, Afk Structure Deeps]
Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Heat Sink II Heat Sink II Heat Sink II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
Large Sentry Damage Augmentor I Large Sentry Damage Augmentor I [Empty Rig slot]
Garde II x5
Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
120
|
Posted - 2012.05.21 01:53:00 -
[375] - Quote
RubyPorto wrote:Alx Warlord wrote:Jalmari Huitsikko wrote:Drones already do unproportionally high damage
Really? A Dominix using 5 "Berserk II" at all skills LVL5 does 386 DPS with drones... A Machariel with "800mm repeting atiliary II x7" 4 gyrostabilizers II using "Hail L" does 1178 DPS + Drones... So Drones damage is not that hi, expecially for drone boats, you dont know what you are talking about, actualy drones sux as main damage output...... And I still think that this Drone Damage module should be HI-SLOT for drone boats..... Domi's also use Turrets. In fact, for Hisec structure bashing, the Domi is King, giving you 920 DPS completely AFK for 120m, mostly insured. For normal PvP, the Domi does fine with blasters or Neuts, with the drones letting it pose a significant threat to small ships (not something most battleships can do).
920 is still less then the 1300 that a machariel can reach ( also using drones) and having some tank MWD and stuff... Drones doesn't do that much damage, you cant say that it is unproportionaly Hi and you can't say that Dominix does toons of DPS on PVP, in fact, it does an almost moderate damage if all your skills are optimized......
Domi is one of my favorite ships, but having this Drone module for low slot will not help it at all.... One Bash Apocalipse will do more DPS then a domi with it... just wait inferno and see... Also, most galente drone boats will not use it... This shoud have been a hi-slot module for drone boats not a way to make gallente even more uselles... |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1560
|
Posted - 2012.05.21 04:10:00 -
[376] - Quote
Alx Warlord wrote:RubyPorto wrote:Alx Warlord wrote:Jalmari Huitsikko wrote:Drones already do unproportionally high damage
Really? A Dominix using 5 "Berserk II" at all skills LVL5 does 386 DPS with drones... A Machariel with "800mm repeting atiliary II x7" 4 gyrostabilizers II using "Hail L" does 1178 DPS + Drones... So Drones damage is not that hi, expecially for drone boats, you dont know what you are talking about, actualy drones sux as main damage output...... And I still think that this Drone Damage module should be HI-SLOT for drone boats..... Domi's also use Turrets. In fact, for Hisec structure bashing, the Domi is King, giving you 920 DPS completely AFK for 120m, mostly insured. For normal PvP, the Domi does fine with blasters or Neuts, with the drones letting it pose a significant threat to small ships (not something most battleships can do). 920 is still less then the 1300 that a machariel can reach ( also using drones) and having some tank MWD and stuff... Drones doesn't do that much damage, you cant say that it is unproportionaly Hi and you can't say that Dominix does toons of DPS on PVP, in fact, it does an almost moderate damage if all your skills are optimized...... Domi is one of my favorite ships, but having this Drone module for low slot will not help it at all.... One Bash Apocalipse will do more DPS then a domi with it... just wait inferno and see... Apoc will take it place on Hi-Sec bashing...... Also, most galente drone boats will not use this module... This shoud have been a hi-slot module for drone boats not a way to make gallente even more uselles...
Bash Tach (better damage than Megas) Apoc (set for AFK work, so Meta Guns, T2 Else) does 773 DPS (aka 180 DPS less than the Domi) with 3x Gardes and costs 190m (aka 70m more than the Domi). Good try though.
920 is what it reaches with T1 Pulse Lasers. With a Domi tricked out the way you trick out a Mach to get 1300 DPS, you get right around 1200 DPS for a non-Pirate BS.
Pirate Faction ships are supposed to be better than T1. The comparable Gall boat for a Mach would be the Vindi which gets LOLer Deeps.
Anyway, if the Drone mod were a high, it would be useless to everyone. As it is, it might be useful to Neut Domis in PvP, but it'll mostly be useful to PvE ships. Drones aren't usually what you use for DPS in PvP cause they asplode a lot. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

