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hooj
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Posted - 2004.09.21 09:11:00 -
[31]
Originally by: Meehan
Originally by: hooj Edited by: hooj on 20/09/2004 14:14:57 u need good resistances to all damage types. I would use either:
Blackbird: high: whatever med: L shield booster, 3x hardner, 1x L shield extender, 1x 20k scrambler low: 2x pdu
Maller: high: whatever med: 2x cap rechargers, 1x 20k scrambler low: 2xmedium tech2 armour rep, 3x hardner, 1x 1600mm plate
Both should give u enough time to pop an indy and run - make sure u align for warp straight away.
If you plan on staying long enough to make use of the warpscrambler - you're dead.
whats the point in taking the risk of tanking sentries only for your target to warp off before it pops?
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hooj
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Posted - 2004.09.21 09:11:00 -
[32]
Originally by: Meehan
Originally by: hooj Edited by: hooj on 20/09/2004 14:14:57 u need good resistances to all damage types. I would use either:
Blackbird: high: whatever med: L shield booster, 3x hardner, 1x L shield extender, 1x 20k scrambler low: 2x pdu
Maller: high: whatever med: 2x cap rechargers, 1x 20k scrambler low: 2xmedium tech2 armour rep, 3x hardner, 1x 1600mm plate
Both should give u enough time to pop an indy and run - make sure u align for warp straight away.
If you plan on staying long enough to make use of the warpscrambler - you're dead.
whats the point in taking the risk of tanking sentries only for your target to warp off before it pops?
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Meehan
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Posted - 2004.09.21 09:14:00 -
[33]
Originally by: hooj whats the point in taking the risk of tanking sentries only for your target to warp off before it pops?
If he should warp off, you have time to warp off too (else there would be no time to pick up loot and warp off anyhow) so the risk is therefore nill by that logic.
My point is that if you really take so long to kill your target that there is even a chance he will warp off, you are already taking too long and will therefore die by the hands of the sentries.
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Meehan
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Posted - 2004.09.21 09:14:00 -
[34]
Originally by: hooj whats the point in taking the risk of tanking sentries only for your target to warp off before it pops?
If he should warp off, you have time to warp off too (else there would be no time to pick up loot and warp off anyhow) so the risk is therefore nill by that logic.
My point is that if you really take so long to kill your target that there is even a chance he will warp off, you are already taking too long and will therefore die by the hands of the sentries.
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hooj
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Posted - 2004.09.21 09:36:00 -
[35]
Originally by: Meehan
Originally by: hooj whats the point in taking the risk of tanking sentries only for your target to warp off before it pops?
If he should warp off, you have time to warp off too (else there would be no time to pick up loot and warp off anyhow) so the risk is therefore nill by that logic.
My point is that if you really take so long to kill your target that there is even a chance he will warp off, you are already taking too long and will therefore die by the hands of the sentries.
I may be misunderstanding what the poster was saying, but i was under the impression they wanted to tank the sentries at a gate to kill weak targets. A tanked cruiser would have no chance of popping an indy before it warps. If u havn't got a scrambler u might aswell not try in the first place... As regards the tanking I speak from experience, u can last longer and stay in longer than u might think - try the above maller setup on chaos or something. What u said about picking up cargo goes without saying - a buddy or alt must do it.
all imho.
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hooj
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Posted - 2004.09.21 09:36:00 -
[36]
Originally by: Meehan
Originally by: hooj whats the point in taking the risk of tanking sentries only for your target to warp off before it pops?
If he should warp off, you have time to warp off too (else there would be no time to pick up loot and warp off anyhow) so the risk is therefore nill by that logic.
My point is that if you really take so long to kill your target that there is even a chance he will warp off, you are already taking too long and will therefore die by the hands of the sentries.
I may be misunderstanding what the poster was saying, but i was under the impression they wanted to tank the sentries at a gate to kill weak targets. A tanked cruiser would have no chance of popping an indy before it warps. If u havn't got a scrambler u might aswell not try in the first place... As regards the tanking I speak from experience, u can last longer and stay in longer than u might think - try the above maller setup on chaos or something. What u said about picking up cargo goes without saying - a buddy or alt must do it.
all imho.
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DannyTheGreat
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Posted - 2004.09.22 19:40:00 -
[37]
If he should warp off, you have time to warp off too (else there would be no time to pick up loot and warp off anyhow) so the risk is therefore nill by that logic.
my corp mates will pick up the loot well thanks for all your help have looked at it more and it seems much more difficult than i first thought lol unfortunatly i cant try it yet because i have a issue with my security status ie i get done for ship kill i wont be allowed in 1.0 - 0.8 systems with my current security status
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DannyTheGreat
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Posted - 2004.09.22 19:40:00 -
[38]
If he should warp off, you have time to warp off too (else there would be no time to pick up loot and warp off anyhow) so the risk is therefore nill by that logic.
