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Agent Known
Apotheosis of Virtue
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Posted - 2009.06.24 20:24:00 -
[31]
Edited by: Agent Known on 24/06/2009 20:24:22 I would love to see the window snapping fixed. All too often I'd open another window and it would shove existing windows across the screen. No matter how many times I move the windows before closing or pinning them, it still shoves them in random directions (example being the station window being shoved downward if the fleet window is open).
- Keybinds to launch drones and also to set them to mine (why don't they just obey the engage command?) would be nice.
- Ability to save the shortcut layout on a per-ship basis!!! Every time I fit a ship and undock, all the mods are scattered all over the place and I have to spend valuable time moving them around.
- Market should not reset the scroll position while buying something. I know it refreshes, but it's logical to snap back to the original position.
Also, the fitting window should show resists as if the active hardeners are active (including the EHP boost, etc). Since the capacitor readout assumes all mods active, why not resists/sensor strength/etc?
Edit: spelling and page 2 
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c4 t
Directive Enterprises
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Posted - 2009.06.24 21:45:00 -
[32]
id roll back the star map to pre apoc
mostly harmless |

Quantar Raalsken
Gallente
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Posted - 2009.06.24 21:47:00 -
[33]
remove the "mine once" button from mining drones ======= Homeworld Hamachi Network
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tailboom3
Ever Flow
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Posted - 2009.06.24 21:51:00 -
[34]
one word.
FONT
Fix the font or allow us to change it. Worst thing in the the UI.
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Quantar Raalsken
Gallente
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Posted - 2009.06.24 21:54:00 -
[35]
Originally by: Agent Known Edited by: Agent Known on 24/06/2009 20:24:22 I would love to see the window snapping fixed. All too often I'd open another window and it would shove existing windows across the screen. No matter how many times I move the windows before closing or pinning them, it still shoves them in random directions (example being the station window being shoved downward if the fleet window is open).
- Keybinds to launch drones and also to set them to mine (why don't they just obey the engage command?) would be nice.
- Ability to save the shortcut layout on a per-ship basis!!! Every time I fit a ship and undock, all the mods are scattered all over the place and I have to spend valuable time moving them around.
- Market should not reset the scroll position while buying something. I know it refreshes, but it's logical to snap back to the original position.
Also, the fitting window should show resists as if the active hardeners are active (including the EHP boost, etc). Since the capacitor readout assumes all mods active, why not resists/sensor strength/etc?
Edit: spelling and page 2 
iirc #2 on ur list already does this if a move a tractor beam on my indy for instance to the bottom rack when i get in my abaddon my guns wont be on the bottom rack
also to add to #3...the cap readout doesnt apply vampires so many times when i use a nos to fix my cap issue the fitting screen tells me im gonna be dead in the water even tho the nos gets me stable
"what if im not in range to use the nos or am jammed so i cant lock someone to use it?"
then i just offline it and i see how long my cap will last w/o it ======= Homeworld Hamachi Network
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KardelSharpeye
Gallente Dark Nebula Academy
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Posted - 2009.06.24 22:12:00 -
[36]
Originally by: BenjaminBarker A 'No Portrait' option for chat channels.
*points at the chat window options
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Vespoi Filar
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Posted - 2009.06.24 22:20:00 -
[37]
Let us face the facts... now 18 months after CCP introduced the feature of windows jumping around randomly...
The user interface is unusable. Worse... the code for it was written in the stone ages by a couple of neanderthals attempting to make fire. Like so much of the code it is primitive and pathetic.
What we desperately need is an Eve 2.0 rewrite by people who actually know how to write code properly. Preferably in some language other than Python, about which the only positive comment would have to be... some people in Iceland know it.
Failing this... the best possible solution would be to open the code base so that third parties could write UI modules that don't totally freaking suck.
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MuffinsRevenger
EmpiresMod
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Posted - 2009.06.24 22:29:00 -
[38]
Harsh as it may sound, "just about everything" is pretty accurate, sadly enough :)
Just to pick one thing, i'd move the "recall probes" button (a action that can't be canceld btw!) away from beside the scan one, since accidently klicking it happens Whoever thought placing that there needs to be shoot in the face :D |

