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Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
2
|
Posted - 2012.05.16 21:24:00 -
[1] - Quote
I'm splitting this up into a few parts to explain what, why, how as well as a counter. If you don't like the wall of text skip to the bottom for a rough explanation. (tldr at the bottom)
What? Currently local in null sec is like every where else in k-space. When someone enters system local updates to show them. This is partly a social aspect in most areas of k-space but in null sec and low sec it is an intelligence aspect.
To explain this to some of you that have never been to null: People rat in a system in relative safety. When a hostile enters, they all warp to safety (POS, station, cloaked in a safe spot, etc). Aside from removing part of the risk in null it does help bots. They can immediately react to a hostile entering and safe up. Players do occasionally miss a hostile entering system. I'll be upfront and say while it would put a damper on botting this is not in my list of concerns.
Why? The game mechanic of local, as explained in the lore and a few dev/GM posts I'm too lazy to look up to link is that when people jump into a system the gate informs all players already in the system of this. Gates are neutral so they don't belong to any corporation or alliance, they simply exist. They share intel with everyone.
To a point this makes sense, but it would also make sense to be able to "hack" the gate and hide intel from your enemies when you own a system.
This has been requested numerous times, but it seems no one can agree because it does favor the defending alliance if sharing the intel, which is why I propose a counter later in the post. If hiding intel from everyone people will argue it makes the risk too great.
How? My suggestion is to add an ihub upgrade that will disable local for all except the alliance holder. Standings would not apply so "blues" flying through the space would lack local as well. The upgrade should require a strategic index of 5.
When enabled it would be like w-space for all but the holding alliance. Names only displaying if someone talks, and then staying indefinitely. The holding alliance would see a delayed local, not an instant local. They can leave it alone and keep the instant local for all (no change).
I chose to withhold the information from standings blues to discourage the upgrade from being installed in every system. All the major alliances have blues that travel through their space, if major routes get this upgrade they will be forced to travel nearly blind. This should help encourage alliances to only install the upgrade in strategically important systems.
Counter? In the ship tree rework where they are giving destroyers and battlecruisers their own racial skills. A dev mentioned that racial destroyer only unlocks 1 ship, where as all other racial skills unlock 3 or more. Makes it kind of a waste. My suggestion is to add a new tier 2 destroyer, of which the tech 1 is a standard upgraded destroyer and the tech 2 is a black ops gate hacker.
The blops gate hacking destroyer can interface with an enemy gate and obtain the current local list. The module used for this cycles automatically, as long as it is running the local list is updated at the start of each cycle. This information is shared with the entire fleet of the user. The skill required reduces cycle time to give a more real-time list.
If the module is interrupted (canceled or the ship is destroyed) the local list simply stops updating for the fleet.
This ship works for the alliance holding the system as well, so they can hack their own gate and get real time local.
Of course, it's "just" a destroyer so it's fairly fragile. You'll need a few if you want to actually make use of them long term. It's a low end ship and a(nother) reason for a new player to take racial destroyer to 5.
Seems to make ratting in null easier? Yes and no. Delayed local is enough time to find and destroy someone. Sure you won't get multiple targets but intel channels still exist, when one dies the others will be informed anyway. It discourages "afk cloaky alts" that people seem to be into using lately as it would be more worthwhile to keep their presence out of system until they want to kill someone. I suspect all popular ratting systems will get this upgrade and that's the main reason for suggesting delayed local instead of real time.
tl;dr / Conclusion Remove local from null via an ihub upgrade needing strategic index 5. Only people in the alliance can see a delayed local, all others have no local including standings blues (discourages upgrading all systems). Add a new ship (destroyer class) to counter it by targeting a gate and using a module, sharing the local list with his fleet as long as the module remains active.
--
I was bored and it was just a thought. Not sure if it's a good one but thought I'd share. |

bongsmoke
School of Applied Knowledge Caldari State
6
|
Posted - 2012.05.16 21:36:00 -
[2] - Quote
Ancyker wrote:I'm splitting this up into a few parts to explain what, why, how as well as a counter. If you don't like the wall of text skip to the bottom for a rough explanation. (tldr at the bottom)
What? Currently local in null sec is like every where else in k-space. When someone enters system local updates to show them. This is partly a social aspect in most areas of k-space but in null sec and low sec it is an intelligence aspect.
To explain this to some of you that have never been to null: People rat in a system in relative safety. When a hostile enters, they all warp to safety (POS, station, cloaked in a safe spot, etc). Aside from removing part of the risk in null it does help bots. They can immediately react to a hostile entering and safe up. Players do occasionally miss a hostile entering system. I'll be upfront and say while it would put a damper on botting this is not in my list of concerns.
Why? The game mechanic of local, as explained in the lore and a few dev/GM posts I'm too lazy to look up to link is that when people jump into a system the gate informs all players already in the system of this. Gates are neutral so they don't belong to any corporation or alliance, they simply exist. They share intel with everyone.
To a point this makes sense, but it would also make sense to be able to "hack" the gate and hide intel from your enemies when you own a system.
This has been requested numerous times, but it seems no one can agree because it does favor the defending alliance if sharing the intel, which is why I propose a counter later in the post. If hiding intel from everyone people will argue it makes the risk too great.
How? My suggestion is to add an ihub upgrade that will disable local for all except the alliance holder. Standings would not apply so "blues" flying through the space would lack local as well. The upgrade should require a strategic index of 5.
When enabled it would be like w-space for all but the holding alliance. Names only displaying if someone talks, and then staying indefinitely. The holding alliance would see a delayed local, not an instant local. They can leave it alone and keep the instant local for all (no change).
I chose to withhold the information from standings blues to discourage the upgrade from being installed in every system. All the major alliances have blues that travel through their space, if major routes get this upgrade they will be forced to travel nearly blind. This should help encourage alliances to only install the upgrade in strategically important systems.
Counter? In the ship tree rework where they are giving destroyers and battlecruisers their own racial skills. A dev mentioned that racial destroyer only unlocks 1 ship, where as all other racial skills unlock 3 or more. Makes it kind of a waste. My suggestion is to add a new tier 2 destroyer, of which the tech 1 is a standard upgraded destroyer and the tech 2 is a black ops gate hacker.
The blops gate hacking destroyer can interface with an enemy gate and obtain the current local list. The module used for this cycles automatically, as long as it is running the local list is updated at the start of each cycle. This information is shared with the entire fleet of the user. The skill required reduces cycle time to give a more real-time list.
If the module is interrupted (canceled or the ship is destroyed) the local list simply stops updating for the fleet.
This ship works for the alliance holding the system as well, so they can hack their own gate and get real time local.
Of course, it's "just" a destroyer so it's fairly fragile. You'll need a few if you want to actually make use of them long term. It's a low end ship and a(nother) reason for a new player to take racial destroyer to 5.
Seems to make ratting in null easier? Yes and no. Delayed local is enough time to find and destroy someone. Sure you won't get multiple targets but intel channels still exist, when one dies the others will be informed anyway. It discourages "afk cloaky alts" that people seem to be into using lately as it would be more worthwhile to keep their presence out of system until they want to kill someone. I suspect all popular ratting systems will get this upgrade and that's the main reason for suggesting delayed local instead of real time.
tl;dr / Conclusion Remove local from null via an ihub upgrade needing strategic index 5. Only people in the alliance can see a delayed local, all others have no local including standings blues (discourages upgrading all systems). Add a new ship (destroyer class) to counter it by targeting a gate and using a module, sharing the local list with his fleet as long as the module remains active.
--
I was bored and it was just a thought. Not sure if it's a good one but thought I'd share.
Living in null sec for a while, I dunno about this, seems like a double edge sword.
Sometimes, just me and my buds hanging out scanning sites, mining or gate camping, then all of the sudden local goes from 10 players to 60 in 5 seconds, thats when we either safespot or jump, or wait till they jump.
I do like wormholes with no local, I think if people actually used their directional scanner like they should, they would prefer this option, but i know some alliances that would cut you for even suggesting it.
Personally, im on the fence, in the end, doesnt matter, CCP makes the decision and w/e it is, gotta adapt. |

Peter Raptor
Plutonian Army
146
|
Posted - 2012.05.16 21:37:00 -
[3] - Quote
If people don't like local, live in WH's, problem solved. Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
3
|
Posted - 2012.05.16 21:38:00 -
[4] - Quote
bongsmoke wrote:Living in null sec for a while, I dunno about this, seems like a double edge sword.
Sometimes, just me and my buds hanging out scanning sites, mining or gate camping, then all of the sudden local goes from 10 players to 60 in 5 seconds, thats when we either safespot or jump, or wait till they jump.
I do like wormholes with no local, I think if people actually used their directional scanner like they should, they would prefer this option, but i know some alliances that would cut you for even suggesting it.
Personally, im on the fence, in the end, doesnt matter, CCP makes the decision and w/e it is, gotta adapt. Keep in mind it's elective. The alliance decides where local is disabled/delayed. The default is no change, everything is as it is now. They install the upgrade to change it. So if an alliance doesn't like it -- don't use it. Just another tool in The Sandbox. |

Karn Dulake
Souls Must Be Trampled The.Alliance
729
|
Posted - 2012.05.16 21:39:00 -
[5] - Quote
+1 for effort and its not a mindless attempt to get the game changed in your favour.
I would love an Ihub upgrade that disables all information on the world map page creating complete dead zones where no one knows what is going on apart from the people living there I dont normally troll, but when i do i do it on General Discussion. |

