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IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
310
|
Posted - 2012.05.18 16:56:00 -
[1] - Quote
So as has been shoehorned into EVE canon we have crews on our ships. IGÇÖve read a few posts here and there discussing this fact and also discussing ways to actually make use of the crew in ways that make sense. All of this got me thinking about how I would like to see crew effects implemented on our internet spaceships. In broad strokes, if it was me, this is how IGÇÖd do it.
When you assemble a ship for use, at that point youGÇÖre going to start assembling a crew. This happen automatically, and since this isnGÇÖt the navy youGÇÖll have recruit from the population on the station. This will take time, and that amount of time will be determined by the standing you have with the people who own the station. Higher standing means less time to recruit crew. You cannot fit, or undock the boat until itGÇÖs fully crewed. One caveat to this is that a crew can be transferred from one ship to another of the same class. For example youGÇÖre PEV fit Apoc crew could be transferred to your PVP fit Geddon and their bonuses would go with them.
Brand new crews on brand new ships do not impact the ship in any way. However they begin to affect the ship positively the more time they spend aboard the ship. Even docked it would be assumed that they are drilling and maintaining the ship etc. The impact the crew has on the ships performance acts very much like hardwires do and impact things like.
~Gunnery~ Tracking, Damage, Rate of Fire, Falloff, Cap use, Mining Yield, Cycle time ~Navigation~ Align time, Base velocity, MWD/AB velocity, Maneuverability, Cap use ~Engineering~ Power Grid, Capacitor, Recharge rates, Shield HP, Shield Resist, Cycle times, Boost amounts ~Mechanics~ Armor & Hull HP, Repair amount, Cycle times, Armor, and Hull Resists ~Electronics~ CPU use, Cycle times, ECM and ECCM effectiveness, Sensor Strength, Lock range.
IGÇÖm likely overlooking a few areas so this list is far from comprehensive but you get the idea.
As for bonuses I think 1.5% incremental bonus up to a max of 9% accumulated at a rate of 1.5% per month until max is reached at the end of the seventh month. You get nothing the first 30 days.
Inside of one month (0-30) they are considered Green and give no bonus Between one month and two months (31-90) they are considered Seasoned and give 1.5 to 3.0% bonus Between two months and four months (91-120) they are considered Veteran and give 4.5 to 6.0% bonus From month five months (120+) onward they are considered Elite and give 7.5 to 9.0% bonus.
If the ship is destroyed the crew is considered dead or dispersed and the accumulated bonus is lost. Flame away!
'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |

Pok Nibin
Viziam Amarr Empire
144
|
Posted - 2012.05.18 16:59:00 -
[2] - Quote
Seems you'd lose some crew as you fought, even if you aren't destroyed. Seems you'd lose their experience as well, and would replace them with rookies, driving your performance down to the zero level until they rose to the occasion over time. Seems over time it'd be a wash, zipping up and down and up and down it'd balance itself out. So...why bother? Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
310
|
Posted - 2012.05.18 17:01:00 -
[3] - Quote
Pok Nibin wrote:Seems you'd lose some crew as you fought, even if you aren't destroyed. Seems you'd lose their experience as well, and would replace them with rookies, driving your performance down to the zero level until they rose to the occasion over time. Seems over time it'd be a wash, zipping up and down and up and down it'd balance itself out. So...why bother?
I'm bored, I'm at work.  'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |

Knot'Kul Sun
Rebirth. THE GOD SQUAD
40
|
Posted - 2012.05.18 17:01:00 -
[4] - Quote
The day we get crews is the day I demand a 'open all airlock doors' button. |

Masumi Do
Dust Devil Cartel
226
|
Posted - 2012.05.18 17:05:00 -
[5] - Quote
Pok Nibin wrote:Seems OP posted something I don't understand. Seems like I need to post something that gives no input. Seems like I'm a bad poster. So...why did I bother?
But back to the topic. Sounds cool, I like it. Try putting this up in the Features and Idea's section and see if it gets picked up. |

