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DOA KillerWolf
Caldari Orphaned Renegades
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Posted - 2009.12.18 19:12:00 -
[91]
Originally by: Anita Geist Nice guide, I have a question about grav site sleepers in a class 3, It said in the guide that they are the easiest to deal.
My question is what mission level are the class 3 grav site sleepers?
-Thanks
From what I noticed they are Cruiser sized. I did one last night and it had just two of these. Hope that helps!!!
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Anita Geist
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Posted - 2009.12.19 15:26:00 -
[92]
Originally by: DOA KillerWolf
Originally by: Anita Geist Nice guide, I have a question about grav site sleepers in a class 3, It said in the guide that they are the easiest to deal.
My question is what mission level are the class 3 grav site sleepers?
-Thanks
From what I noticed they are Cruiser sized. I did one last night and it had just two of these. Hope that helps!!!
it does, at least I know what to expect now. Thanks |

ReguIator
Double-Down
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Posted - 2009.12.27 19:29:00 -
[93]
Page 26: 14. "This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse." means it has less than 5% to 7% of its allowable mass left.
I beleive I've managed to prove this one wrong...
Our system has a static H296 (3,000,000,000kg total mass) I brought it to the "verge of colapse" message with an industrial (11,750,000kg). By the percentages above; that would mean that the WH had between 138,250,000kg and 210,000,000kg remaining. At this point; I jumped my orca (250,000,000kg) back to our home system; fully expecting to colapse the wormhole. It did not colapse.... As I write this; the WH is still there, and I'm affraid to jump anything through it =D
With this information; it puts the minimum pct at 8.33%; which I would assume to be 10%. The reason that most people assume that it is lower; is because they are thinking of it wrong. When the message first changes, it does not mean that "This wormhole has x mass"; it means "This wormhole has LESS THAN x mass". People are forgetting that the last ship they jumped through before the message changed, has already dropped the WH Mass lower than the given percentage.
V/r, ReguIator
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Nareg Maxence
Gallente JotunHeim Hird
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Posted - 2009.12.28 12:30:00 -
[94]
Edited by: Nareg Maxence on 28/12/2009 12:30:07 Are the environmental effects accurate? What does the max range multiplier in black holes apply to?
I have been in a black hole system and targeting range is not affected.
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Miyuki Shirafune
Hedion University
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Posted - 2009.12.28 18:55:00 -
[95]
The sleeper spawns for the LADAR/Grav sites are not dependent on WH class, but rather on the type of site that is spawned. That being said, you will overwhelmingly see the Instrumental and Vital Core LADAR sites in Cl5/6 wspaces - and correspondingly see the tough spawns there.
Spawns for some sites:
Barren Perimeter Reservoir: 3 Emergent Patrollers, 2 Emergent Watchmen Minor Perimeter Reservoir: 2 Emergent Patrollers Token Perimeter Reservoir: 1 Emergent Watchman, 2 Awakened Escort Ordinary Perimeter Reservoir: 5 Sirius Sentry Guns Sizeable Perimeter Reservoir: 1 Awakened Watchman, 3 Emergent Patrollers Bountiful Perimeter Reservoir: 3 Emergent , 2 Awakened Defenders Vast Perimeter Reservoir: 2 Awakened Defenders, 2 Awakened Upholders
Common Perimeter Deposit: 5 Awakened Patrollers Unexceptional Frontier Deposit: 2 Awakened Watchmen, 2 Awakened Patrollers, 1 Awakened Escort
Fake Edit: Ack, I didn't realize this is already in Eve-Survival. Oh well, cheers and happy wormbearing.
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ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2009.12.31 16:09:00 -
[96]
Made all of the grammer fixes, thanks Wizz! Changed it from 7% to 10%, thanks ReguIator!
Making a version that will be readable via the IGB. Ok, maybe the wife is instead...
If there is anything you guys/gals want to add, pls be specific with fixes/grammer errors as well as what you want added in. I figure maybe within a week I will have the new version out. If it has a SAVE button...I'm not interested. |