AntichX
Federal Defense Union Gallente Federation
0
|
Posted - 2012.05.21 14:33:00 -
[377] - Quote
I understand why a corp/alil with many members has to pay a lot of gold to war one with a low number, what i don-¦t understand is why a small corp/alli has to pay even more to war a big one. For a corp with 1k members 200mil / week means 2 mil/ member. Is a lot but can be easy farmed. For a corp with 10 members to pay 300mil to war one with 1k members is just insane. Is a price 15 times bigger. And we have to assume for a big corp is easier to make isk then for a small one. That is why i would see as a better option setting up a price /member of the declaring corp and using a formula to adjust from there to encourage 1. fights between similar size corp 2. corp/alli not to war entire eve but the ones that they actually have some quarrel 3. big corp/alli not to be immune to walking on the corpses of the small ones just because those would have to pay a fortune to war them. So what i would propose it let-¦s say a 1.5mil/ corp member would be a fair price for the first war(sure, it can increase for every war declared). The closer the 2 corp(alli) are to each other as the number of members the lower the value(to a let-¦s say 300-500k). The further apart the two are on the same scale the more the amount to increase to like 2 max mil/member.
Quote:Armor Adaptive Hardener I - Low slot. Armor Hardener that adjusts its resistance based on the damage received How exactly will this work. If let-¦s say the module has 40%(arbitrary value) resists. I will get 40% kinetic res if i am hit with kinetic only? If i am hit with hybrids it will give 20% kinetic and 20% thermic? 40% to both kinetic and thermic? Or it will adapt to the amount of kinetic and therm dmg i am taking? (25% kin 15% therm or so). Also, will it anticipate dmg (adapt before or after taking the initial dmg?).
Quote:Extrinsic Damage Amplifier I & II - Low slot. A damage amplifier module for drones As most drone ships being armor tanked it will be a big issue with fitting this. Probably will make rattlesnake a little better(not that it really needed it). Guess with the adaptive hardener gallente will be able to change some of their tank to 1-2 of this and improuve their dps. Seen some people thinking about if they weren-¦t better as a high slot module. Would surely make more sence in terms of what it does however it wouldn-¦t change much. To be able to use them you would have had to drop some turrets/nos. The only way this would have made drone ships more powerful would have been mid slot. Still would like to know what "drones" on module description means. combat, sentry, fighters, fighter-bombers or just some of them.
Quote:MagSheath Target Breaker I - Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside I guess that breakes targets on friendly logistics. And if so, that will boost a little the local repairs(even if buffers will still be better for fleet fights), change very little for shield remote reps(logi will just have to retarget and so will most of the enemy) but will be a major blow for armor remote reps which give the boost at the end of the circle(that will never happen cause of the target removal). Also, i don-¦t see(yes my vision is limited :P) many uses for this module. Logistics won-¦t be able to save themselves cause nobody needs 20 sec targeting logi, valuable assets like bhals are hit anyway by NOS/Neut nerfs so they might not be primary any more cause they will do more harm then good to whom will have to hold their cap. Also you might say you can use it to escape but it won-¦t save you from warp bubbles. And i am quite sure is easy to break a fleet in 2 groups that target main target at 10 sec intervals so you will be able to break only 50% of the locks while gimping yourself to oblivion.
|

D'Kelle
Federal Navy Academy Gallente Federation
35
|
Posted - 2012.05.21 16:16:00 -
[378] - Quote
Regarding the seeding of the New Module Bpc's nice to find Worm Holes miss out all together, again! A random drifting space wreck could have been deployed to at least give us a small chance of encountering these even seeding of the lowest run Bpc,s would have been a pleasant change to encounter, and could have been pulled into the gravity well of a Sig even one a month would have been SOMETHING! You seem to miss us out every time.
And don't say we have special benefits, each type of space has its own benefits and drawbacks so why do Empire and low-null sec get these and not Wspace? |