silens vesica
Corsair Cartel
64
|
Posted - 2012.05.18 17:13:00 -
[6] - Quote
Seems to me that crews are some poor unlucky bastards. Effectively slaves, they live or die at the whim of an unknown and unapproachable capsuleer. And they ain't got clones. 
Luck of the draw for them; Did they just get drafted onto a frieghter run by a cautious and experienced pilot? They might live years before dying in a fire. Did they just sign on with a suicide ganker? They be sooo screwed!
But once on board, they're stuck until their capsuleer decides to touch down in at a system where they can jump ship - So the only thing they can do is slave away in the desperate hope that somehow, the work they do will have some positive impact on their longevity. My guess? They're likely poorly trained, poorly led, and have crappy morale. Probably drunk or drugged most of the time, and serve as self-programming semi-intelligent waldoes for the ships AI, doing things that the maintenance systems can't easily do, or don't want to do.
Like sponging up capsule-goo when the pilot spills some. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
1085
|
Posted - 2012.05.18 17:14:00 -
[7] - Quote
Just implement it sorta like the tank crew members in WoT :P
"The gunner bought the farm! Someone get on the gun!"
except it could be Aura telling you in a calm voice about how some of the crew are lost. The Drake is a Lie |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
53
|
Posted - 2012.05.18 17:15:00 -
[8] - Quote
Masumi Do wrote: But back to the topic. Sounds cool, I like it. Try putting this up in the Features and Idea's section and see if it gets picked up.
Yeah, because people read F&I  I only ever emerge from the shadows when my main is banned. |

Masumi Do
Dust Devil Cartel
226
|
Posted - 2012.05.18 17:24:00 -
[9] - Quote
TheBreadMuncher wrote:Masumi Do wrote: But back to the topic. Sounds cool, I like it. Try putting this up in the Features and Idea's section and see if it gets picked up.
Yeah, because people read F&I 
Well since you read F&I you must not fall under the category as person then.
.... Oh wait I thought this was the make blanket statements without any proof thread. Sorry  |

Vertisce Soritenshi
The Scope Gallente Federation
1659
|
Posted - 2012.05.18 17:28:00 -
[10] - Quote
"Shoehorned"? How was this part of the lore "shoehorned" in?
I stopped reading there... EvE is not about PvP.-á EvE is about the SANDBOX! |

FloppieTheBanjoClown
The Skunkworks
1518
|
Posted - 2012.05.18 17:29:00 -
[11] - Quote
Adding ship crew effects will have one of two outcomes, depending on the mechanism.
1) If you can select your crew, they become "just another module" and having another stack of module slots to populate just makes fittings more tedious. You've already got high, mid, low, rigs, implants, boosters, and subsystems. That's enough.
2) If your crew is passive and gains experience, then it has a chilling effect on PVP as no one wants to lose the crew they've spent so long farming up. Grinding crew experience in PVE would become standard practice, and...no thank you. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Esan Vartesa
Samarkand Financial
246
|
Posted - 2012.05.18 17:49:00 -
[12] - Quote
I'd love this. Now add an additional dimension:
New module: Ship-to Ship Docking Ring
So you've webbed, scrammed and neuted that nice expensive Navy Apoc that was foolish enough to fly solo. You can pop him, or... dock with him and send your "crew" over to take over the ship!
Hurry and disable the self-destruct... |

Serge Bastana
GWA Corp Unified Church of the Unobligated
519
|
Posted - 2012.05.18 17:49:00 -
[13] - Quote
It has been discussed before many times. I think CCP would rather leave crews as a non tangible part of the game, essentially keeping them out of the being another numerical factor in how well your ship operates. Being immortal god like beings to the planet siders that we enlist as crew we probably care little since their are trillions lining up to get the chance to become crew members and make their families rich.
You have to remember that the currency we use is worth vast fortunes on most planets, what we consider insignificant amounts, perhaps 100 isk, is, according to certain sources, equivalent to fortunes to planet dwellers. To recruit a crew member for such a dangerous job, capsule pilots simply pay their families a small fortune and even if their beloved is lost in a burning wreck, they are set for life, becoming incredibly wealthy overnight. That's quite an incentive for many to join up for such a potentially dangerous duty.
As far as crews having an effect on the running of your ship, others have asked who is responsible for your ships always being in fully working order and never degrading over time. Those poor planet siders you pay small amounts of isk for work hard while you're lounging in your pod to maintain the ship systems and keep them up to peak efficiency.
The way I like to look at is is they're highly expendable and I can get another crew as easily as I can buy a few rounds of ammo, my ship is worth more than they will ever be, as long as they do their job and keep the basic systems running and up to scratch so it's ready for me to use when I need it then I have no need to pay them unwanted attention. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