Cheque Casher
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Posted - 2010.01.04 17:19:00 -
[97]
Extra guardians now spawn a total of 28 spawn using 2 carriers and 2 dreads.
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Due Humming
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Posted - 2010.01.25 21:43:00 -
[98]
I read this in the wormhole guide;
"Using Carriers OR Dreadnoughts WILL spawn 6 additional Battleships if you use them on Magnetic sites in a Class 5 or 6."
Obviously the first capital you warp to a site will spawn 6 Sleepless Guardians. However, I've heard that every capital you warp after that will spawn another 6+2 battleships, that number gradually increasing for every capital you warp.
To express it in a formula; 6+(2*Total Capitals Warped in - 2)
Is this true? If it isn't please could you say how it does work. Thanks.
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Vjorn Angannon
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Posted - 2010.02.01 02:34:00 -
[99]
To ArcDragon,
First of all, thnx to you and your corp for all the hard work ya'll have done in compiling and creating this guide.
Also, if you're still downrange, keep ur head down, watch ur six and come back to us safe!!!
To the community,
Perhaps this noob needs to take a "how to use the search button" course.... I have been trying to find for a week now any information on what sleepers do how much dps, to no (or very little) avail. Does anyone know of such a list?
Failing that, how can I go about collecting this information? In other words, how do I extract the info my my combat logs, figure in my resists to get the sleeper dps (mathematically)?
Perhaps this would be good info for v 1.07 or 08?
Stay frosty,
Vj
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ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.02.06 00:00:00 -
[100]
Edited by: ArcDragon on 06/02/2010 00:04:18 I sincerely apprectiate the kudos, tyvm!
In answering the BS spawns due to capital ships warping to the sleeper site grid the second capital should make the total 14 sleeper battleships. That would mean 6, then 8. It is a rare bird that anyone would do this as 14 of these mean BSs would take down all but the most prepared ships, so data on this comes from less than a handful of players claiming to have done it.
If I recall correctly, as there are 4 or 5 threads containing hundreds of entries now, it goes 6, 8,8,8...
Most players prefer to put one capital on grid, kill the 6 and then bring in the second capital. Two capitals PLUS a support fleet handle these sites quite well. The trick is to survive the first 6 as they can crack a Chimera.
As to the damage these bastards inflict, it can be jaw dropping when you get primaried. I put in a ballpark figure in the guide but if you are wanting better, then the way I would do it would be to make ONE resist 0%, say EM. Their weapons do omni damage but their missiles do two types and thier guns do the other two. When you have one resist at zero this makes backing out the original damage amount eaiser.
You'd have to check your combat logs that (I think) are in a text file in your eve documents folder. Scan through it and make note of which weapon is hitting you and start from there.
The formulas for calculating damage have more than just 2 or even 3 variables in them. You will not get the exact original amount of damage unless you find these equations posted on the internet somewhere (at one time they were). Who knows if theyare still accurate.
Most players use something like eve survial that gives a ballpark figure on dps, like 2500dps for some level 5 missions. I know they can eat up 15000 shields with 80-90 resists accros the board faster than a non triaged carrier can target them (C5 wh).
Another thing players want to know is sleeper resists. The 70/70/70/70 resist was arrived at by a clever player who's name I can not remember atm. He used smartbombs. One of each damage type and back out the resists that way. Smart bombs do not have a whole lot of variables. I do not think he did this for all classes of wormholes, however. If anyone wishes to experiment to find more accurate or even confirm sleeper damage resists, that would be lovely.
My wife is still working on the in game version of the guide as her webdesign business is peaking at the moment. She also started to play Eve! Her name is Lex Divinia if you want to tell her how lovely she is.
I am still deployed and I am currently sharing a satelite 512K connection with about 50 others, so I play at night with a lag that would make you cry. And yes, my body armor is always close because playing Eve while wearing armor is freakin cool! If it has a SAVE button...I'm not interested. |
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MadMentor
Macabre Votum Morsus Mihi
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Posted - 2010.02.06 04:55:00 -
[101]
Kudos to you, nice job.
---
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Sto VoKor
Caldari
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Posted - 2010.03.18 11:07:00 -
[102]
Anybody who has the guide as pdf willing to sent it to me? Obviously the site is down: http://www.fiercewebs.com/arcdragon/EverythingWormhole106.pdf
Thanks in Advance!
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Gala Chi
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Posted - 2010.03.18 11:25:00 -
[103]
the link http://www.fiercewebs.com/arcdragon/EverythingWormhole.pdf does work (just remove the 106 from the link)
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Sto VoKor
Caldari
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Posted - 2010.03.18 12:59:00 -
[104]
Originally by: Gala Chi the link http://www.fiercewebs.com/arcdragon/EverythingWormhole.pdf does work (just remove the 106 from the link)
Thanks a ton :)
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ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.03.21 19:01:00 -
[105]
Bump/ Added new in game browser to a new website. If it has a SAVE button...I'm not interested. |

OPX2
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Posted - 2010.03.21 20:37:00 -
[106]
Nice work!
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ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.04.07 09:49:00 -
[107]
/Bump
I'll be coming home soon, this means I could actually PLAY Eve soon! If it has a SAVE button...I'm not interested. |

