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Eithen Kihne
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Posted - 2009.06.05 19:43:00 -
[1]
Nobody else think that railguns need to be revisited? They are hard to fit and got bad stats imo. What is your point of view? |

Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.06.05 19:48:00 -
[2]
Originally by: Eithen Kihne Nobody else think that artillery need to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
See what I did there? |

Gartel Reiman
Civis Romanus Sum Pax Romana Alliance
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Posted - 2009.06.05 19:50:00 -
[3]
No, I think they're pretty well balanced against the other long-range weapons. And as long-range weapons, they're well-balanced against the short-range weapons too. So no, no problems that need addressing in my mind. |

Eithen Kihne
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Posted - 2009.06.05 20:15:00 -
[4]
Originally by: Bronson Hughes
Originally by: Eithen Kihne Nobody else think that artillery need to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
See what I did there?
Yeah, you showed how idiot you are. I'm not talking about arti, if they need to be fixed make another thread, now stop trolling. |

Kessiaan
Minmatar MicroFunks
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Posted - 2009.06.05 20:26:00 -
[5]
T1 rails with Iron are pretty crap.
T2 rails with Spike are really good. |

Davinel Lulinvega
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Posted - 2009.06.05 20:33:00 -
[6]
Originally by: Kessiaan T1 rails with Iron are pretty crap.
T2 rails with Spike are really good.
Also t2 rails on a rokh with lead. |

Ki Tarra
Ki Tech Industries
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Posted - 2009.06.05 20:37:00 -
[7]
Originally by: Eithen Kihne Nobody else think that railguns need to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
From our point of view your opinion is poorly expressed.
You fail to explain how they are "hard" to fit or in what way their stats are "bad". You put all responsiblity on those reading your thread to justify your opinion. Originally by: Eithen Kihne Yeah, you showed how idiot you are. I'm not talking about arti, if they need to be fixed make another thread, now stop trolling.
...then you complain when someone points out that your original post was so lacking in content that it could be used as a template to whine about any module or rig by substituting a single word.
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dkdamoa
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Posted - 2009.06.05 22:22:00 -
[8]
Originally by: Ki Tarra
Originally by: Eithen Kihne Nobody else think that railguns need to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
From our point of view your opinion is poorly expressed.
You fail to explain how they are "hard" to fit or in what way their stats are "bad". You put all responsiblity on those reading your thread to justify your opinion. Originally by: Eithen Kihne Yeah, you showed how idiot you are. I'm not talking about arti, if they need to be fixed make another thread, now stop trolling.
...then you complain when someone points out that your original post was so lacking in content that it could be used as a template to whine about any module or rig by substituting a single word.
....owned in the face mr kihne..... |

Atari Sakura
Minmatar Neo Spartans Laconian Syndicate
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Posted - 2009.06.05 22:35:00 -
[9]
Originally by: Eithen Kihne Nobody else think that [module] need/s to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
--- This forum is problematic.
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Grek Forto
Malevolent Intentions
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Posted - 2009.06.05 23:47:00 -
[10]
Originally by: Eithen Kihne Nobody else think that shuttles need to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
Grek Forto Yarring Blog |

Izaod
Caldari Counter Errorist Unit R.O.G.U.E.
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Posted - 2009.06.06 01:42:00 -
[11]
Originally by: Eithen Kihne Nobody else think that alt characters need to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
Signature removed. No relevance to EVE online. Navigator
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.06.06 02:08:00 -
[12]
Originally by: Izaod Nobody else think that nano needs to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
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Updyke
AsceNt.
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Posted - 2009.06.06 07:35:00 -
[13]
Originally by: Eithen Kihne Nobody else think that minerII's need to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
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Joss Sparq
Caldari Deep Core Mining Inc.
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Posted - 2009.06.06 08:27:00 -
[14]
In case this thread was serious, no. Railguns are fine - they're nothing too exciting and I wouldn't complain if they were buffed a little bit - but they're by no means horrible.
Like, say, artillery mostly is these days. Horrible. |

Lt Angus
Caldari End Game. Dead End.
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Posted - 2009.06.06 09:42:00 -
[15]
railguns are perfect the way they are and other systems should balenced arround them please resize your signature to the maximum allowed file size of 24000 bytes. Navigator Shhhh, Im hunting Badgers |

Siobhan Amarr
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Posted - 2009.06.06 11:59:00 -
[16]
If anything, it's medium/large blasters that need help.
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LordThyGod
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Posted - 2009.06.06 15:16:00 -
[17]
cant speak for the drone humpers, but large blasters work awesome on the rokh, and rails are fine in my opinion |