FloppieTheBanjoClown
The Skunkworks
1520
|
Posted - 2012.05.18 17:51:00 -
[14] - Quote
But seriously, who in their right minds would sign up to be crew for a capsuleer? It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
310
|
Posted - 2012.05.18 18:32:00 -
[15] - Quote
Vertisce Soritenshi wrote:"Shoehorned"? How was this part of the lore "shoehorned" in?
I stopped reading there...
I pretty sure you don't have anything insightful to add anyway.  'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |

Ohanka
The Lone Patrol Tactical Narcotics Team
38
|
Posted - 2012.05.18 18:41:00 -
[16] - Quote
Ships already have full crew compliments on them. Yes, even your ship. They just have no effect on the game at all.
I do like your idea though. |

MadMuppet
Kerguelen Station
369
|
Posted - 2012.05.18 18:43:00 -
[17] - Quote
This is a terrible idea. I fly Minmatar ships, there is no way I could afford to support a crew. The cost of tetanus shots alone would wipe me out. The Unified Inventory system for Inferno, which I would recommend everybody tryon SiSi, is going to be the next 'Door' for CCP. What it adds is worthless when we lose so much functionality.-á |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
49
|
Posted - 2012.05.18 18:44:00 -
[18] - Quote
Trolololol....another troll thread. sheeeesh
Ok i will bite it this time. think about it that the goods of Eve granted us crew in an ambigious way so that it has no true affect on game play and reduce the affects of lag on the server when there are huge battles.
And besides it is a given fact that all the factions are descendants of Humans. We crave contact and social interaction of some level. hence why there are crew members on board your ship and yes they do other things but your the Capsuler who controls the ship in a very unqiue fashion by enhancing it it with your skills.
Screw it you will just dog pile this one |

Darius Shakor
Re-Awakened Technologies Inc
28
|
Posted - 2012.05.18 18:57:00 -
[19] - Quote
Just from a lore point of view in terms of 'shoehorning'. They have never been shoehorned into the lore. They have been there all the time, just subtle references here and there and no complete numbers placed up for consumption. Many chronicles and short stories have stated that capsuleer ships have crew, just in reduced numbers from non-capsuleer controlled ships. And even the original EVE Online website had a section showing some example ship blueprints stating crew numbers on them.
Just FYI.  |

Cearain
Imperial Outlaws
425
|
Posted - 2012.05.18 19:19:00 -
[20] - Quote
I wish there were crews for each race that accomplished the same things that gang boosters accomplished. (minmatar crew members would each give the boost to point range and speed etc.) That way people wouldn't need to fly booster alts to be competitive. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cutter Isaacson
Peace n Quiet
129
|
Posted - 2012.05.18 20:05:00 -
[21] - Quote
IGNATIUS HOOD wrote:Vertisce Soritenshi wrote:"Shoehorned"? How was this part of the lore "shoehorned" in?
I stopped reading there... I pretty sure you don't have anything insightful to add anyway. 
What he means is that nothing has been shoehorned in anywhere. If you knew anything at all about EVE, you would know that the ships have always had crews, since day one. So lets go with "you have nothing insightful to add" and move on.
|