D'Kelle
Federal Navy Academy Gallente Federation
35
|
Posted - 2012.05.21 17:52:00 -
[379] - Quote
Alx Warlord wrote:RubyPorto wrote:Alx Warlord wrote:Jalmari Huitsikko wrote:Drones already do unproportionally high damage
Really? A Dominix using 5 "Berserk II" at all skills LVL5 does 386 DPS with drones... A Machariel with "800mm repeting atiliary II x7" 4 gyrostabilizers II using "Hail L" does 1178 DPS + Drones... So Drones damage is not that hi, expecially for drone boats, you dont know what you are talking about, actualy drones sux as main damage output...... And I still think that this Drone Damage module should be HI-SLOT for drone boats..... Domi's also use Turrets. In fact, for Hisec structure bashing, the Domi is King, giving you 920 DPS completely AFK for 120m, mostly insured. For normal PvP, the Domi does fine with blasters or Neuts, with the drones letting it pose a significant threat to small ships (not something most battleships can do). 920 is still less then the 1300 that a machariel can reach ( also using drones) and having some tank MWD and stuff... Drones doesn't do that much damage, you cant say that it is unproportionaly Hi and you can't say that Dominix does toons of DPS on PVP, in fact, it does an almost moderate damage if all your skills are optimized...... Domi is one of my favorite ships, but having this Drone module for low slot will not help it at all.... One Bash Apocalipse will do more DPS then a domi with it... just wait inferno and see... Apoc will take it place on Hi-Sec bashing...... Also, most galente drone boats will not use this module... This shoud have been a hi-slot module for drone boats not a way to make gallente even more uselles...
Personally I feel CCP privately messed up with the design config for armor tanking on Gallente ships and either cant figure out how to fix it, or do not have to will to sort it out correctly, so they either ignore the problem or throw another sticky plaster at it :(
|

D'Kelle
Federal Navy Academy Gallente Federation
35
|
Posted - 2012.05.21 18:00:00 -
[380] - Quote
Crellion wrote:Vimsy Vortis wrote:RubyPorto wrote:Dun Bar wrote:Just found out Crimewatch 2.0 will not be coming with inferno. So even with new war mechanics, we still have to put up with neutal rr.. is ccp going to do anything to fix that with inferno. Or is war still going to be one sided? Here's how to eliminate neutral RR's effects now: Stop fighting on Station. If you're away from a station, you can tackle and kill the neutral RR. It's pretty well documented that the people who whine about neutral logistics being unbeatable are people who have no capacity to counter logistics of any kind anyway and are looking for an excuse for why they lost a fight. "they had neutral logistics, that's why we lost" as if it would somehow magically have been different if the logistics pilots were in corp. They are the same people who whine about station games and then try and station camp their war targets or have their fleet sit on the undock of their home station waiting for war targets to come and engage them. Are you not forgetting the ability to know in advance how much potential (at least) RR the enemy has on the field? Is knowing enemy will have X amount of pilots in system allready (and perhaps with scouts more than a few jumps away) not better than not knowing how many pilots the enemy fleet actually has? A quick search on the boards will show you I have not been on any high sec wars of note in the last few years so pls accept this as "objective" third party criticism. Tbh I think additional rr participants is at least equally powerful as additional dps participants and therefore am of a view that CCP should treat this sort of intervention in wars of others same as if the neutrals directly applied dps to the enemy... that would certainly promote more fighting imo.
Are you totally dumb, or just naturally daft? If your enemy can use the tactic then why donGÇÖt you wise up and use it as well it is not as if your opponent(s) are the only ones who can use neutral RR, they do not have a monopoly on the concept, for goodness sake stop whining open your eyes and mind a little, yes, I know it hurts, but at least try! |
|

