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Harry Voyager
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Posted - 2005.02.20 02:19:00 -
[31]
One problem with using autocannon on a Claw is that a Taranis or Crow will paste you at close range. Taranis with its shere blaster power; the Crows, with a web and rockets.
From what I have seen of the Claw, it's biggest advantage is the ability to keep speed and range on a target, if it wants too, and stay close if it doesn't.
Harry Voyager
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Lorth
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Posted - 2005.02.20 06:46:00 -
[32]
Edited by: Lorth on 20/02/2005 06:50:08 Crows, are in all honestly the one frig I seem to have no problems with. That is assuming I have a web fitted. Maybe I havn't found a competent crow pilot recently, or my fighting style/fitting gives me a distinct advantage. Who knows?
Taranises I find difficult, simply because of the shear damage they inflict. Though they can be beaten, and beaten consitantly. However, I still get ready to warp my pop out when I see one more then anyother ship. I smart claw pilot(with autocannons) kills an average taranis pilot all the time though. And theres a lot of average and less then average taranis pilots out there simply because its the flavour of the month. That being said, a smart taranis pilot kills me more then I'll kill him.
Amar intys I find to be about equal. These are the ships I like fighting the best simply because all things being equal in skill points and pilot skills the fight goes either way. It comes down to a fast web, well manouved position etc.
EDIT: I was reading the first page again and saw Vampire Blade. I remember fighing her crow on the test server and not doing at all well. So I guess not all crow pilots die to claws.
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Amiga A4000
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Posted - 2005.02.20 10:17:00 -
[33]
Fit it with 4 cargo expanders, a 1 mn mwd and it becomes a good little agent runner. You can carry most things for agents and dont need bookmarks to get from a - b quickly. Don't knock it it's another use. Don't try to be a great man, just be a man and let history make it's own judgements.
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Pallendor
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Posted - 2005.02.20 20:27:00 -
[34]
wow thanks a lot for taking the time to reply in such detail, thats great stuff to know.
Starting to realise flying interceptors well is a a tricky business. Got to choose targets well and all stuff like angle of attack to avoid being taken out at range. Fun as hell tho when you`re zooming around the middle of a big fight.
Thanks again for the tips 
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Uuve Savisaalo
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Posted - 2005.02.20 23:05:00 -
[35]
high: 280mm II x 3, 1x Dread Gurrista standard. med: Catalyzed Cold Gas, Domination web low: Domination Gyro x2, Co-proc II, micro 'vigor' core augment.
22.247x Damage mod.
Scored a volley on a taranis that read: 1)680 (wreck) 2) 240.5 (excellent) 3) 260 (excellent) (all in an instant)
then the pirranha connects with the hull...
..pop...
it may seem like a ludicrous investment of equipment, but the whole point is that the individual little bonuses amount into one final salvo of death that likely caused the unfortunate taranis pilot to go 'WHAT!?'
Not counting the wreck, this sort of a machine can destroy anything lighter than an assault frigate in two volleys (around 5 seconds rof..) at the cost of heinously-expensive equipment, maxed skills and some second-generation gunslinger line implants
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Bug
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Posted - 2005.03.01 02:47:00 -
[36]
Quote: high: 280mm II x 3, 1x Dread Gurrista standard. med: Catalyzed Cold Gas, Domination web low: Domination Gyro x2, Co-proc II, micro 'vigor' core augment.
Verrry nice. But if I had a ship like this, i'd just be affraid to get a lagspike all the time. 