Shaemell Buttleson
Euphoria Released
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Posted - 2009.06.24 22:35:00 -
[39]
Edited by: Shaemell Buttleson on 24/06/2009 22:36:25 I'd like to be able to totaly remove "WTB" orders from contracts instead of just blocking characters.
If you allready can do this please explain how because I'd be so gratefull.
PS. What your equiped drone attributes are as well like you can see missile attributes when you click on them when they are loaded.
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2009.06.24 23:13:00 -
[40]
Use 2nd monitor for your chat window cluttering etc. Define 'zones' for windows so that popups are directed to a zone and don't intervene when your doing important stuff. Reduce the use of the mouse in general. Reduce the depth of right click option windows or replace it with already existing round version thats more ergonomical designed. (and controlable with keyboard) Add key commands (eg. for jumping, align and warping to). Filter on the buy/sell orders similar to the assets window. Reintroduce the 3D small radar (with off switch ofc). Add ammo type and drone buttons to HUD. |

ceaon
Gallente
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Posted - 2009.06.24 23:22:00 -
[41]
a option to increase market font
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Mephesto Nizal
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Posted - 2009.06.24 23:29:00 -
[42]
I think it would be beneficial of the inflight ui would be redesigned as if you were playing a realtime space simulation game on a gamepad. Easy access with a touch of a button. No overlapping windows of crazy obstruction when in battle. It's too heavy on mouse work. One should be able to control direction and modules and targetting, at the same time with both your hands. Also, some design changes to make global awareness better for the player, without taxing the computer. Right now you get many zoomed out battles. Targetting, switching targets and the whole mumbojumbo is clumsy. So many actions you have to perform that aren't streamlined, you rarily get the chance to actually observe the battle. |

Sheridonin
Isotope Incorporated Vanguard.
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Posted - 2009.06.25 05:56:00 -
[43]
Originally by: Awesome Possum Anyone even considering posting anything for player made mods.... go die alone in a corner (in game).
Anyone NOT considering posting a request for player mods should do so. Eve is a far too complex game to have a user interface that is going to be "good" for any more than a small subset players.
The only way to have a game as complex as eve and have it highly intractable for a majority of the player base is to give them as much control as possible over the GUI.
I realize that you may cite exploits, or balance issues with some players having a pwnsauce UI but I believe that as long as CCP locks off access to the local channel (no polling local to flash alarms) it really wouldn't be all too bad.
That... and my coding fingers are itching to be stretched  |

Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.06.25 07:04:00 -
[44]
I'd add damn bigger fonts or ideally make the UI fully scalable.
That's it. I'd just like to be able to read the text without eye-strain
...and since I know someone's going to reply with "You can make the chat font bigger, noob! just click the A+ button!", I already know that--but that has nothing to do with the vast majority of windows that are not chat windows. |

Kezzle
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Posted - 2009.06.25 08:04:00 -
[45]
Originally by: Sheridonin ...as long as CCP locks off access to the local channel (no polling local to flash alarms)...
I'm struggling to see why this is a Bad Thing. Surely, if C21st computers can watch for something occurring and react by displaying something, New Eden computers would be able to too? I suppose it's not to great an extension of that to entirely robotic ships, which wouldn't be any fun for capsuleers.
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BiggestT
Caldari Oz Space Diggers
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Posted - 2009.06.25 08:34:00 -
[46]
Remove the overview
'Nuff said.
If you really want to know all the info then you can r'click with more options or add more info on scanner.
"But why dont you just play with overview turned off if you don't like it"
Because it provides a tactical disadvantage if everyone has it but you. If it was universally turned off, there'd be no such problem. EVE history
t2 precisions |

Lui Kai
Better Than You
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Posted - 2009.06.25 08:40:00 -
[47]
Originally by: Shaemell Buttleson Edited by: Shaemell Buttleson on 24/06/2009 22:36:25 I'd like to be able to totaly remove "WTB" orders from contracts instead of just blocking characters.
If you allready can do this please explain how because I'd be so gratefull.
In the minimum amount field, type "1" ----------------
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Babel
Boom and Bust Economics Ltd.
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Posted - 2009.06.25 11:37:00 -
[48]
Bring back |<-TAB->| key for cycling between targets !
NFI why this was removed a couple years ago - was very handy :( |

