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Jullyx
|
Posted - 2004.09.20 13:12:00 -
[1]
Well, it happened again. Was out hunting BS last night on my Apocalypse, had just logged in and jumped into a belt to find a nice spawn, 1x750k, 2x500k and 4 interceptors. Got myself set up, put the 2 L named armor repairers on, to discover that my capacitor was GONE! 
Less then 10 seconds latter I was space dust! My mate jumped in with another Apo (same set up, but I have much more skills) and he managed to kill all rats no problem!
My question is ..... What is wrong with this game??? I have been playing for God's know how long and sometimes I get really really anoyed! I am sure my pettition is just going to be igonored and now I have to go back to secure space to build myself another Apo... What a waste of time!
Anyway, enough complaining. For you guys out there, please check if your cap is working OK before facing 3 BS ... It hurts! ____________________ Space is still the place... Se a montanha nao vai ate Maome, Maome vai ate a monthanha! |

Jullyx
|
Posted - 2004.09.20 13:12:00 -
[2]
Well, it happened again. Was out hunting BS last night on my Apocalypse, had just logged in and jumped into a belt to find a nice spawn, 1x750k, 2x500k and 4 interceptors. Got myself set up, put the 2 L named armor repairers on, to discover that my capacitor was GONE! 
Less then 10 seconds latter I was space dust! My mate jumped in with another Apo (same set up, but I have much more skills) and he managed to kill all rats no problem!
My question is ..... What is wrong with this game??? I have been playing for God's know how long and sometimes I get really really anoyed! I am sure my pettition is just going to be igonored and now I have to go back to secure space to build myself another Apo... What a waste of time!
Anyway, enough complaining. For you guys out there, please check if your cap is working OK before facing 3 BS ... It hurts! ____________________ Space is still the place... Se a montanha nao vai ate Maome, Maome vai ate a monthanha! |

tenp1
|
Posted - 2004.09.20 14:00:00 -
[3]
This happens to me nearly every time I undock and activate a module after switching ships or refitting. It seems that some mods are inactive but don't show it, so when u activate it u loose a hell of alot of cap. Another similar thing is when I undock and try to use a mwd (with cap showing full) but get a message saying I don't have any cap. The only way I have found to solve this is to undock, activate any active mod, then redock and go to the fitting screen to see if anything is deactivated. The next time I undock everything is fine. Seems to me like you had the inactive but not showing, mod bug, which on activation drined your cap.
|

tenp1
|
Posted - 2004.09.20 14:00:00 -
[4]
This happens to me nearly every time I undock and activate a module after switching ships or refitting. It seems that some mods are inactive but don't show it, so when u activate it u loose a hell of alot of cap. Another similar thing is when I undock and try to use a mwd (with cap showing full) but get a message saying I don't have any cap. The only way I have found to solve this is to undock, activate any active mod, then redock and go to the fitting screen to see if anything is deactivated. The next time I undock everything is fine. Seems to me like you had the inactive but not showing, mod bug, which on activation drined your cap.
|

Liandrelee
|
Posted - 2004.09.20 14:09:00 -
[5]
rgr same keeps happening to me with the cap |

Liandrelee
|
Posted - 2004.09.20 14:09:00 -
[6]
rgr same keeps happening to me with the cap |

Toran Mehtar
|
Posted - 2004.09.20 14:36:00 -
[7]
I have had problems with this on various ships now. Interestingly, it seems to be related to the system I'm in. Some systems I'm fine, others I'm not. Usually it seems closely related to mwd use (i.e mwd uses twice+ the cap it should on my crusader!)
Last night though I had the best one yet, I watched my cap decrease, when I had no modules activated ! My cap only started recharging once it had hit 0.0%, then shot up quicker than it should have been able to.
This needs to be fixed, now. Any tips on how to help bug report this would be very useful.
|