Brunaburh
Aurora Security
43
|
Posted - 2012.05.21 18:31:00 -
[381] - Quote
Vera Algaert wrote:Brunaburh wrote:Vera Algaert wrote:Quote:Also, as the thinking is to start to add modules on a regular basis, so we're looking into ways of how we can fight the potential issues associated with it, such as bloating the market too much and introducing power creep. Seeding through loot drops gives us better control over where and when and how much to seed, which is an important feature for us to have for the future. what happened to the mantra of a player-run economy? How is a loot drop that requires a player to run a site and acquire the BPC less of a "player run economy" than an NPC seeded BPO? in one case the players decide supply (based on an economic rationale), in the other case CCP do. Um, excuse me?
NPC BPOs are unlimited in supply. There is no "deciding" if it's available. Random exploration-dropped BPC volume is wholly determined by player activity. You want it? Go find it, or pay for the BPC someone else found. |

Jack Dant
The Gentlemen of Low Moral Fibre
513
|
Posted - 2012.05.21 19:03:00 -
[382] - Quote
Brunaburh wrote:NPC BPOs are unlimited in supply. There is no "deciding" if it's available. Random exploration-dropped BPC volume is wholly determined by player activity. You want it? Go find it, or pay for the BPC someone else found. There's a fixed number of exploration sites available at a given time, and they take non-zero time to scan down and complete. That amount and time, combined with the drop probability, are what will determine supply. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1563
|
Posted - 2012.05.21 21:49:00 -
[383] - Quote
D'Kelle wrote:
Personally I feel CCP privately messed up with the design config for armor tanking on Gallente ships and either cant figure out how to fix it, or do not have to will to sort it out correctly, so they either ignore the problem or throw another sticky plaster at it :(
Gallente are great when you can Hull tank them or Active armor tank them. Otherwise, their speed is (generally) gimped too hard to effectively use blasters.
Generally speaking, Amarr are Armor Buffer, slow ships, with good range. Caldari are Shield Buffer, slow ships, with great range. Gall are Armor Active, fast ships, with shot range <- Gall ships can be fast if they're not buffered Minnie are a rusty mix of everything. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

iwasatoad
The Lost Disciple's AAA Citizens
4
|
Posted - 2012.05.21 21:49:00 -
[384] - Quote
Leave it to CCP to take a good idea and make it pointless because of whiners
to the extent theay try to make it sound all good at first then confuse every one unless theay have a trig calcuator handy
"The refined formula is: (log2.05831 N)^2 * 300,000 * N^0.27, where N is the number of corp members"
so the origonal idea of war deccing a 3k member alliance would cost you around a bill now cost's no more than 1 BS in the war
agin Leave it to CCP to take a good idea and make it point less mise of well just left it at 50 mill period as the only alliance this will help stop grefing repeating war decc's on is Goon's. But there agin like most of us in EVE know where do most CCP members accounts toon's lay...
And yet war decc's you stil fight over nothing not docking right's not over a place to put a pos not in high sec you cant afford to make it worth having it because of PI and new fuel requirements. So you simpley get war decced because some bigger group want's to see the lesser group and low isk group half to stay docked no point in highering merc's do to the fact theay wont gain anything from it ever and i can garentee that the war deccing group will also have alt's in the mer group you higher what a kicker
Not verry well though out plan by CCP
as iv stated before the only way to make war decc's worth even having in this game is to fight over docking right's in HS/LS station's So that there is a penetely if you loose But some people just never listen this is the only reason i left high sec WAR DEC'S ARE POINTLESS no risk outher than a ship that if your out numbered you will have stabbed to hell and play gate game's or docking games quick fix Losing factor corp/alliance looses docking right's
the counter to that is it's not failr my 0.0 group cant dock in the trade hub. wrong agin can only war decc if there is a Copr office for docking right's or if it's just simpley to greiff back to the 500,000 per alliance member.
But a real war decc system that you would fight over someting and have risk/reward will never happen not so long as it's CCP controled it would just make to much dam cent's |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1563
|
Posted - 2012.05.21 21:51:00 -
[385] - Quote
iwasatoad wrote: And yet war decc's you stil fight over nothing not docking right's not over a place to put a pos not in high sec you cant afford to make it worth having it because of PI and new fuel requirements. So you simpley get war decced because some bigger group want's to see the lesser group and low isk group half to stay docked no point in highering merc's do to the fact theay wont gain anything from it ever and i can garentee that the war deccing group will also have alt's in the mer group you higher what a kicker
If you can't afford to fuel your POS, you are using it wrong. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Alex Logan
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.05.22 12:57:00 -
[386] - Quote
Don't f*** up the battlecruisers too!!! |