Then again i'm not rich.. maybe billionaires simply don't care.
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Dlixx
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Posted - 2005.03.01 07:19:00 -
[37]
Originally by: Uuve Savisaalo
it may seem like a ludicrous investment of equipment, but the whole point is that the individual little bonuses amount into one final salvo of death that likely caused the unfortunate taranis pilot to go 'WHAT!?'
Not counting the wreck, this sort of a machine can destroy anything lighter than an assault frigate in two volleys (around 5 seconds rof..) at the cost of heinously-expensive equipment, maxed skills and some second-generation gunslinger line implants
a Wolf with 4x 280 II and lots of tracking mods does pretty much the same, and I'm pretty sure its a lot cheaper :)
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Famine Aligher'ri
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Posted - 2005.03.10 10:24:00 -
[38]
Edited by: Famine Aligher''ri on 10/03/2005 10:27:34
Im enjoying my setup for close range DoT
3x 200mm Autocannon II 1x Named NoS
1x MWD 2x Named Warp Scrambler
1x Gyro II 1x Tracking II 2x Co-II
400-600damn every 8seconds.
Highest landed is 115.0 to 150.0 every fight.
-The Frig-
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Gen Maximus
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Posted - 2005.03.20 06:48:00 -
[39]
Edited by: Gen Maximus on 20/03/2005 06:48:06 how does the cap hold up ?
I have fitted
HI 3 x 250 auto IIs 1 x Arb rocket
MID 1 x 1MN MWD II (empty)
LOW 2 x Cap Relay 1 x Gyro II 1 x named Tracking Enhancer
Im training for electronics upgrades so i can replace a cap relay with a CPU II so i can fit a scrambler.
CPU: 107.95/120 PG: 45/50 Cap: 202 @ 86 Sec recharge
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Lorth
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Posted - 2005.03.20 07:12:00 -
[40]
The cap on the claw is rather poor. Esentually I fit mine out to have enough cap to win a 1vs1 against a cruiser, so about 1 minute at the best of times. Assuming your well skilled, you can achieve that with no cap mods what so ever. Fit a relay if you need to.
As for the above set up, fit a standered missile launcher. Simply because a light missile will often catch an un webbed frig, a rocket never will.
Further, I personally don't like 250's when compared to 280's. You can ocastionally one volly a frig such as a vigil, if you get lucky. Also the added DOT and range is not somthing to be over looked. Though, artillarys are very hard to use. They require that you out manover your oppenent in order to avoid being webbed. Further, they do not have the best tracking, so hitting can be difficult at times, no matter your skills.
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Gen Maximus
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Posted - 2005.03.20 07:32:00 -
[41]
mm I also have 280mm IIs here but i boubt id be able to fit them either. unles si drop both caps and fit 2 cpu IIs.. i MIGHT scrape in. I have quite decent skills. fitting this thing out is quite tight.
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dabster
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Posted - 2005.03.20 11:32:00 -
[42]
Edited by: dabster on 20/03/2005 11:33:27 Edited by: dabster on 20/03/2005 11:32:39 I have 2 basic setups that varies very little from time..or 3 maybe..
3*200mm II, rocket launcher MWD, Web small armor repair II, 200mm plate, 2*cap-relay (or was it a gyro II here..dont remember..)
2*280mm II, 2*std launcher MWD, 20km scrambler Overdrive, 3*cap-relay
The tank-setup can be altered quite a bit ofcourse, before Claw got its trackingbonus i used 150mm II instead, which made it easier to fit for example a 400mm plate, and/or an active kinetic hardener, gyro II... Also to some people saying "ditch the plate it slows you down to much!", sorry but guys, the Claw is faaaast anyway Preferably use nanofiber plates for a 5% speed-reduction over the 10% all other plates give.
edit; btw fitting 3*280mm is very possible, but damn it gimps your ship so hard it's not even funny  ___________________________ Chicks dig Brutor's |