Alaik
Northstar Syndicate
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Posted - 2010.04.07 20:33:00 -
[108]
I feel I ought to add my appreciation for this guide. Wonderfully informative resource, and has encouraged me to get away from running missions and start roaming within the unknown.
Thank you for all the time you have put into this!
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ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.04.12 13:04:00 -
[109]
Bump, cuz I can. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.04.14 04:11:00 -
[110]
Thinking about adding a short section on scanning, as well as ship setups. If it has a SAVE button...I'm not interested. |
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ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.04.18 05:14:00 -
[111]
Working on scanning section and ship setup section, God help me on the ship setup section.... If it has a SAVE button...I'm not interested. |

Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.04.19 03:22:00 -
[112]
Well you will certainly have an easier time with it at this point as WH-capable ships, as a concept, are developing well. I see a lot of threads regarding "best solo WH fit", "best small gang WH fit", etc. I read most of them and there is a pattern developing.
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ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.04.19 10:53:00 -
[113]
The ship fit section is watered down in my opinion, but to do it proper would take a complete guide unto itself, and you'd never hear the end of it.
It's all done. The scanning section assumes prior experience and simply walks you through scanning tricks and highlights. The guide won't tell you where the scan button is but it will tell you all you need to know about wormholes and then some.
I'll be bumping this thread every now and again.
Version 1.07 will be posted within 48 hours or so, depending on the wife's mood! If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.04.20 13:47:00 -
[114]
Documents changed to v1.07. Online version will be updated later...probably much later.
Anticipate a German translated version of 1.06 to be available sometime in the future as well. If it has a SAVE button...I'm not interested. |

ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.04.26 06:00:00 -
[115]
/bump If it has a SAVE button...I'm not interested. |

Amaegith
Caldari Black Star Drilling Inc
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Posted - 2010.04.30 18:32:00 -
[116]
Hi there, first off thanks for the guide, this has proved invaluable to me already. I did have one slight nit-pick:
Page 55 in the pdf: "For example, a Bustard has 40 million kg of mass but can haul 30,000 m3. An Orca has 250 million kg and can haul 90k m3. Which is better? The Bustard is! Although the Orca can carry 3 times what the Bustard can it also sucks up almost twice the mass the Bustard would to do the same job!"
I understand the idea behind your example, but I think either you, or I missed something. Using EFT, with max skills and rigged / expanded for cargo, the bustard has a 33,357m^3 cargo capacity. The orca, under the same conditions, has a 105,341m^3 cargo capacity, both of which is close to your exampled numbers. However, the orca also has a 40,000m^3 corporate hangar bay and a 50,000m^3 ore holding bay, bringing it's total (ore) hauling capacity to 195,341m^3. In a ratio of kg : m^3 capacity, the bustard sits at a 1,199.15 : 1 ratio, where the orca sits at 1,279.81 : 1 ratio. It would seem with my simple understanding of the game that the orca would 'win' in this regard, did I miss something?
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ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.05.01 08:38:00 -
[117]
Nope, I can see you are correct. The reason that mistake got through is that at the time I was not able to pilot an Orca. Therefore the details that I should have known, the ore hold (which was not around at the time of publishing) and the corp hangar holding ore were left out of the example.
I think I will leave it in as is. Reason being is that once an orca pilot has read this guide and thinks to himself as you did, then the example does what it was meant to do, which is to show how to calculate the best ship for the job. An orca pilot will eventually see that cargo space was omited and will know how to calculate the correct ratios.
At this time I do not forsee pushing out any more version, but if there is, I will consider using more accurate numbers.
The only reason I might hesitate to use an Orca to go through a hole is that the mass would have a greater impact on the stability of the wormhole. You might want to put smaller ships through to maintain more control over the shrinking of the hole. Other than that, great catch on finding the error!
If it has a SAVE button...I'm not interested. |

Tactiker
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Posted - 2010.05.09 20:51:00 -
[118]
Edited by: Tactiker on 09/05/2010 20:51:42 cant i trigger the 6 additional bs in a class 4 in any way? I read this many times and now im not sure about that. I also read that they will also spawn in any combat side/ anomalie in a class 4 when you warp in with a capital.
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Helmh0ltz
Blue is the New Red
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Posted - 2010.05.10 17:27:00 -
[119]
What is the use of the sticky function if stuff like this isn't stickied? 
====== Your signature is freakishly huge for this forum. Please resize according to the forum rules, thanks. Shadow. |

ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
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Posted - 2010.05.29 03:23:00 -
[120]
/bump
If it has a SAVE button...I'm not interested. |
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