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Thread Statistics | Show CCP posts - 2 post(s) |

Ephemeron
Caldari Provisions
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Posted - 2009.06.22 18:12:00 -
[1]
As someone with experience flying faction battleships in PvP, I'll say this:
Before the nano-nerf, Machariel was the best pvp battleship, it was my favorite and I must have flown at least 8 of them. After the nano-nerf, I have attempted to use it in PvP, but it simply did not have enough of an edge to set it apart from other battleships. Right now, Nightmare is one of the best battleships in PvP, because it can have massive tank and gank setup.
The focus role of a battleship now is to tank and gank, so the ships that can do at least 1 of those very well are successful. Speed tactics on battleships are no longer a viable option. Mach was the speed battleship.
But honestly, I don't see how you can change Machariel - for example, to give it a new useful role. Especially if you realize that there are only 2 roles to work with - tank and gank. What else is there? There's nos/neut - Bhaal takes that. There's drone specialization - right now no faction battleship has that, but such a role is better suited for Vindicator than Mach.
It is my opinion that the best role for Mach is speed tactics, return it back to former glory at least partially. One way to do that, without new bonuses or lots of stat tweaking, is to simply reduce Mach mass by half. Make it a 50 megaton battleship - 100 megaton with MWD. That would have significant speed boost, but it still wouldn't be as good as pre-nano nerf.
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Ephemeron
Caldari Provisions
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Posted - 2009.06.23 00:30:00 -
[2]
Edited by: Ephemeron on 23/06/2009 00:34:17 To make pirate faction battleships more unique and edgy, we could go with something like this:
Nightmare - keep as is, it's unusually strong shield tank and damage setup - that easily rivals the best of Gallente blaster boats Vindicator - more emphasis on drones, remove MWD bonus, add 10% drone damage bonus, add another 125 m3 drone space. Bhaal - change the 50% cap usage bonus to 25% laser damage bonus Machariel - change ship mass to 50 mega tons Rattlesnake - more emphasis on missiles is what's needed, the dual weapon bonus does nothing but gimp it. No specific suggestions
Now you'll have battleships whose power people will admire. (Nightmare is already admired)
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Ephemeron
Caldari Provisions
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Posted - 2009.06.23 00:39:00 -
[3]
Fleet tempest idea: make it a dedicated sniper ship, by adding a 50% damage bonus with with 50% slower rate of fire. So dps is kept same. Then at least we'll have 1 real alpha strike ship in game. |

Ephemeron
Caldari Provisions
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Posted - 2009.06.24 17:18:00 -
[4]
Originally by: Crackzilla
The lack of faction shuttles disturbs me.
That is all.
There are several faction shuttles, they just all have the same stats - apparently CCP is too concerned with balance of shuttles |

Ephemeron
Caldari Provisions
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Posted - 2009.06.25 06:26:00 -
[5]
Originally by: Nadarius Chrome
Originally by: Ephemeron Fleet tempest idea: make it a dedicated sniper ship, by adding a 50% damage bonus with with 50% slower rate of fire. So dps is kept same. Then at least we'll have 1 real alpha strike ship in game.
Maths fail. 100% damage bonus, 50% cut in ROF.
Wrong, EVE measures ROF as seconds per shot, not shots per second. Increasing both stats by X% cancels out the difference. |

Ephemeron
Caldari Provisions
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Posted - 2009.06.25 18:19:00 -
[6]
Edited by: Ephemeron on 25/06/2009 18:20:38
In case CCP people reading this don't understand their own game, I'll clarify this about the Nightmare:
Nightmare has an extra bonus of 100% damage. It has 4 turret slots and 2 high utility slots. That extra damage bonus can be translated directly into 8 turrets, 2 high utility slots, 50% reduction in turret power grid usage, 50% reduction in turret CPU usage.
Essentially, you have a 10! high slot ship with massive grid and CPU bonuses. This completely overshadows all other faction ships. But that's not all, Nightmare is a shield tanker with 7 med slots - faction shield mods with Crystal Set are about 2-3x better than the equivalent faction armor tanking mods. Thus, Nightmare is the perfect tank and gank battleship - with 1300 dps at 15km optimal gank and 2500 dps active tank. Nothing comes even close.
I don't want Nightmare nerfed, I want to see other faction ships to be beefed up significantly
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