Danfen Fenix
Vita Aequitas Veritas The Paganism Alliance
75
|
Posted - 2012.05.16 21:43:00 -
[6] - Quote
I'd be for it, but only if there is 'something', either a special type of probe, infra upgrade or deployable added, that allows you to also either detect cloaked ships, or someway of knowing that they're in system without them having to talk (of course, not without a little work, so a probe would be good for this. Alliances could have designated scanners to periodically scan the system for any pests)  |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
3
|
Posted - 2012.05.16 21:44:00 -
[7] - Quote
Danfen Fenix wrote:I'd be for it, but only if there is 'something', either a special type of probe, infra upgrade or deployable added, that allows you to also either detect cloaked ships, or someway of knowing that they're in system without them having to talk (of course, not without a little work, so a probe would be good for this. Alliances could have designated scanners to periodically scan the system for any pests)  Well, the defending alliance still gets delayed local in the upgraded systems. Hostiles need only bring the new ship suggested or use probes to find out who's in system. And like w-space there's always d-scan. |

Serptimis
The Fiction Factory Blue Nation
5
|
Posted - 2012.05.16 21:51:00 -
[8] - Quote
a common thought in these changing how local works threads is changing how d-scan works also, make it less annoying to use , any thoughts on that? |

Andrea Roche
State War Academy Caldari State
76
|
Posted - 2012.05.16 22:01:00 -
[9] - Quote
Peter Raptor wrote:If people don't like local, live in WH's, problem solved.
+1 my point exactly!
Removing local is NOT gonna stops bots by anymeans. They will do it using othermeans like gate fire effect or sound of gate fire and i am sure there are many other ways. The only reason why they use local is cos its easier and not cos its the only way! |

Fredfredbug4
The Scope Gallente Federation
314
|
Posted - 2012.05.16 22:04:00 -
[10] - Quote
Sounds like a pretty interesting idea. I like how it gives the possibility for the introduction of another ship type using destroyer hulls. +1 for offering something new. |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
4
|
Posted - 2012.05.16 22:47:00 -
[11] - Quote
Andrea Roche wrote:Peter Raptor wrote:If people don't like local, live in WH's, problem solved. +1 my point exactly! Removing local is NOT gonna stops bots by anymeans. They will do it using othermeans like gate fire effect or sound of gate fire and i am sure there are many other ways. The only reason why they use local is cos its easier and not cos its the only way! You'd have to be at the gate then... so you'd just, you know, see them on your overview?
It is possible to make things impossible. If the data isn't there it's not there. You can't magically know. If the server chooses not to send it then neither you nor bots will know about it. Period.
D-scan helps but oh wait, bombers. Get a bomber or a few with points, warp in cloaked, find target, uncloak, target, point. There you go. Got him. No counter other than having a scout inline between systems that don't have the upgrade. That is countered by logging out and waiting, log in after a while and grab a random target. It becomes a lot easier to catch bots as well as normal ratters.
But as I said, that is not the intended function, just a side effect. As for local and wormholes and everything. That's great if you wanna be fairly locked down to 1 system or want to be scanning all the time. My idea is about adding another feature, another tool, for alliances to play with. It's not forcing anything on anyone. The change is additive. An alliance need only use it if they wish to and a counter was provided for those wishing that alliance harm.
This suggestion adds more dynamic to eve and gets away from every system is the same. Null sec is null sec. You should have more control over systems you own -- within reason. I personally think it'd be cool to be able to use different tactics for different systems. This idea emphasizes scouting even more than it is now. It adds a new ship and role for people to aim for. And it keeps the sandbox fresh with another set of tools to bend the universe to your will. It's possible someone will come up with some crazy way to use this idea that had nothing to do with any of my original intentions, but that's what I love about eve. |

How2FoldSoup
Hull Tanking Elitists
12
|
Posted - 2012.05.16 22:55:00 -
[12] - Quote
As a highly (un)productive member of this eve society I approve of said idea! I myself would love to see local removed in Nullsec and this is a great way to go about it. The defenders should have an advantage when defending or flying in their own space.
+1 I love this idea.
|

Rune Star
Trauma Ward Winmatar Republic
9
|
Posted - 2012.05.16 23:00:00 -
[13] - Quote
Wait let me get this straight. A CFC publord wants to remove local? How will you know when to warp out of the belt in your drake when we come riding into town?  |

qDoctor Strangelove
Beware of the Red Fox
18
|
Posted - 2012.05.16 23:02:00 -
[14] - Quote
How2FoldSoup wrote:As a highly (un)productive member of this eve society I approve of said idea! I myself would love to see local removed in Nullsec and this is a great way to go about it. The defenders should have an advantage when defending or flying in their own space.
+1 I love this idea.
remove it in High Sec and Low Sec as well. As it is now war-targets dock up when entering local. Also, when a couple of -10 pirates enter local, the miner-bots tend to dock up. |

How2FoldSoup
Hull Tanking Elitists
12
|
Posted - 2012.05.16 23:40:00 -
[15] - Quote
qDoctor Strangelove wrote:How2FoldSoup wrote:As a highly (un)productive member of this eve society I approve of said idea! I myself would love to see local removed in Nullsec and this is a great way to go about it. The defenders should have an advantage when defending or flying in their own space.
+1 I love this idea.
remove it in High Sec and Low Sec as well. As it is now war-targets dock up when entering local. Also, when a couple of -10 pirates enter local, the miner-bots tend to dock up.
Woops, I meant to include Low in there as well, however I seemed to have forgotten to mention it. As for Highsec It's a whole different monster entirely. It should be nerfed into the ground and be used as a noobs training ground. Let them have their local.
You do bring up a fair point dealing with miner bots and dealing sweet justice though. Perhaps just leave it delayed in highsec due to concord influenced or some such. |

Caldari Citizen20110707
Caldari Provisions Caldari State
11
|
Posted - 2012.05.16 23:47:00 -
[16] - Quote
gtf back to high sec or wow |

Tor Gungnir
Agenda Industries
68
|
Posted - 2012.05.16 23:47:00 -
[17] - Quote
qDoctor Strangelove wrote:How2FoldSoup wrote:As a highly (un)productive member of this eve society I approve of said idea! I myself would love to see local removed in Nullsec and this is a great way to go about it. The defenders should have an advantage when defending or flying in their own space.
+1 I love this idea.
remove it in High Sec and Low Sec as well. As it is now war-targets dock up when entering local. Also, when a couple of -10 pirates enter local, the miner-bots tend to dock up.
No. High-Sec should remain Highly Secure. That means the local navies/CONCORD monitor the gates even closer. Local stays.
|

Peter Raptor
Plutonian Army
148
|
Posted - 2012.05.17 00:02:00 -
[18] - Quote
CCP supports griefing so much now, if it removed local the game would see fewer industrialists than ever, griefers get it all (including pathetically tanked hulks as targets) industrialists have practically nothin.
tl;dr Keep local. Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Serge Bastana
GWA Corp Unified Church of the Unobligated
500
|
Posted - 2012.05.17 00:14:00 -
[19] - Quote
Peter Raptor wrote:CCP supports griefing so much now, if it removed local the game would see fewer industrialists than ever, griefers get it all (including pathetically tanked hulks as targets) industrialists have practically nothin.
tl;dr Keep local.
Not if they're all as weak willed as you, no, they don't, but I know that they aren't all like you so that's a moot point.
This idea has some potential, I can see some will oppose it even though they wouldn't have to put it to use and would have some counter to give themselves the ability to use local despite a sov holding alliance removing it in some systems. Would certainly make things interesting. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Aiwha
101st Space Marine Force Nulli Secunda
350
|
Posted - 2012.05.17 00:22:00 -
[20] - Quote
I have a better idea.
What if only blues showed up fully in local, and neutrals just showed up as an unknown? Unless they talked.
So you'd see a blank portrait with a question mark, and an unknown instead of a name. Everybody wins. Regards,
LCpl. Aiwha-á Senior Recruiter |

Malphilos
State War Academy Caldari State
27
|
Posted - 2012.05.17 00:31:00 -
[21] - Quote
Ancyker wrote:To a point this makes sense, but it would also make sense to be able to "hack" the gate and hide intel from your enemies when you own a system.
It also makes at least as much sense that you'd be able to "hack" the gate and prevent your enemies from using it at all, let alone for intel.
The gate and local systems really seem to stand apart from sovereignty.
|

Mack Gyver
The Scope Gallente Federation
0
|
Posted - 2012.05.17 00:43:00 -
[22] - Quote
NO NO NO AND NO. OP you clearly are an idiot and dont get the game at all. i mean really build a ship just to hack gates LOLZ you stupid ass noobs nowadays wanting the game to fit your terms or ideas. tbh nothing in eve needs to change. but in all actuallity things need to be added, such as content and fixes. we dont need new ships, local nerf, ship nerf buff etc. it is the way it is, if you dont like it move on i hear d3 and wow are recruiting, if thats too tough for you and your very very important game changing brain then there is always hello kitty online. |