Berentais
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Posted - 2009.06.25 11:51:00 -
[49]
when I change the resolution it shouldn't make the windows bigger, I have a P.O.S. laptop that barely runs the game on low settings and low resolution making 2 windows taking up the entire window |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.06.25 12:29:00 -
[50]
Originally by: Caelum Dominus The lack of keyboard shortcuts in EVE is frustrating. I can only assume that no one at CCP ever played any games prior to creating the 2nd most popular MMORPG in the world, as even a rudimentary understanding of gaming suggests that prohibiting nearly every action from being bound to a key is a recipe for disaster.
Add an option for the overly social players to keep the current mechanic of nearly every keystroke being absorbed by the chat box. The default should follow the general consensus of video games - hit enter, type ****, and finally hit enter to submit.
At the very least, actions such as align to, approach, orbit and keep distance should be bindable. While I appreciate being able to order drones to attack or recall them via keyboard shortcuts, I'd like to extend that functionality to launching them as well.
These changes are not hard to implement, and they would do wonders for the game.
Yes, yes, go for this one! |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.06.25 12:45:00 -
[51]
(1) Rework Science & Industry interface to involve less cliks. (2) Corporation management - it is not-at-all-user-friendly.
In both of those there has been some improvement over the years and then in later patches stuff get's broken gradually and it's fixsed again for a while bit afterwards - etcetc. Corp management is especially voodoo even if one has quite good understanding how the game works. My main gripe with corp management is still 'all or nothing' kinda acsess matrixses - small improvement with pos caretaker (that is ofc named differently in actual POS to be starbase fuel tech) but still no ability to configure towers on case by case basis. And Science .. it does not remember (again) last settings you used and is unable to find closest/fastest free slot for you from locations where you are able to start the job (like POS with several labs in same starsystem or god forbid - several towers with labs in the same starsystem). |

Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2009.06.25 13:07:00 -
[52]
Originally by: Agent Known Edited by: Agent Known on 24/06/2009 20:24:22 I would love to see the window snapping fixed. All too often I'd open another window and it would shove existing windows across the screen. No matter how many times I move the windows before closing or pinning them, it still shoves them in random directions (example being the station window being shoved downward if the fleet window is open).
- Keybinds to launch drones and also to set them to mine (why don't they just obey the engage command?) would be nice.
- Ability to save the shortcut layout on a per-ship basis!!! Every time I fit a ship and undock, all the mods are scattered all over the place and I have to spend valuable time moving them around.
- Market should not reset the scroll position while buying something. I know it refreshes, but it's logical to snap back to the original position.
Also, the fitting window should show resists as if the active hardeners are active (including the EHP boost, etc). Since the capacitor readout assumes all mods active, why not resists/sensor strength/etc?
Edit: spelling and page 2 
Best post in here, the others are mostly pointless crap, except the Font problem. |

Kenshiro Nishikaze
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Posted - 2009.06.25 14:40:00 -
[53]
I would like to be able to set ranges for my individual weapons so they only fire when I am at the specified range from the target.
For instance, if my autocannon's optimal range is 1000 meters, I set the range from 0 to 4000 meters when I fit it on my ship. I can then set the weapon to fire as soon as I have target lockon at 30km, but the crew doesn't fire the weapon until the target is at 4000 meters or closer. And they stop firing when the target is outside of the range. This would save me a ton of ammo and the ability to monitor something else...more like the real captain of a vessel.(Perhaps there is a way to do this already, but I have not found it.)
As a new player, it is amazing to me how much intelligence is built into some parts of the interface and how archaic some of the other parts of the interface are...
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Ana Vyr
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Posted - 2009.06.25 15:33:00 -
[54]
Configurable hotkeys for everything.
Better "negative effect" indicators so you can immediately know whether you are scrambled, neuted, webbed etc. and which ship is responsible, and be able to target from the indicator icon. This dumbs down skill though, so I'm on the fence on the idea.
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Xaen
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.06.25 15:44:00 -
[55]
You're wasting your breath.
I tried to do this for two years, starting in 2006. It didn't help one bit. They don't care about UI or HCI. |

Caelum Dominus
Invicta.
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Posted - 2009.06.25 15:52:00 -
[56]
Edited by: Caelum Dominus on 25/06/2009 15:54:53
Originally by: Xaen You're wasting your breath.
I tried to do this for two years, starting in 2006. It didn't help one bit. They don't care about UI or HCI.
Wow. That's so sad. I like to think CCP have a clue, but you prove me wrong. |

