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Bootleg Jack
Potters Field
81
|
Posted - 2012.05.19 00:14:00 -
[31] - Quote
silens vesica wrote:Seems to me that crews are some poor unlucky bastards. Effectively slaves, they live or die at the whim of an unknown and unapproachable capsuleer. And they ain't got clones.  ....
You mean new players don't you 
I'm an American, English is my second language... |

Nemesis Factor
Clann Fian Noir. Mercenary Group
46
|
Posted - 2012.05.19 01:35:00 -
[32] - Quote
Based on Fanfest footage CCP is working on some cool ship explosions.
I better start seeing corpses flowing out of wounded dreads like leaky plumbing. Make them thrash around a bit too. For my viewing pleasure. |

Dawn Flare
Fractured Core Fatal Ascension
9
|
Posted - 2012.05.19 02:07:00 -
[33] - Quote
Just to mention, its been very specifically stated that frigates do not have crews, as the non-capsuleer versions have a crew of 3, which is well run by just one pod-pilot and the ships automation. Not sure about destroyers, but cruisers and up definitely have crews.
A little bit more detail for you mad schemes ;) |

Pesky LaRue
Mercatoris Etherium Cartel
166
|
Posted - 2012.05.19 02:08:00 -
[34] - Quote
IGNATIUS HOOD wrote:Vertisce Soritenshi wrote:"Shoehorned"? How was this part of the lore "shoehorned" in?
I stopped reading there... I pretty sure you don't have anything insightful to add anyway.  It's a legit question - how was that part of lore 'shoe-horned' in? It's been there since before launch, not sure why you feel it lacks credibility?
Note: there was a somewhat interesting article - if completely hypothetical in nature - about this in a recent EON. |

Pesky LaRue
Mercatoris Etherium Cartel
166
|
Posted - 2012.05.19 02:13:00 -
[35] - Quote
IGNATIUS HOOD wrote: you're missing the point of the entire post simply becuase you disagree with one word in the beginning. so, on a forum, words are sorta important and if you don't want people picking holes in your arguments, you should be more deliberate in your ideas?
And people focusing on one word here and there is not new in EvE
|

cerbus
Caldari Prime Pony Club
59
|
Posted - 2012.05.19 04:44:00 -
[36] - Quote
IGNATIUS HOOD wrote:So as has been shoehorned into EVE canon we have crews on our ships. IGÇÖve read a few posts here and there discussing this fact and also discussing ways to actually make use of the crew in ways that make sense. All of this got me thinking about how I would like to see crew effects implemented on our internet spaceships. In broad strokes, if it was me, this is how IGÇÖd do it.
When you assemble a ship for use, at that point youGÇÖre going to start assembling a crew. This happen automatically, and since this isnGÇÖt the navy youGÇÖll have recruit from the population on the station. This will take time, and that amount of time will be determined by the standing you have with the people who own the station. Higher standing means less time to recruit crew. You cannot fit, or undock the boat until itGÇÖs fully crewed. One caveat to this is that a crew can be transferred from one ship to another of the same class. For example youGÇÖre PEV fit Apoc crew could be transferred to your PVP fit Geddon and their bonuses would go with them.
Brand new crews on brand new ships do not impact the ship in any way. However they begin to affect the ship positively the more time they spend aboard the ship. Even docked it would be assumed that they are drilling and maintaining the ship etc. The impact the crew has on the ships performance acts very much like hardwires do and impact things like.
~Gunnery~ Tracking, Damage, Rate of Fire, Falloff, Cap use, Mining Yield, Cycle time ~Navigation~ Align time, Base velocity, MWD/AB velocity, Maneuverability, Cap use ~Engineering~ Power Grid, Capacitor, Recharge rates, Shield HP, Shield Resist, Cycle times, Boost amounts ~Mechanics~ Armor & Hull HP, Repair amount, Cycle times, Armor, and Hull Resists ~Electronics~ CPU use, Cycle times, ECM and ECCM effectiveness, Sensor Strength, Lock range.
IGÇÖm likely overlooking a few areas so this list is far from comprehensive but you get the idea.
As for bonuses I think 1.5% incremental bonus up to a max of 9% accumulated at a rate of 1.5% per month until max is reached at the end of the seventh month. You get nothing the first 30 days.
Inside of one month (0-30) they are considered Green and give no bonus Between one month and two months (31-90) they are considered Seasoned and give 1.5 to 3.0% bonus Between two months and four months (91-120) they are considered Veteran and give 4.5 to 6.0% bonus From month five months (120+) onward they are considered Elite and give 7.5 to 9.0% bonus.
If the ship is destroyed the crew is considered dead or dispersed and the accumulated bonus is lost. Flame away!
Ship crew management should be the main medium introduced on a mobile eve client which could allow you to control all now space features and so your rl non geeky eve friends can play with you to be sold, traded and fitted onto your ships and pos.
http://i154.photobucket.com/albums/s260/MrOosterman/ideasforeve.png
:| |