Vaerah Vahrokha
Vahrokh Consulting
784
|
Posted - 2012.05.17 00:52:00 -
[23] - Quote
Local in player sov null sec is not realistic.
Where Concord or the NPC nullsec owners are present it might make sense that they impose everybody to be publicly detectable. A sov 0.0 should require a specific structure that requires sov to be levelled up enough to be anchored. This way the developed systems would really "earn" an higher sec status (higher sec as in, by knowing all who enter and leave they are safer to live into). Undeveloped, borderline systems would really be the "nobody's lands". This would foster new playstyles: nomadic "ninjas", brigants, smugglers and other juicy shady things that can prosper when things are kept quiet. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Powers Sa
GoonWaffe Goonswarm Federation
175
|
Posted - 2012.05.17 01:00:00 -
[24] - Quote
Mack Gyver wrote:NO NO NO AND NO. OP you clearly are an idiot and dont get the game at all. OP, ignore the rest of the bullcrap this guy wrote, and read the sentence.
Local is necessary for Nullsec. It is how you teach new players to look out for themselves. Goonswarm has a thriving newplayer program, and one of the things we teach our new players (NewBees), is to be mindful of intel channels, and local.
|

Jack Miton
Bite Me inc Exhale.
257
|
Posted - 2012.05.17 03:45:00 -
[25] - Quote
Here's how you do it:
1. open eve source code 2. find section of code regarding local in WHs 3. select it, hit crtl+c 4. find section of code regarding local in nullsec 5. select it, hit ctrl+v 6. ??? 7. celebrate making nullsec PVP interesting.
Local turns 95% of pvp into blobbing, station games and POSing up. |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
8
|
Posted - 2012.05.17 15:54:00 -
[26] - Quote
Powers Sa wrote:Mack Gyver wrote:NO NO NO AND NO. OP you clearly are an idiot and dont get the game at all. OP, ignore the rest of the bullcrap this guy wrote, and read the sentence. Local is necessary for Nullsec. It is how you teach new players to look out for themselves. Goonswarm has a thriving newplayer program, and one of the things we teach our new players (NewBees), is to be mindful of intel channels, and local. This is why it is an addition and not a change. It adds the option for an alliance to remove local where they choose. Again, I point out that it is elective. You can do nothing and leave it as it is (live local), or an alliance can install the ihub upgrade and remove local for their enemies and delay it for themselves as a byproduct of their hack.
As for "blocking access to the gate entirely" it's a lot easier to block a signal. The game lore can explain the gate hacking in many ways.
Try this way for example:
The ihub upgrade transmits a pattern that creates interference and prevents ships from receiving the local list. The upgrade then transmits the list on a different frequency only allied ships know about.
The ship gate hacking is simply asking the gate for something it normally shares freely so it's actually not hacking it (this is a list normally given without asking for it). The difference is once the ship has the list it transmits it to everyone fleeted in the solar system.
Blocking access to a gate via hacking would be much more difficult than blocking a simple signal.
To add: it could be like cyno jamming and be a POS mod (and therefore be destructible) |

Ptraci
3 R Corporation The Irukandji
508
|
Posted - 2012.05.17 16:58:00 -
[27] - Quote
Ancyker wrote: You'd have to be at the gate then... so you'd just, you know, see them on your overview?
Nah, as the search for an "i win" button continues, they will soon be requesting to have the overview removed, too.
|

Herping yourDerp
Federal Navy Academy Gallente Federation
592
|
Posted - 2012.05.17 17:12:00 -
[28] - Quote
just make local truely delayed ( not wh delay) if your in system for more then 2 minutes you appear in local. when u jump in you have 2 minutes to hunt for bots, ratting players, people in anoms before they know you are there..
when you jump in you also do not have local for 2 minutes. so you might be in an empty system ( d-scan away works) or there can be 100 reds in system. the i-hub upgrade thing can be in it also, but for the purpose of alliance members are instantly on d-scan, maybe blues as well.... |

Luba Cibre
Global Song Setup
124
|
Posted - 2012.05.17 17:14:00 -
[29] - Quote
In 2 Minutes, i can manually fly to every "high value" anomalie in system while scanning for complexes. |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 18:57:00 -
[30] - Quote
Ancyker wrote:Andrea Roche wrote:Peter Raptor wrote:If people don't like local, live in WH's, problem solved. +1 my point exactly! Removing local is NOT gonna stops bots by anymeans. They will do it using othermeans like gate fire effect or sound of gate fire and i am sure there are many other ways. The only reason why they use local is cos its easier and not cos its the only way! You'd have to be at the gate then... so you'd just, you know, see them on your overview? It is possible to make things impossible. If the data isn't there it's not there. You can't magically know. If the server chooses not to send it then neither you nor bots will know about it. Period. D-scan helps but oh wait, bombers. Get a bomber or a few with points, warp in cloaked, find target, uncloak, target, point. There you go. Got him. No counter other than having a scout inline between systems that don't have the upgrade. That is countered by logging out and waiting, log in after a while and grab a random target. It becomes a lot easier to catch bots as well as normal ratters. But as I said, that is not the intended function, just a side effect. As for local and wormholes and everything. That's great if you wanna be fairly locked down to 1 system or want to be scanning all the time. My idea is about adding another feature, another tool, for alliances to play with. It's not forcing anything on anyone. The change is additive. An alliance need only use it if they wish to and a counter was provided for those wishing that alliance harm. This suggestion adds more dynamic to eve and gets away from every system is the same. Null sec is null sec. You should have more control over systems you own -- within reason. I personally think it'd be cool to be able to use different tactics for different systems. This idea emphasizes scouting even more than it is now. It adds a new ship and role for people to aim for. And it keeps the sandbox fresh with another set of tools to bend the universe to your will. It's possible someone will come up with some crazy way to use this idea that had nothing to do with any of my original intentions, but that's what I love about eve.
|

Marlona Sky
Massive PVPness Psychotic Tendencies.
961
|
Posted - 2012.05.17 19:03:00 -
[31] - Quote
Powers Sa wrote:Mack Gyver wrote:NO NO NO AND NO. OP you clearly are an idiot and dont get the game at all. OP, ignore the rest of the bullcrap this guy wrote, and read the sentence. Local is necessary for Nullsec. It is how you teach new players to look out for themselves. Goonswarm has a thriving newplayer program, and one of the things we teach our new players (NewBees), is to be mindful of intel channels, and local.
You just displayed exactly why local needs to go. Thank you!
Remove local, structure mails and revamp the directional scanner! |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 19:14:00 -
[32] - Quote
Ancyker wrote:Andrea Roche wrote:Peter Raptor wrote:If people don't like local, live in WH's, problem solved. +1 my point exactly! Removing local is NOT gonna stops bots by anymeans. They will do it using othermeans like gate fire effect or sound of gate fire and i am sure there are many other ways. The only reason why they use local is cos its easier and not cos its the only way! You'd have to be at the gate then... so you'd just, you know, see them on your overview? It is possible to make things impossible. If the data isn't there it's not there. You can't magically know. If the server chooses not to send it then neither you nor bots will know about it. Period. D-scan helps but oh wait, bombers. Get a bomber or a few with points, warp in cloaked, find target, uncloak, target, point. There you go. Got him. No counter other than having a scout inline between systems that don't have the upgrade. That is countered by logging out and waiting, log in after a while and grab a random target. It becomes a lot easier to catch bots as well as normal ratters. But as I said, that is not the intended function, just a side effect. As for local and wormholes and everything. That's great if you wanna be fairly locked down to 1 system or want to be scanning all the time. My idea is about adding another feature, another tool, for alliances to play with. It's not forcing anything on anyone. The change is additive. An alliance need only use it if they wish to and a counter was provided for those wishing that alliance harm. This suggestion adds more dynamic to eve and gets away from every system is the same. Null sec is null sec. You should have more control over systems you own -- within reason. I personally think it'd be cool to be able to use different tactics for different systems. This idea emphasizes scouting even more than it is now. It adds a new ship and role for people to aim for. And it keeps the sandbox fresh with another set of tools to bend the universe to your will. It's possible someone will come up with some crazy way to use this idea that had nothing to do with any of my original intentions, but that's what I love about eve.
Yes and no. It is very easy to put an alt at 300km facing gate, watch or listen for the jump effect and notify the bot to save up. Most bots are in dead end system or systems with very little transit so it wont work.
The things that drives me most to not liking this change is that its a half fast job at best and it does not fixes the problem and possibly breaks another part of eve. Have you taken into concideration how "OP" its gonna be not to be able to see you cos there is no local, not to be able to dscan you cos you got a cloak and not to be able to probe you cos you got a cloak. It makes cloak way too powerfull. Now add to this black ops and its really really OP, specially if you are really good with them like BE. Hi BE o7
Also the idea of upgrading the system to get local, i belive is probably one of the worst. have you forgotten what CCP did regarding system upgrades in the past? Well alliances spend billions in upgrades and then CCP decided to nerf it to death with NO refunds. People cried and did warn that a huge percentage of eve players will leave 0.0 space. Goons were among the advocate for the nerf and were deniying that people would leave 0.0 space. Now look at us, I would estimate that at least 30% of eve left 0.0 space and it all happened in days. People including goons now days are screaming that 0.0 is empty. Whats worst, is people stopped logging in also. As you can imagine i do not want to see this happen all over again.
|