Toran Mehtar
|
Posted - 2004.09.20 14:36:00 -
[8]
I have had problems with this on various ships now. Interestingly, it seems to be related to the system I'm in. Some systems I'm fine, others I'm not. Usually it seems closely related to mwd use (i.e mwd uses twice+ the cap it should on my crusader!)
Last night though I had the best one yet, I watched my cap decrease, when I had no modules activated ! My cap only started recharging once it had hit 0.0%, then shot up quicker than it should have been able to.
This needs to be fixed, now. Any tips on how to help bug report this would be very useful.
|

Doven
|
Posted - 2004.09.20 14:39:00 -
[9]
Hello, 
I will suggest that this become "sticky", as to the level of importance. I find this to be a complete game dibilitator as well as putting myself in a very tight and sticky situation as it is NOT a consistant problem, nor is it one that can be pinpointed to a specific reason. At least not in my experiences. By the way I have tried to trouble shoot this problem with logs, notes and hours of tests with two seperate accounts.
The problem/bug seems to be random in its occurance, though it is possible to "fix" the instance by doing a couple of time consuming tasks.
1. Jump through a gate (This does not always work, and is inconsistant due to problem re-accuring maybe two gates later. 2. Dock, re-package, re-fit 3. Toggle online/offline while docked 4. Throw your computer out the friggin window because now youve wasted time trying to locate, fix or "plan" your existance around something you shouldnt have to.
It is easily acceptable to understand that some problems occur. It is reasonable to understand that some "priorities" in de-bugging need to be addressed sooner than others. But this BUG goes on without many folks paying attention to it. Whats even worse to my friends who have become "aware" is that they waste time trying to hunt the same problem down to a science and are inconclusive to a fix.
I used to think that this problem was due to changing of ships, from a hunter ship to a courier ship to a hauler and so on, which happens quite offten as a mission runner. But I have found recently that it occurs on its own even with out changing ships often. And as of the last week have noticed an addition "odd" occurance (you wont believe this one) where sometimes this bug with depleation is actually reversed. I have had some instances where I actually drain VERY LITTLE amounts of cap while MWD, AB, and the like. TBh I would rather have the little drain all the time.. .
I hope the CCP is aware of this problem as what scares me the most is wondering.
"Well if my cap isnt working, is my ballistics, tracking, damage enhancers, boosters, shield rechargers working right now or not?" or "Maybe I need to completely dissasemble my ship before this mission and re-equip mods to make sure they work"?
NOT a good thing.. please help CCP
ty Doven
ps.. maybe look into Defender missle velocity drains on ship while using them: while your at it. 
|

Doven
|
Posted - 2004.09.20 14:39:00 -
[10]
Hello, 
I will suggest that this become "sticky", as to the level of importance. I find this to be a complete game dibilitator as well as putting myself in a very tight and sticky situation as it is NOT a consistant problem, nor is it one that can be pinpointed to a specific reason. At least not in my experiences. By the way I have tried to trouble shoot this problem with logs, notes and hours of tests with two seperate accounts.
The problem/bug seems to be random in its occurance, though it is possible to "fix" the instance by doing a couple of time consuming tasks.
1. Jump through a gate (This does not always work, and is inconsistant due to problem re-accuring maybe two gates later. 2. Dock, re-package, re-fit 3. Toggle online/offline while docked 4. Throw your computer out the friggin window because now youve wasted time trying to locate, fix or "plan" your existance around something you shouldnt have to.
It is easily acceptable to understand that some problems occur. It is reasonable to understand that some "priorities" in de-bugging need to be addressed sooner than others. But this BUG goes on without many folks paying attention to it. Whats even worse to my friends who have become "aware" is that they waste time trying to hunt the same problem down to a science and are inconclusive to a fix.
I used to think that this problem was due to changing of ships, from a hunter ship to a courier ship to a hauler and so on, which happens quite offten as a mission runner. But I have found recently that it occurs on its own even with out changing ships often. And as of the last week have noticed an addition "odd" occurance (you wont believe this one) where sometimes this bug with depleation is actually reversed. I have had some instances where I actually drain VERY LITTLE amounts of cap while MWD, AB, and the like. TBh I would rather have the little drain all the time.. .
I hope the CCP is aware of this problem as what scares me the most is wondering.
"Well if my cap isnt working, is my ballistics, tracking, damage enhancers, boosters, shield rechargers working right now or not?" or "Maybe I need to completely dissasemble my ship before this mission and re-equip mods to make sure they work"?
NOT a good thing.. please help CCP
ty Doven
ps.. maybe look into Defender missle velocity drains on ship while using them: while your at it. 
|