Arkady Vachon
Center for Advanced Studies Gallente Federation
59
|
Posted - 2012.05.19 06:18:00 -
[37] - Quote
Alavaria Fera wrote:At least supercapitals, which do not dock, cannot be buffed even more by their most massive crew siz---
wait, that makes no sense.
one can only guess how many bathrooms must be on a titan Nothing Personal - Just Business...
Chaos Creates Content |

Boomhaur
64
|
Posted - 2012.05.19 06:48:00 -
[38] - Quote
If they implemented this I would buy ships and assemble them and sell them months down the road at an increased cost with and "upgraded" crew for more money at no work on my part on the contracts. That is probably one of the reasons why they will never implement it. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |

Kaaeliaa
Ministry of War
41
|
Posted - 2012.05.19 06:59:00 -
[39] - Quote
I like the idea of crews that gain experience like in WoT. This would be a great incentive to naturally get rid of the nonstop moron-o-thon of suicide gankers currently wrecking all kinds of things.
PvPers will oppose this most vehemently, of course. You mean our ships don't cost as much as a planetside city and there are actually other people on board and maybe we shouldn't carelessly treat everything as a completely disposable commodity? Blasphemy! |

Romar Agent
Science and Trade Institute Caldari State
20
|
Posted - 2012.05.19 07:30:00 -
[40] - Quote
My crew (which is unseen in the game simulation), is rescued when we bail out in lifepods (which are simplified as well - shown as just one) - well, at least most of them are... |

Della Monk
the boltzmann experience Confederation of xXPIZZAXx
28
|
Posted - 2012.05.19 07:55:00 -
[41] - Quote
Dawn Flare wrote:Just to mention, its been very specifically stated that frigates do not have crews, as the non-capsuleer versions have a crew of 3, which is well run by just one pod-pilot and the ships automation. Not sure about destroyers, but cruisers and up definitely have crews.
A little bit more detail for you mad schemes ;)
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines False, actually. Even on a frigate you need someone to tighten the bolts apparently.
But yes. They do have escape pods and such, and their rescue is kind of what the sisters of eve do if I recall correctly. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
97
|
Posted - 2012.05.19 08:09:00 -
[42] - Quote
So, this is like some super sekrit idea to buff supercaps and titans?
Oh wait... |

Sid Hudgens
Totally not an NPC Corp
98
|
Posted - 2012.05.19 16:03:00 -
[43] - Quote
Good stuff. I'd like to see ship crews worked into the game mechanics. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Dawn Flare
Fractured Core Fatal Ascension
16
|
Posted - 2012.05.19 16:55:00 -
[44] - Quote
Kaaeliaa wrote: PvPers will oppose this most vehemently, of course. You mean our ships don't cost as much as a planetside city and there are actually other people on board and maybe we shouldn't carelessly treat everything as a completely disposable commodity? Blasphemy!
We are SUPPOSED to treat our crews as a disposable commodity. Capsuleers are more than human, and see normal humans as tools, to be used, and thrown away when they are used up.
Capsuleers are pretty solidly immoral creatures, by a normal measure of such things. |
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