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
9
|
Posted - 2012.05.17 19:41:00 -
[33] - Quote
Andrea Roche wrote:Yes and no. It is very easy to put an alt at 300km facing gate, watch or listen for the jump effect and notify the bot to save up. Most bots are in dead end system or systems with very little transit so it wont work.
The things that drives me most to not liking this change is that its a half fast job at best and it does not fixes the problem and possibly breaks another part of eve. Have you taken into concideration how "OP" its gonna be not to be able to see you cos there is no local, not to be able to dscan you cos you got a cloak and not to be able to probe you cos you got a cloak. It makes cloak way too powerfull. Now add to this black ops and its really really OP, specially if you are really good with them like BE. Hi BE o7
Also the idea of upgrading the system to get local, i belive is probably one of the worst. have you forgotten what CCP did regarding system upgrades in the past? Well alliances spend billions in upgrades and then CCP decided to nerf it to death with NO refunds. People cried and did warn that a huge percentage of eve players will leave 0.0 space. Goons were among the advocate for the nerf and were deniying that people would leave 0.0 space. Now look at us, I would estimate that at least 30% of eve left 0.0 space and it all happened in days. People including goons now days are screaming that 0.0 is empty. Whats worst, is people stopped logging in also. As you can imagine i do not want to see this happen all over again.
Also I like local. I like to smack talk in local to both, allies and enemies. I do not want this feature to be removed cos then how am i gonna talk to alies then? You upgrade the system to remove local, not to add it. The default is nothing changes, it adds the option to remove local if you choose to, not the other way around. The counter was added so it could be made to not be OP for the defender.
If whatever you are doing requires local, get someone in a blops destroyer to target the gate and give you local. You cover him and there you go. The counter to the counter is just blow up the ship. The counter to that is bring more ships.
Yes you can use a scout, but this requires 2 accounts for something 1 used to be able to do. More than likely bots will just move to less profitable systems that would not be upgraded. I never said it would stop bots and this was not even on the intentions of it, just a possible side effect. The intention of it is to give alliances another tool to use how they see fit.
The idea is alliances choose to remove local from a system, not choose to add local to systems. The goal behind it is they only remove local from important systems. The more I think about it the more I think it should be like a cyno jammer, requiring an upgrade and a POS module. This lets it be destructible without dealing with reinforcement timers. Destroy the module and regain real time local for everyone. |

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
12
|
Posted - 2012.05.17 19:43:00 -
[34] - Quote
I'm not sure how this change would benefit pve players at all in nullsec. Seems more like a recon/bomber/t3 gank improvement. |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
9
|
Posted - 2012.05.17 19:46:00 -
[35] - Quote
Fish Hunter wrote:I'm not sure how this change would benefit pve players at all in nullsec. Seems more like a recon/bomber/t3 gank improvement. Change was not proposed to benefit anyone directly. It helps both sides.
If you enable it in your PVE systems you most definitely will get more people killed. At the same time enabling it in your PVE systems discourages AFK cloakers as they give away they are in system if they stay -- they benefit a lot more staying out of system until they are ready to gank. You could gank all day by just cloaking next door instead.
You can enable it in your staging system to deny your enemy a list of who is there to defend. If your enemy doesn't know your numbers that's gonna suck for them. If you are in a system that is wider than the dscan range you can keep a reinforcement fleet out of that range and your enemy will not know it's there unless they are spying or hacking the gate.
There's a lot of ways to use it, like anything in eve, I'm not intending it for any one thing. I just want the tool to be there and let the players/alliances figure out what they want to do with it. |

Richard Desturned
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.05.17 19:49:00 -
[36] - Quote
Jack Miton wrote:Here's how you do it:
1. open eve source code 2. find section of code regarding local in WHs 3. select it, hit crtl+c 4. find section of code regarding local in nullsec 5. select it, hit ctrl+v 6. ??? 7. celebrate making nullsec PVP interesting.
Local turns 95% of pvp into blobbing, station games and POSing up.
okay, while we're at it we might as well remove
gates jump drives static belts
and require probing to do anything meaningful in nullsec
because if you want wormhole style local, why not move to a wormhole? eh |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
9
|
Posted - 2012.05.17 19:53:00 -
[37] - Quote
Richard Desturned wrote:Jack Miton wrote:Here's how you do it:
1. open eve source code 2. find section of code regarding local in WHs 3. select it, hit crtl+c 4. find section of code regarding local in nullsec 5. select it, hit ctrl+v 6. ??? 7. celebrate making nullsec PVP interesting.
Local turns 95% of pvp into blobbing, station games and POSing up. okay, while we're at it we might as well remove gates jump drives static belts and require probing to do anything meaningful in nullsec because if you want wormhole style local, why not move to a wormhole? I agree sorta. I'm actually for removing static belts from every part of EVE. But that's another thread altogether.
I don't think removing local from null entirely is a good idea, which is why I didn't suggest that. It's a stupid idea and makes no sense. I think that doing this would just make most people leave null and/or make blobbing worse (travel in blobs to stay safe?). |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 19:59:00 -
[38] - Quote
Ancyker wrote:Andrea Roche wrote:Yes and no. It is very easy to put an alt at 300km facing gate, watch or listen for the jump effect and notify the bot to save up. Most bots are in dead end system or systems with very little transit so it wont work.
The things that drives me most to not liking this change is that its a half fast job at best and it does not fixes the problem and possibly breaks another part of eve. Have you taken into concideration how "OP" its gonna be not to be able to see you cos there is no local, not to be able to dscan you cos you got a cloak and not to be able to probe you cos you got a cloak. It makes cloak way too powerfull. Now add to this black ops and its really really OP, specially if you are really good with them like BE. Hi BE o7
Also the idea of upgrading the system to get local, i belive is probably one of the worst. have you forgotten what CCP did regarding system upgrades in the past? Well alliances spend billions in upgrades and then CCP decided to nerf it to death with NO refunds. People cried and did warn that a huge percentage of eve players will leave 0.0 space. Goons were among the advocate for the nerf and were deniying that people would leave 0.0 space. Now look at us, I would estimate that at least 30% of eve left 0.0 space and it all happened in days. People including goons now days are screaming that 0.0 is empty. Whats worst, is people stopped logging in also. As you can imagine i do not want to see this happen all over again.
Also I like local. I like to smack talk in local to both, allies and enemies. I do not want this feature to be removed cos then how am i gonna talk to alies then? You upgrade the system to remove local, not to add it. The default is nothing changes, it adds the option to remove local if you choose to, not the other way around. The counter was added so it could be made to not be OP for the defender. If whatever you are doing requires local, get someone in a blops destroyer to target the gate and give you local. You cover him and there you go. The counter to the counter is just blow up the ship. The counter to that is bring more ships. Yes you can use a scout, but this requires 2 accounts for something 1 used to be able to do. More than likely bots will just move to less profitable systems that would not be upgraded. I never said it would stop bots and this was not even on the intentions of it, just a possible side effect. The intention of it is to give alliances another tool to use how they see fit. The idea is alliances choose to remove local from a system, not choose to add local to systems. The goal behind it is they only remove local from important systems. The more I think about it the more I think it should be like a cyno jammer, requiring an upgrade and a POS module. This lets it be destructible without dealing with reinforcement timers. Destroy the module and regain real time local for everyone.
if you want to remove local, put it behind another channel/minimize it and disable flashing. Problem solved. Besides people bot with friendlies in local also. A few months ago someone did it in our alliance. He got caught, blown up and his pod was still warping from belt to belt. He got reported, the end! Removing local does nothing for bots. Besides goons have said it before - if you spot a friendly boting, dont report them, dont shoot them, we are not here to do ccp work for them, from mouth of th horse himself the Mittani. I want to talk to both friendlies and enemies in local and this is a dumb (no offence ) way to fix stuff. You want to remove reinforce timers on POS stations etc? emmm. Sorry mate, but this is very bad for the game. |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
9
|
Posted - 2012.05.17 20:01:00 -
[39] - Quote
Andrea Roche wrote:if you want to remove local, put it behind another channel/minimize it and disable flashing. Problem solved. Besides people bot with friendlies in local also. A few months ago someone did it in our alliance. He got caught, blown up and his pod was still warping from belt to belt. He got reported, the end! Removing local does nothing for bots. Besides goons have said it before - if you spot a friendly boting, dont report them, dont shoot them, we are not here to do ccp work for them, from mouth of th horse himself the Mittani. I want to talk to both friendlies and enemies in local and this is a dumb (no offence ) way to fix stuff.
You know removing local just means not automatically giving you the full local user list. You still get the local window and can talk in it. You just don't know who is there unless it's your alliance that holds it or you are hacking the gate (or they talk). |