Jouron
Hadon Shipping
37
|
Posted - 2012.05.22 13:34:00 -
[387] - Quote
Salvage drones are... where? Saw Torfi's presentation at fanfest. Got plenty of room for em in mah drone bay.
Seed these soon tm, please. |

Rundle Allnighter
Blackwater USA Inc. Against ALL Authorities
15
|
Posted - 2012.05.22 16:17:00 -
[388] - Quote
Dev's...
Can you provide some details as to what you have designed as the behaviour for two items:
1) War dec's that were active prior to the new system going live.
2) War dec's that were declared before the new system went live but were still in the 24hrs before hostilities could occur state. (i.e. someone who placed a wardec 12hrs before inferno went live)
What happens to characters who left the corporation prior to inferno (I guess that could apply to corps leaving alliances as well) in both these two cases?
In other words, can you provide more details for all the variants of existing wars prior to the launch of Inferno and what they now look like and act within the new system!
Thanks! Need more?-áRead more of what I have to say at my blog EVE All Night. Still not satisfied? -áCome listen to me with Jade on the Lost in EVE Podcasts! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
122
|
Posted - 2012.05.23 16:41:00 -
[389] - Quote
RubyPorto wrote:Alx Warlord wrote:RubyPorto wrote:Alx Warlord wrote:Jalmari Huitsikko wrote:Drones already do unproportionally high damage
Really? A Dominix using 5 "Berserk II" at all skills LVL5 does 386 DPS with drones... A Machariel with "800mm repeting atiliary II x7" 4 gyrostabilizers II using "Hail L" does 1178 DPS + Drones... So Drones damage is not that hi, expecially for drone boats, you dont know what you are talking about, actualy drones sux as main damage output...... And I still think that this Drone Damage module should be HI-SLOT for drone boats..... Domi's also use Turrets. In fact, for Hisec structure bashing, the Domi is King, giving you 920 DPS completely AFK for 120m, mostly insured. For normal PvP, the Domi does fine with blasters or Neuts, with the drones letting it pose a significant threat to small ships (not something most battleships can do). 920 is still less then the 1300 that a machariel can reach ( also using drones) and having some tank MWD and stuff... Drones doesn't do that much damage, you cant say that it is unproportionaly Hi and you can't say that Dominix does toons of DPS on PVP, in fact, it does an almost moderate damage if all your skills are optimized...... Domi is one of my favorite ships, but having this Drone module for low slot will not help it at all.... One Bash Apocalipse will do more DPS then a domi with it... just wait inferno and see... Apoc will take it place on Hi-Sec bashing...... Also, most galente drone boats will not use this module... This shoud have been a hi-slot module for drone boats not a way to make gallente even more uselles... Bash Tach (better damage than Megas) Apoc (set for AFK work, so Meta Guns, T2 Else) does 773 DPS (aka 180 DPS less than the Domi) with 3x Gardes and costs 190m (aka 70m more than the Domi). Good try though. 920 is what it reaches with T1 Pulse Lasers. With a Domi tricked out the way you trick out a Mach to get 1300 DPS, you get right around 1200 DPS for a non-Pirate BS. Pirate Faction ships are supposed to be better than T1. The comparable Gall boat for a Mach would be the Vindi which gets LOLer Deeps. Anyway, if the Drone mod were a high, it would be useless to everyone. As it is, it might be useful to Neut Domis in PvP, but it'll mostly be useful to PvE ships. Drones aren't usually what you use for DPS in PvP cause they asplode a lot.
They would be good for ALL drone boats if they wore HI-Slot, Like if you get 600-700 DPS using drones and consuming Most of dominix Hi-Slot for this it is fine... And drone boats would match the raw DPS of other BSs being drone boats...
|