Regall
|
Posted - 2004.09.20 14:49:00 -
[11]
it is simply a display bug, nothing more
|

Regall
|
Posted - 2004.09.20 14:49:00 -
[12]
it is simply a display bug, nothing more
|

Doven
|
Posted - 2004.09.20 15:04:00 -
[13]
Then it needs to be fixed..(nothing more)
When people use the gauges to monitor or calculate different fighing experiences or sizing up missions, mobs, or PVP and use them "faithfully" inherent to making cruicial decisions before or after combat, it becomes MORE than your easy comment.
Players lose ships to this. It may not be important to you but it is important to many of us. And simplistic comments as to suggest ignoring this issue do not help.
I feel for the players that experience this bug, as well the defender missle bug. Becuase not being able to correctly estimate your desicions based on faulty visual or game mechanics means that there is no piece of mind and/or security in making the right choice.
It is important.
Doven
|

Doven
|
Posted - 2004.09.20 15:04:00 -
[14]
Then it needs to be fixed..(nothing more)
When people use the gauges to monitor or calculate different fighing experiences or sizing up missions, mobs, or PVP and use them "faithfully" inherent to making cruicial decisions before or after combat, it becomes MORE than your easy comment.
Players lose ships to this. It may not be important to you but it is important to many of us. And simplistic comments as to suggest ignoring this issue do not help.
I feel for the players that experience this bug, as well the defender missle bug. Becuase not being able to correctly estimate your desicions based on faulty visual or game mechanics means that there is no piece of mind and/or security in making the right choice.
It is important.
Doven
|

Toran Mehtar
|
Posted - 2004.09.20 15:05:00 -
[15]
Originally by: Regall it is simply a display bug, nothing more
There is evidence to suggest that, but it doesn't make it anyless dangerous. Not knowing how much cap you have is potentially even more dangerous then not having cap; at least you know to warp out.
Also, as I mentioned above, the bug seems to be dependent on what system you are in. If this is the case, and it is just a display bug, why doesn't my cap 'fix' when I move to a system that isn't bugged ?
|

Toran Mehtar
|
Posted - 2004.09.20 15:05:00 -
[16]
Originally by: Regall it is simply a display bug, nothing more
There is evidence to suggest that, but it doesn't make it anyless dangerous. Not knowing how much cap you have is potentially even more dangerous then not having cap; at least you know to warp out.
Also, as I mentioned above, the bug seems to be dependent on what system you are in. If this is the case, and it is just a display bug, why doesn't my cap 'fix' when I move to a system that isn't bugged ?
|

Jullyx
|
Posted - 2004.09.20 15:20:00 -
[17]
Originally by: Regall it is simply a display bug, nothing more
How do you explain all my weppons shutting down, my 2 L armor repairers stopping and my Apocalypse now being space dust??? ____________________ Space is still the place... Se a montanha nao vai ate Maome, Maome vai ate a monthanha! |

Jullyx
|
Posted - 2004.09.20 15:20:00 -
[18]
Originally by: Regall it is simply a display bug, nothing more
How do you explain all my weppons shutting down, my 2 L armor repairers stopping and my Apocalypse now being space dust??? ____________________ Space is still the place... Se a montanha nao vai ate Maome, Maome vai ate a monthanha! |