Richard Desturned
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.05.17 20:02:00 -
[40] - Quote
Andrea Roche wrote:if you spot a friendly boting, dont report them, dont shoot them, we are not here to do ccp work for them, from mouth of th horse himself the Mittani.
we have no way of knowing who reported a botter, fyi
we have that rule because we just don't want to deal with ratting drama, because we have better things to do eh |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
9
|
Posted - 2012.05.17 20:04:00 -
[41] - Quote
Richard Desturned wrote:Andrea Roche wrote:if you spot a friendly boting, dont report them, dont shoot them, we are not here to do ccp work for them, from mouth of th horse himself the Mittani. we have no way of knowing who reported a botter, fyi we have that rule because we just don't want to deal with ratting drama, because we have better things to do I thought it was more policy/a guideline than a rule. |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 20:05:00 -
[42] - Quote
Ancyker wrote:Andrea Roche wrote:if you want to remove local, put it behind another channel/minimize it and disable flashing. Problem solved. Besides people bot with friendlies in local also. A few months ago someone did it in our alliance. He got caught, blown up and his pod was still warping from belt to belt. He got reported, the end! Removing local does nothing for bots. Besides goons have said it before - if you spot a friendly boting, dont report them, dont shoot them, we are not here to do ccp work for them, from mouth of th horse himself the Mittani. I want to talk to both friendlies and enemies in local and this is a dumb (no offence ) way to fix stuff.
You know removing local just means not automatically giving you the full local user list. You still get the local window and can talk in it. You just don't know who is there unless it's your alliance that holds it or you are hacking the gate (or they talk).
so i am gonna be talking to myself or perhaps even talking to a ship that was left on a pos? How fun is that? why dont you move to a wh? You got plenty of that boring nonsence there. |

Richard Desturned
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.05.17 20:06:00 -
[43] - Quote
Ancyker wrote:Richard Desturned wrote:Andrea Roche wrote:if you spot a friendly boting, dont report them, dont shoot them, we are not here to do ccp work for them, from mouth of th horse himself the Mittani. we have no way of knowing who reported a botter, fyi we have that rule because we just don't want to deal with ratting drama, because we have better things to do I thought it was more policy/a guideline than a rule.
the policy is "don't petition blues"
as we have no way of knowing who made a petition, anybody who understands things and doesn't wear a tinfoil hat would realize why that rule exists eh |

Indeterminacy
THORN Syndicate THORN Alliance
183
|
Posted - 2012.05.17 20:06:00 -
[44] - Quote
Ancyker wrote:
My suggestion is to add an ihub upgrade that will disable local for all except the alliance holder.
terribletroll.gif |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 20:08:00 -
[45] - Quote
Richard Desturned wrote:Andrea Roche wrote:if you spot a friendly boting, dont report them, dont shoot them, we are not here to do ccp work for them, from mouth of th horse himself the Mittani. we have no way of knowing who reported a botter, fyi we have that rule because we just don't want to deal with ratting drama, because we have better things to do
my point is, if you are never gonna enforce no botting within your organization, why would you support a change thats not gonna fix the issue specially when your own alliance refuses to take matters in their own hand! Its ridiculous. |

Richard Desturned
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.05.17 20:10:00 -
[46] - Quote
Andrea Roche wrote:Richard Desturned wrote:Andrea Roche wrote:if you spot a friendly boting, dont report them, dont shoot them, we are not here to do ccp work for them, from mouth of th horse himself the Mittani. we have no way of knowing who reported a botter, fyi we have that rule because we just don't want to deal with ratting drama, because we have better things to do my point is, if you are never gonna enforce no botting within your organization, why would you support a change thats not gonna fix the issue specially when your own alliance refuses to take matters in their own hand! Its ridiculous.
because changing game mechanics in some hamfisted attempt to fix botting is stupid
banning bots fixes botting eh |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 20:12:00 -
[47] - Quote
Richard Desturned wrote:Andrea Roche wrote:Richard Desturned wrote:Andrea Roche wrote:if you spot a friendly boting, dont report them, dont shoot them, we are not here to do ccp work for them, from mouth of th horse himself the Mittani. we have no way of knowing who reported a botter, fyi we have that rule because we just don't want to deal with ratting drama, because we have better things to do my point is, if you are never gonna enforce no botting within your organization, why would you support a change thats not gonna fix the issue specially when your own alliance refuses to take matters in their own hand! Its ridiculous. because changing game mechanics in some hamfisted attempt to fix botting is stupid banning bots fixes botting
while I am for bans, 2 times = permaban so now its ok to ban other people but not "your" people. double standards anyone??
|

Richard Desturned
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.05.17 20:17:00 -
[48] - Quote
Andrea Roche wrote:while I am for bans, 2 times = permaban so now its ok to ban other people but not "your" people. double standards anyone??
we discourage botting and anybody who talks about botting, encourages botting or anything of the sort gets banned from our services
allowing people to report/shoot bots opens a can of worms of stupid ratting drama that we simply don't want to put up in a 4000 man alliance surrounded by a significantly larger coalition eh |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 20:21:00 -
[49] - Quote
Richard Desturned wrote:Andrea Roche wrote:while I am for bans, 2 times = permaban so now its ok to ban other people but not "your" people. double standards anyone??
we discourage botting and anybody who talks about botting, encourages botting or anything of the sort gets banned from our services allowing people to report/shoot bots opens a can of worms of stupid ratting drama that we simply don't want to put up in a 4000 man alliance surrounded by a significantly larger coalition
I hate to say this cos i detest bots but did you ever stopped and thinked that the same thing that you just sai also applies to other alliances? How can you even think that this is not ok with the rest but its ok with your alliance? So how can you still call for baning and not eenforce it in your own alliance? STOP the hypocracy (again, no offence) |

Richard Desturned
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.05.17 20:26:00 -
[50] - Quote
Andrea Roche wrote:So how can you still call for baning and not eenforce it in your own alliance? STOP the hypocracy (again, no offence)
because the task of enforcing the EULA comes with a paycheck, not a monthly subscription, and the people who find bots and mete out the appropriate punishments are actually equipped to do so eh |

Caldari Citizen 786478786
133
|
Posted - 2012.05.17 20:27:00 -
[51] - Quote
Halfway through the original post my first thought was "what a terrible ******* idea?". Soon after that my second thought was, "Oh, the OP is from TEST. Why am I not surprised?". |

Richard Desturned
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.05.17 20:28:00 -
[52] - Quote
Caldari Citizen 786478786 wrote:Halfway through the original post my first thought was "what a terrible ******* idea?". Soon after that my second thought was, "Oh, the OP is from TEST. Why am I not surprised?".
you're from "School of Applied Knowledge" lol eh |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 20:29:00 -
[53] - Quote
Richard Desturned wrote:Andrea Roche wrote:So how can you still call for baning and not eenforce it in your own alliance? STOP the hypocracy (again, no offence) because the task of enforcing the EULA comes with a paycheck, not a monthly subscription, and the people who find bots and mete out the appropriate punishments are actually equipped to do so
again, the same thing can be said for your alliance! We are going in circles. You cant enforce something that "your" alliance is happy to do so. You are exaclty like them the only difference is you want them banned and not yours! Its double standards which ever way you look at it. |

Richard Desturned
GoonWaffe Goonswarm Federation
374
|
Posted - 2012.05.17 20:31:00 -
[54] - Quote
Andrea Roche wrote:again, the same thing can be said for your alliance! We are going in circles. You cant enforce something that "your" alliance is happy to do so. You are exaclty like them the only difference is you want them banned and not yours!
wow it's almost like you don't get the point
we can't stop anybody from reporting bots, but if they choose to beat their chests about it they're gone
hint: we don't care if idiots get banned for botting, goons or otherwise eh |

Caldari Citizen 786478786
134
|
Posted - 2012.05.17 20:39:00 -
[55] - Quote
Richard Desturned wrote:you're from "School of Applied Knowledge" lol
Clever retort, chap, but it doesn't change the fact that the OP's idea is ******* terrible. |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 20:39:00 -
[56] - Quote
Richard Desturned wrote:Andrea Roche wrote:again, the same thing can be said for your alliance! We are going in circles. You cant enforce something that "your" alliance is happy to do so. You are exaclty like them the only difference is you want them banned and not yours!
wow it's almost like you don't get the point we can't stop anybody from reporting bots, but if they choose to beat their chests about it they're gone hint: we don't care if idiots get banned for botting, goons or otherwise
excuse me but you just said your alliance did care a few posts ago cos otherwise the whole drama thing with 4000 people and your enemies next door. As i said, you cant enforce something when you dont enforce it yourselves lik we did and blew up the guy boting in our own alliance followed by a kick and report. I guess you guys are not so keen about removing bots just other peoples bots! ALL BOTS DEAD. NO EXCPTIONS
|

Creed Richards
Xoth Inc Omega Vector
7
|
Posted - 2012.05.17 20:46:00 -
[57] - Quote
I must admit the OP's suggestion is a balanced take on the question and deserves further scruntiny. |