Pok Nibin
Viziam Amarr Empire
145
|
Posted - 2012.05.18 20:12:00 -
[22] - Quote
Masumi Do wrote:Pok Nibin wrote:Seems OP posted something I don't understand. Seems like I need to post something that gives no input. Seems like I'm a bad poster. So...why did I bother? But back to the topic. Sounds cool, I like it. Try putting this up in the Features and Idea's section and see if it gets picked up. Changes I would make: 1. Instead of requiring ships to have a crew before assembling (how does a newbie with no standings fly ships) let everyone assemble ships and they will come with a generic crew automatically (gives no bonuses). 2. Once a player has a standing of 3.0 (Arbitrary Number) or better they can purchase a crew from the corp at the station with isk (new isk sink). 3. Allow for different corps to offer different crews. Navy's give PVP oriented crews (guns bonuses....), have others (example: Roden Shipyards) give PVE oriented (armor repair, better social skill bonuses). Maybe mining corps can give mining crews and so on. You so funny. Arbitrarily (if I may steal one of your words) reworking the game mechanics to accomodate the occassional pipe dreamer is something serious people would avoid. Patronizing people who offer such ideas is something EVE posters enjoy. To claim the OP is difficult to understand, and after your "deft" put down, offering to "shed light on the matter" or "further expand it" would be an example of the latter.
I would try to elaborate about the ups and downs of crew gain and loss over the long run amounting to a useless bit of data that would rise up and down, and in the aggregate over an extended period of time become a zero sum feature, but you seem to be enjoying your arrogance so much, I'll pass on that.
So...you were saying...and saying...and saying... Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
310
|
Posted - 2012.05.18 20:16:00 -
[23] - Quote
Cutter Isaacson wrote:IGNATIUS HOOD wrote:Vertisce Soritenshi wrote:"Shoehorned"? How was this part of the lore "shoehorned" in?
I stopped reading there... I pretty sure you don't have anything insightful to add anyway.  What he means is that nothing has been shoehorned in anywhere. If you knew anything at all about EVE, you would know that the ships have always had crews, since day one. So lets go with "you have nothing insightful to add" and move on.
annnd yet, they serve no purpose, we see no impact from an ingame mechanic perspective etc. I'm am well aware of the EVE lore, and if I say it feels shoehorned its just my opinion backed by the fact that aside from mentions outside of the actual game they have absolutely no effect on the game at all. I was merely pointing this out. Its amusing to me that all either of you have in response is to quibble about verbaige and then you take it one step further to desparange my EVE 'cred.' If its a bad idea, its a bad idea and I'm totally fine with that, however if this is all you have then you're missing the point of the entire post simply becuase you disagree with one word in the beginning.
'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |

Nova Fox
Novafox Shipyards
3881
|
Posted - 2012.05.18 20:24:00 -
[24] - Quote
CCP argued against this becuase they didnt want to throw in another requirement for pvping.
|

Vyl Vit
Cambio Enterprises
467
|
Posted - 2012.05.18 20:27:00 -
[25] - Quote
As the inibitable Nibin pointed out, it would seem one would have crew attrition even in normal operations. During battles, there would be inevitable injury and death, though a ship may not incur crippling damage. The idea of a minimum crew then leaps to mind. Should your crew be reduced to under the minimum you'd be stranded. You'd be forced to abandon ship in a pod to get back in the game, thus deserting your crew...unless you're imagining a full-flown game alteration that would include crew escape pods...now it gets a bit thick.
Furthermore, there would have to be some sort of metric to rack up the incidental crew loss. Of course, players who are hit by this, when their opponent is not, would then complain the metrics are unfair. (It may be some programmer out there could give us an idea as to how complicated a bit of coding to enumerate this would be.) You're in the midst of a fight, the randomizer declares your crew level has sunk to minimums and you can either man your engines, defenses, or guns, but not all three...two more shots as you try to decide (using the nifty crew assignment interface that must surely accompany such a change) and you're dead in space; grist for the mill.
Yeah. I can see the EVE community getting behind THIS new mechanic. We'd be playing Sid Meier's Pirates 2! Yarrrrrr!! Anyone with any sense has already left town. |

Della Monk
the boltzmann experience Confederation of xXPIZZAXx
27
|
Posted - 2012.05.18 20:27:00 -
[26] - Quote
Honestly I enjoy how utterly irrelevant the poor unfortunate souls on our ships are because it turns everyone into an unwitting roleplayer when they find out. "Wait, my ship has a crew? Eh." You know, the jaded disregard for the mortals.
But yeah. mechanics-wise, it discourages risk and benefits grinding. Lore-wise, we're downright encouraged to not give a damn about them.
e@Vyl Vit Yes, because dicerolls that can leave you dead in the water *coughecmcough* are wonderful gameplay mechanics |

Cearain
Imperial Outlaws
425
|
Posted - 2012.05.18 21:21:00 -
[27] - Quote
Nova Fox wrote:CCP argued against this becuase they didnt want to throw in another requirement for pvping.
If they did what I suggest here (make the crew exactly mirror the gang booster ships bonuses): https://forums.eveonline.com/default.aspx?g=posts&m=1318068#post1318068
They would be removing the requirement to have an alt and adding an option to that for pvping. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ilnaurk Sithdogron
Crunchy Crunchy Peregrine Nation
18
|
Posted - 2012.05.18 22:53:00 -
[28] - Quote
I don't think that this is a good idea. While it certainly seems well thought-out, it makes new players more fearful of going into high-risk situations like PvP. By adding more risk to the equation for no more reward, people will be more reluctant to put their ships in danger, leading to a more boring and flat EVE community experience.
Nice thoughts went into this though, kudos for that. http://eve-sojourn.blogspot.com/
Sojourn, a newbie's EVE blog. |

adam smash
University of Caille Gallente Federation
65
|
Posted - 2012.05.18 22:58:00 -
[29] - Quote
No... just no.
Now we already have command ships for bonuses... if crews mattered at all it would be OP...
Go play wot and see how OP they are... I can flat out kill things vs them killing me ONLY because of my crew and the perks I gave them. |

