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Foose ShinshiShinshi
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Posted - 2009.06.12 04:54:00 -
[1]
hey could you guys give your opinions on logistic ships role in pvp? or just support ships in general. im very new to the game and am thinking about flying support ships. my guild says to level up to battlecruisers but i dont know. any input would be greatly appreciated. |

Davinel Lulinvega
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Posted - 2009.06.12 05:01:00 -
[2]
Edited by: Davinel Lulinvega on 12/06/2009 05:02:28 Their role is to be awesome. Seriously, go logistics and your gang will love you. If they don't they're ******ed and you should join mine . Seriously though, they heal shields and armor and depending on the race give other very nice buffs like tracking links or cap transfer. They're also small and fast, which is very important because you will be primaried. If you want tons of killmails this is not the ship for you. If you want to single handedly win a battle for your gang, it is just what your looking for. |

Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.06.12 05:51:00 -
[3]
[Dominix, Swiss Army Knife] Signal Amplifier II Signal Amplifier II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800 Tracking Link II, Tracking Speed Remote Sensor Booster II, Targeting Range ECCM Projector II
Large Remote Hull Repair System I Large 'Solace' I Remote Bulwark Reconstruction Large S95a Partial Shield Transporter Large 'Regard' I Power Projector Large 'Regard' I Power Projector Heavy Unstable Power Fluctuator I
Egress Port Maximizer I Remote Repair Augmentor I Capacitor Control Circuit I
Heavy Armor Maintenance Bot II x5 Heavy Shield Maintenance Bot II x5 Infiltrator TD-600 x5 Vespa EC-600 x5 Acolyte EV-300 x5
:3 |

Hatsumi Kobayashi
Balls Deep Inc.
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Posted - 2009.06.12 07:39:00 -
[4]
Originally by: Siigari Kitawa [Dominix, Swiss Army Knife]
:(
On topic, Logistics are just great. Every gang/fleet will enjoy having you around if you're any good at flying the ship, and there's just a great a sense of satisfaction when you manage to keep a friendly pilot alive against all odds, or when your efforts turn the fight in your favour. This can easily be worth not having your name on every killmail out there. |

Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.06.12 07:58:00 -
[5]
The per-level advantages are HUGE on these ships if you run the numbers in EFT, and unlike many other ships you can actually get a good idea of a Logistics Ship's true potential with EFT since remote repping isn't affected by tracking or signature and of course there's solid mathematics behind cap consumption-per-second.
Some of these can also sport a decent comedy assault fit and eschew the normal role of remote repping. Don't bring a fit like that on one of these ships without warning the gang though, or they'll be ****ed when their rep requests go unheeded. |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.06.12 09:57:00 -
[6]
In general - logisticks ship are good but somewhat niche ships. Their main advantage over battleships with logistiks fitted is range and that's where their niche is. By raw repping power and tanking ability battleship fitted for the purpose will win, but only in approx 8 km radius around it - after that sphere it's the playground of logistiks ships.
They are in general fun ships in my opinion and benefit a lot from actual pilot skill flying one. Nowdays with carriers everywhere they are no longer really uber for POS repping. In the small to medium sized roaming gang they are still uber - if flying one is your thing. My personal favorites are Basilisk and Guardian from logistiks tree. Around 2 skilled Basilisks equal roughly to one carrier in repairing power. |

Kage Toshimado
Gallente The Logistical Nightmare
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Posted - 2009.06.12 13:13:00 -
[7]
Ever think about a career in The Logisical Nightmare? 
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Anyura
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Posted - 2009.06.12 13:43:00 -
[8]
I have to admit, this thread has made me interested in all things reppy.
Is there a good guide on Logistics anywhere? Perhaps a ship progression scheme, skills to aim for? |

