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1. Tempest PvP loadout - in Ships and Modules [original thread]
800's, shield tank and gyro 2's can be very effective. I have used and have seen it used to great effect.
- by hooj - at 2005.03.29 16:02:00
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2. Tempest PvP loadout - in Ships and Modules [original thread]
6x 800, 2x med smartbomb II ab, heavy injector, 3x web/scramble 2x L rep, kin and therm hardner, 1x gyro or 6x 800, 2x rocket launcher XL SB, 2x hardner, heavy injector, scrambler 1x cpu, 5x gyro ammo wise I like 2x emp, 2x phased, 2x fusion b...
- by hooj - at 2005.03.29 13:01:00
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3. Beams on Amarr cruisers - in Ships and Modules [original thread]
prophecy: 6x heavy beam, 1x standard/rocket launcher 3x cap recharger 2x small rep II, 3x hardner, 1x PDU
- by hooj - at 2005.03.29 10:21:00
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4. 10% AB duration bonus implant - in Sell Orders [original thread]
eheh, my hopes and dreams are dashed.
- by hooj - at 2005.03.21 15:48:00
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5. 10% AB duration bonus implant - in Sell Orders [original thread]
goes in slot 7 starting bid 3m with 1m increments. auction end tue at 6pm eve time. no reserve.
- by hooj - at 2005.03.21 15:00:00
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6. Munnin's in need of some lovin'? - in Ships and Modules [original thread]
720 II's are heavy on grid for sure. The following fits if it's any help: 5x 720 II, 2x rocket launcher 10n AB, med C5L, kin hardner 4x PDU, 1x gyro II
- by hooj - at 2005.03.15 22:34:00
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7. Need Cyclone help - in Ships and Modules [original thread]
Edited by: hooj on 08/03/2005 22:16:05 Originally by: Imhotep Khem Originally by: hooj 4x medium NOS II, 4x heavy launcher or autocannon depending on your skills 10mn AB or MWD, 3x whatever ew/web/scramble u want 1 med rep II, ...
- by hooj - at 2005.03.08 22:14:00
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8. Need Cyclone help - in Ships and Modules [original thread]
4x medium NOS II, 4x heavy launcher or autocannon depending on your skills 10mn AB or MWD, 3x whatever ew/web/scramble u want 1 med rep II, 3x hardner
- by hooj - at 2005.03.08 18:37:00
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9. Tempest with Artilliary - in Ships and Modules [original thread]
For ranged fleet combat 6 1400 II, 2 rocket launcher 3 tracking comp II, 2 sensor booster II 1 RCU II, 5 gyro II
- by hooj - at 2005.03.04 16:27:00
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10. Setup for Tempest. - in Ships and Modules [original thread]
4x siege, 4x heavy nos Lif AB, web, scramble, 2x tracking disruptor. 1x L rep, 3x hardner, 2x ballistic control set to orbit at 500m vs amarr or 7.5km vs gallente & leave the AB switched on. Even if you get webbed you don't get hit. The NOS provi...
- by hooj - at 2005.01.31 14:43:00
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11. [PC]Domination Ballistic Control System - in Market Discussions [original thread]
I auctioned one for 92m not long ago, I've also seen an auction that sold for 115m
- by hooj - at 2005.01.31 14:01:00
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12. Dummies guide to Typhoon Setups - in Ships and Modules [original thread]
Edited by: hooj on 31/01/2005 12:08:28 they wont be able to track u circling up close if they havn't got a web(rare in the gank setups i have seen). For added security use a tracking disruptor they work really well. the major challenge is tha...
- by hooj - at 2005.01.31 12:05:00
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13. The best hunter bs - phoon - in Ships and Modules [original thread]
you can argue other race' BS either way as they are so different but the phoon is not as good as a tempest, period. It's a much better armour tanker than a phoon, has more grid, cap, armour HP & much better bonus' Also the phoon tanks nothing lik...
- by hooj - at 2005.01.29 17:58:00
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14. Stiletto Setup - in Ships and Modules [original thread]
solo: 2x 200mm AC, 1x small nos mwd, web, scramble, ecm burst small rep, power diag use the ecm burst tactically & u can either win or draw vs most inties. Things are looking up for the stilleto in the new patch too
- by hooj - at 2005.01.29 17:39:00
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15. Named Ballistic Damage Control modules - in Ships and Modules [original thread]
i got one from a domination spawn in the great wildlands.
- by hooj - at 2005.01.26 13:29:00
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16. Best Way To Get Insta Jumping/Warping Interceptors - in Ships and Modules [original thread]
have 2 BS sit either side of a gate far enough away so they can fire with a bunch of L smartbombs.
- by hooj - at 2005.01.25 13:34:00
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17. Claw, hints are welcome - in Ships and Modules [original thread]
i like 3x 250 II, standard launcher mwd, 20k scrambler 3x cap relay, 1x T2 tracking enhancer
- by hooj - at 2005.01.24 11:06:00
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18. Which Assault Cruiser ! - in Ships and Modules [original thread]
Originally by: Grimpak Originally by: hooj Vagabond: 4x 425 II, 1x 220 II, 1x standard launcher 10mn MWD, web, scramble, cap recharger 1x med rep II, 2x hardner, 1x gyro II, 1x cap relay hm... I would shield tank the vagabond....
- by hooj - at 2005.01.23 16:06:00
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19. Which Assault Cruiser ! - in Ships and Modules [original thread]
I have both a Vagabond and more recently a Munin. Their bonus' point to different play styles which I like - you can select the ship depending on your mood. I set them up as follows: Munin: 5x 720 II, 2x standard launcher 10mn AB, med shield boos...
- by hooj - at 2005.01.22 18:06:00
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20. Apoc setup - in Ships and Modules [original thread]
Originally by: Dirtball I survived a 4 hunter 2 commander spawning on top of me with only 1 large automated armor repair and 3 hardeners. commanders are the worst angel BS & hunters are only frigs. I've been in quite a few angel spaw...
- by hooj - at 2005.01.21 11:35:00
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