Beverly Sparks
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Posted - 2009.06.06 18:45:00 -
[18]
Originally by: Eithen Kihne Nobody else think that railguns need to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
EFT got you again.
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Kassa Daito
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Posted - 2009.06.06 18:48:00 -
[19]
They really are in line with all the other long range weapons IMO. They have longer range/lower tracking/lower DPS than Beams and better optimal range/only one damage type compared to arties. IMO I think all the long range weaps could use a better chance to hit same-size PvE targets at their normal optimals (20-40km) but that would mean that beams would need an even higher DPS boost to remain competitive and IMo they're already pretty good DPS at their ideal ranges.
Beams are better than rails/arties in PvE and general PvP because they're the shortest range of the long range weapons. Pulses are nearly OP because they're the longest range of the short range weapons. Find an effective method of dictating range or get used to the fact that the lasers' more flexible mid-range weapons will overpower you until you do. ***************
Disclaimer: The above comments are generally my own opinions and do not necessarily represent those of my corporation or alliance. |

Hotice
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Posted - 2009.06.06 19:04:00 -
[20]
Rail guns are pretty good in pve and long range pvp. Blasters however need some help. Lots of people use rails for long range fleet fights. In missions, most if not all Kronos use rails. Rails are the best weapon when it comes to killing Guristas. Great range, instant damage and hit against weak resistance with great damage.
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Karl Luckner
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Posted - 2009.06.06 19:51:00 -
[21]
Better then artillery, worse then beamlaser. I think no news in that. It's just the way things are at the moment. Amarr>Caldari/Gallente>Minmatar.
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Rordan D'Kherr
Amarr
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Posted - 2009.06.06 20:59:00 -
[22]
Originally by: Eithen Kihne Nobody else think that railguns need to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
No, noone else thinks that, because Rails are easy to fit and got good stats.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.06.07 07:05:00 -
[23]
Originally by: Eithen Kihne Nobody else think that forum memes?? need to be revisited? They are hard to fit and got bad stats imo. What is your point of view?
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Hrothgar Doran
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Posted - 2009.06.07 13:51:00 -
[24]
Railguns do seem, on paper, hard to fit and have poor stat for those fittings. But I have used them for a long time now, and thay actually seem prett damn good guns, no real complaints.
Now Tech Two long range ammo needs fixing, badly.
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MCHammerdad
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Posted - 2009.06.13 04:40:00 -
[25]
Well if you think railguns are Balanced think about this:
(Megathron Rails) (LVL V Skills)
7x 425mm Railgun II's (antimatter L)
3x magnetic field Stabilizer II's
No drones just for turrent figures.
526 Dps
(Megathron Lazers) (Lvl V skills)
7x tachyon beam II's (multifrequency)
3x heat sink II's
no drones
527 Dps.
And here's the best part. Railguns are supposed to be atleast far superior in the engagement ranges atleast right?
megathron w/ rails (36km optimal w 30km falloff)
megathron w/ lazers (33km optimal w 25km falloff)
as you can see. The only thing rails beat lazers at to any degree is cap use.
Don't nerf lazers.
Boost railguns.
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Trustworthy Joe
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Posted - 2009.06.13 04:56:00 -
[26]
Originally by: MCHammerdad
And here's the best part. Railguns are supposed to be atleast far superior in the engagement ranges atleast right?
megathron w/ rails (36km optimal w 30km falloff)
megathron w/ lazers (33km optimal w 25km falloff)
as you can see. The only thing rails beat lazers at to any degree is cap use.
that looks fairly significant to me |