Mystafyre
Caldari Deep Core Mining Inc.
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Posted - 2009.06.12 16:24:00 -
[9]
Originally by: Foose ShinshiShinshi hey could you guys give your opinions on logistic ships role in pvp? or just support ships in general. im very new to the game and am thinking about flying support ships. my guild says to level up to battlecruisers but i dont know. any input would be greatly appreciated.
Basilisk and Guardian are great, and everyone wants them in fleet. Scimitar and Oneiros are just big bleh with their tracking link bonus...
Go for it, you will be wanted into corps after that.
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Mystafyre
Caldari Deep Core Mining Inc.
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Posted - 2009.06.12 16:24:00 -
[10]
Edited by: Mystafyre on 12/06/2009 16:24:44
Originally by: Siigari Kitawa [Dominix, Swiss Army Knife] Signal Amplifier II Signal Amplifier II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800 Tracking Link II, Tracking Speed Remote Sensor Booster II, Targeting Range ECCM Projector II
Large Remote Hull Repair System I Large 'Solace' I Remote Bulwark Reconstruction Large S95a Partial Shield Transporter Large 'Regard' I Power Projector Large 'Regard' I Power Projector Heavy Unstable Power Fluctuator I
Egress Port Maximizer I Remote Repair Augmentor I Capacitor Control Circuit I
Heavy Armor Maintenance Bot II x5 Heavy Shield Maintenance Bot II x5 Infiltrator TD-600 x5 Vespa EC-600 x5 Acolyte EV-300 x5
:3
Cap Booster driven logistic ship? 
EDIT: You better have friend in blockade runner to feed you... 
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Davinel Lulinvega
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Posted - 2009.06.12 16:27:00 -
[11]
Originally by: Anyura I have to admit, this thread has made me interested in all things reppy.
Is there a good guide on Logistics anywhere? Perhaps a ship progression scheme, skills to aim for?
Ships are logistics and carriers. It's not really a progression though because obviously a carrier can't be used everywhere. The only skills that will directly help your repping are the 2 remote repping skills. Shield transfer and remote repair. Other than that standard pvp stuff like t2 mods, thermo, cap skills. |

Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.06.12 17:25:00 -
[12]
Edited by: Atsuko Ratu on 12/06/2009 17:27:51 Edited by: Atsuko Ratu on 12/06/2009 17:26:19
Originally by: Hatsumi Kobayashi This can easily be worth not having your name on every killmail out there.
Drones? :3
Originally by: Mystafyre
Cap Booster driven logistic ship? 
EDIT: You better have friend in blockade runner to feed you... 
It's just like every RR fitted BS 
Er...
Originally by: Davinel Lulinvega
The only skills that will directly help your repping are the 2 remote repping skills. Shield transfer and remote repair. Other than that standard pvp stuff like t2 mods, thermo, cap skills.
Uh, don't forget the logistics skill itself. Getting it to five is a requirement if you want to run anything for more than a minute with a decent buffer fit. |

Anyura
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Posted - 2009.06.12 23:53:00 -
[13]
Would it be possible to fit an Osprey or Augoror as a mini Logistic ships, so that I have something to practice with while I train for a Guardian or Basilisk? I imagine that repping BSes is way out of the question but could a T1 cruiser act as a reasonable support for recons, HACs and other T1s? |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.06.13 01:16:00 -
[14]
If you have two logistics, you want a pair of Guardians or a pair of Basilisks. Either's good - Guardians fit into Armour RR gangs better, but ... everyone has shields, and even armour tankers can use shield as buffer.
However on their own, they're not that great - they're good in pairs (or more) because of their cap transfers.
If you're after a single logistics, it's a Scimitar (probably) or an Oneiros if you've no other choice. They're better at it, because they have more mids + lows (5/4 on each) than the Guardian/Basilisk (2/5 or 5/2).
Tbe problem is that Logistics 5 makes a massive difference - you're going from -60% cap, to -75% cap. Or .. from 17.9 cap/sec/module (71.1 on 4) to 11.2/module/sec (44.8).
That's a massive difference, and takes them from being 'a bit poor' to 'very handy', if you're prepared to put in that level 5. Not many are, because the options for practice are limited - a non cap stable logistics, or one which fills every slot to do it's thing isn't particularly useful - it either can't do it's job, or it dies way too fast.
You've got it a bit better on the Guardian/Basilisk - cap feeds make it much easier to pull off at Logistics 4, but you'll then need to find someone else to buddy with. Generally, this is easier said than done.
By all means practice in an Osprey, but make no mistake - it's practice, not actually useful. With a mere 10%/level you're still using twice as much cap/sec, and you're worse off on slots and general fitting space to be able to do much with. (And doesn't get the cap transfer bonus to work around not having -75% cap use)
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Hatsumi Kobayashi
Balls Deep Inc.
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Posted - 2009.06.13 07:16:00 -
[15]
Originally by: Atsuko Ratu Edited by: Atsuko Ratu on 12/06/2009 17:27:51 Edited by: Atsuko Ratu on 12/06/2009 17:26:19
Originally by: Hatsumi Kobayashi This can easily be worth not having your name on every killmail out there.
Drones? :3
Oh, don't get me wrong, I get on a few mails here and there with my comedy pop gun and the drones, but I'm usually much more worried about keeping my gangmates alive :P ______
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.06.13 23:43:00 -
[16]
Originally by: Hatsumi Kobayashi
Originally by: Atsuko Ratu Edited by: Atsuko Ratu on 12/06/2009 17:27:51 Edited by: Atsuko Ratu on 12/06/2009 17:26:19
Originally by: Hatsumi Kobayashi This can easily be worth not having your name on every killmail out there.
Drones? :3
Oh, don't get me wrong, I get on a few mails here and there with my comedy pop gun and the drones, but I'm usually much more worried about keeping my gangmates alive :P
Drones aren't a good idea anyway - first off that's some of your RR, and secondly one of the biggest advantages you get as a logistics is that of not being aggressed (at least at the moment). So can instantly dock/jump if you need to. |