Manssell
OmiHyperMultiNationalDrunksConglomerate
89
|
Posted - 2012.05.23 17:40:00 -
[390] - Quote
Before I file the bug report, there seems to be something really weired with the way wars are billed. Or I missed something.
Last night I war deced an alliance consisting of 3 corps totaling 9 people. I paid the bill of 50mil and got a mail saying I would owe another 50mil next tues. All well and good. Then today I get a mail saying I have also declared war on another crop I have never heard of. When I check the info, this new corp shows it joined the allince I had deced today, yet the alliance I deced does not show them as a member. The mail also said I will owe 100mil next wed (I guess on top of the 50mil I owe on tues) to continue the war with this corp... a corp that has 16 members!
Can someone explain (dev please) what the bloodyell is happening? |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1576
|
Posted - 2012.05.23 21:25:00 -
[391] - Quote
Alx Warlord wrote:RubyPorto wrote:
Anyway, if the Drone mod were a high, it would be useless to everyone. As it is, it might be useful to Neut Domis in PvP, but it'll mostly be useful to PvE ships. Drones aren't usually what you use for DPS in PvP cause they asplode a lot.
They would be good for ALL drone boats if they wore HI-Slot, Like if you get 600-700 DPS using drones and consuming Most of dominix Hi-Slot for this it is fine... And drone boats would match the raw DPS of other BSs being drone boats...
Step back from your AFK sentry domi for a moment. A drone mod in the high slots means that you can't fit guns (which up your DPS way faster than a damage mod can), cant fit neuts (Neut Domis are pretty good), can't fit exploration stuff. This is even more important for other drone boats like the Ishtar and the Rattlesnake, who generally use their high slots but have more room to play with their lowslots.
Not everything is about trying to AFK your l4 missions the fastest bud. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Rundle Allnighter
Blackwater USA Inc. Against ALL Authorities
15
|
Posted - 2012.05.23 21:56:00 -
[392] - Quote
Manssell wrote:Before I file the bug report, there seems to be something really weired with the way wars are billed. Or I missed something.
Last night I war deced an alliance consisting of 3 corps totaling 9 people. I paid the bill of 50mil and got a mail saying I would owe another 50mil next tues. All well and good. Then today I get a mail saying I have also declared war on another crop I have never heard of. When I check the info, this new corp shows it joined the allince I had deced today, yet the alliance I deced does not show them as a member. The mail also said I will owe 100mil next wed (I guess on top of the 50mil I owe on tues) to continue the war with this corp... a corp that has 16 members!
Can someone explain (dev please) what the bloodyell is happening?
I would also be interested in a dev answer on this.
My guess of what happened is they built an alt corp, invited it into the alliance and then had that corp leave right away. Under the new system your war dec will now follow the corp leaving the alliance. And that would generate a new wardec bill for you.
I wonder how many times you could do this given how quickly it would scale the costs.
Manssell, I am curious why war dec such a small alliance with 9 people given you are a corp of 1? What's the reasoning behind it? Did they wrong you in some way? It might prove to be a good story for my next podcast. I'm always looking for good community stories, after all we write the stories! And I like to help tell them!
I understand you might not want to give the answer here given this is an open forum so feel free to mail me.
- Rundle Need more?-áRead more of what I have to say at my blog EVE All Night. Still not satisfied? -áCome listen to me with Jade on the Lost in EVE Podcasts! |

Amber Solaire
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.27 12:36:00 -
[393] - Quote
Massive Fail, CCP
Where is this: Extrinsic Damage Amplifier I ??
It has not been seeded, exists on no ingame database
You are making promises you can`t keep (again!!) |