Altaireus
|
Posted - 2004.09.20 15:24:00 -
[19]
Originally by: Doven
"Well if my cap isnt working, is my ballistics, tracking, damage enhancers, boosters, shield rechargers working right now or not?"
Dont count on it.. I¦m getting used to not trusting my cap display since i pretty much always have the bug since last patch. But here comes the fun part.. A few days ago when hunting npcs in my Claw, my shields started to drain themselves while i was in mid-warp  when they hit bottom they started to recharge again, but stopped at maybe 50% or so.. and when engaging an npc, i took only armor damage even tho my shields displayed 50%, which means i actually didnt have any shields at all 
|

Altaireus
|
Posted - 2004.09.20 15:24:00 -
[20]
Originally by: Doven
"Well if my cap isnt working, is my ballistics, tracking, damage enhancers, boosters, shield rechargers working right now or not?"
Dont count on it.. I¦m getting used to not trusting my cap display since i pretty much always have the bug since last patch. But here comes the fun part.. A few days ago when hunting npcs in my Claw, my shields started to drain themselves while i was in mid-warp  when they hit bottom they started to recharge again, but stopped at maybe 50% or so.. and when engaging an npc, i took only armor damage even tho my shields displayed 50%, which means i actually didnt have any shields at all 
|

Amira
|
Posted - 2004.09.20 15:36:00 -
[21]
This happens to me too. The specific bug I get is that my modules take 2.5 x as much cap to activate as they should. This makes double overlord spawns pretty tricky. I petitioned it, and CCP said I should repackage my ship, and if that didn't work to uninstall and reinstall eve. If there were two solutions that are totally unsatisfactory that I could think of, those two would be they. ----------------------------------------------- "The Spartans ask not how many, but where they are." -Agis II of Sparta
'Valor is the contempt of death and pain.' -Tacitus |

Amira
|
Posted - 2004.09.20 15:36:00 -
[22]
This happens to me too. The specific bug I get is that my modules take 2.5 x as much cap to activate as they should. This makes double overlord spawns pretty tricky. I petitioned it, and CCP said I should repackage my ship, and if that didn't work to uninstall and reinstall eve. If there were two solutions that are totally unsatisfactory that I could think of, those two would be they. ----------------------------------------------- "The Spartans ask not how many, but where they are." -Agis II of Sparta
'Valor is the contempt of death and pain.' -Tacitus |

Doven
|
Posted - 2004.09.20 15:43:00 -
[23]
Quote: Originally Posted by Altaireus
Dont count on it.. I¦m getting used to not trusting my cap display since i pretty much always have the bug since last patch. But here comes the fun part.. A few days ago when hunting npcs in my Claw, my shields started to drain themselves while i was in mid-warp when they hit bottom they started to recharge again, but stopped at maybe 50% or so.. and when engaging an npc, i took only armor damage even tho my shields displayed 50%, which means i actually didnt have any shields at all
This is what makes the problem/bug so severe.
If its a "Visual" representation problem it needs addressing or at least commented on to the community.
If its a "Game Mechanic" issue it needs to be fixed ASAP or at least recognized as a top priority.
I am used to playing/paying for game balance as well other perhaps more tolerated issues as many gamers have become. But when you cannot find work arounds to accomodate feature Bugs within the environment you play it becomes a serious issue for the player as well a problem for the community. Inconsistant values "visual" or "mechanical" tend to weaken the player base in the worse case or at bare minimum lead to utter fustration.
Either way not a positive outcome for a game (Eve) to be viewed. Especially when most believe Eve to be more on the "intelligent" side of gaming, in reguards to formulating and calculating pwr consumption, ROF, energy management, resists and the like. If the means by which we gauge this performance is BUGed.. I'd hate to see what becomes of it.
Doven
|