Richard Desturned
GoonWaffe Goonswarm Federation
382
|
Posted - 2012.05.17 20:49:00 -
[58] - Quote
Andrea Roche wrote:Richard Desturned wrote:Andrea Roche wrote:again, the same thing can be said for your alliance! We are going in circles. You cant enforce something that "your" alliance is happy to do so. You are exaclty like them the only difference is you want them banned and not yours!
wow it's almost like you don't get the point we can't stop anybody from reporting bots, but if they choose to beat their chests about it they're gone hint: we don't care if idiots get banned for botting, goons or otherwise excuse me but you just said your alliance did care a few posts ago cos otherwise the whole drama thing with 4000 people and your enemies next door. As i said, you cant enforce something when you dont enforce it yourselves like we did and blew up the guy boting in our own alliance followed by a kick and report. I guess you guys are not so keen about removing bots just other peoples bots! ALL BOTS DEAD. NO EXCEPTIONS
no, you selectively drew whatever conclusion best suits your argument
when I said "allowing people to report/shoot bots opens a can of worms of stupid ratting drama that we simply don't want to put up in a 4000 man alliance surrounded by a significantly larger coalition" I meant that we don't want to deal with situations where it's one person's word versus another's
believe it or not, not everybody that rats in 0.0 is botting eh |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 20:55:00 -
[59] - Quote
Richard Desturned wrote:Andrea Roche wrote:Richard Desturned wrote:Andrea Roche wrote:again, the same thing can be said for your alliance! We are going in circles. You cant enforce something that "your" alliance is happy to do so. You are exaclty like them the only difference is you want them banned and not yours!
wow it's almost like you don't get the point we can't stop anybody from reporting bots, but if they choose to beat their chests about it they're gone hint: we don't care if idiots get banned for botting, goons or otherwise excuse me but you just said your alliance did care a few posts ago cos otherwise the whole drama thing with 4000 people and your enemies next door. As i said, you cant enforce something when you dont enforce it yourselves like we did and blew up the guy boting in our own alliance followed by a kick and report. I guess you guys are not so keen about removing bots just other peoples bots! ALL BOTS DEAD. NO EXCEPTIONS no, you selectively drew whatever conclusion best suits your argument when I said "allowing people to report/shoot bots opens a can of worms of stupid ratting drama that we simply don't want to put up in a 4000 man alliance surrounded by a significantly larger coalition" I meant that we don't want to deal with situations where it's one person's word versus another's believe it or not, not everybody that rats in 0.0 is botting
ofcource not. i was not selective at all. I read exactly what it says. Its not my fault you did not word it right. But once again, somebody in another alliance does not want to deal with the same situation as you just mentioned, so again how can you still argue for ban for boting and not enforce it within your alliance? |

Richard Desturned
GoonWaffe Goonswarm Federation
382
|
Posted - 2012.05.17 21:04:00 -
[60] - Quote
Andrea Roche wrote:ofcource not. i was not selective at all. I read exactly what it says. Its not my fault you did not word it right. But once again, somebody in another alliance does not wants to "deal with situations where it's one person's word versus another's" as you just mentioned, so again how can you still argue for ban for boting and not enforce it within your alliance?
we don't pay to enforce CCP's rules
simple as that eh |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 21:11:00 -
[61] - Quote
Richard Desturned wrote:Andrea Roche wrote:ofcource not. i was not selective at all. I read exactly what it says. Its not my fault you did not word it right. But once again, somebody in another alliance does not wants to "deal with situations where it's one person's word versus another's" as you just mentioned, so again how can you still argue for ban for boting and not enforce it within your alliance? we don't pay to enforce CCP's rules simple as that
The rest of eve dont pay to enforce CCP's rules either but they also understand, wrong is wrong and right is right. The rest of eve also dont pay to have your views imposed to them specially when it does not apply to your alliance simply cos you dont want to. It is simple as that!
|

Richard Desturned
GoonWaffe Goonswarm Federation
382
|
Posted - 2012.05.17 21:18:00 -
[62] - Quote
Andrea Roche wrote:The rest of eve dont pay to enforce CCP's rules either but they also understand, wrong is wrong and right is right. The rest of eve also dont pay to have your views imposed to them specially when it does not apply to your alliance simply cos you dont want to. It is simple as that!
you seem to think that bots need to be reported for CCP to do anything about them eh |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 21:25:00 -
[63] - Quote
Richard Desturned wrote:Andrea Roche wrote:The rest of eve dont pay to enforce CCP's rules either but they also understand, wrong is wrong and right is right. The rest of eve also dont pay to have your views imposed to them specially when it does not apply to your alliance simply cos you dont want to. It is simple as that!
you seem to think that bots need to be reported for CCP to do anything about them
you seem to think that removing local will get rid of bots. News flash. Anything can be hacked. Anything. All you need is but an interest to do so and a camera or an alt, or direct memory adressing or any other method out there. You simply will regretfully never get rid or botters and therefore removing local does not solve the issue. Think about it, how long did that PL hack existed before it got reported. If it wasnt cos it got reporte by PL, CCP would never know. Anythign can be hacked |

Jack Miton
Bite Me inc Exhale.
258
|
Posted - 2012.05.17 21:26:00 -
[64] - Quote
Richard Desturned wrote:Jack Miton wrote:Here's how you do it:
1. open eve source code 2. find section of code regarding local in WHs 3. select it, hit crtl+c 4. find section of code regarding local in nullsec 5. select it, hit ctrl+v 6. ??? 7. celebrate making nullsec PVP interesting.
Local turns 95% of pvp into blobbing, station games and POSing up. okay, while we're at it we might as well remove gates jump drives static belts and require probing to do anything meaningful in nullsec because if you want wormhole style local, why not move to a wormhole?
I do live in a WH. the reason I do so is local makes nullsec useless. it needs to be at the very least 5-10min delayed. |

Richard Desturned
GoonWaffe Goonswarm Federation
382
|
Posted - 2012.05.17 21:31:00 -
[65] - Quote
Jack Miton wrote:I do live in a WH. the reason I do so is local makes nullsec useless. it needs to be at the very least 5-10min delayed.
no it does not
if somebody takes a ton of enjoyment from spamming dscan they'll just move to wormholes
the only people who care about local in nullsec are those who want to move 30 dudes around somebody's space absolutely undetected because they failed at the spaceholding game and went ~wulfpax~ eh |

Peter Raptor
Plutonian Army
153
|
Posted - 2012.05.17 21:36:00 -
[66] - Quote
What kind of a ridiculous game would Eve become without local, 45,000 players all clicking Dscan every 2 seconds 23.5/7 ROFL A laughing stock of the MMO world. Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Andrea Roche
State War Academy Caldari State
77
|
Posted - 2012.05.17 21:39:00 -
[67] - Quote
Peter Raptor wrote:What kind of a ridiculous game would Eve become without local, 45,000 players all clicking Dscan every 2 seconds 23.5/7 ROFL
terrible, no one will want to play it specially new players. not to mention the uncesary traffic in every system. i would have to hot key dscan...gosh, terrible idea! |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
9
|
Posted - 2012.05.18 01:13:00 -
[68] - Quote
90% of the arguments against my idea didn't even read the proposal, just the title.
I'm going to say this one more time then start ignoring everyone that obviously did not read it:
The proposal is NOT to have the default be no local.
The proposal leaves everything as it is now, but adds an ihub upgrade that, when installed, makes the holding alliance have delayed local and everyone else have no local in the system which it is installed.
Here's how I looked at it:
Some people think there should be no local in null sec. Some people think local in null sec is a must have.
I think EVE is a sandbox and everyone wants different things. So I came up with something in the middle. Why?
Remove local from null sec entirely and most people will leave null sec. Add an upgrade to add local back and almost every system will get it. Add an upgrade that simply removes local and it will see little to no use. Add an upgrade that removes local only for enemies straight up and every system will have it.
I tried to think of something in the middle. Instead of just being "install this in every system", it's "what systems would this be useful in?"
It has pros (your enemies can't see local) and cons (your allies cannot see local either and your alliance gets delayed local). It has a counter (a ship which can hack the gate and give your fleet a live local list) and it adds a new ship type to the game in a class that even CCP says really needs more ship types. |

Lord Zim
654
|
Posted - 2012.05.18 02:13:00 -
[69] - Quote
So basically you want this ihub upgrade to take a system from being as it is now, to a delayed local for the alliance which owns the system, just to remove local from everyone else?
Good luck with that, it'll be one of those upgrades which are never used because the delay scares them. Remove local and be done with it. |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.18 09:23:00 -
[70] - Quote
i do not feel this is a good idea. I personally wouldnt like that someone could shoot the upgrade and now i am left without local. There are far more things that need fixing like sov, pos and faction warfare. Not to mention that this makes the attacker always have the upper hand. This is specially true when your enemy is far more bigger than your alliance. We have enough upgrades to worry about to add more.
|

knulla
School of Applied Knowledge Caldari State
20
|
Posted - 2012.05.18 09:27:00 -
[71] - Quote
We don't need solutions to removing local, removing local is the solution!
remove it already damn it, EVERY WHERE!
NO, not delay, REMOVE!! |

Knot'Kul Sun
Rebirth. THE GOD SQUAD
40
|
Posted - 2012.05.18 09:35:00 -
[72] - Quote
Maybe make 'local' an upgradeable asset.
a system thats held by sov wont have local channel, at first.
allow alliances to upgrade systems, (at a cost), to implement an 'Active Transmitter Relay Network' or better yet, make it a costly POS module, like an entire POS to run the thing. therefor it will become a developable asset, but will also be vulnerable to destruction.
pop the ATRN module at an enemies POS, covert-cyno in a fleet later while local is down
=
PROFIT!!!! |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
9
|
Posted - 2012.05.18 20:31:00 -
[73] - Quote
Andrea Roche wrote:i do not feel this is a good idea. I personally wouldnt like that someone could shoot the upgrade and now i am left without local. There are far more things that need fixing like sov, pos and faction warfare. Not to mention that this makes the attacker always have the upper hand. This is specially true when your enemy is far more bigger than your alliance. We have enough upgrades to worry about to add more.
Didn't read the proposal.
Knot'Kul Sun wrote:Maybe make 'local' an upgradeable asset.
a system thats held by sov wont have local channel, at first.
allow alliances to upgrade systems, (at a cost), to implement an 'Active Transmitter Relay Network' or better yet, make it a costly POS module, like an entire POS to run the thing. therefor it will become a developable asset, but will also be vulnerable to destruction.
pop the ATRN module at an enemies POS, covert-cyno in a fleet later while local is down
=
PROFIT!!!! Then every system would just be upgraded and that's boring. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
593
|
Posted - 2012.05.18 21:07:00 -
[74] - Quote
Andrea - go to WHS.
THAT is what he wants. *for the most part*
End of dsicussion..remove thy head from thy @$$ for once.
Utterly ridiuclous...you talk such passion about bots and stuff but your blind/dense as a bloody brick.
Anyone can use or talk in local..doing so reveals your presense and thats that.
And to be quite honest...nobdy in Null Sec really chats it up in local..its done in alliance chat (derp derp duh!)
If they do talk..its selective...smack talking..taunting..etc...
Even a noob can figure that out.
If you want to be a social butterfly then go right on ahead....no one said you couldn't flap your gums.
The whole point is an alliance getting an distinct hard earned advantage...in reallity its not much.
If you've lived in WHS (I seriously doubt you have) you'd understand just because you don't see it..doesn't mean its not there.
Mechanics are still the same..rules are still the same...just no more free intel.
Wonder where Tiger spirt is at? Usually goes emo-rage seizure full on mode here.
cant say I support OP's idea fully...but I like what I see. :) ================ STOP THE EVEMAIL-áSPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152
|