Cpt Constantinus
Celestial Janissaries
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Posted - 2009.06.13 20:49:00 -
[27]
Edited by: Cpt Constantinus on 13/06/2009 20:54:19
Originally by: MCHammerdad Well if you think railguns are Balanced think about this:
(Megathron Rails) (LVL V Skills)
7x 425mm Railgun II's (antimatter L)
3x magnetic field Stabilizer II's
No drones just for turrent figures.
526 Dps
(Megathron Lazers) (Lvl V skills)
7x tachyon beam II's (multifrequency)
3x heat sink II's
no drones
527 Dps.
And here's the best part. Railguns are supposed to be atleast far superior in the engagement ranges atleast right?
megathron w/ rails (36km optimal w 30km falloff)
megathron w/ lazers (33km optimal w 25km falloff)
as you can see. The only thing rails beat lazers at to any degree is cap use.
Don't nerf lazers.
Boost railguns.
The laser equivalent of 420er railguns are megabeams and not tachyons. Tachies are oversized and have huge grid and cpu requirements.
edit: oh and btw, even megabeams cannot be fitted on a tier 1 or tier 2 amarrian battleship without some kind of fitting mod. Railguns on the other hand can be fitted on a Megathron without forcing the pilot to fit a fitting mod.
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MCHammerdad
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Posted - 2009.06.14 17:40:00 -
[28]
Originally by: Cpt Constantinus Edited by: Cpt Constantinus on 13/06/2009 20:54:19
Originally by: MCHammerdad Well if you think railguns are Balanced think about this:
(Megathron Rails) (LVL V Skills)
7x 425mm Railgun II's (antimatter L)
3x magnetic field Stabilizer II's
No drones just for turrent figures.
526 Dps
(Megathron Lazers) (Lvl V skills)
7x tachyon beam II's (multifrequency)
3x heat sink II's
no drones
527 Dps.
And here's the best part. Railguns are supposed to be atleast far superior in the engagement ranges atleast right?
megathron w/ rails (36km optimal w 30km falloff)
megathron w/ lazers (33km optimal w 25km falloff)
as you can see. The only thing rails beat lazers at to any degree is cap use.
Don't nerf lazers.
Boost railguns.
The laser equivalent of 420er railguns are megabeams and not tachyons. Tachies are oversized and have huge grid and cpu requirements.
edit: oh and btw, even megabeams cannot be fitted on a tier 1 or tier 2 amarrian battleship without some kind of fitting mod. Railguns on the other hand can be fitted on a Megathron without forcing the pilot to fit a fitting mod.
Even so. Give me some 650mm Railgun II's and i'll be happy then.
When someone who is a year younger then you can get into a ship that does just as much dps to just as far with t1 fittings. Thats a problem.
All hybrids need to be looked at. Railguns need to be given a decent damage boost or atleast have some decent advantage in optimal ranges.
And blasters...
(Megathron lvl V skils)
7x neutron cannon II's (antimatter)
3x mag stab II's
4.5km optimal 13km fallof
813 dps.
Armageddon ( lvl v skills)
7x megapulse II's (multifequency)
3x heatsink II's
15km optimal 10km fallof
743 Dps
Sooo... Ok Since we have to get so close into range to do our dps we get to atleast bbq them if we ever get close enough right? Wrong. We do a whopping 70 dps more then the above ship at 33% of the optimal range.
Make much sense?
Hybrid Platforms in general need to be boosted.
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Cpt Constantinus
Celestial Janissaries
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Posted - 2009.06.14 17:59:00 -
[29]
Edited by: Cpt Constantinus on 14/06/2009 18:04:52 I can agree with boosting blasters but rails are perfectly fine imo. As i already said, they have relativly low fitting requirements and a good optimal at the cost of a poor tracking and a relativly low dps. Megabeams have a better damage and tracking at the cost of high fitting requirements, ( no full rack of megabeams on an Apoc vs a full rack of 425er on a fully equiped Mega without fitting mods ) cap use and a lower optimal.
So, if you want to boost 425er rail damage and make them comparable ( dps wise ) to megabeams then you are better prepared to have them eat much more grid and cap. Oversized rails, which follow the tachy progression ( and therefore require much more grid/cpu for more damage and range ) might be a solution, but then we will surely get whiners who complain that they have to fit 2 rcus or something like that.
btw, comparing the mega to the geddon for gun damage is a bit meh. The former has a 25% damage bonus while the later has a 33% damage bonus. I suggest a 7 megapulse II Abaddon ( 697dps, 3 heatsinks ) with a 7 neutron Mega ( 813 dps, 3 magstabs ). So, while a blaster boost is probably in order one should be carefull not do overdo it ( perhaps 10/15% more dps and tracking? ).
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MCHammerdad
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Posted - 2009.06.14 18:07:00 -
[30]
Originally by: Cpt Constantinus Edited by: Cpt Constantinus on 14/06/2009 18:04:52 I can agree with boosting blasters but rails are perfectly fine imo. As i already said, they have relativly low fitting requirements and a good optimal at the cost of a poor tracking and a relativly low dps. Megabeams have a better damage and tracking at the cost of high fitting requirements, ( no full rack of megabeams on an Apoc vs a full rack of 425er on a fully equiped Mega without fitting mods ) cap use and a lower optimal.
So, if you want to boost 425er rail damage and make them comparable ( dps wise ) to megabeams then you are better prepared to have them eat much more grid and cap. Oversized rails, which follow the tachy progression ( and therefore require much more grid/cpu for more damage and range ) might be a solution, but then we will surely get whiners who complain that they have to fit 2 rcus or something like that.
btw, comparing the mega to the geddon for gun damage is a bit meh. The former has a 25% damage bonus while the later has a 33% damage bonus. I suggest a 7 megapulse II Abaddon ( 697dps, 3 heatsinks ) with a 7 neutron Mega ( 813 dps, 3 magstabs ). So, while a blaster boost is probably in order one should be carefull not do overdo it ( perhaps 10/15% more dps and tracking? ).
I personally would be fine with fitting Rcu II's on my ship to be able to compete damage wise with ammarian battleships.
There should be some advantages for using railguns besides fitting and cap use. And right now theres really not. If it was the same weapons class then i would understand that but atm Railguns are simply outclassed by (Almost) every other long range weapon system in the game.
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