dabster
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Posted - 2005.03.20 11:42:00 -
[43]
Originally by: Harry Voyager One problem with using autocannon on a Claw is that a Taranis or Crow will paste you at close range. Taranis with its shere blaster power; the Crows, with a web and rockets.
From what I have seen of the Claw, it's biggest advantage is the ability to keep speed and range on a target, if it wants too, and stay close if it doesn't.
Harry Voyager
I realise this is a old-ish reply but anyway... Crow is possibly the worst interceptor there is, against other interceptors (the Raptor may be even worse). In say...15 engagements with my Claw vs Crow i lost one Claw, Crow was using oversized AB and my back then poor skills made me miss too much. Actually we both died and had capsules on our killmails  Taranis, autocannons have a better range than blasters so you web FAST when he reaches 10km and try to maintain distance (Claw will be faster). Pop goes the 'ranis. ___________________________ Chicks dig Brutor's |

Imhotep Khem
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Posted - 2005.05.07 03:38:00 -
[44]
Well I tried the sugested setup, but am a little concerned without any defence. IN any event this is what I am trying now
3x250 II 1xstandard launcher
1xmwd 1xwarp scran str=1
2xcap relay 1xtrackin enhancer 1x50mm nanofiber plate or nanofiber structure
I had 3 cap relays on, but I can run for a long time with 2, so I put on the small plate for the heck of it. not much cpu for anything else. I wonder if a nanofiber wouldnt be better. Id go faster and orbit faster makin me harder to hit. of course also makin it harder for me to hit as well. I should be cool though with the trackin bonus. I may try that. ____ If your not dyin' your not tryin'. |

Famine Aligher'ri
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Posted - 2005.05.07 09:07:00 -
[45]
Edited by: Famine Aligher''ri on 07/05/2005 09:14:33
Damn old posts.
Tracking is the key element to me. I used 2 Tracking Mods and still got 120+ damage for criticals. I listed a setup for Gryo II, but later switched to 2 tracking enhancers to boost my range on my autocannons as well never miss. The damage ave on my autocannons rose from using a Gyro as well. Whenever I switch to 250 II's, I miss so much more on high speed orbiting. As well lack the power to fit good tracking mods. So that leaves you with 2 options.
- Swooping your frig (Clicking next to the target and running by him. Like approaching) - Standing Still
To hit the target well without orbiting with MWD on. That's where it's much harder to use any Arty. However, for me it's much easier to orbit at my range and dodge missiles a lot easier than trying to run away from them. Arty's are just for quick pops on frigs and other NPC junk. IMO Autocannons are the only way to go that will be diverse for all types of other ships. So you can keep your speed of your frig, as well your orbit, and the option to dodge missiles a lot easier.
With any Autocannon, you sub out range for tracking and rate of fire. Then you can go 3 ways.
- Boost Tracking/Range - Boost Damage/Rate of Fire - Boost Tanking/Support
Is it possiable to use all of these? Not hardly... It's possiable to boost damage and tracking with good skills as well using Tech I's or Basics (Basics are still bonuses). In my solo line of Pirating, just focusing on tracking/range has been a PLUS for my Claw. Once you pick the guns you're happy with, the rest will fall into place.
Famine Aligher'ri, of The Aligher'ri -The Frig- |

dabster
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Posted - 2005.05.07 14:15:00 -
[46]
You really dont need any form of tracking-boosting modules on a Claw, not even using 280 II's. Claw has tracking to small projctiles as bonus and it IS enough to even hit other ceptors that orbit you at 5km un-webbed. ___________________________ Chicks dig Brutor's |

Maya Rkell
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Posted - 2005.05.07 15:37:00 -
[47]
Edited by: Maya Rkell on 07/05/2005 15:41:20
Originally by: Lorth EDIT: Do not get implants. Interceptors are primarly used for pvp. There are many ships that NPC better and for less cost then an inty. And your going to lose a lot of claws, face it. So your going to be podded sooner or later and lose some 400mill worth of implants in your head.
Yea, but 5 mil of implants for speed, for agility and for MWD cap usage give you a nice edge.
And I agree with dabster. The tracking bonus really helps.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Count Tiberio
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Posted - 2005.06.27 23:16:00 -
[48]
Can a claw have an active role in level 4 mission groups besides just grabbing loot?
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wild Ari
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Posted - 2005.06.28 08:52:00 -
[49]
it might have its uses after the next patch when you need someone to take care of all the frigs.
AB/Painter in med slots.
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EL Soros
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Posted - 2005.07.14 17:30:00 -
[50]
Just a general question, but I seem to have problems to get my orbitting below 9km when using a MWD,, any suggestions which skills i should improve, or which modules to fit, to get 5km orbits @ 3km/s+?
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Sarmaul
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Posted - 2005.07.14 23:14:00 -
[51]
Originally by: EL Soros Just a general question, but I seem to have problems to get my orbitting below 9km when using a MWD,, any suggestions which skills i should improve, or which modules to fit, to get 5km orbits @ 3km/s+?
afaik the MWD is to get in close, then you turn it off and orbit at 500m-1000m - battleships have no chance of tracking you at that range unless they web you.
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Lactose
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Posted - 2005.07.16 13:16:00 -
[52]
The best setup I have used so far is:
3x200 auto II's 1 named nos
mwd II web
200 plate damage mod 2x overdrives
This setup has been tested against every ceptor out there 1v1 and even against another claw and has passed with flying colors. You obviously have to get in close and web them as soon as they get within 10km and they will pop in 10 seconds. (even the gallente ships :)) My mwd speen is 4177 m/s so speed is not an issue. I do however like the long range setups that I have seen on here and will test them out shortly as engaging a close range gallente AF is not a wise decision atm. Nice ideas guys and if anyone comes up with some more please keep it coming.
Secont setup: 3x200 auto II's
mwd II web
200 plate small rep II 2x overdrives
This is also a nice setup and allows you to rep over time.
cheers Lac
Lactose |