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 09:35:00 -
[75] - Quote
Ancyker wrote:Andrea Roche wrote:i do not feel this is a good idea. I personally wouldnt like that someone could shoot the upgrade and now i am left without local. There are far more things that need fixing like sov, pos and faction warfare. Not to mention that this makes the attacker always have the upper hand. This is specially true when your enemy is far more bigger than your alliance. We have enough upgrades to worry about to add more.
Didn't read the proposal.
Yes i have what it says exactly. Also the comment above was more directed to the "goon guy ideas" rather than you as you clearly went missing for a while and the conversation continues with the other guy.
Ancyker wrote: What? Currently local in null sec is like every where else in k-space. When someone enters system local updates to show them. This is partly a social aspect in most areas of k-space but in null sec and low sec it is an intelligence aspect.
To explain this to some of you that have never been to null: People rat in a system in relative safety. When a hostile enters, they all warp to safety (POS, station, cloaked in a safe spot, etc). Aside from removing part of the risk in null it does help bots. They can immediately react to a hostile entering and safe up. Players do occasionally miss a hostile entering system. I'll be upfront and say while it would put a damper on botting this is not in my list of concerns.
The above clearly say that you intend to remove local. My point is simple and remains the same. It is too easy for a much bigger alliance to move in, reinforce or destroy the upgrade and move out. I understand cos you are in TEST that this does not happen to you that much but imagine this on a small entity......A small entity would never have a hope in hell. Now you got no local until 5/6 weeks down the line and thats provided that it doesnt get attacked meanwhile or destroyed again. Having soverently lvl 1, it should be more than enough to have local if anything. But having a sov module for local is still pushing it! And i think we got way to many modules atm and more may come when sov gets changed and i really do not want more modules. There are simply too many and ocupy too much cargo space atm.
Blues not been able to see local as you mentioned its even worst of an idea, i think. You are comptelly removing the standings mechanic and saying no cos you dont want to. This is incredibly disabling cos it remove intel across a huge span of systems and puts the ball compeltelly on the invader side. There is a reason and an advantage after all to be "trenched in" in your system and this removes that.
People still get caugh and dont warp out when others enter the system. So as far as i am concerned, you lost cos you didnt watch local. So this works as intended. |

Lord Zim
659
|
Posted - 2012.05.19 09:44:00 -
[76] - Quote
Andrea Roche wrote:The above clearly say that you intend to remove local. My point is simple and remains the same. It is too easy for a much bigger alliance to move in, reinforce or destroy the upgrade and move out. A small entity would never have a hope in hell. Now you got no local until 5/6 weeks down the line and thats provided that it doesnt get attacked meanwhile or destroyed again. It's almost as if you believe having local would stop a "much bigger alliance" from moving in, reinforce/destroy anything/something/everything and move out.
This is a fallacy. |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 09:47:00 -
[77] - Quote
Lord Zim wrote:Andrea Roche wrote:The above clearly say that you intend to remove local. My point is simple and remains the same. It is too easy for a much bigger alliance to move in, reinforce or destroy the upgrade and move out. A small entity would never have a hope in hell. Now you got no local until 5/6 weeks down the line and thats provided that it doesnt get attacked meanwhile or destroyed again. It's almost as if you believe having local would stop a "much bigger alliance" from moving in, reinforce/destroy anything/something/everything and move out. This is a fallacy.
The intel. Is the key here. Now you got no local until another upgrade lvl 5 in 5/6 weeks down the line. Its totally ridiculous! You should have a "home advantage" and intel across blues! Otherwise, whats the use? |

Lord Zim
659
|
Posted - 2012.05.19 09:54:00 -
[78] - Quote
Andrea Roche wrote:The intel. Is the key here. Now you got no local until another upgrade lvl 5 in 5/6 weeks down the line. Its totally ridiculous! You should have a "home advantage" and intel across blues! Otherwise, whats the use? What do you think you'd be able to do with "guys, 400 reds are in our system, what do we do?" with a few seconds more of warning? |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 09:57:00 -
[79] - Quote
Lord Zim wrote:Andrea Roche wrote:The intel. Is the key here. Now you got no local until another upgrade lvl 5 in 5/6 weeks down the line. Its totally ridiculous! You should have a "home advantage" and intel across blues! Otherwise, whats the use? What do you think you'd be able to do with "guys, 400 reds are in our system, what do we do?" with a few seconds more of warning?
you are missing the point. its not about the seconds. its about intel. seeing you, saying where you are going. picking up one or two straglers using intel. All that good stuff which has made eve, eve. |

Lord Zim
659
|
Posted - 2012.05.19 10:01:00 -
[80] - Quote
Andrea Roche wrote:you are missing the point. its not about the seconds. its about intel. seeing you, saying where you are going. picking up one or two straglers using intel. All that good stuff which has made eve, eve. Good scouts would do this, too. |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 10:05:00 -
[81] - Quote
Lord Zim wrote:Andrea Roche wrote:you are missing the point. its not about the seconds. its about intel. seeing you, saying where you are going. picking up one or two straglers using intel. All that good stuff which has made eve, eve. Good scouts would do this, too.
i could also say the same for you. Keep local and a good interceptor with dscan skills can trap anyone. The difference is, you got to have home advantage. A module for local removes that compltelly for over a month, |

Lord Zim
659
|
Posted - 2012.05.19 10:12:00 -
[82] - Quote
Andrea Roche wrote:i could also say the same for you. Keep local and a good interceptor with dscan skills can trap anyone. The difference is, you got to have home advantage. A module for local removes that compltelly for over a month, So if a good interceptor with good dscan skills can trap anyone, then you don't need any other crutches. vOv |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 10:15:00 -
[83] - Quote
Lord Zim wrote:Andrea Roche wrote:i could also say the same for you. Keep local and a good interceptor with dscan skills can trap anyone. The difference is, you got to have home advantage. A module for local removes that compltelly for over a month, So if a good interceptor with good dscan skills can trap anyone, then you don't need any other crutches. vOv
we see all the time frigates and other ships catching anything from a frigate to a freighter to a super capital. This should be nothing new to you. |

Lord Zim
659
|
Posted - 2012.05.19 10:20:00 -
[84] - Quote
Andrea Roche wrote:we see all the time frigates and other ships catching anything from a frigate to a freighter to a super capital. This should be nothing new to you. Yes, and this isn't dependent on local. |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 10:25:00 -
[85] - Quote
Lord Zim wrote:Andrea Roche wrote:we see all the time frigates and other ships catching anything from a frigate to a freighter to a super capital. This should be nothing new to you. Yes, and this isn't dependent on local.
yes it is. you dont hunt someone if he is not in local. unless you happen to se himn log off, in which case you hope he logged agressed. |

Lord Zim
659
|
Posted - 2012.05.19 10:27:00 -
[86] - Quote
Andrea Roche wrote:yes it is. you dont hunt someone if he is not in local. unless you happen to se himn log off, in which case you hope he logged agressed. Sounds like you're not blessed with interceptor pilots with good dscan skills. vOv |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 10:31:00 -
[87] - Quote
Lord Zim wrote:Andrea Roche wrote:yes it is. you dont hunt someone if he is not in local. unless you happen to se himn log off, in which case you hope he logged agressed. Sounds like you're not blessed with interceptor pilots with good dscan skills. vOv
I dont se how you put that and the rest in context together. If you think thats a hit under the belt, then you are sadly mistaken.  |

Lord Zim
659
|
Posted - 2012.05.19 10:34:00 -
[88] - Quote
Andrea Roche wrote:I dont se how you put that and the rest in context together. If you think thats a hit under the belt, then you are sadly mistaken.  Hey, you're the one who seems to think you need local to catch stragglers off of a fleet. vOv |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 10:36:00 -
[89] - Quote
Lord Zim wrote:Andrea Roche wrote:I dont se how you put that and the rest in context together. If you think thats a hit under the belt, then you are sadly mistaken.  Hey, you're the one who seems to think you need local to catch stragglers off of a fleet. vOv
And you are the on that seems to think that you need to make sure noone has local in order for you to catch someone and win the day  |