Doven
|
Posted - 2004.09.20 15:43:00 -
[24]
Quote: Originally Posted by Altaireus
Dont count on it.. I¦m getting used to not trusting my cap display since i pretty much always have the bug since last patch. But here comes the fun part.. A few days ago when hunting npcs in my Claw, my shields started to drain themselves while i was in mid-warp when they hit bottom they started to recharge again, but stopped at maybe 50% or so.. and when engaging an npc, i took only armor damage even tho my shields displayed 50%, which means i actually didnt have any shields at all
This is what makes the problem/bug so severe.
If its a "Visual" representation problem it needs addressing or at least commented on to the community.
If its a "Game Mechanic" issue it needs to be fixed ASAP or at least recognized as a top priority.
I am used to playing/paying for game balance as well other perhaps more tolerated issues as many gamers have become. But when you cannot find work arounds to accomodate feature Bugs within the environment you play it becomes a serious issue for the player as well a problem for the community. Inconsistant values "visual" or "mechanical" tend to weaken the player base in the worse case or at bare minimum lead to utter fustration.
Either way not a positive outcome for a game (Eve) to be viewed. Especially when most believe Eve to be more on the "intelligent" side of gaming, in reguards to formulating and calculating pwr consumption, ROF, energy management, resists and the like. If the means by which we gauge this performance is BUGed.. I'd hate to see what becomes of it.
Doven
|

Doven
|
Posted - 2004.09.20 15:52:00 -
[25]
NOTE
Specific Bug Trouble shooting I have attempted.
1. As mentioned above, Ship re-package, mod re-package, toggles. 2. Complete cache clearing.. Three times 3. Complete re-install of Eve Two times 4. Purchase of new ships and mods (Seperating into cans previous "older" defunct) 5. Un-docking, re-docking flying MWD to determined distance 6. Un-docking, re-docking to jump gates and back to Station 7. Ship switching, and performing #'s 5 and 6 to pinpoint exact problem.
All have left me with nothing solid. Sometimes its there, sometimes its not.

Doven
|

Doven
|
Posted - 2004.09.20 15:52:00 -
[26]
NOTE
Specific Bug Trouble shooting I have attempted.
1. As mentioned above, Ship re-package, mod re-package, toggles. 2. Complete cache clearing.. Three times 3. Complete re-install of Eve Two times 4. Purchase of new ships and mods (Seperating into cans previous "older" defunct) 5. Un-docking, re-docking flying MWD to determined distance 6. Un-docking, re-docking to jump gates and back to Station 7. Ship switching, and performing #'s 5 and 6 to pinpoint exact problem.
All have left me with nothing solid. Sometimes its there, sometimes its not.

Doven
|

Shamis Orzoz
|
Posted - 2004.09.20 17:10:00 -
[27]
I've seen this bug happen in specific systems, and another similar problem occurs when you activate modules for the first time after fitting. Make sure to test out all your modules before going into combat, and try to test them upon entering each system.
For a while, whenever I entered EWOK, I ran out of cap, it was rather annoying.
|

Shamis Orzoz
|
Posted - 2004.09.20 17:10:00 -
[28]
I've seen this bug happen in specific systems, and another similar problem occurs when you activate modules for the first time after fitting. Make sure to test out all your modules before going into combat, and try to test them upon entering each system.
For a while, whenever I entered EWOK, I ran out of cap, it was rather annoying.
|

Finraer
|
Posted - 2004.09.20 20:40:00 -
[29]
Originally by: Regall it is simply a display bug, nothing more
Nope not just display - I have had a similar bug with my Crow - cap related. The 10Mn ABII I have fitted for agent missions uses 51 charge and I have a cap of 300 so with the skills I have it usually hovers around 50-60% throughout an encounter.
Three times now I have hit the AB to find 55% of my cap vanishes and in two runs through I am dead in space AB-wise - I have noticed at the first boost each time and have never lost the Crow but petitioned the bug - apparently its a known bug, not just display - and they are working on it.
|