DrunkenOne
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Posted - 2005.07.16 18:56:00 -
[53]
lactose a blasteranis would eat that setup alive. I Die A lot in this vid
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LUKEC
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Posted - 2005.07.16 19:07:00 -
[54]
there are 2 ways with claw: long range, which sucks, unless you get lucky with 280mm II wreck.
Short range with 150mm acsII and 400mm plate. And the second one is deadly. Even more to Afs than to intys :) It will die vs long range intys, but you cannot kill everything.
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Camid
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Posted - 2005.07.16 19:16:00 -
[55]
DrunkenOne, does a blasteranis outdamage an autoclaw enough to beat a 400mm plate setup? Or will the Taranis need to drop the neutrons and fit a 200mm plate?
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DrunkenOne
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Posted - 2005.07.16 19:22:00 -
[56]
Originally by: Camid DrunkenOne, does a blasteranis outdamage an autoclaw enough to beat a 400mm plate setup? Or will the Taranis need to drop the neutrons and fit a 200mm plate?
A non-plate blasteranis will kill a 200mm plate claw, I'm about 95% sure. Even electrons outdamage 200 IIs, and the taranis has that uber structure to get through.
I can barely beat 200mm plate taranises in a 400mm plate claw. I Die A lot in this vid
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Lactose
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Posted - 2005.07.17 12:10:00 -
[57]
Edited by: Lactose on 17/07/2005 12:12:23 Drunkenone- I may be mistaken but I might have a 400 plate but none the less, I have beaten many blasterannises (sp) in a 1v1 encounter with that exact setup. The key to the setup is the speed that I have. We can both be webbed but I am still going to be able to stay at the 500m that I like!! Granted the times I beat the Taranis it was a close call but I still won. Lets talk about he Crow--they last the shortest amount of time. Once they reach that 10km range it is over in 5-10 seconds :) With the speed I have, which isnt the greatest, I can get within 10km before they can mwd away and then, like before, pop!
Lactose |

NateX
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Posted - 2005.08.10 14:00:00 -
[58]
what about: 1/2x200m 2/1x125m 0/1 whatever you can fit :)
MWD II Web named
400plate repair cpu thing/cpr dmg mod
NateX |

Naughty Boy
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Posted - 2005.08.10 14:13:00 -
[59]
Originally by: NateX cpu thing/cpr
This has to be a micro aux. 4th high slot is an offline mod (as a remote armor rep) nothing else fit.
Sincerly Yours, The Naughty Boy.
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Dampfschlaghammer
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Posted - 2005.08.18 22:58:00 -
[60]
Edited by: Dampfschlaghammer on 18/08/2005 23:06:25 Like most people here I dont have real problems with Crows, but I often get owned by Taranis pilots.
Which strategy is best against them? Going for 1000m orbits with autocannons + web, or going for 13km mwd orbitting with artilleries?
And which ammo is probably suited best for long range fighting in this case? (I take it that for short range you want to use emp most of the time anyways)
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