Lord Zim
659
|
Posted - 2012.05.19 10:50:00 -
[90] - Quote
Andrea Roche wrote:Lord Zim wrote:Andrea Roche wrote:I dont se how you put that and the rest in context together. If you think thats a hit under the belt, then you are sadly mistaken.  Hey, you're the one who seems to think you need local to catch stragglers off of a fleet. vOv And you are the on that seems to think that you need to make sure noone has local in order for you to catch someone and win the day  . Not to mention that you failed at the argument so now you lower yourself to scounduring the person behind the counter argument. Which in itself is a sign of weakness behind the personality. Why would I need no local to catch anyone, or "scounduring" (whatever that means) anyone because I'm pointing out the fact that what you're "counterarguing" with, isn't dependent on local? Setup a proper scout network and you'll see where who are going. |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 10:53:00 -
[91] - Quote
Lord Zim wrote:Andrea Roche wrote:Lord Zim wrote:Andrea Roche wrote:I dont se how you put that and the rest in context together. If you think thats a hit under the belt, then you are sadly mistaken.  Hey, you're the one who seems to think you need local to catch stragglers off of a fleet. vOv And you are the on that seems to think that you need to make sure noone has local in order for you to catch someone and win the day  . Not to mention that you failed at the argument so now you lower yourself to scounduring the person behind the counter argument. Which in itself is a sign of weakness behind the personality. Why would I need no local to catch anyone, or "scounduring" (whatever that means) anyone because I'm pointing out the fact that what you're "counterarguing" with, isn't dependent on local? Setup a proper scout network and you'll see where who are going.
We have good covert ops scouts, thank you very much. |

Lord Zim
659
|
Posted - 2012.05.19 10:58:00 -
[92] - Quote
Andrea Roche wrote:We have good covert ops scouts, thank you very much. What do you need local for, then? |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 11:01:00 -
[93] - Quote
Lord Zim wrote:Andrea Roche wrote:We have good covert ops scouts, thank you very much. What do you need local for, then?
cos i am a social guy and i want to smack talk to the enemy. I also want to see all the blues in local. you can still catch anyone even when they see you in local. so working as intended. |

Lord Zim
659
|
Posted - 2012.05.19 11:05:00 -
[94] - Quote
Andrea Roche wrote:cos i am a social guy and i want to smack talk to the enemy. I also want to see all the blues in local. you can still catch anyone even when they see you in local. so working as intended. If you want local to be a social arena, then I guess we can make it a regional thing, this way you can smacktalk him long after he's left your system, and you can see the sea of blues you've surrounded yourself with. Win-win. |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 11:10:00 -
[95] - Quote
Lord Zim wrote:Andrea Roche wrote:cos i am a social guy and i want to smack talk to the enemy. I also want to see all the blues in local. you can still catch anyone even when they see you in local. so working as intended. If you want local to be a social arena, then I guess we can make it a regional thing, this way you can smacktalk him long after he's left your system, and you can see the sea of blues you've surrounded yourself with. Win-win.
no its not a win win. Its a win win for you maybe, not for me. There should be a home system advantage. Your idea, removes that. |

Lord Zim
659
|
Posted - 2012.05.19 11:13:00 -
[96] - Quote
Andrea Roche wrote:no its not a win win. Its a win win for you maybe, not for me. There should be a home system advantage. Your idea, removes that. So you have a good scout network which keeps track of enemy fleets so you can catch stragglers, you can smacktalk them for as long as they're in your region, you can see all your blues to get that social bond thing going, and this is still not enough? |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 11:20:00 -
[97] - Quote
Lord Zim wrote:Andrea Roche wrote:no its not a win win. Its a win win for you maybe, not for me. There should be a home system advantage. Your idea, removes that. So you have a good scout network which keeps track of enemy fleets so you can catch stragglers, you can smacktalk them for as long as they're in your region, you can see all your blues to get that social bond thing going, and this is still not enough? you can still catch anyone with local with the present system. I like it just the way it is and i like it even more now with the improvemnts of the ui and compact mode. I see my friends where they are rather than they are "somewhere" and i have home advantage, I am happy. And it works as intended. |

Lord Zim
659
|
Posted - 2012.05.19 11:25:00 -
[98] - Quote
Andrea Roche wrote:you can still catch anyone with local with the present system. I like it just the way it is and i like it even more now with the improvemnts of the ui and compact mode. I see my friends where they are rather than they are "somewhere" and i have home advantage, I am happy. And it works as intended. In other words, even though you have a "good scout network" and "good covops pilots", you still need local to track enemy fleets who are going for your space? |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 11:32:00 -
[99] - Quote
Lord Zim wrote:Andrea Roche wrote:you can still catch anyone with local with the present system. I like it just the way it is and i like it even more now with the improvemnts of the ui and compact mode. I see my friends where they are rather than they are "somewhere" and i have home advantage, I am happy. And it works as intended. In other words, even though you have a "good scout network" and "good covops pilots", you still need local to track enemy fleets who are going for your space?
even thought you can catch anyone if they see you in local, you still need to remove local for everyone including blues? even thought you got good interceptor pilots and scouts you still need have local removed? even thought you still get good fights, you still need to have local removed? even thought you rarelly get out of a region without a kill, you still need for local to be removed? even thought you got spies can tell you where is what, you still need for someone not to see you in local? even thought everything is working as intended and nothing stops you from doing what you want to do, you still need for local to be removed ?
we are going in circles. |

Lord Zim
659
|
Posted - 2012.05.19 11:35:00 -
[100] - Quote
What's this about "catching anyone" or "not see you in local"? |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 11:38:00 -
[101] - Quote
Lord Zim wrote:What's this about "catching anyone" or "not see you in local"? shush, you are getting in the way of me watching the romania renegades promo video! |

Lord Zim
659
|
Posted - 2012.05.19 11:50:00 -
[102] - Quote
Andrea Roche wrote:Lord Zim wrote:What's this about "catching anyone" or "not see you in local"? shush, you are getting in the way of me watching the romania renegades promo video! That's okay, I'll wait. I mean, I assume there's a point there, somewhere. |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.19 11:57:00 -
[103] - Quote
Lord Zim wrote:Andrea Roche wrote:Lord Zim wrote:What's this about "catching anyone" or "not see you in local"? shush, you are getting in the way of me watching the romania renegades promo video! That's okay, I'll wait. I mean, I assume there's a point there, somewhere.
well the point is self explnetory. You dont want to be seen in local as if this prevents you from getting kills. I must continue this discussion later. I got to get ready for squash. Will be back in 3 hours or so. GL HF |

Lord Zim
659
|
Posted - 2012.05.19 12:00:00 -
[104] - Quote
Andrea Roche wrote:Lord Zim wrote:Andrea Roche wrote:Lord Zim wrote:What's this about "catching anyone" or "not see you in local"? shush, you are getting in the way of me watching the romania renegades promo video! That's okay, I'll wait. I mean, I assume there's a point there, somewhere. well the point is self explnetory. You dont want to be seen in local as if this prevents you from getting kills. I must continue this discussion later. I got to get ready for squash. Will be back in 3 hours or so. GL HF I don't get it, you're the one that's been talking about how not having local prevents you from getting kills, I haven't talked about the opposite. You seem to be projecting something. vOv |

Ancyker
Expletus Imperiosus Dominatus Test Alliance Please Ignore
10
|
Posted - 2012.05.19 20:15:00 -
[105] - Quote
CCP has stated they do not want local to be used as an intel gathering tool. Right now it is.
Currently they are trying to figure out how to do that without pissing everyone off.
My proposal lets the alliances decide where they do not want local to be an intel gathering tool. It's not a complete fix, but it's at least something more than we have now. If CCP removed local entirely it'd make a lot of people leave null.
This is really the only way I've seen that would keep things sane. If CCP was ok with removing local in null it would have been done already so saying "omg just remove local altogether" is pointless.
As I said before if you remove local from every system and add a mod to add it back alliances will just put the mod in every system, you changed nothing and just added more boring stuff to do. If you add a mod that removes local entirely it will see little to no use (at most it'll be used during actual war time, at most).
My proposal would actually see some use, granted not widespread, but some use. It gives the holding alliance an advantage by denying intel from its enemies, it ends AFK cloaking by giving the holding alliance delayed local (AFK cloaking is now counter productive in systems with the upgrade) and it gives the attackers a chance to find targets before they have a chance to run to safety.
Saying "omg this ruins my game because I can't talk to people" is literally ********. You can still talk in local. If it's your system you see all your friends. If it's not your system then why the hell are you trying to talk to your friends in local and giving away your position? Talk in fleet you idiot. If you want to taunt your enemy then go ahead, do it, you can't see them in local but you can on dscan. They can see the local list so you can bet they still have it in its own window just like now. |

Andrea Roche
State War Academy Caldari State
78
|
Posted - 2012.05.20 13:43:00 -
[106] - Quote
what a silly game we would be. Half of the MMOs would laugh at us and the other half wont event want to try eve since we are gonna spent 99% of the time dscaning. Ridiculous. Whats worst is you probably gonna encourage another riot. Something i really dont want to see. I want to see CCP still gathering more and more mommentum.
There are countless of issues far more important at the momment to be even speaking about this. Oh **** i forgot to dscan in the last 2 seconds..... |
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