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Altair Alhammajid
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Posted - 2009.06.21 04:43:00 -
[1]
So, I have been trying out different fits for my tempest to do these lvl 4's. What I have decided is to get into a dominix at some point but for now I have to deal with this until I have the money and the skills. Any suggestions on a good dps fit that can also tank a bit. Right now I use a solid permaarmor tank fit. Can tank anything but it leaves more to be desired in terms of dps (360 dps, yeah it sucks but gets the job done). I just want speed in finishing these missions. Let me know.
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Traderboz
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Posted - 2009.06.21 04:45:00 -
[2]
1. Sell Tempest 2. Buy Maelstrom (alternatively, train another race that is better at mission running) 3. ??? 4. Profit
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Von Kapiche
Minmatar
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Posted - 2009.06.21 05:00:00 -
[3]
Except he'd probably need to train shield skills.
Don't permatank your tempest + fit a couple of damage mods? not really much you can do until you get your domi I fear.
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Altair Alhammajid
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Posted - 2009.06.21 06:58:00 -
[4]
I tried the maelstrom. I have a few shield skills at lvl 5 and the rest at 4 but I still had an easier time tanking in the tempest with the active armor tank. The maelstrom fit I used was this:
Highs 8x 1200mm 'scout' arty
mids 1 x shield boost amp I 1 x xl clarity ward shield booster 2 x mission specific hardeners 2 x t2 cap rechargers
lows 2 x cap power relay t2 3 x gyrostab t2
rigs 3 x ccc t1
its cap steady but for some reason it doesn't keep up with some of the heavier dps missions. Any improvements on that build? The reason I have the t1 shield amp and the named booster is I still need shield lvl 5 for shield op systems and shield management (at lvl 4 on both). This ship on eft gets a dps of 467 with a defense rating of 423/423 against angel cartel (mission mostly in heimatar). 46855 ehp and cap stable at 37%.
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Von Kapiche
Minmatar
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Posted - 2009.06.21 07:32:00 -
[5]
Mael has it's own boost bonus so no need for a boost amp, and cap power relays nerf shield boost so they're also not a good idea. More hardeners means less incoming damage to rep so less use of the booster.
Really no need to permatank a Mael. This is what I use for angels, and given its an AC fit I tend to run into groups of ships rather than running away like you can with arty ( for the days I managed to stand using an arty fit I can't remember using the booster more than once anyway ). I've warped out mebbe twice, and that was out of Blockade when I'd screwed something up. Never done AE bonus as I don't think it's worth the hassle now, but I think I'd probably take a cap booster in, as there it probably would get short.
[Maelstrom, L4 ac] Gyrostabilizer II Gyrostabilizer II Damage Control II Gyrostabilizer II Gyrostabilizer II
X-Large Shield Booster II Cap Recharger II <- utility slot, changes a lot. Ballistic Deflection Field II Explosion Dampening Field II Invulnerability Field II 100MN Afterburner II <- mwd occasionally when it's usable 800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L 800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Fusion L
Semiconductor Memory Cell I Semiconductor Memory Cell I Semiconductor Memory Cell I
Valkyrie II x5 Warrior II x5
This is not going to work for say Serpentis as you'll be on AB nearly all the time chasing stuff, but I have an armour tanked boat for Serpentis missions that has maybe 4 mins of cap life & handles about 500 incoming at most, so I can't see how an artillery fit Mael with suitable hardeners is going to struggle. Vs Sansha I'll stick to my Domi, and if I couldn't I'd get something else armour tanked but I'm sure you can shield tank Sansha happily if you try enough.
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Wayay Bonnylad
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Posted - 2009.06.21 07:41:00 -
[6]
The Pithi-B Types are quite cheap to get hold of (relatively) and make the ship fully cap stable and a tanking monster, allowing you to get rid of some cap mods and fit some damage mods instead.
[Maelstrom, Pithi Mission Strom] Damage Control II Power Diagnostic System II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Ionic Field Accelerator I Invulnerability Field II Explosion Dampening Field II Ballistic Deflection Field II
800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L
Capacitor Control Circuit I Projectile Metastasis Adjuster I Projectile Collision Accelerator I
Valkyrie II x5 Warrior II x10
Swap out resists as required. Warriors to take out annoying tackling frigs - just in case! I have used this to tank all Lvl 4s and have only had to warp out of the Worlds Collide bonus room.
Has sufficient spare PG to swap out the ACs to fit a full rack of 1200mms for those longer range missions.
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Nel Tu
Minmatar Lone Star Academy
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Posted - 2009.06.21 08:00:00 -
[7]
Originally by: Wayay Bonnylad The Pithi-B Types are quite cheap to get hold of (relatively) and make the ship fully cap stable and a tanking monster, allowing you to get rid of some cap mods and fit some damage mods instead.
[Maelstrom, Pithi Mission Strom] Damage Control II Power Diagnostic System II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Ionic Field Accelerator I Invulnerability Field II Explosion Dampening Field II Ballistic Deflection Field II
800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L 800mm Heavy 'Scout' Repeating Artillery I, EMP L
Capacitor Control Circuit I Projectile Metastasis Adjuster I Projectile Collision Accelerator I
Valkyrie II x5 Warrior II x10
Swap out resists as required. Warriors to take out annoying tackling frigs - just in case! I have used this to tank all Lvl 4s and have only had to warp out of the Worlds Collide bonus room.
Has sufficient spare PG to swap out the ACs to fit a full rack of 1200mms for those longer range missions.
Looks good, but why do you not have an AB on a AC ship o.O? You'll have a hell of a time closing in on anything. ==============
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe. |