Iece Quaan
Caldari Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.06.25 16:05:00 -
[57]
Repost from improvements thread:
1. UI needs a complete overhaul. Click commands need to be transparent and persistent, IE; you can get anywhere from anywhere.
Quick example: You are in a corp with another player, and you are docked in a trade hub with 400 other players. You must click on the player's name in the STATION list, not the corp list. This can be irritating as the station list constantly jumps as people dock and undock. Make it so the trade option appears in any place you can rclick a player, ( search, channel, friends ) if you are docked with them.
1a. Reduce the number of clicks-in-space to get anything done. The click menus are too slow, you can slip and hit the wrong thing, and certain things can't be automated. An additional overview tab that simply shows your insystem bookmarks, with an associated keypress+mouseclick shortcut to perform an operation on that bookmark, would solve a lot of this. Add the ability to pull overview tabs out so you can display more than one at a time.
1b. Give each window that can be spawned it's own position ID. Some windows seem to share IDs, such as cargo in space and corp hangar. So when you size the cargo window down cause you're just grabbing loot out of it and you don't care to see it all, then you dock and open corp hangar, it's the size of the cargo window. This interferes in customization of the interface tremendously, because stuff doesn't even stay where you put it.
This is really just the beginning. There is a fundamental problem with a windowing system where the windows won't stay where you put them. Fix the basics and then refine the rest. |

Kojee
Black Serpent Technologies Aggression.
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Posted - 2009.06.25 16:18:00 -
[58]
Edited by: Kojee on 25/06/2009 16:20:21 After several hours of careful consideration and detailed analysis, I came up with the following recommendation:
Less sucking.
And another thing... people do actually play in windowed mode. There are quite a few bugs when you use windowed mode as opposed to fullscreen, like the corp hangar button going off screen in station, or screwed up font if the window moves during loading... etc.
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Ozone71
Caldari The Dark Ic3y LIfe
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Posted - 2009.06.25 16:59:00 -
[59]
Edited by: Ozone71 on 25/06/2009 17:01:18 A couple of my ideas. 1 - For the flight path on the left hand side of the window, make waypoints larger dots so you can see them, and rather than 3 lines of text for the next system, have an option for every system listed as 1 line with name/constellation/region/sec level
2 - When you drag items from A to B... if the volume does not fit in B.. then beep and just drop as much as will fit. If I want to move a specific amount I'll use SHIFT-drag.
3 - Have an option to list cargo as a tree (like a directory structure eg: Badger -Tritanium (35) -Isogen (600) +Giant Secure Container --Noxcium (30) --Tritanum (20) +Giant Secure Container +Giant Secure Container
and so on. I do not want to open 5 windows to access one cargo hold. (I tried list and detailed views, but they do not open up containers as subfolders)
"Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |

BPOWhore
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Posted - 2009.06.25 18:12:00 -
[60]
Originally by: Passageway
Removing mods from ships without boarding them
I would love a right click "Strip Fittings" for ships in stations.
I also want to be able to move my locked targets around, like down near my modules.
I want to stop having to click everything, and let us move everything around where we want it.
Some sort of background for modules while out in space, I don't want to run letterboxed, but having the backgrounds pretty much obscure the green/red glow of the modules until I find a good place to put the camera view so I can tell what is active is a pain. I unfortunately went back to letterboxed.
Tooltips for people in local or on the overview that you have set standings for and the note that you/corp set when you set their standings in the tooltip.
Let us organize the buttons on the side bar ourselves. I hate the fact that the notepad was hidden in the 'accessories' button, as well as the calculator.
Do something with the fleet, local, corp, etc chat windows, their implementation now just sux.
Do something to keep the UI less cluttered, it's frustrating as is.
Fix the browser to not be so damn slow when opening pages. Have it cache pages. Add some tabs to the browser instead of forcing us to use just 1 window.
Make the windowed mode actually not suck, as it is now, it sux, I'm tired of it being larger than my desktop area unless I want to shrink it to a much lower size. Make it sizeable and the ability to maximize it in windowed mode, make it not suck anymore. |
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