Amber Solaire
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.27 12:41:00 -
[394] - Quote
Manssell wrote:Before I file the bug report, there seems to be something really weired with the way wars are billed. Or I missed something.
Last night I war deced an alliance consisting of 3 corps totaling 9 people. I paid the bill of 50mil and got a mail saying I would owe another 50mil next tues. All well and good. Then today I get a mail saying I have also declared war on another crop I have never heard of. When I check the info, this new corp shows it joined the allince I had deced today, yet the alliance I deced does not show them as a member. The mail also said I will owe 100mil next wed (I guess on top of the 50mil I owe on tues) to continue the war with this corp... a corp that has 16 members!
Can someone explain (dev please) what the bloodyell is happening?
It`s not a bug, it is the ally system (when they ally with the defender, they are in effect being wardecced by you too, so you have to pay extra) |

Andy Landen
Tartarus Ventures Surely You're Joking
31
|
Posted - 2012.05.27 12:52:00 -
[395] - Quote
Isn't Sisi the best place to test new modules? Bring them onto Tranquility AFTER you are committed to them. Are these new modules deployed already?
PS: What is the strategy for countering the MagSheath .. bubble and web drones, or very small gang? What are the formulas for target break chance vs number of locks? And what is the basis of this new technology? Finally, what is wrong with the well-established ECM Burst module? PS: If there is something wrong with existing game mechanics to make a MagSheath a good idea, then identifying what is wrong can go a long way into determining an effective solution. The effect of this module seems to be to force the fleet to avoid declaring primaries, except when the target is within a bubble, and to instead have the fleet split into several parts, each of which pursues its own primaries to keep the number of locks low. It also discourages the practice of calling secondaries. |

Steve Ronuken
Fuzzwork Enterprises
424
|
Posted - 2012.05.27 12:54:00 -
[396] - Quote
Amber Solaire wrote:Massive Fail, CCP
Where is this: Extrinsic Damage Amplifier I ??
It has not been seeded, exists on no ingame database
You are making promises you can`t keep (again!!)
I think you're looking for the Drone Damage Amplifier. They changed the name. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
424
|
Posted - 2012.05.27 12:57:00 -
[397] - Quote
Amber Solaire wrote:Manssell wrote:Before I file the bug report, there seems to be something really weired with the way wars are billed. Or I missed something.
Last night I war deced an alliance consisting of 3 corps totaling 9 people. I paid the bill of 50mil and got a mail saying I would owe another 50mil next tues. All well and good. Then today I get a mail saying I have also declared war on another crop I have never heard of. When I check the info, this new corp shows it joined the allince I had deced today, yet the alliance I deced does not show them as a member. The mail also said I will owe 100mil next wed (I guess on top of the 50mil I owe on tues) to continue the war with this corp... a corp that has 16 members!
Can someone explain (dev please) what the bloodyell is happening? It`s not a bug, it is the ally system (when they ally with the defender, they are in effect being wardecced by you too, so you have to pay extra)
Nope.
/Probably/ what happened was:
New corp joined the alliance. New corp left the alliance (taking a copy of the war dec with it, so you can't just escape the a war dec by leaving)
Check the corp history. It'll probably show this.
They'll be separate wars. So you don't have to keep paying for the new one.
Allies don't bump the cost of wars. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Steve Ronuken
Fuzzwork Enterprises
424
|
Posted - 2012.05.27 12:59:00 -
[398] - Quote
Andy Landen wrote:PS: What is the strategy for countering the MagSheath .. bubble and web drones, or very small gang? What are the formulas for target break chance vs number of locks? And what is the basis of this new technology? Finally, what is wrong with the well-established ECM Burst module? PS: If there is something wrong with existing game mechanics to make a MagSheath a good idea, then identifying what is wrong can go a long way into determining an effective solution. The effect of this module seems to be to force the fleet to avoid declaring primaries, except when the target is within a bubble, and to instead have the fleet split into several parts, each of which pursues its own primaries to keep the number of locks low. It also discourages the practice of calling secondaries.
ECM Burst is an offensive module, for one. Trigger it, and you'll gain aggression from anything it hits. like gate guns. Mag Sheath isn't.
It /looks/ like the purpose of the module is to cut down on the alpha fleet.
As for the basis of the tech, take a look at the description. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Amber Solaire
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.27 12:59:00 -
[399] - Quote
Steve Ronuken wrote:Amber Solaire wrote:Massive Fail, CCP
Where is this: Extrinsic Damage Amplifier I ??
It has not been seeded, exists on no ingame database
You are making promises you can`t keep (again!!) I think you're looking for the Drone Damage Amplifier. They changed the name.
Ah tyvm |