Finraer
|
Posted - 2004.09.20 20:40:00 -
[30]
Originally by: Regall it is simply a display bug, nothing more
Nope not just display - I have had a similar bug with my Crow - cap related. The 10Mn ABII I have fitted for agent missions uses 51 charge and I have a cap of 300 so with the skills I have it usually hovers around 50-60% throughout an encounter.
Three times now I have hit the AB to find 55% of my cap vanishes and in two runs through I am dead in space AB-wise - I have noticed at the first boost each time and have never lost the Crow but petitioned the bug - apparently its a known bug, not just display - and they are working on it.
|

Jullyx
|
Posted - 2004.09.21 08:11:00 -
[31]
It is a bug. I got my Apo reinstated by CCP with all my modules. They found something abnormal when they checked the database or something.
Many thanks CCP for the fast reponse and good work, but it would be good to get this problem solved.
Ta ____________________ Space is still the place... Se a montanha nao vai ate Maome, Maome vai ate a monthanha! |

Jullyx
|
Posted - 2004.09.21 08:11:00 -
[32]
It is a bug. I got my Apo reinstated by CCP with all my modules. They found something abnormal when they checked the database or something.
Many thanks CCP for the fast reponse and good work, but it would be good to get this problem solved.
Ta ____________________ Space is still the place... Se a montanha nao vai ate Maome, Maome vai ate a monthanha! |

Doven
|
Posted - 2004.09.21 13:43:00 -
[33]
Hello.. 
Jullyx congrats!.. At least good news for you came from this.
But my concern is consistency. How many others have simply not petitioned or worse lost ships due to this problem without even knowing the reason. This is a topic that needs to be addressed by at least somebody within the CCP ranks. At the very minimun suggested as a "watch out for".
Obviously CCP understands something is wrong. For the Eve community to not be informed does not allow me to suggest letting this post go un-answered.
I have almost lost several ships to this problem. I would hate to imagine how many players have lost ships without knowing the true reason for why.
CCP or somebody please communicate here, this could be too important.
Again, without trying to create a witch hunt consider this a friendly bump.
Doven
|

Doven
|
Posted - 2004.09.21 13:43:00 -
[34]
Hello.. 
Jullyx congrats!.. At least good news for you came from this.
But my concern is consistency. How many others have simply not petitioned or worse lost ships due to this problem without even knowing the reason. This is a topic that needs to be addressed by at least somebody within the CCP ranks. At the very minimun suggested as a "watch out for".
Obviously CCP understands something is wrong. For the Eve community to not be informed does not allow me to suggest letting this post go un-answered.
I have almost lost several ships to this problem. I would hate to imagine how many players have lost ships without knowing the true reason for why.
CCP or somebody please communicate here, this could be too important.
Again, without trying to create a witch hunt consider this a friendly bump.
Doven
|

Xazni
|
Posted - 2004.09.21 15:19:00 -
[35]
As far as I've been able to tell this is a display bug based on lag. For instance my corp built a bunch of frigates and had played an improvised version of capture the flag. I was zooming around a kestrel at high speed and hit a pocket of lag, after that my display read full cap/sheild/hull/armor when I suddenly just blew up.
Also sometimes when warping to a gate a bit of lag will stop you mid warp, when the lag is gone and you continue on your way to the gate often times the cap display (sometimes sheild) is either at 0, or is actually reading a constant drain even though no mods are activated.
Another time I took out a frigate to kill some cruiser spawns in a nearby lowish security system, hit a packet of lag and when everything returned to normal I noticed that I had full sheilds, but was taking armor damage.
|

Xazni
|
Posted - 2004.09.21 15:19:00 -
[36]
As far as I've been able to tell this is a display bug based on lag. For instance my corp built a bunch of frigates and had played an improvised version of capture the flag. I was zooming around a kestrel at high speed and hit a pocket of lag, after that my display read full cap/sheild/hull/armor when I suddenly just blew up.
Also sometimes when warping to a gate a bit of lag will stop you mid warp, when the lag is gone and you continue on your way to the gate often times the cap display (sometimes sheild) is either at 0, or is actually reading a constant drain even though no mods are activated.
Another time I took out a frigate to kill some cruiser spawns in a nearby lowish security system, hit a packet of lag and when everything returned to normal I noticed that I had full sheilds, but was taking armor damage.
|