Alavaria Fera
GoonWaffe Goonswarm Federation
761
|
Posted - 2012.05.18 23:00:00 -
[30] - Quote
At least supercapitals, which do not dock, cannot be buffed even more by their most massive crew siz---
wait, that makes no sense. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Bootleg Jack
Potters Field
81
|
Posted - 2012.05.19 00:14:00 -
[31] - Quote
silens vesica wrote:Seems to me that crews are some poor unlucky bastards. Effectively slaves, they live or die at the whim of an unknown and unapproachable capsuleer. And they ain't got clones.  ....
You mean new players don't you 
I'm an American, English is my second language... |

Nemesis Factor
Clann Fian Noir. Mercenary Group
46
|
Posted - 2012.05.19 01:35:00 -
[32] - Quote
Based on Fanfest footage CCP is working on some cool ship explosions.
I better start seeing corpses flowing out of wounded dreads like leaky plumbing. Make them thrash around a bit too. For my viewing pleasure. |

Dawn Flare
Fractured Core Fatal Ascension
9
|
Posted - 2012.05.19 02:07:00 -
[33] - Quote
Just to mention, its been very specifically stated that frigates do not have crews, as the non-capsuleer versions have a crew of 3, which is well run by just one pod-pilot and the ships automation. Not sure about destroyers, but cruisers and up definitely have crews.
A little bit more detail for you mad schemes ;) |

Pesky LaRue
Mercatoris Etherium Cartel
166
|
Posted - 2012.05.19 02:08:00 -
[34] - Quote
IGNATIUS HOOD wrote:Vertisce Soritenshi wrote:"Shoehorned"? How was this part of the lore "shoehorned" in?
I stopped reading there... I pretty sure you don't have anything insightful to add anyway.  It's a legit question - how was that part of lore 'shoe-horned' in? It's been there since before launch, not sure why you feel it lacks credibility?
Note: there was a somewhat interesting article - if completely hypothetical in nature - about this in a recent EON. |

Pesky LaRue
Mercatoris Etherium Cartel
166
|
Posted - 2012.05.19 02:13:00 -
[35] - Quote
IGNATIUS HOOD wrote: you're missing the point of the entire post simply becuase you disagree with one word in the beginning. so, on a forum, words are sorta important and if you don't want people picking holes in your arguments, you should be more deliberate in your ideas?
And people focusing on one word here and there is not new in EvE
|

cerbus
Caldari Prime Pony Club
59
|
Posted - 2012.05.19 04:44:00 -
[36] - Quote
IGNATIUS HOOD wrote:So as has been shoehorned into EVE canon we have crews on our ships. IGÇÖve read a few posts here and there discussing this fact and also discussing ways to actually make use of the crew in ways that make sense. All of this got me thinking about how I would like to see crew effects implemented on our internet spaceships. In broad strokes, if it was me, this is how IGÇÖd do it.
When you assemble a ship for use, at that point youGÇÖre going to start assembling a crew. This happen automatically, and since this isnGÇÖt the navy youGÇÖll have recruit from the population on the station. This will take time, and that amount of time will be determined by the standing you have with the people who own the station. Higher standing means less time to recruit crew. You cannot fit, or undock the boat until itGÇÖs fully crewed. One caveat to this is that a crew can be transferred from one ship to another of the same class. For example youGÇÖre PEV fit Apoc crew could be transferred to your PVP fit Geddon and their bonuses would go with them.
Brand new crews on brand new ships do not impact the ship in any way. However they begin to affect the ship positively the more time they spend aboard the ship. Even docked it would be assumed that they are drilling and maintaining the ship etc. The impact the crew has on the ships performance acts very much like hardwires do and impact things like.
~Gunnery~ Tracking, Damage, Rate of Fire, Falloff, Cap use, Mining Yield, Cycle time ~Navigation~ Align time, Base velocity, MWD/AB velocity, Maneuverability, Cap use ~Engineering~ Power Grid, Capacitor, Recharge rates, Shield HP, Shield Resist, Cycle times, Boost amounts ~Mechanics~ Armor & Hull HP, Repair amount, Cycle times, Armor, and Hull Resists ~Electronics~ CPU use, Cycle times, ECM and ECCM effectiveness, Sensor Strength, Lock range.
IGÇÖm likely overlooking a few areas so this list is far from comprehensive but you get the idea.
As for bonuses I think 1.5% incremental bonus up to a max of 9% accumulated at a rate of 1.5% per month until max is reached at the end of the seventh month. You get nothing the first 30 days.
Inside of one month (0-30) they are considered Green and give no bonus Between one month and two months (31-90) they are considered Seasoned and give 1.5 to 3.0% bonus Between two months and four months (91-120) they are considered Veteran and give 4.5 to 6.0% bonus From month five months (120+) onward they are considered Elite and give 7.5 to 9.0% bonus.
If the ship is destroyed the crew is considered dead or dispersed and the accumulated bonus is lost. Flame away!
Ship crew management should be the main medium introduced on a mobile eve client which could allow you to control all now space features and so your rl non geeky eve friends can play with you to be sold, traded and fitted onto your ships and pos.
http://i154.photobucket.com/albums/s260/MrOosterman/ideasforeve.png
:| |