POS Trader
Merchants of Lore
6
|
Posted - 2012.05.28 23:20:00 -
[400] - Quote
iwasatoad wrote: so the origonal idea of war deccing a 3k member alliance would cost you around a bill now cost's no more than 1 BS in the war
If you can't handle being at war in your 0.0 space, maybe there is an issue there. It is quite sad that you are whining that your high sec CCP dec shield is not protecting you well enough.. maybe you want CONCORD protection in 0.0 too?
|
|

Msgerbs
Aliastra Gallente Federation
30
|
Posted - 2012.05.30 23:21:00 -
[401] - Quote
So... Why did you remove the Amarr mining frigate and the caldari missile frigate and replace them with gunboats? :/
And can somebody please explain "Capitor Battery Changes" because no matter how many times I read it, it makes absolutely no sense to me. |

Steve Ronuken
Fuzzwork Enterprises
432
|
Posted - 2012.05.30 23:44:00 -
[402] - Quote
Msgerbs wrote:And can somebody please explain "Capitor Battery Changes" because no matter how many times I read it, it makes absolutely no sense to me.
You have a cap battery.
Someone tries Neut-ing you (or Nos-ing you)
They lose a chunk of their own capacitor. (semi randomized) FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Msgerbs
Aliastra Gallente Federation
30
|
Posted - 2012.05.31 01:44:00 -
[403] - Quote
... What is the point of that? Nobody EVER uses cap batteries in pvp anyway. It makes no sense from a realism standpoint or a gameplay standpoint. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1665
|
Posted - 2012.05.31 01:47:00 -
[404] - Quote
Msgerbs wrote:... What is the point of that? Nobody EVER uses cap batteries in pvp anyway. It makes no sense from a realism standpoint or a gameplay standpoint.
QED: The point is to give people a reason to use Cap Batteries in PvP. Reversing the balance on neuts might make them worth fitting them. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Integra Arkanheld
Andorra Paradis Fiscal
2
|
Posted - 2012.06.04 11:48:00 -
[405] - Quote
For missiles changes, why not simply make defender missiles useful instead of putting new modules to change the "tracking" of missiles? The defenders missiles might be used from defender missiles launchers the would be automatic (like passive modules), and auto-fire to incoming missiles without having to click on them all the time. They should not use turret or missile slots, simply a high slot. This way any ship would be able to use them. If they have a good RoF, it would be interesting to sacrifice 1 or 2 weapons to put a good defense against missiles. |

Bloodpetal
Mimidae Risk Solutions
658
|
Posted - 2012.06.10 01:51:00 -
[406] - Quote
I think it's time to make a Capital Capacitor Battery for Capital Ships to be able to resist neutralizers with the new bonuses.
The Large Cap batteries are kinda cute on a capital ship, but giving the neut reflection amount would be a good option for cap ships in triage/siege mode.
Mimidae Risk Solutions Recruiting |

Integra Arkanheld
Andorra Paradis Fiscal
2
|
Posted - 2012.07.27 21:57:00 -
[407] - Quote
About making new modules, it would be nice to also have some modules that increase the warp speed, because now there is only implants and rigs. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 .. 14 :: [one page] |