Ashelth
|
Posted - 2004.09.21 18:41:00 -
[37]
It's related to the memory leak... This generally happens to me after I've been mining for a while.
Since I junked my dell and build myself a good gaming system I haven't had that problem.
|

Ashelth
|
Posted - 2004.09.21 18:41:00 -
[38]
It's related to the memory leak... This generally happens to me after I've been mining for a while.
Since I junked my dell and build myself a good gaming system I haven't had that problem.
|

dabster
|
Posted - 2004.09.22 06:52:00 -
[39]
Extremly annoying when this happens after you undock :>
A similar nice bug is when the first and single Cruise missile makes 150+dmg but takes out 80% of a BS shields :/ ___________________________ Chicks dig Brutor's |

dabster
|
Posted - 2004.09.22 06:52:00 -
[40]
Extremly annoying when this happens after you undock :>
A similar nice bug is when the first and single Cruise missile makes 150+dmg but takes out 80% of a BS shields :/ ___________________________ Chicks dig Brutor's |

Luc Boye
|
Posted - 2004.09.22 09:05:00 -
[41]
Originally by: Regall it is simply a display bug, nothing more
No its not, I had that happen in combat, turned on heavy nos and cap went straight to 0. My guns stop firing and my webber stopped as well.
--
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Luc Boye
|
Posted - 2004.09.22 09:05:00 -
[42]
Originally by: Regall it is simply a display bug, nothing more
No its not, I had that happen in combat, turned on heavy nos and cap went straight to 0. My guns stop firing and my webber stopped as well.
--
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

Sephiroth Repent
|
Posted - 2004.09.22 10:00:00 -
[43]
i had this problem last night. i was in my armageddon npc hunting with my mate in apoc. i came across 2 1 mill bs spawn with jammin frig support and so i started up my weapons and reppers as usual only to find i lost half my cap in about 20 seconds because of the bug. However the display showed it as nearly full then it instantly jumped and i shat myself because i couldnt move either. luckily my sb saved my ass as i could destroy the frigs with it and then i turned off my guns for a minute and tanked the damage whilst my cap built up again. however this is a real problem which is resulting in people losing ships. IT needs fixing NOW!
Your Tachyon Modulated Energy Beam I perfectly strikes Sansha's Tyrant, wrecking for 1589.6 damage. Muhahahaha |

Sephiroth Repent
|
Posted - 2004.09.22 10:00:00 -
[44]
i had this problem last night. i was in my armageddon npc hunting with my mate in apoc. i came across 2 1 mill bs spawn with jammin frig support and so i started up my weapons and reppers as usual only to find i lost half my cap in about 20 seconds because of the bug. However the display showed it as nearly full then it instantly jumped and i shat myself because i couldnt move either. luckily my sb saved my ass as i could destroy the frigs with it and then i turned off my guns for a minute and tanked the damage whilst my cap built up again. however this is a real problem which is resulting in people losing ships. IT needs fixing NOW!
Your Tachyon Modulated Energy Beam I perfectly strikes Sansha's Tyrant, wrecking for 1589.6 damage. Muhahahaha |

Stevie Wonder
|
Posted - 2004.09.22 10:06:00 -
[45]
Happened repeatadly to most of my corp last night. Mostly its just a display bug isnt it but sometimes gets nasty ??
I ain't getting on no plane fool ....ooops wait, wrong guy |

Stevie Wonder
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Posted - 2004.09.22 10:06:00 -
[46]
Happened repeatadly to most of my corp last night. Mostly its just a display bug isnt it but sometimes gets nasty ??
I ain't getting on no plane fool ....ooops wait, wrong guy |
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