Crackzilla
The Shadow Order
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Posted - 2009.06.14 07:13:00 -
[17]
Edited by: Crackzilla on 14/06/2009 07:15:45 Edited by: Crackzilla on 14/06/2009 07:15:00
Originally by: Anyura Would it be possible to fit an Osprey or Augoror as a mini Logistic ships,
T1 can certain help cruisers + tacklers + dictors. Frigs + destroyer hulls don't have much in the way of shields. One tap from a large shield transporter is usually enough to put a tackler to 100% shields. So this can make a big difference for the small ships. More tacklers survive and the more kills the fleet gets.
Many don't fly logistics because it doesn't get them top dmg dealer on killmails, but logistics are underrated. They usually killed first in fights, but a t1 ship may very well be ignored. If you can learn to survive in an osprey then you'll probably do ok in a logistics ship. Best defense is to keep distance as much as possible and making aligning out to the next warp out spot.
The Oneiros doesn't have a very good role at the moment. The scimitar is the prefered logistics to help roaming gangs and support (small sig rad and its fast). The Basilisk & Guardian can't keep up with fast moving gangs but are preferred for bs rr and big fleets. Maybe in empire I would go with the guardian or basilisk. The scimitar has the useless tracking link bonus but I have to say it is probably the most useful day to day logistics ship.
osprey, minimal skills: 3x capacitor power relay 1x 10mn mwd 1x large shield extender (training wheels, replace with a medium cap battery if you're going to try and perma run) 2x cap rechargers 1x large shield transporter 1x gun, missile launcher, something so that you get on killmails
Originally by: James Lyrus Drones aren't a good idea anyway - first off that's some of your RR,
repair drones aren't really worth it unless its a bs rr gang hugging a gate or something. Otherwise they'll spend too much time in travel. I'd go with sentry guns/dps or something for a domi. |

Wayay Bonnylad
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Posted - 2009.06.14 08:02:00 -
[18]
Edited by: Wayay Bonnylad on 14/06/2009 08:04:15 I fly a Scimitar and usually pack a set of armour repping drones to use after the fight. If any of my gang happened to take a few knocks to the armour then I can sort them out while we are recovering, otherwise they stay firmly inside the drone bay.
If we go out and expect to run into a frig gang then a set of Warrior IIs for anti-tackle can be useful.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.06.14 11:04:00 -
[19]
Logistics are fracking awesome. They take some skill to use (logistics V is a MUST) but are a huge force multiplier.
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Letifer Deus
Balls Deep Inc.
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Posted - 2009.06.15 06:06:00 -
[20]
Originally by: Hatsumi Kobayashi
Originally by: Siigari Kitawa [Dominix, Swiss Army Knife]
:(
On topic, Logistics are just great. Every gang/fleet will enjoy having you around if you're any good at flying the ship, and there's just a great a sense of satisfaction when you manage to keep a friendly pilot alive against all odds, or when your efforts turn the fight in your favour. This can easily be worth not having your name on every killmail out there.
Balls Deep <3 Hats logistics  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Letifer Deus
Balls Deep Inc.
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Posted - 2009.06.15 06:08:00 -
[21]
Originally by: Mystafyre ]Cap Booster driven logistic ship? 
EDIT: You better have friend in blockade runner to feed you... 
I wouldn't set it up like that, but quad large RR, dual injected domi's can work very well in empire station fighting. not worth much for roams though, except in a pinch. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Arcane Azmadi
Caldari First Flying Wing Inc Primary.
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Posted - 2009.06.15 07:58:00 -
[22]
I appreciate the value of Logistics ships without even needing to have them explained and plan to fly one ASAP, but I need to know what keeps you from being primaried and disintegrated within seconds? Obviously flying in pairs helps, but it's still only a cruiser frame and the enemy will be throwing everything they have at you (if they're smart). |

Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.06.15 09:46:00 -
[23]
Originally by: Arcane Azmadi I appreciate the value of Logistics ships without even needing to have them explained and plan to fly one ASAP, but I need to know what keeps you from being primaried and disintegrated within seconds? Obviously flying in pairs helps, but it's still only a cruiser frame and the enemy will be throwing everything they have at you (if they're smart).
Be the last one into the fight..keep at range..
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Anyura
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Posted - 2009.06.15 10:01:00 -
[24]
To the chap that posted the Osprey build earlier:
Looks really good. I'm looking forward to giving it a go this evening. One slight change I made was swapping the single Large shield rep with two medium ones. Also, would it be a good idea to load with logistics drones or combat drones? |
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