Taipan Leviathan
Dark Star Confederation
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Posted - 2009.06.21 08:41:00 -
[8]
Originally by: Altair Alhammajid I tried the maelstrom. I have a few shield skills at lvl 5 and the rest at 4 but I still had an easier time tanking in the tempest with the active armor tank. The maelstrom fit I used was this:
Highs 8x 1200mm 'scout' arty
mids 1 x shield boost amp I 1 x xl clarity ward shield booster 2 x mission specific hardeners 2 x t2 cap rechargers
lows 2 x cap power relay t2 3 x gyrostab t2
rigs 3 x ccc t1
its cap steady but for some reason it doesn't keep up with some of the heavier dps missions. Any improvements on that build? The reason I have the t1 shield amp and the named booster is I still need shield lvl 5 for shield op systems and shield management (at lvl 4 on both). This ship on eft gets a dps of 467 with a defense rating of 423/423 against angel cartel (mission mostly in heimatar). 46855 ehp and cap stable at 37%.
Dont use cap power relays on a shield tanking ship. |

Nel Tu
Minmatar Lone Star Academy
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Posted - 2009.06.21 08:55:00 -
[9]
Edited by: Nel Tu on 21/06/2009 08:56:27 May as well toss up my Fleet Tempest build here as well, to give you an idea of the slot layout and such.
[Tempest Fleet Issue, New Setup 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Power Diagnostic System II Domination Tracking Enhancer
Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Pithum C-Type Medium Shield Booster Pith A-Type Shield Boost Amplifier Gist X-Type 100MN Afterburner Phased Weapon Navigation Array Generation Extron
Republic Fleet 800mm Repeating Artillery, Republic Fleet EMP L Republic Fleet 800mm Repeating Artillery, Republic Fleet EMP L Republic Fleet 800mm Repeating Artillery, Republic Fleet EMP L Republic Fleet 800mm Repeating Artillery, Republic Fleet EMP L Republic Fleet 800mm Repeating Artillery, Republic Fleet EMP L Republic Fleet 800mm Repeating Artillery, Republic Fleet EMP L Dread Guristas Siege Missile Launcher, Caldari Navy Mjolnir Torpedo Dread Guristas Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
Stats:
Defence: 320 DPS: 720 Speed: 388m/s
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Twin blade
Minmatar The Triangle Veneratio Venator Alliance
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Posted - 2009.06.21 09:12:00 -
[10]
The maelstorm is better.
I like long range over short tho.
x8 1200's T2 tho scouts will do
x1 XL booster x1 Amp x2 Harder`s x1 tracking comp x1 AB Domi (better than T2 and cheap)
x3 Gyro's x1 DCU T2 x1 PDU
x3 CCC rigs
The ship kills any thing thats in range that you will find in missions and you can track battleships down to 5km if needed but they will be long dead by then unless you warp in on top of them.
Its fast recharge means i can burst the shield booster and if you goof you can boost to max shield hp and by the time your at 30% you have the cap back to run it back to full and then some.
Oh and cap power relays work better on armor tanking ships untill your in a carrier then there fine on shield tanker`s.
That been said they work on the Maelstorm since the inbuilt bonus overpowers the drawback and the amp you fit then is all boost. Death is great rember where all dying to get there. |
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Wayay Bonnylad
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Posted - 2009.06.21 09:19:00 -
[11]
Originally by: Nel Tu
Looks good, but why do you not have an AB on a AC ship o.O? You'll have a hell of a time closing in on anything.
I forgot to mention that in a lot of misions the rats come to you (especially Angels), but for the others it is possible to swap out the secondary damage resist module and stick in an AB. It is quite a flexible setup, which is why I like it. Spalshing out on those Pithi Boosters was money very well spent.
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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.06.21 09:40:00 -
[12]
You Minmatar guys always get confused. This was Pest thread not Mael.
1200mm, cruise
AB, LSB, inv, 1+1 hardener
3 gyro, DC, PDU, free
ambit, 2 ccc
Put what you want in free slot. Yes, Pest has weird slot layout.
You need to move. If you dont't move you won't track and you won't tank.
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Altair Alhammajid
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Posted - 2009.06.21 10:12:00 -
[13]
In terms of those Maelstrom loadouts, why the small and med boosters? I understand that they are faction modules but is it still enough? |

Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.06.21 11:14:00 -
[14]
The faction small and mediums are nowhere near you average T1/T2 small and mediums. The small one is 100% more powerfull AND more efficient, the medium one at least 80% more powerfull and again efficient. The medium is almost as powerfull as T2 LSB while consuming one third the cap. They are hugely overpowered, they crap all over the shield vs armor tank ballance.
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Wayay Bonnylad
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Posted - 2009.06.21 11:31:00 -
[15]
The downside with fitting small faction boosters is that they take up two medium slots. Their easier fitting and less demand on cap resources more than makes up for that though.
I am not sure how useful they would be on ships without Shield Boost bonus (Tempest included), but have a play in EFT. |

Altair Alhammajid
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Posted - 2009.06.21 12:08:00 -
[16]
wow so gonna be an expensive fit. |

The Djego
Minmatar Hellequin Inc.
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Posted - 2009.06.21 12:19:00 -
[17]
Originally by: Forge Lag You Minmatar guys always get confused. This was Pest thread not Mael.
Its allways like this, since the pest can match the tank or the gank of the Mael but canŠt match both at the same time.
My personal fitting what I liked the most(swap the T1 guns with T2 if you have the skills):
[Maelstrom, New Setup 1] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Damage Control II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Tracking Computer II, Tracking Speed
1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L
Projectile Metastasis Adjuster II Projectile Metastasis Adjuster II Core Defence Operational Solidifier I
Ogre II x3 Hammerhead II x2 Hobgoblin II x1
If you looking for a cheaper Setup:
[Maelstrom, New Setup 2] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Beta Reactor Control: Capacitor Power Relay I Damage Control II
Large Shield Booster II Shield Boost Amplifier II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Tracking Computer II, Tracking Speed
1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L 1200mm Heavy 'Scout' Artillery I, EMP L
Projectile Metastasis Adjuster I Projectile Metastasis Adjuster I Capacitor Control Circuit I
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Galan Undris
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Posted - 2009.06.21 12:25:00 -
[18]
Edited by: Galan Undris on 21/06/2009 12:25:14
Originally by: Wayay Bonnylad The downside with fitting small faction boosters is that they take up two medium slots.
This tbh.
And dual small complex boosters are so FOTM now that two small B-types cost the same as one large. One large gives more than 50% more hp/sec with the same cap/hp and one slot to spare... |

The Djego
Minmatar Hellequin Inc.
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Posted - 2009.06.21 12:29:00 -
[19]
Edited by: The Djego on 21/06/2009 12:29:34
Originally by: Galan Undris Edited by: Galan Undris on 21/06/2009 12:25:14
Originally by: Wayay Bonnylad The downside with fitting small faction boosters is that they take up two medium slots.
This tbh.
And dual small complex boosters are so FOTM now that two small B-types cost the same as one large. One large gives more than 50% more hp/sec with the same cap/hp and one slot to spare...
Thats actualy more because of CCP nerfed the drop rates 2 Month ago in the 1/10 and 2/10 plexes, you have a simlar progression in price for other Items that drop there. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Galan Undris
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Posted - 2009.06.21 12:34:00 -
[20]
Originally by: The Djego Edited by: The Djego on 21/06/2009 12:29:34 Thats actualy more because of CCP nerfed the drop rates 2 Month ago in the 1/10 and 2/10 plexes, you have a simlar progression in price for other Items that drop there.
Maybe so, but it still makes sense to sell the two smalls and put a large on there, something else in the free slot and 30-40M in the wallet.
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.06.21 14:16:00 -
[21]
Originally by: Galan Undris
Originally by: The Djego Edited by: The Djego on 21/06/2009 12:29:34 Thats actualy more because of CCP nerfed the drop rates 2 Month ago in the 1/10 and 2/10 plexes, you have a simlar progression in price for other Items that drop there.
Maybe so, but it still makes sense to sell the two smalls and put a large on there, something else in the free slot and 30-40M in the wallet.
It makes sense if you can FIT a large and something else there and get the same tank out of the ship.
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.06.21 14:18:00 -
[22]
Originally by: Altair Alhammajid So, I have been trying out different fits for my tempest to do these lvl 4's. What I have decided is to get into a dominix at some point but for now I have to deal with this until I have the money and the skills. Any suggestions on a good dps fit that can also tank a bit. Right now I use a solid permaarmor tank fit. Can tank anything but it leaves more to be desired in terms of dps (360 dps, yeah it sucks but gets the job done). I just want speed in finishing these missions. Let me know.
If you are armor tanking, I find the Typhoon is a much better Level 4 ship than the Tempest. Of course it is a more skill intensive ship. I think I will be a competent Typhoon pilot sometime next fall (T2 large projectiles, T2 cruise/torps, T2 heavy drones/sentries, tank and support skills).
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

Galan Undris
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Posted - 2009.06.21 14:35:00 -
[23]
Originally by: FT Diomedes It makes sense if you can FIT a large and something else there and get the same tank out of the ship.
The Mealstrom has no problem fitting it, and you don't get the same tank, you get significantly more tank and a spare slot.
Though, Im sure you can find some ship with some setup that can fit dual smalls and not a large. Point is, I see a lot of dual small booster setups (almost all of them them actually) going around that would be cheaper and better with a large (more tank, one more mid), like the Mealstrom you posted.
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