my corp mates will pick up the loot well thanks for all your help have looked at it more and it seems much more difficult than i first thought lol unfortunatly i cant try it yet because i have a issue with my security status ie i get done for ship kill i wont be allowed in 1.0 - 0.8 systems with my current security status
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DannyTheGreat
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Posted - 2004.09.22 19:50:00 -
[39]
i have had lots of conflicting advice from people almost 50/50 that it will or wont work either a way i think its an interesting topic i certainly didnt have the idea of trying to use a warp scrambler i mean if someone in an indy can get warp away before all my missles hit then i would take my hat of to them they are obvisouly a very skilled pilot another suggestion handed to me was 2 or more people would be more sucessfull ie 2 carcals or 1 caracal one griffin to warp and perhaps webby the indy ofcourse the griffin would be sucidele but it could also have a cargo scanner to check if the cargo is actually worth raiding anyways any futher idea keep them coming lol 
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DannyTheGreat
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Posted - 2004.09.22 19:50:00 -
[40]
i have had lots of conflicting advice from people almost 50/50 that it will or wont work either a way i think its an interesting topic i certainly didnt have the idea of trying to use a warp scrambler i mean if someone in an indy can get warp away before all my missles hit then i would take my hat of to them they are obvisouly a very skilled pilot another suggestion handed to me was 2 or more people would be more sucessfull ie 2 carcals or 1 caracal one griffin to warp and perhaps webby the indy ofcourse the griffin would be sucidele but it could also have a cargo scanner to check if the cargo is actually worth raiding anyways any futher idea keep them coming lol 
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Alpha 1
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Posted - 2004.09.22 21:28:00 -
[41]
Originally by: DannyTheGreat i have had lots of conflicting advice from people almost 50/50 that it will or wont work either a way i think its an interesting topic i certainly didnt have the idea of trying to use a warp scrambler i mean if someone in an indy can get warp away before all my missles hit then i would take my hat of to them they are obvisouly a very skilled pilot another suggestion handed to me was 2 or more people would be more sucessfull ie 2 carcals or 1 caracal one griffin to warp and perhaps webby the indy ofcourse the griffin would be sucidele but it could also have a cargo scanner to check if the cargo is actually worth raiding anyways any futher idea keep them coming lol 
Danny the great alt. Yea go ahead Danny, may the centry guns make you a new ahole. Another one bites the dust.
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Alpha 1
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Posted - 2004.09.22 21:28:00 -
[42]
Originally by: DannyTheGreat i have had lots of conflicting advice from people almost 50/50 that it will or wont work either a way i think its an interesting topic i certainly didnt have the idea of trying to use a warp scrambler i mean if someone in an indy can get warp away before all my missles hit then i would take my hat of to them they are obvisouly a very skilled pilot another suggestion handed to me was 2 or more people would be more sucessfull ie 2 carcals or 1 caracal one griffin to warp and perhaps webby the indy ofcourse the griffin would be sucidele but it could also have a cargo scanner to check if the cargo is actually worth raiding anyways any futher idea keep them coming lol 
Danny the great alt. Yea go ahead Danny, may the centry guns make you a new ahole. Another one bites the dust.
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DannyTheGreat
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Posted - 2004.09.23 08:43:00 -
[43]
as shocking as this may sound iamnot an alit and i honestly think it couldworkif you dont have any tipsor hint and just want to stay bad catchphrases like''another one bits the dust'plz do not type a message i find it very foolish as you are wasting your time
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DannyTheGreat
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Posted - 2004.09.23 08:43:00 -
[44]
as shocking as this may sound iamnot an alit and i honestly think it couldworkif you dont have any tipsor hint and just want to stay bad catchphrases like''another one bits the dust'plz do not type a message i find it very foolish as you are wasting your time
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Shadowsword
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Posted - 2004.09.23 15:21:00 -
[45]
Let's imagine an hypothetic scenario:
You're on your caracal near a gate and an indy warp in at 15km. Being smart, you start heading toward an object far away (so you're already almost aligned to warp, and with the speed for it), and target the indy. Case 1: You fire a full volley of heavy missiles and warp out, but even if they all hit that won't kill the indy. Case 2: you wait long enough to fire a second volley, who'll probably kill the indy, IF it's not tanked, IF you're not dead by then, and IF the sentry guns don't shoot the missiles.
A lot of IF to make it works...
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Shadowsword
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Posted - 2004.09.23 15:21:00 -
[46]
Let's imagine an hypothetic scenario:
You're on your caracal near a gate and an indy warp in at 15km. Being smart, you start heading toward an object far away (so you're already almost aligned to warp, and with the speed for it), and target the indy. Case 1: You fire a full volley of heavy missiles and warp out, but even if they all hit that won't kill the indy. Case 2: you wait long enough to fire a second volley, who'll probably kill the indy, IF it's not tanked, IF you're not dead by then, and IF the sentry guns don't shoot the missiles.
A lot of IF to make it works...
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