Arkady Vachon
Center for Advanced Studies Gallente Federation
59
|
Posted - 2012.05.19 06:18:00 -
[37] - Quote
Alavaria Fera wrote:At least supercapitals, which do not dock, cannot be buffed even more by their most massive crew siz---
wait, that makes no sense.
one can only guess how many bathrooms must be on a titan Nothing Personal - Just Business...
Chaos Creates Content |

Boomhaur
64
|
Posted - 2012.05.19 06:48:00 -
[38] - Quote
If they implemented this I would buy ships and assemble them and sell them months down the road at an increased cost with and "upgraded" crew for more money at no work on my part on the contracts. That is probably one of the reasons why they will never implement it. Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you. |

Kaaeliaa
Ministry of War
41
|
Posted - 2012.05.19 06:59:00 -
[39] - Quote
I like the idea of crews that gain experience like in WoT. This would be a great incentive to naturally get rid of the nonstop moron-o-thon of suicide gankers currently wrecking all kinds of things.
PvPers will oppose this most vehemently, of course. You mean our ships don't cost as much as a planetside city and there are actually other people on board and maybe we shouldn't carelessly treat everything as a completely disposable commodity? Blasphemy! |

Romar Agent
Science and Trade Institute Caldari State
20
|
Posted - 2012.05.19 07:30:00 -
[40] - Quote
My crew (which is unseen in the game simulation), is rescued when we bail out in lifepods (which are simplified as well - shown as just one) - well, at least most of them are... |

Della Monk
the boltzmann experience Confederation of xXPIZZAXx
28
|
Posted - 2012.05.19 07:55:00 -
[41] - Quote
Dawn Flare wrote:Just to mention, its been very specifically stated that frigates do not have crews, as the non-capsuleer versions have a crew of 3, which is well run by just one pod-pilot and the ships automation. Not sure about destroyers, but cruisers and up definitely have crews.
A little bit more detail for you mad schemes ;)
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines False, actually. Even on a frigate you need someone to tighten the bolts apparently.
But yes. They do have escape pods and such, and their rescue is kind of what the sisters of eve do if I recall correctly. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
97
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Posted - 2012.05.19 08:09:00 -
[42] - Quote
So, this is like some super sekrit idea to buff supercaps and titans?
Oh wait... |

Sid Hudgens
Totally not an NPC Corp
98
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Posted - 2012.05.19 16:03:00 -
[43] - Quote
Good stuff. I'd like to see ship crews worked into the game mechanics. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Dawn Flare
Fractured Core Fatal Ascension
16
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Posted - 2012.05.19 16:55:00 -
[44] - Quote
Kaaeliaa wrote: PvPers will oppose this most vehemently, of course. You mean our ships don't cost as much as a planetside city and there are actually other people on board and maybe we shouldn't carelessly treat everything as a completely disposable commodity? Blasphemy!
We are SUPPOSED to treat our crews as a disposable commodity. Capsuleers are more than human, and see normal humans as tools, to be used, and thrown away when they are used up.
Capsuleers are pretty solidly immoral creatures, by a normal measure of such things. |
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